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Releases: rosemash/luape

2.0.1

27 Apr 06:53
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Improved option handling and added better help output.

2.0.0

23 Apr 16:56
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Included new command line options, and improved warnings and error handling to detect when invalid or unintended things are done with the command. Debug info is now stripped by default for smaller bytecode, unless you pass /debug.

  • /name=... Set the Lua chunk name to an alphanumeric string (example: /name=happychunk)

  • /debug - Include Lua debug information in the compiled chunk

  • /hidden - Generate a PE that doesn't have a console window or GUI

Full syntax: luape.exe <source OR file:source.lua> <output.exe> [option...]

1.3.0

23 Apr 05:10
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The fuser and stub are now combined into a single program, luape.exe, with the syntax luape.exe <source OR file:source.lua> <output.exe>.

This version also adds a new global variable, _FILENAME, which refers to the full executable path, and fixes a bug involving invoking using a relative path on Windows.

1.2.1

22 Apr 11:38
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Now compiled with LuaSocket, providing scripts access to low-level socket bindings (socket.core and mime.core). A binary compiled without LuaSocket is available as an alternate download for compatibility with older versions of Windows.

(Hotfix for 1.2.0 which had issues running on Windows due to ASLR.)

1.1.3

21 Apr 02:15
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Even smaller binary.

1.1.2

21 Apr 01:45
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Smaller binary. Bundled Lua source instead of using precompiled liblua5.1.5.a, and extra optimizations in build script.

1.1.1

19 Apr 14:20
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Minor fixes and improvements. Changed chunk name from "fuser" to "lua". Moved fuser.exe and luastub.bin into a subdirectory in the zip.

1.1.0

18 Apr 22:48
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Stub supports bytecode instead of plaintext source, fuser automatically compiles scripts when fusing

1.0.0

18 Apr 18:51
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First commit