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Given that we've got this sessions game, see if it's possible to exclude a range of port numbers from the kernel's automatic allocation and manually allocate those numbers. Then we don't have to care about collisions.
The text was updated successfully, but these errors were encountered:
Given that we've got this sessions game, see if it's possible to exclude a range of port numbers from the kernel's automatic allocation and manually allocate those numbers. Then we don't have to care about collisions.
The text was updated successfully, but these errors were encountered: