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CHANGELOG.txt
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Version 0.9.21
**BREAKING CHANGES**
* #382 Callback for declined invitation when creating RTMP room
This change adds the method `OnParticipantLeft` to the
`RealTimeMultiplayerListener` interface. Existing games that use this interface
need to add an implementation of this method.
New Features:
* #136 Callback for ShowLeaderboardUI()
* #392 Support for Default waiting room for RTMP
* #498 Bitmask filter in CreateQuickGame
* #537 Exposing Saved Games Delete API
* iOS builds will use Cocoapods if installed to build xcode project.
Bug Fixes
* #440 No callback from ReportProgress
* #444 Can Rematch always returns false
* #483 IncrementAchievement does not update Achievement data cache
* #488 Peers disconnected right after OnRoomConnected
* #568 Exception with null or empty image URL
* Fixed Setup dialogs not laidout correctly.
2015-05-01 Version 0.9.20 (codename: ewokian)
New Features:
* Support for Events and Quests
* Support for Nearby Connections
Bug Fixes:
* #275 Plugin crashes when sending invite for iOS RTMP
* #326 Not always receiving invitations in iOS
* #363 Save Games not working on iOS
* #375 Authentication Return calls before initialization done
* #379 OnPeersDisconnected(string[] participantIds) is never called
* #443 ERROR_NOT_AUTHORIZED on re-login
* #453 NO_GPGS causes unreachable code warnings
* #454 Error building Player: IOException: android-support-v4.jar already exists
Version 0.9.15 (codename: auto-dogey5)
New Features:
* #276 Added support for excluding Google Play Game Services for iOS build (NO_GPGS)
Bug Fixes:
* #376 Moved Editor scripts into GooglePlayGames/Editor to reduce script sprawl.
* #331 Corrected Download menu item text.
* #331 Added support for new android-support jar location.
* #331 Removed Google play services version check when building.
* #361 Fixed player image not refreshed when changing players.
* #318 Removed armeabi libraries which broke Unity 5 building.
* #371 Unable to reshow Achievement or Leaderboard UI after Home button is pressed
Version 0.9.12 (codename: auto-dogey)
New features:
* Refactored AndroidSetup script to facilitate automated builds.
* Refactored Samples to be packaged as custom packaged Assets vs. projects.
Version 0.9.11 (codename: extra-dogey)
New features:
* Image property of IUserProfile implemented
* An implementation of Saved Games is now available. This obviates the old
cloud save feature, which is deprecated and will be removed. See
ISavedGameClient.cs for more details.
API Changes:
* RTMP Clients will no longer automatically call LeaveRoom when
they are removed from the connected set. Also, the local player
will never appear as a participant in
OnPeersConnected/OnPeersDisconnected.
* The PlayGamesPlatform must be configured before it can be used.
See PlayGamesClientConfiguration, PlayGamesPlatform.InitializeInstance,
and PlayGamesClientFactory.GetPlatformPlayGamesClient.
Bug Fixes:
* #309 - LeaderboardManager calls ShowAllUI when using leaderboard id
2014-11-14 Version 0.9.10 (codename: doge)
This release is a major rearchitecting of the plugin to use
the Play Games C++ SDK. This allows us to re-use the same code on
all supported platforms, reducing codesize and decreasing the
work required to add new features. This release makes few
developer-facing API changes, apart from those required for
correctness reasons.
New features:
* Post-process build is handled by pure C# code rather than
bash / shell scripts.
* Implemented on top of the cross platform C++ Play Games SDK
API Changes:
* Conversions from int to uint where applicable:
- TurnBasedMatch.AvailableAutomatchSlots
- TurnBasedMatch.Variant
- IPlayGamesClient.IncrementAchievement
- IRealTimeMultiplayerClient.CreateQuickGame
- IRealTimeMultiplayerClient.CreateWithInvitationScreen
- ITurnBasedMultiplayerClient.CreateQuickGame
- ITurnBasedMultiplayerClient.CreateWithInvitationScreen
* Removes support for cloud state on iOS (a crossplatform
alternative is coming soon).
* Removes cloud state encrypter (only used by iOS).
* Real Time multiplayer calls will fail immediately when the
current match is being left or is shutdown.
* Turn-based multiplayer APIs now take instances of TurnBasedMatch
rather than just match ID. This is required for correctness
(the previous API allowed silently overwriting updated matches).
2014-03-17 Version 0.9.00 (codename: cuiaba)
New features:
* Turn-based multiplayer (iOS, Android)
* Real-time multiplayer (iOS, Android)
Bug fixes:
* #49 - double cancellation necessary
* #40 - add account crashes app
* #25 - Action Scheduled for Later
* properly close Achievement buffer
* fix memory management on iOS
* minor fixes
2014-02-04 Version 0.8.01 (codename: brasilia)
Updates all plug in code to use new Google Play Services
programming pattern (GoogleApiClient) and provides a few
bug fixes.
* References to GamesClient and AppStateClient updated to use GoogleApiClient
* Bug fix: GetUserId() occasionally causing crashes on IOS
* Bug fix: IsAuthenticated() returning true immediatly after SignOut()
* Bug fix: GPGSAppController.m missing call to super
* Bug fix: Error dialogs pop up briefly when no network available
* Bug fix: PostProcessBuildPlayer not friendly with other plugins
* Bug fix: Missing AddressBook.framework in iOS build instructions
2013-12-10 Version 0.8.00 (codename: altamira)
Initial launch.