From 307326b420d4e7a9ce14b01c129504517c9da4c2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ren=C3=A9=20Jansen?= Date: Wed, 29 Jan 2025 02:42:40 +0100 Subject: [PATCH] Update README.md (#646) * Update README.md 4.0.1 LIVE Vorbereitung * Englische global.ini --- .github/en/live/global.ini | 3466 +++++++++++++++++++++++++++++++----- README.md | 2 +- 2 files changed, 3067 insertions(+), 401 deletions(-) diff --git a/.github/en/live/global.ini b/.github/en/live/global.ini index e8c6fbe0..c6a98124 100644 --- a/.github/en/live/global.ini +++ b/.github/en/live/global.ini @@ -1,4 +1,4 @@ -Frontend_PU_Version=3.24 - Cargo Empires +Frontend_PU_Version=4.0 - Destination Pyro 2019_Ann_Sale_Day1=Expo-hall Day 01 2019_Ann_Sale_Day2=Expo-hall Day 02 2019_Ann_Sale_Day3=Expo-hall Day 03 @@ -16,16 +16,18 @@ 890_J_Mobi_Desc=WIP - Go to Hijacked 890 and stop hijacking / hack 890_J_Mobi_Title=WIP - 890 Jump in danger 890_J_Screen= -@pause_options_esp_zone_inner=Pilot E.S.P. - Inner Zone Size (percent of zone size) ARCC_UGF_desc_shared,P=A dedicated ArcCorp Industrial Park which handles a variety of distribution and processing needs for the company. +ASOP_ExecHangar_Claim_Continue=Continue +ASOP_ExecHangar_Claim_Header=Update Vehicle Owner Details +ASOP_ExecHangar_Claim_Message=By continuing, this vehicle will be linked to your account. ATC_Area18=Area18 Landing Services ATC_Automated=Automated Landing Services ATC_Covalex_DC=Covalex Landing Services ATC_CryAstro=Cry-Astro Vehicle Services ATC_CryAstro_DC=Cry-Astro Landing Services ATC_Dupree_DC=Dupree Landing Services -ATC_GatewayQueue_End,P=Gateway granted. -ATC_GatewayQueue_Update,P=Joined Gateway queue.\nYour place: %i. Max. estimated wait: %f s. +ATC_GatewayQueue_End=Hangar Request Completed +ATC_GatewayQueue_Update=Joined hangar queue.\nYour place: %i. Max. estimated wait: %f s. ATC_Greycat_DC=Greycat Landing Services ATC_GrimHEX=Green Imperial Landing Services ATC_Hurston_DC=HDPC Landing Services @@ -64,6 +66,8 @@ Activation_Offline=- Offline - Activation_On=Reviving Adagio_BasicSalvage_Desc_01=Attention:\n\nRights to a new Salvage Claim are available for purchase. Exclusive access to the ship’s verified coordinates in monitored space will be provided upon confirmed credit transfer. The coordinates will remain accessible as long as the accepted contract is active. When you are satisfied with the amount of material you've salvaged, you may abandon the contract early with no penalty to clear the coordinates from your Starmap.\n\nClaim #~mission(ClaimNumber):\n• SHIP: ~mission(Ship)\n• CAUSE OF ACCIDENT: ~mission(ShipStory)\n• LOCATION: ~mission(location)\n\nAdagio Rights Division Adagio_BasicSalvage_Title_01=Claim #~mission(ClaimNumber): ~mission(Ship) Salvage Rights +Adagio_LocateSalvage_Desc_01,P=Attention:\n\nThe rights to a new Salvage Claim in unmonitored space are available. Exclusive access to the unidentified ship’s general location will be provided upon confirming credit transfer. The location will remain accessible as long as the accepted contract is active. \n\nClaim #~mission(ClaimNumber):\n• SHIP: Unidentified\n• CAUSE OF ACCIDENT: Unknown\n• LOCATION: Near ~mission(location)\n\nDISCLAIMER:\nPurchasers assume all risks and responsibilities for salvaging claims in unmonitored space. Adagio is not responsible for any damage licensed pilots, or their vessels, suffer while on purchased claims. Proceed with caution consider hiring your own security.\n\nAdagio Rights Division +Adagio_LocateSalvage_Title_01,P=Claim #~mission(ClaimNumber): ~mission(Ship) Salvage Rights Adagio_RepUI_Area=UEE Adagio_RepUI_Description=Founded by retired Naval logistics personnel, Adagio found success supporting the voracious resource appetite of the Messer-era military-industrial complex through their salvaging operations. After the end of the Messer regime, Adagio, like many other military contractors, lost their contract, and the company was forced to find new sources of revenue. This ultimately led Adagio begin reselling salvage rights they’ve acquired to independent captains and other enterprises of various sizes. Adagio_RepUI_DisplayName=Adagio Holdings @@ -72,6 +76,7 @@ Adagio_RepUI_Founded=2577 Adagio_RepUI_HQ=Keene, Killian System Adagio_RepUI_Leadership=Samoht Rhine, CEO Adagio_from=Adagio Holdings +Admin_Ask_Room=I'd like a room Admin_Ask_Work=Have any work? Admin_Blackbox_Dropoff_Request=Drop off black box. Admin_Counter_Marker_01=Delivery Drop Off @@ -108,13 +113,47 @@ ApprehendViolentInmate_Marker,P=Violent Inmate ApprehendViolentInmate_MissionDescription,P=During their sentence a prison has violated prison rules. This prisoner has been committing violent offences during their sentence and must be stopped. Inmates who are willing to attempt to hunt this violent inmate will be rewarded for apprehending them. ApprehendViolentInmate_Title,P=Apprehend Violent Inmate ArcCorp_RepUI_Area=Stanton III -ArcCorp_RepUI_Description=ArcCorp was previously known as the manufacturer of immensely popular quantum drives and thrusters, however, since their purchase of Stanton III from the UEE, their dedication to the creation of a privately-owned manufacturing world has overshadowed the company’s other accomplishments. +ArcCorp_RepUI_Description=ArcCorp was previously known as the manufacturer of immensely popular quantum drives and thrusters, however, since their purchase of Stanton III from the UEE, their dedication to the creation of a privately-owned manufacturing world has overshadowed the company's other accomplishments. ArcCorp_RepUI_Focus=Ship Components ArcCorp_RepUI_Founded=2687 ArcCorp_RepUI_Headquarters=Area01, ArcCorp ArcCorp_RepUI_Leadership=Bert Astacio, CEO ArcCorp_RepUI_Name=ArcCorp ArcCorp_desc_shared=A mining facility owned and operated by ArcCorp. +AsteroidBase_P3_L4=PYAM-SUPVISR-3-4 +AsteroidBase_P3_L4_desc=ATTENTION: This Pyrotechnic Amalgamated Supervisor Control station is no longer in service. +AsteroidBase_P3_L5=PYAM-SUPVISR-3-5 +AsteroidBase_P3_L5_desc=ATTENTION: This Pyrotechnic Amalgamated Supervisor Control station is no longer in service. +AsteroidCluster_1Base_Pyro_Encounter_RegionA_001=RAB-ALPHA +AsteroidCluster_1Base_Pyro_Encounter_RegionA_002=RAB-TUNG +AsteroidCluster_1Base_Pyro_Encounter_RegionA_003=RAB-KILO +AsteroidCluster_1Base_Pyro_Encounter_RegionA_004=RAB-NOVEMBER +AsteroidCluster_1Base_Pyro_Encounter_RegionB_001=RAB-WHISKEY +AsteroidCluster_1Base_Pyro_Encounter_RegionB_002=RAB-CHARLIE +AsteroidCluster_1Base_Pyro_Encounter_RegionB_003=RAB-YORK +AsteroidCluster_1Base_Pyro_Encounter_RegionC_001=RAB-DELTA +AsteroidCluster_1Base_Pyro_Encounter_RegionC_002=RAB-LAMDA +AsteroidCluster_1Base_Pyro_Encounter_RegionC_003=RAB-OVER +AsteroidCluster_1Base_Pyro_Encounter_RegionC_004=RAB-ECHO +AsteroidCluster_1Base_Pyro_Encounter_RegionC_005=RAB-POINT +AsteroidCluster_1Base_Pyro_Encounter_RegionC_006=RAB-SIERRA +AsteroidCluster_1Base_Pyro_Encounter_RegionD_001=RAB-ION +AsteroidCluster_1Base_Pyro_Encounter_RegionD_002=RAB-LYNX +AsteroidCluster_2Base_Pyro_Encounter_RegionAandC_001=RAB-ROTH +AsteroidCluster_2Base_Pyro_Encounter_RegionAandC_002=RAB-FOXTROT +AsteroidCluster_2Base_Pyro_Encounter_RegionB_001=RAB-GULF +AsteroidCluster_2Base_Pyro_Encounter_RegionC_001=RAB-HELIO +AsteroidCluster_2Base_Pyro_Encounter_RegionC_002=RAB-VICTORY +AsteroidCluster_2Base_Pyro_Encounter_RegionC_003=RAB-ZETA +AsteroidCluster_2Base_Pyro_Encounter_RegionD_001=RAB-COOK +AsteroidCluster_3Base_Pyro_Encounter_RegionA_001=RAB-IGNITION +AsteroidCluster_3Base_Pyro_Encounter_RegionAandB_001=RAB-BRAVO +AsteroidCluster_3Base_Pyro_Encounter_RegionBandD_001=RAB-MAT +AsteroidCluster_3Base_Pyro_Encounter_RegionBandD_002=RAB-ULTRA +AsteroidCluster_3Base_Pyro_Encounter_RegionC_001=RAB-XENO +AsteroidCluster_3Base_Pyro_Encounter_RegionC_002=RAB-QUAGMIRE +AsteroidCluster_3Base_Pyro_Encounter_RegionC_003=RAB-JAK +AsteroidCluster_Pyro_Desc=This Pyrotechnic Amalgamated remote asteroid base is no longer in active operation. Caution is advised. AstroArmada_Salesperson_Conv_001_1,P=Line 1: blah blah blah BBT_AspectRatio_Description,P=The dropdown AspectRatioLibrary sets tags based on the aspect ratio. These can then be referenced in embedded styles to set things in the canvas, such as a text string or canvas visibility. BBT_AspectRatio_Title,P=Aspect Ratio Tags @@ -193,6 +232,14 @@ Bacchus_Star2=Bacchus B Bacchus_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Bacchus B. Badge_WTP-CH1_DisplayMessage=Ardor Salvaged Repeater awarded for your service in defense of Stanton. Badge_WTP-CH1_DisplayTitle=Op. Save Stanton Reward +Badge_WTP-CH2_DisplayMessage=Ripper SMG awarded for your effort in the Fight for Pyro. +Badge_WTP-CH2_DisplayTitle=Fight for Pyro Reward +Badge_WTP-COMPLETE-CFP_DisplayMessage=Garnet Livery for the Carrack, Cutter, Pisces, and Zeus awarded for your allegiance to the Citizens for Prosperity during the Fight for Pyro. +Badge_WTP-COMPLETE-CFP_DisplayTitle=CFP - Op. Reclaim Pyro Reward +Badge_WTP-COMPLETE-HH_DisplayMessage=Trauma Livery for the Carrack, Cutter, Pisces, and Zeus awarded for your allegiance to the Headhunters during the Fight for Pyro. +Badge_WTP-COMPLETE-HH_DisplayTitle=Headhunters - Op. Protect Pyro Reward +Badge_WTP-COMPLETE-VIG_DisplayMessage=Camo Livery for the Carrack, Cutter, Pisces, and Zeus awarded for your allegiance to the Frontier Fighters during the Fight for Pyro. +Badge_WTP-COMPLETE-VIG_DisplayTitle=Frontier Fighters - Op. Purge Pyro Reward BarMenu_Cognac=Cognac BarMenu_CubaLibre=Cuba Libre (8 aUEC) BarMenu_Gin=Gin @@ -388,6 +435,7 @@ BountyHuntersGuild_RepUI_Headquarters=New York City, Earth, Sol System BountyHuntersGuild_RepUI_Leadership=Kristin Sobotka, President BountyHuntersGuild_RepUI_Name=Bounty Hunters Guild BountyHuntersGuild_Rivals=N/A +Branc_A_Habitation,P=Habitation BrightSky_Desc=The CDF has partnered with Anvil Aerospace to find the most capable operatives in the system. \n\nIf you find one of these Platinum certifications, you can redeem the ticket at a ship kiosk at New Deal, Astro Armada or Crusader Showroom for a free F8C. \n\nThe catch is that your identity and location has been shared with participants throughout the system. For everyone else, if you can stop the ticketholder before they get to the kiosk, you can claim the ticket for your own.\n\nWhoever makes it will not only receive this next generation superiority fighter, but also prove that they have what it takes for the toughest CDF assignments.\n\nGood luck. BrightSky_From=Civilian Defense Force BrightSky_Hunter_Desc=In an effort to identify the most capable operatives, the CDF have partnered with Anvil Aerospace to give away a handful of F8C Superiority Fighters to anyone who can successfully turn in a platinum certification ticket. \n\nOne of these tickets has just been found by ~mission(PlayerThatFound). They will be attempting to turn it into an eligible ship kiosk at New Deal, Astro Armada, or the Crusader Showroom. Should you accept, you are charged with trying to stop them. If you obtain the ticket yourself and can get to the kiosk, the ship can be yours, but understand that you will be the hunted now.\n\nGood luck. @@ -407,6 +455,20 @@ BrightSky_Unclaimed_Objective_Marker=Unclaimed Ticket BrightSky_Unclaimed_Objective_Short=Retrieve Ticket Burrito_Name,P=Burrito CDF_Allies=Advocacy, UEEN +CDF_CH2_JournalAllCompleted_Phase3=Flush Out Frontier Fighters\nTarget Frontier Fighters\n\nYou’ve done your part! Launch requirements met. +CDF_CH2_JournalBody_Phase3=Civilian Defense Force has partnered with Citizens for Prosperity to expose the Frontier Fighters to be the Slicers. Now it’s time to help exact justice for the crimes in Stanton. Help the CDF target and flush out Frontier Fighters from their hideouts. +CDF_CH2_JournalCompleted_Phase3=Flush Out Frontier Fighters\nTarget Frontier Fighters +CDF_CH2_JournalTitleShort_Phase3=CDF Op. Strike Pyro - Phase 3 +CDF_CH2_JournalTitle_Phase3=CDF Op. Strike Pyro - Phase 3 Summary +CDF_CH2_Journal_Finale_Desc=*FOR IMMEDIATE WIDE RELEASE*\n\nAttention, the Civilian Defense Force has designated the Frontier Fighters as an enemy of the Empire. Any CDF member caught working with or providing support to the group will have their membership and any outstanding contracts canceled. This applies to a member’s actions and behaviors whether they’re in UEE jurisdiction or not. \n\nThe CDF decided to take this drastic step following an Advocacy bulletin designating the group as a gang and danger to the UEE. The Advocacy verified information collected by Citizens for Prosperity in Pyro before partnering with local Stanton law enforcement agencies to prove that members of the Frontier Fighters posed as a gang known as the Slicers to attack Stanton. Under the guise of this gang, the Frontier Fighters attacked and raided cargo ships, masqueraded as members of the Dusters’ gang to avoid detection, deployed an Idris and fleet of support ships to terrorize the system, and more. \n\nThen the Frontier Fighters used the chaos they caused as the Slicers to promote and justify their political agenda. Namely that the people of Stanton should join their ranks and/or provide them material support with their stated goal being to invade Pyro to eliminate the gangs there. All in the name of keeping Stanton safe and secure, even though the most expansive and damaging attack on the system, in both lives and property, were perpetrated by themselves. \n\nPrior to these revelations, the Frontier Fighters were using Stanton as a resupply point and safe harbor for their forces. The new Advocacy designation removes their ability to work and recruit openly in the system. It has hampered their operations and driven the majority of their forces into Pyro. If you come across anyone identifying themselves as either a member of the Frontier Fighters or Slicers, please notify the Advocacy, if in Stanton, or the Citizens for Prosperity, if in Pyro. +CDF_CH2_Journal_Finale_From=Civilian Defense Force +CDF_CH2_Journal_Finale_Title=CDF Alert: Frontier Fighters are an Enemy of the Empire +CDF_Phase3_A_Desc=Now that the Frontier Fighters have been identified as the Slicers, we need to show the people of Pyro that we are on their side and will hold them accountable for their crimes against Stanton and Pyro. We have spotted some Frontier Fighters ships near ~mission(Location), and we’re helping them organize a group to confront and bring them to justice.\n\nIt's sad to say, but I don't think there's a chance where they will just give up, so expect a fight.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CDF_Phase3_A_FailReason=Frontier Fighters survived. +CDF_Phase3_A_Title=Save Pyro - Phase 3: Contain Frontier Fighters +CDF_Phase3_B_Desc=I knew there was something off with all that Slicer bullshit and I have to say, it's even more sweet that those Frontier Fighter skags are responsible. They even managed to piss off those CFP guys so it's open season on these assholes.\n\nGot word that there Citizens for Prosperity found some Frontier Fighters hiding at ~mission(Location), and we want someone to raid that location and stomp them out. You in?\n\nTime for the FF to feel what it's like to be hunted.\n\nStows out. +CDF_Phase3_B_FailReason=Frontier Fighters survived. +CDF_Phase3_B_Title=Avenge Pyro - Phase 3: Wipe Out Frontier Fighters CDF_RepUI_Area=UEE CDF_RepUI_Description=Created as part of the Militia Mobilization Initiative, the Civilian Defense Force (CDF) is a volunteer militia that can be called upon by the UEE to provide support during times of crisis and large scale threats. The group is not intended to replace existing security forces, but rather temporarily bolster efforts during emergencies. CDF volunteers are called upon to fulfill a variety of roles from combat to support positions. CDF_RepUI_Focus=Emergency Support @@ -415,6 +477,148 @@ CDF_RepUI_Headquarters=Stalford, Rytif, Bremen System CDF_RepUI_Leadership=Bryce Balewa, Director CDF_RepUI_Name=Civilian Defense Force CDF_Rivals=XenoThreat +CFP_CH2_JournalAllCompleted_Phase1=Reclaim Pyro Phase 1\n\nYou’ve done your part! Launch requirements met. +CFP_CH2_JournalAllCompleted_Phase2=Reclaim Pyro Phase 2\n\nYou’ve done your part! Launch requirements met. +CFP_CH2_JournalAllCompleted_Phase3=Contain Frontier Fighters\n\nYou’ve done your part! +CFP_CH2_JournalBody_Phase1=Chaos caused by the emergence of the Frontier Fighters has disturbed CFP supply shipments. Make six deliveries for the CFP (and continue to assist in future missions) to be eligible to receive a special reward. Those who also met the requirements of 'Save Stanton' will be eligible to receive an additional reward. +CFP_CH2_JournalBody_Phase2=Ruthless outlaw attacks have forced the CFP to abandon some vital locations. Help them push back against the Frontier Fighters by regaining that lost ground and defending server ships. Successfully complete six operations against the Frontier Fighters, and meet requirements from the launch phase, to receive a special reward. Those who also met the requirements of 'Save Stanton' will receive an additional reward. +CFP_CH2_JournalBody_Phase3=Citizens for Prosperity have exposed the Frontier Fighters to be the Slicers. Now it’s time to help exact justice for their crimes in Stanton. Help the CFP target Frontier Fighter ships to cripple their operations in Pyro. +CFP_CH2_JournalCompleted_Phase1=Reclaim Pyro Phase 1 +CFP_CH2_JournalCompleted_Phase2=Reclaim Pyro Phase 2 +CFP_CH2_JournalCompleted_Phase3=Contain Frontier Fighters +CFP_CH2_JournalTitleShort_Phase1=CFP Op. Reclaim Pyro - Launch +CFP_CH2_JournalTitleShort_Phase2=CFP Op. Reclaim Pyro - Phase 2 +CFP_CH2_JournalTitleShort_Phase3=CFP Op. Save Pyro - Phase 3 +CFP_CH2_JournalTitle_Phase1=CFP Op. Reclaim Pyro - Launch Summary +CFP_CH2_JournalTitle_Phase2=CFP Op. Reclaim Pyro - Phase 2 Summary +CFP_CH2_JournalTitle_Phase3=CFP Op. Save Pyro - Phase 3 Summary +CFP_CH2_Journal_Intro_Desc=Citizens for Prosperity need your help in Pyro. We've established law-abiding and secure settlements across the system but that’s only the first step, we need to support and supply them to continue to thrive. Yet these sanctuaries are in danger. Tensions within Pyro have increased dramatically after the Frontier Fighters, a new vigilante group from Stanton, entered the system with the express intention to wipe out all outlaws. \n\nCan you come to Pyro to support Citizens for Prosperity? We need all the help we can get right now. \n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_CH2_Journal_Intro_From=Citizens for Prosperity +CFP_CH2_Journal_Intro_Title=Reclaim Pyro with Citizens for Prosperity +CFP_CH2_Journal_Reveal_Desc=This is an emergency comm warning all Citizens for Prosperity members and associates to avoid the Frontier Fighters. The CFP have uncovered evidence proving that the Frontier Fighters are, in fact, the Slicers and responsible for the recent attacks on Stanton. \n\nThough the Frontier Fighters claim to be dedicated to defending Stanton from outlaw attacks, they are solely responsible for the horrific attacks that terrified the system into retaliating against Pyro. Members of the group attacked and raided cargo ships and even turned an Idris and fleet of support ships against the very people and property that they claim to protect. It was all a lie. The Frontier Fighters are nothing more than thugs and outlaws playing-acting as heroes. And now their top leadership is wanted by the Advocacy.\n\nThe Frontier Fighters are also responsible for recent attacks on CFP outposts and ships across Pyro. After examining evidence found in the aftermath of several of those attacks, CFP officials worked with law enforcement officials in Stanton and other trusted sources to tie materials and personnel used in the attacks on Stanton to the Frontier Fighters. A sophisticated surveillance operation within Pyro followed and resulted in the decryption of comms between Frontier Fighters that revealed their culpability in perpetrating the attacks on Stanton to justify and gather support for their all out war on Pyro. \n\nWhile we may have unmasked the Frontier Fighters for who they really are, our work is not done. CFP personnel, outposts, and ships will not be safe from retaliation until they are gone for good. We can’t afford to sit back and let the Frontier Fighters become another aggressive gang entrenched in Pyro. That’s why we’re actively working with the Civilian Defense Force on a plan to find and eliminate any of their remaining forces. Until then, avoid and report any sightings of the Freedom Fighters to CFP officials.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_CH2_Journal_Reveal_From=Citizens for Prosperity +CFP_CH2_Journal_Reveal_Title=Frontier Fighters Exposed! +CFP_DefendResupply_HH_desc_001=Hey,\n\nHeadhunters seem intent on taking control of ~mission(Location|Address). Got word their forces want to use that remote outpost as an operations hub to attack the main outpost. We have to stop them from establishing that foothold, but all our security personnel are busy with the main outpost. Looking for an ally who can defend it from the Headhunters. \n\nOnce the location is safe and secure, head to ~mission(Destination|Address) and grab some supplies to restock that remote outpost.\n\nBe Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_DefendResupply_HH_title_001=Stop Headhunters Attack +CFP_DefendResupply_XT_desc_001=Hi,\n\nGot an emergency here. \n\nWe’ve intercepted comms between XenoThreat forces talking about an impending attack on ~mission(Location|Address). Guess their plan is to occupy that remote outpost and then launch an attack on the main outpost from there. We don’t have the forces to prepare the main outpost for the attack and keep that remote outpost from falling into their hands. So we’re desperate for an experienced merc who can defend that remote outpost from the Xenos. Any chance that’s you?\n\nFrom what I’m hearing, the XenoThreat crew heading that way are some of their heavy hitters so I’d expect it to be quite the fight. Once you’ve secured the location, hustle to ~mission(Destination|Address) and grab some supplies for that remote outpost. I’m mobilizing another CFP unit to settle in there, and they’ll be able to use those supplies to get set up. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_DefendResupply_XT_title_001=Repel XenoThreat Take Over +CFP_Delivery_OutpostToStation_desc_001=Hey,\n\nGot word that folks are waiting for an important supply shipment that hasn’t arrived. We thought maybe it had been destroyed but turns out that it accidently got taken to the wrong place. While we look into how the mistake happened, we need someone to head over to ~mission(Location|Address) to pick up package #~mission(item1|SerialNumber) and deliver it to the correct location at ~mission(Destination|Address).\n\nYou available for the run?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_OutpostToStation_title_001=Rectify Delivery Error +CFP_Delivery_OutpostToTradepost_MultiToSingle_desc_001=Hi,\n\nAll the hard work the volunteers at Citizens for Prosperity have been doing is starting to pay off. Not only have we established outposts to house and protect people looking for a peaceful life, but our goal of making each outpost prosperous in their own right is coming to fruition.\n\nThere’s a handful of outposts that have produced some valuable commodities that are ready for pick up and delivery to ~mission(Destination|Address). Any chance you could swing by the outposts to grab the goods?\n\nHere’s where everything needs to be picked up from: \n\nPick up package #~mission(Item1|SerialNumber) at ~mission(Location|Address).\nPick up package #~mission(Item2|SerialNumber) at ~mission(Location1|Address).\nPick up package #~mission(Item3|SerialNumber) at ~mission(Location2|Address).\nPick up package #~mission(Item4|SerialNumber) at ~mission(Location3|Address).\nPick up package #~mission(Item5|SerialNumber) at ~mission(Location4|Address).\n\nAs always, thanks for your help making this system a little brighter.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_OutpostToTradepost_MultiToSingle_title_001=Multiple Pick-Up Delivery +CFP_Delivery_OutpostToTradepost_desc_001=Hey,\n\nJust got word that ~mission(Location|Address) has finished sorting and packing a few boxes of goods. Next step is for us to get them over to ~mission(Destination|Address). \n\nGetting these goods sold will support CFP operations and show folks that good, honest work is possible in this system. You available for the run? \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_OutpostToTradepost_title_001=Delivery for ~mission(Destination) Ready +CFP_Delivery_OutpostToXSOutpost_desc_001=Hey, \n\nSome CFP members have put together a little care package for some folks living at ~mission(Location|Address). Unfortunately, they got called away before they could drop it off. Feel like handling this one for us? \n\nThe remote outpost isn’t too far away from the main outpost. Guess you could walk it, if you really want, but driving or flying it there would be a lot faster. Your choice.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_OutpostToXSOutpost_title_001=Remote Outpost Run +CFP_Delivery_Outpost_MultiToSingle_desc_001=Hi, \n\nWe’re a little shorthanded at one of our outposts and could use some help. We need someone to gather supplies spread across a few buildings and bring them to one spot.\n\nHere’s what needs to be gathered:\n\nPick up package #~mission(Item1|SerialNumber) at ~mission(Location|Address).\nPick up package #~mission(Item2|SerialNumber) at ~mission(Location1|Address).\nPick up package #~mission(Item3|SerialNumber) at ~mission(Location2|Address).\nPick up package #~mission(Item4|SerialNumber) at ~mission(Location3|Address).\nPick up package #~mission(Item5|SerialNumber) at ~mission(Location4|Address).\n \nEach one needs to end up at ~mission(Destination|Address). Simple enough, right?\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_Outpost_MultiToSingle_title_001=Gather Supplies Across Outpost +CFP_Delivery_Outpost_Multi_desc_001=Hi,\n\nCitizens for Prosperity needs help moving supplies around one of our outposts. The boxes need to be picked up from ~mission(Location|Address) and taken to ~mission(Destination|Address). \n\nDoesn’t sound too difficult, does it? Just make sure you’re wearing a comfy pair of shoes. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_Outpost_Multi_title_001=Inter-Outpost Delivery at ~mission(Destination) - Multiple Boxes +CFP_Delivery_Outpost_SingleToMulti_desc_001=Hey,\n\nWe need someone to make a couple runs if you’re interested. Some important supplies need to be distributed across ~mission(Location). Here are the details. \n\nEverything needs to be picked up from ~mission(Location|Address) then distributed to the following spots: \n\nPackage #~mission(Item1|SerialNumber) to ~mission(Destination|Address).\nPackage #~mission(Item2|SerialNumber) to ~mission(Destination1|Address).\nPackage #~mission(Item3|SerialNumber) to ~mission(Destination2|Address).\nPackage #~mission(Item4|SerialNumber) to ~mission(Destination3|Address).\nPackage #~mission(Item5|SerialNumber) to ~mission(Destination4|Address).\n\nShouldn’t be too difficult. Plus, it’ll give you the chance to familiarize yourself with the outpost and see all the good work the CFP is doing.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_Outpost_SingleToMulti_title_001=Distribute Supplies Across ~mission(Destination) +CFP_Delivery_Outpost_desc_001=Hey,\n\nWe’ve got an opportunity for any haulers interested in lending a hand or two to Citizens for Prosperity.\n\nThere’s a box that needs to be moved from ~mission(Location|Address) to ~mission(Destination|Address). Shouldn’t take long, if you’re around the outpost and available. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_Outpost_title_001=Inter-Outpost Delivery at ~mission(Destination) +CFP_Delivery_StationToOutpost_desc_001=Hey, \n\nEvery once and awhile, Citizens for Prosperity likes to surprise members stationed at our outposts with a little gift to keep morale high. We’ve got the next box ready to go from ~mission(Location|Address) to ~mission(Destination|Address), but need someone to make the delivery for us. Any interest in spreading some good cheer?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_StationToOutpost_title_001=Deliver Good Cheer +CFP_Delivery_TradepostToOutpost_SingleToMulti_desc_001=Hi,\n\nKeeping Citizens for Prosperity outposts stocked with supplies is key to our mission in this system. Happy folks make happy homes. Can you help us deliver some much needed provisions to a few of them? \n\nEverything can be collected at ~mission(Location|Address). Then here’s the breakdown of where everything goes: \n\nPackage #~mission(Item1|SerialNumber) to ~mission(Destination|Address).\nPackage #~mission(Item2|SerialNumber) to ~mission(Destination1|Address).\nPackage #~mission(Item3|SerialNumber) to ~mission(Destination2|Address).\nPackage #~mission(Item4|SerialNumber) to ~mission(Destination3|Address).\nPackage #~mission(Item5|SerialNumber) to ~mission(Destination4|Address).\n\nGreat way to make some creds and see a few of the CFP’s thriving outposts.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_TradepostToOutpost_SingleToMulti_title_001=Multiple Drop-Off Delivery +CFP_Delivery_TradepostToOutpost_desc_001=Hi,\n\nIf we want regular people to move to this system, we need to show them that basic services are reliable. Making things like delivery runs dependable so people don’t think twice about them is exactly what the Citizens for Prosperity are here to do. Care to help us with this? \n\nThere’s a few boxes waiting at ~mission(Location|Address) that need to get to ~mission(Destination|Address). Can you get those supplies to the outpost for us? This might be a simple supply run, but doing these consistently only strengthens our position in the system. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_TradepostToOutpost_title_001=Outpost Supply Run +CFP_Delivery_TradepostToTradepost_desc_001=Hi,\n\nIt’s incredible how many Citizens for Prosperity locations have started to thrive throughout the system. To sustain these locations, we need to be able to move important supplies between them. Got one such important run here, if you’re interested. \n\nThere’s a few boxes of goods waiting at ~mission(Location|Address) that need to cross the system to ~mission(Destination|Address). Could you move them for us and help us all build a better future?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Delivery_TradepostToTradepost_title_001=Cross System Haul +CFP_MissingPerson_RetrieveStolenGoods_XT_H_desc_001=Hey, \n\nOne of our veteran haulers got sick and backed out of a run that we desperately needed. ~mission(TargetName) stepped up and offered to do it. I was hesitant to give it to ‘em because it’s riskier than the routes they normally do. Seems like my concern was warranted. Last update we got from ‘em was near ~mission(Location|Address), which is XenoThreat territory.\n\nCan’t have this hanging over my head much longer. Any chance you’d be willing to head to their last known location and see if you can find out what happened? It’d mean a lot to me and others. Not only to know the status of ~mission(TargetName) but also the cargo, which is really needed at ~mission(Destination|Address). If you find it and complete the delivery, it would be a huge help to the CFP members there. \n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_MissingPerson_RetrieveStolenGoods_XT_H_title_001=Find Missing Cargo Hauler +CFP_MissingPerson_Theft_M_desc_001=Hi,\n\nCould use help tracking down a missing CFP member. ~mission(TargetName) last reported in from ~mission(Location|Address) with news that they’d found some valuable intel. The place is supposedly abandoned but we haven’t received any updates since. Looking for someone to head there and see if they can be located.\n\nAlso need you to keep an eye out for that important intel. If you come across it, and ~mission(TargetName) is no longer able to act upon it, we’ll need you to. The intel specifies a location with goods we need, and we don’t know how long they’ll be there. Based on what I know about this cargo, I’d guess it's being guarded. Might need to exercise some stealth or strength to get it. But, once you do, please bring it to ~mission(Destination|Address). Doing so would really help the CFP. \n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_MissingPerson_Theft_M_title_001=Locate ~mission(TargetName) and Important Intel +CFP_MissingPerson_Theft_Outpost_HH_H_desc_001=Hey,\n\nI’ve been tracking Headhunters activity at ~mission(Location|Address). Recently, they stocked it with supplies we believe were stolen from one of our cargo convoys. ~mission(TargetName) offered to go get our goods back but hasn’t checked in since. Really need to know what happened to them and if our supplies are there.\n\nThink this is something you could handle? You’ll probably have to deal with Headhunters forces to get to the bottom of this. Also, any goods you grab should go to ~mission(Destination|Address) once you’re out of there.\n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_MissingPerson_Theft_Outpost_HH_H_title_001=Investigate Headhunters Outpost +CFP_MissingPerson_Theft_Outpost_XT_VH_desc_001=Hey,\n\nWondering if you can help me. I’ve lost touch with a dedicated CFP volunteer named ~mission(TargetName) who was tracking down supplies taken by XenoThreat. Their last comm said they believed our stuff was being held at ~mission(Location|Address). I told them to be careful, but haven’t heard anything since.\n\nAny chance you can head out and try to locate ~mission(TargetName|First)? While there, if you spot the supplies, please bring them to ~mission(Destination|Address). I’ll give you the same warning I gave ~mission(TargetName|First), that spot is a known Xeno stronghold. Better be prepared. Would hate for you to disappear too after visiting that spot. \n\nBe Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_MissingPerson_Theft_Outpost_XT_VH_title_001=Find ~mission(TargetName) and Missing Supplies +CFP_MissingPerson_Theft_XSOutpost_HH_M_desc_001=Hi,\n\nA CFP outpost got hit by the Headhunters, who took off with a bunch of our supplies. ~mission(TargetName) followed them back to ~mission(Location|Address). I told them to hold tight until I could deploy help but I don’t think they listened to me. Haven’t been able to get in contact with them since.\n\nCould you head there to see what’s going on? Looking for the status of ~mission(TargetName|Last) and our supplies. Any goods you find can be brought to ~mission(Destination|Address).\n\nBe safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_MissingPerson_Theft_XSOutpost_HH_M_title_001=Locate ~mission(TargetName) and Lost Supplies +CFP_MissingPerson_Theft_XSOutpost_XT_H_desc_001=Hi,\n\nGot a tough assignment here. There’s a small, satellite outpost near ~mission(Location|Address) that needs to be investigated. I received intel that it’s housing some of our stolen supplies and sent ~mission(TargetName) to retrieve them. Haven’t heard anything from them in a while and am worried they ran into trouble.\n\nXenoThreat controls that location, but I hoped ~mission(TargetName|First) could slip in and out without getting noticed. Seems like that spot might be more heavily guarded than expected. Looking for someone to take a look and see what happened to ~mission(TargetName|First). Also, if any of our supplies are found there, I need them taken to ~mission(Destination|Address). \n\nDo you think you can give it a shot? I’m guessing that the Xenos are entrenched there. Prepare accordingly and don’t expect them to make this easy on you. \n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_MissingPerson_Theft_XSOutpost_XT_H_title_001=Search a XenoThreat Remote Outpost +CFP_Phase1_A_Desc=Show your support for the Civilian For Prosperity over the outlaws and fanatical Frontier Fighters. Will you commit yourself to standing with the CFP to help make Pyro better for all? \n\nThe constant fighting between Frontier Fighters and the local outlaw populace have been catching some of our transports in the crossfire. One of our outposts ~mission(Destination), has been deprived of several resupply shipments due to the fighting, so we’re desperate to get someone to make the delivery.\n\nThere’s a shipment waiting at ~mission(Location) that needs to be picked up and delivered as soon as possible. Are you available to make this run? \n\nPlease note that this contract can’t be shared. This mission is vital to our operations and we don’t have the ability to vet added contractors or their intentions.\n \nAccepting this will send a clear message to the Frontier Fighters and Headhunters who you stand with and show your commitment to making Pyro a better place.\n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Phase1_A_FailReason=Delivery unsuccessful. +CFP_Phase1_A_From=Citizens for Prosperity +CFP_Phase1_A_Title=Reclaim Pyro: CFP Supply Run +CFP_Phase2_A_Desc=Our investigation into the appalling attacks on Stanton have revealed some shocking revelations about the Slicers. We need to validate this information before releasing it so we're transporting it to the relevant authorities and are looking for any available combat pilots to provide protection.\n\nMeet up with a ~mission(Ship) at ~mission(Location) and keep them safe. It's crucial that this ship reaches its destination. Please note that this contract can’t be shared, as we don’t have the ability to vet added contractors or their intentions.\n\nFly Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Phase2_A_FailReason=Failed to protect the server ship. +CFP_Phase2_A_From=Citizens for Prosperity +CFP_Phase2_A_Title=Reclaim Pyro - Phase 2: Defend CFP Server Ship +CFP_Phase2_B_Desc=You’ve already stepped up to support the CFP, so we’re reaching out to you again. \n\nA new gang has unleashed horrific attacks on CFP outposts across Pyro. They’re killing all our personnel and then claiming the site and our supplies for themselves. We picked and settled into these locations for strategic reasons, and need them back under our control for the good of our mission in Pyro. \n \nThere’s one site we have our eyes on already. Can you help us again by reclaiming ~mission(Location)? Just clear out the criminals calling it home and we’ll take it from there.\n\nPlease note that this contract can’t be shared, as we don’t have the ability to vet added contractors or their intentions.\n \nFly Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Phase2_B_FailReason=Failed to reclaim the outpost. +CFP_Phase2_B_From=Citizens for Prosperity +CFP_Phase2_B_Title=Reclaim Pyro - Phase 2: Retake CFP Outpost +CFP_ProgressTracker_BodyText=The arrival of the Frontier Fighters have spiked tensions within Pyro. Citizens for Prosperity desperately needs help protecting their locations and operations. +CFP_ProgressTracker_LongTitle=CFP Op. Reclaim Pyro Mission Status +CFP_ProgressTracker_ShortTitle=CFP Op. Reclaim Pyro Mission +CFP_RetrieveCargo_AsteroidBase_E_desc_001=Hey,\n\nOutlaws have been targeting CFP supply caches and we’re sick of it. We started hiding trackers in the cargo containers and some just got lifted and taken to ~mission(Location|Address).\n\nCan you head there, get back what’s ours, and then take it to ~mission(Destination|Address)?\n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_AsteroidBase_E_title_001=Return Stolen Supplies +CFP_RetrieveCargo_AsteroidBase_M_desc_001=Hey, \n\nWe recently lost a supply ship to an outlaw attack. Thankfully, some locals came across the site in time to see them moving our cargo into their ships. Based their description, we’re certain the attackers were part of a crew holed up at ~mission(Location|Address). \n\nCan’t let this group continue to survive by stealing our supplies. That’s why I’m hiring someone to get our goods back. Just go to their base, retake what’s rightfully ours, and then get it to ~mission(Destination|Address). Guessing they’ll give you a little trouble, but I’m sure you can handle it. \n\nFly Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_AsteroidBase_M_title_001=Repossess Supplies +CFP_RetrieveCargo_AsteroidBase_VE_desc_001=Hi,\n\nSomeone knocked out one of our supply ships and towed it to ~mission(Location|Address). We really need the cargo onboard. You available to head over there and recover that cargo? \n\nOnce you’ve got the goods, we need them taken to their original destination at ~mission(Destination|Address). Did a little digging into this group, and let’s just say, they don’t come off as very professional. Shouldn’t give you too much resistance, but still best to show up ready to throw down. \n\nFly Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_AsteroidBase_VE_title_001=Recover Cargo +CFP_RetrieveCargo_CrimBase_H_desc_001=Hey,\n\nOutlaws in the system have been getting aggressive lately, targeting more of our convoys. They recently ambushed one of our cargo ships and stole supplies desperately needed by our operations. If we don’t get it back, we’re worried that the locals will start losing faith. They need to know that Citizens for Prosperity can’t just be bullied out of operation.\n\nWe managed to track the outlaws to ~mission(Location|Address). Now we need someone who isn’t afraid of crossing these criminals to recover the shipment and deliver it to ~mission(Destination|Address). \n\nSo, do you think you could make the run for us?\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_CrimBase_H_title_001=Raid to Recover Supplies +CFP_RetrieveCargo_CrimBase_M_desc_001=Hey,\n\nOutlaws used a fake distress beacon to lure one of our cargo ships into a trap and steal the supplies onboard. Thankfully, we placed trackers in the cargo containers, because the stuff is valuable mining and construction materials needed at ~mission(Destination). \n\nLooks like the goods ended up at ~mission(Location|Address). Need someone to head there, reclaim the supplies, and take them to ~mission(Destination|Address). Doubt they’ll make it easy for you, but if it helps, they didn’t show any mercy to our ship crew. Reclaiming those supplies will not only help the CFP but ensure that our crew didn’t die in vain. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_CrimBase_M_title_001=Reclaim Stolen Cargo +CFP_RetrieveCargo_CrimBase_XT_VH_desc_001=Hey,\n\nOne of our supply ships fell prey to a XenoThreat ambush. I’ll spare you the grisly details, but all that really remains is the cargo our people were carrying to ~mission(Destination|Address). Trackers hidden within the cargo shows that XenoThreat collected the goods and then took them to a few locations spread out across ~mission(Location|Address).\n \nWe can’t let the XenoThreat get away with what they did to our crew and keep all those goods too. That’s why we want to strike back on both fronts. We need someone who can raid that location, retrieve the stolen cargo, and teach the Xenos that there will be consequences for their horrendous actions. Can you help us fight back?\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity \n +CFP_RetrieveCargo_CrimBase_XT_VH_title_001=Regain Supplies from XenoThreat +CFP_RetrieveCargo_DerelictOutpost_E_desc_001=Hi,\n\nBunch of basic goods needed at ~mission(Destination|Address) were stolen while in transit. Got a tip that the supplies were taken to ~mission(Location|Address). Can you head there and reclaim them for us? \n\nThe place is allegedly abandoned, but looks can be deceiving. My advice, prepare for the worst but hope for the best. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_DerelictOutpost_E_title_001=Search Outpost for Our Supplies +CFP_RetrieveCargo_Lagrange_E_desc_001=Hi,\n\nIt appears an electrical issue caused us to lose track of a ~mission(Ship) carrying medical supplies. Thankfully, I received word that the ship was found at ~mission(Location|Address). We really need someone to get out there and recover the supplies onboard before someone else does. Those provisions are desperately needed at ~mission(Destination|Address). Any chance you could grab them and complete the delivery? \n\nMakes me nervous seeing that the ship is at a lagrange point. Lots of folks scour them for stuff like this. Would be smart to come prepared to defend yourself if someone else comes looking to steal it. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_Lagrange_E_title_001=Retrieve Supplies +CFP_RetrieveCargo_Lagrange_M_desc_001=Hey,\n\nI’m concerned a ~mission(Ship) moving medical supplies for us might’ve come under attack. The signal was lost around ~mission(Location|Address), which has seen a spike in outlaw activity recently. Losing that ship alone would be bad enough, but it’ll be even worse if those supplies don’t make it to ~mission(Destination). \n\nWe would need you to search for the ship at its last known position, recover the supplies, and then take them to ~mission(Destination|Address). Your help would make a bad situation better. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_Lagrange_M_title_001=Find Lost Supply Ship +CFP_RetrieveCargo_Multi_Cluster_M_desc_001=Hey,\n\nWe lost contact with a convoy transporting aid, and are afraid they may have been attacked. Can you get to the bottom of this for us? \n\nLast we heard, they were around ~mission(Location|Address). We need someone to go there and locate the lost ships. Probably best to assume that outlaws are still in the area. If so, recovering the cargo to deliver to ~mission(Destination|Address) is your top priority. \n\nCould you please help us get these desperately needed supplies?\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_Multi_Cluster_M_title_001=Find Convoy and Reclaim Cargo +CFP_RetrieveCargo_Multi_CrimBase_H_desc_001=Hi,\n\nThere’s a situation here that the CFP needs help with. Our folks at ~mission(Destination) are running dangerously low on essentials. We put together an emergency convoy to provide aid but outlaws cracked our encrypted comms, jumped the route, and made off with everything. If we don’t get those supplies back, the people at ~mission(Destination|Address) are going to be in big trouble. They might even have to abandon the location. \n\nThankfully, we put trackers in the supply crates. Looks like the goods are spread across two spots at ~mission(Location|Address). Any chance you could go get them for us? \n\nNot sure of any specifics of the location, but I doubt they’ll be abandoned. If you decide to help, you best be ready to fight to get everything back. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_Multi_CrimBase_H_title_001=Attack Outlaw Bases to Reclaim Supplies +CFP_RetrieveCargo_Multi_CrimBase_M_desc_001=Hey,\n\nCitizens for Prosperity miners got caught in a trap leaving an asteroid belt and were forcibly relieved of their supplies. Most of their ships were destroyed but one managed to survive and follow the outlaws back to their base. They’re not equipped to take on these forces themselves, so we’re looking for someone willing and capable of doing it for us. \n\nThe base is located at ~mission(Location|Address). Go there, take back what’s rightfully ours, then transport the goods to ~mission(Destination|Address).\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_Multi_CrimBase_M_title_001=Confront Outlaws and Return Stolen Supplies +CFP_RetrieveCargo_Multi_CrimBase_XT_VH_desc_001=Hi,\n\nXenoThreat forces ambushed a CFP convoy before making off with the supplies. Spreading as much death and destruction as possible, they’ve been targeting our convoys more frequently, probably because they believe our forces are easy targets. Therefore we’re in the unfortunate position of being forced to push back or our convoys will only continue to be hunted down. \n\nWill you help us fight back? Based on the trackers we’ve embedded in the cargo crates, it looks like the supplies from this latest convoy are currently spread across a few spots at ~mission(Location|Address). Need you to sweep through those spots, give those Xenos hell, grab the goods, and bring them to ~mission(Destination|Address).\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_Multi_CrimBase_XT_VH_title_001=Fighting Fire with Fire +CFP_RetrieveCargo_Multi_Lagrange_E_desc_001=Hi,\n\nA Citizens for Prosperity convoy carrying medical supplies came under attack at ~mission(Location|Address). I’ve lost contact with the ships and fear the worst. While the loss of human life is devastating, recovering the supplies would at least mean they could still help others in need.\n\nI’m desperate for someone to go to the site of the attack and grab the cargo before the outlaws make off with it. I’m sure they’ll put up a fight, so please plan accordingly. Once you secure the supplies, they need to go to ~mission(Destination|Address).\n\nThis sound like a job for you? \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity \n +CFP_RetrieveCargo_Multi_Lagrange_E_title_001=Recover Convoy Cargo +CFP_RetrieveCargo_OccuCave_HH_M_desc_001=Hi,\n\nOur intel team intercepted a comm between Headhunters talking about how they stocked ~mission(Location|Address) with cargo stolen from us. Asked around about that cave and it’s been a known Headhunters cache for decades. Always seems to be staffed by grunts too. \n\nKnow it’s risky but we really need to take our cargo back. You up for raiding that cave?\n\nDo whatever you need to get our supplies back and then take them to ~mission(Destination|Address).\n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_OccuCave_HH_M_title_001=Raid Headhunters Cave +CFP_RetrieveCargo_OccuCave_M_desc_001=Hey,\n\nSome desperate crew raided one of our outposts and ran off with a bunch of essential supplies. A CFP member tracked them to ~mission(Location|Address) but didn’t have the right gear or training to raid the cave themselves. Better that we hire a skilled and well-prepared professional to take care of it for us. \n\nHere’s some other important intel you should know before taking the job. This crew seems to be based out of that cave and not just using it as a dead drop, so I’d expect that you’ll have to deal with them to get to the cargo. Next, you can bring everything you recover to ~mission(Destination|Address).\n\nBe Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_OccuCave_M_title_001=Search Cave for Our Supplies +CFP_RetrieveCargo_Outpost_HH_M_desc_001=Hey,\n\nI’ve been hustling to track down what happened to a bunch of important supplies stolen from a CFP outpost. As I suspected, they were taken by the Headhunters who currently have them stashed at ~mission(Location|Address). \n\nMy source also warned me that they might be moving the supplies to a more secure location soon. Feels like our window of getting them back is closing fast. Can you head over to that outpost and reclaim them before they disappear again?\n\nClearly, it’s a risky op but I wouldn’t be asking if those supplies weren’t important. Secure them and then bring them to ~mission(Destination|Address).\n\nBe safe out there, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_Outpost_HH_M_title_001=Raid Headhunters Outpost +CFP_RetrieveCargo_XSOutpost_HH_E_desc_001=Hi,\n\nWe’ve got a CFP team monitoring Headhunter activity at ~mission(Location|Address). They let me know a batch of recently stolen CFP supplies were moved into it. Since there’s fewer defenses and personnel there, it feels like a good spot to strike and get our goods back. Interested? \n\nDo this right and the bigger outpost won’t know until it’s too late. Get in, get the goods, and then bring them to ~mission(Destination|Address). Sound like a plan?\n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_RetrieveCargo_XSOutpost_HH_E_title_001=Get Supplies from Remote Outpost +CFP_Salvage_CoverUp_HH_M_desc_001=Hey,\n\nWe intercepted a comm between Headhunters forces requesting a salvage crew be deployed near ~mission(Location|Address). Guess they took out a ~mission(Ship) but didn’t have the right gear to pick it clean. That leaves the door open for someone else to swoop in and salvage it before the Headhunters can. \n\nKnow it’s risky, but the coords are available to buy if you’re interested. Remember that the credits you pay go right back to the Citizens for Prosperity to help build a stronger and safer system. If you do take the contract, I’d get there as soon as possible. Doubt it’ll be long before that Headhunters salvage crew arrives. \n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Salvage_CoverUp_HH_M_title_001=High-Risk ~mission(Ship) Ready for Salvage +CFP_Salvage_CoverUp_XT_VH_desc_001=Hey,\n\nMoments ago, a XenoThreat ~mission(Ship) broadcast a distress call near ~mission(Location|Address). They were requesting reinforcements and then suddenly went dark, so it doesn’t sound like they survived. That means there’s a valuable ship sitting there waiting to be salvaged, if someone can get to it fast. \n\nNone of our Citizens for Prosperity forces can head there now, so I’m looking to sell the coordinates to someone who can. There’s good creds to be made, maybe even some cargo and components to salvage, if you can stomach the risk of potentially running into XenoThreat reinforcements. \n\nBuying these coordinates will help the CFP fund our operation here. Plus, you get to profit off that downed ship instead of XenoThreat. What do you say?\n\nFly safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Salvage_CoverUp_XT_VH_title_001=Rush Salvage Job on XenoThreat Ship +CFP_Salvage_E_desc_001=Hi,\n\nA Citizens for Prosperity scout located a ~mission(Ship) that was lost around ~mission(Location|Address) months ago. Looks like our fears were confirmed and an outlaw attack knocked it out. The only good news from the scout is that the ship was still salvageable. Any interest in trading some creds for its location? \n\nIt’s been sitting there for a while without anyone else touching it, so it doesn't seem like working it would be too dangerous. \n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Salvage_E_title_001=~mission(Ship) Available to Salvage +CFP_Salvage_FPS_desc_001=Hi,\n\nA repair crew has been making some much needed changes and upgrades to our outposts. After finishing some work at ~mission(Location|Address), they and set aside scrap they didn’t have time to deal with. \n\nLooking to hire someone to go there and salvage it so it’s out of the way. Should be a quick clean up if you’re interested. Any RMC is yours to keep.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n +CFP_Salvage_FPS_title_001=Clear ~mission(Location) of Salvage +CFP_Salvage_Multi_M_desc_001=Hey,\n\nA convoy of Citizens for Prosperity cargo ships disappeared around ~mission(Location|Address). It pains me to say, but all signs point to the convoy falling victim to an outlaw attack. Losing that convoy is devastating but the only way the CFP will survive here is by learning how to make some good out of a bad situation. \n\nThe best thing I can do now is get creds for the location of all that salvage. Then, at least, the CFP can buy more supplies to support our operations. Can’t definitively say what’s there besides a few ships worth of salvage, but there’s a chance some of our ships will still have components or cargo onboard.\n\nAs I mentioned, there’s a fair amount of outlaw activity around there. So best keep your eyes peeled while working that salvage field. \n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Salvage_Multi_M_title_001=Ship Salvage Field +CFP_Salvage_Multi_XT_VH_desc_001=Hey,\n\nXenoThreat ships jumped one of our cargo convoys near ~mission(Location|Address). Reports indicate that our ships put up a valiant fight but didn’t survive. \n\nI’d hate for this to be a complete loss for the Citizens for Prosperity. So, I’m thinking there might be a way this works out for both of us. I’ll send you the precise location of all that valuable salvage if you pay a small finder’s fee.\n \nFull disclosure, there’s good money and maybe even some salvageable components and cargo still in the area, but also risk. Always a chance XenoThreat comes back around to salvage the stuff for themselves. \n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Salvage_Multi_XT_VH_title_001=High Risk, High Reward Salvage +CFP_Salvage_RecoverCargo_DefendShip_XT_VH_desc_001=Hi,\n\nGot some serious action here if you’re up to it.\n\nA cargo convoy commed to say they’re under attack from the XenoThreat near ~mission(Location|Address). Looking for someone to head there immediately to help defend the convoy. From what I’m hearing, it’s already a mess around there. \n\nUsually we pay volunteers who come to the defense of our ships, but this situation is different. Should be lots of scrap, components, and cargo to claim after things calm down. Pay a finder’s fee upfront, and I’ll share the exact location with you. Then, after you help repel the XenoThreat attack, anything left at the scene is yours to claim. \n\nWhat do you say? If you’ve got the skills, this could end up being a big payday. \n\nBest,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Salvage_RecoverCargo_DefendShip_XT_VH_title_001=Defend Convoy, Claim Cargo & Salvage +CFP_Salvage_RecoverCargo_H_desc_001=Hey,\n\nRecently, a Citizens for Prosperity cargo convoy vanished while on an important run. Their last comm said they adjusted their route through ~mission(Location|Address), even though we advised against it because of an uptick in outlaw activity in that region. Wish they listened because we never heard from them until today, when a CFP scout ship spotted some wreckage with ship IDs from that convoy. \n\nWe’ve already written off the convoy as a loss, but scans of the wreckage show there’s a bunch of salvage and valuable cargo still there. Look, it’s still pretty dangerous in that region, so I don’t want to send a CFP member to clean up the site. I’d rather sell the location specifics to someone who knows what they’re getting into and are confident they can handle it. Interested?\n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Salvage_RecoverCargo_H_title_001=High Risk Salvage and Cargo +CFP_Salvage_RecoverCargo_M_desc_001=Hi,\n\nGot a comm from a local letting us know that they spotted some destroyed CFP ships near ~mission(Location|Address). After reviewing the specifics, I’m convinced it’s the remnants of a cargo convoy that went missing last week. While it’s obviously unfortunate to confirm they didn’t make it, I guess there’s a silver lining here in that the ships are still in a salvageable state. \n\nBased on the local’s comm, the site doesn’t appear to have been worked yet. There may even be some components and cargo still on the ships. That convoy was carrying some valuable stuff. Would be worth looking for if you really want to maximize your investment.\n\nIf you’re interested, we can sell you the specific coordinates so you can salvage the site.\n\nFly safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Salvage_RecoverCargo_M_title_001=Salvage Ships and Cargo +CFP_Salvage_VE_desc_001=Hi,\n\nA local resident discovered a damaged ~mission(Ship) and was able to tow it to ~mission(Location|Address) before any outlaws intervened.\n\nNormally, we would encourage one of the locals to harvest the spare components and materials for themselves, but since they didn’t have the proper tools, the next best thing would be to sell the salvage rights to one of our volunteers. Should be easy and relatively safe, if you’re interested.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_Salvage_VE_title_001=~mission(Ship) Ready to Dismantle +CFP_theft_Outpost_HH_M_desc_001=Hey,\n\nGet this. Headhunters raided one of our outposts and ran off with all the supplies. That’s left the folks there in a tough spot because it’s going to take a bit to get new goods to them. But a different plan came to mind that I hope you can help with. \n\nSee, we know the Headhunters have a bunch of their own supplies stashed at ~mission(Location|Address). Feels only fair that we go get them to replace the ones they took from us. I’m looking for someone who not only feels this is fair but is skilled enough to overcome whatever forces are there. When the good are in your hands, they need to go to ~mission(Destination|Address), so our folks there can keep that outpost up and running. \n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_theft_Outpost_HH_M_title_001=Supplies For Supplies +CFP_theft_Outpost_M_desc_001=Hi, \n\nWe overheard some thugs bragging on an open channel about having stolen CFP supplies for sale. We tracked the braggart back to ~mission(Location|Address) and believe that’s where they have the goods stashed. Feel like liberating them back to us?\n\nDon’t expect them to give the goods back nicely. Once you have your hands on them, bring them to ~mission(Destination|Address).\n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_theft_Outpost_M_title_001=Hit Supply Depot +CFP_theft_Outpost_XT_VH_desc_001=Hi,\n\nXenoThreat really has us in their crosshairs. Beefing up our defenses will help, but we can’t sit back and let them keep stealing our stuff. There’s too many CFP outposts that are already desperately low on goods. \n\nThat’s why we need to be proactive in getting some goods back. One of our ops recently identified ~mission(Location|Address) as a spot where the Xenos store a lot of supplies. Considering the outpost’s location relative to attacks on our convoy and outposts, there’s got to be a fair share of our goods in there. \n\nThis isn’t an easy ask for many reasons, but we really need someone who can handle any Xenos at that spot and grab whatever cargo they can. Anything you acquire can be brought to ~mission(Destination|Address) where we’ll sort it and then send to our outposts that need it the most. \n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_theft_Outpost_XT_VH_title_001=Return the Favor at XenoThreat Outpost +CFP_theft_XSOutpost_HH_M_desc_001=Hi, \n\nHeadhunters must be getting sick of us. I’ve noticed they’ve adjusted their strategy to target more of our supply convoys. Our ability to establish long-lasting security in this system will be based on the strength of supply chains, and the Headhunters know our outposts won’t survive unless they get a constant supply of goods. \n\nGoing to be honest with you. They’re plan is working. They’re knocking out supply convoys faster than we can get new goods into the system. The only way we’ll survive is by finding another supply source. Since they’re already taking so many of ours, I feel justified in taking some of theirs right back. \n\nThere’s one place in particular that I’ve had my eye on. It’s ~mission(Location|Address) that the Headhunter use to store goods. Need someone to go there, take care of any guards, grab whatever supplies they have, and then take them to ~mission(Destination|Address).\n\nThink you could help us with this?\n\nBe safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_theft_XSOutpost_HH_M_title_001=Get Supplies from Headhunters Remote Outpost +CFP_theft_XSOutpost_XT_H_desc_001=Hey,\n\nXenoThreat just raided one of our convoys and made off with a bunch of supplies. I’m not sure exactly where they took them, but I know they have a cache of stolen cargo not too far away. If I had to guess, that’s exactly where they took them. \n\nThe spot is ~mission(Location|Address). Need someone to go there, grab the goods inside, and bring them to ~mission(Destination|Address). The outpost is a little ways away from their main operations hub. Normally, there’s fewer forces there than the main outpost, but don’t think this will be a walk in the park. Just be smart and prepared. \n\nBe safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity +CFP_theft_XSOutpost_XT_H_title_001=Get Back at XenoThreat CRAS_UGF_desc_shared,P=This processing plant is a vital part of Cry-Astro's fuel network, helping to fuel your future. CRUS_UGF_desc_shared,P=One of the many facilities that Crusader Industries uses to manufacture their ships. CThing_LocateObject=Find the pad @@ -445,6 +649,7 @@ Cano_JumpPoint_Pyro=Cano - Pyro Jump Point Cano_JumpPoint_Pyro_Desc=This jump point connects Cano to the unclaimed Pyro system. Cano_Star=Cano Cano_Star_Desc=A class-G main sequence star. +Cargo_Hangar_77_Reward_Room=Private Hangar 04 Casaba_Salesperson_Conv_001_1,P=Line 1: blah blah blah Castra=Castra System Castra1=Castra I @@ -505,7 +710,7 @@ Cheesecake_Blood_A_obj_short_01c=Override Refinery Wing A Terminal Cheesecake_Blood_A_obj_short_01d=Override Refinery Wing B Terminal Cheesecake_Blood_A_obj_short_01e=Override Lower Interior Terminal Cheesecake_Blood_A_obj_short_01f=Override Lobby Terminal -Cheesecake_Blood_A_support_desc=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThe Civilian Defense Force is rallying members to support an ongoing operation. The outlaws known as the Slicers are in the midst of a multi-front assault on ~mission(Location|address). The gang has taken control of the distribution center’s interior and the airspace above. CDF members have already heeded the call to help reclaim the distribution center. Yet, based on the size and sophistication of the Slicer’s operation, it’s become clear that more forces are needed to guarantee the operation is a success. \n\nThe CDF needs members willing to help clear the interior of the distribution center and to take out the ships guarding it above. The choice is yours but both must be done and fast, as we have reason to believe the gang’s ultimate goal is to steal confidential information from the facility.\n\nIf you’re available and willing to stand up against this egregious assault, then gather your gear and report to ~mission(Location|address) immediately. +Cheesecake_Blood_A_support_desc=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThe Civilian Defense Force is rallying members to support an ongoing operation. The outlaws known as the Slicers are in the midst of a multi-front assault on ~mission(Location). The gang has taken control of the distribution center’s interior and the airspace above. CDF members have already heeded the call to help reclaim the distribution center. Yet, based on the size and sophistication of the Slicer’s operation, it’s become clear that more forces are needed to guarantee the operation is a success. \n\nThe CDF needs members willing to help clear the interior of the distribution center and to take out the ships guarding it above. The choice is yours but both must be done and fast, as we have reason to believe the gang’s ultimate goal is to steal confidential information from the facility.\n\nIf you’re available and willing to stand up against this egregious assault, then gather your gear and report to ~mission(Location) immediately. Cheesecake_Blood_A_support_title=Op. Save Stanton: Help Reclaim Distribution Center Cheesecake_Blood_A_title=Op. Save Stanton Phase 3: Reclaim Distribution Center Cheesecake_Blood_B_obj_hud_01=Target escapes in: %ls @@ -548,7 +753,7 @@ Cheesecake_Garlic_support_title=Op. Save Stanton: Help Stop Slicers Idris Incurs Cheesecake_Garlic_title,P=Op. Save Stanton Phase 3: Slicers Idris Incursion Cheesecake_Oreo_A_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Combat Assistance\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nSeems like Stanton’s still under siege. Planetary security services are calling the response 'Operation Save Stanton' and are working around the clock to identify the culprits, but their progress is being slowed by all the distress beacons. \n\nHauling ships across the system have updated their security protocols to drop a distress beacon at even a hint of trouble. While fewer ships are being reported lost, security services are being overwhelmed. Now, they desperately need contractors to help respond to the beacons.\n \nI’m looking for someone to travel to ~mission(Location|address) to help out a ~mission(Ship). Your primary objective is to protect the ship and eliminate any hostile forces so it can escape. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n Cheesecake_Oreo_A_from=~mission(Contractor|OreoFrom) -Cheesecake_Oreo_A_support_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Combat Assistance\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nAs you’re well aware, an unknown gang is carrying out brazen attacks on cargo ships all across the system. I’ve got a contractor responding to a distress beacon from a ~mission(Ship) that’s been hit by the bastards, but it’s not looking good. Since you’ve already helped out a ship in a similar situation, I figure you’d be a good candidate to assist this operation.\n\nIf interested, you would need to gear up and immediately go to ~mission(Location|address). Your primary goal is to help eliminate the hostile ships so the ~mission(Ship) can escape. Once that’s done, the mission will be considered complete and payment sent. \n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +Cheesecake_Oreo_A_support_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Combat Assistance\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nAs you’re well aware, an unknown gang is carrying out brazen attacks on cargo ships all across the system. I’ve got a contractor responding to a distress beacon from a ~mission(Ship) that’s been hit by the bastards, but it’s not looking good. Since you’ve already helped out a ship in a similar situation, I figure you’d be a good candidate to assist this operation.\n\nIf interested, you would need to gear up and immediately go to ~mission(Location). Your primary goal is to help eliminate the hostile ships so the ~mission(Ship) can escape. Once that’s done, the mission will be considered complete and payment sent. \n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. Cheesecake_Oreo_A_support_title=Op. Save Stanton: Support Attacked Haulers Cheesecake_Oreo_A_title=Op. Save Stanton: Assist Attacked Haulers Cheesecake_Phases_01=Launch Complete @@ -557,12 +762,12 @@ Cheesecake_Phases_03=Launch and Phases 2 & 3 Complete Cheesecake_Phases_04,P=Launch and Phases 2, & 3 Complete Cheesecake_Phases_05,P=Launch and Phases 2, 3, & 4 Complete Cheesecake_Phases_06=All Phases Complete! -Cheesecake_Strawberry_A_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Find Person of Interest\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nStanton’s megacorps are clearly fed up with the chaos across the system because all four security services are now sharing intel and updates on a level that I’ve never seen. Through this information sharing, they have identified a new criminal organization calling themselves ‘the Slicers’ as the ones responsible for the horrific attacks on Stanton and have gathered intelligence on several individuals they believe are part of this new gang. \n\nOne of these suspects has been spotted hiding at ~mission(Location|address) among the local outlaws who live there. We need you to travel there immediately and neutralize the Slicers operative before they can spread more terror across the system. \n\nThe security services wanted to make it clear that while you may encounter other outlaws, your target remains the Slicers operative. However, if anyone else at the location responds aggressively, then you will be authorized to use force against them. Please prepare accordingly and consider bringing back-up.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +Cheesecake_Strawberry_A_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Find Person of Interest\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nStanton’s megacorps are clearly fed up with the chaos across the system because all four security services are now sharing intel and updates on a level that I’ve never seen. Through this information sharing, they have identified a new criminal organization calling themselves ‘the Slicers’ as the ones responsible for the horrific attacks on Stanton and have gathered intelligence on several individuals they believe are part of this new gang. \n\nOne of these suspects has been spotted hiding at ~mission(Location) among the local outlaws who live there. We need you to travel there immediately and neutralize the Slicers operative before they can spread more terror across the system. \n\nThe security services wanted to make it clear that while you may encounter other outlaws, your target remains the Slicers operative. However, if anyone else at the location responds aggressively, then you will be authorized to use force against them. Please prepare accordingly and consider bringing back-up.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. Cheesecake_Strawberry_A_failreason_01=Target escaped. Cheesecake_Strawberry_A_from=~mission(Contractor|StrawberryFrom) Cheesecake_Strawberry_A_title=Op. Save Stanton Phase 2: Eliminate Slicers Operative Cheesecake_Strawberry_B_ItemNames=Slicers' Asset -Cheesecake_Strawberry_B_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Sabotage\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nStanton’s security services have finally identified a gang calling themselves ‘the Slicers’ as the ones responsible for the recent attacks across the system. Analysis indicates that they’re a new group originating from Pyro but using an array of Stanton locations as safehouses and supply caches to launch their attacks. Local security services are looking for contractors to run joint strikes to sabotage these sites and disrupt the Slicers’ operations. \n\nIf you’re interested, ~mission(Location|address) has been identified as a Slicer’s location harboring known gang members and materials. I’m offering a contract to remove or render unusable any supplies, ships, or vehicles found there. Please note that while this location provides material support to the Slicers, it’s unknown whether or not gang members will be there. We strongly advise you to plan and equip yourself as if the site is occupied and hostile. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +Cheesecake_Strawberry_B_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Sabotage\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nStanton’s security services have finally identified a gang calling themselves ‘the Slicers’ as the ones responsible for the recent attacks across the system. Analysis indicates that they’re a new group originating from Pyro but using an array of Stanton locations as safehouses and supply caches to launch their attacks. Local security services are looking for contractors to run joint strikes to sabotage these sites and disrupt the Slicers’ operations. \n\nIf you’re interested, ~mission(Location) has been identified as a Slicer’s location harboring known gang members and materials. I’m offering a contract to remove or render unusable any supplies, ships, or vehicles found there. Please note that while this location provides material support to the Slicers, it’s unknown whether or not gang members will be there. We strongly advise you to plan and equip yourself as if the site is occupied and hostile. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. Cheesecake_Strawberry_B_failreason_01=Assets remained for the Slicers to use. Cheesecake_Strawberry_B_from=~mission(Contractor|StrawberryFrom) Cheesecake_Strawberry_B_title=Op. Save Stanton Phase 2: Sabotage Gang Operation @@ -582,6 +787,16 @@ Civilian_RepUI_Founded,P=N/A Civilian_RepUI_Headquarters,P=N/A Civilian_RepUI_Leadership,P=N/A Civilian_RepUI_Name,P=Civilian +Clinic_Floor_01=Clinic Floor 01 +Clinic_Floor_02=Clinic Floor 02 +Clinic_Floor_03=Clinic Floor 03 +Clinic_Floor_04=Clinic Floor 04 +Clinic_Floor_05=Clinic Floor 05 +Clinic_Floor_06=Clinic Floor 06 +Clinic_Floor_07=Clinic Floor 07 +Clinic_Floor_08=Clinic Floor 08 +Clinic_Floor_09=Clinic Floor 09 +Clinic_Floor_10=Clinic Floor 10 Clovis_Safe_WIP_Journal_Sub_Heading_Clue_01=Unable to open to safe door please send code Clovis_Safe_WIP_Journal_Sub_Heading_Clue_02=-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256 Clovis_Safe_WIP_Journal_Title_Clue_01=Unable to Open Safe @@ -662,6 +877,7 @@ ConstantineHurston_RepUI_Location=Lorville, Hurston, Stanton System ConstantineHurston_RepUI_Occupation=Jr. Outsourcing Agent Constantine_Allies=Hurston Dynamics Constantine_Rivals=Worker's Party +ContestedZone=Contested Zone CovalexIC_Courier=[COURIER] Covalex Independent Contractors CovalexIC_Data=[DATA] Covalex Independent Contractors CovalexIC_Haulage=[HAULAGE] Covalex Independent Contractors @@ -4207,6 +4423,9 @@ DXSM_SSCV_XIAN_OEM_UI_Weapons_Overheating= DXSM_SSCV_XIAN_OEM_UI_Weapons_Power_Low= DXSM_SSCV_XIAN_OEM_UI_Weapons_System,P=Weapons DXSM_SSCV_XIAN_OEM_UI_Weapons_Targeting_Online,P=Targeting ON +D_IndustrialDoorAndAirlockControlModule,P=Industrial Door & Airlock Control Module +D_StatusOperational,P=Status: Operational +D_TouchCommandInterface_Option1,P=Touch Command Interface - 9.20.1 Darneely_Allies=N/A Darneely_Convo_Mission=I'm looking for work. Darneely_Convo_Scrap=I've got some scrap to sell. @@ -4297,10 +4516,10 @@ DataHeist_IntT_IntrusionActive_Disconnect_Notify=! FIREWALL ACTIVATED - CONNECTI DataHeist_IntT_IntrusionActive_Notify=! UNEXPECTED EXTERNAL CONNECTION ! DataHeist_IntT_IntrusionNotActive_Notify=No Notifications DataHeist_IntT_WindowName=Remote Console -DataHeist_Obj_01_GetToLocation_Display,P=Access the Mainframe at ~mission(Location) -DataHeist_Obj_01_GetToLocation_Long=Access the mainframe at ~mission(Location|Address) using a cryptokey or other means. -DataHeist_Obj_01_GetToLocation_Marker=Access Mainframe -DataHeist_Obj_01_GetToLocation_Short=Access the Mainframe at ~mission(Location) +DataHeist_Obj_01_AccessMainframe_Display,P=Access the Mainframe at ~mission(Location) +DataHeist_Obj_01_AccessMainframe_Long=Access the mainframe at ~mission(Location|Address) using a cryptokey or other means. +DataHeist_Obj_01_AccessMainframe_Marker=Access Mainframe +DataHeist_Obj_01_AccessMainframe_Short=Access the Mainframe at ~mission(Location) DataHeist_Obj_02_GainAccessToMainframe_Display,P=Access Mainframe. DataHeist_Obj_02_GainAccessToMainframe_Long,P=Gain Access to the Data Mainframe. DataHeist_Obj_02_GainAccessToMainframe_Marker,P=Mainframe. @@ -4312,10 +4531,10 @@ DataHeist_Obj_02b_FindAccessCard_Long,P=Find an ID access card on a technician a DataHeist_Obj_02b_FindAccessCard_Short,P=Loot an ID access card. DataHeist_Obj_03_DefendHack_Long,P=Defend Mainframe Hack DataHeist_Obj_03_DefendHack_Short,P=Defend Hack -DataHeist_Obj_04_CommenceUpload_Display,P=Allow connection request on Mainframe -DataHeist_Obj_04_CommenceUpload_Long=Accept the remote connection to the mainframe. -DataHeist_Obj_04_CommenceUpload_Marker=Accept Connection -DataHeist_Obj_04_CommenceUpload_Short=Accept Remote Connection +DataHeist_Obj_04_AcceptRemoteConnection_Display,P=Allow connection request on Mainframe +DataHeist_Obj_04_AcceptRemoteConnection_Long=Accept the remote connection to the mainframe. +DataHeist_Obj_04_AcceptRemoteConnection_Marker=Accept Connection +DataHeist_Obj_04_AcceptRemoteConnection_Short=Accept Remote Connection DataHeist_Obj_05_DefendUpload_Display,P=Defend upload and data servers. DataHeist_Obj_05_DefendUpload_Long,P=Defend upload and the key data servers. DataHeist_Obj_05_DefendUpload_Short,P=Defend upload. @@ -4325,9 +4544,9 @@ DataHeist_Obj_06_ReactivateServerSafetyMeasures_Short=Prevent Servers Overheatin DataHeist_Obj_07_UploadCount_Display,P=Upload ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete). DataHeist_Obj_07_UploadCount_Long=Upload ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete) servers. DataHeist_Obj_07_UploadCount_Short=Upload ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete) -DataHeist_Obj_08_LeaveOrContinue_Display,P=Extract from location or Upload extra server data. -DataHeist_Obj_08_LeaveOrContinue_Long,P=Extract from area to end contract or continue uploading for bonuses. -DataHeist_Obj_08_LeaveOrContinue_Short,P=Extract from location or Upload extra server data. +DataHeist_Obj_08_UploadBonusServers_Display,P=(Optional) Upload additional server data for bonus payment +DataHeist_Obj_08_UploadBonusServers_Long,P=(Optional) Upload additional server data for bonus payment +DataHeist_Obj_08_UploadBonusServers_Short,P=(Optional) Upload additional server data DataHeist_Obj_DebugCode=~mission(IntrusionKeypadCode) DataHeist_Obj_Intrusion_IntrusionMarker=Locate Server Access Code DataHeist_Obj_Intrusion_ServerMarker=Enable Cooling @@ -4390,6 +4609,8 @@ Debug_Text_DestroyCargo_Objective_02_Marker=*WIP* Communication Device Debug_Text_DestroyCargo_Objective_02_Short=*WIP* Destroy the device Debug_Text_DestroyCargo_Title=*WIP* Destroy Cargo Title Debug_Text_DropOff=*WIP* Drop off +Debug_Text_EmptyObjective1,P=*WIP* Marker Objective 1 +Debug_Text_EmptyObjective2,P=*WIP* Marker Objective 2 Debug_Text_EnterVehicle=*WIP* Enter Vehicle Debug_Text_GoTo=*WIP* Go to Debug_Text_Interact=*WIP* Interact @@ -4421,6 +4642,14 @@ Debug_Text_SellItem_Title,P=*WIP* Sell Item Title Debug_Text_Talk=*WIP* Talk Debug_Text_TravelObjective_Obj_01_Long,P=*WIP* Go to the Location Debug_Text_TravelObjective_Obj_01_Short,P=*WIP* Go to Location +Deck_02_East_Wing=Contested Access 02 +Deck_02_North_Wing=Contested Access 03 +Deck_02_South_Wing=Contested Access 04 +Deck_02_West_Wing=Contested Access 01 +Deck_06_Sector_East=Ghost Arena Gate A +Deck_06_Sector_North=Ghost Arena Gate C +Deck_06_Sector_South=Ghost Arena Gate B +Deck_06_Sector_West=Ghost Arena Gate D Delamar=Delamar Delamar_Desc=A moon-sized asteroid hidden deep within a thick cluster. Anti-UEE activists, political radicals and criminals now occupy Levski, a deserted mining facility built inside this asteroid. Delamar_Levski=Levski @@ -7755,6 +7984,11 @@ EA_FriendToAll_RepUI_Founded,P=[PH] N/A EA_FriendToAll_RepUI_Headquarters,P=[PH] EA_FriendToAll Headquarters EA_FriendToAll_RepUI_Leadership,P=[PH] EA_FriendToAll Leadership EA_FriendToAll_RepUI_Name,P=[PH] EA_FriendToAll +EH_ClaimYourReward,P=Claim Your Reward +EH_InitiateRetrieval,P=Initiate Retrieval +EH_RetrievalInProgressFor,P=Retrieval In Progress For +EH_VehicleDelivered,P=Vehicle Delivered +EH_VehicleRetrievalTerminal,P=Vehicle_Retrieval_Terminal EckhartSecurity_RepUI_Area=UEE EckhartSecurity_RepUI_Description=Founded by Army veteran Miles Eckhart, Eckhart Security offers a wide variety of mercenary services across multiple systems - from security escorts, to defensive outpost deployments, to theft pevention and recovery. With over two decades of experience, Eckhart Security has earned itself a reputation for taking on the jobs that other security firms would shy away from. EckhartSecurity_RepUI_Focus=Private Security Firm @@ -8061,11 +8295,49 @@ Event_ShipTitle_TheStarlancer=The Starlancer Event_ShipTitle_TheTerrapin=The Terrapin Event_ShipTitle_TheURSA=The URSA Event_ShipTitle_TheVanguard=The Vanguard +ExecutiveHangar_P0_L1=PYAM-EXHANG-0-1 +ExecutiveHangar_P0_L1_desc=ATTENTION: This Pyrotechnic Amalgamated Executive Hangar is no longer in service. +ExecutiveHangar_P0_L1_desc_0,P=ATTENTION: This Pyrotechnic Amalgamated Executive Hangar is no longer in service. Exit_Screen_AttractTitle_001=Release Processing Exit_Screen_Click_001=Touch to start Exit_Screen_Report_001=Finish Sentence Exit_Screen_Report_002=Release Progress Exit_Screen_merit_001=Merits: +FF_CH2_JournalAllCompleted_Phase1=Purge Pyro Phase 1\n\nYou’ve done your part! Launch requirements met. +FF_CH2_JournalAllCompleted_Phase2=Purge Pyro Phase 2\n\nYou’ve done your part! Launch requirements met. +FF_CH2_JournalBody_Phase1=To protect Stanton, the Frontier Fighters have pushed into Pyro intent on wiping out the Slicers and any gangs that get in their way. Successfully help them bomb fuel reserves and/or clear outlaw outposts six times (and continue to assist in future missions) to be eligible to receive a special reward. Those who also met the requirements of 'Save Stanton' will be eligible to receive an additional reward. +FF_CH2_JournalBody_Phase2=Frontier Fighters got word that outlaws compiled a hit list of their family members. There will be big trouble if that list is spread and makes it into Stanton. Help the Frontier Fighters destroy six servers and/or server ships, and meet requirements from the launch phase, to receive a special reward. Those who also met the requirements of 'Save Stanton' will receive an additional reward. +FF_CH2_JournalCompleted_Phase1=Purge Pyro Phase 1 +FF_CH2_JournalCompleted_Phase2=Purge Pyro Phase 2 +FF_CH2_JournalTitleShort_Phase1=Frontier Fighters Op. Purge Pyro - Launch +FF_CH2_JournalTitleShort_Phase2=Frontier Fighters Op. Purge Pyro - Phase 2 +FF_CH2_JournalTitle_Phase1=Frontier Fighters Op. Purge Pyro - Launch Summary +FF_CH2_JournalTitle_Phase2=Frontier Fighters Op. Purge Pyro - Phase 2 Summary +FF_CH2_Journal_Intro_Desc=The time’s come. We’re putting out a call to anyone and everyone sick and tired of outlaws like the Slicers constantly attacking Stanton. We all know that the stiffs in the UEE and Stanton are too afraid to take up the fight, but the Frontier Fighters aren’t. \n\nMake the jump to Pyro now and join forces with the Frontier Fighters. The safety of Stanton depends on us. Will you do your part to defend it?\n\n\nCorbin Cassady\nComms\nFrontier Fighters +FF_CH2_Journal_Intro_From=Frontier Fighters +FF_CH2_Journal_Intro_Title=Let’s Purge Pyro +FF_CH2_Journal_Reveal_Desc=Let me cut through all the bullshit. The Frontier Fighters are in Pyro to rip out its rotten, outlaw-ridden core. The gangs of this system are a cancer that will continue to metastasize across Stanton and consume everything it can. The system will never be safe until this threat is dead and gone, and the Frontier Fighters are the only ones willing to do what’s necessary to make that happen. \n\nIf you haven’t heard already, this includes having some of our most dedicated members stage the Slicers attack on Stanton. We saw that the people of Stanton had grown complacent with the status quo. They needed to be woken up. We don’t like what we had to do, but we won’t apologize for doing it because it worked. \n\nToday the Frontier Fighters are stronger and more committed to our goal of cleaning up Pyro. If anything, the release of this information has proven just how dedicated we are to the cause. Sure, some of you may turn against us, but we don’t want those who are weak of mind and disposition. We need warriors willing to do anything and everything to clear Pyro of these pests. Because if we don’t do it, no one will.\n\nOur plans may have changed but our goals haven’t. More details on our next step soon. \n\nOstin Bouchard\nGeneral \nFrontier Fighters +FF_CH2_Journal_Reveal_From=Frontier Fighters +FF_CH2_Journal_Reveal_Title=Forward Frontier Fighters! +FF_Phase1_A_Desc=The Frontier Fighters have taken the fight to Pyro to wipe out the Slicers and anyone else who stands in our way. We’ve identified a vast network of gang hideouts and discovered that one at ~mission(Location) is currently prepping for another attack. We need someone to stomp them out before they terrorize Stanton again. \n\nIf you take this, you'll probably piss off Citizens for Prosperity and the Headhunters, but CFP haven't got the stones to do what needs to be done and the Headhunters are part of the problem. You in?\n\nBy the way, you won’t be able to share this contract. We need to know that you can be trusted to take care of business.\n\nCorbin Cassady\nComms\nFrontier Fighters +FF_Phase1_A_FailReason=Failed to clear outpost. +FF_Phase1_A_From=Frontier Fighters +FF_Phase1_A_Title=Purge Pyro: Punish Outlaws +FF_Phase1_B_Desc=The Frontier Fighters have taken the fight to Pyro to wipe out the Slicers and other lawless skags who get in our way.\n \nFirst on the list is ~mission(Location). They got stocks of fuel cells that they probably use to fuel their attack ships into Stanton, so you’re gonna bomb them into oblivion.\n \nYou do this for us and yeah, you'll probably piss off Citizens for Prosperity and the Headhunters, but CFP haven't got the stones to do what needs to be done and the Headhunters are part of the problem.\n\nBy the way, you won’t be able to share this contract. We need to know that you can be trusted to take care of business.\n \nCorbin Cassady\nComms\nFrontier Fighters +FF_Phase1_B_FailReason=Fuel cells survived the attack. +FF_Phase1_B_From=Frontier Fighters +FF_Phase1_B_Title=Purge Pyro: Destroy Fuel Supplies +FF_Phase2_A_Desc=One of our people decrypted comms between gangs revealing a sickening plot to kill our families. Guess we’ve been hitting them where it hurts. So far all they’ve done is compile a kill list with the names and locations of our loved ones, but haven’t distributed it yet, so we still have time.\n\nA copy of this list is currently being stored on a server at ~mission(Location). We need someone to hit that outpost and destroy the server before it’s too late. By the way, we set it up so this contract can’t be shared. This shit’s too important. We need to know exactly who’s doing the work for us. \n \nCorbin Cassady\nComms\nFrontier Fighters +FF_Phase2_A_FailReason=Servers still operational. +FF_Phase2_A_From=Frontier Fighters +FF_Phase2_A_Title=Purge Pyro - Phase 2: Destroy Servers +FF_Phase2_B_Desc=One of our people decrypted comms between gangs revealing a sickening plot to kill our families. Guess they’re getting desperate because they’ve compiled a kill list with the names and locations of our loved ones. Thankfully, it hasn’t been distributed yet, so there’s still a chance to stop it getting out.\n\nWe’ve learned that a server with this list was recently loaded onto a ~mission(Ship) that’s currently at ~mission(Location). What’s even crazier is that they got their hands on a ship with a Citizens for Prosperity livery to throw us off their trail. \n\nWe need to take out that ship before it can put our families in danger. By the way, we set it up so this contract can’t be shared. This shit’s too important. We need to know exactly who’s doing the work for us.\n\nCorbin Cassady\nComms\nFrontier Fighters +FF_Phase2_B_FailReason=Server ship escaped. +FF_Phase2_B_From=Frontier Fighters +FF_Phase2_B_Title=Purge Pyro - Phase 2: Destroy Server Ship +FF_ProgressTracker_BodyText=To keep Stanton safe we must eliminate the outlaws infesting Pyro. Join forces with the Frontier Fighters to fight the pirate scourge in Pyro. +FF_ProgressTracker_LongTitle=Frontier Fighters Op. Purge Pyro Mission Status +FF_ProgressTracker_ShortTitle=Frontier Fighters Op. Purge Pyro Mission FLOOR_Flair_Items=--------------- Floor Flair Items - Dev Use Only ------------------------ FOB_Abandoned_Stanton1_FOB1=Lowdown FOB_Abandoned_Stanton1_FOB1_desc=How did you even hear about this place? @@ -8077,90 +8349,93 @@ FOB_Abandoned_Stanton1_FOB4=Broken Patch FOB_Abandoned_Stanton1_FOB4_desc=Probably should just sit this one out. FOB_Abandoned_Stanton1a_FOB1=The Dregs FOB_Abandoned_Stanton1a_FOB1_desc=Ain't much worth scrapin' up here. -FOB_Abandoned_Stanton1a_FOB2,P=S1aFOB2 -FOB_Abandoned_Stanton1a_FOB2_desc,P=S1aFOB2 desc -FOB_Abandoned_Stanton1a_FOB3,P=S1aFOB3 -FOB_Abandoned_Stanton1a_FOB3_desc,P=S1aFOB3 desc -FOB_Abandoned_Stanton1b_FOB1,P=S1bFOB1 -FOB_Abandoned_Stanton1b_FOB1_desc,P=S1bFOB1 desc -FOB_Abandoned_Stanton1b_FOB2,P=S1bFOB2 -FOB_Abandoned_Stanton1b_FOB2_desc,P=S1bFOB2 desc +FOB_Abandoned_Stanton1a_FOB2=Smokestack +FOB_Abandoned_Stanton1a_FOB2_desc=Smoke 'em if you got 'em. +FOB_Abandoned_Stanton1a_FOB3=Coven +FOB_Abandoned_Stanton1a_FOB3_desc=Trouble's brewing. +FOB_Abandoned_Stanton1b_FOB1=Boondoggle +FOB_Abandoned_Stanton1b_FOB1_desc=Somebody's going to pay for this. +FOB_Abandoned_Stanton1b_FOB2=The Grove +FOB_Abandoned_Stanton1b_FOB2_desc=Avoid the crowds. FOB_Abandoned_Stanton1c_FOB1=Nevermind FOB_Abandoned_Stanton1c_FOB1_desc=Just forget about it. -FOB_Abandoned_Stanton1c_FOB2,P=S1cFOB2 -FOB_Abandoned_Stanton1c_FOB2_desc,P=S1cFOB2 desc -FOB_Abandoned_Stanton1d_FOB1,P=S1dFOB1 -FOB_Abandoned_Stanton1d_FOB1_desc,P=S1dFOB1 desc -FOB_Abandoned_Stanton1d_FOB2,P=S1dFOB2 -FOB_Abandoned_Stanton1d_FOB2_desc,P=S1dFOB2 desc +FOB_Abandoned_Stanton1c_FOB2=Gonzo +FOB_Abandoned_Stanton1c_FOB2_desc=Be a part of the action. +FOB_Abandoned_Stanton1d_FOB1=Thimblerig +FOB_Abandoned_Stanton1d_FOB1_desc=Everyone's a winner. +FOB_Abandoned_Stanton1d_FOB2=The Shades +FOB_Abandoned_Stanton1d_FOB2_desc=Blind ambition drawn closed. FOB_Abandoned_Stanton2a_FOB1=Stone's Throw FOB_Abandoned_Stanton2a_FOB1_desc=Skip past here if you're smart. -FOB_Abandoned_Stanton2a_FOB2,P=S2aFOB2 -FOB_Abandoned_Stanton2a_FOB2_desc,P=S2aFOB2 desc -FOB_Abandoned_Stanton2a_FOB3,P=S2aFOB3 -FOB_Abandoned_Stanton2a_FOB3_desc,P=S2aFOB3 desc -FOB_Abandoned_Stanton2a_FOB4,P=S2aFOB4 -FOB_Abandoned_Stanton2a_FOB4_desc,P=S2aFOB4 desc +FOB_Abandoned_Stanton2a_FOB2=Fetch +FOB_Abandoned_Stanton2a_FOB2_desc=Stop trying to make it happen. +FOB_Abandoned_Stanton2a_FOB3=The Hollows +FOB_Abandoned_Stanton2a_FOB3_desc=Rotten to the core. +FOB_Abandoned_Stanton2a_FOB4=Consumption +FOB_Abandoned_Stanton2a_FOB4_desc=Can prove to be fatal. FOB_Abandoned_Stanton2b_FOB1=Minlo Spire FOB_Abandoned_Stanton2b_FOB1_desc=The higher they are, the harder they fall. -FOB_Abandoned_Stanton2b_FOB2,P=S2bFOB2 -FOB_Abandoned_Stanton2b_FOB2_desc,P=S2bFOB2 desc -FOB_Abandoned_Stanton2b_FOB3,P=S2bFOB3 -FOB_Abandoned_Stanton2b_FOB3_desc,P=S2bFOB3 desc +FOB_Abandoned_Stanton2b_FOB2,P=Wailing Rock +FOB_Abandoned_Stanton2b_FOB2_desc,P=Not worth crying over. +FOB_Abandoned_Stanton2b_FOB3,P=Hospice +FOB_Abandoned_Stanton2b_FOB3_desc,P=The easy way out. FOB_Abandoned_Stanton2c_FOB1=Half Stack FOB_Abandoned_Stanton2c_FOB1_desc=For when life comes up short. -FOB_Abandoned_Stanton2c_FOB2,P=S2cFOB2 -FOB_Abandoned_Stanton2c_FOB2_desc,P=S2cFOB2 desc -FOB_Abandoned_Stanton2c_FOB3,P=S2cFOB3 -FOB_Abandoned_Stanton2c_FOB3_desc,P=S2cFOB3 desc +FOB_Abandoned_Stanton2c_FOB2=Rolo's Crater +FOB_Abandoned_Stanton2c_FOB2_desc=It's easier to go down than make your way up. +FOB_Abandoned_Stanton2c_FOB3=Mainline +FOB_Abandoned_Stanton2c_FOB3_desc=Straight from the source. FOB_Abandoned_Stanton3a_FOB1=Rock Bottom FOB_Abandoned_Stanton3a_FOB1_desc=You have to hit it at some point. FOB_Abandoned_Stanton3a_FOB2=World's End FOB_Abandoned_Stanton3a_FOB2_desc=The least civilized spot in the entire galaxy. -FOB_Abandoned_Stanton3a_FOB3,P=S3aFOB3 -FOB_Abandoned_Stanton3a_FOB3_desc,P=S3aFOB3 desc -FOB_Abandoned_Stanton3a_FOB4,P=S3aFOB4 -FOB_Abandoned_Stanton3a_FOB4_desc,P=S3aFOB4 desc -FOB_Abandoned_Stanton3a_FOB5,P=S3aFOB5 -FOB_Abandoned_Stanton3a_FOB5_desc,P=S3aFOB5 desc -FOB_Abandoned_Stanton3a_FOB6,P=S3aFOB6 -FOB_Abandoned_Stanton3a_FOB6_desc,P=S3aFOB6 desc +FOB_Abandoned_Stanton3a_FOB3=Downlow +FOB_Abandoned_Stanton3a_FOB3_desc=Keep it to yourself. +FOB_Abandoned_Stanton3a_FOB4=Last Day +FOB_Abandoned_Stanton3a_FOB4_desc=Make it count. +FOB_Abandoned_Stanton3a_FOB5=Burnout +FOB_Abandoned_Stanton3a_FOB5_desc=What's even the point of trying? +FOB_Abandoned_Stanton3a_FOB6=Balto's Blind +FOB_Abandoned_Stanton3a_FOB6_desc=Not what you're looking for. FOB_Abandoned_Stanton3b_FOB1=Ako's Return FOB_Abandoned_Stanton3b_FOB1_desc=Startin' to think they'll never come back... -FOB_Abandoned_Stanton3b_FOB2,P=S3bFOB2 -FOB_Abandoned_Stanton3b_FOB2_desc,P=S3bFOB2 desc -FOB_Abandoned_Stanton3b_FOB3,P=S3bFOB3 -FOB_Abandoned_Stanton3b_FOB3_desc,P=S3bFOB3 desc -FOB_Abandoned_Stanton3b_FOB4,P=S3bFOB4 -FOB_Abandoned_Stanton3b_FOB4_desc,P=S3bFOB4 desc -FOB_Abandoned_Stanton4_FOB1,P=S4FOB1 -FOB_Abandoned_Stanton4_FOB1_desc,P=S4FOB1 desc -FOB_Abandoned_Stanton4_FOB2,P=S4FOB2 -FOB_Abandoned_Stanton4_FOB2_desc,P=S4FOB2 desc -FOB_Abandoned_Stanton4_FOB3,P=S4FOB3 -FOB_Abandoned_Stanton4_FOB3_desc,P=S4FOB3 desc -FOB_Abandoned_Stanton4_FOB4,P=S4FOB4 -FOB_Abandoned_Stanton4_FOB4_desc,P=S4FOB4 desc +FOB_Abandoned_Stanton3b_FOB2=Scuttle +FOB_Abandoned_Stanton3b_FOB2_desc=Don't believe the rumors about this place. +FOB_Abandoned_Stanton3b_FOB3=Washout +FOB_Abandoned_Stanton3b_FOB3_desc=Failure is an option. +FOB_Abandoned_Stanton3b_FOB4=Wiley Flats +FOB_Abandoned_Stanton3b_FOB4_desc=Change is unstoppable. +FOB_Abandoned_Stanton4_FOB1=Kelo Bottom +FOB_Abandoned_Stanton4_FOB1_desc=You can only go up from here. +FOB_Abandoned_Stanton4_FOB2=Drifters +FOB_Abandoned_Stanton4_FOB2_desc=You won't want to stay long. +FOB_Abandoned_Stanton4_FOB3=Hela's Regret +FOB_Abandoned_Stanton4_FOB3_desc=There's unfinished business here. +FOB_Abandoned_Stanton4_FOB4=The Barrens +FOB_Abandoned_Stanton4_FOB4_desc=Nothing's worth dying for. FOB_Abandoned_Stanton4a_FOB1=Blighter's Run FOB_Abandoned_Stanton4a_FOB1_desc=Best keep running. FOB_Abandoned_Stanton4a_FOB2=Hasbin Hall FOB_Abandoned_Stanton4a_FOB2_desc=This place is all washed up. -FOB_Abandoned_Stanton4a_FOB3,P=S4aFOB3 -FOB_Abandoned_Stanton4a_FOB3_desc,P=S4aFOB3 desc -FOB_Abandoned_Stanton4a_FOB4,P=S4aFOB4 -FOB_Abandoned_Stanton4a_FOB4_desc,P=S4aFOB4 desc +FOB_Abandoned_Stanton4a_FOB3=Regiment Downs +FOB_Abandoned_Stanton4a_FOB3_desc=Fighting hard is not always enough. +FOB_Abandoned_Stanton4a_FOB4=Hard Knocks +FOB_Abandoned_Stanton4a_FOB4_desc=No tricks. Just kicks. FOB_Abandoned_Stanton4b_FOB1=Kant's Peak FOB_Abandoned_Stanton4b_FOB1_desc=Not much to talk about here. -FOB_Abandoned_Stanton4b_FOB2,P=S4bFOB2 -FOB_Abandoned_Stanton4b_FOB2_desc,P=S4bFOB2 desc -FOB_Abandoned_Stanton4c_FOB1,P=S4cFOB1 -FOB_Abandoned_Stanton4c_FOB1_desc,P=S4cFOB1 desc -FOB_Abandoned_Stanton4c_FOB2,P=S4cFOB2 -FOB_Abandoned_Stanton4c_FOB2_desc,P=S4cFOB2 desc +FOB_Abandoned_Stanton4b_FOB2=Tremonte +FOB_Abandoned_Stanton4b_FOB2_desc=The pain is all in your head. +FOB_Abandoned_Stanton4c_FOB1=Shanks +FOB_Abandoned_Stanton4c_FOB1_desc=Watch your back. +FOB_Abandoned_Stanton4c_FOB2=Adair's Retreat +FOB_Abandoned_Stanton4c_FOB2_desc=Fall back. FPSPVEVS_EasyScenario_Objective01=Kill pirates. FPSPVEVS_EasyScenario_Objective01_Desc=Kill all the pirates on the asteroid base. FPSPVEVS_Mission_Desc,P=UEE forces really want to capture this sweet asteroid base.  FPSPVEVS_Mission_Title=Assault The Asteroid Base +FPSSalvage_obj_long_01=Salvage scrap at ~mission(Location|Address). +FPSSalvage_obj_marker_01=Salvage +FPSSalvage_obj_short_01=Salvage Scrap at ~mission(Location) FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost, we need somebody to secure it again FPS_AI_From=*WIP* Edward Fuller FPS_AI_Obj_Long_01=*WIP* Go to the outpost @@ -8503,6 +8778,7 @@ Factions_MTProt_DisplayName=MT Protection Services Factions_Navy_DisplayName=UEE Navy Factions_NineTail_DisplayName=Nine Tails Factions_NorthRock_DisplayName=Northrock +Factions_RoughReady_DisplayName=Rough & Ready Factions_Slicers_DisplayName=Slicers Factions_XenoThreat_DisplayName=XenoThreat Fines_Early=Early @@ -8805,6 +9081,7 @@ Frontend_VisitHangar=Visit Hangar Frontend_VisitLocation=Visit Location Frontend_Warning=Warning Frontend_login_queue_position=You are connected to Login Server #%i.\n\nYour current position in the queue is %i. +Frontend_shard_queue_position=Connecting to %S.\n\nYour current position in the queue is %i. GA_All,P=ALL!! GA_Death,P=Death! GA_PrizeGlory,P=Prize, Glory, @@ -8892,6 +9169,9 @@ GenericLanding_OncePlayerHasSelectedAShip_1,P=Standby, retrieving ship info. GenericLanding_OverComms_1,P=Hello and thank you for contacting EDL landing assist. GenericLanding_PlayerIsBlockingTheFlightLane_1,P=Warning. You are blocking an active flight lane. Please vacate the vicinity. GenericLanding_PlayerIsBlockingTheFlightLane_2,P=Warning. You are in violation of hangar safety protocols. +GhostArena=Ghost Arena +GoToLocation_obj_long=Go To ~mission(GoToLocation|Address). +GoToLocation_obj_short=Go To ~mission(GoToLocation) Goss=Goss System Goss1=Goss I Goss1_Desc=The abundant farmlands that cover most of this planet's massive mono-continent are used to exclusively feed the large population on neighboring planet, Cassel. \n @@ -8938,6 +9218,47 @@ GuideStarTaxi_RepUI_Headquarters=Fujin City, Saisei, Centauri System GuideStarTaxi_RepUI_Leadership=Taj Walburn, CEO GuideStarTaxi_RepUI_Name=GuideStar Taxi GuideStarTaxi_Rivals=Sidekick Shuttles +HH_CH2_JournalAllCompleted_Phase1=Protect Pyro Phase 1\n\nYou’ve done your part! Launch requirements met. +HH_CH2_JournalAllCompleted_Phase2=Protect Pyro Phase 2\n\nYou’ve done your part! Launch requirements met. +HH_CH2_JournalAllCompleted_Phase3=Wipe Out Frontier Fighters\n\nYou’ve done your part!\n +HH_CH2_JournalBody_Phase1=Across Pyro, Headhunters’ sites and personnel are under constant attack by the Frontier Fighters. Help them respond by successfully carrying out six strikes on Frontier Fighters’ supply convoys and/or outposts (and continue to assist in future missions) to be eligible to receive a special reward. Those who also met the requirements of 'Save Stanton' will be eligible to receive an additional reward. +HH_CH2_JournalBody_Phase2=Headhunters want to hamper the operations of the Frontier Fighters. Help them by completing six operations against Frontier Fighters locations, and meet requirements from the launch phase, to receive a special reward. Those who also met the requirements of 'Save Stanton' will receive an additional reward. +HH_CH2_JournalBody_Phase3=Citizens for Prosperity have exposed the Frontier Fighters to be the Slicers, and are out to punish them for their crimes in Stanton. Headhunters want to help drive the Frontier Fighters out of Pyro by wiping out their outposts. +HH_CH2_JournalCompleted_Phase1=Protect Pyro Phase 1 +HH_CH2_JournalCompleted_Phase2=Protect Pyro Phase 2 +HH_CH2_JournalCompleted_Phase3=Wipe Out Frontier Fighters +HH_CH2_JournalTitleShort_Phase1=Headhunters Op. Protect Pyro - Launch +HH_CH2_JournalTitleShort_Phase2=Headhunters Op. Protect Pyro - Phase 2 +HH_CH2_JournalTitleShort_Phase3=HH Op. Avenge Pyro - Phase 3 +HH_CH2_JournalTitle_Phase1=Headhunters Op. Protect Pyro - Launch Summary +HH_CH2_JournalTitle_Phase2=Headhunters Op. Protect Pyro - Phase 2 Summary +HH_CH2_JournalTitle_Phase3=HH Op. Avenge Pyro - Phase 3 Summary +HH_CH2_Journal_Intro_Desc=We’ve got a situation here. This group from Stanton calling themselves the Frontier Fighters have stormed in Pyro proclaiming that they’re here to clean up the system, but really they’re killing everyone they see. \n\nWe’re putting the word out to all friendlies to get back to Pyro and show these bastards they aren’t welcome here. \n\nStows out +HH_CH2_Journal_Intro_From=Headhunters +HH_CH2_Journal_Intro_Title=Help the Headhunters Protect Pyro +HH_CH2_Journal_Reveal_Desc=Well I’ll be damned. Remember how the Frontier Fighters stormed into Pyro declaring that they were here to stop gangs, like the Slicers, from attacking Stanton? But none of us had ever heard of anyone calling themselves Slicers? \n\nWell, mystery solved. Turns out the Frontier Fighters made up the Slicers to piss everybody off and sign off on their little witch hunt. \n\nAnyways, none of us care what this bunch of blockheads call themselves. They’ve been nothing but a pain in our ass since arriving in Pyro. They even pissed off Citizens for Prosperity enough for them to work with the Civilian Defense Force to drive them outta the system. Word is the Council has been debating what to do and decided this is one of those ‘enemy of my enemy is my friend’ situations. If the Civilian Defense Force wants to spearhead a campaign to drive a bunch of murderous thugs out of this system, then we shouldn’t get in their way. \n\nHell, feel free to help ‘em, if you want. Just be discreet about your allegiances. Having a few of our own involved in the operation isn’t a bad idea. Good way to ensure they’re here to do what they say, getting rid of the Frontier Fighters, and nothing more. \n\nStows out. +HH_CH2_Journal_Reveal_From=Headhunters +HH_CH2_Journal_Reveal_Title=Slicers Found! +HH_Phase1_A_Desc=Calling anyone working Pyro. Headhunters are looking for cohorts willing to help us drive these invading forces from Stanton back to where they belong. \n\nCitizens for Prosperity have already spread across the system faster than anyone expected. Now the Frontier Fighters have entered the fray intent to piss us off because they’ve already attacked several of our outposts. They’re saying they’re after some group called the Slicers but we ain’t ever heard of ‘em. Certainly hasn’t stopped them from wiping out every outpost they come across, so if the assholes want a fight, Headhunters are always happy to give ‘em one. \n\nWe’ve got ships and orbital sentries working overtime tracking the Frontier Fighters, and just spotted one of their supply convoys at ~mission(Location). Need someone to take a run at the convoy and knock out those supply ships and escorts before they reach their destination. You interested? \n\nThis contract can’t be shared. That way we know what contractors we can really trust going forward. \n\nHelp us and show those other pukes from Stanton who you really stand with.\n\nStows out. +HH_Phase1_A_FailReason=Supply ships escaped. +HH_Phase1_A_From=HeadHunters +HH_Phase1_A_Title=Protect Pyro: Strike Supply Convoy +HH_Phase1_B_Desc=Calling everyone working Pyro. Headhunters are looking for cohorts willing to help us drive these invading forces from Stanton back to where they belong. \n\nBesides the Citizens for Prosperity, there’s now this new crew in the system called Frontier Fighters that sure as shit seem motivated to piss us off and have already attacked and bombed several of our outposts. Word is that they’re hunting some group called the Slicers, but they attacked us. I don’t know why they think the Headhunters are just gonna sit back and let these attacks continue without fighting back. \n\nWe’ve got ships and orbital sentries working overtime tracking forces of the Frontier Fighters and think it’s about time to pop in and say hello. Our scouts report a flurry of activity at ~mission(Location) which looks like they're about to stir up some shit, so I’m making this a priority. Need someone to get over there fast and stop whatever they’ve got cooking up. \n\nThis contract can’t be shared. That way we know what contractors we can really trust going forward. \n\nHelp us show these pukes from Stanton who you really stand with.\n\nStows out. +HH_Phase1_B_FailReason=Failed to clear the location. +HH_Phase1_B_From=HeadHunters +HH_Phase1_B_Title=Protect Pyro: Clear Outpost +HH_Phase2_A_Desc=Here’s where we’re at. We knocked out several of the Frontier Fighters’ supply convoys but some survived or slipped through. Didn’t take long for us to find a bunch of their locations stacked with supplies and ground vehicles. Now we need some muscle to go and destroy whatever shit is stored there. The fewer assets the Frontier Fighters have, the fewer headaches they’ll be causing for us. Since you’ve helped us before, you down to help? \n \nWe got ~mission(Location) next on our list of places to hit. Head’s up though, they’re armed and have active air space defenses, so plan accordingly. Also, this contract can’t be shared. We only want contractors we know and trust on this. \n\nStows out. +HH_Phase2_A_FailReason=Supplies survived the attack. +HH_Phase2_A_From=HeadHunters +HH_Phase2_A_Marker=Assets +HH_Phase2_A_Title=Protect Pyro - Phase 2: Sabotage Frontier Fighters’ Outpost +HH_Phase2_B_Desc=When tracking and attacking Frontier Fighters' supply convoys, we discovered that they had started taking over asteroid bases across the system. Don’t want to let them get too settled in. Easiest way to do that is by destroying the generators that power the base. Feel like helping us again by spreading a little mayhem? \n \nLooks like ~mission(Location) is one of the sites claimed by the Frontier Fighters. Head there, destroy the generators, and deal with anyone who gets in your way. Also, this contract can’t be shared. We only want contractors we know and trust on this. \n\nStows out. +HH_Phase2_B_FailReason=Generators still power the asteroid base. +HH_Phase2_B_From=HeadHunters +HH_Phase2_B_Title=Protect Pyro - Phase 2: Sabotage Frontier Fighters’ Base +HH_ProgressTracker_BodyText=The Frontier Fighters have invaded Pyro to wipe out the outlaw presence. We need all allies to assemble in Pyro and show these bastards they aren’t welcome here. +HH_ProgressTracker_LongTitle=Headhunters Op. Protect Pyro Mission Status +HH_ProgressTracker_ShortTitle=Headhunters Op. Protect Pyro Mission HRST_UGF_desc_shared,P=This Hurston Dynamics Production Center is for authorized personnel only. HUD_Visor_DataDownload_DataCloseup_01,P=import mobiSql\n\nvoid inject_login() {\n db_connection = mobiSql.connect('shubin.users.db');\n cursor = db_connection.access();\n result = 0;\n \n input = "admin' OR '1'='1" HUD_Visor_DataDownload_DataCloseup_02,P=hashdb = test_password_hash(input);\n rawToken = hashdb.serialize(pass_candidates[0]);\n \nH<1D$>SHUBIN<