diff --git a/.github/en/live/global.ini b/.github/en/live/global.ini
index e8c6fbe0..c6a98124 100644
--- a/.github/en/live/global.ini
+++ b/.github/en/live/global.ini
@@ -1,4 +1,4 @@
-Frontend_PU_Version=3.24 - Cargo Empires
+Frontend_PU_Version=4.0 - Destination Pyro
2019_Ann_Sale_Day1=Expo-hall Day 01
2019_Ann_Sale_Day2=Expo-hall Day 02
2019_Ann_Sale_Day3=Expo-hall Day 03
@@ -16,16 +16,18 @@
890_J_Mobi_Desc=WIP - Go to Hijacked 890 and stop hijacking / hack
890_J_Mobi_Title=WIP - 890 Jump in danger
890_J_Screen=
-@pause_options_esp_zone_inner=Pilot E.S.P. - Inner Zone Size (percent of zone size)
ARCC_UGF_desc_shared,P=A dedicated ArcCorp Industrial Park which handles a variety of distribution and processing needs for the company.
+ASOP_ExecHangar_Claim_Continue=Continue
+ASOP_ExecHangar_Claim_Header=Update Vehicle Owner Details
+ASOP_ExecHangar_Claim_Message=By continuing, this vehicle will be linked to your account.
ATC_Area18=Area18 Landing Services
ATC_Automated=Automated Landing Services
ATC_Covalex_DC=Covalex Landing Services
ATC_CryAstro=Cry-Astro Vehicle Services
ATC_CryAstro_DC=Cry-Astro Landing Services
ATC_Dupree_DC=Dupree Landing Services
-ATC_GatewayQueue_End,P=Gateway granted.
-ATC_GatewayQueue_Update,P=Joined Gateway queue.\nYour place: %i. Max. estimated wait: %f s.
+ATC_GatewayQueue_End=Hangar Request Completed
+ATC_GatewayQueue_Update=Joined hangar queue.\nYour place: %i. Max. estimated wait: %f s.
ATC_Greycat_DC=Greycat Landing Services
ATC_GrimHEX=Green Imperial Landing Services
ATC_Hurston_DC=HDPC Landing Services
@@ -64,6 +66,8 @@ Activation_Offline=- Offline -
Activation_On=Reviving
Adagio_BasicSalvage_Desc_01=Attention:\n\nRights to a new Salvage Claim are available for purchase. Exclusive access to the ship’s verified coordinates in monitored space will be provided upon confirmed credit transfer. The coordinates will remain accessible as long as the accepted contract is active. When you are satisfied with the amount of material you've salvaged, you may abandon the contract early with no penalty to clear the coordinates from your Starmap.\n\nClaim #~mission(ClaimNumber):\n• SHIP: ~mission(Ship)\n• CAUSE OF ACCIDENT: ~mission(ShipStory)\n• LOCATION: ~mission(location)\n\nAdagio Rights Division
Adagio_BasicSalvage_Title_01=Claim #~mission(ClaimNumber): ~mission(Ship) Salvage Rights
+Adagio_LocateSalvage_Desc_01,P=Attention:\n\nThe rights to a new Salvage Claim in unmonitored space are available. Exclusive access to the unidentified ship’s general location will be provided upon confirming credit transfer. The location will remain accessible as long as the accepted contract is active. \n\nClaim #~mission(ClaimNumber):\n• SHIP: Unidentified\n• CAUSE OF ACCIDENT: Unknown\n• LOCATION: Near ~mission(location)\n\nDISCLAIMER:\nPurchasers assume all risks and responsibilities for salvaging claims in unmonitored space. Adagio is not responsible for any damage licensed pilots, or their vessels, suffer while on purchased claims. Proceed with caution consider hiring your own security.\n\nAdagio Rights Division
+Adagio_LocateSalvage_Title_01,P=Claim #~mission(ClaimNumber): ~mission(Ship) Salvage Rights
Adagio_RepUI_Area=UEE
Adagio_RepUI_Description=Founded by retired Naval logistics personnel, Adagio found success supporting the voracious resource appetite of the Messer-era military-industrial complex through their salvaging operations. After the end of the Messer regime, Adagio, like many other military contractors, lost their contract, and the company was forced to find new sources of revenue. This ultimately led Adagio begin reselling salvage rights they’ve acquired to independent captains and other enterprises of various sizes.
Adagio_RepUI_DisplayName=Adagio Holdings
@@ -72,6 +76,7 @@ Adagio_RepUI_Founded=2577
Adagio_RepUI_HQ=Keene, Killian System
Adagio_RepUI_Leadership=Samoht Rhine, CEO
Adagio_from=Adagio Holdings
+Admin_Ask_Room=I'd like a room
Admin_Ask_Work=Have any work?
Admin_Blackbox_Dropoff_Request=Drop off black box.
Admin_Counter_Marker_01=Delivery Drop Off
@@ -108,13 +113,47 @@ ApprehendViolentInmate_Marker,P=Violent Inmate
ApprehendViolentInmate_MissionDescription,P=During their sentence a prison has violated prison rules. This prisoner has been committing violent offences during their sentence and must be stopped. Inmates who are willing to attempt to hunt this violent inmate will be rewarded for apprehending them.
ApprehendViolentInmate_Title,P=Apprehend Violent Inmate
ArcCorp_RepUI_Area=Stanton III
-ArcCorp_RepUI_Description=ArcCorp was previously known as the manufacturer of immensely popular quantum drives and thrusters, however, since their purchase of Stanton III from the UEE, their dedication to the creation of a privately-owned manufacturing world has overshadowed the company’s other accomplishments.
+ArcCorp_RepUI_Description=ArcCorp was previously known as the manufacturer of immensely popular quantum drives and thrusters, however, since their purchase of Stanton III from the UEE, their dedication to the creation of a privately-owned manufacturing world has overshadowed the company's other accomplishments.
ArcCorp_RepUI_Focus=Ship Components
ArcCorp_RepUI_Founded=2687
ArcCorp_RepUI_Headquarters=Area01, ArcCorp
ArcCorp_RepUI_Leadership=Bert Astacio, CEO
ArcCorp_RepUI_Name=ArcCorp
ArcCorp_desc_shared=A mining facility owned and operated by ArcCorp.
+AsteroidBase_P3_L4=PYAM-SUPVISR-3-4
+AsteroidBase_P3_L4_desc=ATTENTION: This Pyrotechnic Amalgamated Supervisor Control station is no longer in service.
+AsteroidBase_P3_L5=PYAM-SUPVISR-3-5
+AsteroidBase_P3_L5_desc=ATTENTION: This Pyrotechnic Amalgamated Supervisor Control station is no longer in service.
+AsteroidCluster_1Base_Pyro_Encounter_RegionA_001=RAB-ALPHA
+AsteroidCluster_1Base_Pyro_Encounter_RegionA_002=RAB-TUNG
+AsteroidCluster_1Base_Pyro_Encounter_RegionA_003=RAB-KILO
+AsteroidCluster_1Base_Pyro_Encounter_RegionA_004=RAB-NOVEMBER
+AsteroidCluster_1Base_Pyro_Encounter_RegionB_001=RAB-WHISKEY
+AsteroidCluster_1Base_Pyro_Encounter_RegionB_002=RAB-CHARLIE
+AsteroidCluster_1Base_Pyro_Encounter_RegionB_003=RAB-YORK
+AsteroidCluster_1Base_Pyro_Encounter_RegionC_001=RAB-DELTA
+AsteroidCluster_1Base_Pyro_Encounter_RegionC_002=RAB-LAMDA
+AsteroidCluster_1Base_Pyro_Encounter_RegionC_003=RAB-OVER
+AsteroidCluster_1Base_Pyro_Encounter_RegionC_004=RAB-ECHO
+AsteroidCluster_1Base_Pyro_Encounter_RegionC_005=RAB-POINT
+AsteroidCluster_1Base_Pyro_Encounter_RegionC_006=RAB-SIERRA
+AsteroidCluster_1Base_Pyro_Encounter_RegionD_001=RAB-ION
+AsteroidCluster_1Base_Pyro_Encounter_RegionD_002=RAB-LYNX
+AsteroidCluster_2Base_Pyro_Encounter_RegionAandC_001=RAB-ROTH
+AsteroidCluster_2Base_Pyro_Encounter_RegionAandC_002=RAB-FOXTROT
+AsteroidCluster_2Base_Pyro_Encounter_RegionB_001=RAB-GULF
+AsteroidCluster_2Base_Pyro_Encounter_RegionC_001=RAB-HELIO
+AsteroidCluster_2Base_Pyro_Encounter_RegionC_002=RAB-VICTORY
+AsteroidCluster_2Base_Pyro_Encounter_RegionC_003=RAB-ZETA
+AsteroidCluster_2Base_Pyro_Encounter_RegionD_001=RAB-COOK
+AsteroidCluster_3Base_Pyro_Encounter_RegionA_001=RAB-IGNITION
+AsteroidCluster_3Base_Pyro_Encounter_RegionAandB_001=RAB-BRAVO
+AsteroidCluster_3Base_Pyro_Encounter_RegionBandD_001=RAB-MAT
+AsteroidCluster_3Base_Pyro_Encounter_RegionBandD_002=RAB-ULTRA
+AsteroidCluster_3Base_Pyro_Encounter_RegionC_001=RAB-XENO
+AsteroidCluster_3Base_Pyro_Encounter_RegionC_002=RAB-QUAGMIRE
+AsteroidCluster_3Base_Pyro_Encounter_RegionC_003=RAB-JAK
+AsteroidCluster_Pyro_Desc=This Pyrotechnic Amalgamated remote asteroid base is no longer in active operation. Caution is advised.
AstroArmada_Salesperson_Conv_001_1,P=Line 1: blah blah blah
BBT_AspectRatio_Description,P=The dropdown AspectRatioLibrary sets tags based on the aspect ratio. These can then be referenced in embedded styles to set things in the canvas, such as a text string or canvas visibility.
BBT_AspectRatio_Title,P=Aspect Ratio Tags
@@ -193,6 +232,14 @@ Bacchus_Star2=Bacchus B
Bacchus_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Bacchus B.
Badge_WTP-CH1_DisplayMessage=Ardor Salvaged Repeater awarded for your service in defense of Stanton.
Badge_WTP-CH1_DisplayTitle=Op. Save Stanton Reward
+Badge_WTP-CH2_DisplayMessage=Ripper SMG awarded for your effort in the Fight for Pyro.
+Badge_WTP-CH2_DisplayTitle=Fight for Pyro Reward
+Badge_WTP-COMPLETE-CFP_DisplayMessage=Garnet Livery for the Carrack, Cutter, Pisces, and Zeus awarded for your allegiance to the Citizens for Prosperity during the Fight for Pyro.
+Badge_WTP-COMPLETE-CFP_DisplayTitle=CFP - Op. Reclaim Pyro Reward
+Badge_WTP-COMPLETE-HH_DisplayMessage=Trauma Livery for the Carrack, Cutter, Pisces, and Zeus awarded for your allegiance to the Headhunters during the Fight for Pyro.
+Badge_WTP-COMPLETE-HH_DisplayTitle=Headhunters - Op. Protect Pyro Reward
+Badge_WTP-COMPLETE-VIG_DisplayMessage=Camo Livery for the Carrack, Cutter, Pisces, and Zeus awarded for your allegiance to the Frontier Fighters during the Fight for Pyro.
+Badge_WTP-COMPLETE-VIG_DisplayTitle=Frontier Fighters - Op. Purge Pyro Reward
BarMenu_Cognac=Cognac
BarMenu_CubaLibre=Cuba Libre (8 aUEC)
BarMenu_Gin=Gin
@@ -388,6 +435,7 @@ BountyHuntersGuild_RepUI_Headquarters=New York City, Earth, Sol System
BountyHuntersGuild_RepUI_Leadership=Kristin Sobotka, President
BountyHuntersGuild_RepUI_Name=Bounty Hunters Guild
BountyHuntersGuild_Rivals=N/A
+Branc_A_Habitation,P=Habitation
BrightSky_Desc=The CDF has partnered with Anvil Aerospace to find the most capable operatives in the system. \n\nIf you find one of these Platinum certifications, you can redeem the ticket at a ship kiosk at New Deal, Astro Armada or Crusader Showroom for a free F8C. \n\nThe catch is that your identity and location has been shared with participants throughout the system. For everyone else, if you can stop the ticketholder before they get to the kiosk, you can claim the ticket for your own.\n\nWhoever makes it will not only receive this next generation superiority fighter, but also prove that they have what it takes for the toughest CDF assignments.\n\nGood luck.
BrightSky_From=Civilian Defense Force
BrightSky_Hunter_Desc=In an effort to identify the most capable operatives, the CDF have partnered with Anvil Aerospace to give away a handful of F8C Superiority Fighters to anyone who can successfully turn in a platinum certification ticket. \n\nOne of these tickets has just been found by ~mission(PlayerThatFound). They will be attempting to turn it into an eligible ship kiosk at New Deal, Astro Armada, or the Crusader Showroom. Should you accept, you are charged with trying to stop them. If you obtain the ticket yourself and can get to the kiosk, the ship can be yours, but understand that you will be the hunted now.\n\nGood luck.
@@ -407,6 +455,20 @@ BrightSky_Unclaimed_Objective_Marker=Unclaimed Ticket
BrightSky_Unclaimed_Objective_Short=Retrieve Ticket
Burrito_Name,P=Burrito
CDF_Allies=Advocacy, UEEN
+CDF_CH2_JournalAllCompleted_Phase3=Flush Out Frontier Fighters\nTarget Frontier Fighters\n\nYou’ve done your part! Launch requirements met.
+CDF_CH2_JournalBody_Phase3=Civilian Defense Force has partnered with Citizens for Prosperity to expose the Frontier Fighters to be the Slicers. Now it’s time to help exact justice for the crimes in Stanton. Help the CDF target and flush out Frontier Fighters from their hideouts.
+CDF_CH2_JournalCompleted_Phase3=Flush Out Frontier Fighters\nTarget Frontier Fighters
+CDF_CH2_JournalTitleShort_Phase3=CDF Op. Strike Pyro - Phase 3
+CDF_CH2_JournalTitle_Phase3=CDF Op. Strike Pyro - Phase 3 Summary
+CDF_CH2_Journal_Finale_Desc=*FOR IMMEDIATE WIDE RELEASE*\n\nAttention, the Civilian Defense Force has designated the Frontier Fighters as an enemy of the Empire. Any CDF member caught working with or providing support to the group will have their membership and any outstanding contracts canceled. This applies to a member’s actions and behaviors whether they’re in UEE jurisdiction or not. \n\nThe CDF decided to take this drastic step following an Advocacy bulletin designating the group as a gang and danger to the UEE. The Advocacy verified information collected by Citizens for Prosperity in Pyro before partnering with local Stanton law enforcement agencies to prove that members of the Frontier Fighters posed as a gang known as the Slicers to attack Stanton. Under the guise of this gang, the Frontier Fighters attacked and raided cargo ships, masqueraded as members of the Dusters’ gang to avoid detection, deployed an Idris and fleet of support ships to terrorize the system, and more. \n\nThen the Frontier Fighters used the chaos they caused as the Slicers to promote and justify their political agenda. Namely that the people of Stanton should join their ranks and/or provide them material support with their stated goal being to invade Pyro to eliminate the gangs there. All in the name of keeping Stanton safe and secure, even though the most expansive and damaging attack on the system, in both lives and property, were perpetrated by themselves. \n\nPrior to these revelations, the Frontier Fighters were using Stanton as a resupply point and safe harbor for their forces. The new Advocacy designation removes their ability to work and recruit openly in the system. It has hampered their operations and driven the majority of their forces into Pyro. If you come across anyone identifying themselves as either a member of the Frontier Fighters or Slicers, please notify the Advocacy, if in Stanton, or the Citizens for Prosperity, if in Pyro.
+CDF_CH2_Journal_Finale_From=Civilian Defense Force
+CDF_CH2_Journal_Finale_Title=CDF Alert: Frontier Fighters are an Enemy of the Empire
+CDF_Phase3_A_Desc=Now that the Frontier Fighters have been identified as the Slicers, we need to show the people of Pyro that we are on their side and will hold them accountable for their crimes against Stanton and Pyro. We have spotted some Frontier Fighters ships near ~mission(Location), and we’re helping them organize a group to confront and bring them to justice.\n\nIt's sad to say, but I don't think there's a chance where they will just give up, so expect a fight.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CDF_Phase3_A_FailReason=Frontier Fighters survived.
+CDF_Phase3_A_Title=Save Pyro - Phase 3: Contain Frontier Fighters
+CDF_Phase3_B_Desc=I knew there was something off with all that Slicer bullshit and I have to say, it's even more sweet that those Frontier Fighter skags are responsible. They even managed to piss off those CFP guys so it's open season on these assholes.\n\nGot word that there Citizens for Prosperity found some Frontier Fighters hiding at ~mission(Location), and we want someone to raid that location and stomp them out. You in?\n\nTime for the FF to feel what it's like to be hunted.\n\nStows out.
+CDF_Phase3_B_FailReason=Frontier Fighters survived.
+CDF_Phase3_B_Title=Avenge Pyro - Phase 3: Wipe Out Frontier Fighters
CDF_RepUI_Area=UEE
CDF_RepUI_Description=Created as part of the Militia Mobilization Initiative, the Civilian Defense Force (CDF) is a volunteer militia that can be called upon by the UEE to provide support during times of crisis and large scale threats. The group is not intended to replace existing security forces, but rather temporarily bolster efforts during emergencies. CDF volunteers are called upon to fulfill a variety of roles from combat to support positions.
CDF_RepUI_Focus=Emergency Support
@@ -415,6 +477,148 @@ CDF_RepUI_Headquarters=Stalford, Rytif, Bremen System
CDF_RepUI_Leadership=Bryce Balewa, Director
CDF_RepUI_Name=Civilian Defense Force
CDF_Rivals=XenoThreat
+CFP_CH2_JournalAllCompleted_Phase1=Reclaim Pyro Phase 1\n\nYou’ve done your part! Launch requirements met.
+CFP_CH2_JournalAllCompleted_Phase2=Reclaim Pyro Phase 2\n\nYou’ve done your part! Launch requirements met.
+CFP_CH2_JournalAllCompleted_Phase3=Contain Frontier Fighters\n\nYou’ve done your part!
+CFP_CH2_JournalBody_Phase1=Chaos caused by the emergence of the Frontier Fighters has disturbed CFP supply shipments. Make six deliveries for the CFP (and continue to assist in future missions) to be eligible to receive a special reward. Those who also met the requirements of 'Save Stanton' will be eligible to receive an additional reward.
+CFP_CH2_JournalBody_Phase2=Ruthless outlaw attacks have forced the CFP to abandon some vital locations. Help them push back against the Frontier Fighters by regaining that lost ground and defending server ships. Successfully complete six operations against the Frontier Fighters, and meet requirements from the launch phase, to receive a special reward. Those who also met the requirements of 'Save Stanton' will receive an additional reward.
+CFP_CH2_JournalBody_Phase3=Citizens for Prosperity have exposed the Frontier Fighters to be the Slicers. Now it’s time to help exact justice for their crimes in Stanton. Help the CFP target Frontier Fighter ships to cripple their operations in Pyro.
+CFP_CH2_JournalCompleted_Phase1=Reclaim Pyro Phase 1
+CFP_CH2_JournalCompleted_Phase2=Reclaim Pyro Phase 2
+CFP_CH2_JournalCompleted_Phase3=Contain Frontier Fighters
+CFP_CH2_JournalTitleShort_Phase1=CFP Op. Reclaim Pyro - Launch
+CFP_CH2_JournalTitleShort_Phase2=CFP Op. Reclaim Pyro - Phase 2
+CFP_CH2_JournalTitleShort_Phase3=CFP Op. Save Pyro - Phase 3
+CFP_CH2_JournalTitle_Phase1=CFP Op. Reclaim Pyro - Launch Summary
+CFP_CH2_JournalTitle_Phase2=CFP Op. Reclaim Pyro - Phase 2 Summary
+CFP_CH2_JournalTitle_Phase3=CFP Op. Save Pyro - Phase 3 Summary
+CFP_CH2_Journal_Intro_Desc=Citizens for Prosperity need your help in Pyro. We've established law-abiding and secure settlements across the system but that’s only the first step, we need to support and supply them to continue to thrive. Yet these sanctuaries are in danger. Tensions within Pyro have increased dramatically after the Frontier Fighters, a new vigilante group from Stanton, entered the system with the express intention to wipe out all outlaws. \n\nCan you come to Pyro to support Citizens for Prosperity? We need all the help we can get right now. \n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_CH2_Journal_Intro_From=Citizens for Prosperity
+CFP_CH2_Journal_Intro_Title=Reclaim Pyro with Citizens for Prosperity
+CFP_CH2_Journal_Reveal_Desc=This is an emergency comm warning all Citizens for Prosperity members and associates to avoid the Frontier Fighters. The CFP have uncovered evidence proving that the Frontier Fighters are, in fact, the Slicers and responsible for the recent attacks on Stanton. \n\nThough the Frontier Fighters claim to be dedicated to defending Stanton from outlaw attacks, they are solely responsible for the horrific attacks that terrified the system into retaliating against Pyro. Members of the group attacked and raided cargo ships and even turned an Idris and fleet of support ships against the very people and property that they claim to protect. It was all a lie. The Frontier Fighters are nothing more than thugs and outlaws playing-acting as heroes. And now their top leadership is wanted by the Advocacy.\n\nThe Frontier Fighters are also responsible for recent attacks on CFP outposts and ships across Pyro. After examining evidence found in the aftermath of several of those attacks, CFP officials worked with law enforcement officials in Stanton and other trusted sources to tie materials and personnel used in the attacks on Stanton to the Frontier Fighters. A sophisticated surveillance operation within Pyro followed and resulted in the decryption of comms between Frontier Fighters that revealed their culpability in perpetrating the attacks on Stanton to justify and gather support for their all out war on Pyro. \n\nWhile we may have unmasked the Frontier Fighters for who they really are, our work is not done. CFP personnel, outposts, and ships will not be safe from retaliation until they are gone for good. We can’t afford to sit back and let the Frontier Fighters become another aggressive gang entrenched in Pyro. That’s why we’re actively working with the Civilian Defense Force on a plan to find and eliminate any of their remaining forces. Until then, avoid and report any sightings of the Freedom Fighters to CFP officials.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_CH2_Journal_Reveal_From=Citizens for Prosperity
+CFP_CH2_Journal_Reveal_Title=Frontier Fighters Exposed!
+CFP_DefendResupply_HH_desc_001=Hey,\n\nHeadhunters seem intent on taking control of ~mission(Location|Address). Got word their forces want to use that remote outpost as an operations hub to attack the main outpost. We have to stop them from establishing that foothold, but all our security personnel are busy with the main outpost. Looking for an ally who can defend it from the Headhunters. \n\nOnce the location is safe and secure, head to ~mission(Destination|Address) and grab some supplies to restock that remote outpost.\n\nBe Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_DefendResupply_HH_title_001=Stop Headhunters Attack
+CFP_DefendResupply_XT_desc_001=Hi,\n\nGot an emergency here. \n\nWe’ve intercepted comms between XenoThreat forces talking about an impending attack on ~mission(Location|Address). Guess their plan is to occupy that remote outpost and then launch an attack on the main outpost from there. We don’t have the forces to prepare the main outpost for the attack and keep that remote outpost from falling into their hands. So we’re desperate for an experienced merc who can defend that remote outpost from the Xenos. Any chance that’s you?\n\nFrom what I’m hearing, the XenoThreat crew heading that way are some of their heavy hitters so I’d expect it to be quite the fight. Once you’ve secured the location, hustle to ~mission(Destination|Address) and grab some supplies for that remote outpost. I’m mobilizing another CFP unit to settle in there, and they’ll be able to use those supplies to get set up. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_DefendResupply_XT_title_001=Repel XenoThreat Take Over
+CFP_Delivery_OutpostToStation_desc_001=Hey,\n\nGot word that folks are waiting for an important supply shipment that hasn’t arrived. We thought maybe it had been destroyed but turns out that it accidently got taken to the wrong place. While we look into how the mistake happened, we need someone to head over to ~mission(Location|Address) to pick up package #~mission(item1|SerialNumber) and deliver it to the correct location at ~mission(Destination|Address).\n\nYou available for the run?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_OutpostToStation_title_001=Rectify Delivery Error
+CFP_Delivery_OutpostToTradepost_MultiToSingle_desc_001=Hi,\n\nAll the hard work the volunteers at Citizens for Prosperity have been doing is starting to pay off. Not only have we established outposts to house and protect people looking for a peaceful life, but our goal of making each outpost prosperous in their own right is coming to fruition.\n\nThere’s a handful of outposts that have produced some valuable commodities that are ready for pick up and delivery to ~mission(Destination|Address). Any chance you could swing by the outposts to grab the goods?\n\nHere’s where everything needs to be picked up from: \n\nPick up package #~mission(Item1|SerialNumber) at ~mission(Location|Address).\nPick up package #~mission(Item2|SerialNumber) at ~mission(Location1|Address).\nPick up package #~mission(Item3|SerialNumber) at ~mission(Location2|Address).\nPick up package #~mission(Item4|SerialNumber) at ~mission(Location3|Address).\nPick up package #~mission(Item5|SerialNumber) at ~mission(Location4|Address).\n\nAs always, thanks for your help making this system a little brighter.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_OutpostToTradepost_MultiToSingle_title_001=Multiple Pick-Up Delivery
+CFP_Delivery_OutpostToTradepost_desc_001=Hey,\n\nJust got word that ~mission(Location|Address) has finished sorting and packing a few boxes of goods. Next step is for us to get them over to ~mission(Destination|Address). \n\nGetting these goods sold will support CFP operations and show folks that good, honest work is possible in this system. You available for the run? \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_OutpostToTradepost_title_001=Delivery for ~mission(Destination) Ready
+CFP_Delivery_OutpostToXSOutpost_desc_001=Hey, \n\nSome CFP members have put together a little care package for some folks living at ~mission(Location|Address). Unfortunately, they got called away before they could drop it off. Feel like handling this one for us? \n\nThe remote outpost isn’t too far away from the main outpost. Guess you could walk it, if you really want, but driving or flying it there would be a lot faster. Your choice.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_OutpostToXSOutpost_title_001=Remote Outpost Run
+CFP_Delivery_Outpost_MultiToSingle_desc_001=Hi, \n\nWe’re a little shorthanded at one of our outposts and could use some help. We need someone to gather supplies spread across a few buildings and bring them to one spot.\n\nHere’s what needs to be gathered:\n\nPick up package #~mission(Item1|SerialNumber) at ~mission(Location|Address).\nPick up package #~mission(Item2|SerialNumber) at ~mission(Location1|Address).\nPick up package #~mission(Item3|SerialNumber) at ~mission(Location2|Address).\nPick up package #~mission(Item4|SerialNumber) at ~mission(Location3|Address).\nPick up package #~mission(Item5|SerialNumber) at ~mission(Location4|Address).\n \nEach one needs to end up at ~mission(Destination|Address). Simple enough, right?\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_Outpost_MultiToSingle_title_001=Gather Supplies Across Outpost
+CFP_Delivery_Outpost_Multi_desc_001=Hi,\n\nCitizens for Prosperity needs help moving supplies around one of our outposts. The boxes need to be picked up from ~mission(Location|Address) and taken to ~mission(Destination|Address). \n\nDoesn’t sound too difficult, does it? Just make sure you’re wearing a comfy pair of shoes. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_Outpost_Multi_title_001=Inter-Outpost Delivery at ~mission(Destination) - Multiple Boxes
+CFP_Delivery_Outpost_SingleToMulti_desc_001=Hey,\n\nWe need someone to make a couple runs if you’re interested. Some important supplies need to be distributed across ~mission(Location). Here are the details. \n\nEverything needs to be picked up from ~mission(Location|Address) then distributed to the following spots: \n\nPackage #~mission(Item1|SerialNumber) to ~mission(Destination|Address).\nPackage #~mission(Item2|SerialNumber) to ~mission(Destination1|Address).\nPackage #~mission(Item3|SerialNumber) to ~mission(Destination2|Address).\nPackage #~mission(Item4|SerialNumber) to ~mission(Destination3|Address).\nPackage #~mission(Item5|SerialNumber) to ~mission(Destination4|Address).\n\nShouldn’t be too difficult. Plus, it’ll give you the chance to familiarize yourself with the outpost and see all the good work the CFP is doing.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_Outpost_SingleToMulti_title_001=Distribute Supplies Across ~mission(Destination)
+CFP_Delivery_Outpost_desc_001=Hey,\n\nWe’ve got an opportunity for any haulers interested in lending a hand or two to Citizens for Prosperity.\n\nThere’s a box that needs to be moved from ~mission(Location|Address) to ~mission(Destination|Address). Shouldn’t take long, if you’re around the outpost and available. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_Outpost_title_001=Inter-Outpost Delivery at ~mission(Destination)
+CFP_Delivery_StationToOutpost_desc_001=Hey, \n\nEvery once and awhile, Citizens for Prosperity likes to surprise members stationed at our outposts with a little gift to keep morale high. We’ve got the next box ready to go from ~mission(Location|Address) to ~mission(Destination|Address), but need someone to make the delivery for us. Any interest in spreading some good cheer?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_StationToOutpost_title_001=Deliver Good Cheer
+CFP_Delivery_TradepostToOutpost_SingleToMulti_desc_001=Hi,\n\nKeeping Citizens for Prosperity outposts stocked with supplies is key to our mission in this system. Happy folks make happy homes. Can you help us deliver some much needed provisions to a few of them? \n\nEverything can be collected at ~mission(Location|Address). Then here’s the breakdown of where everything goes: \n\nPackage #~mission(Item1|SerialNumber) to ~mission(Destination|Address).\nPackage #~mission(Item2|SerialNumber) to ~mission(Destination1|Address).\nPackage #~mission(Item3|SerialNumber) to ~mission(Destination2|Address).\nPackage #~mission(Item4|SerialNumber) to ~mission(Destination3|Address).\nPackage #~mission(Item5|SerialNumber) to ~mission(Destination4|Address).\n\nGreat way to make some creds and see a few of the CFP’s thriving outposts.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_TradepostToOutpost_SingleToMulti_title_001=Multiple Drop-Off Delivery
+CFP_Delivery_TradepostToOutpost_desc_001=Hi,\n\nIf we want regular people to move to this system, we need to show them that basic services are reliable. Making things like delivery runs dependable so people don’t think twice about them is exactly what the Citizens for Prosperity are here to do. Care to help us with this? \n\nThere’s a few boxes waiting at ~mission(Location|Address) that need to get to ~mission(Destination|Address). Can you get those supplies to the outpost for us? This might be a simple supply run, but doing these consistently only strengthens our position in the system. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_TradepostToOutpost_title_001=Outpost Supply Run
+CFP_Delivery_TradepostToTradepost_desc_001=Hi,\n\nIt’s incredible how many Citizens for Prosperity locations have started to thrive throughout the system. To sustain these locations, we need to be able to move important supplies between them. Got one such important run here, if you’re interested. \n\nThere’s a few boxes of goods waiting at ~mission(Location|Address) that need to cross the system to ~mission(Destination|Address). Could you move them for us and help us all build a better future?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Delivery_TradepostToTradepost_title_001=Cross System Haul
+CFP_MissingPerson_RetrieveStolenGoods_XT_H_desc_001=Hey, \n\nOne of our veteran haulers got sick and backed out of a run that we desperately needed. ~mission(TargetName) stepped up and offered to do it. I was hesitant to give it to ‘em because it’s riskier than the routes they normally do. Seems like my concern was warranted. Last update we got from ‘em was near ~mission(Location|Address), which is XenoThreat territory.\n\nCan’t have this hanging over my head much longer. Any chance you’d be willing to head to their last known location and see if you can find out what happened? It’d mean a lot to me and others. Not only to know the status of ~mission(TargetName) but also the cargo, which is really needed at ~mission(Destination|Address). If you find it and complete the delivery, it would be a huge help to the CFP members there. \n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_MissingPerson_RetrieveStolenGoods_XT_H_title_001=Find Missing Cargo Hauler
+CFP_MissingPerson_Theft_M_desc_001=Hi,\n\nCould use help tracking down a missing CFP member. ~mission(TargetName) last reported in from ~mission(Location|Address) with news that they’d found some valuable intel. The place is supposedly abandoned but we haven’t received any updates since. Looking for someone to head there and see if they can be located.\n\nAlso need you to keep an eye out for that important intel. If you come across it, and ~mission(TargetName) is no longer able to act upon it, we’ll need you to. The intel specifies a location with goods we need, and we don’t know how long they’ll be there. Based on what I know about this cargo, I’d guess it's being guarded. Might need to exercise some stealth or strength to get it. But, once you do, please bring it to ~mission(Destination|Address). Doing so would really help the CFP. \n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_MissingPerson_Theft_M_title_001=Locate ~mission(TargetName) and Important Intel
+CFP_MissingPerson_Theft_Outpost_HH_H_desc_001=Hey,\n\nI’ve been tracking Headhunters activity at ~mission(Location|Address). Recently, they stocked it with supplies we believe were stolen from one of our cargo convoys. ~mission(TargetName) offered to go get our goods back but hasn’t checked in since. Really need to know what happened to them and if our supplies are there.\n\nThink this is something you could handle? You’ll probably have to deal with Headhunters forces to get to the bottom of this. Also, any goods you grab should go to ~mission(Destination|Address) once you’re out of there.\n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_MissingPerson_Theft_Outpost_HH_H_title_001=Investigate Headhunters Outpost
+CFP_MissingPerson_Theft_Outpost_XT_VH_desc_001=Hey,\n\nWondering if you can help me. I’ve lost touch with a dedicated CFP volunteer named ~mission(TargetName) who was tracking down supplies taken by XenoThreat. Their last comm said they believed our stuff was being held at ~mission(Location|Address). I told them to be careful, but haven’t heard anything since.\n\nAny chance you can head out and try to locate ~mission(TargetName|First)? While there, if you spot the supplies, please bring them to ~mission(Destination|Address). I’ll give you the same warning I gave ~mission(TargetName|First), that spot is a known Xeno stronghold. Better be prepared. Would hate for you to disappear too after visiting that spot. \n\nBe Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_MissingPerson_Theft_Outpost_XT_VH_title_001=Find ~mission(TargetName) and Missing Supplies
+CFP_MissingPerson_Theft_XSOutpost_HH_M_desc_001=Hi,\n\nA CFP outpost got hit by the Headhunters, who took off with a bunch of our supplies. ~mission(TargetName) followed them back to ~mission(Location|Address). I told them to hold tight until I could deploy help but I don’t think they listened to me. Haven’t been able to get in contact with them since.\n\nCould you head there to see what’s going on? Looking for the status of ~mission(TargetName|Last) and our supplies. Any goods you find can be brought to ~mission(Destination|Address).\n\nBe safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_MissingPerson_Theft_XSOutpost_HH_M_title_001=Locate ~mission(TargetName) and Lost Supplies
+CFP_MissingPerson_Theft_XSOutpost_XT_H_desc_001=Hi,\n\nGot a tough assignment here. There’s a small, satellite outpost near ~mission(Location|Address) that needs to be investigated. I received intel that it’s housing some of our stolen supplies and sent ~mission(TargetName) to retrieve them. Haven’t heard anything from them in a while and am worried they ran into trouble.\n\nXenoThreat controls that location, but I hoped ~mission(TargetName|First) could slip in and out without getting noticed. Seems like that spot might be more heavily guarded than expected. Looking for someone to take a look and see what happened to ~mission(TargetName|First). Also, if any of our supplies are found there, I need them taken to ~mission(Destination|Address). \n\nDo you think you can give it a shot? I’m guessing that the Xenos are entrenched there. Prepare accordingly and don’t expect them to make this easy on you. \n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_MissingPerson_Theft_XSOutpost_XT_H_title_001=Search a XenoThreat Remote Outpost
+CFP_Phase1_A_Desc=Show your support for the Civilian For Prosperity over the outlaws and fanatical Frontier Fighters. Will you commit yourself to standing with the CFP to help make Pyro better for all? \n\nThe constant fighting between Frontier Fighters and the local outlaw populace have been catching some of our transports in the crossfire. One of our outposts ~mission(Destination), has been deprived of several resupply shipments due to the fighting, so we’re desperate to get someone to make the delivery.\n\nThere’s a shipment waiting at ~mission(Location) that needs to be picked up and delivered as soon as possible. Are you available to make this run? \n\nPlease note that this contract can’t be shared. This mission is vital to our operations and we don’t have the ability to vet added contractors or their intentions.\n \nAccepting this will send a clear message to the Frontier Fighters and Headhunters who you stand with and show your commitment to making Pyro a better place.\n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Phase1_A_FailReason=Delivery unsuccessful.
+CFP_Phase1_A_From=Citizens for Prosperity
+CFP_Phase1_A_Title=Reclaim Pyro: CFP Supply Run
+CFP_Phase2_A_Desc=Our investigation into the appalling attacks on Stanton have revealed some shocking revelations about the Slicers. We need to validate this information before releasing it so we're transporting it to the relevant authorities and are looking for any available combat pilots to provide protection.\n\nMeet up with a ~mission(Ship) at ~mission(Location) and keep them safe. It's crucial that this ship reaches its destination. Please note that this contract can’t be shared, as we don’t have the ability to vet added contractors or their intentions.\n\nFly Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Phase2_A_FailReason=Failed to protect the server ship.
+CFP_Phase2_A_From=Citizens for Prosperity
+CFP_Phase2_A_Title=Reclaim Pyro - Phase 2: Defend CFP Server Ship
+CFP_Phase2_B_Desc=You’ve already stepped up to support the CFP, so we’re reaching out to you again. \n\nA new gang has unleashed horrific attacks on CFP outposts across Pyro. They’re killing all our personnel and then claiming the site and our supplies for themselves. We picked and settled into these locations for strategic reasons, and need them back under our control for the good of our mission in Pyro. \n \nThere’s one site we have our eyes on already. Can you help us again by reclaiming ~mission(Location)? Just clear out the criminals calling it home and we’ll take it from there.\n\nPlease note that this contract can’t be shared, as we don’t have the ability to vet added contractors or their intentions.\n \nFly Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Phase2_B_FailReason=Failed to reclaim the outpost.
+CFP_Phase2_B_From=Citizens for Prosperity
+CFP_Phase2_B_Title=Reclaim Pyro - Phase 2: Retake CFP Outpost
+CFP_ProgressTracker_BodyText=The arrival of the Frontier Fighters have spiked tensions within Pyro. Citizens for Prosperity desperately needs help protecting their locations and operations.
+CFP_ProgressTracker_LongTitle=CFP Op. Reclaim Pyro Mission Status
+CFP_ProgressTracker_ShortTitle=CFP Op. Reclaim Pyro Mission
+CFP_RetrieveCargo_AsteroidBase_E_desc_001=Hey,\n\nOutlaws have been targeting CFP supply caches and we’re sick of it. We started hiding trackers in the cargo containers and some just got lifted and taken to ~mission(Location|Address).\n\nCan you head there, get back what’s ours, and then take it to ~mission(Destination|Address)?\n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_AsteroidBase_E_title_001=Return Stolen Supplies
+CFP_RetrieveCargo_AsteroidBase_M_desc_001=Hey, \n\nWe recently lost a supply ship to an outlaw attack. Thankfully, some locals came across the site in time to see them moving our cargo into their ships. Based their description, we’re certain the attackers were part of a crew holed up at ~mission(Location|Address). \n\nCan’t let this group continue to survive by stealing our supplies. That’s why I’m hiring someone to get our goods back. Just go to their base, retake what’s rightfully ours, and then get it to ~mission(Destination|Address). Guessing they’ll give you a little trouble, but I’m sure you can handle it. \n\nFly Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_AsteroidBase_M_title_001=Repossess Supplies
+CFP_RetrieveCargo_AsteroidBase_VE_desc_001=Hi,\n\nSomeone knocked out one of our supply ships and towed it to ~mission(Location|Address). We really need the cargo onboard. You available to head over there and recover that cargo? \n\nOnce you’ve got the goods, we need them taken to their original destination at ~mission(Destination|Address). Did a little digging into this group, and let’s just say, they don’t come off as very professional. Shouldn’t give you too much resistance, but still best to show up ready to throw down. \n\nFly Safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_AsteroidBase_VE_title_001=Recover Cargo
+CFP_RetrieveCargo_CrimBase_H_desc_001=Hey,\n\nOutlaws in the system have been getting aggressive lately, targeting more of our convoys. They recently ambushed one of our cargo ships and stole supplies desperately needed by our operations. If we don’t get it back, we’re worried that the locals will start losing faith. They need to know that Citizens for Prosperity can’t just be bullied out of operation.\n\nWe managed to track the outlaws to ~mission(Location|Address). Now we need someone who isn’t afraid of crossing these criminals to recover the shipment and deliver it to ~mission(Destination|Address). \n\nSo, do you think you could make the run for us?\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_CrimBase_H_title_001=Raid to Recover Supplies
+CFP_RetrieveCargo_CrimBase_M_desc_001=Hey,\n\nOutlaws used a fake distress beacon to lure one of our cargo ships into a trap and steal the supplies onboard. Thankfully, we placed trackers in the cargo containers, because the stuff is valuable mining and construction materials needed at ~mission(Destination). \n\nLooks like the goods ended up at ~mission(Location|Address). Need someone to head there, reclaim the supplies, and take them to ~mission(Destination|Address). Doubt they’ll make it easy for you, but if it helps, they didn’t show any mercy to our ship crew. Reclaiming those supplies will not only help the CFP but ensure that our crew didn’t die in vain. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_CrimBase_M_title_001=Reclaim Stolen Cargo
+CFP_RetrieveCargo_CrimBase_XT_VH_desc_001=Hey,\n\nOne of our supply ships fell prey to a XenoThreat ambush. I’ll spare you the grisly details, but all that really remains is the cargo our people were carrying to ~mission(Destination|Address). Trackers hidden within the cargo shows that XenoThreat collected the goods and then took them to a few locations spread out across ~mission(Location|Address).\n \nWe can’t let the XenoThreat get away with what they did to our crew and keep all those goods too. That’s why we want to strike back on both fronts. We need someone who can raid that location, retrieve the stolen cargo, and teach the Xenos that there will be consequences for their horrendous actions. Can you help us fight back?\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity \n
+CFP_RetrieveCargo_CrimBase_XT_VH_title_001=Regain Supplies from XenoThreat
+CFP_RetrieveCargo_DerelictOutpost_E_desc_001=Hi,\n\nBunch of basic goods needed at ~mission(Destination|Address) were stolen while in transit. Got a tip that the supplies were taken to ~mission(Location|Address). Can you head there and reclaim them for us? \n\nThe place is allegedly abandoned, but looks can be deceiving. My advice, prepare for the worst but hope for the best. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_DerelictOutpost_E_title_001=Search Outpost for Our Supplies
+CFP_RetrieveCargo_Lagrange_E_desc_001=Hi,\n\nIt appears an electrical issue caused us to lose track of a ~mission(Ship) carrying medical supplies. Thankfully, I received word that the ship was found at ~mission(Location|Address). We really need someone to get out there and recover the supplies onboard before someone else does. Those provisions are desperately needed at ~mission(Destination|Address). Any chance you could grab them and complete the delivery? \n\nMakes me nervous seeing that the ship is at a lagrange point. Lots of folks scour them for stuff like this. Would be smart to come prepared to defend yourself if someone else comes looking to steal it. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_Lagrange_E_title_001=Retrieve Supplies
+CFP_RetrieveCargo_Lagrange_M_desc_001=Hey,\n\nI’m concerned a ~mission(Ship) moving medical supplies for us might’ve come under attack. The signal was lost around ~mission(Location|Address), which has seen a spike in outlaw activity recently. Losing that ship alone would be bad enough, but it’ll be even worse if those supplies don’t make it to ~mission(Destination). \n\nWe would need you to search for the ship at its last known position, recover the supplies, and then take them to ~mission(Destination|Address). Your help would make a bad situation better. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_Lagrange_M_title_001=Find Lost Supply Ship
+CFP_RetrieveCargo_Multi_Cluster_M_desc_001=Hey,\n\nWe lost contact with a convoy transporting aid, and are afraid they may have been attacked. Can you get to the bottom of this for us? \n\nLast we heard, they were around ~mission(Location|Address). We need someone to go there and locate the lost ships. Probably best to assume that outlaws are still in the area. If so, recovering the cargo to deliver to ~mission(Destination|Address) is your top priority. \n\nCould you please help us get these desperately needed supplies?\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_Multi_Cluster_M_title_001=Find Convoy and Reclaim Cargo
+CFP_RetrieveCargo_Multi_CrimBase_H_desc_001=Hi,\n\nThere’s a situation here that the CFP needs help with. Our folks at ~mission(Destination) are running dangerously low on essentials. We put together an emergency convoy to provide aid but outlaws cracked our encrypted comms, jumped the route, and made off with everything. If we don’t get those supplies back, the people at ~mission(Destination|Address) are going to be in big trouble. They might even have to abandon the location. \n\nThankfully, we put trackers in the supply crates. Looks like the goods are spread across two spots at ~mission(Location|Address). Any chance you could go get them for us? \n\nNot sure of any specifics of the location, but I doubt they’ll be abandoned. If you decide to help, you best be ready to fight to get everything back. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_Multi_CrimBase_H_title_001=Attack Outlaw Bases to Reclaim Supplies
+CFP_RetrieveCargo_Multi_CrimBase_M_desc_001=Hey,\n\nCitizens for Prosperity miners got caught in a trap leaving an asteroid belt and were forcibly relieved of their supplies. Most of their ships were destroyed but one managed to survive and follow the outlaws back to their base. They’re not equipped to take on these forces themselves, so we’re looking for someone willing and capable of doing it for us. \n\nThe base is located at ~mission(Location|Address). Go there, take back what’s rightfully ours, then transport the goods to ~mission(Destination|Address).\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_Multi_CrimBase_M_title_001=Confront Outlaws and Return Stolen Supplies
+CFP_RetrieveCargo_Multi_CrimBase_XT_VH_desc_001=Hi,\n\nXenoThreat forces ambushed a CFP convoy before making off with the supplies. Spreading as much death and destruction as possible, they’ve been targeting our convoys more frequently, probably because they believe our forces are easy targets. Therefore we’re in the unfortunate position of being forced to push back or our convoys will only continue to be hunted down. \n\nWill you help us fight back? Based on the trackers we’ve embedded in the cargo crates, it looks like the supplies from this latest convoy are currently spread across a few spots at ~mission(Location|Address). Need you to sweep through those spots, give those Xenos hell, grab the goods, and bring them to ~mission(Destination|Address).\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_Multi_CrimBase_XT_VH_title_001=Fighting Fire with Fire
+CFP_RetrieveCargo_Multi_Lagrange_E_desc_001=Hi,\n\nA Citizens for Prosperity convoy carrying medical supplies came under attack at ~mission(Location|Address). I’ve lost contact with the ships and fear the worst. While the loss of human life is devastating, recovering the supplies would at least mean they could still help others in need.\n\nI’m desperate for someone to go to the site of the attack and grab the cargo before the outlaws make off with it. I’m sure they’ll put up a fight, so please plan accordingly. Once you secure the supplies, they need to go to ~mission(Destination|Address).\n\nThis sound like a job for you? \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity \n
+CFP_RetrieveCargo_Multi_Lagrange_E_title_001=Recover Convoy Cargo
+CFP_RetrieveCargo_OccuCave_HH_M_desc_001=Hi,\n\nOur intel team intercepted a comm between Headhunters talking about how they stocked ~mission(Location|Address) with cargo stolen from us. Asked around about that cave and it’s been a known Headhunters cache for decades. Always seems to be staffed by grunts too. \n\nKnow it’s risky but we really need to take our cargo back. You up for raiding that cave?\n\nDo whatever you need to get our supplies back and then take them to ~mission(Destination|Address).\n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_OccuCave_HH_M_title_001=Raid Headhunters Cave
+CFP_RetrieveCargo_OccuCave_M_desc_001=Hey,\n\nSome desperate crew raided one of our outposts and ran off with a bunch of essential supplies. A CFP member tracked them to ~mission(Location|Address) but didn’t have the right gear or training to raid the cave themselves. Better that we hire a skilled and well-prepared professional to take care of it for us. \n\nHere’s some other important intel you should know before taking the job. This crew seems to be based out of that cave and not just using it as a dead drop, so I’d expect that you’ll have to deal with them to get to the cargo. Next, you can bring everything you recover to ~mission(Destination|Address).\n\nBe Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_OccuCave_M_title_001=Search Cave for Our Supplies
+CFP_RetrieveCargo_Outpost_HH_M_desc_001=Hey,\n\nI’ve been hustling to track down what happened to a bunch of important supplies stolen from a CFP outpost. As I suspected, they were taken by the Headhunters who currently have them stashed at ~mission(Location|Address). \n\nMy source also warned me that they might be moving the supplies to a more secure location soon. Feels like our window of getting them back is closing fast. Can you head over to that outpost and reclaim them before they disappear again?\n\nClearly, it’s a risky op but I wouldn’t be asking if those supplies weren’t important. Secure them and then bring them to ~mission(Destination|Address).\n\nBe safe out there, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_Outpost_HH_M_title_001=Raid Headhunters Outpost
+CFP_RetrieveCargo_XSOutpost_HH_E_desc_001=Hi,\n\nWe’ve got a CFP team monitoring Headhunter activity at ~mission(Location|Address). They let me know a batch of recently stolen CFP supplies were moved into it. Since there’s fewer defenses and personnel there, it feels like a good spot to strike and get our goods back. Interested? \n\nDo this right and the bigger outpost won’t know until it’s too late. Get in, get the goods, and then bring them to ~mission(Destination|Address). Sound like a plan?\n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_RetrieveCargo_XSOutpost_HH_E_title_001=Get Supplies from Remote Outpost
+CFP_Salvage_CoverUp_HH_M_desc_001=Hey,\n\nWe intercepted a comm between Headhunters forces requesting a salvage crew be deployed near ~mission(Location|Address). Guess they took out a ~mission(Ship) but didn’t have the right gear to pick it clean. That leaves the door open for someone else to swoop in and salvage it before the Headhunters can. \n\nKnow it’s risky, but the coords are available to buy if you’re interested. Remember that the credits you pay go right back to the Citizens for Prosperity to help build a stronger and safer system. If you do take the contract, I’d get there as soon as possible. Doubt it’ll be long before that Headhunters salvage crew arrives. \n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Salvage_CoverUp_HH_M_title_001=High-Risk ~mission(Ship) Ready for Salvage
+CFP_Salvage_CoverUp_XT_VH_desc_001=Hey,\n\nMoments ago, a XenoThreat ~mission(Ship) broadcast a distress call near ~mission(Location|Address). They were requesting reinforcements and then suddenly went dark, so it doesn’t sound like they survived. That means there’s a valuable ship sitting there waiting to be salvaged, if someone can get to it fast. \n\nNone of our Citizens for Prosperity forces can head there now, so I’m looking to sell the coordinates to someone who can. There’s good creds to be made, maybe even some cargo and components to salvage, if you can stomach the risk of potentially running into XenoThreat reinforcements. \n\nBuying these coordinates will help the CFP fund our operation here. Plus, you get to profit off that downed ship instead of XenoThreat. What do you say?\n\nFly safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Salvage_CoverUp_XT_VH_title_001=Rush Salvage Job on XenoThreat Ship
+CFP_Salvage_E_desc_001=Hi,\n\nA Citizens for Prosperity scout located a ~mission(Ship) that was lost around ~mission(Location|Address) months ago. Looks like our fears were confirmed and an outlaw attack knocked it out. The only good news from the scout is that the ship was still salvageable. Any interest in trading some creds for its location? \n\nIt’s been sitting there for a while without anyone else touching it, so it doesn't seem like working it would be too dangerous. \n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Salvage_E_title_001=~mission(Ship) Available to Salvage
+CFP_Salvage_FPS_desc_001=Hi,\n\nA repair crew has been making some much needed changes and upgrades to our outposts. After finishing some work at ~mission(Location|Address), they and set aside scrap they didn’t have time to deal with. \n\nLooking to hire someone to go there and salvage it so it’s out of the way. Should be a quick clean up if you’re interested. Any RMC is yours to keep.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
+CFP_Salvage_FPS_title_001=Clear ~mission(Location) of Salvage
+CFP_Salvage_Multi_M_desc_001=Hey,\n\nA convoy of Citizens for Prosperity cargo ships disappeared around ~mission(Location|Address). It pains me to say, but all signs point to the convoy falling victim to an outlaw attack. Losing that convoy is devastating but the only way the CFP will survive here is by learning how to make some good out of a bad situation. \n\nThe best thing I can do now is get creds for the location of all that salvage. Then, at least, the CFP can buy more supplies to support our operations. Can’t definitively say what’s there besides a few ships worth of salvage, but there’s a chance some of our ships will still have components or cargo onboard.\n\nAs I mentioned, there’s a fair amount of outlaw activity around there. So best keep your eyes peeled while working that salvage field. \n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Salvage_Multi_M_title_001=Ship Salvage Field
+CFP_Salvage_Multi_XT_VH_desc_001=Hey,\n\nXenoThreat ships jumped one of our cargo convoys near ~mission(Location|Address). Reports indicate that our ships put up a valiant fight but didn’t survive. \n\nI’d hate for this to be a complete loss for the Citizens for Prosperity. So, I’m thinking there might be a way this works out for both of us. I’ll send you the precise location of all that valuable salvage if you pay a small finder’s fee.\n \nFull disclosure, there’s good money and maybe even some salvageable components and cargo still in the area, but also risk. Always a chance XenoThreat comes back around to salvage the stuff for themselves. \n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Salvage_Multi_XT_VH_title_001=High Risk, High Reward Salvage
+CFP_Salvage_RecoverCargo_DefendShip_XT_VH_desc_001=Hi,\n\nGot some serious action here if you’re up to it.\n\nA cargo convoy commed to say they’re under attack from the XenoThreat near ~mission(Location|Address). Looking for someone to head there immediately to help defend the convoy. From what I’m hearing, it’s already a mess around there. \n\nUsually we pay volunteers who come to the defense of our ships, but this situation is different. Should be lots of scrap, components, and cargo to claim after things calm down. Pay a finder’s fee upfront, and I’ll share the exact location with you. Then, after you help repel the XenoThreat attack, anything left at the scene is yours to claim. \n\nWhat do you say? If you’ve got the skills, this could end up being a big payday. \n\nBest,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Salvage_RecoverCargo_DefendShip_XT_VH_title_001=Defend Convoy, Claim Cargo & Salvage
+CFP_Salvage_RecoverCargo_H_desc_001=Hey,\n\nRecently, a Citizens for Prosperity cargo convoy vanished while on an important run. Their last comm said they adjusted their route through ~mission(Location|Address), even though we advised against it because of an uptick in outlaw activity in that region. Wish they listened because we never heard from them until today, when a CFP scout ship spotted some wreckage with ship IDs from that convoy. \n\nWe’ve already written off the convoy as a loss, but scans of the wreckage show there’s a bunch of salvage and valuable cargo still there. Look, it’s still pretty dangerous in that region, so I don’t want to send a CFP member to clean up the site. I’d rather sell the location specifics to someone who knows what they’re getting into and are confident they can handle it. Interested?\n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Salvage_RecoverCargo_H_title_001=High Risk Salvage and Cargo
+CFP_Salvage_RecoverCargo_M_desc_001=Hi,\n\nGot a comm from a local letting us know that they spotted some destroyed CFP ships near ~mission(Location|Address). After reviewing the specifics, I’m convinced it’s the remnants of a cargo convoy that went missing last week. While it’s obviously unfortunate to confirm they didn’t make it, I guess there’s a silver lining here in that the ships are still in a salvageable state. \n\nBased on the local’s comm, the site doesn’t appear to have been worked yet. There may even be some components and cargo still on the ships. That convoy was carrying some valuable stuff. Would be worth looking for if you really want to maximize your investment.\n\nIf you’re interested, we can sell you the specific coordinates so you can salvage the site.\n\nFly safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Salvage_RecoverCargo_M_title_001=Salvage Ships and Cargo
+CFP_Salvage_VE_desc_001=Hi,\n\nA local resident discovered a damaged ~mission(Ship) and was able to tow it to ~mission(Location|Address) before any outlaws intervened.\n\nNormally, we would encourage one of the locals to harvest the spare components and materials for themselves, but since they didn’t have the proper tools, the next best thing would be to sell the salvage rights to one of our volunteers. Should be easy and relatively safe, if you’re interested.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_Salvage_VE_title_001=~mission(Ship) Ready to Dismantle
+CFP_theft_Outpost_HH_M_desc_001=Hey,\n\nGet this. Headhunters raided one of our outposts and ran off with all the supplies. That’s left the folks there in a tough spot because it’s going to take a bit to get new goods to them. But a different plan came to mind that I hope you can help with. \n\nSee, we know the Headhunters have a bunch of their own supplies stashed at ~mission(Location|Address). Feels only fair that we go get them to replace the ones they took from us. I’m looking for someone who not only feels this is fair but is skilled enough to overcome whatever forces are there. When the good are in your hands, they need to go to ~mission(Destination|Address), so our folks there can keep that outpost up and running. \n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_theft_Outpost_HH_M_title_001=Supplies For Supplies
+CFP_theft_Outpost_M_desc_001=Hi, \n\nWe overheard some thugs bragging on an open channel about having stolen CFP supplies for sale. We tracked the braggart back to ~mission(Location|Address) and believe that’s where they have the goods stashed. Feel like liberating them back to us?\n\nDon’t expect them to give the goods back nicely. Once you have your hands on them, bring them to ~mission(Destination|Address).\n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_theft_Outpost_M_title_001=Hit Supply Depot
+CFP_theft_Outpost_XT_VH_desc_001=Hi,\n\nXenoThreat really has us in their crosshairs. Beefing up our defenses will help, but we can’t sit back and let them keep stealing our stuff. There’s too many CFP outposts that are already desperately low on goods. \n\nThat’s why we need to be proactive in getting some goods back. One of our ops recently identified ~mission(Location|Address) as a spot where the Xenos store a lot of supplies. Considering the outpost’s location relative to attacks on our convoy and outposts, there’s got to be a fair share of our goods in there. \n\nThis isn’t an easy ask for many reasons, but we really need someone who can handle any Xenos at that spot and grab whatever cargo they can. Anything you acquire can be brought to ~mission(Destination|Address) where we’ll sort it and then send to our outposts that need it the most. \n\nThanks, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_theft_Outpost_XT_VH_title_001=Return the Favor at XenoThreat Outpost
+CFP_theft_XSOutpost_HH_M_desc_001=Hi, \n\nHeadhunters must be getting sick of us. I’ve noticed they’ve adjusted their strategy to target more of our supply convoys. Our ability to establish long-lasting security in this system will be based on the strength of supply chains, and the Headhunters know our outposts won’t survive unless they get a constant supply of goods. \n\nGoing to be honest with you. They’re plan is working. They’re knocking out supply convoys faster than we can get new goods into the system. The only way we’ll survive is by finding another supply source. Since they’re already taking so many of ours, I feel justified in taking some of theirs right back. \n\nThere’s one place in particular that I’ve had my eye on. It’s ~mission(Location|Address) that the Headhunter use to store goods. Need someone to go there, take care of any guards, grab whatever supplies they have, and then take them to ~mission(Destination|Address).\n\nThink you could help us with this?\n\nBe safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_theft_XSOutpost_HH_M_title_001=Get Supplies from Headhunters Remote Outpost
+CFP_theft_XSOutpost_XT_H_desc_001=Hey,\n\nXenoThreat just raided one of our convoys and made off with a bunch of supplies. I’m not sure exactly where they took them, but I know they have a cache of stolen cargo not too far away. If I had to guess, that’s exactly where they took them. \n\nThe spot is ~mission(Location|Address). Need someone to go there, grab the goods inside, and bring them to ~mission(Destination|Address). The outpost is a little ways away from their main operations hub. Normally, there’s fewer forces there than the main outpost, but don’t think this will be a walk in the park. Just be smart and prepared. \n\nBe safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+CFP_theft_XSOutpost_XT_H_title_001=Get Back at XenoThreat
CRAS_UGF_desc_shared,P=This processing plant is a vital part of Cry-Astro's fuel network, helping to fuel your future.
CRUS_UGF_desc_shared,P=One of the many facilities that Crusader Industries uses to manufacture their ships.
CThing_LocateObject=Find the pad
@@ -445,6 +649,7 @@ Cano_JumpPoint_Pyro=Cano - Pyro Jump Point
Cano_JumpPoint_Pyro_Desc=This jump point connects Cano to the unclaimed Pyro system.
Cano_Star=Cano
Cano_Star_Desc=A class-G main sequence star.
+Cargo_Hangar_77_Reward_Room=Private Hangar 04
Casaba_Salesperson_Conv_001_1,P=Line 1: blah blah blah
Castra=Castra System
Castra1=Castra I
@@ -505,7 +710,7 @@ Cheesecake_Blood_A_obj_short_01c=Override Refinery Wing A Terminal
Cheesecake_Blood_A_obj_short_01d=Override Refinery Wing B Terminal
Cheesecake_Blood_A_obj_short_01e=Override Lower Interior Terminal
Cheesecake_Blood_A_obj_short_01f=Override Lobby Terminal
-Cheesecake_Blood_A_support_desc=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThe Civilian Defense Force is rallying members to support an ongoing operation. The outlaws known as the Slicers are in the midst of a multi-front assault on ~mission(Location|address). The gang has taken control of the distribution center’s interior and the airspace above. CDF members have already heeded the call to help reclaim the distribution center. Yet, based on the size and sophistication of the Slicer’s operation, it’s become clear that more forces are needed to guarantee the operation is a success. \n\nThe CDF needs members willing to help clear the interior of the distribution center and to take out the ships guarding it above. The choice is yours but both must be done and fast, as we have reason to believe the gang’s ultimate goal is to steal confidential information from the facility.\n\nIf you’re available and willing to stand up against this egregious assault, then gather your gear and report to ~mission(Location|address) immediately.
+Cheesecake_Blood_A_support_desc=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThe Civilian Defense Force is rallying members to support an ongoing operation. The outlaws known as the Slicers are in the midst of a multi-front assault on ~mission(Location). The gang has taken control of the distribution center’s interior and the airspace above. CDF members have already heeded the call to help reclaim the distribution center. Yet, based on the size and sophistication of the Slicer’s operation, it’s become clear that more forces are needed to guarantee the operation is a success. \n\nThe CDF needs members willing to help clear the interior of the distribution center and to take out the ships guarding it above. The choice is yours but both must be done and fast, as we have reason to believe the gang’s ultimate goal is to steal confidential information from the facility.\n\nIf you’re available and willing to stand up against this egregious assault, then gather your gear and report to ~mission(Location) immediately.
Cheesecake_Blood_A_support_title=Op. Save Stanton: Help Reclaim Distribution Center
Cheesecake_Blood_A_title=Op. Save Stanton Phase 3: Reclaim Distribution Center
Cheesecake_Blood_B_obj_hud_01=Target escapes in: %ls
@@ -548,7 +753,7 @@ Cheesecake_Garlic_support_title=Op. Save Stanton: Help Stop Slicers Idris Incurs
Cheesecake_Garlic_title,P=Op. Save Stanton Phase 3: Slicers Idris Incursion
Cheesecake_Oreo_A_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Combat Assistance\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nSeems like Stanton’s still under siege. Planetary security services are calling the response 'Operation Save Stanton' and are working around the clock to identify the culprits, but their progress is being slowed by all the distress beacons. \n\nHauling ships across the system have updated their security protocols to drop a distress beacon at even a hint of trouble. While fewer ships are being reported lost, security services are being overwhelmed. Now, they desperately need contractors to help respond to the beacons.\n \nI’m looking for someone to travel to ~mission(Location|address) to help out a ~mission(Ship). Your primary objective is to protect the ship and eliminate any hostile forces so it can escape. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
Cheesecake_Oreo_A_from=~mission(Contractor|OreoFrom)
-Cheesecake_Oreo_A_support_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Combat Assistance\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nAs you’re well aware, an unknown gang is carrying out brazen attacks on cargo ships all across the system. I’ve got a contractor responding to a distress beacon from a ~mission(Ship) that’s been hit by the bastards, but it’s not looking good. Since you’ve already helped out a ship in a similar situation, I figure you’d be a good candidate to assist this operation.\n\nIf interested, you would need to gear up and immediately go to ~mission(Location|address). Your primary goal is to help eliminate the hostile ships so the ~mission(Ship) can escape. Once that’s done, the mission will be considered complete and payment sent. \n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
+Cheesecake_Oreo_A_support_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Combat Assistance\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nAs you’re well aware, an unknown gang is carrying out brazen attacks on cargo ships all across the system. I’ve got a contractor responding to a distress beacon from a ~mission(Ship) that’s been hit by the bastards, but it’s not looking good. Since you’ve already helped out a ship in a similar situation, I figure you’d be a good candidate to assist this operation.\n\nIf interested, you would need to gear up and immediately go to ~mission(Location). Your primary goal is to help eliminate the hostile ships so the ~mission(Ship) can escape. Once that’s done, the mission will be considered complete and payment sent. \n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
Cheesecake_Oreo_A_support_title=Op. Save Stanton: Support Attacked Haulers
Cheesecake_Oreo_A_title=Op. Save Stanton: Assist Attacked Haulers
Cheesecake_Phases_01=Launch Complete
@@ -557,12 +762,12 @@ Cheesecake_Phases_03=Launch and Phases 2 & 3 Complete
Cheesecake_Phases_04,P=Launch and Phases 2, & 3 Complete
Cheesecake_Phases_05,P=Launch and Phases 2, 3, & 4 Complete
Cheesecake_Phases_06=All Phases Complete!
-Cheesecake_Strawberry_A_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Find Person of Interest\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nStanton’s megacorps are clearly fed up with the chaos across the system because all four security services are now sharing intel and updates on a level that I’ve never seen. Through this information sharing, they have identified a new criminal organization calling themselves ‘the Slicers’ as the ones responsible for the horrific attacks on Stanton and have gathered intelligence on several individuals they believe are part of this new gang. \n\nOne of these suspects has been spotted hiding at ~mission(Location|address) among the local outlaws who live there. We need you to travel there immediately and neutralize the Slicers operative before they can spread more terror across the system. \n\nThe security services wanted to make it clear that while you may encounter other outlaws, your target remains the Slicers operative. However, if anyone else at the location responds aggressively, then you will be authorized to use force against them. Please prepare accordingly and consider bringing back-up.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
+Cheesecake_Strawberry_A_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Find Person of Interest\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nStanton’s megacorps are clearly fed up with the chaos across the system because all four security services are now sharing intel and updates on a level that I’ve never seen. Through this information sharing, they have identified a new criminal organization calling themselves ‘the Slicers’ as the ones responsible for the horrific attacks on Stanton and have gathered intelligence on several individuals they believe are part of this new gang. \n\nOne of these suspects has been spotted hiding at ~mission(Location) among the local outlaws who live there. We need you to travel there immediately and neutralize the Slicers operative before they can spread more terror across the system. \n\nThe security services wanted to make it clear that while you may encounter other outlaws, your target remains the Slicers operative. However, if anyone else at the location responds aggressively, then you will be authorized to use force against them. Please prepare accordingly and consider bringing back-up.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
Cheesecake_Strawberry_A_failreason_01=Target escaped.
Cheesecake_Strawberry_A_from=~mission(Contractor|StrawberryFrom)
Cheesecake_Strawberry_A_title=Op. Save Stanton Phase 2: Eliminate Slicers Operative
Cheesecake_Strawberry_B_ItemNames=Slicers' Asset
-Cheesecake_Strawberry_B_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Sabotage\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nStanton’s security services have finally identified a gang calling themselves ‘the Slicers’ as the ones responsible for the recent attacks across the system. Analysis indicates that they’re a new group originating from Pyro but using an array of Stanton locations as safehouses and supply caches to launch their attacks. Local security services are looking for contractors to run joint strikes to sabotage these sites and disrupt the Slicers’ operations. \n\nIf you’re interested, ~mission(Location|address) has been identified as a Slicer’s location harboring known gang members and materials. I’m offering a contract to remove or render unusable any supplies, ships, or vehicles found there. Please note that while this location provides material support to the Slicers, it’s unknown whether or not gang members will be there. We strongly advise you to plan and equip yourself as if the site is occupied and hostile. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
+Cheesecake_Strawberry_B_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Sabotage\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nStanton’s security services have finally identified a gang calling themselves ‘the Slicers’ as the ones responsible for the recent attacks across the system. Analysis indicates that they’re a new group originating from Pyro but using an array of Stanton locations as safehouses and supply caches to launch their attacks. Local security services are looking for contractors to run joint strikes to sabotage these sites and disrupt the Slicers’ operations. \n\nIf you’re interested, ~mission(Location) has been identified as a Slicer’s location harboring known gang members and materials. I’m offering a contract to remove or render unusable any supplies, ships, or vehicles found there. Please note that while this location provides material support to the Slicers, it’s unknown whether or not gang members will be there. We strongly advise you to plan and equip yourself as if the site is occupied and hostile. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
Cheesecake_Strawberry_B_failreason_01=Assets remained for the Slicers to use.
Cheesecake_Strawberry_B_from=~mission(Contractor|StrawberryFrom)
Cheesecake_Strawberry_B_title=Op. Save Stanton Phase 2: Sabotage Gang Operation
@@ -582,6 +787,16 @@ Civilian_RepUI_Founded,P=N/A
Civilian_RepUI_Headquarters,P=N/A
Civilian_RepUI_Leadership,P=N/A
Civilian_RepUI_Name,P=Civilian
+Clinic_Floor_01=Clinic Floor 01
+Clinic_Floor_02=Clinic Floor 02
+Clinic_Floor_03=Clinic Floor 03
+Clinic_Floor_04=Clinic Floor 04
+Clinic_Floor_05=Clinic Floor 05
+Clinic_Floor_06=Clinic Floor 06
+Clinic_Floor_07=Clinic Floor 07
+Clinic_Floor_08=Clinic Floor 08
+Clinic_Floor_09=Clinic Floor 09
+Clinic_Floor_10=Clinic Floor 10
Clovis_Safe_WIP_Journal_Sub_Heading_Clue_01=Unable to open to safe door please send code
Clovis_Safe_WIP_Journal_Sub_Heading_Clue_02=-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256
Clovis_Safe_WIP_Journal_Title_Clue_01=Unable to Open Safe
@@ -662,6 +877,7 @@ ConstantineHurston_RepUI_Location=Lorville, Hurston, Stanton System
ConstantineHurston_RepUI_Occupation=Jr. Outsourcing Agent
Constantine_Allies=Hurston Dynamics
Constantine_Rivals=Worker's Party
+ContestedZone=Contested Zone
CovalexIC_Courier=[COURIER] Covalex Independent Contractors
CovalexIC_Data=[DATA] Covalex Independent Contractors
CovalexIC_Haulage=[HAULAGE] Covalex Independent Contractors
@@ -4207,6 +4423,9 @@ DXSM_SSCV_XIAN_OEM_UI_Weapons_Overheating=
DXSM_SSCV_XIAN_OEM_UI_Weapons_Power_Low=
DXSM_SSCV_XIAN_OEM_UI_Weapons_System,P=Weapons
DXSM_SSCV_XIAN_OEM_UI_Weapons_Targeting_Online,P=Targeting ON
+D_IndustrialDoorAndAirlockControlModule,P=Industrial Door & Airlock Control Module
+D_StatusOperational,P=Status: Operational
+D_TouchCommandInterface_Option1,P=Touch Command Interface - 9.20.1
Darneely_Allies=N/A
Darneely_Convo_Mission=I'm looking for work.
Darneely_Convo_Scrap=I've got some scrap to sell.
@@ -4297,10 +4516,10 @@ DataHeist_IntT_IntrusionActive_Disconnect_Notify=! FIREWALL ACTIVATED - CONNECTI
DataHeist_IntT_IntrusionActive_Notify=! UNEXPECTED EXTERNAL CONNECTION !
DataHeist_IntT_IntrusionNotActive_Notify=No Notifications
DataHeist_IntT_WindowName=Remote Console
-DataHeist_Obj_01_GetToLocation_Display,P=Access the Mainframe at ~mission(Location)
-DataHeist_Obj_01_GetToLocation_Long=Access the mainframe at ~mission(Location|Address) using a cryptokey or other means.
-DataHeist_Obj_01_GetToLocation_Marker=Access Mainframe
-DataHeist_Obj_01_GetToLocation_Short=Access the Mainframe at ~mission(Location)
+DataHeist_Obj_01_AccessMainframe_Display,P=Access the Mainframe at ~mission(Location)
+DataHeist_Obj_01_AccessMainframe_Long=Access the mainframe at ~mission(Location|Address) using a cryptokey or other means.
+DataHeist_Obj_01_AccessMainframe_Marker=Access Mainframe
+DataHeist_Obj_01_AccessMainframe_Short=Access the Mainframe at ~mission(Location)
DataHeist_Obj_02_GainAccessToMainframe_Display,P=Access Mainframe.
DataHeist_Obj_02_GainAccessToMainframe_Long,P=Gain Access to the Data Mainframe.
DataHeist_Obj_02_GainAccessToMainframe_Marker,P=Mainframe.
@@ -4312,10 +4531,10 @@ DataHeist_Obj_02b_FindAccessCard_Long,P=Find an ID access card on a technician a
DataHeist_Obj_02b_FindAccessCard_Short,P=Loot an ID access card.
DataHeist_Obj_03_DefendHack_Long,P=Defend Mainframe Hack
DataHeist_Obj_03_DefendHack_Short,P=Defend Hack
-DataHeist_Obj_04_CommenceUpload_Display,P=Allow connection request on Mainframe
-DataHeist_Obj_04_CommenceUpload_Long=Accept the remote connection to the mainframe.
-DataHeist_Obj_04_CommenceUpload_Marker=Accept Connection
-DataHeist_Obj_04_CommenceUpload_Short=Accept Remote Connection
+DataHeist_Obj_04_AcceptRemoteConnection_Display,P=Allow connection request on Mainframe
+DataHeist_Obj_04_AcceptRemoteConnection_Long=Accept the remote connection to the mainframe.
+DataHeist_Obj_04_AcceptRemoteConnection_Marker=Accept Connection
+DataHeist_Obj_04_AcceptRemoteConnection_Short=Accept Remote Connection
DataHeist_Obj_05_DefendUpload_Display,P=Defend upload and data servers.
DataHeist_Obj_05_DefendUpload_Long,P=Defend upload and the key data servers.
DataHeist_Obj_05_DefendUpload_Short,P=Defend upload.
@@ -4325,9 +4544,9 @@ DataHeist_Obj_06_ReactivateServerSafetyMeasures_Short=Prevent Servers Overheatin
DataHeist_Obj_07_UploadCount_Display,P=Upload ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete).
DataHeist_Obj_07_UploadCount_Long=Upload ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete) servers.
DataHeist_Obj_07_UploadCount_Short=Upload ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete)
-DataHeist_Obj_08_LeaveOrContinue_Display,P=Extract from location or Upload extra server data.
-DataHeist_Obj_08_LeaveOrContinue_Long,P=Extract from area to end contract or continue uploading for bonuses.
-DataHeist_Obj_08_LeaveOrContinue_Short,P=Extract from location or Upload extra server data.
+DataHeist_Obj_08_UploadBonusServers_Display,P=(Optional) Upload additional server data for bonus payment
+DataHeist_Obj_08_UploadBonusServers_Long,P=(Optional) Upload additional server data for bonus payment
+DataHeist_Obj_08_UploadBonusServers_Short,P=(Optional) Upload additional server data
DataHeist_Obj_DebugCode=~mission(IntrusionKeypadCode)
DataHeist_Obj_Intrusion_IntrusionMarker=Locate Server Access Code
DataHeist_Obj_Intrusion_ServerMarker=Enable Cooling
@@ -4390,6 +4609,8 @@ Debug_Text_DestroyCargo_Objective_02_Marker=*WIP* Communication Device
Debug_Text_DestroyCargo_Objective_02_Short=*WIP* Destroy the device
Debug_Text_DestroyCargo_Title=*WIP* Destroy Cargo Title
Debug_Text_DropOff=*WIP* Drop off
+Debug_Text_EmptyObjective1,P=*WIP* Marker Objective 1
+Debug_Text_EmptyObjective2,P=*WIP* Marker Objective 2
Debug_Text_EnterVehicle=*WIP* Enter Vehicle
Debug_Text_GoTo=*WIP* Go to
Debug_Text_Interact=*WIP* Interact
@@ -4421,6 +4642,14 @@ Debug_Text_SellItem_Title,P=*WIP* Sell Item Title
Debug_Text_Talk=*WIP* Talk
Debug_Text_TravelObjective_Obj_01_Long,P=*WIP* Go to the Location
Debug_Text_TravelObjective_Obj_01_Short,P=*WIP* Go to Location
+Deck_02_East_Wing=Contested Access 02
+Deck_02_North_Wing=Contested Access 03
+Deck_02_South_Wing=Contested Access 04
+Deck_02_West_Wing=Contested Access 01
+Deck_06_Sector_East=Ghost Arena Gate A
+Deck_06_Sector_North=Ghost Arena Gate C
+Deck_06_Sector_South=Ghost Arena Gate B
+Deck_06_Sector_West=Ghost Arena Gate D
Delamar=Delamar
Delamar_Desc=A moon-sized asteroid hidden deep within a thick cluster. Anti-UEE activists, political radicals and criminals now occupy Levski, a deserted mining facility built inside this asteroid.
Delamar_Levski=Levski
@@ -7755,6 +7984,11 @@ EA_FriendToAll_RepUI_Founded,P=[PH] N/A
EA_FriendToAll_RepUI_Headquarters,P=[PH] EA_FriendToAll Headquarters
EA_FriendToAll_RepUI_Leadership,P=[PH] EA_FriendToAll Leadership
EA_FriendToAll_RepUI_Name,P=[PH] EA_FriendToAll
+EH_ClaimYourReward,P=Claim Your Reward
+EH_InitiateRetrieval,P=Initiate Retrieval
+EH_RetrievalInProgressFor,P=Retrieval In Progress For
+EH_VehicleDelivered,P=Vehicle Delivered
+EH_VehicleRetrievalTerminal,P=Vehicle_Retrieval_Terminal
EckhartSecurity_RepUI_Area=UEE
EckhartSecurity_RepUI_Description=Founded by Army veteran Miles Eckhart, Eckhart Security offers a wide variety of mercenary services across multiple systems - from security escorts, to defensive outpost deployments, to theft pevention and recovery. With over two decades of experience, Eckhart Security has earned itself a reputation for taking on the jobs that other security firms would shy away from.
EckhartSecurity_RepUI_Focus=Private Security Firm
@@ -8061,11 +8295,49 @@ Event_ShipTitle_TheStarlancer=The Starlancer
Event_ShipTitle_TheTerrapin=The Terrapin
Event_ShipTitle_TheURSA=The URSA
Event_ShipTitle_TheVanguard=The Vanguard
+ExecutiveHangar_P0_L1=PYAM-EXHANG-0-1
+ExecutiveHangar_P0_L1_desc=ATTENTION: This Pyrotechnic Amalgamated Executive Hangar is no longer in service.
+ExecutiveHangar_P0_L1_desc_0,P=ATTENTION: This Pyrotechnic Amalgamated Executive Hangar is no longer in service.
Exit_Screen_AttractTitle_001=Release Processing
Exit_Screen_Click_001=Touch to start
Exit_Screen_Report_001=Finish Sentence
Exit_Screen_Report_002=Release Progress
Exit_Screen_merit_001=Merits:
+FF_CH2_JournalAllCompleted_Phase1=Purge Pyro Phase 1\n\nYou’ve done your part! Launch requirements met.
+FF_CH2_JournalAllCompleted_Phase2=Purge Pyro Phase 2\n\nYou’ve done your part! Launch requirements met.
+FF_CH2_JournalBody_Phase1=To protect Stanton, the Frontier Fighters have pushed into Pyro intent on wiping out the Slicers and any gangs that get in their way. Successfully help them bomb fuel reserves and/or clear outlaw outposts six times (and continue to assist in future missions) to be eligible to receive a special reward. Those who also met the requirements of 'Save Stanton' will be eligible to receive an additional reward.
+FF_CH2_JournalBody_Phase2=Frontier Fighters got word that outlaws compiled a hit list of their family members. There will be big trouble if that list is spread and makes it into Stanton. Help the Frontier Fighters destroy six servers and/or server ships, and meet requirements from the launch phase, to receive a special reward. Those who also met the requirements of 'Save Stanton' will receive an additional reward.
+FF_CH2_JournalCompleted_Phase1=Purge Pyro Phase 1
+FF_CH2_JournalCompleted_Phase2=Purge Pyro Phase 2
+FF_CH2_JournalTitleShort_Phase1=Frontier Fighters Op. Purge Pyro - Launch
+FF_CH2_JournalTitleShort_Phase2=Frontier Fighters Op. Purge Pyro - Phase 2
+FF_CH2_JournalTitle_Phase1=Frontier Fighters Op. Purge Pyro - Launch Summary
+FF_CH2_JournalTitle_Phase2=Frontier Fighters Op. Purge Pyro - Phase 2 Summary
+FF_CH2_Journal_Intro_Desc=The time’s come. We’re putting out a call to anyone and everyone sick and tired of outlaws like the Slicers constantly attacking Stanton. We all know that the stiffs in the UEE and Stanton are too afraid to take up the fight, but the Frontier Fighters aren’t. \n\nMake the jump to Pyro now and join forces with the Frontier Fighters. The safety of Stanton depends on us. Will you do your part to defend it?\n\n\nCorbin Cassady\nComms\nFrontier Fighters
+FF_CH2_Journal_Intro_From=Frontier Fighters
+FF_CH2_Journal_Intro_Title=Let’s Purge Pyro
+FF_CH2_Journal_Reveal_Desc=Let me cut through all the bullshit. The Frontier Fighters are in Pyro to rip out its rotten, outlaw-ridden core. The gangs of this system are a cancer that will continue to metastasize across Stanton and consume everything it can. The system will never be safe until this threat is dead and gone, and the Frontier Fighters are the only ones willing to do what’s necessary to make that happen. \n\nIf you haven’t heard already, this includes having some of our most dedicated members stage the Slicers attack on Stanton. We saw that the people of Stanton had grown complacent with the status quo. They needed to be woken up. We don’t like what we had to do, but we won’t apologize for doing it because it worked. \n\nToday the Frontier Fighters are stronger and more committed to our goal of cleaning up Pyro. If anything, the release of this information has proven just how dedicated we are to the cause. Sure, some of you may turn against us, but we don’t want those who are weak of mind and disposition. We need warriors willing to do anything and everything to clear Pyro of these pests. Because if we don’t do it, no one will.\n\nOur plans may have changed but our goals haven’t. More details on our next step soon. \n\nOstin Bouchard\nGeneral \nFrontier Fighters
+FF_CH2_Journal_Reveal_From=Frontier Fighters
+FF_CH2_Journal_Reveal_Title=Forward Frontier Fighters!
+FF_Phase1_A_Desc=The Frontier Fighters have taken the fight to Pyro to wipe out the Slicers and anyone else who stands in our way. We’ve identified a vast network of gang hideouts and discovered that one at ~mission(Location) is currently prepping for another attack. We need someone to stomp them out before they terrorize Stanton again. \n\nIf you take this, you'll probably piss off Citizens for Prosperity and the Headhunters, but CFP haven't got the stones to do what needs to be done and the Headhunters are part of the problem. You in?\n\nBy the way, you won’t be able to share this contract. We need to know that you can be trusted to take care of business.\n\nCorbin Cassady\nComms\nFrontier Fighters
+FF_Phase1_A_FailReason=Failed to clear outpost.
+FF_Phase1_A_From=Frontier Fighters
+FF_Phase1_A_Title=Purge Pyro: Punish Outlaws
+FF_Phase1_B_Desc=The Frontier Fighters have taken the fight to Pyro to wipe out the Slicers and other lawless skags who get in our way.\n \nFirst on the list is ~mission(Location). They got stocks of fuel cells that they probably use to fuel their attack ships into Stanton, so you’re gonna bomb them into oblivion.\n \nYou do this for us and yeah, you'll probably piss off Citizens for Prosperity and the Headhunters, but CFP haven't got the stones to do what needs to be done and the Headhunters are part of the problem.\n\nBy the way, you won’t be able to share this contract. We need to know that you can be trusted to take care of business.\n \nCorbin Cassady\nComms\nFrontier Fighters
+FF_Phase1_B_FailReason=Fuel cells survived the attack.
+FF_Phase1_B_From=Frontier Fighters
+FF_Phase1_B_Title=Purge Pyro: Destroy Fuel Supplies
+FF_Phase2_A_Desc=One of our people decrypted comms between gangs revealing a sickening plot to kill our families. Guess we’ve been hitting them where it hurts. So far all they’ve done is compile a kill list with the names and locations of our loved ones, but haven’t distributed it yet, so we still have time.\n\nA copy of this list is currently being stored on a server at ~mission(Location). We need someone to hit that outpost and destroy the server before it’s too late. By the way, we set it up so this contract can’t be shared. This shit’s too important. We need to know exactly who’s doing the work for us. \n \nCorbin Cassady\nComms\nFrontier Fighters
+FF_Phase2_A_FailReason=Servers still operational.
+FF_Phase2_A_From=Frontier Fighters
+FF_Phase2_A_Title=Purge Pyro - Phase 2: Destroy Servers
+FF_Phase2_B_Desc=One of our people decrypted comms between gangs revealing a sickening plot to kill our families. Guess they’re getting desperate because they’ve compiled a kill list with the names and locations of our loved ones. Thankfully, it hasn’t been distributed yet, so there’s still a chance to stop it getting out.\n\nWe’ve learned that a server with this list was recently loaded onto a ~mission(Ship) that’s currently at ~mission(Location). What’s even crazier is that they got their hands on a ship with a Citizens for Prosperity livery to throw us off their trail. \n\nWe need to take out that ship before it can put our families in danger. By the way, we set it up so this contract can’t be shared. This shit’s too important. We need to know exactly who’s doing the work for us.\n\nCorbin Cassady\nComms\nFrontier Fighters
+FF_Phase2_B_FailReason=Server ship escaped.
+FF_Phase2_B_From=Frontier Fighters
+FF_Phase2_B_Title=Purge Pyro - Phase 2: Destroy Server Ship
+FF_ProgressTracker_BodyText=To keep Stanton safe we must eliminate the outlaws infesting Pyro. Join forces with the Frontier Fighters to fight the pirate scourge in Pyro.
+FF_ProgressTracker_LongTitle=Frontier Fighters Op. Purge Pyro Mission Status
+FF_ProgressTracker_ShortTitle=Frontier Fighters Op. Purge Pyro Mission
FLOOR_Flair_Items=--------------- Floor Flair Items - Dev Use Only ------------------------
FOB_Abandoned_Stanton1_FOB1=Lowdown
FOB_Abandoned_Stanton1_FOB1_desc=How did you even hear about this place?
@@ -8077,90 +8349,93 @@ FOB_Abandoned_Stanton1_FOB4=Broken Patch
FOB_Abandoned_Stanton1_FOB4_desc=Probably should just sit this one out.
FOB_Abandoned_Stanton1a_FOB1=The Dregs
FOB_Abandoned_Stanton1a_FOB1_desc=Ain't much worth scrapin' up here.
-FOB_Abandoned_Stanton1a_FOB2,P=S1aFOB2
-FOB_Abandoned_Stanton1a_FOB2_desc,P=S1aFOB2 desc
-FOB_Abandoned_Stanton1a_FOB3,P=S1aFOB3
-FOB_Abandoned_Stanton1a_FOB3_desc,P=S1aFOB3 desc
-FOB_Abandoned_Stanton1b_FOB1,P=S1bFOB1
-FOB_Abandoned_Stanton1b_FOB1_desc,P=S1bFOB1 desc
-FOB_Abandoned_Stanton1b_FOB2,P=S1bFOB2
-FOB_Abandoned_Stanton1b_FOB2_desc,P=S1bFOB2 desc
+FOB_Abandoned_Stanton1a_FOB2=Smokestack
+FOB_Abandoned_Stanton1a_FOB2_desc=Smoke 'em if you got 'em.
+FOB_Abandoned_Stanton1a_FOB3=Coven
+FOB_Abandoned_Stanton1a_FOB3_desc=Trouble's brewing.
+FOB_Abandoned_Stanton1b_FOB1=Boondoggle
+FOB_Abandoned_Stanton1b_FOB1_desc=Somebody's going to pay for this.
+FOB_Abandoned_Stanton1b_FOB2=The Grove
+FOB_Abandoned_Stanton1b_FOB2_desc=Avoid the crowds.
FOB_Abandoned_Stanton1c_FOB1=Nevermind
FOB_Abandoned_Stanton1c_FOB1_desc=Just forget about it.
-FOB_Abandoned_Stanton1c_FOB2,P=S1cFOB2
-FOB_Abandoned_Stanton1c_FOB2_desc,P=S1cFOB2 desc
-FOB_Abandoned_Stanton1d_FOB1,P=S1dFOB1
-FOB_Abandoned_Stanton1d_FOB1_desc,P=S1dFOB1 desc
-FOB_Abandoned_Stanton1d_FOB2,P=S1dFOB2
-FOB_Abandoned_Stanton1d_FOB2_desc,P=S1dFOB2 desc
+FOB_Abandoned_Stanton1c_FOB2=Gonzo
+FOB_Abandoned_Stanton1c_FOB2_desc=Be a part of the action.
+FOB_Abandoned_Stanton1d_FOB1=Thimblerig
+FOB_Abandoned_Stanton1d_FOB1_desc=Everyone's a winner.
+FOB_Abandoned_Stanton1d_FOB2=The Shades
+FOB_Abandoned_Stanton1d_FOB2_desc=Blind ambition drawn closed.
FOB_Abandoned_Stanton2a_FOB1=Stone's Throw
FOB_Abandoned_Stanton2a_FOB1_desc=Skip past here if you're smart.
-FOB_Abandoned_Stanton2a_FOB2,P=S2aFOB2
-FOB_Abandoned_Stanton2a_FOB2_desc,P=S2aFOB2 desc
-FOB_Abandoned_Stanton2a_FOB3,P=S2aFOB3
-FOB_Abandoned_Stanton2a_FOB3_desc,P=S2aFOB3 desc
-FOB_Abandoned_Stanton2a_FOB4,P=S2aFOB4
-FOB_Abandoned_Stanton2a_FOB4_desc,P=S2aFOB4 desc
+FOB_Abandoned_Stanton2a_FOB2=Fetch
+FOB_Abandoned_Stanton2a_FOB2_desc=Stop trying to make it happen.
+FOB_Abandoned_Stanton2a_FOB3=The Hollows
+FOB_Abandoned_Stanton2a_FOB3_desc=Rotten to the core.
+FOB_Abandoned_Stanton2a_FOB4=Consumption
+FOB_Abandoned_Stanton2a_FOB4_desc=Can prove to be fatal.
FOB_Abandoned_Stanton2b_FOB1=Minlo Spire
FOB_Abandoned_Stanton2b_FOB1_desc=The higher they are, the harder they fall.
-FOB_Abandoned_Stanton2b_FOB2,P=S2bFOB2
-FOB_Abandoned_Stanton2b_FOB2_desc,P=S2bFOB2 desc
-FOB_Abandoned_Stanton2b_FOB3,P=S2bFOB3
-FOB_Abandoned_Stanton2b_FOB3_desc,P=S2bFOB3 desc
+FOB_Abandoned_Stanton2b_FOB2,P=Wailing Rock
+FOB_Abandoned_Stanton2b_FOB2_desc,P=Not worth crying over.
+FOB_Abandoned_Stanton2b_FOB3,P=Hospice
+FOB_Abandoned_Stanton2b_FOB3_desc,P=The easy way out.
FOB_Abandoned_Stanton2c_FOB1=Half Stack
FOB_Abandoned_Stanton2c_FOB1_desc=For when life comes up short.
-FOB_Abandoned_Stanton2c_FOB2,P=S2cFOB2
-FOB_Abandoned_Stanton2c_FOB2_desc,P=S2cFOB2 desc
-FOB_Abandoned_Stanton2c_FOB3,P=S2cFOB3
-FOB_Abandoned_Stanton2c_FOB3_desc,P=S2cFOB3 desc
+FOB_Abandoned_Stanton2c_FOB2=Rolo's Crater
+FOB_Abandoned_Stanton2c_FOB2_desc=It's easier to go down than make your way up.
+FOB_Abandoned_Stanton2c_FOB3=Mainline
+FOB_Abandoned_Stanton2c_FOB3_desc=Straight from the source.
FOB_Abandoned_Stanton3a_FOB1=Rock Bottom
FOB_Abandoned_Stanton3a_FOB1_desc=You have to hit it at some point.
FOB_Abandoned_Stanton3a_FOB2=World's End
FOB_Abandoned_Stanton3a_FOB2_desc=The least civilized spot in the entire galaxy.
-FOB_Abandoned_Stanton3a_FOB3,P=S3aFOB3
-FOB_Abandoned_Stanton3a_FOB3_desc,P=S3aFOB3 desc
-FOB_Abandoned_Stanton3a_FOB4,P=S3aFOB4
-FOB_Abandoned_Stanton3a_FOB4_desc,P=S3aFOB4 desc
-FOB_Abandoned_Stanton3a_FOB5,P=S3aFOB5
-FOB_Abandoned_Stanton3a_FOB5_desc,P=S3aFOB5 desc
-FOB_Abandoned_Stanton3a_FOB6,P=S3aFOB6
-FOB_Abandoned_Stanton3a_FOB6_desc,P=S3aFOB6 desc
+FOB_Abandoned_Stanton3a_FOB3=Downlow
+FOB_Abandoned_Stanton3a_FOB3_desc=Keep it to yourself.
+FOB_Abandoned_Stanton3a_FOB4=Last Day
+FOB_Abandoned_Stanton3a_FOB4_desc=Make it count.
+FOB_Abandoned_Stanton3a_FOB5=Burnout
+FOB_Abandoned_Stanton3a_FOB5_desc=What's even the point of trying?
+FOB_Abandoned_Stanton3a_FOB6=Balto's Blind
+FOB_Abandoned_Stanton3a_FOB6_desc=Not what you're looking for.
FOB_Abandoned_Stanton3b_FOB1=Ako's Return
FOB_Abandoned_Stanton3b_FOB1_desc=Startin' to think they'll never come back...
-FOB_Abandoned_Stanton3b_FOB2,P=S3bFOB2
-FOB_Abandoned_Stanton3b_FOB2_desc,P=S3bFOB2 desc
-FOB_Abandoned_Stanton3b_FOB3,P=S3bFOB3
-FOB_Abandoned_Stanton3b_FOB3_desc,P=S3bFOB3 desc
-FOB_Abandoned_Stanton3b_FOB4,P=S3bFOB4
-FOB_Abandoned_Stanton3b_FOB4_desc,P=S3bFOB4 desc
-FOB_Abandoned_Stanton4_FOB1,P=S4FOB1
-FOB_Abandoned_Stanton4_FOB1_desc,P=S4FOB1 desc
-FOB_Abandoned_Stanton4_FOB2,P=S4FOB2
-FOB_Abandoned_Stanton4_FOB2_desc,P=S4FOB2 desc
-FOB_Abandoned_Stanton4_FOB3,P=S4FOB3
-FOB_Abandoned_Stanton4_FOB3_desc,P=S4FOB3 desc
-FOB_Abandoned_Stanton4_FOB4,P=S4FOB4
-FOB_Abandoned_Stanton4_FOB4_desc,P=S4FOB4 desc
+FOB_Abandoned_Stanton3b_FOB2=Scuttle
+FOB_Abandoned_Stanton3b_FOB2_desc=Don't believe the rumors about this place.
+FOB_Abandoned_Stanton3b_FOB3=Washout
+FOB_Abandoned_Stanton3b_FOB3_desc=Failure is an option.
+FOB_Abandoned_Stanton3b_FOB4=Wiley Flats
+FOB_Abandoned_Stanton3b_FOB4_desc=Change is unstoppable.
+FOB_Abandoned_Stanton4_FOB1=Kelo Bottom
+FOB_Abandoned_Stanton4_FOB1_desc=You can only go up from here.
+FOB_Abandoned_Stanton4_FOB2=Drifters
+FOB_Abandoned_Stanton4_FOB2_desc=You won't want to stay long.
+FOB_Abandoned_Stanton4_FOB3=Hela's Regret
+FOB_Abandoned_Stanton4_FOB3_desc=There's unfinished business here.
+FOB_Abandoned_Stanton4_FOB4=The Barrens
+FOB_Abandoned_Stanton4_FOB4_desc=Nothing's worth dying for.
FOB_Abandoned_Stanton4a_FOB1=Blighter's Run
FOB_Abandoned_Stanton4a_FOB1_desc=Best keep running.
FOB_Abandoned_Stanton4a_FOB2=Hasbin Hall
FOB_Abandoned_Stanton4a_FOB2_desc=This place is all washed up.
-FOB_Abandoned_Stanton4a_FOB3,P=S4aFOB3
-FOB_Abandoned_Stanton4a_FOB3_desc,P=S4aFOB3 desc
-FOB_Abandoned_Stanton4a_FOB4,P=S4aFOB4
-FOB_Abandoned_Stanton4a_FOB4_desc,P=S4aFOB4 desc
+FOB_Abandoned_Stanton4a_FOB3=Regiment Downs
+FOB_Abandoned_Stanton4a_FOB3_desc=Fighting hard is not always enough.
+FOB_Abandoned_Stanton4a_FOB4=Hard Knocks
+FOB_Abandoned_Stanton4a_FOB4_desc=No tricks. Just kicks.
FOB_Abandoned_Stanton4b_FOB1=Kant's Peak
FOB_Abandoned_Stanton4b_FOB1_desc=Not much to talk about here.
-FOB_Abandoned_Stanton4b_FOB2,P=S4bFOB2
-FOB_Abandoned_Stanton4b_FOB2_desc,P=S4bFOB2 desc
-FOB_Abandoned_Stanton4c_FOB1,P=S4cFOB1
-FOB_Abandoned_Stanton4c_FOB1_desc,P=S4cFOB1 desc
-FOB_Abandoned_Stanton4c_FOB2,P=S4cFOB2
-FOB_Abandoned_Stanton4c_FOB2_desc,P=S4cFOB2 desc
+FOB_Abandoned_Stanton4b_FOB2=Tremonte
+FOB_Abandoned_Stanton4b_FOB2_desc=The pain is all in your head.
+FOB_Abandoned_Stanton4c_FOB1=Shanks
+FOB_Abandoned_Stanton4c_FOB1_desc=Watch your back.
+FOB_Abandoned_Stanton4c_FOB2=Adair's Retreat
+FOB_Abandoned_Stanton4c_FOB2_desc=Fall back.
FPSPVEVS_EasyScenario_Objective01=Kill pirates.
FPSPVEVS_EasyScenario_Objective01_Desc=Kill all the pirates on the asteroid base.
FPSPVEVS_Mission_Desc,P=UEE forces really want to capture this sweet asteroid base.
FPSPVEVS_Mission_Title=Assault The Asteroid Base
+FPSSalvage_obj_long_01=Salvage scrap at ~mission(Location|Address).
+FPSSalvage_obj_marker_01=Salvage
+FPSSalvage_obj_short_01=Salvage Scrap at ~mission(Location)
FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost, we need somebody to secure it again
FPS_AI_From=*WIP* Edward Fuller
FPS_AI_Obj_Long_01=*WIP* Go to the outpost
@@ -8503,6 +8778,7 @@ Factions_MTProt_DisplayName=MT Protection Services
Factions_Navy_DisplayName=UEE Navy
Factions_NineTail_DisplayName=Nine Tails
Factions_NorthRock_DisplayName=Northrock
+Factions_RoughReady_DisplayName=Rough & Ready
Factions_Slicers_DisplayName=Slicers
Factions_XenoThreat_DisplayName=XenoThreat
Fines_Early=Early
@@ -8805,6 +9081,7 @@ Frontend_VisitHangar=Visit Hangar
Frontend_VisitLocation=Visit Location
Frontend_Warning=Warning
Frontend_login_queue_position=You are connected to Login Server #%i.\n\nYour current position in the queue is %i.
+Frontend_shard_queue_position=Connecting to %S.\n\nYour current position in the queue is %i.
GA_All,P=ALL!!
GA_Death,P=Death!
GA_PrizeGlory,P=Prize, Glory,
@@ -8892,6 +9169,9 @@ GenericLanding_OncePlayerHasSelectedAShip_1,P=Standby, retrieving ship info.
GenericLanding_OverComms_1,P=Hello and thank you for contacting EDL landing assist.
GenericLanding_PlayerIsBlockingTheFlightLane_1,P=Warning. You are blocking an active flight lane. Please vacate the vicinity.
GenericLanding_PlayerIsBlockingTheFlightLane_2,P=Warning. You are in violation of hangar safety protocols.
+GhostArena=Ghost Arena
+GoToLocation_obj_long=Go To ~mission(GoToLocation|Address).
+GoToLocation_obj_short=Go To ~mission(GoToLocation)
Goss=Goss System
Goss1=Goss I
Goss1_Desc=The abundant farmlands that cover most of this planet's massive mono-continent are used to exclusively feed the large population on neighboring planet, Cassel. \n
@@ -8938,6 +9218,47 @@ GuideStarTaxi_RepUI_Headquarters=Fujin City, Saisei, Centauri System
GuideStarTaxi_RepUI_Leadership=Taj Walburn, CEO
GuideStarTaxi_RepUI_Name=GuideStar Taxi
GuideStarTaxi_Rivals=Sidekick Shuttles
+HH_CH2_JournalAllCompleted_Phase1=Protect Pyro Phase 1\n\nYou’ve done your part! Launch requirements met.
+HH_CH2_JournalAllCompleted_Phase2=Protect Pyro Phase 2\n\nYou’ve done your part! Launch requirements met.
+HH_CH2_JournalAllCompleted_Phase3=Wipe Out Frontier Fighters\n\nYou’ve done your part!\n
+HH_CH2_JournalBody_Phase1=Across Pyro, Headhunters’ sites and personnel are under constant attack by the Frontier Fighters. Help them respond by successfully carrying out six strikes on Frontier Fighters’ supply convoys and/or outposts (and continue to assist in future missions) to be eligible to receive a special reward. Those who also met the requirements of 'Save Stanton' will be eligible to receive an additional reward.
+HH_CH2_JournalBody_Phase2=Headhunters want to hamper the operations of the Frontier Fighters. Help them by completing six operations against Frontier Fighters locations, and meet requirements from the launch phase, to receive a special reward. Those who also met the requirements of 'Save Stanton' will receive an additional reward.
+HH_CH2_JournalBody_Phase3=Citizens for Prosperity have exposed the Frontier Fighters to be the Slicers, and are out to punish them for their crimes in Stanton. Headhunters want to help drive the Frontier Fighters out of Pyro by wiping out their outposts.
+HH_CH2_JournalCompleted_Phase1=Protect Pyro Phase 1
+HH_CH2_JournalCompleted_Phase2=Protect Pyro Phase 2
+HH_CH2_JournalCompleted_Phase3=Wipe Out Frontier Fighters
+HH_CH2_JournalTitleShort_Phase1=Headhunters Op. Protect Pyro - Launch
+HH_CH2_JournalTitleShort_Phase2=Headhunters Op. Protect Pyro - Phase 2
+HH_CH2_JournalTitleShort_Phase3=HH Op. Avenge Pyro - Phase 3
+HH_CH2_JournalTitle_Phase1=Headhunters Op. Protect Pyro - Launch Summary
+HH_CH2_JournalTitle_Phase2=Headhunters Op. Protect Pyro - Phase 2 Summary
+HH_CH2_JournalTitle_Phase3=HH Op. Avenge Pyro - Phase 3 Summary
+HH_CH2_Journal_Intro_Desc=We’ve got a situation here. This group from Stanton calling themselves the Frontier Fighters have stormed in Pyro proclaiming that they’re here to clean up the system, but really they’re killing everyone they see. \n\nWe’re putting the word out to all friendlies to get back to Pyro and show these bastards they aren’t welcome here. \n\nStows out
+HH_CH2_Journal_Intro_From=Headhunters
+HH_CH2_Journal_Intro_Title=Help the Headhunters Protect Pyro
+HH_CH2_Journal_Reveal_Desc=Well I’ll be damned. Remember how the Frontier Fighters stormed into Pyro declaring that they were here to stop gangs, like the Slicers, from attacking Stanton? But none of us had ever heard of anyone calling themselves Slicers? \n\nWell, mystery solved. Turns out the Frontier Fighters made up the Slicers to piss everybody off and sign off on their little witch hunt. \n\nAnyways, none of us care what this bunch of blockheads call themselves. They’ve been nothing but a pain in our ass since arriving in Pyro. They even pissed off Citizens for Prosperity enough for them to work with the Civilian Defense Force to drive them outta the system. Word is the Council has been debating what to do and decided this is one of those ‘enemy of my enemy is my friend’ situations. If the Civilian Defense Force wants to spearhead a campaign to drive a bunch of murderous thugs out of this system, then we shouldn’t get in their way. \n\nHell, feel free to help ‘em, if you want. Just be discreet about your allegiances. Having a few of our own involved in the operation isn’t a bad idea. Good way to ensure they’re here to do what they say, getting rid of the Frontier Fighters, and nothing more. \n\nStows out.
+HH_CH2_Journal_Reveal_From=Headhunters
+HH_CH2_Journal_Reveal_Title=Slicers Found!
+HH_Phase1_A_Desc=Calling anyone working Pyro. Headhunters are looking for cohorts willing to help us drive these invading forces from Stanton back to where they belong. \n\nCitizens for Prosperity have already spread across the system faster than anyone expected. Now the Frontier Fighters have entered the fray intent to piss us off because they’ve already attacked several of our outposts. They’re saying they’re after some group called the Slicers but we ain’t ever heard of ‘em. Certainly hasn’t stopped them from wiping out every outpost they come across, so if the assholes want a fight, Headhunters are always happy to give ‘em one. \n\nWe’ve got ships and orbital sentries working overtime tracking the Frontier Fighters, and just spotted one of their supply convoys at ~mission(Location). Need someone to take a run at the convoy and knock out those supply ships and escorts before they reach their destination. You interested? \n\nThis contract can’t be shared. That way we know what contractors we can really trust going forward. \n\nHelp us and show those other pukes from Stanton who you really stand with.\n\nStows out.
+HH_Phase1_A_FailReason=Supply ships escaped.
+HH_Phase1_A_From=HeadHunters
+HH_Phase1_A_Title=Protect Pyro: Strike Supply Convoy
+HH_Phase1_B_Desc=Calling everyone working Pyro. Headhunters are looking for cohorts willing to help us drive these invading forces from Stanton back to where they belong. \n\nBesides the Citizens for Prosperity, there’s now this new crew in the system called Frontier Fighters that sure as shit seem motivated to piss us off and have already attacked and bombed several of our outposts. Word is that they’re hunting some group called the Slicers, but they attacked us. I don’t know why they think the Headhunters are just gonna sit back and let these attacks continue without fighting back. \n\nWe’ve got ships and orbital sentries working overtime tracking forces of the Frontier Fighters and think it’s about time to pop in and say hello. Our scouts report a flurry of activity at ~mission(Location) which looks like they're about to stir up some shit, so I’m making this a priority. Need someone to get over there fast and stop whatever they’ve got cooking up. \n\nThis contract can’t be shared. That way we know what contractors we can really trust going forward. \n\nHelp us show these pukes from Stanton who you really stand with.\n\nStows out.
+HH_Phase1_B_FailReason=Failed to clear the location.
+HH_Phase1_B_From=HeadHunters
+HH_Phase1_B_Title=Protect Pyro: Clear Outpost
+HH_Phase2_A_Desc=Here’s where we’re at. We knocked out several of the Frontier Fighters’ supply convoys but some survived or slipped through. Didn’t take long for us to find a bunch of their locations stacked with supplies and ground vehicles. Now we need some muscle to go and destroy whatever shit is stored there. The fewer assets the Frontier Fighters have, the fewer headaches they’ll be causing for us. Since you’ve helped us before, you down to help? \n \nWe got ~mission(Location) next on our list of places to hit. Head’s up though, they’re armed and have active air space defenses, so plan accordingly. Also, this contract can’t be shared. We only want contractors we know and trust on this. \n\nStows out.
+HH_Phase2_A_FailReason=Supplies survived the attack.
+HH_Phase2_A_From=HeadHunters
+HH_Phase2_A_Marker=Assets
+HH_Phase2_A_Title=Protect Pyro - Phase 2: Sabotage Frontier Fighters’ Outpost
+HH_Phase2_B_Desc=When tracking and attacking Frontier Fighters' supply convoys, we discovered that they had started taking over asteroid bases across the system. Don’t want to let them get too settled in. Easiest way to do that is by destroying the generators that power the base. Feel like helping us again by spreading a little mayhem? \n \nLooks like ~mission(Location) is one of the sites claimed by the Frontier Fighters. Head there, destroy the generators, and deal with anyone who gets in your way. Also, this contract can’t be shared. We only want contractors we know and trust on this. \n\nStows out.
+HH_Phase2_B_FailReason=Generators still power the asteroid base.
+HH_Phase2_B_From=HeadHunters
+HH_Phase2_B_Title=Protect Pyro - Phase 2: Sabotage Frontier Fighters’ Base
+HH_ProgressTracker_BodyText=The Frontier Fighters have invaded Pyro to wipe out the outlaw presence. We need all allies to assemble in Pyro and show these bastards they aren’t welcome here.
+HH_ProgressTracker_LongTitle=Headhunters Op. Protect Pyro Mission Status
+HH_ProgressTracker_ShortTitle=Headhunters Op. Protect Pyro Mission
HRST_UGF_desc_shared,P=This Hurston Dynamics Production Center is for authorized personnel only.
HUD_Visor_DataDownload_DataCloseup_01,P=import mobiSql\n\nvoid inject_login() {\n db_connection = mobiSql.connect('shubin.users.db');\n cursor = db_connection.access();\n result = 0;\n \n input = "admin' OR '1'='1"
HUD_Visor_DataDownload_DataCloseup_02,P=hashdb = test_password_hash(input);\n rawToken = hashdb.serialize(pass_candidates[0]);\n \nH<1D$>SHUBIN<
+PU_VENDOR03_M_BSG_React_Surprised_IG_EX_002_SurprisedReactionEx,P=
+PU_VENDOR03_M_BSG_React_Surprised_IG_EX_003_SurprisedReactionEx,P=
+PU_VENDOR03_M_CUC_Beg_ForLife_IG_001_PleaseDontKill,P=Please don't kill me.
+PU_VENDOR03_M_CUC_Beg_ForLife_IG_002_DontHurtMe,P=Don't hurt me.
+PU_VENDOR03_M_CUC_Beg_ForLife_IG_003_ComeOnJust,P=Come on, just let me go.
+PU_VENDOR03_M_CUC_Beg_ForLife_Kneel_IG_001_YouDontHave,P=You don't have to do this.
+PU_VENDOR03_M_CUC_Beg_ForLife_Kneel_IG_002_LetMeGo,P=Let me go, okay?
+PU_VENDOR03_M_CUC_Beg_ForLife_Kneel_IG_003_DontDoAnything,P=Don't do anything stupid…
+PU_VENDOR03_M_CUC_CallHelp_IG_001_ShitHelp,P=Shit! Help!
+PU_VENDOR03_M_CUC_CallHelp_IG_002_WhoaWhoaWhoa,P=Whoa, whoa, whoa!
+PU_VENDOR03_M_CUC_CallHelp_IG_003_HelpGoddammit,P=Help, goddammit!
+PU_VENDOR03_M_CUC_Choking_IG_EX_001_LoopingChokingStruggle,P=
+PU_VENDOR03_M_CUC_Choking_IG_EX_002_LoopingChokingStruggle,P=
+PU_VENDOR03_M_CUC_Choking_IG_EX_003_LoopingChokingStruggle,P=
+PU_VENDOR03_M_CUC_DeathThroe_IG_EX_001_DeaththroeMedium,P=
+PU_VENDOR03_M_CUC_DeathThroe_IG_EX_002_DeaththroeMedium,P=
+PU_VENDOR03_M_CUC_DeathThroe_IG_EX_003_DeaththroeMedium,P=
+PU_VENDOR03_M_CUC_Engage_TurnsHostile_IG_001_YouWannaMess,P=You wanna mess with me?
+PU_VENDOR03_M_CUC_Engage_TurnsHostile_IG_002_HellWithThat,P=Hell with that shit. Let's go.
+PU_VENDOR03_M_CUC_GetHit_IG_EX_001_SmallImpact,P=< small impact - heavy punch >
+PU_VENDOR03_M_CUC_GetHit_IG_EX_002_SmallImpact,P=< small impact - heavy punch >
+PU_VENDOR03_M_CUC_GetHit_IG_EX_003_SmallImpact,P=< small impact - heavy punch >
+PU_VENDOR03_M_CUC_GetHit_Low_IG_EX_001_SmallImpact,P=< small impact - light punch >
+PU_VENDOR03_M_CUC_GetHit_Low_IG_EX_002_SmallImpact,P=< small impact - light punch >
+PU_VENDOR03_M_CUC_GetHit_Low_IG_EX_003_SmallImpact,P=< small impact - light punch >
+PU_VENDOR03_M_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_HeyHoldUp,P=Hey, hold up, okay?
+PU_VENDOR03_M_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_DontDoAnything,P=Don't do anything crazy.
+PU_VENDOR03_M_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_WhoaShit,P=Whoa, shit…
+PU_VENDOR03_M_CUC_React_Cower_IG_EX_001_ReactionToGun,P=
+PU_VENDOR03_M_CUC_React_Cower_IG_EX_002_ReactionToGun,P=
+PU_VENDOR03_M_CUC_React_Cower_IG_EX_003_ReactionToGun,P=
+PU_VENDOR03_M_CUC_Surrender_IG_001_DontPleaseI,P=Don't, please. I give up.
+PU_VENDOR03_M_CUC_Surrender_IG_002_LookYouCan,P=Look, you can just let me go, right?
+PU_VENDOR03_M_CUC_Surrender_IG_003_IAintTrying,P=I ain't trying to start nothing.
+PU_VENDOR03_M_PVE_Busy_OneMoment_IG_001_HoldOn,P=Hold on.
+PU_VENDOR03_M_PVE_Busy_OneMoment_IG_002_OneSecond,P=One second.
+PU_VENDOR03_M_PVE_Busy_OneMoment_Neg_IG_001_IllGetTo,P=I'll get to you when I get to you.
+PU_VENDOR03_M_PVE_Busy_OneMoment_Neg_IG_002_JustHoldOn,P=Just hold on.
+PU_VENDOR03_M_PVE_Chat_Ask_AboutDay_IG_001_YouDoingOkay,P=You doing okay?
+PU_VENDOR03_M_PVE_Chat_Ask_AboutDay_IG_002_HowreThingsWith,P=How're things with you?
+PU_VENDOR03_M_PVE_Chat_Ask_AboutDay_IG_003_WhatsUpWith,P=What's up with you?
+PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_001_BeenAlrightI,P=Been alright, I guess. I don't know. This whole scene is wearing thin. I mean, there's gotta be more to life than this, right?
+PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_002_ThisPlaceIs,P=This place is killing me. I gotta start saving or something to get the hell out of here.
+PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_003_GotWokenUp,P=Got woken up six times last night by gunbattles. This place is getting crazier by the day.
+PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_004_ImOkayJust,P=I'm okay. Just tired all the time. (pause) I don't know.
+PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_005_OhYouKnow,P=Oh, you know, just grinding away. Same as yesterday and the day before that. And the day before that.
+PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_006_KeepThinkingAbout,P=Keep thinking about changing up the menu, you know, do something to break the monotony, but it's been a real pain in the ass to get supplies out here.
+PU_VENDOR03_M_PVE_Chat_Response_AboutDay_IG_007_WasSupposedTo,P=Was supposed to get a drop of new spectrum shows to watch. My connection's been fried for months and I've ran out. Hopefully it'll show up soon.
+PU_VENDOR03_M_PVE_Farewell_IG_001_TakeItEasy,P=Take it easy.
+PU_VENDOR03_M_PVE_Farewell_IG_002_Later,P=Later.
+PU_VENDOR03_M_PVE_Farewell_IG_003_YeahSeeYa,P=Yeah, see ya.
+PU_VENDOR03_M_PVE_Farewell_Neg_IG_001_Bye,P=… bye.
+PU_VENDOR03_M_PVE_Farewell_Neg_IG_002_GoOnGet,P=Go on, get out of here.
+PU_VENDOR03_M_PVE_Farewell_Neg_IG_003_YeahWhatever,P=Yeah, whatever.
+PU_VENDOR03_M_PVE_Offer_Confirmed_IG_001_YeahAlright,P=Yeah, alright.
+PU_VENDOR03_M_PVE_Offer_Confirmed_IG_002_GotIt,P=Got it.
+PU_VENDOR03_M_PVE_Offer_Confirmed_IG_003_ComingUp,P=Coming up.
+PU_VENDOR03_M_PVE_Offer_Confirmed_IG_004_SureThing,P=Sure thing.
+PU_VENDOR03_M_PVE_Offer_Denied_Neg_IG_001_Whatever,P=Whatever.
+PU_VENDOR03_M_PVE_Offer_Denied_Neg_IG_002_Fine,P=Fine.
+PU_VENDOR03_M_PVE_Offer_Denied_Neg_IG_003_YeahOkay,P=Yeah, okay.
+PU_VENDOR03_M_PVE_Offer_IG_001_WhatchaWant,P=Whatcha want?
+PU_VENDOR03_M_PVE_Offer_IG_002_WhatllItBe,P=What'll it be?
+PU_VENDOR03_M_PVE_Offer_IG_003_YouWantSomething,P=You want something?
+PU_VENDOR03_M_PVE_Offer_IG_004_WhatCanI,P=What can I get you?
+PU_VENDOR03_M_PVE_Welcome_IG_001_Yeah,P=Yeah.
+PU_VENDOR03_M_PVE_Welcome_IG_002_Hey,P=Hey.
+PU_VENDOR03_M_PVE_Welcome_IG_003_Welcome,P=Welcome.
+PU_VENDOR03_M_PVE_Welcome_Neg_IG_001_UhHuh,P=Uh huh.
+PU_VENDOR03_M_PVE_Welcome_Neg_IG_002_What,P=What.
+PU_VENDOR03_M_PVE_Welcome_Neg_IG_003_Yeah,P=Yeah.
+PU_VENDOR03_M_VBA_Give_Drink_IG_001_HeresYourDrink,P=Here's your drink.
+PU_VENDOR03_M_VBA_Give_Drink_IG_002_HereYouGo,P=Here you go.
+PU_VENDOR03_M_VBA_Give_Drink_IG_003_DrinkForYa,P=Drink for ya.
+PU_VENDOR03_M_VBA_Offer_Drink_IG_001_GetYouA,P=Get you a drink?
+PU_VENDOR03_M_VBA_Offer_Drink_IG_002_Thirsty,P=Thirsty?
+PU_VENDOR03_M_VBA_Offer_Drink_IG_003_Drink,P=Drink?
+PU_VENDOR03_M_VBA_Offer_Drink_IG_004_YouWantA,P=You want a drink?
+PU_VENDOR03_M_VBA_Offer_Drink_IG_005_HowAboutA,P=How about a drink?
+PU_VENDOR03_M_VBA_Welcome_IG_001_HowsItGoing,P=How's it going? Need a drink?
+PU_VENDOR03_M_VBA_Welcome_IG_002_HeyWantA,P=Hey, want a drink?
+PU_VENDOR03_M_VBA_Welcome_IG_003_WhatsUpYou,P=What's up, you thirsty?
+PU_VENDOR03_M_VCO_Give_Drink_IG_001_HereYouGo,P=Here you go.
+PU_VENDOR03_M_VCO_Give_Drink_IG_002_Enjoy,P=Enjoy!
+PU_VENDOR03_M_VCO_Give_Drink_IG_003_ThereYouAre,P=There you are.
+PU_VENDOR03_M_VCO_Offer_Drink_IG_001_WhatYouThirsty,P=What you thirsty for?
+PU_VENDOR03_M_VCO_Offer_Drink_IG_002_NeedALittle,P=Need a little pick me up?
+PU_VENDOR03_M_VCO_Offer_Drink_IG_003_WhatYouWant,P=What you want?
+PU_VENDOR03_M_VCO_Offer_Drink_IG_004_SoWhatYou,P=So what you thinking?
+PU_VENDOR03_M_VCO_Offer_Drink_IG_005_WhatsLookingGood,P=What's looking good for you?
+PU_VENDOR03_M_VFO_Give_Food_Carafi_IG_001_HeresYourCarafi,P=Here's your carafi.
+PU_VENDOR03_M_VFO_Give_Food_Chuan_IG_001_HeresYourChuan,P=Here's your chuan.
+PU_VENDOR03_M_VFO_Give_Food_NomoGrub_IG_001_HereYouGo,P=Here you go. These are some good grubs.
+PU_VENDOR03_M_VFO_Give_Food_Seanut_IG_001_HeresYourSeanut,P=Here's your seanut. It's a live one.
+PU_VENDOR03_M_VFO_Hawk_Food_Carafi_IG_001_FreshBatchOf,P=Fresh batch of carafi just settled.
+PU_VENDOR03_M_VFO_Hawk_Food_Chuan_IG_001_ChuanSticksGot,P=Chuan sticks. Got Chuan sticks here.
+PU_VENDOR03_M_VFO_Hawk_Food_NomoGrub_IG_001_NomoGrubsGot,P=Nomo grubs… Got fresh nomo grubs…
+PU_VENDOR03_M_VFO_Hawk_Food_Seanut_IG_001_SeanutsSeanuts,P=Seanuts. Seanuts.
+PU_VENDOR03_M_VFO_Welcome_IG_001_HowsItGoing,P=How's it going? You hungry?
+PU_VENDOR03_M_VFO_Welcome_IG_002_WhatDoYou,P=What do you say? Want something to eat?
+PU_VENDOR03_M_VFO_Welcome_IG_003_SoWhatsUp,P=So what's up? You need to eat?
+PU_VENDOR03_M_VSK_Comment_Player_InspectingItem_IG_001_NiceRightCant,P=Nice right? Can't remember where that came from.
+PU_VENDOR03_M_VSK_Comment_Player_InspectingItem_IG_002_YeahItsPerfect,P=Yeah, it's perfect. You should totally buy that.
+PU_VENDOR03_M_VSK_Comment_Player_InspectingItem_IG_003_BuddyOfMine,P=Buddy of mine found that while on a run. It's pretty cool.
+PU_VENDOR03_M_VSK_Hawk_Shop_IG_001_YouNeedSomething,P=You need something? Got some stuff here.
+PU_VENDOR03_M_VSK_Hawk_Shop_IG_002_ShitForSale,P=Shit for sale. Got shit for sale.
+PU_VENDOR03_M_VSK_Hawk_Shop_IG_003_YouNeedStuff,P=You need stuff? I got stuff.
+PU_VENDOR03_M_VSK_Offer_Shop_Confirmed_IG_001_OhShitYeah,P=Oh shit. Yeah, nice one.
+PU_VENDOR03_M_VSK_Offer_Shop_Confirmed_IG_002_SoYouKnow,P=So you know, I don't do refunds.
+PU_VENDOR03_M_VSK_Offer_Shop_Confirmed_IG_003_ItsAllYours,P=It's all yours.
+PU_VENDOR03_M_VSK_Welcome_IG_001_HeyHowsIt,P=Hey, how's it going?
+PU_VENDOR03_M_VSK_Welcome_IG_002_HeyYeahHave,P=Hey. Yeah, have a look around.
+PU_VENDOR03_M_VSK_Welcome_IG_003_WhatsUpCome,P=What's up. Come see what we got.
PU_VENDOR04_F_BSG_Greet_IG_001_HeyThere,P=Hey there.
+PU_VENDOR04_F_BSG_Greet_IG_002_YouAlright,P=You alright?
+PU_VENDOR04_F_BSG_Greet_IG_003_Hi,P=Hi.
+PU_VENDOR04_F_BSG_Greet_Neg_IG_001_Yo,P=Yo.
+PU_VENDOR04_F_BSG_Greet_Neg_IG_002_Okay,P=Okay.
+PU_VENDOR04_F_BSG_Greet_Neg_IG_003_WhatsUp,P=What's up?
+PU_VENDOR04_F_BSG_React_Surprised_IG_EX_001_SurprisedReactionEx,P=
+PU_VENDOR04_F_BSG_React_Surprised_IG_EX_002_SurprisedReactionEx,P=
+PU_VENDOR04_F_BSG_React_Surprised_IG_EX_003_SurprisedReactionEx,P=
+PU_VENDOR04_F_CUC_Beg_ForLife_IG_001_PleasePleaseDont,P=Please, please don't kill me.
+PU_VENDOR04_F_CUC_Beg_ForLife_IG_002_YouDontWanna,P=You don't wanna do this, okay.
+PU_VENDOR04_F_CUC_Beg_ForLife_IG_003_ComeOnThis,P=Come on. This ain't right.
+PU_VENDOR04_F_CUC_Beg_ForLife_Kneel_IG_001_DontDoThis,P=Don't do this. Please, I can't afford a regen.
+PU_VENDOR04_F_CUC_Beg_ForLife_Kneel_IG_002_PleaseIKnow,P=Please, I know there must be some good in you.
+PU_VENDOR04_F_CUC_Beg_ForLife_Kneel_IG_003_ImBeggingYou,P=I'm begging you. Please.
+PU_VENDOR04_F_CUC_CallHelp_IG_001_HelpHelpMe,P=Help! Help me!
+PU_VENDOR04_F_CUC_CallHelp_IG_002_HelpSomebodyAnybody,P=Help! Somebody! Anybody!
+PU_VENDOR04_F_CUC_CallHelp_IG_003_HelpMePlease,P=Help me! Please!
+PU_VENDOR04_F_CUC_Choking_IG_EX_001_LoopingChokingStruggle,P=
+PU_VENDOR04_F_CUC_Choking_IG_EX_002_LoopingChokingStruggle,P=
+PU_VENDOR04_F_CUC_Choking_IG_EX_003_LoopingChokingStruggle,P=
+PU_VENDOR04_F_CUC_DeathThroe_IG_EX_001_DeaththroeMedium,P=
+PU_VENDOR04_F_CUC_DeathThroe_IG_EX_002_DeaththroeMedium,P=
+PU_VENDOR04_F_CUC_DeathThroe_IG_EX_003_DeaththroeMedium,P=
+PU_VENDOR04_F_CUC_Engage_TurnsHostile_IG_001_LookIDont,P=Look I don't wanna hurt you.
+PU_VENDOR04_F_CUC_Engage_TurnsHostile_IG_002_YoureMessingWith,P=You're messing with the wrong person.
+PU_VENDOR04_F_CUC_GetHit_IG_EX_001_GetHit,P=
+PU_VENDOR04_F_CUC_GetHit_IG_EX_002_GetHit,P=
+PU_VENDOR04_F_CUC_GetHit_IG_EX_003_GetHit,P=
+PU_VENDOR04_F_CUC_GetHit_Low_IG_EX_001_GetHit,P=
+PU_VENDOR04_F_CUC_GetHit_Low_IG_EX_002_GetHit,P=
+PU_VENDOR04_F_CUC_GetHit_Low_IG_EX_003_GetHit,P=
+PU_VENDOR04_F_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_EasyThere,P=Easy there…
+PU_VENDOR04_F_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_LetsNotDo,P=Let's not do anything crazy…
+PU_VENDOR04_F_CUC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_WoahWhateverIt,P=Woah, whatever it is we can work it out.
+PU_VENDOR04_F_CUC_React_Cower_IG_EX_001_ReactionToGun,P=
+PU_VENDOR04_F_CUC_React_Cower_IG_EX_002_ReactionToGun,P=
+PU_VENDOR04_F_CUC_React_Cower_IG_EX_003_ReactionToGun,P=
+PU_VENDOR04_F_CUC_Surrender_IG_001_ISurrender,P=I surrender.
+PU_VENDOR04_F_CUC_Surrender_IG_002_DoWhateverJust,P=Do whatever. Just don't hurt me, okay.
+PU_VENDOR04_F_CUC_Surrender_IG_003_OkayYoureThe,P=Okay, you're the boss. Whatever you want.
+PU_VENDOR04_F_PVE_Busy_OneMoment_IG_001_JustAMoment,P=Just a moment.
+PU_VENDOR04_F_PVE_Busy_OneMoment_IG_002_BeRightWith,P=Be right with you.
+PU_VENDOR04_F_PVE_Busy_OneMoment_Neg_IG_001_JustHoldYour,P=Just hold your horses.
+PU_VENDOR04_F_PVE_Busy_OneMoment_Neg_IG_002_IllGetTo,P=I'll get to you when I can.
+PU_VENDOR04_F_PVE_Chat_Ask_AboutDay_IG_001_SoHowsEverything,P=So, how's everything going with you?
+PU_VENDOR04_F_PVE_Chat_Ask_AboutDay_IG_002_YouDoinAlright,P=You doin' alright? Everything okay?
+PU_VENDOR04_F_PVE_Chat_Ask_AboutDay_IG_003_HowsLifeBeen,P=How's life been treating you?
+PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_001_ReallyHopingBusiness,P=Really hoping business picks up a bit around here. Been a real slow month so far. Trying not to worry though. It'll turn around soon enough.
+PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_002_TurnsOutOne,P=Turns out, one of our suppliers went missing recently. Definitely going to be hard to find a replacement. Really hope they're okay.
+PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_003_IveBeenThinking,P=I've been thinking about taking a trip out of system for a bit. You know get out there and live a little. Been thinking that I needed some time to reset, you know?
+PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_004_JustGotA,P=Just got a bunch a free clothes from my cousin the other day. They used one of those Calliope machines, and afterwards upgraded their wardrobe to go with their new body. They're much happier now, and it worked out for me.
+PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_005_HeardThereWas,P=Heard there was a cave-in at one of the mines. Sarah and Tobin went over to see if they could lend a hand. Hate to say it, but I wish people would use a bit of common sense when digging. Seems all anyone cares about these days is earning.
+PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_006_ImALittle,P=I'm a little off. I was regened for the first time a few weeks ago and I don't know, just haven't felt right since. Been having these weird dreams, you know? Anyway, just happy to be alive I guess.
+PU_VENDOR04_F_PVE_Chat_Response_AboutDay_IG_007_LifesPrettyGood,P=Life's pretty good right now. Nothing I can't handle at least. Got my work, and that keeps me pretty busy. So there's that.
+PU_VENDOR04_F_PVE_Farewell_IG_001_ThanksForStopping,P=Thanks for stopping by.
+PU_VENDOR04_F_PVE_Farewell_IG_002_SeeYouLater,P=See you later.
+PU_VENDOR04_F_PVE_Farewell_IG_003_HaveAGood,P=Have a good one.
+PU_VENDOR04_F_PVE_Farewell_Neg_IG_001_GoodRiddance,P=Good riddance.
+PU_VENDOR04_F_PVE_Farewell_Neg_IG_002_SeeYa,P=See ya.
+PU_VENDOR04_F_PVE_Farewell_Neg_IG_003_WasWonderingWhen,P=Was wondering when you were gonna leave.
+PU_VENDOR04_F_PVE_Offer_Confirmed_IG_001_SoundsGood,P=Sounds good.
+PU_VENDOR04_F_PVE_Offer_Confirmed_IG_002_GoodChoice,P=Good choice.
+PU_VENDOR04_F_PVE_Offer_Confirmed_IG_003_IllGetThat,P=I'll get that sorted for you.
+PU_VENDOR04_F_PVE_Offer_Confirmed_IG_004_GreatLetMe,P=Great. Let me take care of that.
+PU_VENDOR04_F_PVE_Offer_Denied_Neg_IG_001_Figures,P=Figures.
+PU_VENDOR04_F_PVE_Offer_Denied_Neg_IG_002_YeahWhyBuy,P=Yeah, why buy something when you can just take up space for free?
+PU_VENDOR04_F_PVE_Offer_Denied_Neg_IG_003_WhyDoI,P=Why do I even bother.
+PU_VENDOR04_F_PVE_Offer_IG_001_CanIGet,P=Can I get you anything?
+PU_VENDOR04_F_PVE_Offer_IG_002_YouLookinFor,P=You lookin' for anything in particular?
+PU_VENDOR04_F_PVE_Offer_IG_003_CanIHelp,P=Can I help you with something?
+PU_VENDOR04_F_PVE_Offer_IG_004_AnythingSpecificYoure,P=Anything specific you're interested in?
+PU_VENDOR04_F_PVE_Welcome_IG_001_HeyLetMe,P=Hey, let me know if you need anything.
+PU_VENDOR04_F_PVE_Welcome_IG_002_WelcomeFeelFree,P=Welcome. Feel free to look around.
+PU_VENDOR04_F_PVE_Welcome_IG_003_HowdyGoodTo,P=Howdy. Good to have you.
+PU_VENDOR04_F_PVE_Welcome_Neg_IG_001_GuessMyDay,P=Guess my day just got a little bit worse.
+PU_VENDOR04_F_PVE_Welcome_Neg_IG_002_WhateverItIs,P=Whatever it is you want, just be quick, okay?
+PU_VENDOR04_F_PVE_Welcome_Neg_IG_003_DammitYoureLucky,P=Dammit... You're lucky I need customers.
+PU_VENDOR04_F_VBA_Give_Drink_IG_001_HereYouGo,P=Here you go.
+PU_VENDOR04_F_VBA_Give_Drink_IG_002_ThisIsFor,P=This is for you.
+PU_VENDOR04_F_VBA_Give_Drink_IG_003_Enjoy,P=Enjoy.
+PU_VENDOR04_F_VBA_Offer_Drink_IG_001_YouNeedSomething,P=You need something to drink?
+PU_VENDOR04_F_VBA_Offer_Drink_IG_002_CanIGet,P=Can I get you a drink or something?
+PU_VENDOR04_F_VBA_Offer_Drink_IG_003_AnythingToDrink,P=Anything to drink for ya?
+PU_VENDOR04_F_VBA_Offer_Drink_IG_004_CareForA,P=Care for a drink?
+PU_VENDOR04_F_VBA_Offer_Drink_IG_005_WhatDrinkCan,P=What drink can I get for ya?
+PU_VENDOR04_F_VBA_Welcome_IG_001_HeyWhatCan,P=Hey, what can I get you to drink?
+PU_VENDOR04_F_VBA_Welcome_IG_002_WelcomeWhatCan,P=Welcome. What can I get you?
+PU_VENDOR04_F_VBA_Welcome_IG_003_HeyNiceTo,P=Hey. Nice to have you. You thirsty?
+PU_VENDOR04_F_VFO_Give_Food_Carafi_IG_001_CarafiOrdersReady,P=Carafi order's ready.
+PU_VENDOR04_F_VFO_Give_Food_Chuan_IG_001_HeresYourSkewers,P=Here's your skewers.
+PU_VENDOR04_F_VFO_Give_Food_NomoGrub_IG_001_HereYouGo,P=Here you go. Nice lookin' grubs huh?
+PU_VENDOR04_F_VFO_Give_Food_Seanut_IG_001_SeanutForYou,P=Seanut for you.
+PU_VENDOR04_F_VFO_Hawk_Food_Carafi_IG_001_CarafiSweetOr,P=Carafi! Sweet or spicy! Perfect for when you got more hunger than money.
+PU_VENDOR04_F_VFO_Hawk_Food_Chuan_IG_001_ChuanHotOff,P=Chuan, hot off the grill. We got all your favorite skewers.
+PU_VENDOR04_F_VFO_Hawk_Food_NomoGrub_IG_001_GrubsGetYour,P=Grubs! Get your grubs!
+PU_VENDOR04_F_VFO_Hawk_Food_Seanut_IG_001_SeanutsGetYour,P=Seanuts. Get your Seanuts.
+PU_VENDOR04_F_VFO_Welcome_IG_001_HeyThereCan,P=Hey there. Can I get you something to eat?
+PU_VENDOR04_F_VFO_Welcome_IG_002_WelcomeYouHungry,P=Welcome. You hungry?
+PU_VENDOR04_F_VFO_Welcome_IG_003_GoodToHave,P=Good to have ya. What can I get you?
+PU_VENDOR04_F_VSK_Comment_Player_InspectingItem_IG_001_ThatWasA,P=That was a really good find. I'd buy it while you can.
+PU_VENDOR04_F_VSK_Comment_Player_InspectingItem_IG_002_IllBeHonest,P=I'll be honest, I'm surprised no one's bought that yet.
+PU_VENDOR04_F_VSK_Comment_Player_InspectingItem_IG_003_IReallyLike,P=I really like the design of that.
+PU_VENDOR04_F_VSK_Hawk_Shop_IG_001_GotSomeGreat,P=Got some great new products. Come on and check 'em out.
+PU_VENDOR04_F_VSK_Hawk_Shop_IG_002_IfYouNeed,P=If you need it, I've got it.
+PU_VENDOR04_F_VSK_Hawk_Shop_IG_003_JustGotA,P=Just got a new shipment of stuff. Have a look.
+PU_VENDOR04_F_VSK_Offer_Shop_Confirmed_IG_001_GreatIThink,P=Great. I think you'll like that.
+PU_VENDOR04_F_VSK_Offer_Shop_Confirmed_IG_002_YeahIThought,P=Yeah, I thought you might take it.
+PU_VENDOR04_F_VSK_Offer_Shop_Confirmed_IG_003_NiceOne,P=Nice one.
+PU_VENDOR04_F_VSK_Welcome_IG_001_HeyWelcome,P=Hey, welcome.
+PU_VENDOR04_F_VSK_Welcome_IG_002_ThanksForStopping,P=Thanks for stopping by.
+PU_VENDOR04_F_VSK_Welcome_IG_003_HiWelcomeGot,P=Hi, welcome. Got some great stuff on sale.
Pacheco_Allies=N/A
Pacheco_Rivals=BlacJac, Eddie Par, Michael Shaw, Wallace Klim
Pacheco_convo_GetMissions=Do you have any work?
@@ -39977,10 +40831,14 @@ Pyro1_L5_04_Entrance=PYR1 L5-D Entrance
Pyro1_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5.
Pyro1_L5_04_entrance_desc=A well travelled entrance into the PYR1 L5-D gas pocket.
Pyro1_L5_desc=A Lagrangian gravity well located in the orbit of Pyro I.
+Pyro1_Outpost_col_m_drlct_occ_002=Derelict Outpost
+Pyro1_Outpost_col_m_drlct_occ_002_desc=Derelict Outpost on Pyro I.
Pyro1_Outpost_col_m_scrp_otlw_001=Rustville
Pyro1_Outpost_col_m_scrp_otlw_001_desc=All things decay. Some faster than others.
-Pyro1_Outpost_col_s_mng_indy_001,P=Pyro1_Outpost_col_s_mng_indy_001
-Pyro1_Outpost_col_s_mng_indy_001_desc,P=Pyro1_Outpost_col_s_mng_indy_001_desc
+Pyro1_Outpost_col_s_drlct_occ_003=Derelict Outpost
+Pyro1_Outpost_col_s_drlct_occ_003_desc=Derelict Outpost on Pyro I.
+Pyro1_Outpost_col_s_mng_indy_001=Stag's Rut
+Pyro1_Outpost_col_s_mng_indy_001_desc=Visitors encouraged to mind their manners.
Pyro1_desc=Orbiting very close to Pyro's volatile star, Pyro I has high temperatures and atmospheric pressure.
Pyro2=Monox
Pyro2_L1=PYR2 L1
@@ -40073,17 +40931,35 @@ Pyro2_L5_04_Entrance=PYR2 L5-D Entrance
Pyro2_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5.
Pyro2_L5_04_entrance_desc=A well travelled entrance into the PYR2 L5-D gas pocket.
Pyro2_L5_desc=A Lagrangian gravity well located in the orbit of Pyro II.
+Pyro2_Outpost_col_m_drlct_otpst_occ_001=Derelict Outpost
+Pyro2_Outpost_col_m_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro II.
+Pyro2_Outpost_col_m_drlct_otpst_occ_002=Derelict Outpost
+Pyro2_Outpost_col_m_drlct_otpst_occ_002_desc=Derelict Outpost on Pyro II.
+Pyro2_Outpost_col_m_drlct_otpst_occ_003=Derelict Outpost
+Pyro2_Outpost_col_m_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro II.
+Pyro2_Outpost_col_m_drlct_otpst_occ_004=Derelict Outpost
+Pyro2_Outpost_col_m_drlct_otpst_occ_004_desc=Derelict Outpost on Pyro II.
+Pyro2_Outpost_col_m_drlct_otpst_occ_005=Derelict Outpost
+Pyro2_Outpost_col_m_drlct_otpst_occ_005_desc=Derelict Outpost on Pyro II.
Pyro2_Outpost_col_m_mng_otlw_002=Last Ditch
Pyro2_Outpost_col_m_mng_otlw_002_desc=The perfect place for when you’ve given up on life.
Pyro2_Outpost_col_m_scrp_indy_001=Sunset Mesa
Pyro2_Outpost_col_m_trdp_indy_001=Jackson's Swap
Pyro2_Outpost_col_m_trdp_indy_001_desc=Stop by if you got a trade worth making.
+Pyro2_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost
+Pyro2_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro II.
+Pyro2_Outpost_col_s_drlct_otpst_occ_002=Derelict Outpost
+Pyro2_Outpost_col_s_drlct_otpst_occ_002_desc=Derelict Outpost on Pyro II.
+Pyro2_Outpost_col_s_drlct_otpst_occ_003=Derelict Outpost
+Pyro2_Outpost_col_s_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro II.
+Pyro2_Outpost_col_s_drlct_otpst_unoc_001=Derelict Outpost
+Pyro2_Outpost_col_s_drlct_otpst_unoc_001_desc=Derelict Outpost on Pyro II.
Pyro2_Outpost_col_s_mng_indy_001=Yang's Place
Pyro2_Outpost_col_s_mng_indy_001_desc=If you’re looking for Yang, they don’t mine here anymore.
-Pyro2_Outpost_col_s_mng_otlw_001,P=Pyro2_Outpost_col_s_mng_otlw_001
-Pyro2_Outpost_col_s_mng_otlw_001_desc,P=Pyro2_Outpost_col_s_mng_otlw_001_desc
-Pyro2_Outpost_col_s_trdpst_otlw_001,P=Pyro2_Outpost_col_s_trdpst_otlw_001
-Pyro2_Outpost_col_s_trdpst_otlw_001_desc,P=Pyro2_Outpost_col_s_trdpst_otlw_001_desc
+Pyro2_Outpost_col_s_mng_otlw_001=Ostler's Claim
+Pyro2_Outpost_col_s_mng_otlw_001_desc=THIS IS OSTLER'S.
+Pyro2_Outpost_col_s_trdpst_otlw_001=Arid Reach
+Pyro2_Outpost_col_s_trdpst_otlw_001_desc=Not the worst place in Pyro.
Pyro2_Racetrack_FoolsRun=Fool's Run
Pyro2_Racetrack_FoolsRun_add=Fool's Run at Checkmate Station
Pyro2_Racetrack_FoolsRun_desc=A racetrack that winds through the narrow pipework of Checkmate Station. Operated by Wildstar Racing.
@@ -40187,26 +41063,42 @@ Pyro3_Outpost_col_m_mng_indy_001=Bueno Ravine
Pyro3_Outpost_col_m_mng_indy_001_desc=A pretty good place for miners.
Pyro3_Outpost_col_m_trdpst_otlw_006=The Golden Riviera
Pyro3_Outpost_col_m_trdpst_otlw_006_desc=Where fortunes are made and lost.
+Pyro3_Outpost_col_s_drlct_optst_occ_001=Derelict Outpost
+Pyro3_Outpost_col_s_drlct_optst_occ_001_desc=Derelict Outpost on Pyro III.
+Pyro3_Outpost_col_s_drlct_optst_occ_002=Derelict Outpost
+Pyro3_Outpost_col_s_drlct_optst_occ_002_desc=Derelict Outpost on Pyro III.
+Pyro3_Outpost_col_s_drlct_optst_occ_007=Derelict Outpost
+Pyro3_Outpost_col_s_drlct_optst_occ_007_desc=Derelict Outpost on Pyro III.
+Pyro3_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost
+Pyro3_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro III.
+Pyro3_Outpost_col_s_drlct_otpst_occ_004=Derelict Outpost
+Pyro3_Outpost_col_s_drlct_otpst_occ_004_desc=Derelict Outpost on Pyro III.
+Pyro3_Outpost_col_s_drlct_otpst_occ_007=Derelict Outpost
+Pyro3_Outpost_col_s_drlct_otpst_occ_007_desc=Derelict Outpost on Pyro III.
+Pyro3_Outpost_col_s_drlct_otpst_unoc_007=Derelict Outpost
+Pyro3_Outpost_col_s_drlct_otpst_unoc_007_desc=Derelict Outpost on Pyro III.
Pyro3_Outpost_col_s_frm_otlw_002=The Yard
Pyro3_Outpost_col_s_frm_otlw_002_desc=Stay out if you know what’s good for you.
Pyro3_Outpost_col_s_mng_otlw_001=Carver's Ridge
Pyro3_Outpost_col_s_mng_otlw_001_desc=This claim's mine. Stay out unless in you're bringing creds.
Pyro3_Outpost_col_s_scrp_otlw_002=Windfall
Pyro3_Outpost_col_s_scrp_otlw_002_desc=Come find out if your trash could be our treasure.
-Pyro3_Outpost_col_s_trdpst_indy_002,P=Pyro3_Outpost_col_s_trdpst_indy_002
-Pyro3_Outpost_col_s_trdpst_indy_002_desc,P=Pyro3_Outpost_col_s_trdpst_indy_002_desc
+Pyro3_Outpost_col_s_trdpst_indy_002=Frigid Knot
+Pyro3_Outpost_col_s_trdpst_indy_002_desc=Might got what you're looking for, might not.
Pyro3_desc=This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws.
Pyro3_outpost_col_m_hmstd_indy_001=Narena's Rest
Pyro3_outpost_col_m_hmstd_indy_001_desc=We're not afraid to fight for our peace and quiet.
Pyro4=Pyro IV
+Pyro4_Outpost_col_m_drlct_otpst_occ_002=Derelict Outpost
+Pyro4_Outpost_col_m_drlct_otpst_occ_002_desc=Derelict Outpost on Pyro IV.
Pyro4_Outpost_col_m_scrp_indy_001=Chawla's Beach
Pyro4_Outpost_col_m_scrp_indy_001_desc=Might not be the nicest place in the 'verse, but it ain't that bad.
-Pyro4_Outpost_col_m_trdpst_indy_001,P=Pyro4_Outpost_col_m_trdpst_indy_001
-Pyro4_Outpost_col_m_trdpst_indy_001_desc,P=Pyro4_Outpost_col_m_trdpst_indy_001_desc
-Pyro4_Outpost_col_m_trdpst_otlw_001,P=Pyro4_Outpost_col_m_trdpst_otlw_001 (Suggestion: New Anis)
-Pyro4_Outpost_col_m_trdpst_otlw_001_desc,P=Pyro4_Outpost_col_m_trdpst_otlw_001_desc (Suggestion: New Anis)
-Pyro4_Outpost_col_mcr_test_indy_001,P=Pyro4_Outpost_col_mcr_test_indy_001
-Pyro4_Outpost_col_mcr_test_indy_001_desc,P=A tiny non-descript Outpost; researching sub-terranean effects of Pyro's unstable solar activity
+Pyro4_Outpost_col_m_trdpst_indy_001=Sacren's Plot
+Pyro4_Outpost_col_m_trdpst_indy_001_desc=Cheats, scammers, and credhacks not welcome.
+Pyro4_Outpost_col_m_trdpst_otlw_001=Fallow Field
+Pyro4_Outpost_col_m_trdpst_otlw_001_desc=Something to gain, everything to lose.
+Pyro4_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost
+Pyro4_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro IV.
Pyro4_Outpost_col_s_trdpst_otlw_001=Goner's Deal
Pyro4_Outpost_col_s_trdpst_otlw_001_desc=Redi 2 trade. No bidness wit skagz.
Pyro4_desc=Astronomers theorize that in the distant past, Pyro IV collided with a planet-sized mass, warping the landscape and knocking it into the orbit of Pyro V.
@@ -40304,8 +41196,14 @@ Pyro5_L5_desc=A Lagrangian gravity well located in the orbit of Pyro V.
Pyro5_desc=The largest planet in the Pyro system, Pyro V has a striking atmosphere swirled with shades of green and yellow.
Pyro5a_Ignis=Ignis
Pyro5a_Ignis_desc=This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.
+Pyro5a_Outpost_col_m_drlct_otpst_occ_001=Derelict Outpost
+Pyro5a_Outpost_col_m_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5a.
Pyro5a_Outpost_col_m_trdpst_otlw_001=Ashland
Pyro5a_Outpost_col_m_trdpst_otlw_001_desc=Any trade you can walk away from is a good trade.
+Pyro5a_Outpost_col_s_trdpst_indy_001=Kabir's Post
+Pyro5a_Outpost_col_s_trdpst_indy_001_desc=Let's make a big deal out of it.
+Pyro5b_Outpost_col_m_drlct_otpst_occ_001=Derelict Outpost
+Pyro5b_Outpost_col_m_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5b.
Pyro5b_Outpost_col_m_scrp_otlw_001=Seer's Canyon
Pyro5b_Outpost_col_m_scrp_otlw_001_desc=Scrap so fresh some of it's still warm.
Pyro5b_Vatra=Vatra
@@ -40315,13 +41213,19 @@ Pyro5c_Adir_desc=The crater-ridden surface of Adir is interspersed with rocky hi
Pyro5c_Outpost_col_m_hmstd_indy_001=Prophet's Peak
Pyro5c_Outpost_col_m_hmstd_indy_001_desc=All hail the ruler of ruin.
Pyro5c_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost
-Pyro5c_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5c
+Pyro5c_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5c.
Pyro5d_Fairo=Fairo
Pyro5d_Fairo_desc=Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas.
+Pyro5d_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost
+Pyro5d_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5d.
Pyro5e_Fuego=Fuego
Pyro5e_Fuego_desc=High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black.
+Pyro5e_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost
+Pyro5e_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5e.
+Pyro5f_Outpost_col_s_drlct_otpst_occ_001=Derelict Outpost
+Pyro5f_Outpost_col_s_drlct_otpst_occ_001_desc=Derelict Outpost on Pyro 5f.
Pyro5f_Vuur=Vuur
-Pyro5f_Vuur_desc=Vuur is rich in carbon and little else.
+Pyro5f_Vuur_desc=The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures.
Pyro6=Terminus
Pyro6_L1=PYR6 L1
Pyro6_L1_01=PYR6 L1-A
@@ -40415,12 +41319,22 @@ Pyro6_L5_04_Entrance=PYR6 L5-D Entrance
Pyro6_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5.
Pyro6_L5_04_entrance_desc=A well travelled entrance into the PYR6 L5-D gas pocket.
Pyro6_L5_desc=A Lagrangian gravity well located in the orbit of Pyro VI.
+Pyro6_Outpost_col_m_drlct_otpst_occ_003=Derelict Outpost
+Pyro6_Outpost_col_m_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro VI.
+Pyro6_Outpost_col_m_drlct_otpst_unoc_001=Derelict Outpost
+Pyro6_Outpost_col_m_drlct_otpst_unoc_001_desc=Derelict Outpost on Pyro VI.
Pyro6_Outpost_col_m_frm_otlw_001=Scarper's Turn
Pyro6_Outpost_col_m_frm_otlw_001_desc=No free samples. Don't even ask.
Pyro6_Outpost_col_m_scrp_otlw_001=Last Landings
Pyro6_Outpost_col_m_scrp_otlw_001_desc=Last stop for everything.
Pyro6_Outpost_col_m_trdpst_indy_001=Canard View
Pyro6_Outpost_col_m_trdpst_indy_001_desc=Home of the famous 'Pyro Canard!'
+Pyro6_Outpost_col_s_drlct_otpst_occ_003=Derelict Outpost
+Pyro6_Outpost_col_s_drlct_otpst_occ_003_desc=Derelict Outpost on Pyro VI.
+Pyro6_Outpost_col_s_drlct_otpst_unoc_001=Derelict Outpost
+Pyro6_Outpost_col_s_drlct_otpst_unoc_001_desc=Derelict Outpost on Pyro VI.
+Pyro6_Outpost_col_s_frm_indy_001=Bullock's Reach
+Pyro6_Outpost_col_s_frm_indy_001_desc=It's a good deal when everyone leaves unhappy.
Pyro6_Outpost_col_s_frm_otlw_001=Kinder Plots
Pyro6_Outpost_col_s_frm_otlw_001_desc=You're either our friend, or you're fertilizer.
Pyro6_Outpost_col_s_hmstd_otlw_001=Stonetree
@@ -40429,11 +41343,13 @@ Pyro6_Outpost_col_s_scrp_indy_001=Supply Gap
Pyro6_Outpost_col_s_scrp_indy_001_desc=A great place to crash.
Pyro6_Outpost_col_s_trdpst_indy_001=Blackrock Exchange
Pyro6_Outpost_col_s_trdpst_indy_001_desc=Trading for a better tomorrow.
-Pyro6_Outpost_col_s_trdpst_otlw_001,P=Pyro6_Outpost_col_s_trdpst_otlw_001
-Pyro6_Outpost_col_s_trdpst_otlw_001_desc,P=Pyro6_Outpost_col_s_trdpst_otlw_001_desc
-Pyro6_desc=This protoplanet suffers little damage from Pyro's distant star.
+Pyro6_Outpost_col_s_trdpst_otlw_001=Rough Landing
+Pyro6_Outpost_col_s_trdpst_otlw_001_desc=Easy to come, harder to go.
+Pyro6_desc=Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere.
PyroStar=Pyro
-PyroStar_desc=A class-M main sequence flare star.
+PyroStar_desc=A K-type main sequence flare star.
+PyroSystem=Pyro
+PyroSystem_Desc=With an unpredictable star creating a less than hospitable environment, the Pyro system was left unclaimed by the Empire, leaving unscrupulous mining consortiums, like Pyrotechnic Amalgamated, looking to harvest as much ore as they could. With the system now depleted, it is currently inhabited by down-on-their-luck settlers and fierce outlaws vying endlessly for control of the system's remaining resources.
Pyro_JumpPoint_Cano=Pyro - Cano Jump Point
Pyro_JumpPoint_Cano_Desc=This jump point connects Pyro to the UEE controlled Cano system.
Pyro_JumpPoint_Castra=Pyro - Castra Jump Point
@@ -40624,6 +41540,8 @@ RR_P5_L4_desc=You need fuel? Supplies? Rod’s got it!
RR_P5_L5=Rat's Nest
RR_P5_L5_Clinic=Rat's Nest Clinic
RR_P5_L5_desc=Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners.
+RR_P6=Ruin Station
+RR_P6_Clinic=Ruin Clinic
RR_P6_L2=PYAM-FARSTAT-6-2
RR_P6_L2_desc=ATTENTION: This station is no longer in service.
RR_P6_L3=Endgame
@@ -40635,6 +41553,7 @@ RR_P6_L4_desc=The Dudley family’s been working hard to provide quality refueli
RR_P6_L5=Megumi Refueling
RR_P6_L5_Clinic=Megumi Clinic
RR_P6_L5_desc=The only refueling station in Pyro good enough to be called Megumi.
+RR_P6_desc=Orbiting Pyro VI, this stations was owned and operated by Pyrotechnic Amalgamated until it was abandoned and then overrun by outlaws. Feuds between factions have lead to frequent and deadly battles; making this location dangerous for civilians and outlaws alike.
RacingRep_Guild_Area=UEE
RacingRep_Guild_Description=Wildstar Racing started as a small Spectrum channel where racing enthusiasts would share vids of themselves racing on their favorite local tracks. Since then, they have grown into a sanctioned racing organization specializing in rally tracks and are widely recognized as an affordable proving ground for amateur racers to work towards competing in higher-profile leagues.
RacingRep_Guild_DisplayName=Wildstar Racing
@@ -40667,6 +41586,21 @@ RedWind_Delivery_Illegal_Desc_05=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n
RedWind_Delivery_Illegal_Desc_Intro=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nI know you've done some solid work for us in the past, so I figured I'd see if you were interested in handling a bit of a special run for us that's a bit farther out in the system than what you've been doing so far.\n\nIn a nutshell, we need a pilot who's willing to keep their head down, focus on getting the packages delivered, and most importantly, not ask a lot of questions.\n\nSee, for a smaller company like us, staying ahead of competition means that we need to offer our clients something they can't get elsewhere - discretion. At Red Wind, as long as you got the credits we'll take whatever to wherever. Understand?\n\nIf that sounds good to you, let's see how you do on this run -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nOne last bit of advice, it would probably be good to avoid any unnecessary delays once you got the packages onboard, for example being searched by local law enforcement. \n
RedWind_Delivery_Illegal_Title_01=Red Wind Discreet Courier Run
RedWind_Delivery_Illegal_Title_Intro=Red Wind In Need of Discreet Couriers
+RedWind_HaulCargo_AToB_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n---------------------------- \n\nNeed a pilot for a straightforward haul going from the freight elevator at ~mission(Location|Address) to ~mission(Destination|Address). \nShould be easy enough as long as you got a ship that can handle containers up to ~mission(MissionMaxSCUSize) in size. \n\nCredits don't come much easier than this. Just be careful as the route's not exactly in the safest of sectors.\n\n~mission(Contractor|SignOff)
+RedWind_HaulCargo_AToB_title_01=~mission(ReputationRank) Hauler Needed for Direct ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route
+RedWind_HaulCargo_AToB_waste_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n---------------------------- \n\nNeed a pilot for a waste material transfer going from the freight elevator at ~mission(Location|Address) to ~mission(Destination|Address). \nShould be easy enough as long as you got a ship that can handle containers up to ~mission(MissionMaxSCUSize) in size. Wouldn't bring your cleanest ship either.\n\nOn the bright side though, most likely outlaws will leave you alone when they see what you're carrying.\n\n\n~mission(Contractor|SignOff)
+RedWind_HaulCargo_CFP_RegionLink_desc_001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nCitizens for Prosperity have contracted us to haul some goods between locations. Here’s the run if you’re interested.\n\nPICK UP\nFreight elevator at ~mission(Location|Address) \n\nDROP OFF\nFreight elevator at ~mission(Destination|Address).\n\nOnly thing to call out is that your ship must be able to handle ~mission(MissionMaxSCUSize) cargo containers. Otherwise, it should be a simple run. \n\n~mission(Contractor|SignOff)
+RedWind_HaulCargo_CFP_RegionLink_title_001=Red Wind Direct Cargo Haul
+RedWind_HaulCargo_HH_RegionLink_desc_001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot a direct haul here that needs to be knocked out. Only requirement is that your ship has to be able to handle ~mission(MissionMaxSCUSize) cargo containers. \n\nPICK UP\nFreight elevator at ~mission(Location|Address) \n\nDROP OFF\nFreight elevator at ~mission(Destination|Address).\n\nBest to be discreet about the details of this one if you know what’s good for you.\n\n~mission(Contractor|SignOff)
+RedWind_HaulCargo_HH_RegionLink_title_001=Red Wind Direct & Discreet Cargo Haul
+RedWind_HaulCargo_MultiToSingle_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nJust got off a comm with a client. They got cargo (~mission(MissionMaxSCUSize) or smaller) at a few different locations ready to be taken over to a freight elevator at ~mission(Destination|address).\n\nPICK UP LOCATIONS (ANY ORDER) \n~mission(MultiToSingleToken) \n\nI'd recommend taking a few minutes to plan your route before taking off. Might save you a bit of fuel.\n\n~mission(Contractor|SignOff)
+RedWind_HaulCargo_MultiToSingle_title_01=~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route
+RedWind_HaulCargo_MultiToSingle_waste_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot a bunch of comms this morning. Seems one of the local trash collectors' ship is busted and we're gonna be picking up the slack.\n\nI got a bunch of trash (~mission(MissionMaxSCUSize) or smaller) at a few different locations ready to be taken over to a freight elevator at ~mission(Destination|address).\n\nPICK UP LOCATIONS (ANY ORDER) \n~mission(MultiToSingleToken) \n\n~mission(Contractor|SignOff)
+RedWind_HaulCargo_SingleToMulti_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n---------------------------- \n\nOne of the folks over at ~mission(Location|address) just hit me up about a pile of cargo, ~mission(MissionMaxSCUSize) or smaller, that needs to be hauled out to a few different spots. \n\nDROP OFF LOCATIONS (ANY ORDER) \n~mission(SingleToMultiToken) \n\nI'm trusting you to set your own route here, so don't mess it up. And try to stay away from anywhere too dangerous.\n\n~mission(Contractor|SignOff)
+RedWind_HaulCargo_SingleToMulti_title_01=~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route
+RedWind_HaulCargo_SingleToMulti_waste_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n---------------------------- \n\nThey're doing a clean out at ~mission(Location|address) and have a bunch of ~mission(MissionMaxSCUSize) or smaller waste containers that needs to be hauled out to a few different spots. (Don't ask me why. They're paying us is all I know.)\n\nDROP OFF LOCATIONS (ANY ORDER) \n~mission(SingleToMultiToken) \n\n~mission(Contractor|SignOff)
+RedWind_HaulCargo_desc_intro=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nRed Wind is looking to bolster our roster of haulers in Pyro. It takes a special pilot to want to do runs in a system as unpredictable as this one. Need someone who can keep their wits about them and keep quiet. If you check those boxes, and have a ship that can handle ~mission(MissionMaxSCUSize) cargo containers, then give this trial run a shot. \n\nPICK UP\nFreight elevator at ~mission(Location|Address) \n\nDROP OFF\nFreight elevator at ~mission(Destination|Address).\n\nComplete this contract and we’ll send more hauling opportunities your way. \n\n~mission(Contractor|SignOff)
+RedWind_HaulCargo_title_intro=Red Wind Seeking New Haulers
RedWind_LocalDelivery_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nNeed an available independent pilot for a quick local delivery.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nTry to keep your nose clean when you're out there. If you got Red Wind packages onboard, a certain level of professionalism is appreciated.\n\n~mission(Contractor|SignOff)
RedWind_LocalDelivery_desc_02=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nLooking for a pilot to run a couple packages -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nNeed it done quick and without screwups.\n\n~mission(Contractor|SignOff)
RedWind_LocalDelivery_desc_03=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHey all, got a contract up for grabs for any pilots with a ship at the ready -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\n~mission(Contractor|SignOff)
@@ -40701,6 +41635,14 @@ Refinery_Description=WIP Refinery Description
RentalTimeRemainingNotification=Your ~rentalNotification(RentedItemName) rental expires in ~rentalNotification(RentedItemDuration).
RepScope_Assassination_Name=Assassination
RepScope_Bounty_Name=Bounty Hunting
+RepScope_Contractor_Name=Contractor
+RepScope_Contractor_Rank0=Applicant
+RepScope_Contractor_Rank1=Jr. Contractor
+RepScope_Contractor_Rank2=Contractor
+RepScope_Contractor_Rank3=Sr. Contractor
+RepScope_Contractor_Rank4=Veteran Contractor
+RepScope_Contractor_Rank5=Head Contractor
+RepScope_Contractor_Rank6=Elite Contractor
RepScope_Courier_Name=Courier
RepScope_Emergency_Name=Emergency Support
RepScope_HiredMuscle_Name=Hired Muscle
@@ -41011,9 +41953,9 @@ Ruto_RepUI_Name=Ruto
Ruto_RepUI_Occupation=InfoAgent
Ruto_Rivals=Advocacy, Vaughn
SASU_UGF_desc_shared,P=Working to make each day better, this workcenter and its employees are proud to be part of the Sakura Sun family.
-SB_Refuel_Answer_Mission_Desc=~serviceBeacon(InitiatorName) is requesting refueling in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC per gallon of fuel delivered.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
+SB_Refuel_Answer_Mission_Desc=~mission(InitiatorName) is requesting refueling in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC per gallon of fuel delivered.\n
SB_Refuel_Answer_Mission_Title=Refuel
-SB_Refuel_Detected_Notification=Refuel Request from: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
+SB_Refuel_Detected_Notification=Refuel Request from: ~mission(InitiatorName). Payment: ~mission(PaymentAmount) aUEC. Distance: ~mission(DistToInitiator).
SB_Refuel_Detected_Title=Refuel Detected.
SB_Refuel_Request_AlignmentBlocked_Obj_Desc=Refueling alignment is blocked. Please move to an open space.
SB_Refuel_Request_AlignmentBlocked_Obj_Title=Move to an Open Space.
@@ -41025,7 +41967,7 @@ SB_Refuel_Request_Refuel25_Obj_Desc=Refueling is 25% complete. Please maintain c
SB_Refuel_Request_Refuel50_Obj_Desc=Refueling is 50% complete. Please maintain current position.
SB_Refuel_Request_Refuel75_Obj_Desc=Refueling is 75% complete. Please maintain current position.
SB_Refuel_Request_RefuelComplete_Obj_Desc=Refueling is complete. Have a nice day.
-SB_Refuel_Request_RefuelProgress_Obj_Desc=Refueling is ~serviceBeacon(CompletionPercentage)% complete. Please maintain current position.
+SB_Refuel_Request_RefuelProgress_Obj_Desc=Refueling is ~mission(CompletionPercentage)% complete. Please maintain current position.
SB_Refuel_Request_RefuelStart_Obj_Desc=Refueling has begun. Please maintain current position.
SC_ac_bullseye_player_order_defend_my_target_1=
SC_ac_bullseye_player_order_witch_to_formation_1,P= confirmed
@@ -41391,17 +42333,24 @@ ScreamingGalsons_RepUI_Founded,P=[PH] N/A
ScreamingGalsons_RepUI_Headquarters,P=[PH] Screaming Galsons Headquarters
ScreamingGalsons_RepUI_Leadership,P=[PH] Screaming Galsons Leadership
ScreamingGalsons_RepUI_Name,P=[PH] Screaming Galsons
-ServiceBeacon_CombatAssist_Avenge_Obj_Desc=Bring the killer of ~serviceBeacon(InitiatorName) to justice.
+Sector_01=
+Sector_02=
+Sector_03=
+Sector_03_Observation_Deck=Observation Deck
+Security_Door_Panel=SECURITY AUTHORIZED KEYCARD REQUIRED
+Security_Keycard_Terminal_Body=Receive access to Security restricted areas aboard this station.
+Security_Keycard_Terminal_Title=Security Authorization
+ServiceBeacon_CombatAssist_Avenge_Obj_Desc=Bring the killer of ~mission(InitiatorName) to justice.
ServiceBeacon_CombatAssist_Avenge_Obj_Marker=Eliminate
-ServiceBeacon_CombatAssist_Avenge_Obj_Title=Avenge ~serviceBeacon(InitiatorName).
-ServiceBeacon_CombatAssist_Detected_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator).
+ServiceBeacon_CombatAssist_Avenge_Obj_Title=Avenge ~mission(InitiatorName).
+ServiceBeacon_CombatAssist_Detected_Notification=Combat Assistance Request From: ~mission(InitiatorName). Payment: ~mission(PaymentAmount) aUEC per minute.
ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
ServiceBeacon_CombatAssist_Detected_Title=Combat Assist Detected
-ServiceBeacon_CombatAssist_GoTo_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) to begin contract.
+ServiceBeacon_CombatAssist_GoTo_Obj_Desc=Rendezvous with ~mission(InitiatorName) to begin contract.
ServiceBeacon_CombatAssist_GoTo_Obj_Marker=Respond to Beacon
-ServiceBeacon_CombatAssist_GoTo_Obj_Title=Go to ~serviceBeacon(InitiatorName)
-ServiceBeacon_CombatAssist_Mission_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
-ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
+ServiceBeacon_CombatAssist_GoTo_Obj_Title=Go to ~mission(InitiatorName)
+ServiceBeacon_CombatAssist_Mission_Desc=~mission(InitiatorName) is requesting combat assistance in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n
+ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~mission(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n\
ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Easy_Desc=[LOW THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Hard_Desc=[HIGH THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Medium_Desc=[MODERATE THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
@@ -41411,42 +42360,53 @@ ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Easy=Combat Assistance - LOW
ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Hard=Combat Assistance - HIGH THREAT
ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Medium=Combat Assistance - MODERATE THREAT
ServiceBeacon_CombatAssist_Mission_Title_Difficulty_VeryHard=Combat Assistance - CRITICAL THREAT
-ServiceBeacon_CombatAssist_Protect_Obj_Desc=Protect ~serviceBeacon(InitiatorName) until they no longer need help.
+ServiceBeacon_CombatAssist_Protect_Obj_Desc=Protect ~mission(InitiatorName) until they no longer need help.
ServiceBeacon_CombatAssist_Protect_Obj_Marker=Protect
-ServiceBeacon_CombatAssist_Protect_Obj_Title=Protect ~serviceBeacon(InitiatorName)
-ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName) has violated Service Beacon Contract. Eliminate violator.
+ServiceBeacon_CombatAssist_Protect_Obj_Title=Protect ~mission(InitiatorName)
+ServiceBeacon_CombatAssist_Trap_Obj_Desc=~mission(InitiatorName) has violated Service Beacon Contract. Eliminate violator.
ServiceBeacon_CombatAssist_Trap_Obj_Marker=Eliminate
-ServiceBeacon_CombatAssist_Trap_Obj_Title=Eliminate ~serviceBeacon(InitiatorName)
-ServiceBeacon_Escort_Detected_Notification=Escort Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator).
+ServiceBeacon_CombatAssist_Trap_Obj_Title=Eliminate ~mission(InitiatorName)
+ServiceBeacon_Escort_Detected_Notification=Escort Request From: ~mission(InitiatorName). Payment: ~mission(PaymentAmount) aUEC per minute.
ServiceBeacon_Escort_Detected_Title=Escort Detected
-ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName) is requesting an escort at the location: ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
+ServiceBeacon_Escort_Mission_Desc=~mission(InitiatorName) is requesting an escort at the location: ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n
ServiceBeacon_Escort_Mission_Title=Escort
-ServiceBeacon_Escort_Obj_Desc=Escort ~serviceBeacon(InitiatorName) until they no longer need help.
-ServiceBeacon_Escort_Obj_Title=Escort ~serviceBeacon(InitiatorName) until contract is completed.
-ServiceBeacon_Heal_Detected_Notification=Medical Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount). Distance: ~serviceBeacon(DistToInitiator).
+ServiceBeacon_Escort_Obj_Desc=Escort ~mission(InitiatorName) until they no longer need help.
+ServiceBeacon_Escort_Obj_Title=Escort ~mission(InitiatorName) until contract is completed.
+ServiceBeacon_Heal_Detected_Notification=Medical Assistance Request From: ~mission(InitiatorName). Payment: ~mission(PaymentAmount).
ServiceBeacon_Heal_Detected_Title=Medical Assistance Requested
-ServiceBeacon_Heal_Mission_Desc=~serviceBeacon(InitiatorName) requires medical assistance at ~serviceBeacon(InitiatorLocation). Payment will be ~serviceBeacon(PaymentAmount) aUEC. \n\nDistance to ~serviceBeacon(InitiatorName): ~serviceBeacon(DistToInitiator)
+ServiceBeacon_Heal_Mission_Desc=~mission(InitiatorName) requires medical assistance at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n
ServiceBeacon_Heal_Mission_Title=Medical Assistance
-ServiceBeacon_Heal_Obj_Desc=Provide medical treatment to ~serviceBeacon(InitiatorName) until they are stable. Please remember to bring proper medical gear.
-ServiceBeacon_Heal_Obj_Title=Treat ~serviceBeacon(InitiatorName)
-ServiceBeacon_MissionGiver=~serviceBeacon(InitiatorName)
+ServiceBeacon_Heal_Obj_Desc=Provide medical treatment to ~mission(InitiatorName) until they are stable. Please remember to bring proper medical gear.
+ServiceBeacon_Heal_Obj_Title=Treat ~mission(InitiatorName)
+ServiceBeacon_InitiatorName=~mission(InitiatorName)
+ServiceBeacon_MissionGiver=~mission(InitiatorName)
ServiceBeacon_NoLongerAvailable=Service Beacon Is No Longer Available
-ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=Safely transport ~serviceBeacon(InitiatorName) to ~serviceBeacon(SelectedDestination).
-ServiceBeacon_PersonalTransport_Delivery_Obj_Title=Drop Off ~serviceBeacon(InitiatorName)
+ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=Safely transport ~mission(InitiatorName) to ~mission(SelectedDestination).
+ServiceBeacon_PersonalTransport_Delivery_Obj_Title=Drop Off ~mission(InitiatorName)
ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=their stranded vehicle
-ServiceBeacon_PersonalTransport_Detected_Notification=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
+ServiceBeacon_PersonalTransport_Detected_Notification=Transport Request from: ~mission(InitiatorName). Transport to ~mission(SelectedDestination). Payment: ~mission(PaymentAmount) aUEC.
ServiceBeacon_PersonalTransport_Detected_Title=Personal Transport Detected.
-ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName) is requesting transportation from ~serviceBeacon(InitiatorLocation) to ~serviceBeacon(SelectedDestination). Upon the successful completion of this service, you will be paid ~serviceBeacon(PaymentAmount) aUEC.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
+ServiceBeacon_PersonalTransport_Mission_Desc=~mission(InitiatorName) is requesting transportation from ~mission(InitiatorLocation) to ~mission(SelectedDestination). Upon the successful completion of this service, you will be paid ~mission(PaymentAmount) aUEC.\n
ServiceBeacon_PersonalTransport_Mission_Title=Personal Transport
ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) at ~serviceBeacon(InitiatorLocation) for transport.
-ServiceBeacon_PersonalTransport_Pickup_Obj_Title=Pick up ~serviceBeacon(InitiatorName)
-ServiceBeacon_ProviderName=~serviceBeacon(ProviderName)
+ServiceBeacon_PersonalTransport_Pickup_Obj_Title=Pick up ~mission(InitiatorName)
+ServiceBeacon_ProviderName=~mission(ProviderName)
ServiceBeacon_Revive_Detected_Notification=Rescue Beacon Activated By: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount). Distance: ~serviceBeacon(DistToInitiator).
ServiceBeacon_Revive_Detected_Title=Medical Rescue Requested
-ServiceBeacon_Revive_Mission_Desc=~serviceBeacon(InitiatorName) requires emergency medical treatment at ~serviceBeacon(InitiatorLocation). Payment will be ~serviceBeacon(PaymentAmount) aUEC. \n\nDistance to ~serviceBeacon(InitiatorName): ~serviceBeacon(DistToInitiator)
+ServiceBeacon_Revive_Mission_Desc=~mission(InitiatorName) requires emergency medical treatment at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n
ServiceBeacon_Revive_Mission_Title=Medical Rescue
-ServiceBeacon_Revive_Obj_Desc=Rescue ~serviceBeacon(InitiatorName) by providing emergency medical treatment until they are no longer incapacitated. Please remember to bring proper medical gear.
-ServiceBeacon_Revive_Obj_Title=Rescue ~serviceBeacon(InitiatorName)
+ServiceBeacon_Revive_Obj_Desc=Rescue ~mission(InitiatorName) by providing emergency medical treatment until they are no longer incapacitated. Please remember to bring proper medical gear.
+ServiceBeacon_Revive_Obj_Title=Rescue ~mission(InitiatorName)
+Sever_Blade_Room,P=Comp-Board Room
+ShipHeist_desc=~mission(Contractor|ShipHeistDescription)
+ShipHeist_from=~mission(Contractor|ShipHeistFrom)
+ShipHeist_obj_reachship_long_01=Locate the ship at ~mission(Location|Address).
+ShipHeist_obj_reachship_marker_01=Ship Coordinates
+ShipHeist_obj_reachship_short_01,P=Locate Ship at ~mission(Location)
+ShipHeist_obj_unloadcargo_long_02=Unload cargo from ship and remove from area.
+ShipHeist_obj_unloadcargo_short_02=Cargo Removed: %ls
+ShipHeist_succeed=All Cargo Removed
+ShipHeist_title=~mission(Contractor|ShipHeistTitle)
ShipName_Test_001=Freelancer
ShipName_Test_002=Starfarer
ShipName_Test_003=Constellation
@@ -42126,6 +43086,8 @@ Stanton4c_SalvageYard_001=Devlin Scrap & Salvage
Stanton4c_SalvageYard_001_desc=Our small operation has years of experience handling scrap and salvage. Whether you're an independent trader or just clearing out your hangar, we're happy to serve you.
StantonStar=Stanton
StantonStar_Desc=A class-G main sequence star.
+StantonSystem=Stanton
+StantonSystem_Desc=While the UEE still controls the rights to the system overall, the four planets that reside here were sold by the government to four separate megacorporations making them the first privately-owned planets in the Empire.
Stanton_2=Stanton (Star)
Stanton_EMShelter_001_desc_shared=Public shelter to be used in case of emergencies and hazardous weather. For safety reasons, access to this shelter is prohibited except in emergencies.
Stanton_JumpPoint_Magnus=Stanton - Magnus Jump Point
@@ -42144,6 +43106,11 @@ Stanton_Rayari_001_desc_shared=A Rayari Inc. medical research facility dedicated
Stanton_Terra_JPStation=Terra Gateway
Stanton_Terra_JPStation_desc=Situated at a strategic location near the jump point, the Terra Gateway provides shops and services to those traveling to and from Terra. Visitors to the station can find a wide variety of amenities and stores including: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, Habs, and more.
Starfarer_Wreckage_QT=Strange Signal
+Station_Area_Clinic,P=Clinic
+Station_Area_Commercial,P=Commercial Deck
+Station_Area_Entry,P=Entry
+Station_Area_Foodcourt,P=Food Court
+Station_Area_Habitation,P=Habitation
Station_Illegal_LocalDelivery_Header,P=Grab a special package
Station_Illegal_LocalDelivery_Title,P=Grab a special package
Station_Illegal_LocalDelivery_desc_001,P=Do me a favour would ya? There's a package that's been left for me.\nGo and get it would yah, I'll pay you for this small task.
@@ -42165,6 +43132,9 @@ StrawberryCheesecake_JournalBody=A new criminal organization calling themselves
StrawberryCheesecake_JournalCompleted=Eliminate Slicers Operative \nSabotage Gang Operation
StrawberryCheesecake_JournalTitle=Op. Save Stanton - Phase 2 Summary
StrawberryCheesecake_JournalTitleShort=Op. Save Stanton - Phase 2
+Supervisor_Door_Panel=PYAM-SUPVISR AUTHORIZED KEYCARD REQUIRED
+Supervisor_Keycard_Terminal_Body=Receive access to Supervisor restricted areas on all stations.
+Supervisor_Keycard_Terminal_Title=Supervisor Authorization
SupportAttackedShip_failreason_01=Ship was destroyed.
SupportAttackedShip_obj_HUD_02=Ship Health:
SupportAttackedShip_obj_HUD_03=Enemy Reinforcements Incoming
@@ -42188,6 +43158,17 @@ TARPits_RepUI_Focus=Piracy, Salvage
TARPits_RepUI_Founded=N/A
TARPits_RepUI_HQ=N/A
TARPits_RepUI_Leadership=N/A
+TC_EnableDefenses,P=Enable Turrets
+TC_InitiatingAccessProcedures,P=Override Procedures Initiating...
+TC_InitiatingResetProcedures,P=Reset Procedures Initiating...
+TC_OverrideAccess,P=Override Access
+TC_PowerCycleIn,P=Power Cycle In
+TC_PowerCycleWillBeginIn,P=Power Cycle Will Begin In
+TC_SystemOverrideSuccessful,P=Override Successful
+TC_SystemOverriding,P=Overriding System
+TC_SystemReseting,P=Resetting System
+TC_TurretsOnline,P=Turrets Online
+TC_TurretsShuttingDown,P=Turrets Temporarily Offline
TW_SUPKULKOV_M_TWH_Begin_Phase_Phase1_IG=
TW_SUPKULKOV_M_TWH_Begin_Phase_Phase2_IG=
TW_SUPKULKOV_M_TWH_Begin_Phase_Phase3_IG=
@@ -42473,6 +43454,9 @@ Test_XenoThreat_Title,P=XenoThreat FPS AI test mission
Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1, (int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1, (int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n}
Text_Clovis_Safe_Journal_Clue_01=Kudre Security Head Officer :\n\nJeff, please. I just managed to send a hoax mail to ArcCrop..... \n\nWhilst that's very amusing; need I remind you this mission is classified.\n\nYou need to block outside communications. Especially after the incident the other week.\n\nThis is your last chance - don't mess this up! \n\nYou know Hugo is bound to to give us away contacting his girl.\n\nGet it done! NOW!
Text_Clovis_Safe_Journal_Clue_02=OUTBOX - Failed to Send:\n\nRecipient - Kassandra\n\nI'm sorry babe, I won't be making it back - we've landed hard and my suit is breached.\n\nI knew Kudre's security was no good when I took this damn job. Shit.\n\nThis is goodbye. In case by some miracle you get a chance the code is in my room at work.\n\n32015. Remember that trip?\n\nYou deserve better.\n\nSee ya around some day.
+The_Crypt=THE CRYPT
+The_Last_Resort=THE LAST RESORT
+The_Wasteland=THE WASTELAND
TimeSensative_Recover_marker_001=Zeta-Prolanide
TimeSensitive_Recover_desc=~mission(Contractor|TimeSensitiveRecoverDesc)
TimeSensitive_Recover_from=~mission(Contractor|TimeSensitiveRecoverFrom)
@@ -42548,7 +43532,9 @@ TransportGuild_RepUI_Headquarters,P=WIP Headquarters
TransportGuild_RepUI_Leadership,P=WIP Leadership
TransportGuild_RepUI_Name=Interstellar Transport Guild
TravelObjective_Long,P=Go to ~mission(Location)
+TravelObjective_Long1,P=Go to ~mission(MissionLocation)
TravelObjective_Short,P=Go to ~mission(Location)
+TravelObjective_Short1,P=Go to ~mission(MissionLocation)
Tut01_Hint01_ExitBed=To get up from a bed or seat press [~action(default|pl_exit)].
Tut01_Hint01_ExitBed_Title=Welcome to Star Citizen!
Tut01_Hint01b_Regen=Congratulations! You died. This is a common occurrence in the ‘verse. During the tutorial, dying will return you to a hab, but after the tutorial you will awaken in a medical facility.
@@ -42653,7 +43639,7 @@ Tut03_Part02_Hint05_PilotSeat=Use [~action(player_choice|pc_interaction_mode)] t
Tut03_Part02_Hint05_PilotSeat_Title=Vehicle – Pilot’s Seat
Tut03_Part02_Hint06_PowerOn=To turn on the ship’s systems, hold [~action(player_choice|pc_interaction_mode)] to find the cockpit's Flight Ready button, or press [~action(vehicle_general|v_flightready)].
Tut03_Part02_Hint06_PowerOn_Title=Basic Controls - Ship Flight
-Tut03_Part02_Hint07_RequestTakeOff=Hold [~action(player_choice|pc_interaction_mode)] to press the top-left “Menu” button on the Cockpit MFD. Select “Comms”, then your current location for permission to take off.
+Tut03_Part02_Hint07_RequestTakeOff=Hold [~action(player_choice|pc_interaction_mode)] to press the navigation arrows on the Cockpit MFD to reach the Communications screen. "Hail" your current location for permission to take off.
Tut03_Part02_Hint07_RequestTakeOff_Title=Air Traffic Control
Tut03_Part02_Hint08_TakeOff=The control hints below will help guide you on how to pilot your ship.
Tut03_Part02_Hint08_TakeOff_Title=Ship Flight – Basic Movement
@@ -42834,13 +43820,73 @@ UI_Accept=ACCEPT
UI_BuildingBlocks_Semi=:
UI_BuildingBlocks_x=x
UI_Decline=DECLINE
-UI_MF_Screen-Title_CoHelm,P=Co Helm
-UI_MF_Screen-Title_Comms,P=Communications
-UI_MF_Screen-Title_Helm,P=Communications
-UI_MF_Screen-Title_HoloGlobe,P=Holo Globe
-UI_MF_Screen-Title_Science,P=Science
-UI_MF_Screen-Title_Security,P=Security
-UI_MF_Screen-Title_Tactical,P=Tactical
+UI_MF_Active-Employees=Active Employees
+UI_MF_Airlock_Airlock-Status=Airlock Status
+UI_MF_Back=Back
+UI_MF_Caution-message=Caution - Critical Values
+UI_MF_Connection-lost=Connection Lost
+UI_MF_Destination=Destination
+UI_MF_Inspect=Inspect
+UI_MF_Loading-Data=Loading data
+UI_MF_Moderate=Moderate
+UI_MF_Needs-attention=Needs Attention
+UI_MF_Panel-Title_Action-list=Action List
+UI_MF_Panel-Title_Admin=/(C) ADMIN
+UI_MF_Panel-Title_Bookings=Bookings
+UI_MF_Panel-Title_Classification=Classification
+UI_MF_Panel-Title_Closeup=Closeup
+UI_MF_Panel-Title_Correlation=Correlation
+UI_MF_Panel-Title_Data-Tracker=Data Tracker
+UI_MF_Panel-Title_Data-graph=Data Graph
+UI_MF_Panel-Title_Details=Details
+UI_MF_Panel-Title_Heading=Heading
+UI_MF_Panel-Title_Incoming=Incoming
+UI_MF_Panel-Title_Inventory=Inventory
+UI_MF_Panel-Title_Local-radar=Local Radar
+UI_MF_Panel-Title_Master-Volume=Master Volume
+UI_MF_Panel-Title_Navigation=Navigation
+UI_MF_Panel-Title_Offline=Offline
+UI_MF_Panel-Title_Output-Level=Output Level
+UI_MF_Panel-Title_Overview=Overview
+UI_MF_Panel-Title_Photo=Photo
+UI_MF_Panel-Title_Power-core=Power Core
+UI_MF_Panel-Title_Power-grid=Power Grid
+UI_MF_Panel-Title_Power-level=Power Level
+UI_MF_Panel-Title_Radar-Overview=Radar Overview
+UI_MF_Panel-Title_Record=Record
+UI_MF_Panel-Title_Release-date=Release date
+UI_MF_Panel-Title_Scan-Location=Scan Location
+UI_MF_Panel-Title_Security-cam=Security overview 179-29-936
+UI_MF_Panel-Title_Security-overview=Security Overview
+UI_MF_Panel-Title_Signal-Scan=Signal Scan
+UI_MF_Panel-Title_Storage=Storage
+UI_MF_Panel-Title_Survey=Survey
+UI_MF_Panel-Title_Tactical=Tactical
+UI_MF_Panel-Title_Total-values=Total Values
+UI_MF_Panel-Title_Vital-signs=Vital signs
+UI_MF_Panel-Title_Volume=Volume
+UI_MF_Panel-Title_Wave-Data=Wave Data
+UI_MF_Panel-Title_appointments=Appointments
+UI_MF_Panel-Title_connections=Connections
+UI_MF_Panel-Title_itinerary=Itinerary
+UI_MF_Panel-Title_patient-details=Patient Details
+UI_MF_Processing=Processing
+UI_MF_Production-Board=Production Board
+UI_MF_Save=Save
+UI_MF_Screen-Title_CoHelm=Co Helm
+UI_MF_Screen-Title_Comms=Communications
+UI_MF_Screen-Title_Helm=Communications
+UI_MF_Screen-Title_HoloGlobe=Holo Globe
+UI_MF_Screen-Title_Science=Science
+UI_MF_Screen-Title_Security=Security
+UI_MF_Screen-Title_Tactical=Tactical
+UI_MF_System-closed=System Closed - Error C5B342
+UI_MF_System-error=System Error
+UI_MF_Taskname-01=CAM-XWK-A: Product testing
+UI_MF_Taskname-02=CDB-QUS-A: Change Engine
+UI_MF_Taskname-03=CKQ-KFL-A: System Enhancement
+UI_MF_Taskname-04=CMJ-RRT-A: System Analysis
+UI_MF_Taskname-05=ENV-QCN-A: Security Review
UI_MF_TestAssets_Aspect_Ratio_16_9,P=landscape (16:9)
UI_MF_TestAssets_Aspect_Ratio_1_1,P=square (1:1)
UI_MF_TestAssets_Aspect_Ratio_21_9,P=landscape-super-wide (21:9)
@@ -42860,6 +43906,15 @@ UI_MF_TestAssets_Panel_Keyboard,P=Panel Keyboard
UI_MF_TestAssets_Panel_Popup_Border,P=Popup Border
UI_MF_TestAssets_Panel_V1,P=Panel V1
UI_MF_TestAssets_Panel_V2,P=Panel V2
+UI_MF_Trivial=Trivial
+UI_MF_Urgent=Urgent
+UI_MF_Warning=Warning
+UI_MF_complex-activities=Complex Activities
+UI_MF_errors-detected=Errors Detected
+UI_MF_needs-immediate-attention=Needs Immediate Attention
+UI_MF_receivers=Receivers
+UI_MF_time-left=Est. Time left
+UI_MF_workload-period=Workload Period 577
UI_PlayerUnknown,P=Unknown
Ui_ChangeMyShip=Change My Ship
Ui_pregame_persistentuniversedestination=Persistent Universe Destination
@@ -42927,7 +43982,7 @@ Vanduul_RepUI_Headquarters,P=[PH] Vanduul Headquarters
Vanduul_RepUI_Leadership,P=[PH] Vanduul Leadership
Vanduul_RepUI_Name,P=[PH] Vanduul
VanillaCheesecake_CFP_A_Desc,P=SETTLEMENT RESUPPLY NEEDED\n\nCitizens For Prosperity are a peaceful organization who are spearheading a campaign to support law-abiding settlements in Pyro in an effort to promote the growth of good and change the entire moral landscape of the system.\n\nWe’re looking for pilots to procure the following supplies and take them to ~mission(Destination|address). Since Pyro is so dangerous, we’ll have a CFP member on standby to take goods from the drop off and make the jump into Pyro themselves to distribute them.\n\nYou’re welcome to acquire the following materials wherever you can, but here’s a list of a few suggested locations where you can find what we currently need:\n\n*Agricultural Supplies - Can be bought at numerous research and mining facilities, including Hickes Research Outpost on Cellin and HDMS-Woodruff on Ita. \n*Aluminum - Mine and process your own, or purchase from mining facilities, like Shubin Mining Facility SMO-22 on microTech. \n*Nitrogen - Can be bought from Beautiful Glen Station.\n\nYou'll also get a complete list of the required amounts upon acceptance, but they should range between 2-4 SCU per item.\n\n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
-VanillaCheesecake_CFP_B_Desc,P=ADDITIONAL ITEMS NEEDED\n\nCitizens For Prosperity are a peaceful organization who are spearheading a campaign to support law-abiding settlements in Pyro in an effort to promote the growth of good and change the entire moral landscape of the system.\n\nWe’re looking for pilots to procure the following supplies and take them to ~mission(Destination|address). Since Pyro is so dangerous, we’ll have a CFP member ready to take the delivery into Pyro for distribution.\n\nYou’re welcome to acquire the following materials wherever you see fit, but here’s a list of a few suggested locations where you can find what we currently need: \n\n*Agricium - Mine it and process it if you can, or otherwise buy it from Shubin Mining Facility SAL-2 on Lyria. \n*Medical Supplies - Purchasable from several research outposts, like Rayari Anvik on Calliope. \n*Processed Food - You’ve got two choices really, Terra Gateway or Bajini Point. \n\nUpon accepting the mission, we will provide exact amounts based on current needs, but we tend to be looking for 6-20 SCU per item.\n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+VanillaCheesecake_CFP_B_Desc,P=ADDITIONAL ITEMS NEEDED\n\nCitizens For Prosperity are a peaceful organization who are spearheading a campaign to support law-abiding settlements in Pyro in an effort to promote the growth of good and change the entire moral landscape of the system.\n\nWe’re looking for pilots to procure the following supplies and take them to ~mission(Destination). Since Pyro is so dangerous, we’ll have a CFP member ready to take the delivery into Pyro for distribution.\n\nYou’re welcome to acquire the following materials wherever you see fit, but here’s a list of a few suggested locations where you can find what we currently need: \n\n*Agricium - Mine it and process it if you can, or otherwise buy it from Shubin Mining Facility SAL-2 on Lyria. \n*Medical Supplies - Purchasable from several research outposts, like Rayari Anvik on Calliope. \n*Processed Food - You’ve got two choices really, Terra Gateway or Bajini Point. \n\nUpon accepting the mission, we will provide exact amounts based on current needs, but we tend to be looking for 6-20 SCU per item.\n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
VanillaCheesecake_CFP_From=Citizens for Prosperity
VanillaCheesecake_CFP_Title,P=Op. Save Stanton Phase 4: Supply Run
VanillaCheesecake_DeliveryMarker=Delivery Location
@@ -42937,8 +43992,8 @@ VanillaCheesecake_JournalBody=Owing to the recent attacks by the Slicers outlaw
VanillaCheesecake_JournalCompleted=Citizens for Prosperity Supply Run\nFrontier Fighters Supply Haul
VanillaCheesecake_JournalTitle,P=Op. Save Stanton - Phase 4 Summary
VanillaCheesecake_JournalTitleShort,P=Op. Save Stanton - Phase 4
-VanillaCheesecake_V_A_Desc,P=YOUR CONTRIBUTION MATTERS\n\nAre you furious with the UEE for refusing to do anything about the outlaw problem plaguing us from Pyro? You’re not alone.\n\nWe’re the Frontier Fighters. A group of Stanton residents who refuse to sit back while scum like the Slicers constantly wreak havoc on our system. We got things in motion to launch into Pyro proper, but we need help gathering and hauling crucial supplies to our staging areas.\n\nWe’re looking for someone to acquire the following supplies themselves and deliver them to ~mission(Destination|address). Don’t have the time to list out everywhere you can get this stuff, but we're gonna need the following items:\n\n*Helium - Can be bought from stations such as Seraphim Station above Crusader.\n*Bexalite- You can mine and process this resource yourself or you can buy it at the Magnus Gateway.\n*Hydrogen - Mining facilities or at the Terra Gateway.\n\nI'll send exact amounts if you accept, but it'll be around 2-4 SCU per item.\n\nYou ready to step up and bring an end to the gangs controlling Pyro?\n\n\nCorbin Cassady\nCommunication Specialist\nFrontier Fighters
-VanillaCheesecake_V_B_Desc=FURTHER CONTRIBUTIONS NEEDED\n\nAre you furious with the UEE for refusing to do anything about the outlaw problem plaguing us from Pyro? You’re not alone!\n\nWe’re the Frontier Fighters. A group of Stanton residents who refuse to sit back while scum like the Slicers constantly wreak havoc on our system. We got things in motion to launch into Pyro proper, but we need someone to acquire some urgently needed supplies and haul them to our staging areas.\n\nWe’re looking for someone to acquire some urgently needed supplies and then deliver them to ~mission(Destination|address). We need:\n\n*Tungsten – You can mine this yourself, or get it from HDMS-Bezdek on Arial. \n*Titanium – Same as tungsten. \n*Copper – Mine it if you can, or otherwise buy it from Seraphim Station above Crusader.\n\nI'll send you the exact amount we'll need if you sign on, but it'll be around 6-20 SCU per item, so make sure you got the room.\n\nYou ready to take a stand and bring an end to the gangs controlling Pyro?\n\n\nCorbin Cassady\nCommunication Specialist\nFrontier Fighters
+VanillaCheesecake_V_A_Desc,P=YOUR CONTRIBUTION MATTERS\n\nAre you furious with the UEE for refusing to do anything about the outlaw problem plaguing us from Pyro? You’re not alone.\n\nWe’re the Frontier Fighters. A group of Stanton residents who refuse to sit back while scum like the Slicers constantly wreak havoc on our system. We got things in motion to launch into Pyro proper, but we need help gathering and hauling crucial supplies to our staging areas.\n\nWe’re looking for someone to acquire the following supplies themselves and deliver them to ~mission(Destination). Don’t have the time to list out everywhere you can get this stuff, but we're gonna need the following items:\n\n*Helium - Can be bought from stations such as Seraphim Station above Crusader.\n*Bexalite- You can mine and process this resource yourself or you can buy it at the Magnus Gateway.\n*Hydrogen - Mining facilities or at the Terra Gateway.\n\nI'll send exact amounts if you accept, but it'll be around 2-4 SCU per item.\n\nYou ready to step up and bring an end to the gangs controlling Pyro?\n\n\nCorbin Cassady\nCommunication Specialist\nFrontier Fighters
+VanillaCheesecake_V_B_Desc=FURTHER CONTRIBUTIONS NEEDED\n\nAre you furious with the UEE for refusing to do anything about the outlaw problem plaguing us from Pyro? You’re not alone!\n\nWe’re the Frontier Fighters. A group of Stanton residents who refuse to sit back while scum like the Slicers constantly wreak havoc on our system. We got things in motion to launch into Pyro proper, but we need someone to acquire some urgently needed supplies and haul them to our staging areas.\n\nWe’re looking for someone to acquire some urgently needed supplies and then deliver them to ~mission(Destination). We need:\n\n*Tungsten – You can mine this yourself, or get it from HDMS-Bezdek on Arial. \n*Titanium – Same as tungsten. \n*Copper – Mine it if you can, or otherwise buy it from Seraphim Station above Crusader.\n\nI'll send you the exact amount we'll need if you sign on, but it'll be around 6-20 SCU per item, so make sure you got the room.\n\nYou ready to take a stand and bring an end to the gangs controlling Pyro?\n\n\nCorbin Cassady\nCommunication Specialist\nFrontier Fighters
VanillaCheesecake_V_From=Frontier Fighters
VanillaCheesecake_V_Title,P=Op. Save Stanton Phase 4: Re-Supply Haul
VanillaCheesecake_failreason_01=Cargo delivery unsuccessful.
@@ -42957,6 +44012,7 @@ Vaughn_ReputationJournal_Welcome_BodyText=In light of you proving yourself more
Vaughn_ReputationJournal_Welcome_ShortTitle=Welcome Aboard
Vaughn_ReputationJournal_Welcome_Title=Welcome Aboard
Vaughn_Rivals=Ruto
+Vault_Room=Vault
Vehicle_Container_Heading=Vehicle Storage
Vehicle_Container_Screen_Door_001=Open Door
Vehicle_Container_Screen_Door_002=Close Door
@@ -43090,6 +44146,10 @@ WSTR_TimeTrial_OpenTrack_Desc=Looking to get some practice track time to improve
WSTR_TimeTrial_OpenTrack_Title=~mission(RaceType) Open Track: ~mission(location)
WSTR_TimeTrial_repeat_desc_01=Ready to set a new personal best with Wildstar Racing Amateur League?\n\n~mission(RaceDetails)\n\nDISCLAIMER\nWildstar Racing requires the contracted racer to be the vehicle pilot, no substitutes or stand-ins are allowed. Please be mindful that Wildstar Racing utilizes publicly accessible tracks and that other individuals may be present. Wildstar Racing is not responsible for any damage your ship may suffer while racing.
WSTR_TimeTrial_repeat_title_01=~mission(RaceType) Time Trial: ~mission(location)
+WTP_CH2_Phases_01=Launch Complete
+WTP_CH2_Phases_02=Launch and Phase 2 Complete
+WTP_CH2_Phases_03=Launch and Phases 2 & 3 Complete
+WTP_CH2_Phases_All=All Phases Complete!
WallaceKlim_RepUI_Area=Stanton System
WallaceKlim_RepUI_Association=N/A
WallaceKlim_RepUI_Biography=After being terminated from his position as a chemical engineering instructor at the University of Rhetor, Wallace Klim is now one of the top producers of high-end drugs in the Stanton System. The quality of his product is apparent by his own frequent personal use.
@@ -43170,19 +44230,24 @@ acquirepart_prevent_subobj1_short=Visit Last Known Location.
acquirepart_prevent_subobj2_long=Reboot Relay to locate ~mission(Item).
acquirepart_prevent_subobj2_short=Reboot Relay.
acquirepart_prevent_title=Prevent ~mission(Item) Upload.
-actor_species_banu,P=Banu
+actor_species_banu=Banu
actor_species_creature_kopion=Kopion
actor_species_creature_kopion_cave=Cave Kopion
actor_species_creature_kopion_forest=Forest Kopion
actor_species_creature_kopion_savannah=Savannah Kopion
actor_species_creature_kopion_tundra=Tundra Kopion
actor_species_creature_marok=Marok
-actor_species_creature_quaziGrazer=Quazi Grazer
+actor_species_creature_quaziGrazer=Quasi Grazer
+actor_species_creature_quaziGrazer_boreal=Boreal Quasi Grazer
+actor_species_creature_quaziGrazer_desert=Desert Quasi Grazer
+actor_species_creature_quaziGrazer_grassland=Grassland Quasi Grazer
+actor_species_creature_quaziGrazer_jungle=Jungle Quasi Grazer
+actor_species_creature_quaziGrazer_tundra=Tundra Quasi Grazer
actor_species_human=Human
-actor_species_tevarin,P=Tevarin
-actor_species_unknown,P=Unknown
-actor_species_vanduul,P=Vanduul
-actor_species_xian,P=Xi'an
+actor_species_tevarin=Tevarin
+actor_species_unknown=Unknown
+actor_species_vanduul=Vanduul
+actor_species_xian=Xi'an
ad_welcome_to=Welcome To
ad_when_duty_calls=WHEN DUTY CALLS
ad_will_you_answer=WILL YOU ANSWER?
@@ -43253,7 +44318,27 @@ area_map_pu_orison_cloudview_center=Cloudview Center
area_map_pu_orison_green_circle_apartments=Green Circle Apartments
area_map_pu_orison_orison_general_hospital=Orison General Hospital
area_map_pu_orison_providence_industrial_platform=Providence Industrial Platform
+area_name_Administration=Administration
+area_name_CentralSquare=Central Square
+area_name_ChuanCart=Chuan Cart
+area_name_CommercialDeck=Commercial Deck
+area_name_ContestedDeck=Contested Deck
+area_name_FoodStall=Food Stall
+area_name_FreightElevator=Freight Elevator
+area_name_InternalTransit=Internal Transit
+area_name_MaintenanceEngineering=Maintenance & Engineering
+area_name_MarketPlace=Marketplace
+area_name_MaterialProcessing=Material Processing
+area_name_MedicalClinci=Medical Clinic
+area_name_ReturnElevator=Express Lift
+area_name_SecurityCheckpoint=Security Checkpoint
+area_name_Shops=Shops
area_name_Storage,P=Storage
+area_name_SupervisorDeck=Supervisor Deck
+area_name_VentilationFiltration=Ventilation Filtration
+area_name_WaterStall=Water Stall
+area_name_WeaponShop=Weapon Shop
+area_name_WorkerHabitation=Worker Habitation
area_name_cargo=Cargo Deck
area_name_cargo_shop=Cargo Supplies
area_name_clinic=Clinic
@@ -43291,6 +44376,7 @@ area_name_hab_flr_014=Fourteenth Floor
area_name_hab_flr_015=Fifteenth Floor
area_name_hab_transit=Hab Transit
area_name_habs=Habitation
+area_name_hangartransit=Hangar Transit
area_name_hub,P=Central
area_name_int_transit=Internal Transit
area_name_ops,P=Operations
@@ -43402,6 +44488,16 @@ assassination_obj_marker_02=Target
assassination_obj_short_01=Locate Target
assassination_obj_short_02=Eliminate Target
assassination_title=~mission(Contractor|AssassinationTitle)
+asteroidbase_GasCloud_001=Asteroid Base Gas Cloud
+asteroidbase_GasCloud_001a=a gas cloud surrounding an asteroid base
+asteroidbase_Hangar_001=Asteroid Base Hangar
+asteroidbase_Hangar_001a=an asteroid base hangar
+asteroidbase_Interior_001=Asteroid Base
+asteroidbase_Interior_001a=an asteroid base
+asteroidbase_exterior_001=Asteroid Base Exterior
+asteroidbase_exterior_001a=the exterior of an asteroid base
+asteroidcluster_001=Asteroid Cluster
+asteroidcluster_001a=an asteroid cluster
asteroidfield_desc_Shared=A registered asteroid cluster. All rights reserved. Unless otherwise indicated, all mined materials found here are the property of the claim holder.
atmGas_ActorStatus_Toxic,P=Toxic
atmPressure_ActorStatus_Danger,P=Danger! Pressure damage!
@@ -43409,13 +44505,13 @@ atmPressure_ActorStatus_Ok,P=Pressure OK
atmPressure_ActorStatus_Warning,P=Warning high pressure!
atmPressure_HUD_Danger,P=Danger! Pressure too high!
atmPressure_HUD_Warning,P=External Pressure Warning!
-basesweep_ChildEliminateAll_ClearLocation_HUD=Hostiles Remaining at ~mission(Location|Name): %ls
+basesweep_ChildEliminateAll_ClearLocation_HUD,P=Hostiles Remaining at ~mission(Location|Name)
basesweep_ChildEliminateAll_ClearLocation_HUD_01=No Hostiles Remaining at This Location
basesweep_ChildEliminateAll_ClearLocation_Long=Neutralize all hostiles at ~mission(Location|Address).
basesweep_ChildEliminateAll_ClearLocation_Short=Clear ~mission(Location|Name)
basesweep_ChildEliminateAll_ReachLocation_HUD=Eliminate all hostiles at ~mission(Location|Name)
basesweep_ChildEliminateSpecific_KillTarget_HUD=Target at This Location Eliminated
-basesweep_MultiEliminateAll_ClearLocations_HUD=Total Remaining Hostiles: %ls
+basesweep_MultiEliminateAll_ClearLocations_HUD,P=Total Remaining Hostiles
basesweep_MultiEliminateAll_ClearLocations_HUD_01=Clear All Sites of Hostiles
basesweep_MultiEliminateAll_ClearLocations_HUD_02=Clear Remaining Sites of Hostiles
basesweep_MultiEliminateAll_ClearLocations_Long=Clear all sites of hostiles.
@@ -43435,9 +44531,15 @@ basesweep_obj_marker_01=Eliminate Hostiles
basesweep_obj_marker_02=Eliminate Hostiles
basesweep_obj_short_01=Clear ~mission(Location) of All Hostiles
basesweep_obj_short_02=Reach ~mission(Location|Address)
-basesweep_obj_short_02a=Hostiles Remaining: %ls
+basesweep_obj_short_02a,P=Hostiles Remaining
basesweep_obj_target=Eliminate Target
basesweep_title=~mission(Contractor|BaseSweepTitle)
+bhg_bounty_desc_HeadHunters_001=--------------------------------------------------------\n--------------- BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: HeadHunters\nNOTES: Headhunters are a reputed criminal organization who have a long history of clashes with law enforcement. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
+bhg_bounty_desc_XT_001=--------------------------------------------------------\n----------------- BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: XenoThreat\nNOTES: Xenothreat has consistently displayed unprovoked aggression against any law enforcement or security personnel. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
+bhg_bounty_desc_gen_001=--------------------------------------------------------\n----------------- BOUNTY CONTRACT ----------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: \nNOTES: They have several known associates with criminal records so they may not be alone so arm up and exercise caution when engaging.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.\n
+bhg_bounty_title_HeadHunters_001=Verified Bounty: ~mission(TargetName) | HeadHunters | ~mission(Danger)
+bhg_bounty_title_XT_001=Verified Bounty: ~mission(TargetName) | XenoThreat | ~mission(Danger)
+bhg_bounty_title_gen_001=Verified Bounty: ~mission(TargetName) | ~mission(Danger)
bitzeros_RetrieveConsignment_desc_001=Hey,\n\nSome interesting intel just spun into our orbit. Seems ~mission(location|address) got some confidential materials delivered to them on the sly. Anything they’re going those lengths to hide’s got to be worth something, right? That’s why we’re shelling out primo creds to anyone willing to breach the facility, snag the confidential materials, and drop them off at ~mission(dropoff1|address) for us.\n\nGonna be honest with you, part of why we’re not doing this one ourselves is it’s probably gonna be a mess. See, the confidential materials arrived alongside other boxes in a consignment now stored in their automated vault and the retrieval codes for that are only generated on-site. That means no remote hacking. Our source claims senior staff carry datapads with the codes on it, so you’ll have to liberate datapads off them before using the codes at the package conveyor to retrieve the boxes. \n\nBut the gig’s got some perks. The consignment includes other crates that we don’t really give a crap about that are probably worth something too. \n\nSo what do you say?\n\n- Bit Zeros \n
bitzeros_RetrieveConsignment_title_001=Secret Locker Loot
bitzeros_dataheist_desc_01=I need some muscle to help me hit ~mission(location|address). It’s an easy job that shouldn’t take more than twenty minutes. All you gotta do is get tap into the facility’s mainframe, let me into the system, and make sure nobody interferes while I rip through 3 of their servers.\n\nThere are guards on-site, but if you’re quick you should be able to get out before the heavies arrive. And for this job, I'll be able keep track of their cybersecurity team remotely and flag any sabotaged servers for you to fix. Can't afford to lose too many. \n\nAs for the mainframe, they should have a way to access it on site, but it wouldn’t be a bad idea to take a cryptokey in case you need to hack your way in. Usually, this kind of job requires a crew, but I figure you could probably solo this one and keep more of the creds for yourself. Don’t really care either way as long as it gets done.\n\n57 65 65 76 69 6c
@@ -43452,6 +44554,18 @@ bitzeros_dataheist_title_04=Heavy Data Grab at ~mission(Location)
bitzeros_dataheist_title_05=Massive Data Grab at ~mission(Location)
bitzeros_dataheist_tutorial_desc_01=I need some muscle to help me hit ~mission(location|address). It’s an easy job that shouldn’t take more than twenty minutes. All you gotta do is get tap into the facility’s mainframe, let me into the system, and make sure nobody interferes while I rip through 3 of their servers.\n\nThere are guards on-site, but if you’re quick you should be able to get out before the heavies arrive. And for this job, I'll be able keep track of their cybersecurity team remotely and flag any sabotaged servers for you to fix. Can't afford to lose too many. \n\nAs for the mainframe, they should have a way to access it on site, but it wouldn’t be a bad idea to take a cryptokey in case you need to hack your way in. Usually, this kind of job requires a crew, but I figure you could probably solo this one and keep more of the creds for yourself. Don’t really care either way as long as it gets done.\n\n57 65 65 76 69 6c
bitzeros_dataheist_tutorial_title_01=Easy Data Grab at ~mission(location)
+bitzeros_shipheist_E_desc_001=Get this, we were sifting through some comms and picked up some excitement about a big score. It was easy work to figure out where they're hiding a ship loaded with cargo and we figured, hey, why keep this profitable knowledge to ourselves? \n\nSend us a few creds in finder fees and we'll send you the coordinates of the asteroid base where the ship is stashed. It’s locked inside a hangar, so you’ll need to get to it via the station’s elevators. But once inside, you’ll be able to override the lockdown at a console. Do that and it should be easy pickings.\n\n57 65 65 76 69 6c
+bitzeros_shipheist_E_title_001=Easy Pickings
+bitzeros_shipheist_H_XT_desc_001=You know who probably deserves taking down a peg or two? XenoThreat. \n\nWe pulled some intel off a server that had details of all their upcoming operations, and for the right price, we could send you the exact coordinates of where an XT ship fully loaded with primo cargo is waiting. \n\nHere’s a little taste of what info we have so you know we’re not messing around. XenoThreat stashed the ship in a locked asteroid base hangar that can only be accessed via the station’s elevators. We can’t get the hangar doors open for you but have adjusted the security protocols so you’ll be able to use a console in the hangar to override the lockdown. \n\nInterested?\n\n57 65 65 76 69 6c
+bitzeros_shipheist_H_XT_title_001=XenoThreat = GoodLoot
+bitzeros_shipheist_M_desc_001=You'd figure that if people were planning a big heist they wouldn't leave all the details laying around spectrum where just about anybody could hack them? \n\nBut hey, their loss is your gain. Currently, a cargo-heavy ship is locked down in the hangar of an asteroid base. Only way to access it is via the station’s elevators. Once inside, you’ll be able to use a console to override the lockdown to get everything out of there. We’ll happily sell you the coordinates, but the rest is up to you. \n\nGuess their loss will be our gain too.\n\n57 65 65 76 69 6c
+bitzeros_shipheist_M_title_001=Goods for the Getting
+bitzeros_shipheist_counter_E_desc_001=Hey, \n\nWe got the details on the location of a ship fit to burst with cargo. Sure, there may already be other people on the way to steal it, but there's probably more than enough loot to share, right?\n\nIt’s sealed up in an asteroid base hangar that you’ll need to access via the station’s elevators. Once inside, you’ll be able to use a console to override the lockdown to get everything out of there. \n\nIf you want in on this free-for-all, just pay our administration fee and we'll send you the coordinates.\n\n57 65 65 76 69 6c
+bitzeros_shipheist_counter_E_title_001=Plenty of Cargo to Share
+bitzeros_shipheist_counter_H_desc_001=So, in a bit of good luck we got the details on a XenoThreat ship that's overflowing with cargo. Now, as it turns out, we're not the only ones who are thinking this sounds ripe for the taking and it seems there may be a few others looking to take advantage of the situation already, but a little competition never hurt anyone, right?\n\nThing is that the ship is locked down in an asteroid base hangar that you’ll need to access via the station’s elevators. Once inside, you’ll be able to use a console to override the lockdown to get everything out of there. If you're interested in getting one over on these xenophobic thugs, or are just looking for a top-notch score, then pay our admin fee and we'll send you the coordinates.\n\n57 65 65 76 69 6c
+bitzeros_shipheist_counter_H_title_001=XenoThreat Grab Bag
+bitzeros_shipheist_counter_M_desc_001=In some of the darker corners of spectrum, rumors are flying about a ship that’s overflowing with cargo and would make for the perfect score. But here’s the thing, we’ve accessed the location’s network and dug up some info these amateurs don’t have. The ship is locked down in an asteroid base hangar that can only be accessed via the station’s elevators. Once inside, a console can override the lockdown of the hangar to get everything out of there.\n\nWe figure everyone in the system deserves a shot if they pay the price. Just send us a few credits and we'll share the coordinates with you.\n\n57 65 65 76 69 6c
+bitzeros_shipheist_counter_M_title_001=Enough For Everyone
blacJac_bounty_desc_001=ATTN: Bounty Hunters\n\nGot a bounty that needs to be collected on ~mission(TargetName). \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGet out there, find the bastard, and lets make sure they can't cause any more trouble for ArcCorp.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
blacJac_bounty_desc_002=ATTN: Bounty Hunters\n\nSeems ~mission(TargetName) has been up to no good and got a nasty ol' bounty placed on their head. Think you can find them and collect? \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
blacJac_bounty_desc_003=ATTN: Bounty Hunters\n\nNew bounty just came in for one ~mission(TargetName). Need them located and apprehended.\n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGood luck with this one,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
@@ -43667,6 +44781,12 @@ boarders_890J_subobj_long_02a=Bonus: Access the outlaw's hacking terminals to st
boarders_890J_subobj_short_02a=Halt Data Transmission: %ls
boarders_890J_subobj_short_02b=Halt Data Transmission
boarders_890J_title=~mission(Contractor|Boarders890JTitle)
+bounty_PVP_activeHunters_HUD=Active Hunters ~mission(ActiveHunters)
+bounty_PVP_activeHunters_long=Active Hunters ~mission(ActiveHunters)
+bounty_PVP_activeHunters_short=Active Hunters ~mission(ActiveHunters)
+bounty_completion_reason_complete=Target Was apprihanded
+bounty_completion_reason_deactivated=Target tracking is nolonger a criminal
+bounty_completion_reason_fail=Target taken by another hunter
bounty_danger_0001=This is a high-class hitter, so expect a fight.
bounty_danger_0002=Suspect has a history of violence. Use caution when approaching.
bounty_danger_0003=This bounty has been flagged ultra, so exercise extreme caution.
@@ -43885,25 +45005,93 @@ ccdemo19_title=A Little Job
cdf_from=Civilian Defense Force
cdf_openbounty_desc_001=The Civilian Defense Force needs YOU! Everyday, in the Stanton system innocent civilians are preyed upon by vicious outlaws and heartless criminals.\n\nNO MORE.\n\nUnder the authority of the UEE and the Militia Mobilization Initiative, the CDF is deputizing all combat minded individuals in good legal standing* to engage and neutralize any individuals or vehicles that they verify to have an active CrimeStat.\n\nIn exchange for these selfless contributions to the general populaces safety, the CDF will financially compensate those who successfully bring these criminals to justice with a reward** of ~mission(RewardValue_Wanted1) UEC per outlaw dealt with. \n\nNow is your chance to help bring about a positive change for yourself and all other Stanton travelers. Sign up today and do your part!\n\n\n\n* Be aware, acquiring a CrimeStat will revoke CDF membership and cancel any outstanding contracts.\n** Please note, criminals encountered as part of paid contract work do not qualify for the reward.
cdf_openbounty_title_001=A Call to Arms
-cfp_RetrieveConsignment_desc_001=You available for a job? One of our secure locations got hit by outlaws and some highly confidential material was stolen. As you can imagine, Citizens for Prosperity is eager to recover them as soon as possible.\n\nThanks to a local contact, we were able to trace the outlaws back to ~mission(Location|address) where they're storing the confidential materials inside a secure automated vault. To access it, you’ll need to first find the relevant retrieval code and enter it at the vault’s package conveyor. Our best guess is that one of outlaw leaders will be carrying the code on their person so there is a very strong chance you’ll have to engage with them directly to get it.\n \nOnce you’ve gotten possession of the confidential material, we want you to deliver it to ~mission(dropoff1|address).\n\nYou’ll be making a big difference to a lot of people if you manage to pull this off.\n\nThanks in advance,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
+cfp_ChainElimAll_1C_ElimSpec_GenAttack_E_desc_001=We need any available security personnel to report to ~mission(Location|Address). A group of armed individuals have attacked one of our outpost clusters and we're in desperate need of help. Although the group seems to be unaffiliated with any of the known gangs, we've received word that their leader is ~mission(TargetName), a local outlaw with a vicious reputation.\n\nPlease head out as soon as you can and secure the area by taking out the outlaws and ~mission(TargetName|Last).\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_ChainElimAll_1C_ElimSpec_GenAttack_E_title_001=Alert: ~mission(Location) under attack
+cfp_ChainElimAll_1C_ElimSpec_HHAttack_M_desc_001=We are currently looking for any qualified and available security operatives to head out to ~mission(Location|Address) and reclaim a CFP installation that had been taken by Headhunters. \n\nThe group that's currently occupying the outpost is being led by ~mission(TargetName), a Headhunter of some note who's had a history of aggression against locals and CFP volunteers.\n\nWe need all Headhunters secured and ~mission(TargetName|Last) taken out.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_ChainElimAll_1C_ElimSpec_HHAttack_M_title_001=Taking back from the Headhunters
+cfp_ChainElimAll_1C_HHAttack_M_desc_001=We just received a frantic comm from ~mission(Location|Address) and are looking for any available combat specialists to help repel a Headhunter attack. There are still hostiles on site and there are reports of several casualties so we need this handled quickly.\n\nI will provide all relevant data upon acceptance. Thank you for your assistance.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_ChainElimAll_1C_HHAttack_M_title_001=Help defend ~mission(Location) from Headhunters
+cfp_ChainElimAll_2C_ElimSpec_GenAttack_M_desc_001=Several CFP clusters near ~mission(Location|Address) just got hit by a group of outlaws led by ~mission(TargetName). We're looking for any available combat specialists to help retake the outposts.\n\nI can provide the locations upon acceptance but we need to clear out the main outpost and satellite installations from all hostile forces and take out ~mission(TargetName|Last) as it's unlikely that they will not cease their hostilities if they escape.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_ChainElimAll_2C_ElimSpec_GenAttack_M_title_001=Outlaw attack at ~mission(Location)
+cfp_ChainElimAll_2C_ElimSpec_HHAttack_H_desc_001=Citizens for Prosperity is looking for any available security operatives to retake several former CFP installations near ~mission(Location|Address) from Headhunter control. These clusters were violently taken from us by ~mission(TargetName) and resulted in the deaths of many volunteers.\n\nBringing these outposts back under our control will help provide more stability to the system. Reports indicate that ~mission(TargetName|Last) tends to hide behind their rank and file, so they will likely appear once you've cleared out most of the hostiles.\n\nXenoThreat are trained and motivated so they will not give up easily.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_ChainElimAll_2C_ElimSpec_HHAttack_H_title_001=Retaking Outposts from Headhunters
+cfp_ChainElimAll_2C_ElimSpec_XTAttack_H_desc_001=Looking for any available security personnel to reclaim several clusters previously lost to XenoThreat aggressors. Located near ~mission(Location|Address), they had been seized in brutal attacks led by ~mission(TargetName), a notorious XenoThreat lieutenant.\n\nWe're looking to take these clusters back so we can reestablish operations and continue our good work. You'll need to clear all the hostiles still on-site as well as ~mission(TargetName|Last).\n\nJust a reminder, that XenoThreat are highly trained and quick to fight, so prepare accordingly.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_ChainElimAll_2C_ElimSpec_XTAttack_H_title_001=Reclaiming Outposts from XenoThreat
+cfp_ChainElimAll_3C_ElimSpec_GenAttack_M_desc_001=The outlaw presence here has become much bolder of late and a lot of people are getting hurt. We've recently lost several clusters around ~mission(Location|Address). While we don't like to have to resort to violence, the board has acknowledged that these locations are crucial to establishing stability in the system and authorized the use of a security detail to retake them.\n\nWe're also aware that the embedded hostiles are being led by ~mission(TargetName) who's had a history of attacking CFP interests. The board would like ~mission(TargetName|Last) dealt with to prevent future attacks.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_ChainElimAll_3C_ElimSpec_GenAttack_M_title_001=Need multiple CFP outposts retaken
+cfp_ChainElimAll_3C_ElimSpec_HHAttack_VH_desc_001=Citizens for Prosperity's board just authorized funds to hire security personnel to retake several clusters near ~mission(Location|Address) that have since fallen into the hands of the Headhunters. While we tried to just accept the loss, it's become apparent that they are crucial to our ongoing operations in the system.\n\nYou'll need to clear out each of the locations that will be provided but more importantly, you'll also need to take out ~mission(TargetName), who's in charge of the hostiles on site.\n\nThese Headhunters are heavily embedded and have a history of violence, so you should prepare accordingly. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_ChainElimAll_3C_ElimSpec_HHAttack_VH_title_001=Reclaiming Clusters from Headhunters
+cfp_ChainElimAll_3C_ElimSpec_XTAttack_VH_desc_001=Although Citizens for Prosperity is committed to change through non-violent means, it's become apparent that exceptions might have to be made. CFP safe zones near ~mission(Location|Address) were recently and violently taken by XenoThreat forces under the command of ~mission(TargetName).\n\nWe're looking for any available combat operatives to help take these outposts back. This will undoubtedly be a difficult endeavor as XenoThreat are highly trained and eager to fight, so you should prepare accordingly.\n\nAside from clearing each cluster of XenoThreat forces, you will need to take out ~mission(TargetName|Last), who's loss will certainly make the system safer.\n\nGood luck,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_ChainElimAll_3C_ElimSpec_XTAttack_VH_title_001=Campaign to reclaim XenoThreat outposts
+cfp_EliminateSpecific_Generic_E_desc_001=Reports indicate that ~mission(Location|Address) has come under attack from a group of armed individuals led by a notorious outlaw named ~mission(TargetName). There have been multiple reported deaths and injuries, so Citizens for Prosperity has been looking for qualified combat operatives to provide some support. \n\nThough we don't advocate conflict resolution through violence, we believe that the group will disperse if ~mission(TargetName|Last) is not there to lead them.\n\nHead over as soon as you can. Lives are on the line.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_EliminateSpecific_Generic_E_title_001=Protection against ~mission(TargetName|Last)
+cfp_HaulCargo_RegionLink_desc_001=Hi, we need to move some cargo across the system and were wondering if you could help. I know this is outside your usual purview, but I'm low on options. This would also be a great way to show your committed to Citizens for Prosperity's greater mission here.\n\nIf you head to ~mission(Location|Address), there should be some cargo accessible via a freight elevator that we'll need you to take to another freight elevator at ~mission(Destination|Address).\n\nOnly thing to call out is that your ship must be able to handle ~mission(MissionMaxSCUSize) cargo containers. Otherwise, it should be a simple run. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_HaulCargo_RegionLink_title_001=Need a Hauler
+cfp_RetrieveConsignment_desc_001=You available for a job? One of our secure locations got hit by outlaws and some highly confidential material was stolen. As you can imagine, Citizens for Prosperity is eager to recover them as soon as possible.\n\nThanks to a local contact, we were able to trace the outlaws back to ~mission(Location|Address) where they're storing the confidential materials inside a secure automated vault. To access it, you’ll need to first find the relevant retrieval code and enter it at the vault’s package conveyor. Our best guess is that one of outlaw leaders will be carrying the code on their person so there is a very strong chance you’ll have to engage with them directly to get it.\n \nOnce you’ve gotten possession of the confidential material, we want you to deliver it to ~mission(Dropoff1|Address).\n\nYou’ll be making a big difference to a lot of people if you manage to pull this off.\n\nThanks in advance,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
cfp_RetrieveConsignment_title_001=Confidential Material Stolen
-cfp_defend-criminals_desc_001=~Mission(location|address) is under threat of attack by outlaws and has asked for assistance. We need someone to protect them and drive away the outlaws. \n\nMake sure you stay close after their initial attack. Too often, outlaws win fights just by sending more bodies than anyone can reasonably defend against, so make sure you fight off any reinforcements before leaving the area. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
-cfp_defend-criminals_desc_002=The people at ~mission(location|address) have been regularly targeted by raiders who steal their supplies and they are expecting another attack at any moment.\n\nThe survivors there are tough and committed, but they’re not equipped to defend themselves, so we’ve volunteered to help deal with these outlaws. When the raiders realize the outpost is being defended, they’re sure to send in even more of their forces, so you should recruit some help to fend off the waves of attackers.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
-cfp_defend-criminals_desc_003=We’ve gotten a tip that ~mission(location|address) is about to be attacked by a vicious gang. The locals won’t stand a chance of defending themselves against a threat like this, so they’ve reached out to us for help.\n\nThis isn’t going to be some small raid. It sounds like this gang is going to launch an all-out attack, so you’ll want to make sure you’ve got allies with you to hold off any reinforcements the gang might send.\n\nI know this is a dangerous request, but please, we need help. We can’t leave these people to suffer when they need us the most.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_bombingrun_E_desc_001=We've been having escalating issues with the outlaws at ~mission(Location|Address) and can no longer stand by and watch as their aggressive actions hurt our community. \n\nWe are wary of launching a full scale assault, but believe that if their fuel stores are wiped out, it would deter them from further hostile actions. \n\nIf you're able, I'd appreciate you handling the destruction of the fuel personally. A ship capable of launching missiles would probably make the most sense, but I leave that up to you.\n\nThanks,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_bombingrun_E_title_001=Eliminate Fuel Stores
+cfp_bombingrun_sabotage_generators_desc_001=There is a group of outlaws at ~mission(Location|Address) that have become increasingly brazen in their attacks on Citizens for Prosperity assets in the system. \n\nTo minimize loss of life, we want to first try convincing them to move on to somewhere else by disabling their generators and destroying their fuel reserves. \n\nHopefully, that should be enough to convince them to move on to greener pastures.\n\nThanks,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_bombingrun_sabotage_generators_title_001=Reduce Outlaw's Operational Readiness
+cfp_bounty_desc_HeadHunters_001=This is a general warning. We have learned that the Headhunters are transporting a large amount of weapons into the system with the intent of launching attacks against CFP-owned settlements.\n\nWhile we believe that change can only come to this system through nonviolence. The presence of these weapons will undoubtedly cause considerably more bloodshed and devastation so we want to remove them from the equation.\n\nAny of our supporters with appropriate combat training are asked to undertake this dangerous assignment out near ~mission(Location|Address). We will compensate you for the tremendous risk you are taking.\n\nThank you and be safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_bounty_title_HeadHunters_001=Danger: Contraband Weapons Inbound
+cfp_defection_desc_HeadHunters_001=Look, I know you don’t know me, but I’ve heard from some people that you have a clear sense of right and wrong.\n\nI know you’ve been working for the Headhunters and I’m not here to judge you, but please hear me out. We’ve received word that they’re importing a large ship loaded with weapons into the system and learned that they intend to be used on outposts run by Citizens for Prosperity.\n\nYou don’t need to believe in our mission. You don’t even need to like us. But you have to understand that people will die from these weapons. People that are just out here trying to make life a little better.\n\nI know Pyro can be a violent place, but we aren’t your enemies.\n\nThe ship can be found around ~mission(Location|Address). Will you please stop these weapons from reaching their destination? \n\nYou will save lives.\n\nAll of us need to do our part to make Pyro better. I’m begging that this can be yours.\n\nThank you,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defection_title_HeadHunters_001=It’s not too late.
+cfp_defend-criminals_desc_001=We learned that ~mission(Location|Address) is under threat of attack by outlaws and has asked for assistance. We need someone to protect them and drive away the outlaws. \n\nMake sure you stay close after their initial attack. Too often, outlaws win fights just by sending more bodies than anyone can reasonably defend against, so make sure you fight off any reinforcements before leaving the area. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend-criminals_desc_002=The people at ~mission(Location|Address) have been regularly targeted by raiders who steal their supplies and they are expecting another attack at any moment.\n\nThe survivors there are tough and committed, but they’re not equipped to defend themselves, so we’ve volunteered to help deal with these outlaws. When the raiders realize the outpost is being defended, they’re sure to send in even more of their forces, so you should recruit some help to fend off the waves of attackers.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend-criminals_desc_003=We’ve gotten a tip that ~mission(Location|Address) is about to be attacked by a vicious gang. The locals won’t stand a chance of defending themselves against a threat like this, so they’ve reached out to us for help.\n\nThis isn’t going to be some small raid. It sounds like this gang is going to launch an all-out attack, so you’ll want to make sure you’ve got allies with you to hold off any reinforcements the gang might send.\n\nI know this is a dangerous request, but please, we need help. We can’t leave these people to suffer when they need us the most.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
cfp_defend-criminals_title_001=Defend ~mission(Location) from Outlaws
cfp_defend-criminals_title_002=Defend ~mission(Location) from Dangerous Criminals
cfp_defend-criminals_title_003=Defend ~mission(Location) from Gang Assault
-cfp_defend-xenothreat_desc_001=We’ve learned that XenoThreat is about to launch an attack on ~mission(location|address). If they are successful, the number of casualties is expected to be high. I’m hoping that with your aid in defending them, we can make sure that doesn’t happen.\n \nWe know from past encounters that XenoThreat sends several raiding parties to carry out their attacks, so make sure you don’t leave the outpost until you’ve fought off all the reinforcements. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
-cfp_defend-xenothreat_desc_002=Urgent!\n\nXenoThreat is targeting ~mission(location|address) to send a message to other settlers about what happens if they accept our support. \n\nIf you’re able to fend off the attackers, I’m sure they’ll send additional forces, so you’ll need to dig in for multiple assaults. Since XenoThreat has a lot of resources at their disposal, you should think about recruiting others to help you keep everyone safe.\n\nWe’re all counting on you.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
-cfp_defend-xenothreat_desc_003=Urgent!\n\nXenoThreat is mobilizing for a massive incursion to wipe ~mission(location|address) off the map. You’re their only hope of enduring this assault and protecting them from XenoThreat’s cruelty.\n\nI know I’m asking you to put yourself in the line of fire, but Pyro won’t change unless people like you are brave enough to take on these dangers. No amount of credits could measure up to how much good you’d be doing by stepping in.\n\nIf you’re willing and able to take on this mission, make sure to take some allies with you. XenoThreat will certainly send in stronger reinforcements once they realize they’re taking losses.\n\nWe believe in you.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend-xenothreat_desc_001=We’ve learned that XenoThreat is about to launch an attack on ~mission(Location|Address). If they are successful, the number of casualties is expected to be high. I’m hoping that with your aid in defending them, we can make sure that doesn’t happen.\n \nWe know from past encounters that XenoThreat sends several raiding parties to carry out their attacks, so make sure you don’t leave the outpost until you’ve fought off all the reinforcements. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend-xenothreat_desc_002=Urgent!\n\nXenoThreat is targeting ~mission(Location|Address) to send a message to other settlers about what happens if they accept our support. \n\nIf you’re able to fend off the attackers, I’m sure they’ll send additional forces, so you’ll need to dig in for multiple assaults. Since XenoThreat has a lot of resources at their disposal, you should think about recruiting others to help you keep everyone safe.\n\nWe’re all counting on you.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend-xenothreat_desc_003=Urgent!\n\nXenoThreat is mobilizing for a massive incursion to wipe ~mission(Location|Address) off the map. You’re their only hope of enduring this assault and protecting them from XenoThreat’s cruelty.\n\nI know I’m asking you to put yourself in the line of fire, but this system won’t change unless people like you are brave enough to take on these dangers. No amount of credits could measure up to how much good you’d be doing by stepping in.\n\nIf you’re willing and able to take on this mission, make sure to take some allies with you. XenoThreat will certainly send in stronger reinforcements once they realize they’re taking losses.\n\nWe believe in you.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
cfp_defend-xenothreat_title_001=Protect ~mission(Location) from XenoThreat Attack
cfp_defend-xenothreat_title_002=Protect ~mission(Location) from XenoThreat Raid
cfp_defend-xenothreat_title_003=Protect ~mission(Location) from XenoThreat Incursion
+cfp_defend_boss_Generic_desc_001=We just received reports of a massive attack against ~mission(Location) by a large group of armed individuals led by ~mission(TargetName), a notorious outlaw who has been threatening Citizens for Prosperity personnel for months. Details are still yet to be confirmed but we know there have been multiple casualties.\n\nCitizens for Prosperity is looking for any qualified security personnel to go and retake the outposts from these hostile elements. Our understanding is that ~mission(TargetName|Last) tends to hide behind their soldiers, but will emerge if you take enough of the rank-and-file out.\n\nWhile we don't like to resort to violence, management can see no other way of resolving this situation and continuing our good work in the system.\n\nGood luck,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_boss_Generic_title_001=~mission(Location|Address) needs help
+cfp_defend_cave_Generic_desc_001=We received a distress call from ~mission(Location|Address) saying that they're being robbed by a small group of outlaws. ~mission(Location|CaveSize) Though remote, this outpost is a crucial piece of CFP's infrastructure in the area so we need to take it back.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_cave_Generic_title_001=Assistance needed at ~mission(Location)
+cfp_defend_headhunters_H_Bueno_desc_001=We've just received a frantic comm from ~mission(Location|Address). A heavily armed group of Headhunters launched an unprovoked attack against the outpost and the volunteers present. While we're unclear if there have been casualties, we're scrambling any qualified security personnel to go and retake the outpost.\n\nDue to the level of violence we've been hearing about, I would recommend bringing some assistance.\n\nGood luck,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_headhunters_H_Bueno_title_001=Attack at the Bueno Ravine
+cfp_defend_headhunters_H_Narenas_desc_001=Headhunters have launched an attack against our volunteers near ~mission(Location|Address). We need any available combat specialists to dispatch to the area and retake the outpost. These Headhunters are, by all witness accounts, a particularly violent group so be careful and bring support if you can.\n\nGood luck,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_headhunters_H_Narenas_title_001=Mercs needed at Narena's Rest
+cfp_defend_headhunters_H_ShepRest_desc_001=We just received word that Headhunters are attacking a CFP installation near ~mission(Location|Address). Though resorting to violence will only perpetuate the problems in the system, we won't let innocent people be killed, so we're looking for quality combat specialists to help protect the people there.\n\nGood luck,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_headhunters_H_ShepRest_title_001=Shepherd's Rest under attack
+cfp_defend_headhunters_H_desc_001=A distress call just came in from ~mission(Location|Address) claiming that a large Headhunter force has just attacked our outpost there. There have been multiple deaths and injuries from those who managed to flee the scene. We're looking for any available security personnel to head there and retake the outpost.\n\nWitness accounts identified the attackers as elite Headhunter enforcers, so watch yourself out there and bring help if you can. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_headhunters_H_title_001=Headhunter attack on ~mission(Location)
+cfp_defend_headhunters_M_desc_001=Headhunters have launched an unprovoked attack against ~mission(Location|Address). Although we don't support the use of violence, Citizens for Prosperity won't let innocent people die. We need qualified security personnel to retake the outpost.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_headhunters_M_title_001=~mission(Location) needs assistance
+cfp_defend_headhunters_defect_desc_001=I'm going to level with you. This system is on the precipice of collapsing into complete chaos. I don't know how you feel about Citizens for Prosperity, but all we're trying to do is bring a degree of safety to the people who live here. \n\nOver at ~mission(Location|Address), Headhunters have been killing our volunteers and local civilians without provocation. Their only crime is that they've been accepting CFP supplies. \n\nI don't know you. I don't know what you've had to endure to survive. But I have to hope that you can see a better future. I believe that's something that all living things yearn for. \n\nHelp us take the facility back so we can work to build that future. It won't be easy, but it's the right thing to do.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_headhunters_defect_title_001=The System Needs Your Help
+cfp_defend_headhunters_desc_001=This goes out to anyone with security experience. A Citizens for Prosperity is currently being assaulted by Headhunter forces and is in desperate need of assistance. We know that you have dealt with the Headhunters before so think you're expertise in their tactics will be invaluable in resolving this quickly.\n\nPlease head to ~mission(Location|Address) as quickly as you can and make sure you're prepared for a fight.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_headhunters_title_001=Need Assistance at ~mission(Location|Address)
+cfp_defend_regionshift_desc_001=We've received a distress call from ~mission(Location|Address). A group of unknown assailants have launched an attack. There have been multiple deaths reported and we need to reclaim the outpost.\n\nI know this is far from your current position, but we're desperate to secure the area and get the outpost back and running again.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defend_regionshift_title_001=Call for Help: ~mission(Location)
+cfp_defendship_LRT_desc_001=One of our pilots had just picked up a shipment of supplies near ~mission(Location|Address) when they were attacked by some vicious shipjackers. \n\nWe just received their distress beacon and I'm hoping you can go provide them combat support.\n\nAny assistance you could give would make all the difference.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defendship_LRT_title_001=Pilot Seeking Combat Support
+cfp_defendship_MRT_bombingrun_desc_001=One of our people is currently under attack at ~mission(Location|Address). They have attempted to elude their attackers to get to safely, but the outlaws have proven too skilled for them to break away. \n\nWe need you to fly there, engage with the attackers, and then destroy the nearby fuel reserves. The hope is that this display of destruction will dissuade them from continuing pursuit.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defendship_MRT_bombingrun_title_001=Assist Retreating Ship
+cfp_defendship_MRT_desc_001=A Citizens for Prosperity affiliated ship was attempting to deliver some supplies to ~mission(Location|Address) when they were attacked by the recipients who didn't want to pay for their purchase and chose violence instead.\n\nI'll instruct our traders to be more careful about who they deal with in the future, but for now, I would really appreciate you lending them a hand in fighting off these attackers. \n\nAppreciated,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defendship_MRT_title_001=Ship Needs Emergency Assistance
+cfp_defendship_VLRT_desc_001=It seems one of the routes that we had thought relatively safe has proven otherwise. Outlaws have attacked one of our pilots over at ~mission(Location|Address) and they won't make it much longer without support. \n\nI'd appreciate it if you could fly there as quickly as possible and help them deal with these attackers.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defendship_VLRT_title_001=Pilot in Distress
+cfp_defendship_multi_HRT_desc_001=We just received word that a convoy of Citizen for Prosperity affiliated ships have been targeted by outlaws and that our people are in dire need of assistance. \n\nIf you are available, we need combat ready pilots at ~mission(Location|Address) to defend our people. Note that at this dire time, we cannot afford even a single lost ship and expect with your assistance for all of our people make it out alive.\n\nGood luck,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defendship_multi_HRT_title_001=Convoy Caught in Brutal Attack
+cfp_defendship_multi_MRT_desc_001=It appears that we've lost contact with a convoy of Citizen for Prosperity ships at ~mission(Location|Address) after they reported being attacked in their last comm. \n\nWe believe they will be able to hold off the perpetrators until help arrives, but not indefinitely. We need you to rush to their coordinates and deal with the outlaws before its too late.\n\nUnfortunately, we cannot afford even for a single of these vessels to be lost. As such, this contract will only be considered complete if all ships survive the onslaught. \n\nCan you help us?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defendship_multi_MRT_title_001=Convoy Needs Emergency Assistance
+cfp_defendship_multi_VHRT_XT_desc_001=A Citizens for Prosperity convoy transporting urgently needed supplies took a riskier route in order to save time and are savagely being attacked by the XenoThreat. Your combat skills are urgently needed to aid in their defense.\n\nHead to ~mission(Location|Address) as soon as you can. We'll see you well compensated for your assistance.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_defendship_multi_VHRT_XT_title_001=Convoy Under XenoThreat Attack
cfp_delivery_desc_001=Hi, \n\nGot word folks are waiting for an important supply shipment that’s not arrived. Turns out it accidently got taken to the wrong place. While we look into how the mistake happened, we need someone to head over to ~mission(Pickup1|Address) to pick up package #~mission(item1|serialnumber) and deliver it to the correct location at ~mission(Dropoff1|Address). \n\nYou available for the run?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
cfp_delivery_desc_002=Hey, \n\nNeed two packages delivered. Package #~mission(item1|serialnumber) needs to be grabbed from ~mission(Pickup1|Address) and taken to ~mission(Dropoff1|Address), and package #~mission(item2|serialnumber) is going from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address). Should be an easy way to make a few creds. \n\nFly safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
cfp_delivery_desc_003=Hey, \n\nEvery once and awhile, Citizens for Prosperity likes to surprise members stationed at our outposts with a little gift to keep morale high. We’ve got the next batch ready to go, but need someone to make the deliveries for us. Any interest in spreading some good cheer?\n\nHere’s the delivery list. Feel free to knock them out in any order. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address). \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
cfp_delivery_desc_004=Hi,\n\nIf we want regular people to move to Pyro, we need to show them that basic services are reliable. Making things like delivery runs dependable so people don’t think twice about them is exactly what the Citizens of Prosperity are here to do. Care to help us with this? \n\nWe’ve got several deliveries ready to go. Do them in whatever order you want. All that matters is that they get there. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address).\n- Package #~mission(item4|serialnumber) goes from ~mission(Pickup4|Address) to ~mission(Dropoff4|Address).\n\n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
cfp_delivery_desc_005=Hey,\n\nGuess there was a technical glitch with our system that marked certain packages as delivered when they never were. Still untangling the mess, but have a few sorted out and good to go. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address).\n- Package #~mission(item4|serialnumber) goes from ~mission(Pickup4|Address) to ~mission(Dropoff4|Address).\n- Package #~mission(item5|serialnumber) goes from ~mission(Pickup5|Address) to ~mission(Dropoff5|Address).\n \nWould be good to get these rectified immediately if you’re available. \n\nBest,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_delivery_eliminateall_sabotage_server_H_HH_desc_001=The Headhunters have mercilessly attacked our people who are now in desperate need of combat support and medical supplies.\n\nIf you're available, you'll need to pick up the supplies at ~mission(Location|Address) first before heading to ~mission(Destination|Address). Once on site, it is important that you neutralize all the hostiles before completing delivery of the supplies.\n\nAdditionally, to help prevent an incident like this happening again, we believe that having you destroy the Headhunter servers at ~mission(Location1|Address) would act as a further deterrent.\n\nThanks,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_delivery_eliminateall_sabotage_server_H_HH_title_001=Assistance Needed Against Headhunter Raid
+cfp_delivery_eliminateall_sabotage_server_H_XT_desc_001=The XenoThreat have mercilessly attacked our people and they are now in desperate need of combat support and medical supplies.\n\nIf you're available, you'll need to pick up the supplies at ~mission(Location|Address) first before heading to ~mission(Destination|Address). Once on site, it is important that you neutralize all the hostiles before completing delivery of the supplies.\n\nAdditionally, to help prevent an incident like this happening again, we believe that having you destroy the XenoThreat servers at ~mission(Location1|Address) would act as a further deterrent.\n\nThanks,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_delivery_eliminateall_sabotage_server_H_XT_title_001=Assistance Needed Against XenoThreat Raid
cfp_delivery_title_001=Delivery for ~mission(Destination) Ready
cfp_delivery_title_002=Multiple Deliveries Ready
cfp_destroy_hammerhead_desc_001=This one’s urgent. We’ve just received word that XenoThreat are escalating their hostilities towards Citizens for Prosperity and have deployed a Hammerhead with a squadron of fighters. They’re poised to attack our operations at ~mission(location|address) and to make things worse, it seems one of their most feared officers, ~mission(TargetName), is in charge of the attack. We can’t organize our own forces fast enough to fight them, and are in desperate need of help. \n\nNot sure if you’ve faced down a squadron of this size before let alone a Hammerhead, but it’s a tall task for someone to take on alone. I’d highly recommend recruiting others to the cause. \n\nIt’s not enough to scare the squadron away, we need to guarantee that it can’t come after us again. \n\nBest of luck and godspeed,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
@@ -43913,27 +45101,137 @@ cfp_destroy_hammerhead_title_001=Stop Major XenoThreat Attack
cfp_destroy_idris_desc_001=Hey, \n\nThe rumors are true. XenoThreat has deployed an Idris to stalk and attack Citizens for Prosperity operations in a dramatic escalation of their hostility towards us. We just received word the ship, under the command of ~mission(TargetName), is advancing toward ~mission(location|address). We can’t get our own forces there fast enough to fight them, and are in desperate need of help. \n\nWe’re looking to hire someone brave enough to take it to these bastards. It’s not enough to scare them away, we need to guarantee that it can’t come after us again. \n\nNot sure if you’ve faced down an Idris before, but it’s a tall task for someone to take on alone. I’d highly recommend recruiting others to the cause. \n\nBest,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
cfp_destroy_idris_marker_001=XenoThreat Idris
cfp_destroy_idris_title_001=Eliminate XenoThreat Idris
+cfp_eliminateall_Gen_E_desc_001=Citizens for Prosperity are looking for any available security personnel to go to ~mission(Location|Address) and retake our facilities there. Formerly operated by CFP, the outpost was violently seized by a local outlaw group who have yet to move on from it. \n\nAs possession of this outpost would facilitate resources to the local civilian populace, we're looking to take it back.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_eliminateall_Gen_E_title_001=Reclaim Outpost
+cfp_eliminateall_XT_E_desc_001=Despite our efforts to promote non-violence, local outlaw groups continue to attack our organization. XenoThreat recently assaulted ~mission(Location|Address) and chased out our volunteers that had been working there.\n\nWe're looking to enlist combat personnel to retake the outpost. Ideally we could work something out to encourage them to move on, but XenoThreat quickly resorts to violence to solve all their issues so there will undoubtedly be a fight.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_eliminateall_XT_E_title_001=Reclaim XenoThreat Outpost
+cfp_eliminateall_fromCFP_Gen_E_desc_001=Citizens for Prosperity is looking for any available combat operators to ~mission(Location|Address). A group of outlaws have launched an unprovoked attack and our security personnel are desperately in need of support.\n\nPlease dispatch to ~mission(Location) with all urgency and good luck.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_eliminateall_fromCFP_Gen_E_title_001=Attack on CFP outpost
+cfp_eliminateall_fromCFP_XT_M_desc_001=XenoThreat forces launched an unprovoked attack near ~mission(Location|Address). We're looking for any available combat operators to go and provide support. \n\nIf you haven't dealt with them before, it's important to know that XenoThreat are trained fighters so this will not be an easy fight, but it's a necessary one.\n\nGood luck,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_eliminateall_fromCFP_XT_M_title_001=Protecting outpost from XenoThreat
+cfp_eliminateall_fromCFP_hh_M_desc_001=We received an emergency comm from ~mission(Location|Address) reporting that they are currently under attack by a group of Headhunters. We know our presence in the system has upset the Headhunters, but it hardly excuses this unprovoked attack.\n\nIf available, please gather your gear and head out. Just understand that Headhunters are experienced fighters and will not back down easily.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_eliminateall_fromCFP_hh_M_title_001=Defenders needed against Headhunters
+cfp_eliminateall_hh_E_desc_001=Citizens for Prosperity is looking for security personnel to take a former CFP outpost that's currently serving as a hideout for Headhunters to launch attacks throughout the system. \n\nLocated near ~mission(Location|Address), reclaiming this outpost will allow CFP to provide greater support to local efforts to build stability.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_eliminateall_hh_E_title_001=Reclaim Headhunter Outpost
+cfp_eliminateall_intro_desc_001=Welcome to the system, not sure if you're familiar with our organization but Citizens for Prosperity are a non-profit organization dedicated to bringing security and civilization to unclaimed systems.\n\nIf you're looking for work in the system and would like to help achieve our goal, we are looking for anyone with combat experience to help secure ~mission(Location|Address) that has been taken over by a group of outlaws.\n\nWe've tried to work with them but have only been met with violence and threats.\n\nOnce complete, we can offer you a variety of new job opportunities in this system and beyond.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_eliminateall_intro_title_001=Establishing Security
cfp_from=Citizens for Prosperity
-cfp_recovery_desc_001=Hey,\n\nWe could use your help.\n\nA local we work with was completing a delivery for us, but unfortunately, she ran into some outlaws and had to surrender her ~mission(item). Silver lining is the outlaws didn’t notice the trackers we placed in the cargo and now we know they’ve taken their haul to ~mission(pickup1|address). \n\nWe’d like you to recover the packages for us and finish delivering them to ~mission(dropoff1|address). I don’t imagine the outlaws will give them up willingly, but I wouldn’t ask you to put yourself in harm’s way if these supplies weren’t of critical importance.\n\nSo, what do you say?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
-cfp_recovery_desc_002=Hey,\n\nOutlaws in the system have been getting aggressive lately, targeting more of our convoys. They recently stole from us and if we don’t get the ~mission(item) back, the locals are going to start losing faith. They need to know that Citizens for Prosperity can’t just be bullied out of operation.\n\nWe managed to track the outlaws to ~mission(pickup1|address), and now we need someone who isn’t afraid of crossing these criminals to recover the shipment and deliver it to ~mission(dropoff1|address). \n\nSo, do you think you could make the run for us?\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_hauling_intro_desc_001=Welcome to the system, not sure if you're familiar with our organization but Citizens for Prosperity are a non-profit organization dedicated to bringing security and civilization to unclaimed systems.\n\nIf you're looking for work in the system and would like to help achieve our goal, we need a package picked up from ~mission(Location|Address) and taken to ~mission(Destination|Address).\n\nOnce complete, we can offer you a variety of new job opportunities in this system and beyond.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_hauling_intro_title_001=First Haul in System
+cfp_killanimals_e_derelictoutpostscaves_desc_001=Citizens for Prosperity is seeking out an experienced individual to cull a pack of aggressive kopions that are threatening to overrun one of our outposts. If you're interested, please head to ~mission(Location|Address). It shouldn't take too long to find them. Once the job is done, we'll reward you for your service. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_killanimals_e_derelictoutpostscaves_desc_002=We’re putting a call out for anyone who can help. Citizens for Prosperity needs a group of aggressive kopions who have been harassing our people culled from ~mission(Location|Address). We'd hoped that they would just move on, but unfortunately we’ve been forced to take action.\n\nThe work shouldn't take more than an afternoon, and it will make a big difference to those of us out in the field. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_killanimals_e_derelictoutpostscaves_nearoutposts_desc_001=Like what Citizens for Prosperity is doing for burgeoning communities and want to help us out? We're happy to have you. CFP needs someone to exterminate an overpopulated pack of kopions that's threatening one of our settlements. \n\nYou can find them at ~mission(Location|Address). \n\nRemember, every part of this planet we can reclaim is a step towards a brighter future for this system. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_killanimals_e_derelictoutpostscaves_nearoutposts_title_001=Kopion Cull at ~mission(Location)
+cfp_killanimals_e_derelictoutpostscaves_title_001=Kopion Cull at ~mission(Location)
+cfp_killanimals_e_derelictoutpostscaves_title_002=Aggressive Kopions Spotted at ~mission(Location)
+cfp_killanimals_h_derelictoutpostscaves_desc_001=Citizens for Prosperity is in need of someone who has experience with culling dangerous animals. Our operatives were recently ambushed by a vicious pack of kopions during a survey at ~mission(Location|Address). For the safety of everyone trying to settle the area, not just CFP, we need someone to remove this pack by any means necessary. \n\nThank you for doing your part to make this system a better place. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_killanimals_h_derelictoutpostscaves_title_001=Dangerous Kopions at ~mission(Location)
+cfp_killanimals_m_derelictoutpostscaves_desc_001=Citizens for Prosperity received news that one of our scouts was injured by kopions during a routine exploration mission. This isn't the first time this particular pack has posed a problem, so we'd like to hire someone to clear them from the area. \n\nThey were last seen at ~mission(Location|Address). Be careful, and come armed. \n\nYour help is greatly appreciated. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_killanimals_m_derelictoutpostscaves_nearoutposts_desc_001=CFP needs someone experienced with firearms to cull a group of aggressive kopions that have been attacking people without provocation. So far, everyone has escaped with nothing more than minor injuries, but if we let these kopions keep running rampant someone is eventually going to get killed. \n\nThe pack was last spotted at ~mission(Location|Address). \n\nThank you for taking this on. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_killanimals_m_derelictoutpostscaves_nearoutposts_title_001=Kopion Cull at ~mission(Location)
+cfp_killanimals_m_derelictoutpostscaves_title_001=Aggressive Kopions near ~mission(Location)
+cfp_missingperson_inv_chain_h_xenothreat_desc_01=An upstanding member of the Citizens for Prosperity community, Doctor ~mission(TargetName), was recently abducted by XenoThreat while distributing vital medical supplies to one of our settlements.\n\nThe kidnappers were last seen entering their base at ~mission(Location|Address), but we are uncertain whether they will remain there for long. XenoThreat maintains multiple outposts throughout this system and has been known to swap locations at a moment's notice. \n\nConsidering the danger and the distance you may have to travel, CFP is prepared to offer a substantial reward for determining what happened to Dr. ~mission(TargetName|Last).\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_inv_chain_h_xenothreat_title_01=Missing: ~mission(TargetName)
+cfp_missingperson_inv_chain_m_desc_01=Two of our volunteers vanished while on a recent foraging expedition. It has been over two standard days since their disappearance, and their families have begun to fear the worst and are willing to offer a reward if someone can help trace their whereabouts.\n\nThey were last seen in the vicinity of ~mission(Location|Address). It is possible that they may have been injured and sought shelter in an abandoned building or a cave. The area is full of potential hiding spots, so your search will need to be thorough. \n\nThank you for taking this on. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_inv_chain_m_title_01=Missing Volunteers
+cfp_missingperson_inv_e_caves_desc_01=A miner named ~mission(TargetName) who has contracted with Citizens for Prosperity in the past has failed to respond to any comms in the past forty-eight standard hours. The victim's family is very worried, and report that it is unusual for ~mission(TargetName|First) to fall out of contact for such a long period of time. They have begun to fear the worst. \n\n~mission(TargetName|Last) was last seen heading into ~mission(Location|Address). CFP is offering a reward to anyone who can locate the missing miner. \n\nBe careful once you're in the cave. Pitfalls are common, and you don't want to end up trapped down one. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_inv_e_caves_title_01=Missing: ~mission(TargetName)
+cfp_missingperson_inv_e_criminalbase_desc_01=~mission(TargetName), a member of the Citizens for Prosperity family, vanished two standard days ago while attempting to find a buyer for some old farming equipment. CFP regrets to report that we have just discovered the wreckage of a vehicle registered under the name of the missing person in an area known to be frequented by pirates. \n\nWe found evidence at the crash site that the victim survived and is most likely being held at ~mission(Location|Address). We are offering a reward to anyone who can track down ~mission(TargetName|First) on our behalf. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
+cfp_missingperson_inv_e_criminalbase_title_01=Missing: ~mission(TargetName)
+cfp_missingperson_inv_e_faunacave_desc_01=Junior surveyor ~mission(TargetName) fell out of contact with their team while identifying potentially viable mineral seams in a cave near ~mission(Location|Address). Wild animals have been known to frequent this location, which has led Citizens for Prosperity to believe that the surveyor may have been attacked while on the job and is currently stranded. \n\nWe need someone to find them and render aid if at all possible. If it's too late and they're beyond help, it will at least comfort the rest of the team to know what happened to their friend. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_inv_e_faunacave_title_01=Missing: ~mission(TargetName)
+cfp_missingperson_inv_e_regionlink_desc_01=Citizens for Pyro is concerned about one of our local contractors, ~mission(TargetName). They finished up a trade at ~mission(Location|Address) and haven’t been seen since. We’re hearing reports that outlaws have been frequenting the area, so I suspect that the worst might have happened.\n\nEither way, ~mission(TargetName|Last) has done good work for us in the past and I’d hate for them to wind up as just another one of the system's missing. If you’re willing to find them for me, I’ll see that you get a reward.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_inv_e_regionlink_title_01=Missing: ~mission(TargetName)
+cfp_missingperson_inv_h_xenothreat_desc_01=During what should have been a routine cargo run, hauler and long-time friend of Citizens for Prosperity ~mission(TargetName) was ambushed and abducted by XenoThreat. The coded distress signal we received from the victim just before their comms went dark gave us just enough information to pinpoint their most likely location: ~mission(Location|Address).\n\nCFP needs someone to slip into the outpost, confirm the whereabouts of ~mission(TargetName|Last), and relay this information back to us so we know exactly where to send our rescue team. Or, in the worst possible scenario, deliver news to the hauler's family that their loved one didn't survive. \n\nWe understand how dangerous it is to approach a XenoThreat stronghold, and are prepared to offer a sizeable reward for putting yourself at risk.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
+cfp_missingperson_inv_h_xenothreat_title_01=Missing: ~mission(TargetName)
+cfp_missingperson_inv_m_criminalbase_desc_01=~mission(TargetName), a mechanic who has performed countless services for our community, was abducted by a group of outlaws three standard days ago. CFP has received a ransom comm, but we refuse to negotiate with the types of people who actively work to destroy the peace in this system. If we open that door even once, we will never be safe. \n\nThe outlaws known to have abducted ~mission(TargetName|Last) were last seen entering ~mission(Location|Address). CFP needs someone to infiltrate the base and confirm our missing person's whereabouts.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
+cfp_missingperson_inv_m_criminalbase_title_01=Missing: ~mission(TargetName)
+cfp_missingperson_inv_m_headhunters_desc_01=We've received disturbing news: ~mission(TargetName), the scout that was reported missing last week has been seen in Headhunter custody. According to the witness, they were spotted being loaded into a transport headed to ~mission(Location|Address) this time yesterday. \n\nIf anyone out there can confirm their whereabouts, there's a reward in store. Citizens for Prosperity maintains hope that they are alive and well. If not, their families deserve to know their fates either way. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_inv_m_headhunters_title_01=Missing: ~mission(TargetName)
+cfp_missingperson_inv_m_headhunters_xs_desc_01=Last night, the homesteader ~mission(TargetName) was abducted by Headhunters for unknown reasons. Citizens for Prosperity has not received a ransom note, nor has the victim's family. However, we have just received word from an informant that the abducted party was most likely taken to ~mission(Location|Address). \n\nWe need someone to determine the validity of this information, and to report back to CFP. A reward will be provided whether your findings are good or bad. \n\nYou may need to utilize a ground vehicle to help you search the area. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_inv_m_headhunters_xs_title_01=Missing: ~mission(TargetName)
+cfp_missingperson_multiple_sabotage_servers_H_XT_desc_001=A small group of Citizens for Prosperity members were supposed to be delivering sensitive data back to our headquarters in Stanton, but they never arrived. \n\nWe now believe that they were captured by XenoThreat before they could leave the system. I'd like you to investigate ~mission(Location|Address) to discover what happened to the missing crew and then destroy any servers they could be using to store the stolen data.\n\nYour help is very appreciated,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
+cfp_missingperson_multiple_sabotage_servers_H_XT_title_001=Find XenoThreat Captives and Stolen Data
+cfp_missingperson_sabotage_servers_H_HH_desc_001=I just have received confirmation that ~mission(TargetName), a Citizens for Prosperity courier, was captured by the Headhunters while transporting some critical data. \n\nWe need you to investigate ~mission(Location|Address) to discover what happened to ~mission(TargetName|First) and then destroy any Headhunter servers that may contain stolen data.\n\nWe're counting on you,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_sabotage_servers_H_HH_title_001=Find Headhunter Captive and Stolen Data
+cfp_missingperson_sabotage_servers_H_XT_desc_001=The family of ~mission(TargetName), a Citizens for Prosperity courier, has been in contact with me with the terrible news that they never arrived back home. We learned that ~mission(TargetName|First) was captured by XenoThreat while transporting some critical data. \n\nWe need you to search ~mission(Location|Address) and see if you can learn what has become of ~mission(TargetName|First) and then destroy any XenoThreat servers that may contain stolen data.\n\nThank you,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_sabotage_servers_H_XT_title_001=Find XenoThreat Captive and Stolen Data
+cfp_missingperson_sabotage_servers_M_HH_desc_001=I just have received confirmation that ~mission(TargetName), a Citizens for Prosperity courier, was captured by the Headhunters while transporting some critical data. \n\nWe need you to investigate ~mission(Location|Address) to discover what happened to ~mission(TargetName|First) and then destroy any Headhunter servers that may contain stolen data.\n\nWe're counting on you,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_sabotage_servers_M_HH_title_001=Locate Headhunter Captive and Stolen Data
+cfp_missingperson_sabotage_servers_VH_XT_desc_001=One of our most trusted datarunners, ~mission(TargetName), has found themselves the victim of a XenoThreat assault. Now both they and the data they were ferrying have been captured and taken to ~mission(Location|Address). \n\nI am charging you with heading there to ascertain what happened to ~mission(TargetName|First) and to destroy data servers which may be housing the stolen information.\n\nEven if the worst has happened, I think they would want us to make sure they data they were charged with protecting isn't used for nefarious gains.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_sabotage_servers_VH_XT_title_001=Personnel and Data Captured by XenoThreat
+cfp_missingperson_sabotage_servers_desc_001=One of our most dedicated people, ~mission(TargetName) has gone missing and I'm beside myself thinking what might have happened to them. They had been working undercover to gather intelligence on some local outlaws and managed to track down where some critical data was being stored. \n\nWe need you to go, discern what happened to them, and if the worst has happened, continue their mission to destroy the sensitive data before it can be used against us.\n\nFrom their last check in with their handler, we believe they were headed to ~mission(Location|Address). I suggest you start your search at the small outposts near there.\n\nPlease hurry,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_sabotage_servers_retrievecargo_VH_XT_desc_001=A local courier who has been working for Citizen for Prosperity, ~mission(TargetName), was reported missing earlier this week. We believe that they may have been captured by members of XenoThreat who were after the encrypted data-drives and important cargo they were transporting for us. \n\nWe would like you to go to ~mission(Location|Address) to ascertain what has happened to ~mission(TargetName|First), destroy any servers which may be housing the stolen data, and deliver the recovered cargo to ~mission(Destination|Address).\n\nIt's a lot to ask, but I believe you're up to the challenge.\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_missingperson_sabotage_servers_retrievecargo_VH_XT_title_001=Investigate Missing Pilot and Cargo
+cfp_missingperson_sabotage_servers_title_001=Critical Intelligence Lost
+cfp_recovery_desc_001=Hey,\n\nWe could use your help.\n\nA local we work with was completing a delivery for us, but unfortunately, she ran into some outlaws and had to surrender her ~mission(Item). Silver lining is the outlaws didn’t notice the trackers we placed in the cargo and now we know they’ve taken their haul to ~mission(Location|Address). \n\nWe’d like you to recover the packages for us and finish delivering them to ~mission(Destination|Address). I don’t imagine the outlaws will give them up willingly, but I wouldn’t ask you to put yourself in harm’s way if these supplies weren’t of critical importance.\n\nSo, what do you say?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
cfp_recovery_tile_001=Stolen Supplies
-cfp_recovery_tile_002=Recovery Run
-cfp_salvage_chickenship_desc_001=Hey,\n\nWe received a report of a downed ~mission(ship) near ~mission(location|address). Unfortunately, there’s been a lot of outlaw activity in that area lately, so the odds are pretty good you’ll cross paths with some kind of criminal. If you do, you need to be careful as they could rush off to bring back reinforcements, so you’ll need to act quick.\n\nWarnings aside, the coords are available to buy if you think the risk is worth the salvage. Remember that the credits you pay go right back to the local who discovered the wreck and supports building a stronger and safer Pyro system.\n\nIf you do take the contract, feel free to cancel it once you’ve collected enough salvage.\n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
-cfp_salvage_chickenship_title_001=High-Risk ~mission(Ship) Ready for Salvage
-cfp_salvage_nodanger_desc_001=Hi,\n\nA local resident discovered a damaged ~mission(ship) and was able to tow it to ~mission(location|address) before any outlaws intervened.\n\nNormally, we would encourage one of the locals to harvest the spare components and materials for themselves, but since they didn’t have the proper tools, the next best thing would be to sell the salvage rights to one of our volunteers.\n\nOnce you’re done collecting the resources you want, just cancel the contract to end it.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
-cfp_salvage_nodanger_title_001=~mission(Ship) Ready to Dismantle
-cfp_searchbody_danger_cave_desc_001=Hey,\n\nWe’ve been trying to get in contact with a local known as ~mission(TargetName), but haven’t heard from them in a few days. From what I’ve been able to find out, they were scouting out near ~mission(location|address) which is a known outlaw hotspot. \n\nI’m hoping you’d be able to go there for us and see if you can locate them, or worse comes to worse, their remains. ~mission(Location|CaveSize)\n\nIf you are able to find them, there’s a reward on offer. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
+cfp_replaceparts_1R2P_desc_001=An outpost of ours at ~mission(Location|Address) recently suffered some mechanical failure and could use some repairs. Our usual technician is off servicing other jobs so we're looking to hire an outside contractor.\n\nWe will need some fuses replaced (you'll need no more than six) and if you could bring a salvaging tool and some cannisters of RMC that should take care of the rest. We will certainly compensate you for your time.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_replaceparts_1R2P_title_001=Minor Repairs Needed: ~mission(Location)
+cfp_replaceparts_2R1P_desc_001=If there's anyone available who's handy with repairs, we could use some assistance down at ~mission(Location|Address) since our site mechanic is currently on a run.\n\nIf you could bring some fuses (no more than six should do it), a salvaging tool, and some RMC cannisters, that would be great. We'll certainly compensate you for your time.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_replaceparts_2R1P_title_001=Repairs Needed: ~mission(Location)
+cfp_replaceparts_2R3P_desc_001=Citizens for Prosperity is looking for a qualified mechanic to head to ~mission(Location|Address) for some repairs. \n\nAs it stands, you will need no more than six fuses, a salvaging tool, and some RMC cannisters to get the outpost functional again. We'll compensate you fairly for your time.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_replaceparts_2R3P_title_001=Moderate Repairs needed at ~mission(Location)
+cfp_replaceparts_3R4P_desc_001=This goes out to any available mechanics in the area who are free to swing by ~mission(Location|Address). A heavy storm hit our outpost there and caused some severe damage.\n\nWe need to have some fuses replaced (you probably won't need more than six), along with a salvaging tool and some RMC cannisters to fix up the rest and we can get operational again. We'll certainly compensate for your time and help.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_replaceparts_3R4P_title_001=Serious Repairs needed at ~mission(Location)
+cfp_replaceparts_4R4P_desc_001=One of our places near ~mission(Location|Address) has seen better days. We've been having technical mishap after mishap recently and need someone to come fix up the place.\n\nNearest we can tell, we need six fuses (at most), a salvaging tool, and some cannisters of RMC to get things working again pipes fixed. If you can bring all that, it would amazing. Our tools and supplies were recently stolen.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_replaceparts_4R4P_title_001=Extensive Repairs at ~mission(Location)
+cfp_replaceparts_E_desc_001=Hi, one of our outposts at ~mission(Location|Address) is in need of some light repairs. I haven't gotten the exact numbers but if you have at least 6 fuses, a salvaging tool, and some RMC cannisters, you should be covered.\n\nThanks again for your help,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_replaceparts_E_title_001=Minor Repairs Needed: ~mission(Location)
+cfp_replaceparts_H_desc_001=We need some help. A CFP facility near ~mission(Location|Address) suffered severe damage during a recent electrical storm and we're looking for anyone who can help with repairs.\n\nYou'll need around 21 fuses, a salvaging tool, and some RMC cannisters to repair the damage and get the outpost back in operation.\n\nCan you help?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_replaceparts_H_title_001=Extensive Repairs at ~mission(Location)
+cfp_replaceparts_M_desc_001=Hello,\n\nWe've received word that a devastating storm hit ~mission(Location|Address) which caused some damage to the structures. Our technician on site is still trying to figure out what they can fix but if you bring 15 fuses, a salvaging tool, and some RMC cannisters, you should be able to handle any remaining repairs.\n\nCan you help?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_replaceparts_M_title_001=Moderate Repairs needed at ~mission(Location)
+cfp_replaceparts_desc_001=Hi, I’ve gotten a report about some repairs that need to be handled quickly out at ~mission(Location|Address). \n\nUnfortunately, our supplies are currently allocated to other initiatives, so we’ll need you to provide any fuses or equipment needed to get the systems back up and running. Don’t worry, we’ll include the costs in your compensation.\n\nIt’s nothing life-threatening, the machinery is wearing down a little quicker than estimated, but getting these operational again is key to our ongoing efforts in the system.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_replaceparts_desc_002,P=Temp
+cfp_replaceparts_title_001=Urgent Repairs Needed at ~mission(Location)
+cfp_replaceparts_title_002,P=Temp
+cfp_sabotage_VH_desc_001=Citizens for Prosperity have been monitoring a very dangerous outlaw group at ~mission(Location|Address) and we believe that they are in midst of planning a major attack which could throw the whole system into upheaval.\n\nIn order to protect all the progress we've made here, we would like you to raid their compound and destroy all the servers housing their plans. \n\nThis should at least provide us with enough of a reprieve for them to reconsider their offensive.\n\nThank you,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_VH_title_001=Destroy Outlaw Data Servers
+cfp_sabotage_drugs_M_desc_001=Citizens for Prosperity has been working hard to improve people's lives across the system, but an already difficult task becomes near impossible when drugs get involved. We've recently seen a dealer specifically targeting our most vulnerable and have experienced setbacks across the board. This needs to stop.\n\nWe would like you to go to ~mission(Location|Address) and put a permanent end to their production line.\n\nDo this and we can hopefully get our people back on track. \n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_drugs_M_title_001=Halt Narcotics Operation
+cfp_sabotage_generators_E_HH_desc_001=With the recent aggression perpetrated by the Headhunters against our people, Citizens for Prosperity has been arranging a full operation that should hopefully deal them a significant blow. \n\nHowever, before that can happen, we need to by some more time to finish our preparations. If you could destroy the power generators at ~mission(Location|Address) it should stall the Headhunters long enough for us to ready our counter attack. \n\nYour assistance will be critical to our success,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_generators_E_HH_title_001=Take Headhunter Stronghold Offline
+cfp_sabotage_generators_H_desc_001=There is a band of outlaws at ~mission(Location|Address) who have increasingly become an issue for Citizens for Prosperity settlements in the sector.\n\nWhile direct violence against the perpetrators would potentially be effective, it is not in the spirit of our mission here. Instead, we would like you to take the generators near their stronghold offline. This should limit their operational capacity while hopefully preserving life. \n\nI like to think that today's outlaws are tomorrow's productive members of society.\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_generators_H_title_001=Limit Outlaw Operational Capacity
+cfp_sabotage_generators_M_desc_001=We have gotten word that the outlaws at ~mission(Location|Address) have begun recruiting with the hopes of launching a raid against Citizens for Prosperity. \n\nIn order to deescalate the situation before it gets out of hand, we would like you to disable their power generators and halt their expansion. \n\nPull this off and it could save a lot of lives.\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_generators_M_title_001=Take Outlaws at ~mission(Location) Offline
+cfp_sabotage_generators_VE_desc_001=Following a series of raids against Citizens for Prosperity aligned settlements, we believe we have traced those responsible back to ~mission(Location|Address).\n\nAttacking them directly will pose too great of a risk and most likely encourage aggressive reprisals. Instead, we believe that if their power generators were to be disable it could force them to settle somewhere else.\n\nDo you think you could handle it for us?\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_generators_VE_title_001=Disable Outlaw Stronghold at ~mission(Location)
+cfp_sabotage_server_elimiatespecific_HH_desc_001=We're just putting the full picture together now, but so far we've learned that a Headhunter by the name of ~mission(TargetName) recently stole some sensitive data that if exposed will be detrimental to Citizens for Prosperity's cause. \n\nWe need to ensure that all traces of the stolen data are eradicated. This means taking out all the Headhunter servers at ~mission(Location|Address) as well as tracking down ~mission(TargetName|Last) to stop them from further disseminating the information.\n\nYour help is much appreciated,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_server_elimiatespecific_HH_title_001=Eradicate All Traces of Headhunter Data
+cfp_sabotage_servers_E_HH_align_desc_001=I wanted to start by saying that we've greatly appreciated the work you've done for Citizens for Prosperity so far. In fact, we're ready to solidify your position with us. \n\nThe Headhunters are in possession of some highly sensitive information and we need the servers at ~mission(Location|Address) to be wiped.\n\nIf you do this, it's a chance to show the system exactly where your loyalties lie.\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_E_HH_align_title_001=Cripple Headhunter Operations
+cfp_sabotage_servers_E_HH_defect_desc_001=I know that this is a long shot, but sometimes we must take risks if the need is great enough. We know that you work with the Headhunters, but we think you have the potential to really make an impact on the lives of everyone who lives in the system. \n\nThe Headhunters have come into possession of some data that is too dangerous to allow it to remain in their hands. Help us by destroying their servers at ~mission(Location|Address) and you can begin to do some real good in the system.\n\nI hope you do the right thing,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_E_HH_defect_title_001=Headhunters Need to Be Stopped
+cfp_sabotage_servers_E_HH_desc_001=With increasing frequency, members of the Headhunters gang have been targeting Citizens for Prosperity settlements when our patrols are too far to offer assistance. \n\nTo accomplish this, they have been using intel gathered on us that is being stored at ~mission(Location|Address). By destroying these servers and the information they contain, we should be able to significantly hamper the Headhunters' ability to move against us.\n\nThanks for the assistance,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_E_HH_title_001=Wipe Headhunter Data Servers
+cfp_sabotage_servers_E_desc_001=One of our local affiliates has learned that an outlaw gang has been gathering data on our movements throughout the sector and is using it launch attacks against us. \n\nIf you were able to go to ~mission(Location|Address) and destroy the storage servers they have in the vicinity, then it should significantly curtail their hostile operations and allow Citizens for Prosperity to continue our work.\n\nThanks,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_E_title_001=Wipe Criminal Data Severs
+cfp_sabotage_servers_H_XT_desc_001=We got a bit of a problem that I'm hoping you can solve for me. One of our informers has revealed that XenoThreat has been amassing data on Citizens for Prosperity operations throughout the system. \n\nThis information, if used correctly, could put our people at serious risk. The best solution is for you to completely destroy the servers where the data is being stored at ~mission(Location|Address).\n\nWith their trove of information wiped out, it should give our people a fighting chance.\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_H_XT_title_001=Destroy XenoThreat Logistic Data
+cfp_sabotage_servers_M_HH_desc_001=The Headhunters recently attacked one of our transports and were sadly able to get their hands on some secure data. Although the encryption on it is strong, its only a matter of time before they'll be able to access it.\n\nBefore that happens, we need you to go to ~mission(Location|Address) and destroy all traces of the information from their servers.\n\nYou'd really be helping Citizens for Prosperity out if you can pull this off.\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_M_HH_title_001=Destroy Headhunter Stolen Data
+cfp_sabotage_servers_M_desc_001=After several attempts at convincing the outlaws at ~mission(Location|Address) to stop their assaults on Citizens for Prosperity aligned settlements, we have decided on a new course of action.\n\nWe want you to wipe out all the records they are storing on their servers. This setback should force them to reconsider their actions, or at the very least, give us time to assess further options.\n\nThanks,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_M_title_001=Clear Outlaw Data Center
+cfp_sabotage_servers_VH_XT_desc_001=One of the Citizens for Prosperity members who have been serving as a XenoThreat informer has let us know that the data servers located at ~mission(Location|Address) our housing a trove of information vital to the gang's operation. \n\nIf you were able to destroy these servers on our behalf it would be a huge win for the security of the entire system.\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_VH_XT_title_001=Destroy XenoThreat Data Servers
+cfp_sabotage_servers_multi_VH_HH_desc_001=The Headhunters at ~mission(Location|Address) have become an increasing threat to our people's continued well-being. Between thefts and raids on our settlements it is getting out of hand. \n\nIn order to curtail their operations, we'd like you to go and render several of their servers inoperable. With these offline, their operations will be significantly limited for a time, allowing us to strengthen our position.\n\nThanks,\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_multi_VH_HH_title_001=Deactivate Headhunter Server Network
+cfp_sabotage_servers_multi_VH_XT_desc_001=The XenoThreat at ~mission(Location|Address) have become an increasing threat to our people's continued well-being. In order to curtail their operations, we'd like you to go and render several of their servers inoperable.\n\nOur hope is that by destroying the vital intel they're keeping stored there, they will have to rein in their current plans and allow our people the time they need to shore up our defenses in the area.\n\n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_sabotage_servers_multi_VH_XT_title_001=Deactivate XenoThreat Server Network
+cfp_searchbody_danger_cave_desc_001=We’ve been trying to get in contact with community member ~mission(TargetName), but haven’t heard from them in a few days. From what Citizens for Prosperity has been able to find out, they were scouting out near ~mission(Location|Address) which is a known outlaw hotspot.\n\nWe need someone to go there for us and try to locate them, or worst case scenario, their remains. \n\nIf you are able to find them, there’s a reward on offer.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
cfp_searchbody_danger_cave_title_001=Missing: ~mission(TargetName)
-cfp_searchbody_danger_outpost_desc_001=Hey,\n\nUnfortunately, one of our community partners, ~mission(TargetName), has been missing for a few days. Their family contacted Citizens for Prosperity for help and I told them we would do what we could. That said, with so much time passed, I’m not too hopeful. \n\nWhatever their current state is, I was hoping you could be our eyes on the ground for this one. There’s a strong chance that they were headed to ~mission(Location|Address), an area known to be very dangerous.\n\nIf you can track them down and confirm their status, one way or another, I’ll see that you’re properly compensated.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
+cfp_searchbody_danger_outpost_desc_001=Unfortunately, one of our community partners, ~mission(TargetName), has been missing for a few days. Their family contacted Citizens for Prosperity for help and I told them we would do what we could. That said, with so much time passed, I’m not too hopeful.\n\nWhatever their current state is, we're looking for someone to be our eyes on the ground for this one. There’s a strong chance that they were headed to ~mission(Location|Address), an area known to be very dangerous.\n\nIf you can track them down and confirm their status, one way or another, I’ll see that you’re properly compensated.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
cfp_searchbody_danger_outpost_title_001=Missing: ~mission(TargetName)
-cfp_searchbody_danger_station_desc_001=Hey,\n\nI’m getting pretty worried about one of our local contractors, ~mission(TargetName). They finished up a trade at ~mission(Location|Address) and haven’t been seen since. We’re hearing reports that outlaws have been sneaking aboard there, and if that’s true, I suspect that the worst might have happened.\n\nEither way, ~mission(TargetName|First) has done good work for us in the past and I’d hate for them to wind up as just another one of Pyro’s missing. If you’re willing to find them for me, I’ll see that you get a reward. \n\nJust be careful. Hate for you to go missing too.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
-cfp_searchbody_danger_station_title_001=Missing: ~mission(TargetName)
-cfp_searchbody_nodanger_cave_desc_001=Hey,\n\n~mission(TargetName) is a local who only has done a few jobs for Citizen for Prosperity, but they had promise. That is until they went missing while exploring ~mission(Location|Address) last week. Unfortunately, I didn’t hear about it until today. Chances of survival at this point are pretty slim, but I still think its worth confirming what happened to them.\n \nI could use your help on this if you’re interested. And besides being a good deed, the payment should make it worth the effort. ~mission(Location|CaveSize)\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n\n
-cfp_searchbody_nodanger_cave_title_001=Missing, Presumed Dead: ~mission(TargetName)
-cfp_searchbody_nodanger_outpost_desc_001=Hey,\n\nOne of our people, ~mission(TargetName), was supposed to be doing some preliminary scouting work over at ~mission(location|address), but they never reported in. I’m hoping that they just ran into some bad luck, but too often out here even the smallest misstep can prove fatal.\n\nI’d appreciate you heading that way and seeing if you can locate them. It’d be great if you find them alive, but if not, I figure some closure is the least we can do for their family.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
-cfp_searchbody_nodanger_outpost_title_001=Missing, Presumed Dead: ~mission(TargetName)
-cfp_searchbody_nodanger_station_desc_001=Hey,\n\nTwo locals we work with were out salvaging at ~mission(location|address) when they had some issues with faulty equipment. One managed to escape, but their partner, ~mission(TargetName) was unfortunately left behind.\n\nWith the state they were last reported to be in, I’m guessing they didn’t make it, but I’d like to know for sure. If you’re willing, I could use your help in finding their remains.\n\nIf you can track them down, I’ll see that you’re properly compensated for the effort.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
-cfp_searchbody_nodanger_station_title_001=Missing, Presumed Dead: ~mission(TargetName)
+cfp_searchbody_danger_station_desc_001,P=Hey,\n\nI’m getting pretty worried about one of our local contractors, ~mission(TargetName). They finished up a trade at ~mission(Location|Address) and haven’t been seen since. We’re hearing reports that outlaws have been sneaking aboard there, and if that’s true, I suspect that the worst might have happened.\n\nEither way, ~mission(TargetName|First) has done good work for us in the past and I’d hate for them to wind up as just another one of Pyro’s missing. If you’re willing to find them for me, I’ll see that you get a reward. \n\nJust be careful. Hate for you to go missing too.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
+cfp_searchbody_danger_station_title_001,P=Missing: ~mission(TargetName)
+cfp_searchbody_nodanger_cave_desc_001=~mission(TargetName) is a local who only has done a few jobs for Citizen for Prosperity, but they had promise. That is, until they went missing while exploring ~mission(Location|Address) last week. Unfortunately, we didn’t hear about it until today. Chances of survival at this point are pretty slim, but we still think its worth confirming what happened to them.\n \nCFP could use help on this if anyone is interested. And besides being a good deed, the payment should make it worth the effort. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_searchbody_nodanger_cave_title_001=Missing: ~mission(TargetName)
+cfp_searchbody_nodanger_outpost_desc_001=One of our people, ~mission(TargetName), was supposed to be doing some preliminary scouting work over at ~mission(Location|Address), but they never reported in. We’re hoping that they just ran into some bad luck, but too often out here even the smallest misstep can prove fatal.\n\nI’d appreciate someone heading that way and seeing if they can be located. It’d be great if you find them alive, but if not, some closure is the least we can do for their family.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_searchbody_nodanger_outpost_title_001=Missing: ~mission(TargetName)
+cfp_searchbody_nodanger_station_desc_001=Two locals we work with were out salvaging at ~mission(Location|Address) when they had some issues with faulty equipment. One managed to escape, but their partner, ~mission(TargetName) was unfortunately left behind.\n\nWith the state they were last reported to be in, I’m guessing they didn’t make it, but I’d like to know for sure. If you’re willing, I could use your help in finding their remains.\n\nIf you can track them down, I’ll see that you’re properly compensated for the effort.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
+cfp_searchbody_nodanger_station_title_001=Missing: ~mission(TargetName)
chat_all,P=All
chat_channel_not_found=The channel is currently unavailable.
chat_channel_rename_channel=Rename
@@ -44375,7 +45673,7 @@ chat_user_to=To %S
chat_yourself=You
cheesecake_oreo_deliver_obj_long_01=Deliver the recovered cargo.
cheesecake_oreo_deliver_obj_short_01=Deliver Cargo: %ls boxes
-cheesecake_oreo_desc,P=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nThere’s something big cooking across Stanton. I’m getting comms from every planet’s security services looking for contractors to help address the situation. They're calling it 'Operation Save Stanton.' No one knows exactly what’s going on, but here’s what I’ve pieced together. \n\nSomeone’s attacking and looting hauling ships across Stanton. These attacks are clearly planned and highly coordinated. Strange thing is that none of the usual crews are claiming responsibility, so there’s a growing concern that there might be a new gang behind the mayhem. \n\nRight now, the planetary security services are focused on identifying who’s responsible, but they’re being overwhelmed by distress beacons and reports of lost ships. That’s why they’re looking to hire contractors to help track down some of the cargo ships that have been reported lost. \n\nI need someone to travel to ~mission(Location|Address) and then scan to find the lost ~mission(Ship). If you find the ship inoperable or destroyed, your primary objective will be to recover the cargo and take it to the delivery location. Security is saying that the cargo aboard is essential to local operations and must be recovered at any cost. Considering that armed assailants are hunting for this cargo too, I’d make sure your ammo’s topped off and consider bringing back-up.\n\nI don’t know how much of the cargo has already been pirated so I’d recommend bringing a ship with a large cargo hold as well as a Maxlift tractor beam. For security reasons we can only give you the delivery location when we know the cargo has been collected.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
+cheesecake_oreo_desc,P=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nThere’s something big cooking across Stanton. I’m getting comms from every planet’s security services looking for contractors to help address the situation. They're calling it 'Operation Save Stanton.' No one knows exactly what’s going on, but here’s what I’ve pieced together. \n\nSomeone’s attacking and looting hauling ships across Stanton. These attacks are clearly planned and highly coordinated. Strange thing is that none of the usual crews are claiming responsibility, so there’s a growing concern that there might be a new gang behind the mayhem. \n\nRight now, the planetary security services are focused on identifying who’s responsible, but they’re being overwhelmed by distress beacons and reports of lost ships. That’s why they’re looking to hire contractors to help track down some of the cargo ships that have been reported lost. \n\nI need someone to travel to ~mission(Location) and then scan to find the lost ~mission(Ship). If you find the ship inoperable or destroyed, your primary objective will be to recover the cargo and take it to the delivery location. Security is saying that the cargo aboard is essential to local operations and must be recovered at any cost. Considering that armed assailants are hunting for this cargo too, I’d make sure your ammo’s topped off and consider bringing back-up.\n\nI don’t know how much of the cargo has already been pirated so I’d recommend bringing a ship with a large cargo hold as well as a Maxlift tractor beam. For security reasons we can only give you the delivery location when we know the cargo has been collected.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
cheesecake_oreo_failreason_01=Cargo was destroyed.
cheesecake_oreo_failreason_02=Cargo was stolen.
cheesecake_oreo_failreason_03=Illegally salvaged ship.
@@ -44385,7 +45683,7 @@ cheesecake_oreo_obj_long_02=Find and recover all the cargo.
cheesecake_oreo_obj_marker_01=Last Known Location
cheesecake_oreo_obj_short_01=Locate the Ship
cheesecake_oreo_obj_short_02=Recover the Cargo
-cheesecake_oreo_support_desc,P=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nSince you’ve already successfully completed a similar job, I’m hoping you’re available to help on this one. Your experience and expertise could be the difference between success or failure. \n\nI have another contractor working at ~mission(Location|Address) to recover cargo from an attacked ship, but the reports coming in make it clear the hostiles in the area aren’t going to let them do it without a fight. \n\nConsidering the escalation of danger, and the importance of recovering the cargo, I’ve been authorized to hire additional contractors to support the operation. If you’re interested and available, you’ll need to help locate the destroyed ship at ~mission(Location) and repel any other forces attempting to grab the cargo. When the shipment is secured, it needs to be delivered to the designated delivery location.\n\nYou know the drill since you’ve already done one of these ops, but I’m gonna say it again anyways. I recommend that you come well equipped and prepared to fight. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
+cheesecake_oreo_support_desc,P=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\n\nSince you’ve already successfully completed a similar job, I’m hoping you’re available to help on this one. Your experience and expertise could be the difference between success or failure. \n\nI have another contractor working at ~mission(Location) to recover cargo from an attacked ship, but the reports coming in make it clear the hostiles in the area aren’t going to let them do it without a fight. \n\nConsidering the escalation of danger, and the importance of recovering the cargo, I’ve been authorized to hire additional contractors to support the operation. If you’re interested and available, you’ll need to help locate the destroyed ship at ~mission(Location) and repel any other forces attempting to grab the cargo. When the shipment is secured, it needs to be delivered to the designated delivery location.\n\nYou know the drill since you’ve already done one of these ops, but I’m gonna say it again anyways. I recommend that you come well equipped and prepared to fight. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
cheesecake_oreo_support_title=Op. Save Stanton: Support Cargo Recovery
cheesecake_oreo_title=Op. Save Stanton: Cargo Recovery
cheesecake_oreo_title_HUD=Cargo Recovery
@@ -44438,6 +45736,7 @@ combatassist_obj_short_02=Protect Civilian
combatassist_obj_short_02a=Distress Beacon
combatassist_obj_timer_01=Time Remaining: %ls
combatassist_title=ECN ALERT: Assistance Needed
+comboard_terminal_item=DCHS Comp-Board
comm_ActivatingArray=Activating Array
comm_ActivationBroadcast=Beginning ECN Broadcast
comm_ActivationConnecting=Connecting Array to Hub
@@ -44509,13 +45808,14 @@ commarray_hack_danger_0001=I wouldn't be surprised if some trouble showed up whe
commarray_hack_danger_0002=There are regular patrols of the area, so be ready just in case some unwanted visitors show up.
commarray_hack_danger_0003=I'm not expecting trouble, but knowing what security is like in that sector, it's not out of the question.
commarray_hack_danger_0004=If I'm being honest, these ~mission(Client) had one of their own try to handle the array, and they got taken out. Just don't let the same thing happen to you. Go in prepared, you should come out fine.
-commarray_hack_desc=~mission(Description)
-commarray_hack_desc_0001=A couple of ~mission(Client) are working on a big score and they need ~mission(MissionLocation|Address) shut down to make sure they get some privacy. Once it's offline, we'll need you to hang out there to make sure the commlink stays down long enough. ~mission(Danger)\n\nAnd DON'T forget, you'll need a CRYPTOKEY to access the array's controls. \nBring your own if you want, but you can head to ~mission(Location|Address) and grab one there.\nHate for you to head all the way out to the array and not be able to do the damn job.
-commarray_hack_desc_0002=~mission(MissionLocation|Address) being online's going to be a problem for some ~mission(Client) working the area. \nShut it down, keep it offline 'til the job's complete, and we'll make it worth your while. ~mission(Danger)\n\nOf course, you won't be able to access the array's controls unless you have a CRYPTOKEY with you. \nWe arranged for one to be waiting for you at ~mission(Location|Address) if you don't already have one.
-commarray_hack_desc_0003=I don't want to get too specific, but let's just say it would be better for everyone if someone could make sure that ~mission(MissionLocation|Address) was taken out of commission and that it stayed that way for a while. ~mission(Danger)\n\nAnd I shouldn't have to mention this, but for the love of everything, bring a CRYPTOKEY with you. Last thing we need is you showing up unprepared. \nActually, you know what, if you don't already have one, there's a cryptokey at ~mission(Location|Address) that you can use.
-commarray_hack_desc_0004=Certain ~mission(Client) have a job in the works, but they can't do it as long as the ~mission(MissionLocation|Address) is still online. Need a systems-grok to disable the comm uplink, and stay onsite long enough to make sure there aren't any issues. ~mission(Danger) Credits on completion. No up-front. \n\n---> REMINDER: Bring a CRYPTOKEY with you to hack the array's controls. Either grab one from ~mission(Location|Address) or bring your own.
-commarray_hack_desc_0005=Here's the breakdown - ~mission(MissionLocation|Address) needs to be taken offline, and ~mission(Client) are looking to hire a hacker to do it and guarantee the uplink's down for as long as needed. ~mission(Danger)That's about all you need to know.\n\n*** P.S. You'll need a CRYPTOKEY to access the control panel. We arranged one to be waiting for you at ~mission(Location|Address), but if you prefer to use your own, that's fine too.
-commarray_hack_from=~mission(Contractor)
+commarray_hack_desc,P=~mission(Contractor|CommArrayHackDescription)
+commarray_hack_desc_0001=A couple of ~mission(Client) are working on a big score and they need ~mission(MissionLocation|Address) shut down to make sure they get some privacy. Once it's offline, we'll need you to hang out there to make sure the commlink stays down long enough. ~mission(Danger)\n\nAnd DON'T forget, you'll need a cryptokey to access the array's controls. Bring your own if you want, but you can head to Technotic in Grim HEX and grab one there too. Hate for you to head all the way out to the array and not be able to do the damn job.
+commarray_hack_desc_0002=~mission(MissionLocation|Address) being online's going to be a problem for some ~mission(Client) working the area. \nShut it down, keep it offline 'til the job's complete, and we'll make it worth your while. ~mission(Danger)\n\nOf course, you won't be able to access the array's controls unless you have a cryptokey with you. You can buy one from Technotic in Grim HEX if you don't already have one.
+commarray_hack_desc_0003=I don't want to get too specific, but let's just say it would be better for everyone if someone could make sure that ~mission(MissionLocation|Address) was taken out of commission and that it stayed that way for a while. ~mission(Danger)\n\nAnd I shouldn't have to mention this, but for the love of everything, bring a cryptokey with you. Last thing we need is you showing up unprepared. If you don't already have one, head down to Technotic in Grim HEX get yourself equipped.
+commarray_hack_desc_0004=Certain ~mission(Client) have a job in the works, but they can't do it as long as the ~mission(MissionLocation|Address) is still online. Need a systems-grok to disable the comm uplink, and stay onsite long enough to make sure there aren't any issues. ~mission(Danger) Credits on completion. No up-front. \n\n---> REMINDER: Bring a cryptokey with you to hack the array's controls. Technotic in Grim HEX sell them for a decent price.
+commarray_hack_desc_0005=Here's the breakdown - ~mission(MissionLocation|Address) needs to be taken offline, and ~mission(Client) are looking to hire a hacker to do it and guarantee the uplink's down for as long as needed. ~mission(Danger)That's about all you need to know.\n\n*** P.S. You'll need a cryptokey to access the control panel. We recommend buying one from Technotic in Grim HEX if you don't already own one.
+commarray_hack_failreason_backonline,P=CommArray came back online too early
+commarray_hack_from,P=~mission(Contractor|CommArrayHackFrom)
commarray_hack_obj_display_02=Disable ~mission(MissionLocation)
commarray_hack_obj_display_03=Monitor Cryptokey's Progress
commarray_hack_obj_display_04=Ensure ~mission(MissionLocation) Stays Offline: %ls
@@ -44531,7 +45831,7 @@ commarray_hack_obj_short_01=Acquire Cryptokey
commarray_hack_obj_short_02=Disable Comm Array Uplink
commarray_hack_obj_short_03=Ensure Hack's Success
commarray_hack_obj_short_04=Ensure ~mission(MissionLocation) Stays Offline
-commarray_hack_title=~mission(Title)
+commarray_hack_title,P=~mission(Contractor|CommArrayHackTitle)
commarray_hack_title_0001=Privacy Screen
commarray_hack_title_0002=Array Hack Job
commarray_hack_title_0003=Dis-Array
@@ -44544,14 +45844,14 @@ commarray_repair_danger_0002=Proceed with caution as the sector will not have EC
commarray_repair_danger_0003=Take precautions when you head over to the site. With the array down we can't be sure what or who might be lurking out there.
commarray_repair_danger_0004=Shouldn't have to say this, but use some common sense when you're out there and be ready just in case you run in to some trouble.
commarray_repair_danger_0005=One thing to keep in mind is that you should probably make sure your security measures are up to snuff before going. We're not positive yet what caused the Array to go down, but we have had reported incidents in the past of outlaws purposefully taking them offline, and more importantly, trying to keep them offline.
-commarray_repair_desc=~mission(Description)
+commarray_repair_desc=~mission(Contractor|CommArrayRepairDescription)
commarray_repair_desc_0001=There's an outage at ~mission(Location|Address) and we need a technician to repair any possible damage and re-establish the uplink. We will provide authorization to access the maintenance terminal. ~mission(Danger)
commarray_repair_desc_0002=~mission(Client) lost its connection to ~mission(Location|Address). We are looking for a qualified comm tech to do an on-site evaluation and ensure that the uplink is re-activated. The proper authorization will be provided to access the control panel. ~mission(Danger)
commarray_repair_desc_0003=A technician is needed onsite to repair ~mission(Location|Address) and reconnect it to the comm network. Once contracted, we will transfer authorization to access the maintenance controls. ~mission(Danger)
commarray_repair_desc_0004=~mission(Location) is in urgent need of repair. Authorization to access the Comm Array's systems will be provided. ~mission(Danger)
commarray_repair_desc_0005=~mission(Client) has been reporting issues with ~mission(Location|Address) and we're looking for a contractor to authorize to complete any necessary repairs. ~mission(Danger)
commarray_repair_desc_0006=Attention qualified comm technicians: ~mission(Location|Address) has lost its connection with ~mission(Client) and requires maintenance. ~mission(Danger)If you're interested, please let us know and we will provide you with the proper authorization needed.
-commarray_repair_from=~mission(Contractor)
+commarray_repair_from,P=~mission(Contractor|CommArrayRepairFrom)
commarray_repair_obj_display_02=Restore Uplink at ~mission(Location)
commarray_repair_obj_display_03=%ls to Leave Restricted Area
commarray_repair_obj_long_01=Go to ~mission(Location) to repair uplink.
@@ -44562,7 +45862,7 @@ commarray_repair_obj_marker_02=Restore Uplink
commarray_repair_obj_short_01=Go To Repair Site
commarray_repair_obj_short_02=Restore Comm Array Uplink
commarray_repair_obj_short_03=Leave Restricted Area
-commarray_repair_title=~mission(Title)
+commarray_repair_title=~mission(Contractor|CommArrayRepairTitle)
commarray_repair_title_0001=Repair ~mission(Location)
commarray_repair_title_0002=Repair Technician Opportunity
commarray_repair_title_0003=Skilled Technician Wanted
@@ -44592,6 +45892,12 @@ comms_suffix_group=group '%S'
comms_suffix_party=party
comms_suffix_ship_channel=channel '%S'
comms_target_contact=Hail Target: %S
+compboard_terminal_body=This unit is authorized to fabricate the following items:
+compboard_terminal_button=Begin Fabrication
+compboard_terminal_cooldown=Preparing for Next Fabrication
+compboard_terminal_fabricating=Fabricating...
+compboard_terminal_ready=Item Ready
+compboard_terminal_title=SERVICE & MAINTENANCE
concate_mics_signs_%=%
concate_mics_signs_-=-
concate_misc_numbers_0=0
@@ -44813,6 +46119,16 @@ criminal_database_record_002=View Record
criminal_database_revoked_desc=An unusually high volume of database changes has been detected. For security reasons, your passkey has been locked. \nTo regain access, please reauthorize your passkey again or contact technology services.
criminal_database_revoked_name=Attention: Access Revoked
criminal_database_updatesuccess=Database Update Complete
+criminal_defendship_E_outlaw_desc_001=I should know better than to try and pull a job without proper support, but hey when opportunity knocks sometimes you can't afford to wait. \n\nThe point is, I'm flying a very full ~mission(Ship) right now and these yahoos have been tailing me waiting for their chance to take it for themselves. \n\nI don't think I have long before they make their move, but I figure if I get some backup to meet me at ~mission(Location|Address) I would stand a much better chance. You interested in lending a hand?\n\nThis should go without saying, but if I die you ain't getting paid. \n\n-~mission(ContractorName|NickOrFirst)
+criminal_defendship_E_security_desc_001=Look, I've flown this route a dozen times in my ~mission(Ship) and haven't had any issues before, but this time security decided to scan a little bit deeper or something because they're about to unload a world of hurt on me. \n\nIf you get yourself to ~mission(Location|Address) and help defend me from these idiot goons, I'll cut you in on my profits. But ONLY if I survive.\n\n-~mission(ContractorName|NickOrFirst)
+criminal_defendship_E_title_001=Need Backup!
+criminal_defendship_H_outlaw_desc_001=I ain't got a lot of time so I'll keep this quick. My convoy's being chased by a bunch of cutthroats led by ~mission(TargetName). Guess they're looking for payback (and probably to get their stuff back). \n\nGet to ~mission(Location|Address), make sure all my people make it through this fight, and I'll take good care of you in return.\n\n-~mission(ContractorName|NickOrFirst)
+criminal_defendship_H_security_desc_001=We thought our convoy had gotten away clean. These security numwads barreling down on us says otherwise. \n\nNo way are we going down without a fight, just need someone to do the fighting for us. Meet us at ~mission(Location|Address) and get security off our backs, and you'll get a nice fat stack as thanks. \n\nOnly caveat is that every single one our ships got to make it through if you want to see a single credit.\n\n-~mission(ContractorName|NickOrFirst)
+criminal_defendship_H_title_001=Need Someone to Save My Ass!
+criminal_defendship_M_outlaw_desc_001=If there are any pilots near ~mission(Location|Address) who are looking for credits and a reason to fight, this is your lucky day.\n\nMe and my ~mission(Ship) are pinned down by a bloodthirsty fleet looking to make a name for themselves taking me out. \n \nYou take them out first and see me through this alive, I'll make sure everyone in the whole damn system knows how great you are.\n\n-~mission(ContractorName|NickOrFirst)
+criminal_defendship_M_security_desc_001=Someone must have tipped security off about my ~mission(Ship) because I have a big fleet of those bastards closing in on me fast. \n\nIt's probably asking for a miracle, but if anyone can get out to ~mission(Location|Address) and let me a hand wiping every last one of them off the face of the universe I'll be pretty damn grateful. \n\nJust keep in mind that you only get paid if I stay alive.\n\n-~mission(ContractorName|NickOrFirst)
+criminal_defendship_M_title_001=Need a Rescue Right Now!
+criminal_from_random=~mission(ContractorName)
criminal_recoverstash_desc_01=Can't believe my luck. Not sure how, but it seems the location of one of my stashes was compromised and is about to be hit. \n\nIf we hurry though, it might not be too late.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation) \n* find all of my stash\n* bring it back to ~mission(Destination|Address).\n\nIf you have the misfortune of running into any of these fetchlicks trying to rob me, I'll make sure you get a bonus for the extra trouble.
criminal_recoverstash_desc_02=Turns out my perfect hiding spot is not that perfect.\n\nJust got word that a crew might be on the way to pinch my stash. If we hurry, you can get to it first.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find all of my stash\n* bring it back to ~mission(Destination|Address).\n\nIf these pilfering pecks wind up showing before you finish, I'll make sure there's a few extra credits waiting for you.
criminal_recoverstash_desc_03=A cousin of a friend of mine got shafted by their crew and decided the best way to settle the grudge was to let me know about the stash they have hidden away. Always pays to treat your crew well doesn't it?\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find their stash\n* bring it back to ~mission(Destination|Address).\n\nIt wasn't clear if they were guarding the spot or not, so there's a chance you could run into some resistance. There's a few extra creds coming your way if you do.
@@ -44965,6 +46281,52 @@ crusader_sectorsweep_title_danger_high_001=Mercenary Force To Retake Territory
crusader_timed_001=Please note as well that there is a strict deadline for completing your work.
crusader_timed_002=Also, be mindful of the given deadline. We need everything wrapped up by then.
crusader_timed_003=There is a strict deadline on this one. Try and see that you get the job done before then, okay?
+datapad_Supervisor_SingleUse_Body=To All Supervisors,\n\nFirst off, let’s try to keep the discourse civil, shall we? Secondly, I understand that having to reprint keycards is time and labor intensive, but the board is up in arms over the recent string of breaches we’ve had across the system and want things locked up tight.\n\nIf it’s any consolation, I’ve been promised that this is just temporary while we get thing sorted out. I know it seems like everything is going pear-shaped in Pyro right now, but I’m sure if we just give it a bit of time we can get things under control and go back to having less intrusive authorization standards.\n\nAppreciate your patience,\n\nBry Hojika\nLead Supervisor, Security Management\nPyrotechnic Amalgamated\n\n------------------------------------------------\n\nSUBJECT: SINGLE-USE KEYCARDS ARE BULLSHIT\n\nDo you honestly expect us to imprint a new key every time we have to do a check over at a station??? How are we supposed to do our job? Fly there and back? This is insane.\n\n-Scott\n
+datapad_Supervisor_SingleUse_Title=RE: SINGLE-USE KEYCARDS
+datapad_Supervisor_SingleUse_from=Bry Hojika
+datapad_Supervisor_SingleUse_to=PYAM_Supervisors
+datapad_contestedzone_cannibal_body=I know we’ve all been working long hours, but our reputation depends on us getting this batch processed and delivered on time.\n\nThat’s why I’m asking everyone to pull full double shifts for the next couple days. If we all work together and put in just a little more extra time, we’ll be able to make sure that hungry people across the empire get a meal that only we can provide. While at the end of the day we may just be people feeding people to people, I truly believe in what we’re doing. \n\nSo let’s focus, get these orders out, and then we can all celebrate with some well-deserved BBQ.\n
+datapad_contestedzone_cannibal_from=I_Luv_Flesh
+datapad_contestedzone_cannibal_title=Falling Behind on Orders
+datapad_contestedzone_cannibal_to=Best Taste Meat
+datapad_contestedzone_computervirus_body=Im writing this because you are good friend. We both have a chance to get rich. It;s crazy easy no problems. This oportunnity ias going to go fast so you need to hurry. One of my other firends did this and they own a 890 Jump now. \n\nI have everything ready to go, all I need from you is to send me 5 credits from your account so that I can give you access to the big account with all the money. This is legal. Just a mistake with the bank that smart people take adavantage of. This is how rich people get so rich.\n\nI need you to send the credits right now or else I will have to give the credits to someone else.\n\nAll the details are in the attached file. Enter your account information and I’ll take care of the rest. Get ready to spend so much money.\n\nKind regards.\n\n[MTShield – Malicious Software Detected. Link Disabled]\n
+datapad_contestedzone_computervirus_from=Empire Bank Global
+datapad_contestedzone_computervirus_title=YOu Want 100000 Credit?!?
+datapad_contestedzone_computervirus_to=Casaba_Deals
+datapad_contestedzone_firerat_blessing_body=Today I was blessed by the Star’s Fire for the first time. \nI heard the Prophet’s voice in the pain. I now know what I must do. \nMy soul burns and soon the flesh of my body will heal stronger than before. \nTo think of the years I wasted in darkness, ignoring the truth. \nNo more. All must hear the Prophet or be silenced. \n
+datapad_contestedzone_firerat_blessing_title=Blessing of the Sun
+datapad_contestedzone_firerat_kopion_body=• Biter\n• Stripes\n• Killer\n• Kopi\n• Mange\n• Burn (should we let kopion feel the star’s power, or would that be like saying they’re like people? Would the Prophet get mad?)\n• Growler\n• Spike\n• Trigger\n• Fang\n• Scar (if the kopion has a scar)\n• Blitz\n• Tank\n• Bruiser (might piss off Bruiser if I named a kopion after her)\n• Sorm\n• Monster\n• Claw\n• Ralgha\n
+datapad_contestedzone_firerat_kopion_title=Kopion Name Ideas
+datapad_contestedzone_firerat_mom_body=Dearest Mikal,\n\nI know that this is a long shot after what happened when Po tried to bring you home but believe me when I say no matter how many times you turn us away, we still want you back in our lives. Laura and I can’t even begin to understand how hard this last year’s been, but I promise you, these people are not the answer.\n\nPo said that these Fire Rats made you burn yourself? That doesn’t sound like something people who care about you would do. No matter what mistakes you’ve made, you are deserving of love and respect. I don’t think Aggie would’ve wanted you to be punishing yourself like this.\n\nI also have a bit of good news. I’ve been talking to Agent Maclan about your charges and they said that if you would be willing to share information about the other people who were with you on Aggie’s ship, then they might be able to cut you a deal. \n\nBut we can talk about all that later, please just send us comm. It can even just be one word. We only want to know you’re okay. \n\nLove,\nMom \n
+datapad_contestedzone_firerat_mom_from=Toni Shugale
+datapad_contestedzone_firerat_mom_title=Subject: Please Come Home
+datapad_contestedzone_firerat_mom_to=Mikal Shugale
+datapad_contestedzone_firerat_prayer_body=Prophet who guides the lost,\nRemake our flesh with burning light, \nSo we may be delivered to glory.
+datapad_contestedzone_firerat_prayer_title=Prophet's Prayer
+datapad_contestedzone_firerat_secondthoughts_body=Again and again I have cleansed my flesh in the star’s holy fire, and still the Prophet remains silent. The greater the pain, the more I feel the absence of the divine.\n\nHave I not humbled myself? Am I not as a rat before the Prophet’s might?\n\nWhat do the others offer that I do not? \n\nI asked Scarab about it and now I am plagued by even more confusion. The supposed truths they have witnessed do not make sense to me. I know the ways of the Prophet are supposedly mysterious, but could Scarab be lying to me about their visions?\n\nWhat if it is just a star?\n
+datapad_contestedzone_firerat_secondthoughts_title=Where is the Prophet?
+datapad_contestedzone_firerat_tenant_body=• Be cleansed in Star Fire\n• Follow the Prophet’s Word\n• You are a rat before the Star’s might\n• Turn weakness to strength\n• Sacrifice before survival\n• Share the Prophet’s Word\n• Purge all who refuse the Prophet\n
+datapad_contestedzone_firerat_tenant_title=Tenants of the Rat
+datapad_contestedzone_horizon_screams_body=Those Fire Rat assholes inducted a new initiate when the flare hit yesterday. Could hear their screams all through the station. Actually thanked the prophet as their flesh sizzled. Won't be getting any rest now.\n \nWe keep helping where we can. Showing any who'll listen that you just gotta keep headin' to the next horizon. Fuck anybody who'd put you in chains, trying to tell you how to live your life.\n \nBut no matter how many of these sorry trods we free, Rat bastards keep managing to trick more people into joining their fucked up cult.\n \nWell, if they want to burn so bad, I'm gonna fuckin' make sure they burn.
+datapad_contestedzone_horizon_screams_title=Couldn't Sleep
+datapad_contestedzone_pyam_evacuate_body=10.04.2564\n\nATTN: ALL EMPLOYEES\n\nEffective immediately, Pyrotechnic Amalgamated will be ceasing all operations in the Pyro system. \n\nAny remaining employees who wish to vacate the system will have until end of day to pack their belongings and take a shuttle to the Terra Gateway station. All persons still in-system as of 11.04.2564 are fully responsible for their own well-being.\n\nAll of us would like to thank you for your dedication and hard work. Unfortunately, the difficult realities of operating within Pyro have become too great to continue to surmount. Your understanding and cooperation are appreciated.\n
+datapad_contestedzone_pyam_evacuate_from=PYAM_Human_Resources
+datapad_contestedzone_pyam_evacuate_title=Immediate Cessation of Operations
+datapad_contestedzone_pyam_evacuate_to=PYAM_All_Employees
+datapad_contestedzone_pyam_volunteers_body=To All Engineering and Maintenance Staff:\n\nI hate to be writing this so soon after we lost Em, but we’re eager to have someone fill her spot in the Executive Hangar Maintenance team. The recent bout of flares have really been doing a number on the power systems there, with a couple of the comp-boards already fusing in place and the generators experiencing semi-regular system failures. We’ve done what we can to hold everything over until we can figure out a replacement, but we really need someone permanently on site at this point.\n\nNormally, we would just assign someone to the position, but in light of what happened to Emily, I thought it might be better to seek volunteers first. The executive board has approved tier 2 hazard pay for the role if that helps entice you.\n\nLet me know if you’re interested,\n\nSasha McKail\nChief of Station Engineering & Maintenance, Pyrotechnic Amalgamated\n
+datapad_contestedzone_pyam_volunteers_from=Sasha McKail
+datapad_contestedzone_pyam_volunteers_title=SUBJECT: Transfer Volunteers
+datapad_contestedzone_pyam_volunteers_to=PYAM_Engineering_Staff
+datapad_contestedzone_xt_body=I am fully aware that there have been those among our ranks questioning why we are spending time and resources to hold multiple fortified positions across Pyro when it would be easier to secure a singular centralized point such as Ruin Station.\n\nWhile having all our forces unified at a main XenoThreat stronghold would greatly increase our defensive capabilities, it would simultaneously create a massive target that our enemies could not only easily monitor, but also marshal their full strength to continually attack leaving our own forces completely depleted.\n\nThis is why it is critical that we have a decentralized infrastructure, so that even in the wake of setbacks, our mission of ridding Humanity of alien influence can continue unabated.\n\nAny further questioning of post assignments will be considered insubordination and dealt with harshly.\n\n-Commander\n
+datapad_contestedzone_xt_from=Commander
+datapad_contestedzone_xt_title=Decentralized Infrastructure
+datapad_contestedzone_xt_to=XenoThreat_All
+datapad_exechangar_pothole_body=Get this - Ganker, Tumble and I fought our way to the vault inside Ghost Arena. Mixed in with the primo scram, found some sort of compboard fabricator there. \n\nTurns out the twisted bastards behind the arena have set up a race across pyro. Collect seven of ‘em and you get a new ride.\n\nNot sure what the hell they get out of it. Probably betting on which one of us will live long enough to get our grubby little hands on the prize. Not that I’m complaining. If me getting rich is how they get their kicks, so be it.\n\n----------------------------\n\nFound another of the compboards buried in the abandoned section of one of the refueling stations. Had to kill a dozen or so of those Fire Rat loons to grab it. From the looks of it, not even sure they knew what they were sittin’ on. \n\nWas going to put the board in my ruck when Ganker stopped me. Said it was only fair if we each held on to one to keep us honest and all that. I said that seemed like a good way to lose ‘em since Tumble can’t even keep track of their pants half the time, but I was overruled.\n\nI guess the bigger problem is figuring out what to do with these things if we even manage to get all seven. Just gotta stay focused on that for now.\n\n----------------------------\n\nTurns out the compboards are used by this Executive Hangar that Pyrotechnic set up near the star. It’s locked up tight right now, but I bet there’s a juicy ship waiting in there. \n\nGanker and Tumble started talking about what we should do with the new ship once we got it and who gets to be captain. I should know better than to open my mouth, but I made the mistake of askin’ what happens if it’s a solo ship? Ganker said it should be theirs because Tumble already has a ship, and that made Tumble mad. They said they should get it since Ganker was the reason their ship was in such bad shape, anyway. \n\nAt least I wasn’t fool enough to say it was going to be my ship.\n\n----------------------------\n\nGanker killed Tumble! Said they couldn’t be trusted. Now Ganker’s holdin’ 5 of the compboards and things ain’t lookin’ too good for me. \n\nDabatin’ if I want to cut loose at this point, or wait until we get the seventh board? Maybe once we get to the hangar I can figure something out. Hard to pass on a new ship.\n
+datapad_exechangar_pothole_title=Pothole's Journal
+datapad_exechangar_pyam_outage_body=Em,\n\nYour design’s been approved by the board. Let’s meet out at the Executive Hangar tomorrow and we can start going over specifics of converting to the DCHS Comp-Boards.\n\n-Sasha\n\n----------------------------\n\nSasha,\n\nWe’ve had a similar issue with some of the Pyro I mining rigs, and I’ve done some preliminary work on converting them to use specialized Comp-Boards that’ll allow me to replace individual operations as they burn out. I haven’t had much time to test them, so I’m not sure if there’ll be any waterfall effects, but in theory it should work if we took all the Executive Hangar’s operations and converted them into discrete core hangar systems that could be fabricated and replaced as needed.\n\n-Em\n\nEmily Minot\nLead Engineer, Material Processing, Pyrotechnic Amalgamated.\n\n----------------------------\n\nTom,\n\nThat counts as sass. Serious suggestions only please.\n\n-Sasha\n\n----------------------------\n\nHow about they just land their ships at the normal stations like everyone else.\n\n-Tom\n\n---------------------------\n\nHey All,\n\nI am sure some of you have heard about the incident on Tuesday where an individual was trapped inside of the Executive Hangar because of a flare event overloading the station’s power. To get everything operational again, it required a full replacement of the entire core operating center, which was costly and time consuming. \n\nThe executive board would like to hear solutions to help mitigate this happening in the future, and I don’t want to hear anything about how we shouldn’t have built a station so close to the sun. Those concerns were raised and dismissed before the Executive Hangar was constructed and I’m not in the mood for anyone’s sass.\n\nSasha McKail\nChief of Station Engineering & Maintenance, Pyrotechnic Amalgamated\n
+datapad_exechangar_pyam_outage_from=Sasha McKail
+datapad_exechangar_pyam_outage_title=RE: Executive Hangar Outage
+datapad_exechangar_pyam_outage_to=PYAM_Supervisors
debug_debug,P=Debug
debug_inProgress,P=In Progress
defend_UGF_obj_HUD_02=Current Wave : %ls
@@ -45127,6 +46489,8 @@ destroyitems_obj_short_01=Sabotage ~mission(ItemsToDestroy)
destroyitems_subobj_long_01=Find a datapad with the access code to unlock the secure room's keypad.
destroyitems_subobj_short_01=Unlock the Keypad
destroyitemsspace_FailReason=Targets destroyed by another contractor.
+destroyitemsspace_Satellite_obj_long_01,P=Locate and Destroy Target Satellites
+destroyitemsspace_Satellite_obj_short_01,P=Locate and Destroy Satellites
destroyitemsspace_destroy_HUD_0=~mission(target)'s Destroyed %ls
destroyitemsspace_destroy_Marker_0=~mission(target)
destroyitemsspace_destroy_long_01=Destroy the ~mission(target).
@@ -45997,6 +47361,15 @@ dockingport_17=Docking Port 17
dockingport_18=Docking Port 18
dockingport_19=Docking Port 19
dockingport_20=Docking Port 20
+dropship_relay_ActiveAmount,P=Amount Of Active Relays
+dropship_relay_Available,P=Reinforcements Available
+dropship_relay_Button_DisabledState,P=Disconnected
+dropship_relay_Enroute,P=Reinforcements Enroute
+dropship_relay_ReinforceStateText,P=Dropship Reinforcement status
+dropship_relay_RelayOff,P=Relay Offline
+dropship_relay_RelayOn,P=Relay Online
+dropship_relay_Status,P=Relay Terminal Status
+dropship_relay_Unavailable,P=Reinforcements Unavailable
dusters_basesweep_desc_001=Some lucky slaggers discovered one hell of a valuable deposit over at ~mission(Location|Address) and now they’re trying their damnedest to get it all extracted double quick. \n\nOur thinking is that we should be the ones harvesting that lode.\n\nWe got all the equipment ready to go, just need someone to clear out all the pesky miners and their security. \n\nDo that for us, and we’ll give you a cut of the haul.
dusters_basesweep_desc_002=One of ours stopped at an R&R and ran into a miner deep in their cups celebrating. Drunk fool let slip that his outfit had discovered the “find of a lifetime” over at ~mission(Location|Address). \n\nWell, they may have found it, but no way in hell we’re gonna let them keep it. \n\nWe want you to clear all those miners and whatever security they’ve hired out of the way. With the haul we’re looking at, figure it’s worth spending some extra credits to hire someone good.\n\nOnce you’ve sent them packing, we can come in and collect.
dusters_basesweep_desc_003=We hit paydirt! Found ourselves one of the richest little veins of ore I’ve seen in years.\n\nThere’s one hitch, though. Some other idiots got there first.\n\nWon’t be a problem for long, the way I see it. \n\nAs soon as you haul over to ~mission(Location|Address) and knock whatever miners and security guards you find there out for good, we can go in and mine that site for all it’s worth. \n\nDon’t worry, we’ll pay you your cut off the top.
@@ -46050,6 +47423,7 @@ ea_ui_RulesLivesLeft=Lives Left:
ea_ui_RulesOnDeathPenaltyMessage=%d seconds penalty
ea_ui_StatePlayersNotReady=%d Players not ready\n Force start in %d
ea_ui_StateWaitingForPlayers=Waiting for %d players
+ea_ui_StateWaitingForPlayersWithDebugSkip,P=Waiting for %d players\n_!!DEV-OPTION!!_\nPress [~action(default|ready)] To Skip\n!!ea_state.debugRelease=0 in user.cfg to hide this
ea_ui_Status_AreaContested=CONTESTED
ea_ui_SymbolPercentage=%
ea_ui_Wave=WAVE:
@@ -46219,7 +47593,7 @@ ea_ui_frontend_specialevent_IAE_Description=When you're done exploring the lates
ea_ui_frontend_specialevent_IAE_Title=Intergalactic Aerospace Expo
ea_ui_frontend_specialevent_Invictus_Description=In honor of the Empire's might Navy, participate in this Invictus Launch Week special event that celebrates the brave starmen and fresh recruits who serve aboard Humanity's fiercest fighting ships.
ea_ui_frontend_specialevent_Invictus_Title=Invictus Launch Week
-ea_ui_frontend_specialevent_LunarNewYear_Description=Spread the love this Lunar New Year with special Coramor and Red Festival rewards! Come out on top in a round of Kill Collector (FPS or Vehicle) to earn an auspicious Year of the Dog Coin, or win Duo Showdown to receive a Coramor Coin sure to get you and your partner’s heart beating a little faster.
+ea_ui_frontend_specialevent_LunarNewYear_Description=Join us in celebrating the Lunar New Year with a special Red Festival edition of Kill Collector (FPS or Vehicle) that will earn winners an auspicious spectrum badge.
ea_ui_frontend_specialevent_LunarNewYear_Title=Red Festival
ea_ui_frontend_specialevent_MurrayCup_Description,P=Murray Cup, text ,text, more text.
ea_ui_frontend_specialevent_MurrayCup_Title,P=Murray Cup
@@ -46229,7 +47603,7 @@ ea_ui_frontend_specialevent_PlayerBirthday_Description=Looks like Earth has take
ea_ui_frontend_specialevent_PlayerBirthday_Title=Happy Birthday!
ea_ui_frontend_specialevent_StPatricks_Description=Is luck on your side? In honor of Stella Fortuna 2954, all players who rank in the top three of a Team Elimination round will be rewarded a commemorative coin.
ea_ui_frontend_specialevent_StPatricks_Title=Stella Fortuna
-ea_ui_frontend_specialevent_ValentinesDay_Description=Spread the love this Lunar New Year with special Coramor and Red Festival rewards! Come out on top in a round of Kill Collector (FPS or Vehicle) to earn an auspicious Year of the Dog Coin, or win Duo Showdown to receive a Coramor Coin sure to get you and your partner’s heart beating a little faster.
+ea_ui_frontend_specialevent_ValentinesDay_Description=Passions are heating up this Coramor! All winning teams of Duo Showdown receive a special Spectrum Badge sure to get you and your partner’s heart beating a little faster.
ea_ui_frontend_specialevent_ValentinesDay_Title=Coramor
ea_ui_frontend_specialevent_Xmas_Description=Ready to fill your holiday season with a little extra cheer and a lot more intense action? Get into the Luminalia spirit and gather your cherished friends and family for some spirited competition!
ea_ui_frontend_specialevent_Xmas_Title=Luminalia
@@ -46496,7 +47870,7 @@ ea_ui_reward_Halloween_Msg=You faced down death and survived victorious! As an e
ea_ui_reward_Halloween_Title=VARA VICTORY!
ea_ui_reward_Ironman_Msg=Congratulations! You completed this mode without dying. You have been awarded the 'AC - Ironman' Spectrum Badge!
ea_ui_reward_Ironman_Title='AC - Ironman' Unlocked!
-ea_ui_reward_LunarNewYear_Msg=This new year is off to a great start! You came out on top and earned yourself a collectable Year of the Dog Coin that has been delivered to your Stanton residence. May it bring you good fortune and prosperity.
+ea_ui_reward_LunarNewYear_Msg=This new year is off to a great start! You came out on top and earned yourself a Spectrum Badge. May it bring you good fortune and prosperity.
ea_ui_reward_LunarNewYear_Title=HAPPY RED FESTIVAL!
ea_ui_reward_ModeTester_Msg=Thank you for playing each of this release's Experimental Modes. You've been awarded the '999th Test Squadron' Spectrum Badge!
ea_ui_reward_ModeTester_Title='999th Test Squadron' Unlocked!
@@ -46507,7 +47881,7 @@ ea_ui_reward_StPatricks_Msg=You tempted fate and emerged victorious! As proof th
ea_ui_reward_StPatricks_Title=HAPPY STELLA FORTUNA!
ea_ui_reward_TankCommander_Msg=You proved to be a reliable tank operator! You've been awarded the '2953 Tank Commander' Spectrum Badge!
ea_ui_reward_TankCommander_Title='2953 Tank Commander' Unlocked!
-ea_ui_reward_Valentines_Msg=Love and victory are in the air! You and your partner just earned yourselves a special collectable Coramor Coin. Your new romantic keepsake has been shipped to your Stanton residence.
+ea_ui_reward_Valentines_Msg=Love and victory are in the air! You and your partner just earned yourselves a special Spectrum Badge.
ea_ui_reward_Valentines_Title=HAPPY CORAMOR!
ea_ui_reward_VanduulSwarm_Msg='2946 Aggressor' Unlocked! The Vanduul Glaive pledge page is now unlocked.
ea_ui_reward_VanduulSwarm_Title=Vanduul Swarm Defeated!
@@ -46904,6 +48278,7 @@ escortscan_MissionStart_Timer=Rendezvous with ~mission(Client) %ls
escortscan_obj_marker_01=Rendezvous
escortscan_obj_marker_02=Escort
escortscan_obj_marker_02a=Nav Point
+executive_hangar_asop_terminal=Executive Hangar
fine_terminal_Header=Fines
fine_terminal_Infraction_Heading=Infraction
fine_terminal_LoggingIn=Accessing System
@@ -46963,7 +48338,7 @@ flightHUD_Label_AFB=BOOST
flightHUD_Label_ARM=ARM
flightHUD_Label_ATMO=ATMO
flightHUD_Label_AUTO=AUTO
-flightHUD_Label_Aft=AFT
+flightHUD_Label_Aft=AB
flightHUD_Label_AltMeters=ALT M
flightHUD_Label_BUBBLE=BUBBLE
flightHUD_Label_CAPACITY=CAPACITY
@@ -47018,6 +48393,19 @@ flightHUD_Label_VTOL=VTOL
flightHUD_Label_Vel=VEL
flightHUD_Label_VelMetersPerSec=VEL M/S
flightHUD_Label_WPN=WPN
+foxwell_DefendShip_E_desc_001=Foxwell is looking for an available combat pilot to provide immediate assistance to a ~mission(Ship) under attack over by ~mission(Location|Address). We have not identified the perpetrators in the attack, but have been assured it is a small force.\n\nPlease dispatch quickly and clear out all hostiles. We need the client to make it through this as they haven't paid us yet.\n\nGood luck,\n\nMarcus Clenn\nFoxwell Enforcement\n'Security, Your Way'\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
+foxwell_DefendShip_E_desc_002=Central just passed along an urgent comm from a prospective client who's been attacked while traveling through the system. We've placed them around ~mission(Location|Address) and it seems that they're in serious need of security personnel to bail them out of a tight spot.\n\nFoxwell is looking for any available security operatives (combat experience preferred) to respond.\n\nMarcus Clenn\nFoxwell Enforcement\n'Security, Your Way'\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
+foxwell_DefendShip_E_title_001=Yellow Level Contract: Ship Under Attack
+foxwell_DefendShip_E_title_002=Yellow Level Contract: ~mission(Ship) In Need
+foxwell_DefendShip_H_desc_001=An emergency contract just came in about a fight near ~mission(Location|Address). Apparently a group of ships were ambushed by outlaws led by ~mission(TargetName), who's been wanted on multiple planets for murder and ship theft. Foxwell's looking for top tier combat pilots to go and protect the clients against them.\n\nThis one's been flagged as a red level contract so it's really dangerous. If you have people you could bring, you probably should. If you do, you should also let them know about Foxwell's hiring policies. \n\nMarcus Clenn\nFoxwell Enforcement\n'Security, Your Way'\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
+foxwell_DefendShip_H_desc_002=A dangerous outlaw pack led by ~mission(TargetName) has launched an attack against a convoy of ships near ~mission(Location|Address). Foxwell has just been contracted by one of them to provide immediate combat support.\n\nIf available, please scramble immediately to destroy ~mission(TargetName|Last) and their crew and ensure the safety of all the ships. This will be a dangerous mission, but will be great optics for Foxwell, if successful.\n\nGood luck,\n\nMarcus Clenn\nFoxwell Enforcement\n'Security, Your Way'\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
+foxwell_DefendShip_H_title_001=Red Level Contract: Ship Under Attack
+foxwell_DefendShip_H_title_002=Red Level Contract: Ship Under Attack
+foxwell_DefendShip_M_desc_001=Got an orange level contract for any available combat pilots. A ~mission(Ship) is under attack around ~mission(Location|Address) and is in desperate need for assistance. We're not sure how many perpetrators there are, but they seem motivated and dangerous so exercise caution.\n\nOnce on site, engage and destroy any hostiles you encounter and protect the client. Once they've transferred the credits, we'll route you your payment.\n\nMarcus Clenn\nFoxwell Enforcement\n'Security, Your Way'\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
+foxwell_DefendShip_M_desc_002=Looking for an available security pilot (combat experience preferred) to help a ~mission(Ship) pilot who's currently under attack. Intel has been sketchy, but the outlaws perpetrating the attack seem to be very dangerous, so exercise caution.\n\nIf available, please accept and head to ~mission(Location|Address) immediately to protect the client and take out all the hostiles. Payment will be processed once the client is safe.\n\nMarcus Clenn\nFoxwell Enforcement\n'Security, Your Way'\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
+foxwell_DefendShip_M_title_001=Orange Level Contract: ~mission(Ship) Needs Assistance
+foxwell_DefendShip_M_title_002=Orange Level Contract: Ambushed ~mission(Ship)
+foxwell_from=Foxwell Enforcement
fps_NoReward=No Reward
fps_ammo_Notification=+ %i %s ammo
fps_assassin_desc=~mission(Description)
@@ -47049,6 +48437,7 @@ frontend_PlayTutorialDescription_NewBab=Before starting your adventure in Star C
frontend_PlayTutorialTitle=Play the Tutorial?
frontend_ProfileSelect=Profile Select
frontend_ProfileSelectDescription=Please select a character profile.
+frontend_PyroStart_Warning=You have selected to start your Star Citizen experience in Pyro System. \n\nThis is a lawless system, better suited for those who are already familiar with the flight and combat mechanics of the game. This system also does not support the New Player Experience tutorial that will teach you the basics of playing the game.\n\nIf you would like to take advantage of this introductory mission, please go back and set your starting location to a landing zone in the Stanton System.\n\nAre you sure you would like to start in Pyro?
frontend_ResetCharacter=Reset Character
frontend_Revert=Revert
frontend_Select=Select
@@ -47074,6 +48463,12 @@ generic_go_up=Go Up
generic_locations_blank=
generic_lower_floor=Lower Floor
generic_upper_floor=Upper Floor
+genlocal_replaceparts_E_desc_001=Putting the word out to see if anyone has some spare time and stuff for a quick patchup. You just need 3 fuses, a salvaging tool, and some RMC cannisters to fix up some of my machines.\n\nI can pay you for your time.\n\n~mission(targetName|First)
+genlocal_replaceparts_E_title_001=Anyone handy with a multi-tool?
+genlocal_replaceparts_H_desc_001=Hope someone can help me. We've suffered some severe damage to some of our machinery at ~mission(location|address) and could really use some help with repairs. \n\nIf you've got a bunch of spare fuses (9 should definitely cover us), a salvaging tool, and some RMC cannisters, please get in touch. We can pay you for your time and effort.\n\nThanks,\n\n~mission(TargetName)
+genlocal_replaceparts_H_title_001=Got a big repairs in ~mission(location)
+genlocal_replaceparts_M_desc_001=Not sure if you all have seen it, but some of the machines in the outpost took some damage in the storm last night.\n\nIf anyone's got some spare parts and a multi-tool with salvaging, I could really use your help. You probably won't need more than 6 fuses, a salvaging tool, and some RMC cannisters to get us up and running again.\n\nThanks,\n\n~mission(TargetName|First)
+genlocal_replaceparts_M_title_001=Need some repairs done?
global_terminal_date_001=Date
global_terminal_login_001=Login
global_terminal_logout_001=Logout
@@ -47262,27 +48657,258 @@ hdactivist_stealitem_title_001=Civil Forfeiture
hdactivist_stealitem_title_002=Appropriate Crate
hdactivist_stealitem_title_003=Procure Package
hdactivist_stealitem_title_004=Retrieve Item
-headhunters_eliminateall_XT_derelicts_desc_01=One of our Judges caught wind of XenoThreat trying to move in on our territory. Seems like they’re trying to take over ~mission(location|address). We don’t want to let those psychos get any more of a foothold in system than they already have, so we’re putting some creds on the line to get ‘em to back off.\n\nWe want you to come down on them hard. Don’t let up till the whole place is a graveyard. We’ll send your payment once the bodies are ready to bury.\n\n- Stows out.
+headhunters_ChainElimAll_1C_AttackCFP_E_desc_001=Been getting word that CFP security have been getting a little more aggressive and started pushing people out of the homes they've built out of the scrap in the system and they want payback, so they came to us.\n\nHead out to ~mission(Location|Address) and clear out the CFP there. Should be pretty cut and dry with a nice payday.\n\nStows out.
+headhunters_ChainElimAll_1C_AttackCFP_E_title_001=A little retaliation
+headhunters_ChainElimAll_1C_AttackXT_M_desc_001=Just got clearance from my Judge to start banging back against XenoThreat. Been eyeballing some spots under their control near ~mission(Location|Address).\n\nI'll give you the targets to hit, you kill everyone you find. Hell, I'd love to go myself, sounds like fun.\n\n-Stows
+headhunters_ChainElimAll_1C_AttackXT_M_title_001=Taking out some XenoThreat trash
+headhunters_ChainElimAll_1C_ElimSpec_AttackCFP_M_desc_001=We've been trying to play nice with these Citizens for Prosperity people, but they've made it abundantly clear that we don't have a place in their 'safe system.' Their use of mercs for security have been causing all kinds of unreasonable violence like when this asshole ~mission(TargetName) opened fire on a group of settlers to drive them away from an outpost they'd been eyeing. So now the gloves are coming off.\n\nI need some hard workers to go hit ~mission(Location|Address) and take out ~mission(TargetName|Last). Odds are, they'll stay hidden until you prove you're enough of a threat, so make sure you do some damage.\n\nStows out.
+headhunters_ChainElimAll_1C_ElimSpec_AttackCFP_M_title_001=Driving CFP out
+headhunters_ChainElimAll_1C_ElimSpec_XTAttack_H_desc_001=XenoThreat's sure making a full time job of pissing us off. They just attacked ~mission(Location|Address). Word is ~mission(TargetName) was spotted, so we got a great opportunity to kill some more XenoThreat (always fun) and take out this bastard.\n\nHead over there and clear out any XT dirtbags you find, that'll probably draw out ~mission(TargetName|Last). Put them down and have a brew.\n\nStows out.
+headhunters_ChainElimAll_1C_ElimSpec_XTAttack_H_title_001=Take down ~mission(TargetName) and crew
+headhunters_ChainElimAll_1C_XTAttack_M_desc_001=I can't wait for the day we finally stomp these XenoThreat assholes out of existence. They just launched an attack on ~mission(Location|Address) and we need some heavy-hitters to kick them out. \n\nWe got some nearby buildings outside the main outpost that'll need to cleared too, but these guys didn't attack one of our more populated outposts, so odds are they'll be pushovers.\n\nStows out.
+headhunters_ChainElimAll_1C_XTAttack_M_title_001=Battling back XenoThreat
+headhunters_ChainElimAll_2C_ElimSpec_AttackCFP_H_desc_001=Got word from my Judge that we're to take back some of the outposts that CFP have taken over. They're a little pissed that CFP's getting as much of a foothold in the system as they are and think it's making the Headhunters look weak.\n\nFound a couple candidates near ~mission(Location|Address) that could use a sweep. Icing on the cake is that the head of security there is ~mission(TargetName). Not sure if you've heard of 'em, but they shot up a handful of Clips last month, so it's a win-win. Get some territory back and punch out someone who could really stand to get got.\n\nStows out.
+headhunters_ChainElimAll_2C_ElimSpec_AttackCFP_H_title_001=Sweep and clear some CFP haunts
+headhunters_ChainElimAll_2C_ElimSpec_AttackXT_H_desc_001=Need some good soldiers with a taste for violence to hit some XenoThreat hideouts located around ~mission(Location|Address). I'll get you the specifics if you're down, but you'll have to wipe out two separate clusters of hideouts. \n\nWe've also gotten word that ~mission(TargetName) is lurking around down there. If you take out enough XenoThreat dirtbags, they'll pop they're head up. \n\nWhen they do, put a round in it.\n\nStows out.
+headhunters_ChainElimAll_2C_ElimSpec_AttackXT_H_title_001=Taking XenoThreat Turf
+headhunters_ChainElimAll_2C_ElimSpec_XTAttack_H_desc_001=A helluva large group of XenoThreat just broke atmo near ~mission(Location|Address) and are about to attack. Based on intercepted comm chatter, it looks like it's a crew of hitters under ~mission(TargetName). We need someone to get out there and take back our outposts before they dig in. Headhunters put a lot of time and effort building up those spots and we aren't just gonna roll over and let them go.\n\nYou'll need to clear out several clusters that are in XenoThreat's crosshairs. I'll send you the specifics if you're gonna go. One more thing, we want you to give ~mission(TargetName|Last) a dirt nap. Take out enough of their underlings, they'll pop up.\n\nStows out.
+headhunters_ChainElimAll_2C_ElimSpec_XTAttack_H_title_001=Scramble to ~mission(Location)
+headhunters_ChainElimAll_3C_ElimSpec_AttackCFP_VH_desc_001=Got a big one here. We need a team to head out to ~mission(Location|Address). Word is CFP are dug in at three different clusters in the area. Our judge wants them all cleared out. Seems one of their mercs, a real mean skag named ~mission(TargetName), is holed up at one of them. We want you to go there, clear them all out and take out ~mission(TargetName|Last).\n\nGet yourself a nice little payday in the process.\n\nStows out.
+headhunters_ChainElimAll_3C_ElimSpec_AttackCFP_VH_title_001=Hit a CFP Complex
+headhunters_ChainElimAll_3C_ElimSpec_AttackXT_VH_desc_001=Got a juicy assignment for any big-time enforcers who want to clear a big payday. Over at ~mission(Location|Address) we got some XenoThreat turf run by a real bastard named ~mission(TargetName). Now if you've been in the system long enough, you've probably either heard of ~mission(TargetName|Last) or at least seen their work. Skag has a tendency to leaves bodies wherever they go.\n\nAnyway, Judge wants this area swept clean, that means you gotta hit all three clusters and kill every XenoThreat dirt you find. Kill enough and ~mission(TargetName|Last) won't be able to hide.\n\nTake them all out and have one on us.\n\nStows out.
+headhunters_ChainElimAll_3C_ElimSpec_AttackXT_VH_title_001=Taking down a XenoThreat Hideout
+headhunters_ChainElimAll_3C_ElimSpec_XTAttack_VH_desc_001=Got a big emergency. XenoThreat apparently knocked over ~mission(Location|Address) a couple hours ago. They hit hard and fast before they could even get a distress out, so they've been running riot in the area unchecked.\n\nWord is the attack was led by ~mission(TargetName). A real piece of work who dropped Headhunters for XenoThreat because we kept stopping 'em from torturing people. Guess XenoThreat don't really care about that sort of thing.\n\nAnyway, get some people and get out there, wipe out XenoThreat and take down ~mission(TargetName|Last). At this point they're spread out over three different clusters of outposts, so you'll have to sweep them all.\n\nGood hunting,\n\nStows out.
+headhunters_ChainElimAll_3C_ElimSpec_XTAttack_VH_title_001=XenoThreat coming down on ~mission(Location)
+headhunters_ChainElimAll_AttackCFP_E_desc_001=Looking for anyone with an itchy trigger finger. We're looking to move against some CFP at ~mission(Location|Address) and take it for ourselves. You gotta play this smart though. There are a bunch of satellite outposts around the main one and all of 'em got security, so you should take out each of these before you take the main base.\n\nBut hey, if you wanna jump right in the deep end and fight off all the reinforcements, that's on you. As long as you get it done.\n\nStows out.
+headhunters_ChainElimAll_AttackCFP_E_title_001=Time to roll on CFP
+headhunters_ChainElimAll_AttackGen_E_desc_001=Looking for some hitters to go drop some violence on some local dipshits who've been pulling jobs in the system against Headhunters. We tried reaching out to explain the error of their ways, but they shot our messenger, so now we go with option B.\n\nYou'll find them holed up near ~mission(Location|Address). Go there and repaint the walls with their blood.\n\nHave fun.\n\nStows out.
+headhunters_ChainElimAll_AttackGen_E_title_001=Go on the warpath
+headhunters_ChainElimAll_Boss_XenoThreat_VH_desc_001=These XenoThreat assholes are like aloprats. Every time you thing you wipe them out, they just pop back up again. They seem to be back to their usual shit and trying to put together something big. No idea what, but we've been cleared to stop it before it starts.\n\nA group of XenoThreat biggies are supposedly meeting at ~mission(Location|Address) to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are.\n\nHead over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do.\n\nThis'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can.\n\nStows out.
+headhunters_ChainElimAll_Boss_XenoThreat_VH_title_001=Hit on XenoThreat command
+headhunters_EliminateAll_Missing_Generic_M_desc_001=We tasked one of our up-and-coming triggers named ~mission(TargetName) to go clean out a hideout over at ~mission(Location|Address) from some assholes who'd been attacking some of the locals in the area. Well, I guess they got the drop on ~mission(TargetName|Last) because we haven't heard shit since.\n\nI want you to go and finish the job. While you're out there, if you can find out what happened to ~mission(TargetName|Last), that'd be great. I'm sure their dad would like to know.\n\nStows out.
+headhunters_EliminateAll_Missing_Generic_M_title_001=Bring the hammer down
+headhunters_EliminateAll_Missing_Xenothreat_H_desc_001=We had this kid named ~mission(TargetName) volunteer to go take out some XenoThreat near ~mission(Location|Address). Everything we knew about the place said it was gonna be too much for ~mission(TargetName|Last) to handle, but they were real keen on boosting their standing with the Headhunters and thought this would do it, so they went alone.\n\nHaven't heard anything but XenoThreat comms coming out of that place since. If you want to go and knock it over, we'll pay you instead. If you can find out what happened to ~mission(TargetName|Last) that would be a bonus.\n\nStows out.
+headhunters_EliminateAll_Missing_Xenothreat_H_title_001=Should'a left it to a professional
+headhunters_EliminateAll_Missing_Xenothreat_VH_desc_001=Here's the deal, one of our usual heavy hitters, a cat named ~mission(TargetName), was sent to ~mission(Location|Address) to knock out some XenoThreat who'd been hiding there. We knew it was going to be a tall order, but that's why we called in ~mission(TargetName|Last). Problem is, we ain't heard from them.\n\nAs far as we know XenoThreat are still operating out of that outpost so we gotta assume that ~mission(TargetName|Last) got popped. We need you to go in and finish what they started. Once that's done, if you can find out what happened to ~mission(TargetName|Last), that would be a bonus.\n\nStows out.
+headhunters_EliminateAll_Missing_Xenothreat_VH_title_001=Unfinished Contract
+headhunters_EliminateAll_XenoThreat_H_desc_001=One of our people stumbled across a group of XenoThreat hiding out over near ~mission(Location|Address). Not sure if they're dug in or just passing through, but we want to hit them before they move.\n\nMaybe bring some people if you got 'em because XenoThreat don't tend to go down easy. Get there and remind them who the power is in this system.\n\nStows out.
+headhunters_EliminateAll_XenoThreat_H_title_001=Hit XenoThreat at ~mission(Location)
+headhunters_EliminateBoss_Generic_VH_desc_001=I'm not gonna lie, this one's gonna be a tough one. Headhunters have been clashing with a group led by ~mission(TargetName). They're packing serious heat and like to use them. Doesn't matter if they're Headhunters or civvies.\n\nCouncil's decided that the time's come for ~mission(TargetName|Last) to draw their last breath. We know the group's hiding out over at ~mission(Location|Address). We want you to head over there and just start killing them until ~mission(TargetName|Last) shows their face.\n\nLike I said, these are tested fighters, so I'd make sure you prepped for a real fight.\n\nStows out.
+headhunters_EliminateBoss_Generic_VH_title_001=Clip a big fish
+headhunters_EliminateSpecific_Asteroid_Generic_M_desc_001=Need someone taken care of. They're holed up near ~mission(Location|Address). Not sure if you care who they are, but their name's ~mission(TargetName). Not much to tell, local thug who killed someone who was connected.\n\nThey've been on the run, so they're gonna be skittish. I'd approach with caution.\n\nStows out.
+headhunters_EliminateSpecific_Asteroid_Generic_M_title_001=Need a death at ~mission(Location)
+headhunters_EliminateSpecific_Asteroid_Generic_VE_desc_001=Got word of crew that's been pulling jobs and building a rep for themselves. Since they've said they don't want anything to do with Headhunters, we're looking to break 'em apart before they become a problem. Their leader is some punk named ~mission(TargetName) and we figure if they met the wrong end of a bullet, the rest of them would break apart.\n\nWe're told you can find ~mission(TargetName|Last) around ~mission(Location|Address). Head over and take care of it.\n\nThey shouldn't pose much of a problem to a pro like you.\n\nStows out.
+headhunters_EliminateSpecific_Asteroid_Generic_VE_title_001=Deep space hit
+headhunters_EliminateSpecific_CFP_E_desc_001=My boss is looking for an available hitter. Headhunters are looking to retake ~mission(Location|Address). The CFP Mercs there have been digging in for a long fight. Look, we don't want to kill anyone we don't have to, so we're looking into other options.\n\nSecurity there's being run by ~mission(TargetName) and my Judge thinks that if they're taken out, the rest'll scatter. Shedding a little blood's better than a lot, right?\n\n-Stows
+headhunters_EliminateSpecific_CFP_E_title_001=Shot in the chaos
+headhunters_EliminateSpecific_CFP_H_desc_001=Headhunters are launching an attack near ~mission(Location|Address). This ex-Marine asshole named ~mission(TargetName) has been sending their mercs to clear out nearby encampments if they don't surrender their weapons.\n\nWhile all the security have been greenlit, ~mission(TargetName|Last) has been singled out. In their last raid, they beat a squatter to death for talking back. Turns out that squatter was the cousin of one of our Clips, so they're paying extra to make sure justice is done.\n\nWatch yourself though, ~mission(TargetName|Last) may be a scumbag who has this coming, they're still ex-military so they won't be easy to take down.\n\n-Stows
+headhunters_EliminateSpecific_CFP_H_title_001=Paid Target in CFP
+headhunters_EliminateSpecific_CFP_M_desc_001=Need an available trigger to take down a target in a CFP outpost. They're a real piece of work named ~mission(TargetName). Old school merc filled with lead-pipe cruelty. \n\nHeard they're posted over at ~mission(Location|Address). Swing by and take them out. Try not to cause too much damage. They're the target, not anyone else.\n\nStows out.
+headhunters_EliminateSpecific_CFP_M_title_001=Need a CFP taken down
+headhunters_EliminateSpecific_Carvers_XenoThreat_H_desc_001=Got some people over at ~mission(Location|Address) weathering the storm of a XenoThreat assault. That sucks, sure, but turns out it's providing an opportunity for some payback. Those XenoThreat pukes are being led by ~mission(TargetName) who's been on the shit list of my boss for weeks now.\n\nI'm looking for you to head out there and put 'em down.\n\nStows out.
+headhunters_EliminateSpecific_Carvers_XenoThreat_H_title_001=Need a scalpel at Carver's
+headhunters_EliminateSpecific_Defector_desc_001=This shit saddens me. Not sure if you've ever crossed paths with ~mission(TargetName) in your dealings with us. Thought they were a real good one. Been with the Headhunters for years, but something must have happened because they went running to CFP for protection. Sold out some of our brothers and sisters along the way.\n\nAll the Judges are furious and wants blood. That's where you come in. Go to ~mission(Location|Address), find ~mission(TargetName|Last), and kill them.\n\nDoesn't have to be anything fancy. Just want the result.\n\nDamn shame.\n\nStows out.
+headhunters_EliminateSpecific_Defector_title_001=Plug a traitor
+headhunters_EliminateSpecific_FactionAlign_CFP_E_desc_001=Got a sensitive hit for you if you got the stomach for it. Over at ~mission(Location|Address), there's a CFP group run by ~mission(TargetName), they've been hardlining against providing food and support to anyone who's ever affiliated with Headhunters. I get that we don't see eye to eye, but ~mission(TargetName|Last) seems okay letting people starve for their beliefs.\n\nWe got an issue with that, so ~mission(TargetName|Last) has got to go. Head over there and take 'em out. Trust me, no one'll miss 'em.\n\nStows out.
+headhunters_EliminateSpecific_FactionAlign_CFP_E_title_001=Need a trigger
+headhunters_EliminateSpecific_Generic_E_desc_001=Looking for any hitters available for a quick gig. Over at ~mission(Location|Address), they're getting hit by some geniuses led by ~mission(TargetName). We've tussled against ~mission(TargetName|Last) in the past so it's no surprise they haven't wised up. \n\nWe want you to head there and take them down. Kill whoever you like, but ~mission(TargetName|Last) should be your focus.\n\nStows out.
+headhunters_EliminateSpecific_Generic_E_title_001=Kill the king
+headhunters_EliminateSpecific_Generic_M_desc_001=Got a crew that's been hitting Headhunter ships lately. Their leader's a real piece of work named ~mission(TargetName). We've tracked them to ~mission(Location|Address), so we're looking for someone to put them down for good.\n\nThis group likes to fight, but shouldn't be a problem for someone like you. \n\nGet over there and get it done.\n\nStows out.
+headhunters_EliminateSpecific_Generic_M_title_001=Need someone taken out
+headhunters_EliminateSpecific_Generic_VH_desc_001=Word's come down through my bosses that we're settling old debts. I've got an open line on this old-time hitter named ~mission(TargetName) who's racked up a hefty kill list. We caught wind that they were hiding out with some people over at ~mission(Location|Address) who aren't the biggest fans of us, so they probably won't take kindly to you. ~mission(TargetName|Last) is the target here, but you might have to mix it up with them.\n\nAgain, whenever we've tried to take out ~mission(TargetName|Last), they've killed their killer. I feel like you'll fare better, but I'd bring backup if you got it.\n\nGood luck.\n\n-Stows
+headhunters_EliminateSpecific_Generic_VH_title_001=Green light on ~mission(TargetName|Last)
+headhunters_EliminateSpecific_Riviera_XenoThreat_VH_desc_001=So we got a situation over at ~mission(Location|Address). One of our outposts is getting hit by XenoThreat. While that kinda blows, it is giving us an interesting opportunity. See the attack's being led by ~mission(TargetName) who's been on the Headhunters shit list for some time now.\n\nWe want you to head there and take them out. Feel free to kill any other XenoThreat assholes you want, but ~mission(TargetName|Last) is the target. Lotta people have tried before so it definitely won't be easy. I'd even recommend bringing some friends, whatever it takes to finally put ~mission(TargetName|Last) down.\n\nStows out.
+headhunters_EliminateSpecific_Riviera_XenoThreat_VH_title_001=Need a hit on the Riviera
+headhunters_EliminateSpecific_TheYard_XenoThreat_H_desc_001=Not sure if you've heard but ~mission(Location|Address) is getting hit by XenoThreat. Situation's not good, but under control. Here's the deal though, the assholes attacking are being led by some real trash named ~mission(TargetName). We've dealt with ~mission(TargetName|Last) before and they continually slip away before we can put them down.\n\nThat changes. We want you to head there and take out ~mission(TargetName|Last) before they squirm out of this noose.\n\nStows out.
+headhunters_EliminateSpecific_TheYard_XenoThreat_H_title_001=Hit on XenoThreat at the Yard
+headhunters_EliminateSpecific_Windfall_XenoThreat_H_desc_001=Clashing with some XenoThreat scumbags over at ~mission(Location|Address) and learned that ~mission(TargetName) is leading them. I ran it by my Judge and she lit up at the chance to take this asshole down, so we want you to head out there and make sure they don't walk away from this attack.\n\nStows out.
+headhunters_EliminateSpecific_Windfall_XenoThreat_H_title_001=Head of the snake
+headhunters_EliminateSpecific_XenoThreat_H_desc_001=Headhunters just rallied up a crew to go hit ~mission(Location|Address) and wipe out the XenoThreat there, but I'm looking to add some extra insurance. \n\nSee there's this heavy hitter there named ~mission(TargetName) who's up in the XenoThreat command structure and we want them taken out. Every other one you kill is gravy, but they're your prime target.\n\n-Stows
+headhunters_EliminateSpecific_XenoThreat_H_title_001=XenoThreat Lieutenant needs some killing
+headhunters_EliminateSpecific_XenoThreat_VH_desc_001=Here's the deal, we just got word that a XenoThreat power player named ~mission(TargetName) just came out of hiding and was spotted at ~mission(Location|Address). \n\nHeadhunters have been hungry to put this asshole in the ground for months, so we launched an assault against the outpost, but the Judge wants to make sure ~mission(TargetName|Last) doesn't slip away, so they want to use you as insurance.\n\nThis'll be a tough kill in the middle of a warzone, but we'll pay out if you pull it off.\n\nStows out.
+headhunters_EliminateSpecific_XenoThreat_VH_title_001=Wanted: ~mission(TargetName)
+headhunters_EliminateSpecific_XenoThreat_desc_001=Got a line on a XenoThreat that's been a pain in the ass. Not sure if you've heard the name, but ~mission(TargetName) is a scumbag even by XenoThreat standards. Vicious, sadistic, and a prick to boot. We want someone to punch their number. You up for it?\n\nLast word was that they were somewhere around ~mission(Location|Address). Head there and take 'em out. Pretty simple.\n\nStows out.
+headhunters_EliminateSpecific_XenoThreat_title_001=Drop a XenoThreat
+headhunters_EliminateSpecific_defect_CFP_M_desc_001=Got your info from a friend of a friend. I know you're working pretty close with Citizens for Prosperity, so you're probably not used to talking with Headhunters, but hear me out.\n\nWe're after the same thing. Stability in the system. No one wins when everybody's gunning for each other, but here's the deal Citizens for Prosperity think that you can talk your way to peace. Trust us, we've tried. You can't. So CFP is just circling the drain, too naive to realize they're gonna lose.\n\nThat doesn't mean you have to though. We could use someone like you and you're uniquely placed right now to help us even the scales a bit.\n\nOver at ~mission(Location|Address), there's a merc named ~mission(TargetName) who's been responsible for killing unarmed civilians accused of collaborating with Headhunters. Sure we knew 'em, but not enough to warrant their deaths.\n\nWe'll pay you to put ~mission(TargetName|Last) in the ground. Should be easy, you can get real close before you do it. We'll hook you up with a good amount of creds and also consider yourself in our good graces.\n\nThink about it.\n\nStows out.
+headhunters_EliminateSpecific_defect_CFP_M_title_001=Catch a word real quick
+headhunters_HaulCargo_RegionLink_desc_001=You been doing good work for us, so I got a favor to ask. I'll still pay you, but it's a favor. Got some cargo that needs to get bounced from ~mission(Location|Address) to ~mission(Destination|Address) and the guy that was supposed to do it found himself on the wrong side of an airlock, but hey, shit still needs to get done.\n\nOnly thing is you'll need a ship that can carry ~mission(MissionMaxSCUSize) cargo containers. \n\nIf you could sort it out for me, that'd be great.\n\n- Stows out
+headhunters_HaulCargo_RegionLink_title_001=Hauling ask.
+headhunters_bombingrun_E_CFP_desc_001=It seems like I can't go a day without waking up to one of my people bitchin' and moanin' about how hard Citizens for Prosperity is making their life. \n\nEventually we're going wipe those do-gooders out of the system, but for now I'll settle for some peace and quiet. \n\nGo to ~mission(Location|Address) and destroy the fuel stores CFP have got there. That should at least keep them out of our business for a bit.\n\n-Stows out
+headhunters_bombingrun_E_CFP_title_001=Take Out Citizens for Prosperity Fuel Supply
+headhunters_bombingrun_E_desc_001=Some competition has taken root at ~mission(Location|Address) and they've really been gumming up the works for our operations in the area.\n\nNow part of me sees some potential in the upstarts so I'm hoping to bring them into fold, but at the same time, I can't really afford to have them flying around causing trouble.\n\nInstead, I want you to go and blow up their fuel tanks. That should keep them grounded long enough for me to talk some sense into their thick heads.\n\n-Stows out
+headhunters_bombingrun_E_title_001=No Fly Zone
+headhunters_bombingrun_H_XT_desc_001=It seems that XenoThreat has gotten the same intel we did and are looking to pull off the same job as us. \n\nI want you to knock the competition out of the picture. Go to ~mission(Location|Address) and take out the fuel tanks they got there.\n\nThen my people can finish up without worrying about XenoThreat crashing the party.\n\n-Stows out
+headhunters_bombingrun_H_XT_title_001=Blow Up XenoThreat Fuel Reserves
+headhunters_bombingrun_M_CFP_desc_001=I'm getting pretty bloody sick of Citizens for Prosperity sticking their noses where they don't belong. \n\nStarted thinking that it might be pretty nice to ground their fleet for a little bit. We blow up their fuel tanks at ~mission(Location|Address) and those little pissheads won't be going nowhere quick.\n\nSound like your kinda thing?\n\n-Stows out
+headhunters_bombingrun_M_CFP_title_001=Blow Up Citizens for Prosperity Fuel Reserves
+headhunters_bombingrun_VH_XT_desc_001=I won't get into the long and complicated politics of why I'm asking you to do this, but it's enough for you to know that I want it done. \n\nGo to ~mission(Location|Address) and blow up the XenoThreat fuel reserves there. It'll really be helping me out of a tight spot.\n\n-Stows
+headhunters_bombingrun_VH_XT_title_001=Destroy XenoThreat Fuel Reserves
+headhunters_bombingrun_killship_M_desc_001=Everyone has been talking about a new player named ~mission(TargetName) who is operating out of ~mission(Location|Address). They've become a real concern for the Headhunters. \n\nIt's time to shut them down. \n\nHead over, take out ~mission(TargetName|Last) and then clear out any fuel stores they have there to convince anyone remaining to leave. \n\nFigure after you pull this off, nobody will even remember their name.\n\n-Stows
+headhunters_bombingrun_killship_M_title_001=Convince Upstarts to Abandon Sector
+headhunters_bombingrun_multi_E_CFP_desc_001=Every day it seems like Citizens for Prosperity is out here trying to snatch up more people for their shitty little cause and make life more difficult for hardworkin' folks like ourselves. \n\nI figure they could use a reminder about who really is in charge here. Head to ~mission(Location|Address) and bomb the living hell out of the area. \n\nNothing like a bit of property damage to get a point across.\n\n-Stows out
+headhunters_bombingrun_multi_E_CFP_title_001=Teach Citizens for Prosperity A Lesson
+headhunters_bombingrun_multi_E_XT_desc_001=It's no secret that there's no love lost between Headhunters and XenoThreat, but a full out war between us doesn't really benefit anyone.\n\nStill, we aren't about to give them a total pass, you know? Instead we need to be a bit more subtle. \n\nI want you to head to ~mission(Location|Address) and blow up the fuel tanks there. \n\nSubtle, right?\n\n-Stows out
+headhunters_bombingrun_multi_E_XT_title_001=Teach XenoThreat a Lesson
+headhunters_bombingrun_sabotage_killship_H_XT_desc_001=XenoThreat is edging into our territory by setting up shop at ~mission(Location|Address). I'm not having it. You're going to kick the bastards out for me. \n\nHead there, kill ~mission(TargetName) who's their lead asshole in charge, and destroy their fuel stores and power generators. \n\nLets see what they think about that. \n\n-Stows out
+headhunters_bombingrun_sabotage_killship_H_XT_title_001=Convince XenoThreat to Abandon Station
+headhunters_bombingrun_sabotage_killship_H_desc_001=We got a new player in the system, ~mission(TargetName), trying to make a name for themselves. They've even taken over ~mission(Location|Address). Giving me nothing but headaches. \n\nIt's time to shut them down. \n\nHead over, kill the ever loving shit out of ~mission(TargetName|Last) and then disable the station so that none of their followers can cause any problems.\n\nShould send a message to anyone else looking to get bigger than they should.\n\n-Stows
+headhunters_bombingrun_sabotage_killship_H_title_001=Convince Rivals to Abandon Station
+headhunters_bombingrun_sabotage_servers_VH_desc_001=When will people learn that they can't just do whatever they feel like on Headhunter turf? These idiots are planning a big job and thought that I'd just let them get away with it? No way in hell.\n\nI want you to fly to ~mission(Location|Address) and destroy their fuel tanks and data servers. Show them what the Headhunters really think of them.\n\nLet's see them try to pull off anything after that.\n\n-Stows out
+headhunters_bombingrun_sabotage_servers_VH_title_001=Stop Rivals from Launching Heist
+headhunters_defend_Generic_M_Carvers_desc_001=I swear all the local scumbags have gotten a lot bolder since Citizens for Prosperity moved into here. Now we got a group attacking ~mission(Location|Address), so I need someone to take it back and remind them that Headhunters are still the power in the system.\n\nIf you take them out, I don't have to figure out who they are, so get to it.\n\nStows out.
+headhunters_defend_Generic_M_Carvers_title_001=Take back Carvers Ridge
+headhunters_defend_Generic_M_GoldenRivera_desc_001=Call's out for anybody itching to cause some violence. Some stupid skags thought they could knock over ~mission(Location|Address) and we wouldn't kick back. Go show them how wrong their thinking was.\n\nStows out.
+headhunters_defend_Generic_M_GoldenRivera_title_001=Rally at ~mission(Location)
+headhunters_defend_Generic_M_TheYard_desc_001=Putting the word out. We got a Headhunter outpost near ~mission(Location|Address) under attack and could use some backup. Haven't quite figured out who's doing the attacking but don't really care. You step to the Headhunters, get ready to get clapped back.\n\nGet over there pronto and take them down.\n\nStows out.
+headhunters_defend_Generic_M_TheYard_title_001=The Yard's under attack
+headhunters_defend_Generic_M_WindFall_desc_001=Need some triggers to get over to ~mission(Location|Address) and defend one of our places that's under attack. Not sure who's looking for an early death, but we can figure that out once they're cold and still.\n\nBring some people if you want just make sure we take it back.\n\nStows out.
+headhunters_defend_Generic_M_WindFall_title_001=Don't let Windfall Fall
+headhunters_defend_Generic_M_desc_001=Some geniuses thought it would be a good idea to try and knock over ~mission(Location|Address), so we're putting together a response to put them in the ground and also show everyone else what happens if you touch Headhunter turf.\n\nStows out.
+headhunters_defend_Generic_M_title_001=~mission(Location|Address) under attack
+headhunters_defend_xt_desc_001=Those XenoThreat punks launched an attack against ~mission(Location|Address) so we're looking for people to go fend them off. \n\nGet out there and waste every XenoThreat you see.\n\nStows out.
+headhunters_defend_xt_title_001=Back up needed at outpost
+headhunters_defendship_LRT_desc_001=Just got word that a Headhunter over near ~mission(Location|Address) got roped into a fight and now they can't see it through. The idiot wants me to save their sorry ass.\n\nGuess I'm a soft touch, because I'm actually going to pay you to do it for me. What do you say? Wanna save a moron's life?\n\n-Stows
+headhunters_defendship_LRT_title_001=Headhunter Pilot in Trouble
+headhunters_defendship_MRT_desc_001=One of my pilots wasn't thinking straight and got themselves mixed up in a heap of trouble over at ~mission(Location|Address). \n\nThe real kicker is the fool has a full hold. Can't really afford to lose the stuff they're carrying, so I'd appreciate it if you could go bail them out for me. \n\n- Stows out
+headhunters_defendship_MRT_title_001=Headhunter Ship Needs Backup
+headhunters_defendship_VLRT_desc_001=Seems we got some upstarts trying to muscle in our operations by hitting a Headhunter ship near ~mission(Location|Address). Not sure how they expected to get away with it.\n\nThey need to learn the hard way that's not how things work in Pyro. You up for heading over there and teaching these bastards a lesson?\n\n- Stows out
+headhunters_defendship_VLRT_title_001=Headhunter Pilot Needs a Hand
+headhunters_defendship_multi_HRT_desc_001=Turns out some double-crossing assholes set us up. We were supposed to meet for a deal, but they attacked our ships instead. Now my people got a fight on their hands, and I'll be honest, I'm not sure they're gonna make it out alive.\n\nWould be good if they had some extra firepower on their side. Think you could hurry over to ~mission(Location|Address) and take out a few of these lying lowlifes for me?\n\nWill make it worth your while, but only if all the Headhunters make it out in one piece.\n\n- Stows Out
+headhunters_defendship_multi_HRT_title_001=Headhunter Ships in Big Trouble
+headhunters_defendship_multi_MRT_desc_001=A few Headhunters just comm'd to say they were jumped as they were leaving ~mission(Location|Address).\n\nThey'll probably be fine, but I'll feel a whole lot better if you could go there and lend a hand. \n\nI've got a stack of credits for you if you manage to save all of them.\n\n-Stows Out
+headhunters_defendship_multi_MRT_title_001=Headhunter Ships Need Backup
+headhunters_defendship_multi_VHRT_XT_desc_001=Some of my more hotheaded Headhunters got themselves embroiled in a battle against a host of XenoThreat ships, and it's looking more and more certain that they can't get themselves out of it.\n\nThink you can head to ~mission(Location|Address) and give 'em a hand?\n\n-Stows
+headhunters_defendship_multi_VHRT_XT_title_001=Headhunter Ships Ambushed by XenoThreat
+headhunters_eliminateall_Generic_M_desc_001=Caught wind that a crew of hardcore shipjackers are holed up around ~mission(Location|Address). They swiped a couple of Headhunter ships a few months ago after dumping the crew out the airlock, so we've been keeping an eye out for them ever since.\n\nWant you to go there and show them the same kinda mercy they showed our people. Clear?\n\nStows out.
+headhunters_eliminateall_Generic_M_title_001=Wipe ~mission(Location) out
+headhunters_eliminateall_XT_derelicts_desc_01=One of our Judges caught wind of XenoThreat trying to move in on our territory. Seems like they’re trying to take over ~mission(Location|Address). We don’t want to let those psychos get any more of a foothold in system than they already have, so we’re putting some creds on the line to get ‘em to back off.\n\nWe want you to come down on them hard. Don’t let up till the whole place is a graveyard. We’ll send your payment once the bodies are ready to bury.\n\n- Stows out.
headhunters_eliminateall_XT_derelicts_title_01=Turf War
-headhunters_eliminateall_outpost_desc_01=Some assholes are refusing to pay us what we’re owed. Problem is, these idiots are bragging about it. Had they kept it quiet, we could’ve taken care of this more surgically, but now we need to send a message.\n\nThe fool’s are operating from ~mission(location|address). We need them all gone. Make it as loud as you can. We’ll send your payment once everyone’s taken care of.\n\n- Stows out.
+headhunters_eliminateall_base_Generic_E_desc_001=So here's the deal, we got some small time dirtbags who think they're hotshots running out of a base near ~mission(Location|Address). I don't know what toxic shit they're drinking but they thought it'd be a good idea to step to some Headhunter Clips. Killed one, injured three more. So I'm looking to send someone there to blast their ambition right out of their skulls.\n\nHead over and get it done. You'll get a nice bump of creds for it.\n\n- Stows
+headhunters_eliminateall_base_Generic_E_title_001=Need a hitter
+headhunters_eliminateall_boss_Generic_desc_001=This one's legit. We got a team hitting one of our outposts and wasting everyone they see. Whoever they are, they're armed and mean business, but word is ~mission(TargetName) is with them. \n\nAsshole has been slipping our hit teams for weeks. Maybe this is their attempt at payback. Honestly, I don't care, I just want ~mission(TargetName|Last) in the ground and I want you to put them there. They'll be hiding behind whatever triggermen they looped into this stupid attack, so take out the grunts and take a shot at their king.\n\nStows out.
+headhunters_eliminateall_boss_Generic_title_001=It's popping off at ~mission(Location|Address)
+headhunters_eliminateall_cfp_E_desc_001=Need someone to sweep ~mission(Location|Address). CFP security forces seized the outpost from a group of locals that'd been there for years. Beat the hell out of 'em from what I heard, so they came to Headhunters asking for revenge. \n\nNeed it done fast and clean. \n\nStows out.
+headhunters_eliminateall_cfp_E_title_001=Hitting a CFP site
+headhunters_eliminateall_cfp_M_desc_001=Word came down from the Judge that we're to hit ~mission(Location|Address). It's owned by CFP and security there have been less than hospitable to some of the locals, so they gotta go.\n\nThey may talk a big game about bringing security, but they got guns and are more than happy to use 'em.\n\nStows out.
+headhunters_eliminateall_cfp_M_title_001=~mission(Location) has been greenlit
+headhunters_eliminateall_cfp_desc_001=Here's the deal. Some of those mercs that CFP hired as security went and shot up some Headhunters that were just moving through the system. They weren't even doing anything, just flying.\n\nAnyway, we tracked them back to ~mission(Location|Address) and want to dish out some payback. Grab your gear and be our weapon, we'll make it worth your while.\n\n- Stows
+headhunters_eliminateall_cfp_title_001=Looking for a little revenge
+headhunters_eliminateall_outpost_desc_01=Some assholes are refusing to pay us what we’re owed. Problem is, these idiots are bragging about it. Had they kept it quiet, we could’ve taken care of this more surgically, but now we need to send a message.\n\nThe fools are operating from ~mission(Location|Address). We need them all gone. Make it as loud as you can. We’ll send your payment once everyone’s taken care of.\n\n- Stows out.
headhunters_eliminateall_outpost_title_01=Reputation Management
+headhunters_eliminateall_retrievestolen_base_Generic_M_desc_001=Local crew decided to hit one of our convoys and steal our shit. They got away, but we aren't gonna let them celebrate for long. I want you to head out to ~mission(Location|Address) where they got a base, blast them into ash, and get our stuff back. \n\nOnce you got the cargo, take it over to ~mission(Destination|Address) and we can all forget these assholes ever existed.\n\nStows out.
+headhunters_eliminateall_retrievestolen_base_Generic_M_title_001=Death and cargo
+headhunters_eliminateall_retrievestolen_missingperson_base_Generic_M_desc_001=One of the local Judges has been trying to get info on some of new gangs in the area. You know, see if anyone's got eyes on what we got. That kinda thing. Anyway, we sent ~mission(TargetName) undercover to try and suss out if anyone's getting bright ideas to try and make a move.\n\nAnyway, ~mission(TargetName|First) was heading to ~mission(Location|Address) to make a deal with some local grunts or whatever but we haven't heard back. Judge is afraid ~mission(TargetName|Last) might've been sniffed then snuffed, so we want you to head there and see what's what.\n\nGo find what happened to ~mission(TargetName|Last) and get our cargo back. Odds are you'll need to shwack anyone you come across because if ~mission(TargetName|Last) is dead, these assholes killed a Headhunter.\n\nOnce you get the cargo, drop it off at ~mission(Destination|Address) and get a nice little payday.\n\nStows out.
+headhunters_eliminateall_retrievestolen_missingperson_base_Generic_M_title_001=A tricky tricky task
+headhunters_eliminateall_xt_desc_001=It's sad to say but we lost one of our outposts to XenoThreat. Appalling if you ask me, but that's why we're looking for someone who's got the time and ammunition to take it back.\n\nIf that's you, head over to ~mission(Location|Address) and take it back.\n\nStows out.
+headhunters_eliminateall_xt_title_001=Green light on ~mission(Location)
headhunters_eliminatespecific_desc_001=Some interesting information just fell into my lap. Guess the notorious XenoThreat leader ~mission(TargetName) is holed up at ~mission(location|address) working on some big op for them. Perfect opportunity to kill the piece of shit once and for all.\n\nThing is, the Xenos have their eyes all over Headhunter operations at the moment. There’s no way we can mobilize and deploy a crew without ~mission(TargetName|Last) getting tipped off. So I’m offering you the chance to make Pyro a better place and earn some creds at the same time.\n\nIf interested, I suggest gearing up and finding some backup before heading out. You'll only get paid if you take out ~mission(TargetName|Last), but don’t hesitate to kill any other little XenoThugs that might be hiding there with ‘em. \n\nStows out.
headhunters_eliminatespecific_title_001=Ripe for Retribution
headhunters_from=Headhunters
-headhunters_searchbody_danger_outpost_desc_001=Some of my people were involved with a raid over at ~mission(location|address). Most of them got out clean, but after the dust settled nobody is sure of what happened to ~mission(TargetName). \n\nA lot of other gangs would just leave the poor bastard to rot, but that’s not the way the Headhunters do things. I want to know for sure if ~mission(TargetName|last) is alive or dead and I’m willing to pay you good credits to find out. \n\nJust be careful when you get there because I bet the assholes who live there are still gunning for a fight.\n\n- Stows\n
+headhunters_killship_asteroid_rank0_desc_001=So here's the deal, Headhunters are looking to expand their talent pool and have a few openings for anyone who's got the stones.\n\nThere's a real piece of work named ~mission(TargetName) who thinks they've been really clever pinching cargo off of haulers moving through the system. We asked for a cut of their profits as a licensing tax to continue operating. When ~mission(TargetName|Last) responded, they were very disrespectful.\n\nWe've tracked their ship to ~mission(Location|Address) and need them taken out. You should know, they're being smart and sticking close to some allies so they won't be alone.\n\nDo this and we'll consider you for future Headhunter work.\n\nStows out.
+headhunters_killship_asteroid_rank0_title_001=Target takedown for a fast track in
+headhunters_killship_asteroid_rank1_desc_001=There's a nest that needs to be taken out around ~mission(Location|Address) that has been taken over by some squatters. We don't care about most of them, but word's gotten back to us that they're sheltering ~mission(TargetName) who has a long history of stealing Headhunter loot. Time's come to take them out.\n\nWord is that ~mission(TargetName|Last) is in a ship, but may rely on the base's defenses to protect them, so be careful. You kill 'em, you get paid. \n\nYou know, the usual.\n\nStows out.
+headhunters_killship_asteroid_rank1_title_001=Target at ~mission(Location)
+headhunters_killship_cfp_hrt_desc_001=Need another CFP ship taken out. It belongs to ~mission(TargetName), who's been driving locals out of their homes if they don't accept Citizens for Prosperity help. They're a real piece of work and we've been given the go-ahead to take them down.\n\nTheir ship was spotted around ~mission(Location|Address), so head out there and do the deed.\n\nStows out.
+headhunters_killship_cfp_hrt_title_001=Kill Order
+headhunters_killship_cfp_mrt_desc_001=CFP Security forces have been attacking locals and we're looking to balance the scales. Caught wind of one in particular named ~mission(TargetName|Last) who's been causing some damage and we need them taken out.\n\nYou can find them flying around ~mission(Location|Address). Go introduce yourself.\n\nStows out.
+headhunters_killship_cfp_mrt_title_001=Hit a CFP Ship
+headhunters_killship_cfp_vhrt_desc_001=Got a platinum target that needs to get taken down. ~mission(TargetName) is a heavy hitter who's one of the people running security for Citizens for Prosperity. Although ~mission(TargetName|Last) might have forgotten, the Headhunters remember their work with a merc company a few years ago that lead to the deaths of five brothers and sisters. We want blood for blood.\n\nThey've been spotted poking around ~mission(Location|Address), so you should still be able to find them there.\n\nThey're a mean bastard, so bring some friends but make sure they end up dead.\n\nStows out.
+headhunters_killship_cfp_vhrt_title_001=Primo Target
+headhunters_killship_defection_desc_001=I'm gonna level with you. Headhunters got nothing against Citizens for Prosperity, but you know and we know that these rich kids are gonna drop this place as soon as they find a new pet cause. It's past time for them to move on. \n\nWe got word that a cargo ship is heading into the system to deliver medical supplies to their outposts. Last we heard, it was around ~mission(Location|Address). Figure if it were taken out, it might... accelerate... their loss of faith in this system. \n\nWe know you've been working with them for a while, but taking out this one ship will save so many more lives down the line. If you're looking to stay here long term, Headhunters can be good friends to have. \n\nThis is a solid first step to building that relationship.\n\nStows out.
+headhunters_killship_defection_title_001=A proposal
+headhunters_killship_factionalign_desc_001=You've been doing good work for us, so we're coming to you with this special. Citizens for Prosperity are threatening to bring law enforcement to our system. The Judges, Council, hell even the Chief don't want that to happen, so we've been cleared to take drastic steps to get them out.\n\nWe got an insider in their group who told us that they're transporting ~mission(TargetName), some bigshot in their organization, into the system to personally oversee the group's progress. Ship was spotted around ~mission(Location|Address), so we want it taken out. \n\nFigure that'll send a pretty clear message that the system isn't for them.\n\nStows out.
+headhunters_killship_factionalign_title_001=Hit a moving target
+headhunters_killship_gen_hrt_desc_001=We got a greenlight to finally take out ~mission(TargetName). They've been a pain in our ass ever since they came to the system a few years ago and it's finally time to take them out once and for all. \n\nWe've gotten word that ~mission(TargetName|Last) was spotted flying near ~mission(Location|Address) and the Judge wants this handled now.\n\nTake 'em out.\n\n- Stows out.
+headhunters_killship_gen_hrt_title_001=Wanted: ~mission(TargetName)
+headhunters_killship_gen_lrt_desc_001=Got another scumbag who needs their ticket punched. ~mission(TargetName) is just a low level thug who doesn't seem to learn. We've warned them to either throw in with us or move system, but they don't seem to be listening so we're out of patience.\n\nHead to ~mission(Location|Address) and you should find ~mission(TargetName|Last) flying around. \n\nStows out.
+headhunters_killship_gen_lrt_title_001=Simple Hit
+headhunters_killship_gen_mrt_desc_001=Another gang tried to make a move and carve out some territory for themselves. They failed but Headhunters don't forget. We've taken out most of them but one of the last members named ~mission(TargetName) has been spotted flying around ~mission(Location|Address).\n\nOdds are they're getting desperate, so don't underestimate them in the fight.\n\nYou'll get paid when it's done.\n\nStows out.
+headhunters_killship_gen_mrt_title_001=Treat yourself to a fight
+headhunters_killship_gen_vlrt_desc_001=Got a small fry who thinks they can hit the Headhunters and get away with it. So ~mission(TargetName) tried to knock over one of our stashes and think they can get away with it. \n\nLast we heard they were spotted around ~mission(Location|Address). We need someone to head over and send a very clear message who is the reigning power in the system.\n\nDo it quick and clean.\n\nStows out.
+headhunters_killship_gen_vlrt_rank0_desc_001=You know us. You know what we do. System’s getting a little crowded, so we’re looking for some good soldiers to help keep our place here.\n\nIf you’re up for it and don’t mind getting your hands dirty, we’ve got something to prove you’ve got the stuff we’re looking for.\n\n~mission(TargetName) was a former member who sold us out to XenoThreat and got some of their brothers and sisters killed. Now they think they can just live their life without consequence.\n\nYou take them out. You get boosted in. Sounds like a fair trade.\n\nThey’ve been spotted around ~mission(Location|Address), so get there and take care of it.\n\nStows out.
+headhunters_killship_gen_vlrt_rank0_title_001=Wanna be a Headhunter?
+headhunters_killship_gen_vlrt_title_001=~mission(TargetName) needs stomping
+headhunters_killship_xenothreat_ert_desc_001=Need you to move quick on this one. There's a XenoThreat lieutenant named ~mission(TargetName) who's popped up for air. Judge thinks this is a big chance to mess with XenoThreat's command by taking them out. I heard ~mission(TargetName|Last) was spotted flying around ~mission(Location|Address), so get there quick before they disappear again.\n\nI'd bring some support, I doubt they'll go down without a fight. \n\nStows out.
+headhunters_killship_xenothreat_ert_title_001=Ghost some XenoTrash
+headhunters_missingperson_sabotage_M_desc_001=I'm not having the best day so far. I sent ~mission(TargetName) out to do a bit of destruction at ~mission(Location|Address) and I haven't heard from them. \n\nDo me a favor, huh? Go on over and see if you can figure out what happened to ~mission(TargetName|NickOrFirst). And whatever the case, I want you to make sure their job is finished.\n\n-Stows out
+headhunters_missingperson_sabotage_M_title_001=Find Headhunter Crewmember and Help Finish the Job
+headhunters_missingperson_sabotage_VH_XT_desc_001=You ever get a bad feeling that you just can't shake? I had sent ~mission(TargetName) to take out the some XenoThreat servers at ~mission(Location|Address) and I'm starting think they ran into some serious trouble.\n\nDo me a favor, huh? Go on over and see if you can figure out what happened to them and make sure that those servers are destroyed for good.\n\n-Stows out
+headhunters_missingperson_sabotage_VH_XT_title_001=Find Headhunter Crewmember and Help Finish the Job
+headhunters_missingperson_sabotage_server_H_XT_desc_001=I'm a bit at the end of my rope. I had sent ~mission(TargetName), a pretty dependable Headhunter, out to destroy the XenoThreat data servers at ~mission(Location|Address).\n\nThat was a while ago and I still haven't heard from them and the servers are still sitting there intact. \n\nDo me a favor, huh? Go on over and see if you can figure out what happened to ~mission(TargetName|NickOrFirst) and help finish destroying the servers.\n\n-Stows out
+headhunters_missingperson_sabotage_server_H_XT_title_001=Find Headhunter Crewmember and Help Finish the Job
+headhunters_multikillship_base_Generic_M_desc_001=A lotta wannabe gangs have stepped to the Headhunters over the years thinking that they could force their way into the system. We're still here. They aren't. But it seems the survivors of these groups have decided to band together and try again. Guess some people never learn.\n\nLatest group hit a couple of our convoys while on supply runs. Shouldn't be a surprise that the Judge wants to stomp them out quick. We've learned they're out near ~mission(Location|Address) and likely rearming for another attack. \n\nWe want you to go there and make them wish they died with their old gang.\n\nStows out
+headhunters_multikillship_base_Generic_M_title_001=Crash some ships
+headhunters_replaceparts_1R2P_desc_001=Hey, ~mission(Location|Address) has been falling apart lately and we need someone to go down and fix it up. If you've got a bunch of fuses (no more than six should do it), a salvaging tool and some RMC cannisters, we'll pay you for the fixup.\n\nStows out.
+headhunters_replaceparts_1R2P_title_001=Human Tool needed
+headhunters_replaceparts_2R3P_desc_001=Down at ~mission(Location|Address), we got hit by a nasty storm and suffered some damage. None of our usual techs are available (or alive) to swing by so we're looking to hire someone to go fix some fuses (no idea how many but no more than six I think). If you can bring a salvaging tool with some RMC cannisters, that'll sort out the rest.\n\n- Stows
+headhunters_replaceparts_2R3P_title_001=~mission(Location) needs some repairs
+headhunters_replaceparts_3R4P_desc_001=Got a pretty heavy work order for one of our outposts at ~mission(Location|Address). Sounds like we need some fuses fixed (bring six and you should be solid). You'll also need a salvaging tool with some RMC to take care of the rest. \n\nIf you bring all the shit needed to patch them up, we'll pay you out.\n\n- Stows
+headhunters_replaceparts_3R4P_title_001=Heavy repairs at ~mission(Location)
+headhunters_replaceparts_4R4P_desc_001=Down at ~mission(Location|Address), the place got utterly smashed in a storm and needs some serious patchwork.\n\nIf anyone out there has a bunch of fuses (I heard six should be plenty), a salvaging tool, and some RMC cans, we'll hook you up with some creds.\n\nGive a shout and let me know.\n\nStows out.
+headhunters_replaceparts_4R4P_title_001=Massive Repairs
+headhunters_replaceparts_E_desc_001=One of our spots at ~mission(Location|Address) got kinda messed up in an attack recently and we need someone to head over there and patch things up.\n\nFrom what I can tell, you won't need more than 6 fuses, a salvaging tool, and some RMC cannisters that can salvage to sort everything out. We'll pay you for the help.\n\n- Stows
+headhunters_replaceparts_E_title_001=~mission(Location) needs some repairs
+headhunters_replaceparts_H_desc_001=The storms over at ~mission(location|address) are getting to be a real pain in the ass. One of our outposts got absolutely reamed yesterday and needs some extensive repairs so we're looking for help.\n\nNearest estimates figure you'd need to bring about 21 fuses, a salvaging tool, and some RMC cannisters to cover everything that needs fixing, but you'll get exact numbers on site.\n\nHell with this place.\n\n- Stows.
+headhunters_replaceparts_H_title_001=Massive repairs at ~mission(Location)
+headhunters_replaceparts_M_desc_001=Need somebody handy with tools to pop over to ~mission(Location|Address) and help out with some repairs. Our last repair guy knocked out most of the fixes but there's still some stuff breaking.\n\nI think if you've got 15 fuses, a salvaging tool, and some RMC cannisters, you should be covered for whatever still needs fixing.\n\n- Stows out.\n
+headhunters_replaceparts_M_title_001=Bunch of repairs at ~mission(Location)
+headhunters_replaceparts_desc_001=Alright look. I’m not good with machines, but we got some that need to be working and they aren’t.\n\nI’ll send you the list of what we need but you’ll have to head to ~mission(Location|Address) to fix them. You’re on your own when it comes to supplies, but don’t worry we’ll pay you back and then some.\n\nKinda need to have this done yesterday, so quick as you can would be good.\n\nStows out.
+headhunters_replaceparts_title_001=Shit’s all kind of broken
+headhunters_sabotage_generators_E_CFP_desc_001=We got big plans about to go down but unfortunately Citizens for Prosperity have people nearby at ~mission(Location|Address).\n\nSince I can't afford to have those bastards cockin' things up for us, I want you to go there and take out their power generators.\n\nShould keep them sidelined until we're done with our business. \n\n-Stows out
+headhunters_sabotage_generators_E_CFP_title_001=Cut Citizens For Prosperity Power
+headhunters_sabotage_generators_VE_desc_001=This is a fairly straightforward job. We got some assholes at ~mission(Location|Address) who have been thinking they're better than they are. Go and shut off their power to remind them that Headhunters are in charge.\n\n-Stows out
+headhunters_sabotage_generators_VE_title_001=Shut Off Power at ~mission(Location)
+headhunters_sabotage_generators_multi_M_CFP_desc_001=We're looking to give the Citizens for Prosperity folks over at ~mission(Location|Address) a bit of a surprise but first we need the place suitably prepped. That's where you come in. \n\nWant you to head over there and knock out their generators. Wouldn't say no to you clearing out a few of the bastards while you're there, but its the gennies that'll be your main target.\n\n-Stows
+headhunters_sabotage_generators_multi_M_CFP_title_001=Paving the Way for Raid on Citizens for Prosperity
+headhunters_sabotage_generators_multi_M_XT_desc_001=Got something cooking for XenoThreat over at ~mission(Location|Address) but first we need the place suitably prepped. That's where you come in. \n\nWant you to head over there and knock out their generators. Wouldn't say no to you clearing out a few of the bastards while you're there, but its the gennies that'll be your main target.\n\n-Stows
+headhunters_sabotage_generators_multi_M_XT_title_001=Paving the Way for Raid on XenoThreat
+headhunters_sabotage_generators_multi_M_desc_001=Got a few scavs that have rooted themselves into ~mission(Location|Address). We have our own plans there and need the place cleared out. \n\nThat's why I want you to ho and turn off their power. Let's see if that doesn't cause these rats to abandon the place for good.\n\n-Stows
+headhunters_sabotage_generators_multi_M_title_001=Knock Power Out
+headhunters_sabotage_servers_E_CFP_desc_001=Long story, short - a Headhunter messed up real bad and now Citizens for Prosperity has gotten their hands on some data that could really do some damage to us. \n\nThe bastard is going to need some time to heal so that leaves it to you to clean up the mess. Can you go to ~mission(Location|Address) and destroy the servers they got stored there? I wanna make sure there's no chance of this info getting out there.\n\n-Stows out
+headhunters_sabotage_servers_E_CFP_faction_desc_001=I know you've been doing work all over the system, but now it's time for you to decide who you really want to be with. Either keep working with those Citizens for Prosperity limpwads, or prove yourself worthy of being a Headhunter. \n\nIf you're up for it, show us that you've got what it takes by destroying the CFP servers at ~mission(Location|Address).\n\nThink you can handle it?\n\n-Stows
+headhunters_sabotage_servers_E_CFP_faction_title_001=Take a Stand Against Citizens for Prosperity
+headhunters_sabotage_servers_E_CFP_title_001=Clear Citizens for Prosperity Servers
+headhunters_sabotage_servers_H_XT_Title_001=Wipe Out XenoThreat Servers
+headhunters_sabotage_servers_H_XT_desc_001=Something just fell into my lap that is way too good to pass up. XenoThreat's intelligence gathering is a bit of legend in the circles I run in and it turns out that they're storing a whole heap of their best intel at ~mission(Location|Address).\n\nWould be a shame if someone, say like you, were to go there and blow it all up, huh? \n\n-Stows out
+headhunters_sabotage_servers_M_CFP_defection_desc_001=I know that you've been working for those Citizens for Prosperity fools. While some of my fellow Headhunters would take issue with that, I see an opportunity. \n\nSee, we need someone with access who can stroll into ~mission(Location|Address) and destroy the servers they have there. Not only would you be wiping out some pesky data for us, but you'd be earning yourself the opportunity to work with the real power in the system.\n\nTrust me, you won't regret it.\n\n-Stows out\n
+headhunters_sabotage_servers_M_CFP_defection_title_001=Clear Out Citizens for Prosperity Snitch Files
+headhunters_sabotage_servers_M_CFP_desc_001=Turns out those Citizens for Prosperity bastards have been gathering intel on us. They're going to try to cut us off from several revenue streams and bleed us dry. Can't let that happen. \n\nHead to ~mission(Location|Address) and destroy their data storage. \n\nThat should teach them not to stick their noses where they don't belong.\n\n-Stows out
+headhunters_sabotage_servers_M_CFP_title_001=Wipe Citizens for Prosperity Data Farm
+headhunters_sabotage_servers_VH_XT_desc_001=I'm so mad right now I can barely see straight. A Headhunter who I thought I could trust just went over to the XenoThreat. Yeah, aliens killed your family. Shit sucks, but you don't turn your back on your people. \n\nTo add insult to injury, the bastard gave XenoThreat a bunch of our intel. I have some other folks tracking the traitor down, but I need you to take care of wiping out the stolen data for me. It's being kept on servers at ~mission(Location|Address).\n\n-Stows out
+headhunters_sabotage_servers_VH_XT_title_001=Purge XenoThreat Servers
+headhunters_searchbody_danger_outpost_desc_001=Some of my people were involved with a raid over at ~mission(Location|Address). Most of them got out clean, but after the dust settled nobody is sure of what happened to ~mission(TargetName).\n\nA lot of other gangs would just leave the poor bastard to rot, but that’s not the way the Headhunters do things. I want to know for sure if ~mission(TargetName|Last) is alive or dead and I’m willing to pay you good credits to find out.\n\nJust be careful when you get there because I bet the assholes who live there are still gunning for a fight.\n\n- Stows
headhunters_searchbody_danger_outpost_title_001=Track Down ~mission(TargetName)
-headhunters_searchbody_danger_station_desc_001=We’re on the market for a new stash house, so I sent ~mission(TargetName) over to ~mission(Location|Address). They were supposed to just have a quick look and report back to me if any of the hangars would work for us, but I haven’t heard from them since. \n\nMy guess is that someone else was already using the hangar, but I’d sleep better knowing for sure.\n\nIf the credits seem right, head over and see if you can find out what happened to ~mission(TargetName|last). Just be careful. I’d hate to have to hire someone to find your body next.\n\nStows out.\n
+headhunters_searchbody_danger_station_desc_001=We’re on the market for a new stash house, so I sent ~mission(TargetName) over to ~mission(Location|Address). They were supposed to just have a quick look and report back to me if any of the hangars would work for us, but I haven’t heard from them since.\n\nMy guess is that someone else was already using the hangar, but I’d sleep better knowing for sure.\n\nIf the credits seem right, head over and see if you can find out what happened to ~mission(TargetName|Last). Just be careful. I’d hate to have to hire someone to find your body next.\n\nStows out.
headhunters_searchbody_danger_station_title_001=Track Down ~mission(TargetName)
-headhunters_searchbody_nodanger_outpost_desc_001=I know better than to send someone like ~mission(TargetName) out by themselves, but that didn’t stop me from being a fool and doing it. Now the dumb SOB hasn’t returned my comms and nobody has set eyes on them in a few days. \n\nIf you got the time, I could use someone to go over to ~mission(location|address) and see if they’re still there. You get paid even if they wind up being dead. \n\n-Stows\n
+headhunters_searchbody_nodanger_outpost_desc_001=I know better than to send someone like ~mission(TargetName) out by themselves, but that didn’t stop me from being a fool and doing it. Now the dumb SOB hasn’t returned my comms and nobody has set eyes on them in a few days.\n\nIf you got the time, I could use someone to go over to ~mission(Location|Address) and see if they’re still there. You get paid even if they wind up being dead.\n\n-Stows
headhunters_searchbody_nodanger_outpost_title_001=Anybody Seen ~mission(TargetName)?
-headhunters_searchbody_nodanger_station_desc_001=So, I sent one of our people, a new recruit by the name ~mission(TargetName), to do a hand-off over at ~mission(location|address), but now the bastard’s gone missing. \n\nI’m thinking they either ran off with Headhunter credits and they’re good as dead, or they were robbed and now they’re lying there actually good as dead. Either way, I’d like for you to go have a look and see if you can find them. \n\nIf you settle the matter, I’ll give you what their cut would have been.\n\n-Stows\n
+headhunters_searchbody_nodanger_station_desc_001=So, I sent one of our people, a new recruit by the name ~mission(TargetName), to do a hand-off over at ~mission(Location|Address), but now the bastard’s gone missing.\n\nI’m thinking they either ran off with Headhunter credits and they’re good as dead, or they were robbed and now they’re lying there actually good as dead. Either way, I’d like for you to go have a look and see if you can find them.\n\nIf you settle the matter, I’ll give you what their cut would have been.\n\n-Stows
headhunters_searchbody_nodanger_station_title_001=Anybody Seen ~mission(TargetName)?
+hh_killanimals_e_derelictoutpostscaves_desc_001=Headhunters need someone to take out a pack of kopions that've been giving our guys a hard time. Last saw the things at ~mission(Location|Address). There's some creds in it for you if you finish the job.\n\nStows out.
+hh_killanimals_e_derelictoutpostscaves_desc_002=Got a bit of a problem. Some kopions interrupted a handoff yesterday and scared off the client. We lost out on a valuable deal. Headhunters have been using this place for years and this is the first time any of these things have given us trouble. \n\nHead to ~mission(Location|Address) and clear the place for us. \n\nStows out.
+hh_killanimals_e_derelictoutpostscaves_title_001=Deal with Kopions at ~mission(Location)
+hh_killanimals_e_derelictoutpostscaves_title_002=Creds for Kopion Kills at ~mission(Location)
+hh_killanimals_h_derelictoutpostscaves_desc_001=Huge swarm of kopions ran down one of our Clips the other day. Never found the body. Word is they ate the poor bastard. \n\nWe need someone to head to ~mission(Location|Address) and shoot every kopion they see. Don't stop ’til the assholes are all dead. \n\nWatch your back when you go in. If you can’t guess, these bastards are mean. If you get yourself killed, that's on you. \n\nStows out.
+hh_killanimals_h_derelictoutpostscaves_title_001=Butcher Kopion Pack at ~mission(Location)
+hh_killanimals_m_derelictoutpostscaves_desc_001=Bunch of kopions set up shop in Headhunter territory. Mean ones. Having to fight off wild animals every few hours is making it tough to do business. \n\nIf you get rid of them for us, you get paid. Do it however you want – as long as they end up dead. \n\nYou can find them at ~mission(Location|Address).\n\n-Stows
+hh_killanimals_m_derelictoutpostscaves_desc_002=The Chief has her eye on some prime territory for a smuggling drop point over at ~mission(Location|Address). Trouble is, it's swarming with kopions. Mean bastards, too. But hey, you got guns and they don’t. Clear them out for us and I’ll get you a decent payout.\n\nStows out.
+hh_killanimals_m_derelictoutpostscaves_title_001=Kill Kopions at ~mission(Location)
+hh_killanimals_m_derelictoutpostscaves_title_002=Big Payout for Kopion Kills at ~mission(Location)
+hh_missingperson_inv_chain_h_xenothreat_desc_01=Those XenoThreat assholes ambushed one of our outposts. We eventually kicked their ass out of there but once the cowards knew they'd been beat, they took ~mission(TargetName) hostage as a Human shield. We let 'em go, because we don't betray our own like that, but we're not planning on letting this stand. \n\nWord is that they fled to their base at ~mission(Location|Address). We need someone to break in, find ~mission(TargetName|Last), and relay the info back to me. There's a lot of creds in it for you if you do the job right. \n\nKeep in mind this isn't their only outpost in the system. If they give you the slip, you may need to track them to another sector. \n\nStows out.
+hh_missingperson_inv_chain_h_xenothreat_title_01=Track Down ~mission(TargetName)
+hh_missingperson_inv_e_criminalbase_desc_01=Sent ~mission(TargetName) out to check out a strange noise in one of our storehouses and haven't heard from them in a while. Turns out they got themselves kidnapped. We've got intel that says they're being held at ~mission(Location|Address), but we're not sure about the source. Need someone to swing by and make sure the info is legit. \n\nWhether it's good news or bad, there are some creds in it for you. \n\nStows out.
+hh_missingperson_inv_e_criminalbase_title_01=Track Down ~mission(TargetName)
+hh_missingperson_inv_e_faunacave_desc_01=A few days back I dispatched ~mission(TargetName|Last) to scope out a cave system for potential use as a storehouse. Haven't heard from them since. \n\nMy gut tells me they ran into trouble. The local wildlife isn't known for being friendly, and ~mission(TargetName|Last) isn't exactly known for being cautious. If you're in need of some creds, I'm offering some up for anyone who can get in there and figure out what happened. \n\nStows out.
+hh_missingperson_inv_e_faunacave_title_01=Track Down ~mission(TargetName)
+hh_missingperson_inv_m_criminalbase_desc_01=Last night, some no-name drifters threw down with our enforcers and ran when things got too hot. Didn't find out 'til they were long gone, but they made off with one of our Prospects when they split. Goes by the name of ~mission(TargetName). \n\nLast we saw, they were headed in the direction ~mission(Location|Address). We need someone to head there and track down our missing Prospect. \n\nIf you take any of them down while you're at it, all the better.\n\nStows out.
+hh_missingperson_inv_m_criminalbase_title_01=Find ~mission(TargetName|Last)\n
hide_dirt,P=Hide Dirt
hide_wear,P=Hide Wear
holotable_rec=Rental Equipment
hud_ActiveGroup=Group
hud_AltitudeTitle=Current Altitude:
hud_Amb=AMB:
+hud_CSTM=CSTM
hud_CollisionWarning=COLLISION WARNING
hud_Communications=Communications
hud_Comstab=COMSTAB
@@ -47322,6 +48948,7 @@ hud_Group1=Group 1
hud_Group2=Group 2
hud_Guns=Guns
hud_GunsContext_HelpText=Change the weapon grouping of your guns and monitor your ammo and gun temperature.
+hud_H-FUEL=H-FUEL
hud_Heat=Heat
hud_Hit=HIT
hud_IFCS=IFCS
@@ -47349,6 +48976,7 @@ hud_LZ07=LZ-07
hud_LZ08=LZ-08
hud_LZ09=LZ-09
hud_LZ10=LZ-10
+hud_Label_Aiming=GUNNERY
hud_Label_Ammo=AMMO
hud_Label_AmmoCharge=AMMO/CHARGE
hud_Label_ArmMissiles=ARM MISSILES
@@ -47365,9 +48993,11 @@ hud_Label_EMP=EMP
hud_Label_EVAFuel=EVA FUEL
hud_Label_Energy=ENERGY
hud_Label_Ext=Ext
+hud_Label_Flight=FLIGHT
hud_Label_Global=GLOBAL
hud_Label_Group=GROUP
hud_Label_GunsNotAvailable=GUNS NOT AVAILABLE
+hud_Label_HUD=HUD
hud_Label_Health=HEALTH
hud_Label_HeartRate=Heart Rate
hud_Label_Heat=HEAT
@@ -47456,7 +49086,9 @@ hud_PowerContext_ComponentList_HelpText=Turn individual components on/off and mo
hud_PowerContext_Tabs_Global_HelpText=Click COMPONENTS to monitor individual power usage
hud_PowerContext_Throttle_HelpText=Adjust the POWER THROTTLE to change the percentage of the total available power that your ship uses. Using less power makes you harder to find in space.
hud_Pwr=PWR
+hud_Q-FUEL=Q-FUEL
hud_QuaFuel=QF:
+hud_R-ALT=R-ALT
hud_RNG=RNG
hud_RadarUnavailable=RADAR UNAVAILABLE
hud_ReduceVelocity=Reduce Velocity to Stabilise
@@ -47494,6 +49126,7 @@ hud_ThrustOutput=THRUST OUTPUT
hud_Trgt=TRGT
hud_TutorialLand1=Land
hud_TutorialLand2=Land
+hud_VSI=VSI
hud_Vehicle_Status_Critical=Critical
hud_Vehicle_Status_Damaged=Damaged
hud_Vehicle_Status_Offline=Offline
@@ -47534,6 +49167,7 @@ hud_criminal_death_lvl4=YOU ARE BEING PROCESSED BY ADVOCACY PERSONNEL FOR CRIMIN
hud_criminal_death_lvl5=YOU HAVE BEEN REMANDED TO QUARTERDECK PRISON PLANET
hud_docking_aborted=Docking Aborted
hud_enter_green_zone=Entering Armistice Zone - Combat Prohibited
+hud_enter_hostile_territory=Entering Hostile Territory - Caution Advised
hud_enter_impounding_zone=Restricted Area - Vehicles Will Be Impounded
hud_enter_neutral_territory=Entering Neutral Territory - Refrain from Hostilities
hud_enter_trespassing_area=Entering Private Property
@@ -47600,6 +49234,7 @@ hud_law_charge_player_crime_party=Party member %ls committed %ls against you.
hud_law_enterneutralzone=Hostile Actions Will Revoke Neutrality
hud_law_not_charge_by_default=Charges will be ignored automatically. Press 'Accept' to override and file charges.
hud_leave_green_zone=Leaving Armistice Zone - Caution Advised
+hud_leave_hostile_territory=Leaving Hostile Territory
hud_leave_impounding_zone=Leaving Restricted Area
hud_leave_neutral_territory=Leaving Neutral Territory - Caution Advised
hud_leave_trespassing_area=Leaving Private Property
@@ -47609,9 +49244,11 @@ hud_mining_asteroid_name_3=Asteroid (P-Type)
hud_mining_asteroid_name_4=Asteroid (Q-Type)
hud_mining_asteroid_name_5=Asteroid (C-Type)
hud_mining_asteroid_name_6=Asteroid (S-Type)
+hud_mining_asteroid_name_7=Asteroid (I-Type)
hud_mining_calculating_instability=Calculating Instability
hud_mining_calculating_resistance=Calculating Resistance
hud_mining_cargo_content=Cargo content
+hud_mining_cargo_full,P=Full
hud_mining_cargo_max_capacity=Cargo Full
hud_mining_cargo_slash=/
hud_mining_consumables_activemodules=Active Modules
@@ -47795,6 +49432,7 @@ hud_scanning_info_vehicle_role=Role
hud_scanning_info_volatility=Volatile Cargo Detected
hud_scanning_info_wanted_level=CrimeStat
hud_scanning_interior_title,P=CARGO
+hud_scanning_jammed=Warning! A signal jammer is hampering radar functionality.
hud_scanning_overview_title,P=INFO
hud_scanning_scan_complete=Scan Progress
hud_scanning_scan_progress=Scan Progress
@@ -48589,6 +50227,8 @@ interaction_condition_helmetless=Remove helmet
interaction_condition_liftOtherOntoGurneyMoving=Gurney Must Be Stationary
interaction_condition_liftOtherOntoMedBed_Dead=Patient Is Dead
interaction_condition_liftOtherOntoMedBed_NPC,P=Unauthorized User
+interaction_condition_placeOnItemport_fuse_missingItem=Fuse Required
+interaction_condition_placeOnItemport_noMatchingItem=No Appropriate Item
interaction_condition_proneLock=Injured Legs
interaction_condition_seatedItemRestrictions_backpack=Unequip Backpack
interaction_condition_seatedItemRestrictions_heldItem=Held Item
@@ -48598,9 +50238,11 @@ interaction_condition_seatedItemRestrictions_weaponsBack_stocked=Remove Stocked
interaction_condition_standing=Stand up
interaction_condition_tooHeavyToCarry=Too Heavy to Pick Up
interaction_customize=Customize
+interaction_disable=Disable
interaction_drag_other_into_bed=Place Body Into Bed
interaction_drink=Drink
interaction_drop=Drop
+interaction_enable=Enable
interaction_equip=Equip
interaction_equip_helmet=Equip Helmet
interaction_equip_outfit=Equip Outfit
@@ -48611,6 +50253,7 @@ interaction_hang_onto_hanger=Hang
interaction_hang_outfit_onto_hanger=Hang All
interaction_helmet_hipAttach=Attach
interaction_holster=Holster
+interaction_insert=Insert
interaction_lean=Lean
interaction_liedown=Lie Down
interaction_liedown_top=Lie Down Top
@@ -48622,6 +50265,8 @@ interaction_order=Order
interaction_pet=Pet
interaction_pickup=Pick Up
interaction_place=Place
+interaction_placeOnItemport_fuse_insert=Insert Fuse
+interaction_press=Press
interaction_prime=Prime
interaction_push=Push
interaction_release=Release
@@ -48634,6 +50279,8 @@ interaction_store=Store
interaction_stow=Stow
interaction_swap=Swap
interaction_swap_outfit=Swap Outfit
+interaction_switch=Switch
+interaction_toggle=Toggle
interaction_toggleEquipHelmet=Toggle Equip Helmet
interaction_togglelights,P=Toggle Lights
interaction_unequiphelmet=Unequip Helmet
@@ -48718,7 +50365,6 @@ itemPort_category_avionics=Avionics
itemPort_category_clothing=Clothing
itemPort_category_defences=Defenses
itemPort_category_misc=Misc.
-itemPort_category_modules,P=Ship Modules
itemPort_category_propulsion=Propulsion
itemPort_category_systems=Systems
itemPort_category_technology=Technology
@@ -49001,7 +50647,7 @@ itemPort_port_NameFuelTank03=Fuel Tank 3
itemPort_port_NameFuelTank04=Fuel Tank 4
itemPort_port_NameFuelTank05=Fuel Tank 5
itemPort_port_NameGimbalMountSlot=Gimbal Mount Weapon Slot
-itemPort_port_NameJDrive=Jump Drive
+itemPort_port_NameJDrive,P=Jump Module
itemPort_port_NameLifesupp=Life Support
itemPort_port_NameMissileRack=Missile Rack
itemPort_port_NameMissileRack01=Missile Rack 1
@@ -49439,7 +51085,11 @@ item_DescANVL_Hornet_Ejection_Seat_F7A=Anvil Hornet F7A Ejection Seat
item_DescANVL_Hornet_F7A_Mk1_Ball_Turret=Give your Hornet's firepower a boost with the C4-163f. Designed by Anvil specifically for its F7 Mk I series, this S5 ball turret can equip two S3 ship weapons.
item_DescANVL_Hornet_F7A_Mk1_Nose_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 3\n\nThis nose turret was designed specifically for Anvil's F7A Hornet Mk I to allow for mounting two Size-2 weapons and precise gimbaled tracking of targets.
item_DescANVL_Hornet_F7A_Mk2_Ball_Turret=Give your Hornet Mk II a boost in firepower with the C5-173f ball turret. Designed by Anvil specifically for its F7 Mk II series, this S5 ball turret can equip two S3 ship weapons.
-item_DescANVL_Hornet_F7A_Mk2_Nose_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 3\n\nThis nose turret was designed specifically for Anvil's F7A Mk II Hornet to allow for mounting two Size-2 weapons and precise gimbaled tracking of targets.
+item_DescANVL_Hornet_F7A_Mk2_Nose_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 3\n\nThis military-grade nose turret was designed specifically for the Mk II versions of Anvil's F7A and F7C-M to allow for mounting two Size-3 weapons and precise gimbaled tracking of targets.
+item_DescANVL_Hornet_F7CM_Mk2_Ball_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 5\n \nGive your Anvil F7C-M Super Hornet Mk II a boost in firepower with this bespoke ball turret able to equip two S2 ship weapons.
+item_DescANVL_Hornet_F7CM_Mk2_Ball_Turret_Bespoke=Manufacturer: Behring\nItem Type: Ball Turret\nSize: 5\n\nDesigned in conjunction with Anvil Aerospace for use on the F7C Hornet Mk II, this turret featuring a fully integrated gimbal mount to allow for adaptive targeting and is fitted with bespoke twin ballistic gatling guns.
+item_DescANVL_Hornet_F7CM_Mk2_Ball_Turret_Single=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 5\n \nGive your Anvil F7C-M Hornet Heartseeker Mk II a boost in firepower with this bespoke ball turret able to equip a S4 ship weapon.
+item_DescANVL_Hornet_F7CM_Mk2_Nose_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 2\n \nThis nose turret was designed specifically for Anvil's F7C Hornet Mk II to allow for mounting two S2 weapons and precision target tracking.
item_DescANVL_Hornet_F7CR_shop=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons.
item_DescANVL_Hornet_F7CS_shop=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask.
item_DescANVL_Hornet_F7C_Ball_Turret=Give your Hornet's firepower a boost with the C4-160f. Designed by Anvil specifically for its F7 series, this S5 ball turret can equip two S2 ship weapons.
@@ -49665,6 +51315,7 @@ item_DescBEHR_BallisticCannon_S4=Manufacturer: Behring\nItem Type: Ballistic Can
item_DescBEHR_BallisticCannon_S5=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 5\n\nHurtling high caliber rounds with devastating velocity, Behring’s C-810 Ballistic Autocannon was built to punish ship armor. Extremely durable with exceptional heat resistance, the S5 variant of Behring's “Combine” line offers a steadier rate of fire, making it an ideal choice for taking on larger, less maneuverable targets.
item_DescBEHR_BallisticCannon_S6=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 6\n\nHurtling high caliber rounds with devastating velocity, Behring’s C-912 Ballistic Autocannon was built to punish ship armor. Extremely durable with exceptional heat resistance, the S6 variant of Behring's “Combine” line offers a steadier rate of fire, making it an ideal choice for taking on larger, less maneuverable targets.
item_DescBEHR_BallisticCannon_VNG_S2=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 2\n\nBehring designed the CVSA to be their Vanguard only ballistic cannon variant. This weapon features a slower rate of fire delivers a higher velocity round that is ideal for dealing major damage to targets at medium to long ranges.
+item_DescBEHR_BallisticGatling_Hornet_Bespoke=Manufacturer: Behring\nItem Type: Ballistic Gatling (x2)\nSize: 5\n\nThese twin ballistic gatling was designed in conjunction with Anvil Aerospace for use on the F7C Hornet Mk II and are intended to be gimbal mounted onto a ball turret for adaptive targeting.
item_DescBEHR_BallisticGatling_S4=Manufacturer: Behring\nItem Type: Ballistic Gatling\nSize: 4\n\nThe AD4B, Behring's take on the classic ballistic gatling, includes a crystal cycle firing mechanism in the the high speed rotary system to maximize efficiency for sustained engagements with minimal misfires. Next time an aggressor escalates a hostile situation, make them regret the decision by spinning up this overwhelming and effective weapon.
item_DescBEHR_BallisticGatling_S5=Manufacturer: Behring\nItem Type: Ballistic Gatling\nSize: 5\n\nThe AD5B, Behring's take on the classic ballistic gatling, includes a crystal cycle firing mechanism in the the high speed rotary system to maximize efficiency for sustained engagements with minimal misfires. Next time an aggressor escalates a hostile situation, make them regret the decision by spinning up this overwhelming and effective weapon.
item_DescBEHR_BallisticGatling_S6=Manufacturer: Behring\nItem Type: Ballistic Gatling\nSize: 6\n\nThe AD6B, Behring's take on the classic ballistic gatling, includes a crystal cycle firing mechanism in the the high speed rotary system to maximize efficiency for sustained engagements with minimal misfires. Next time an aggressor escalates a hostile situation, make them regret the decision by spinning up this overwhelming and effective weapon.
@@ -49684,6 +51335,7 @@ item_DescBEHR_LaserCannon_S7=Manufacturer: Behring\nItem Type: Laser Cannon\nSiz
item_DescBEHR_LaserCannon_SF7E_S7=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 7\n\nEngineers from Behring and Crusader collaborated to make the SF7E laser cannon the ideal weapon for the Ares Ion Star Fighter. A custom shell allows the massive weapon to seamlessly integrate into the body of the ship. Ideal for long-range engagements involving large and capital-class spacecraft, the SF7E's impressive accuracy and high damage-per-round make it a devastating weapon in the hands of a skilled shooter.
item_DescBEHR_LaserCannon_VNG_S2=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 2\n\nThe classic M4A has been specially retooled by Behring to create the VS (Vanguard Special), a laser weapon designed to meet the Aegis' unique requirements. The default nose-mounted weapon on the Vanguard Warden, the MVSA can only be loaded onto other Vanguard variants.
item_DescBEHR_LaserRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Laser Repeater\nSize: 2\n\nAegis commissioned Behring to design a laser repeater specifically for their Vanguard line-up. The result was the GVSR, which met Aegis exacting standards by delivering a steady rate of fire without overtaxing the ship's power plant.
+item_DescBEHR_Mount_Gimbal_BallisticGatling_Hornet_Bespoke=Manufacturer: Behring\nItem Type: Gimbal Mount\nSize: 5\n\nDesigned in conjunction with Anvil Aerospace for use on the F7C Hornet Mk II, this gimbal mount allows for adaptive targeting and is fitted with bespoke twin ballistic gatling guns.
item_DescBEHR_PC2_Dual_S1,P=PC2 Dual S1 Mount
item_DescBEHR_PC2_Dual_S3,P=PC2 Dual S3 Mount
item_DescBEHR_PC2_Dual_S4,P=PC2 Dual S4 Mount
@@ -49810,6 +51462,11 @@ item_DescCarrack_Paint_Halloween2024_Blood=Celebrate Day of the Vara in style wi
item_DescCarrack_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Carrack livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look.
item_DescCarrack_Paint_IAE2951_Grey_White=Modify your Carrack with this white and grey livery specifically designed for the 2951 IAE.
item_DescCarrack_Paint_Kepler_Blue_Orange=To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of famed astronomer Johannes Kepler, the livery mixes dark blue and orange with black highlights. All proceeds from the sale of the Kepler livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."
+item_DescCarrack_Paint_Reward_Faction_CFP=Join the Citizens for Prosperity in their mission to bring peace to the frontier with this dark grey and burgandy livery featuring the group's signature logo.
+item_DescCarrack_Paint_Reward_Faction_FrontierFighters=Be ready to battle in the untamed wilds with this green camo livery featuring the logo of the Frontier Fighters vigilante group.
+item_DescCarrack_Paint_Reward_Faction_Headhunters=Show your loyalty to the Headhunters gang with this livery featuring their logo emblazend on a dark grey hull accented with a vibrant purple.
+item_DescCarrack_Paint_Reward_Faction_XenoThreat=Let Humanity know you won't bow down to alien invaders with this XenoThreat livery featuring a muted teal with bright red accents.
+item_DescCarryable_2H_CY_plushy_coramor_1_a=Huggable, lovable, and thoroughly squashable, this red heart plushie will fill your heart with joy. With a firm but springy filling, this plush cushion consist of a synthetic leather casing dyed with a passionate scarlet coloring.
item_DescCarryable_2H_MissionItem_EvidenceBox=This box is specifically designed for use with evidence in order to help prevent tampering and properly ensure the chain of custody.
item_DescCarryable_TBO_InventoryContainer_1SCU_Pirate=It may be used to transport “goods”, but this battered and scarred 1 SCU container is anything but thanks to its vivid skull markings.
item_DescCarryable_TBO_InventoryContainer_2SCU_Pirate=It may be used to transport “goods”, but this battered and scarred 2 SCU container is anything but thanks to its vivid skull markings.
@@ -49879,6 +51536,8 @@ item_DescCutlass_Paint_Saurian_DarkGreen=Enwrap your Cutlass in the Saurian live
item_DescCutlass_Paint_SkullandCrossbones_Black_Red=Deemed by Drake's public relations team as a “tongue-in-cheek reference to the overblown controversy,” the Skull and Crossbones livery leans into the perception that the Cutlass is marketed toward those on the wrong side of the law. The livery embraces classic pirate iconography by featuring several skull and crossbones symbols across it grey frame with red highlights.
item_DescCutlass_Paint_Special_Asia=Attract adventure and fortune by boldly venturing forth with the Destiny livery for the Cutlass. The livery blends a striking red base color with gold highlights.
item_DescCutlass_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery.
+item_DescCutter_Paint_2955RedFestival_Red_Gold_Pig=Seek peace and prosperity in the new year with the Auspicious Red Pig livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a pig.
+item_DescCutter_Paint_2955RedFestival_Red_Gold_Snake=Seek peace and prosperity in the new year with the Auspicious Red Snake livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a snake.
item_DescCutter_Paint_Beige_Orange=Primarily beige with brown accent stripes and black highlights, the Cliffhanger livery makes the Cutter look rugged yet refined.
item_DescCutter_Paint_Beige_Tan_Beige_Pyro_Graffiti=This version of the livery has been modified from its original form with the addition of graffiti. Sold in 2943 to celebrate the 450th anniversary of Pyro's discovery, the Dying Star livery is tan with brown and black highlights. It also features branding from Pyrotechnic Amalgamated, the now defunct mining company that found and named the system.
item_DescCutter_Paint_Black_Cyan=The Nightfall livery gives the Cutter a sleek black paint job with pops of cyan.
@@ -49895,6 +51554,10 @@ item_DescCutter_Paint_Olive_White_Orange=Green and white with orange highlights,
item_DescCutter_Paint_Orange_Grey_Stripe=Bring a unique style to the Cutter with the Rockslide livery, which adds orange stripes and brown highlights to compliment the ship's grey body.
item_DescCutter_Paint_Pearl_Silver=The Wind Chill livery for the Cutter features crisp white paint with black highlights.
item_DescCutter_Paint_Red_White_Pink_Crusader=Inspired by the gorgeous clouds that enshroud Orison, the Hosanna livery blends red, ivory, and pink to give the Cutter a distinct appearance. It also features a silhouette of the landing zone's famous Hosanna tree complete with its pink flowers.
+item_DescCutter_Paint_Reward_Faction_CFP=Join the Citizens for Prosperity in their mission to bring peace to the frontier with this dark grey and burgandy livery featuring the group's signature logo.
+item_DescCutter_Paint_Reward_Faction_FrontierFighters=Be ready to battle in the untamed wilds with this green camo livery featuring the logo of the Frontier Fighters vigilante group.
+item_DescCutter_Paint_Reward_Faction_Headhunters=Show your loyalty to the Headhunters gang with this livery featuring their logo emblazend on a dark grey hull accented with a vibrant purple.
+item_DescCutter_Paint_Reward_Faction_XenoThreat=Let Humanity know you won't bow down to alien invaders with this XenoThreat livery featuring a muted teal with bright red accents.
item_DescCutter_Paint_Sand_Orange_Hurston=Give the Cutter a dramatic new look with the Central Tower livery. The orange and black color scheme is inspired by the furnaces of industry powering Lorville, and also features a representation of the landing zone's iconic Central Headquarters and Shared Services Center, aka Central Tower.
item_DescCutter_Paint_Unity2952_Metal_Teal_Grey=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery.
item_DescCutter_Paint_White_Blue_Blue_microTech=With the Aspire livery, blue and white combine to evoke both the colors and frigid temperatures of New Babbage. In honor of the landing zone that inspired it, the livery also features a depiction of the Aspire Grand building that dominates the city's skyline.
@@ -50387,6 +52050,7 @@ item_DescFood_icecream_eff_01_choc_a=NDR: 10\nEffects: Energizing, Hyper-Metabol
item_DescFood_icecream_eff_01_coffee_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nThis premium 100% real dairy ice cream blended with freshly brewed medium-roast coffee is handcrafted by the skilled artisans at Ermer Family Farms.
item_DescFood_icecream_eff_01_fatfree_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nThis premium 100% fat free, real dairy ice cream blended with natural vanilla is handcrafted by the skilled artisans at Ermer Family Farms.
item_DescFood_icecream_eff_01_lunes_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nThis premium 100% real dairy ice cream blended with all natural Lunes fruit puree is handcrafted by the skilled artisans at Ermer Family Farms.
+item_DescFood_pickle=NDR: 12\nHEI: 03\n\nA pickled cucumber that has been fermented in a brine flavored with coriander seeds, dill, and garlic.
item_DescFood_pizza_slice_01_a=NDR: 22\nEffects: Dehydrating, Hyper-Metabolic\n\nA crisp crust topped with a fresh tomato sauce and melted cheese.
item_DescFood_pizza_slice_01_pepperoni_a=NDR: 22\nEffects: Dehydrating, Hyper-Metabolic\n\nA crisp crust topped with a fresh tomato sauce, spicy pepperoni slices, and melted cheese.
item_DescFood_pizza_slice_01_pepperoni_b=NDR: 22\nEffects: Dehydrating, Hyper-Metabolic\n\nA crisp crust topped with a fresh tomato sauce, spicy pepperoni slices, capsicum peppers, and melted cheese.
@@ -50434,6 +52098,15 @@ item_DescFood_tin_uee_01_a=NDR: 64\nEffects: Hypertrophic, Hypo-Metabolic, Cogni
item_DescFood_tin_uee_01_chili_a=NDR: 64\nEffects: Hypertrophic, Hypo-Metabolic, Cognitive Boosting\n\nA single serving combat ration specially formulated to provide complete high-performance nutrition for UEE Army personnel.
item_DescFood_tin_uee_01_paneer_a=NDR: 64\nEffects: Hypertrophic, Hypo-Metabolic, Cognitive Boosting\n\nA single serving combat ration specially formulated to provide complete high-performance nutrition for UEE Army personnel.
item_DescFootlocker=(PH) Footlocker Description
+item_DescFortune_Paint_2955RedFestival_Red_Gold_Pig=Seek peace and prosperity in the new year with the Auspicious Red Pig livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a pig.
+item_DescFortune_Paint_2955RedFestival_Red_Gold_Snake=Seek peace and prosperity in the new year with the Auspicious Red Snake livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a snake.
+item_DescFortune_Paint_Black_Orange=The deep contrast of the warm orange against the cold black of the Sunspot livery highlights the distinctive profile of the Fortune.
+item_DescFortune_Paint_Black_Tan=A subtle tan accent cuts through an otherwise all black appearance in the Fortune Reserve livery.
+item_DescFortune_Paint_Black_White=Black and white paints juxtapose each other across the Iceberg livery, with a sleek blue finish around the Fortune's more shapely areas.
+item_DescFortune_Paint_Blue_Gray=Oceanic blues drench the Hightide livery, with strong blacks and greys deepening the Fortune's impact further.
+item_DescFortune_Paint_Copper_Black=Make a lasting impression while sailing the stars in your Fortune with the Windfall livery's stunning copper finish.
+item_DescFortune_Paint_Green_Copper=A deep, earthen green dominates the Fortune Highlander livery, accompanied by a unique copper tinted cockpit.
+item_DescFortune_Paint_Yellow_White=The cool white of the Fortune Luminance livery are offset by metallic greys and bright dashes of yellow.
item_DescFreelancer_Paint_2950Invictus_1=Customize your Freelancer with this black chrome livery.
item_DescFreelancer_Paint_2950Invictus_2=Customize your Freelancer with this fragmented light green livery.
item_DescFreelancer_Paint_2950Invictus_3=Customize your Freelancer with this fragmented blue livery.
@@ -50452,6 +52125,7 @@ item_DescFury_Paint_Green_Green_Red=Primarily green with red highlights, the Lea
item_DescFury_Paint_Grey_Black_Gold=Embrace the darkness of space with the Nightwatch livery for the Fury, which is grey and black with subtle gold highlights.
item_DescFury_Paint_Red_Black_Black=Announce the presence of the Fury with the Tengu livery, featuring a bold red look with black highlights.
item_DescFury_Paint_White_White_Red=Mirai made the Templar livery a stark white with red and black highlights to give the Fury a look that would be at home among the clouds.
+item_DescFuse_standard=This safety device provides protection to relays and other power systems from excessive current. Once tripped, fuses need to be replaced before normal operation can resume.
item_DescGATS_BallisticCannon_S1=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 1\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk1 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight.
item_DescGATS_BallisticCannon_S2=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 2\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk2 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight.
item_DescGATS_BallisticCannon_S3=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 3\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk3 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight.
@@ -50459,7 +52133,10 @@ item_DescGATS_BallisticGatling_S1=Manufacturer: Gallenson Tactical Systems\nItem
item_DescGATS_BallisticGatling_S2=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Gatling\nSize: 2\n\nThe Scorpion GT-215 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Scorpion is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area.
item_DescGATS_BallisticGatling_S3=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Gatling\nSize: 3\n\nThe Mantis GT-220 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Mantis is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area.
item_DescGMNI_rifle_ballistic_01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy.
+item_DescGMNI_rifle_ballistic_01_grey_red01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. The "Justified" edition features a cool grey and bright red highlights.
+item_DescGMNI_rifle_ballistic_01_yellow_blue01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. Bold neon yellow and vivid blue combine to make the official Murray Cup Racing rifle stand out from the crowd.
item_DescGMNI_smg_ballistic_01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick.
+item_DescGMNI_smg_ballistic_01_grey_red01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. The "Justified" edition features a cool grey and bright red highlights.
item_DescGMNI_smg_ballistic_01_mag=Item Type: Magazine \nCapacity: 50\n\nThis magazine for the C54 SMG holds fifty 10mm rounds.
item_DescGMNT_MISC_S03_PL01=Item Type: Weapon Mount (Reliant Exclusive)\nManufacturer: MISC\nSize: 4 \n\nMISC built the Gilroy as a custom wing mounted gimbal for use exclusively with the Reliant. Standard on the Tana, it allows a S4 weapon better movement when tracking targets.
item_DescGRIN_Cydnus_Engine,P=Greycat Industrial Cydnus Engine
@@ -50500,6 +52177,12 @@ item_DescGlass_Tumbler=A short and wide drinking vessel made from tempered glass
item_DescGoldFish=Found in the rivers on Cassel in the Goss System, the Midas fish's golden color and nocturnal schedule make it a highly sought after addition to aquariums around the universe.
item_DescGravityGeneratorControl=<-=MISSING=->
item_DescGreenLaserBolt=<-=MISSING=->
+item_DescGuardian_Paint_Blue_Grey_Black=A bold blue and grey combination that bellows with the power of a storm, the Downpour livery demands attention.
+item_DescGuardian_Paint_Greyblue_Tan_Grey=Bold and adventurous, the Desert Dusk Guardian livery creates a gritty sense of sandblasted stone and darkened desert storms.
+item_DescGuardian_Paint_Red_Grey_White=Soar into the setting sun with this sharp collection of reds and whites in the Guardian Red Skies livery.
+item_DescGuardian_Paint_Tan_Grey_Gold=An austere blend of tan and grey offset by an imperial gold highlight brings a sense of authority to the Sovereign livery.
+item_DescGuardian_Paint_Tan_Grey_Silver=A new twist on a understated color combination, the silver of this palette adds a subtle majesty to the more earthen tans and greys of the Stormburst livery.
+item_DescGuardian_Paint_White_White_White=Featuring a dramatically stark all-white finish, the Whiteout livery highlights the powerful form of the Guardian.
item_DescHAPR_Gladiator_HE52_S2_Q2,P=Hammer Propulsion Gladiator HE52 Thruster
item_DescHAPR_HL24_S4_Q2=Hammer Propulsion's HL 2.4 utilizes award-winning Gated 4 Grid Iron technology to provide a high output thrust with minimal emissions.
item_DescHAPR_P_ESI_S2_Q2,P=Hammer Propulsion P ESI Thruster
@@ -50553,6 +52236,14 @@ item_DescHornet_F7A_Mk1_Paint_Blue_Blue_Red=Inspired by the deep blue skies freq
item_DescHornet_F7A_Mk1_Paint_Green_Red_Green_Camo=Show your support for the UEE's most elite fighting force with the Corin Camo livery for the Hornet Mk I. Commissioned in 2860 to celebrate the 300th anniversary of the Marines becoming their own branch of the military, the livery is a classic green camo with red highlights and the UEE logo.
item_DescHornet_F7A_Mk1_Paint_Steel_Red_Orange=The Ironheart is a special livery for the Hornet Mk I. This unique livery was previously used by the Navy on Hornets escorting diplomats before being retired and released to the public. It is primarily grey with yellow and orange highlights and the UEE logo.
item_DescHornet_F7A_Mk2_Paint_Desert_Camo=Gain an advantage when patrolling or exploring deserts in the Hornet F7A Mk2 with the Simoom livery, which mixes tan camo with black highlights.
+item_DescHornet_F7A_Mk2_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your Hornet Mk II.
+item_DescHornet_F7CM_Mk2_Paint_Bluegrey_Orange_Black=The dynamic Hornet Mk II deserves a livery to match. The Tigerveil livery consists of a steely blue with bold orange and subtle black highlights.
+item_DescHornet_F7CM_Mk2_Paint_Grey_Grey_Blue=Primarily dark grey, the Fortitude livery uses vibrant blue highlights to accentuate the silhouette of the iconic Hornet Mk II.
+item_DescHornet_F7CM_Mk2_Paint_Grey_Olive_Green=Featuring various shades of green, the Silva livery brings a bold and distinct look to the Hornet Mk II.
+item_DescHornet_F7CM_Mk2_Paint_Heartseeker=Made for pilots whose true love is the thrill of a harrowing dogfight, the Heartseeker livery for the Hornet Mk II features a white base paint, red highlights, and a heart decal near the cockpit.
+item_DescHornet_F7CM_Mk2_Paint_Olive_Green_Tan_Camo=Get in close for the kill with the Canopy Camo livery. It utilizes a digital camo pattern consisting of tan, olive, and green to help disguise the Hornet Mk II.
+item_DescHornet_F7CM_Mk2_Paint_Silver_Bluesilver_Camo=The Shikari livery gives the Hornet Mk II a unique silver and blue camo design.
+item_DescHornet_F7CM_Mk2_Paint_Tan_Tan_Black=Bring to bear the incredible firepower of the Hornet Mk II in distinct style with the tan and black Quicksand livery.
item_DescHornet_F7C_Mk2_Paint_Black_Gold=Primarily black with bronze highlights, the Ironscale livery gives the Hornet Mk2 a subtle yet elegant style.
item_DescHornet_F7C_Mk2_Paint_White_Blue=The Icebound livery covers the Hornet Mk2 in crisp white with light blue highlights.
item_DescHornet_Paint_Fleetweek_Level1_Military=Customize your Hornet with the Timberline livery that's olive green with orange accents.
@@ -50636,7 +52327,7 @@ item_DescKRON_LaserCannon_S1=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize
item_DescKRON_LaserCannon_S2=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 2\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. The size two FL-22 shines at medium and long ranges thanks to a design that minimizes damage falloff.
item_DescKRON_LaserCannon_S3=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 3\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. Embodying Kroneg's practical design philosophy, the FL-33 remains one of the most reliable and destructive size three laser cannons currently available.
item_DescKSAR_pistol_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots.
-item_DescKsar_rifle_energy_01_blue_gold_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. The bold blue and gold color scheme gives the Valor edition a valiant and dignified appeal.
+item_DescKsar_rifle_energy_01_blue_gold_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. The bold blue and gold color scheme gives the Valor edition a valiant and dignified appeal.
item_DescLIFE_JUST_S00_Awaken_Compact=Item Type: Life Support\nManufacturer: Juno Starwerk\nSize: 0\nGrade: D\nClass: Industrial\n\nNo matter the job, you need to be sure that you're life support system is going to do its part - day in, day out. That's why Juno Starwerk built the Awaken life support system to be tough enough so you could breath easy.
item_DescLIFE_JUST_S00_Exalt_Compact=Item Type: Life Support\nManufacturer: Juno Starwerk\nSize: 0\nGrade: A\nClass: Industrial\n\nNo matter the job, you need to be sure that you're life support system is going to do its part - day in, day out. That's why Juno Starwerk built the Exalt life support system to be tough enough so you could breath easy.
item_DescLIFE_JUST_S00_Inspire_Compact=Item Type: Life Support\nManufacturer: Juno Starwerk\nSize: 0\nGrade: C\nClass: Industrial\n\nNo matter the job, you need to be sure that you're life support system is going to do its part - day in, day out. That's why Juno Starwerk built the Inspire life support system to be tough enough so you could breath easy.
@@ -50703,9 +52394,9 @@ item_DescLIFE_TYDT_S03_ComfortAir_Max=Item Type: Life Support\nManufacturer: Tyl
item_DescLIFE_TYDT_S03_PureClean_Max=Item Type: Life Support\nManufacturer: Tyler Design & Tech \nSize: 3\nGrade: A\nClass: Civilian\n\nDesigned to be able to process atmosphere to above UEE standards, the PureClean life support system from Tyler Design & Tech provides you and your crew with a clean and comfortable environment.
item_DescLIFE_TYDT_S03_VentScrub_Max=Item Type: Life Support\nManufacturer: Tyler Design & Tech \nSize: 3\nGrade: D\nClass: Civilian\n\nDesigned to be able to process atmosphere to above UEE standards, the VentScrub life support system from Tyler Design & Tech provides you and your crew with a clean and comfortable environment.
item_DescLPLT_SQV_S1=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: C\nClass: Civilian\n\nLightning Power Ltd's Powerbolt makes its living by offering the perfect blend of performance and signature masking. Lightning's proprietary Superfluid Quantum Vortex technology keeps energy emissions low while providing better output than typical stealth-oriented plants.
+item_DescLightning_F8C_Paint_BIS2954=This purple and white 2954 Best in Show Livery celebrates the F8C Lightning winning the 2954 Ship Showdown.
item_DescLightning_F8C_Paint_Black_Black_Green_Spec=Turn heads and the tides of battle with the Shock Wave livery for the F8C Lightning. Featuring a striking green color with black highlights, the livery provides a dramatic and distinct look to a ship that's both a beauty and a beast.
item_DescLightning_F8C_Paint_Platinum=Cut a classic profile through any battlefield with the Stormfire livery for Anvil's new F8C Lightning. Featuring a triple-coat of Kalding paint rated for a variety of atmospheres and conditions, this sleek platinum look will keep you looking good for years to come.
-item_DescLightning_F8C__Paint_BIS2954=This purple and white 2954 Best in Show Livery celebrates the F8C Lightning winning the 2954 Ship Showdown.
item_DescLynx_Paint_Purple_Black_Gold=The Nebula livery brings a striking metallic purple finish to the Lynx.
item_DescLynx_Paint_Silver_Black_Silver=A metallic grey body with black highlights makes the Moonrise a subtle yet stylish livery for the Lynx.
item_DescLynx_Paint_White_Blue_Blue=Switch up the look of the Lynx with the Moonshadow livery, which is primarily white with blue highlights.
@@ -50826,6 +52517,7 @@ item_DescMRCK_S03_BEHR_Quad_S01=Item Type: Missile Rack\nManufacturer: Behring\n
item_DescMRCK_S03_BEHR_Single_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 1xS3\n\nBehring’s MSD-313 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of one S3 missile.
item_DescMRCK_S03_VNCL_Quad_S01,P=Vanduul S3 Quad Missile Rack
item_DescMRCK_S03_XNAA_SanTokYai=Item Type: Missile Rack\nManufacturer: Aopoa\nSize: 3\nMissiles: 2xS2\n\nBuilt to hold two S2 missiles, Aopoa designed these missile racks specifically to work in harmony with the unique design of the San'tok.yāi.
+item_DescMRCK_S04_ANVL_Hornet_F7CM_Mk2_Turret=Item Type: Missile Rack\nManufacturer: Anvil Aerospace\nSize: 4\nMissiles: 8xS1\n \nBespoke missile rack for the Anvil F7C-M Super Hornet Mk II that fires eight S1 missiles.\n
item_DescMRCK_S04_BEHR_Dual_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 2xS3\n\nBehring’s MSD-423 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of two S3 missiles.
item_DescMRCK_S04_BEHR_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 8xS1\n\nBehring’s MSD-481 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of eight S1 missiles.
item_DescMRCK_S04_BEHR_Quad_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 4xS2\n\nBehring’s MSD-442 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of four S2 missiles.
@@ -51125,13 +52817,21 @@ item_DescPilot_Light_Armor,P= Pilot Light Armor
item_DescPirate_light_m_outfit=(PH) Pirate Light Armor
item_DescPisces_Paint_2953RedFestival_Red_Gold=Seek peace and prosperity in the new year with the Auspicious Red Rooster livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a rooster.
item_DescPisces_Paint_BIS2952_Black_Red=Metallic red and black makes the Red Alert livery a striking choice for the C8 Pisces.
+item_DescPisces_Paint_Reward_Faction_CFP=Join the Citizens for Prosperity in their mission to bring peace to the frontier with this dark grey and burgandy livery featuring the group's signature logo.
+item_DescPisces_Paint_Reward_Faction_FrontierFighters=Be ready to battle in the untamed wilds with this green camo livery featuring the logo of the Frontier Fighters vigilante group.
+item_DescPisces_Paint_Reward_Faction_Headhunters=Show your loyalty to the Headhunters gang with this livery featuring their logo emblazend on a dark grey hull accented with a vibrant purple.
+item_DescPisces_Paint_Reward_Faction_XenoThreat=Let Humanity know you won't bow down to alien invaders with this XenoThreat livery featuring a muted teal with bright red accents.
item_DescPisces_Paint_blue_white=Race to the rescue in style with the C8 Pisces Code Blue livery, featuring a vivid blue hue with white highlights and markings.
item_DescPisces_Paint_red_black_stripe=A bright red base color and neon yellow highlights makes the Heartbeat livery for the C8 Pisces easy to identify from a distance during rescue operations.
item_DescPisces_Paint_white_red=Outfit the C8 Pisces in pristine white with red highlights with the Responder livery.
item_DescPistol=<-=MISSING=->
item_DescPistolBullet=<-=MISSING=->
+item_DescPlayerDeco_DoubleBed_Flair_Coramor_a=With a luxurious bedspread featuring the iconic image of a spacesuit clad pilot that can be found on the Anvil Hornet Heartseeker, this opulent bed is framed by a red velvet, heart-shaped headboard that is sure to make every night a bit more pleasurable.
item_DescPlayerDeco_Flair_Hanger_Flag_IAE_2954_BIS_1=Though the 2954 Ship Showdown may be over, your memories of the F8C Lightning taking the top spot can last thanks to this large holographic standing flag honoring the winner.
+item_DescPlayerDeco_Flair_Lunar_Envelope_Stand=Showcase your Red Festival envelops with this beautiful display. This three-level stand is made with sustainably sourced mahogany and features a red quilted backing with fringe detailing and a golden trim.
item_DescPlayerDeco_It_couch_improvised_1_combined_a_pirate=Why risk your reputation as a serious outlaw by sitting on anything but the most hardcore of couches? Featuring hand-printed skulls and make-shift repairs, this couch will have your guests saying, “this person is definitely a criminal.”
+item_DescPlayerDeco_Seat_Barstool_Col_1_a=Popularized by famed furniture designer Aldean Baltazar, the iconic Baltazar Stool has seen little iteration in its design since its inception fifty years ago.
+item_DescPlayerDeco_Seat_Bench_2_Seat_Heart_1_a=Snuggle up this Coramor on this luxurious heart-shaped couch. Featuring a captivating crimson covering, the nano-woven fibers of this settee guarantee you'll stay comfortable all night long.
item_DescPlayerDeco_Seat_Chair_ANVIL_carrack_1_a=Styled after the seats aboard the Anvil Carrack, this grey and white accent chair is fantastic way to show your love of space travel even when staying at home.
item_DescPlayerDeco_Seat_Chair_CRUS_starlifter_1_a=Styled after the seats aboard the Crusader Starlifter, this grey and white accent chair is fantastic way to show your love of space travel even when staying at home.
item_DescPlayerDeco_Seat_Chair_DRAK_Pirate=Ripped out of a busted ship and ready for lounging, this former cockpit seat has been tagged with a vivid skull print to make for an aggressive seating addition to your hideout.
@@ -51362,6 +53062,7 @@ item_DescRetaliator_Paint_Green_Dark_Green_Yellow=The Underbrush livery for the
item_DescRetaliator_Paint_Yellow_Black=The bright and bold Backlash livery brings a dynamic design to the Retaliator, featuring a black central stripe ringed in yellow with red highlights.
item_DescRifle=<-=MISSING=->
item_DescRifleBullet=<-=MISSING=->
+item_DescSASU_Carryable_1H_CY_medical_canister_healing_1=Item Type: Container (Medical) \n\nThis sturdy container can be used to safely store and carry medical-grade supplies and devices. Built with shock-absorbing polycarbonate, its outer shell was designed to protect the contents in the event of sudden impacts.
item_DescSCAR=<-=MISSING=->
item_DescSCARAudio=<-=MISSING=->
item_DescSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S
@@ -51721,8 +53422,13 @@ item_DescZeus_Paint_Black_Steel_Orange=The subtle style of the Starscape livery
item_DescZeus_Paint_Blue_Black_White=The Firmament livery makes the Zeus Mk II a beautiful light blue with black and white highlights.
item_DescZeus_Paint_Green_Black_Yellow=Featuring a lush green with yellow and black highlights, the Monteverde livery gives you a colorful option for the Zeus Mk II.
item_DescZeus_Paint_Halloween2024_Blood=Celebrate Day of the Vara in style with the Purple Haze livery, featuring a glimmering metallic purple base paint splattered in green.
+item_DescZeus_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your Zeus.
item_DescZeus_Paint_Metal_Black_White=The Obsidian livery uses black, white, and a metallic finish to give the Zeus Mk II a distinctly bold look.
item_DescZeus_Paint_Orange_Grey_Black=Primarily orange with a grey central line and highlights, the Solar livery for the Zeus Mk II was designed to match the colors of the iconic Zeus suit variant of the same name.
+item_DescZeus_Paint_Reward_Faction_CFP=Join the Citizens for Prosperity in their mission to bring peace to the frontier with this dark grey and burgandy livery featuring the group's signature logo.
+item_DescZeus_Paint_Reward_Faction_FrontierFighters=Be ready to battle in the untamed wilds with this green camo livery featuring the logo of the Frontier Fighters vigilante group.
+item_DescZeus_Paint_Reward_Faction_Headhunters=Show your loyalty to the Headhunters gang with this livery featuring their logo emblazend on a dark grey hull accented with a vibrant purple.
+item_DescZeus_Paint_Reward_Faction_XenoThreat=Let Humanity know you won't bow down to alien invaders with this XenoThreat livery featuring a muted teal with bright red accents.
item_DescZeus_Paint_VIP_PaleBlue_Gold_Black=Outfit the ship that launched Humanity into the stars with the gorgeous Solstice livery. Grey and black panels accented by ribbons of gold give the Zeus Mk II a distinguished and unforgettable appearance.
item_DescZeus_Paint_White_Grey_Black=The Frontier livery highlights the dynamic angular design of the Zeus Mk II. The white in the front extends into the grey back half of the ship down the center of the fuselage and edge of each wing.
item_DescZeus_Paint_Yellow_Black_Yellow=Proclaim your presence with the Sunswept livery for the Zeus Mk II, which features a vibrant yellow with black highlights.
@@ -52612,10 +54318,6 @@ item_Desc_hdtc_undersuit_01_01_01=Item Type: Undersuit\nDamage Reduction: 10%\nT
item_Desc_hdtc_utility_light_backpack_01=Item Type: Light Backpack\nCarrying Capacity: 50K µSCU\nCore Compatibility: All\n\nThe Cataby is a stylish backpack built by Hardin Tactical to withstand rigorous adventures. The unique rectangle shape features a hard frame fitted around a durable and expandable softshell with two zippered pockets allowing for easy access to essentials. The MPUV-1C Edition also comes with a commemorative patch to celebrate the Argo Cargo's 2951 Best in Show victory.
item_Desc_hwk_executive_shoes_01=Slip into style and comfort with the Vivant shoes from Hawksworth's. These synthetic leather loafers feature an accentuated cap toe, metallic inlay atop the vamp, and a lightweight yet durable outsole made from a unique blend of rubber nanocomposites.
item_Desc_hwk_fashion_shoes_01_01_01=Embody timeless elegance with the Matiese shoes from Hawksworth's. Made with fine artificial leather, the detailed upper design gives the shoes a clean, sleek profile suited to any occasion.
-item_Desc_kap_light_armor_arms_01,P=PH - kap_light_armor_arms_01
-item_Desc_kap_light_armor_core_01,P=PH - kap_light_armor_core_01
-item_Desc_kap_light_armor_helmet_01,P=PH - kap_light_armor_helmet_01
-item_Desc_kap_light_armor_legs_01,P=PH - kap_light_armor_legs_01
item_Desc_ksar_armor_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40 %\nTemp. Rating: -77 / 107 °C\n\nDominate the battlefield in the Manticore Helmet. Crafted with a durable polymer weave for maximum protection, this fully enclosed combat helmet is enhanced with pointed horns that create a foreboding silhouette.
item_Desc_ksar_light_armor_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -33 / 63 °C\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected.
item_Desc_ksar_light_armor_core_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -33 / 63 °C\nBackpack Compatibility: Light\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected.
@@ -52937,7 +54639,7 @@ item_Desc_srvl_heavy_armor_01_Shared=Item Type: Heavy Armor\nDamage Reduction: 4
item_Desc_srvl_heavy_armor_01_legs=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -77 / 107 °C\n\nSome consider the Overlords heroes and other criminals. Doomsday doesn't care either way. All we know is that the vigilante group that made a name for itself targeting outlaws in Pyro has some kickass, distinct, and resilient armor. Since we respect the rule of law as much as they do, we made a limited run of armor inspired by them. If they have a problem with it, they can come find us. \n\nThe Overlord armor lets your foes know that you mean business. This heavy armor set is constructed with durable composite plating strategically placed to disperse the force of impacts and a high, reinforced collar that provides additional protection for your neck and back of head. The suit also layers in high-strength synthetic fabrics around the joints to ensure ease of moment without sacrificing safety. The Overlord is available in several distinct colors worn by members of the (in)famous faction. Maybe just don't wear one while in Pyro unless you're looking for trouble. Don't say we didn't warn you!
item_Desc_srvl_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 12k µSCU\nTemp. Rating: -77 / 107 °C\nBackpack Compatibility: All\n\nSome consider the Overlords heroes and other criminals. Doomsday doesn't care either way. All we know is that the vigilante group that made a name for itself targeting outlaws in Pyro has some kickass, distinct, and resilient armor. Since we respect the rule of law as much as they do, we made a limited run of armor inspired by them. If they have a problem with it, they can come find us. \n\nThe Overlord armor lets your foes know that you mean business. This heavy armor set is constructed with durable composite plating strategically placed to disperse the force of impacts and a high, reinforced collar that provides additional protection for your neck and back of head. The suit also layers in high-strength synthetic fabrics around the joints to ensure ease of moment without sacrificing safety. The Overlord is available in several distinct colors worn by members of the (in)famous faction. Maybe just don't wear one while in Pyro unless you're looking for trouble. Don't say we didn't warn you!
item_Desc_srvl_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\n\nRemain fully protected and anonymous without feeling a great weight on your head. The Overlord helmet delivers heavy armor protection while using a special lightweight composite plating that makes it feel like nothing's there. Repurposed ocular sensors normally found on ships keep you attuned to your surroundings and, when worn with the full Overlord suit, the high neck collar provides the helmet extra support and protection. Visor is AR crosshair compatible.
-item_Desc_srvl_helmet_01,P=PH - srvl_helmet_01
+item_Desc_srvl_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\n\nRemind your enemies that death is coming with the Deadhead helmet. In place of a visor, the ghastly visage of a Human skull, lit from within by an infernal glow, is sure to send any opponent running.
item_Desc_srvl_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nAssembled from an old Dusters flag, salvaged armor, and derelict ship parts, this serviceable jacket is secured to its wearer via sturdy leather straps.
item_Desc_srvl_jacket_02=Damage Reduction: 30%\nCarrying Capacity: 400 µSCU\nTemp. Rating: -60 / 82 °C\n\nThis jacket was created using repurposed parts from a Caldera armor set to provide the wearer with an extra layer of protection in harsh environments.
item_Desc_srvl_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nThese pants may have seen better days, but they've got a lot of life left in them yet. Years of use have made them more comfortable than the day they were purchased.
@@ -53001,20 +54703,20 @@ item_Descapar_special_ballistic_01_tan01=Manufacturer: Apocalypse Arms\nItem Typ
item_Descapar_special_ballistic_02=Manufacturer: Apocalypse Arms\nItem Type: Missile Launcher\nClass: Ballistic\n\nMagazine Size: 3\nRate Of Fire: 300 rpm (3 shot burst)\nEffective Range: 2 km\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nLift the Animus onto your shoulder and level the opposition on the battlefield. This missile launcher from Apocalypse Arms features a rotating barrel that quickly fires three missiles, making it the perfect weapon to obliterate ground forces or damage vehicles and small ships. When you need to sow destruction to save yourself, you can trust Apocalypse Arms to deliver.
item_Descapar_special_ballistic_02_mag=Item Type: Magazine\nCapacity: 3\n\nThis magazine for the Animus missile launcher holds three missiles.
item_Descapar_special_ballistic_02_missile=Item Type: Ammo\n\nBallistic missile ammo for the Animus missile launcher.
-item_Descarma_barrel_comp_s1=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 1\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod's expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target.
-item_Descarma_barrel_comp_s2=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 2\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod's expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target.
-item_Descarma_barrel_comp_s2_firerats01=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 2\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod's expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target. The Scorched edition features a unique flame patina.
-item_Descarma_barrel_comp_s3=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 3\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator3. ArmaMod's expertly designed S3 barrel attachment efficiently expels gasses to keep every shot on target.
-item_Descarma_barrel_flhd_s1=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 1\n\nThe Veil Flash Hider1 is an S1 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
-item_Descarma_barrel_flhd_s2=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 2\n\nThe Veil Flash Hider2 is an S2 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
-item_Descarma_barrel_flhd_s3=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 3\n\nThe Veil Flash Hider3 is an S3 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
+item_Descarma_barrel_comp_s1=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 1\n\nAudible Range: +20%\nRecoil Stability: +30%\nRecoil Smoothness: +30% \n\nMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod's expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target.
+item_Descarma_barrel_comp_s2=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 2\n\nAudible Range: +20%\nRecoil Stability: +30%\nRecoil Smoothness: +30% \n\nMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod's expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target.
+item_Descarma_barrel_comp_s2_firerats01=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 2\n\nRecoil Stability: +40%\nRecoil Kick: +40%\nSpread: -10%\nProjectile Speed: -12.5%\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod's expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target. The Scorched edition features a unique flame patina.
+item_Descarma_barrel_comp_s3=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 3\n\nAudible Range: +20%\nRecoil Stability: +30%\nRecoil Smoothness: +30% \n\nMaintain accuracy by countering muzzle rise with the Sion Compensator3. ArmaMod's expertly designed S3 barrel attachment efficiently expels gasses to keep every shot on target.
+item_Descarma_barrel_flhd_s1=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 1\n\nRecoil Stability: +15%\nRecoil Smoothness: +15%\n\nThe Veil Flash Hider1 is an S1 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
+item_Descarma_barrel_flhd_s2=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 2\n\nRecoil Stability: +15%\nRecoil Smoothness: +15%\n\nThe Veil Flash Hider2 is an S2 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
+item_Descarma_barrel_flhd_s3=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 3\n\nRecoil Stability: +15%\nRecoil Smoothness: +15%\n\nThe Veil Flash Hider3 is an S3 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
item_Descarma_barrel_stab_s1=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 1\n\nReduce energy weapon recoil with the Emod Stabilizer1. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.
-item_Descarma_barrel_stab_s1_firerats01=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 1\n\nReduce energy weapon recoil with the Emod Stabilizer1. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot. The Scorched edition features a unique flame patina.
+item_Descarma_barrel_stab_s1_firerats01=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 1\n\nRecoil Stability: +40%\nRecoil Kick: +40%\nSpread: -10%\nProjectile Speed: -12.5%\n\nReduce energy weapon recoil with the Emod Stabilizer1. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot. The Scorched edition features a unique flame patina.
item_Descarma_barrel_stab_s2=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 2\n\nReduce energy weapon recoil with the Emod Stabilizer2. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.
item_Descarma_barrel_stab_s3=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 3\n\nReduce energy weapon recoil with the Emod Stabilizer3. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.
-item_Descarma_barrel_supp_s1=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 1\n\nStrike silently with the Tacit Supressor1. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
-item_Descarma_barrel_supp_s2=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 2\n\nStrike silently with the Tacit Supressor2. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
-item_Descarma_barrel_supp_s3=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 3\n\nStrike silently with the Tacit Supressor3. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
+item_Descarma_barrel_supp_s1=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 1\n\nDamage: -8%\nAudible Range: -60%\n\nStrike silently with the Tacit Supressor1. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
+item_Descarma_barrel_supp_s2=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 2\n\nDamage: -8%\nAudible Range: -60%\n\nStrike silently with the Tacit Supressor2. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
+item_Descarma_barrel_supp_s3=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 3\n\nDamage: -8%\nAudible Range: -60%\n\nStrike silently with the Tacit Supressor3. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
item_Descbanu_melee_01=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nBanu engineering and ingenuity combine in the Njakte knife. Its distinct curved blade and serrated edge is rust resistant and remains ultra-sharp even after extensive use thanks to a proprietary metal alloy that's a trade secret of the souli that manufacturers it. The intricately detailed handle gives it a distinctly Banu visual style and provides texture to ensure a great grip.
item_Descbanu_melee_01_blue01=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nHoned to a razor-fine edge, the Pambada knife has a wide range of applications. The serrated edge is great for cutting through soft and flexible materials like ropes or fabrics while the gut hook can be used to overcome materials with a tougher resistance. The sharpened angular point of the blade ensures the Pambada can still pierce, rounding out the weapon's versatile toolset. It is made with the same rust-resistant, ultra-sharp metal alloy found in other Banu knives and features an intricately detailed handle of distinctively Banu origin.
item_Descbanu_melee_01_green01=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe Zogo knife is prized among many soulis for its versatility and cutting edge. The strong tip and wide belly of the blade make the Zogo knife particularly durable, a crucial feature in survival situations in which this blade excels. The proprietary metal alloy used in the knife's design is also rust-resistant and remains ultra-sharp even after extensive use while the intricately detailed handle gives it a distinctly Banu style and provides texture to ensure a tight grip.
@@ -53111,6 +54813,8 @@ item_Desccrlf_medgun_01_yellow01=Manufacturer: CureLife\nItem Type: Medical Devi
item_Desccrlf_medicalaid_01=Manufacturer: CureLife\n\nThe DYNAPAK from CureLife is a complete multi-function individual first-aid system designed and constructed for the rigors of field use. With CureLife’s proprietary serum, a single DYNAPAK will promote healing in non-serious wounds to get you back on your feet.
item_Descdev_mount=Basic Class 2b turret mount
item_Descdrak_cutlass_s1_q2,P=Drake Cutlass Ball Turret
+item_Descflair_Pot_Col_Medium_1_Flair_a=Inspired by traditional sand nomad pottery, the desert hues of this plant pot are evocative of the immense dunes of Leir III.
+item_Descflair_Vase_Col_Large_1_Flair_a=With subtle etched patterns and a brushed bronze finish, this artisanal vase emulates the original Mya vases used to store water during the planet's dry seasons.
item_Descflair_blackbox_CitizenCon2954=With true-to-life crash damage and a special recorded emergency message, this realistic facsimile of an actual cockpit voice recorder looks like it was salvaged straight from a wreck and makes a fun addition to your den or hangar.
item_Descflair_poster_HT_BIS_2_a=Congratulations to the F8C Lightning for winning the 2954 Ship Showdown. This poster honors the Lightning, a ship that has protected Humanity countless times from countless threats at home and far from civilization.
item_Descflair_poster_HT_BIS_2_b=With enough versatility to tackle multiple roles and unpredictable jobs, it's easy to understand why Crusader's C1 Spirit was part of the 2954 Ship Showdown's Final Four. A multi-purpose starship tuned for mid-range cargo delivery and courier work, this poster celebrates the C1 Spirit and Crusader Industries' commitment to excellence.
@@ -53126,23 +54830,25 @@ item_Descgmni_lmg_ballistic_01_green_red01=Manufacturer: Gemini\nItem Type: LMG\
item_Descgmni_lmg_ballistic_01_mag=Item Type: Magazine\nCapacity: 150\n\nThis magazine for the Gemini F55 LMG holds one hundred and fifty 5mm rounds.
item_Descgmni_lmg_ballistic_01_purple01=Manufacturer: Gemini\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 150\nRate Of Fire: 1000 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S2), Barrel (N/A), Underbarrel (S3)\n\nFeaturing an explosive rate of fire that tops at a 1000 rpm and Gemini's sleek and professional styling, the F55 is a light machine gun for discerning clientele who want the 'verse to know that they are not to be trifled with. Created to celebrate the 2954 IAE, the Starchaser edition is a vivid purple with white and black highlights.
item_Descgmni_optics_tsco_x4_s2=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic \nMagnification: 4x\nAim Time: +25%\nSize: 2\n\nCombining a premium 4x telescopic sight with Gemini's innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements.
-item_Descgmni_optics_tsco_x4_s2_firerats02=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic \nMagnification: 4x\nAim Time: +25%\nSize: 2\n\nCombining a premium 4x telescopic sight with Gemini's innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements. The Scorched edition features a unique flame patina.
+item_Descgmni_optics_tsco_x4_s2_firerats02=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic \nMagnification: 2x - 4x\nAim Time: +5%\nRecoil Smoothness: +10%\nSize: 2\n\nCombining a premium 4x telescopic sight with Gemini's innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements. The Scorched edition features a unique flame patina.
item_Descgmni_optics_tsco_x8_s3=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nCombining a premium 8x telescopic sight with Gemini's innovative echoburst rangefinder, the OT8-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. The standard scope for Gemni's A03 Sniper Rifle, the OT8-RF is engineered to impress in a variety of situations and engagements.
-item_Descgmni_optics_tsco_x8_s3_firerats01=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nCombining a premium 8x telescopic sight with Gemini's innovative echoburst rangefinder, the OT8-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. The standard scope for Gemni's A03 Sniper Rifle, the OT8-RF is engineered to impress in a variety of situations and engagements. The Scorched edition features a unique flame patina.
-item_Descgmni_pistol_ballistic_01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
-item_Descgmni_pistol_ballistic_01_black02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
-item_Descgmni_pistol_ballistic_01_blue_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. This special Permafrost edition features blue and grey coloring reminiscent of a glacier under a blinding winter sky.
-item_Descgmni_pistol_ballistic_01_cen01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 Voyager edition adds a slick look to this classic compact handgun from Gemini. The barrel features a checkered metallic finish atop a blue and black ergonomic handle that's a natural fit for any shooter. Orange accents highlight the Tritium low-light sight.
-item_Descgmni_pistol_ballistic_01_firerats01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. The Scorched edition features a unique flame patina.
-item_Descgmni_pistol_ballistic_01_gold01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
-item_Descgmni_pistol_ballistic_01_green01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
-item_Descgmni_pistol_ballistic_01_green_grey01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side.
-item_Descgmni_pistol_ballistic_01_imp01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAn eye-catching bronze barrel and trigger adds elegance to the LH86 Pathfinder edition. This beautiful and balanced handgun from Gemini makes an ideal weapon for personal defense and close-quarter combat. It also features a Tritium low-light sight and a thirteen round magazine.
-item_Descgmni_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 13\n\nThis combat-rated magazine for the Gemini LH86 holds thirteen 10mm rounds.
-item_Descgmni_pistol_ballistic_01_tan01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
-item_Descgmni_pistol_ballistic_01_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
-item_Descgmni_pistol_ballistic_01_white02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
-item_Descgmni_pistol_ballistic_02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
+item_Descgmni_optics_tsco_x8_s3_firerats01=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic \nMagnification: 4x - 8x\nSize: 3\n\nCombining a premium 8x telescopic sight with Gemini's innovative echoburst rangefinder, the OT8-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. The standard scope for Gemni's A03 Sniper Rifle, the OT8-RF is engineered to impress in a variety of situations and engagements. The Scorched edition features a unique flame patina.
+item_Descgmni_pistol_ballistic_01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine.
+item_Descgmni_pistol_ballistic_01_black02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine.
+item_Descgmni_pistol_ballistic_01_blue_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine. This special Permafrost edition features blue and grey coloring reminiscent of a glacier under a blinding winter sky.
+item_Descgmni_pistol_ballistic_01_cen01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 Voyager edition adds a slick look to this classic compact handgun from Gemini. The barrel features a checkered metallic finish atop a blue and black ergonomic handle that's a natural fit for any shooter. Orange accents highlight the Tritium low-light sight.
+item_Descgmni_pistol_ballistic_01_firerats01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine. The Scorched edition features a unique flame patina.
+item_Descgmni_pistol_ballistic_01_gold01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine.
+item_Descgmni_pistol_ballistic_01_green01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine.
+item_Descgmni_pistol_ballistic_01_green_grey01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side.
+item_Descgmni_pistol_ballistic_01_imp01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAn eye-catching bronze barrel and trigger adds elegance to the LH86 Pathfinder edition. This beautiful and balanced handgun from Gemini makes an ideal weapon for personal defense and close-quarter combat. It also features a Tritium low-light sight and a twenty-five round magazine.
+item_Descgmni_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 25\n\nThis combat-rated magazine for the Gemini LH86 holds twenty five 10mm rounds.
+item_Descgmni_pistol_ballistic_01_pink_cian01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine. Inspired by Team Takahashi racers and their Star Kitten mascot, this special edition pistol is primarily pink with teal highlights.
+item_Descgmni_pistol_ballistic_01_red_black01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine. The "Righteous" edition features a bold red paint perfect for showing your dedication to the fight.
+item_Descgmni_pistol_ballistic_01_tan01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine.
+item_Descgmni_pistol_ballistic_01_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine.
+item_Descgmni_pistol_ballistic_01_white02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine.
+item_Descgmni_pistol_ballistic_02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 25\nRate Of Fire: 1200 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a twenty-five round magazine.
item_Descgmni_rifle_ballistic_01_IAE2023=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. Designed in honor of IAE 2953, the Ascension edition has been decorated with sleek steel and copper accents that were inspired by Gatac Manufacture's Syulen.
item_Descgmni_rifle_ballistic_01_firerats01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. Famed Pyro-based bounty hunter Nala "Bullseye" Govea's contribution to the Legendary Bounty Hunters line was to give her favorite weapon a red and black tint fitting for the flare star at the heart of the system she stalks.
item_Descgmni_rifle_ballistic_01_firerats02=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. The Scorched edition features a unique flame patina.
@@ -53151,7 +54857,9 @@ item_Descgmni_shotgun_ballistic_01=Manufacturer: Gemini\nItem Type: Shotgun\nCla
item_Descgmni_shotgun_ballistic_01_firerats01=Manufacturer: Gemini\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 18\nRate Of Fire: 120 rpm / 60 rpm\nEffective Range: 15 m / 35 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes — a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire. The Scorched edition features a unique flame patina.
item_Descgmni_shotgun_ballistic_01_mag=Item Type: Magazine\nCapacity: 18\n\nThis magazine for the Gemini R97 ballistic shotgun comes pre-loaded with eighteen 12-gauge shells.
item_Descgmni_shotgun_ballistic_01_pink_red01=Manufacturer: Gemini\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 18\nRate Of Fire: 120 rpm / 60 rpm\nEffective Range: 15 m / 35 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes — a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire. Protect yourself and your loved one with the special Kismet edition of the R97, which features pink and black coloring reminiscent of the ship Yuri Ilyin flew to track down his lost lover Corazon Tan in the classic vid Coramor.
+item_Descgmni_shotgun_ballistic_01_red_black01=Manufacturer: Gemini\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 18\nRate Of Fire: 120 rpm / 60 rpm\nEffective Range: 15 m / 35 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes — a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire. The "Righteous" edition features a bold red paint perfect for showing your dedication to the fight.
item_Descgmni_smg_ballistic_01_Luminalia=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. The Luminalia edition sports a festive red and green design.
+item_Descgmni_smg_ballistic_01_blue_white01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum target saturation to ensure that any engagement ends quick. Created to honor the Origin Racing team, this SMG is primarily white with black and blue highlights.
item_Descgmni_smg_ballistic_01_firerats01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. The Scorched edition features a unique flame patina.
item_Descgmni_smg_ballistic_01_green_grey01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side.
item_Descgmni_smg_ballistic_01_purple01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. Created to celebrate the 2954 IAE, the Starchaser edition is a vivid purple with white and black highlights.
@@ -53160,7 +54868,6 @@ item_Descgmni_sniper_ballistic_01_IAE2022=Manufacturer: Gemini\nItem Type: Snipe
item_Descgmni_sniper_ballistic_01_firerats01=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini's Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it's easy to see why the A03 has become a favorite of security professionals across the empire. The Scorched edition features a unique flame patina.
item_Descgmni_sniper_ballistic_01_green_grey01=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini's Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it's easy to see why the A03 has become a favorite of security professionals across the empire. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side.
item_Descgmni_sniper_ballistic_01_mag=Item Type: Magazine\nCapacity: 15\n\nThis magazine for the Gemini A03 sniper rifle holds fifteen 7mm rounds.
-item_Descgrin_cutter_01=PLACEHOLDER
item_Descgrin_energy_multitool_01_mag=This battery powers Greycat's Pyro RYT Multi-Tool, so that you can tackle a variety of tasks.
item_Descgrin_multitool_01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier.
item_Descgrin_multitool_01_black01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. The "Black Cherry" edition is matte black with colorful pops of red.
@@ -53180,6 +54887,7 @@ item_Descgrin_paw=This multi-tool from Greycat Industries is the ideal choice fo
item_Descgrin_paw_laser=This laser sight for the Greycat Pyro RYT multi-tool assists the operator to aim precisely while cutting or performing repairs.
item_Descgrin_paw_mag=This battery powers Greycat's Pyro RYT multi-tool, so that you can tackle a variety of tasks.
item_Descgrin_salvage_01=Manufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nCanister Size: Large\nRate of Fire: N / A (Beam)\nEffective Range: 5 m\n\nStrip salvage and make repairs with the Cambio, a dual purpose salvage and repair tool (SRT) designed to collect and convert alloys and polymers found in scrap into recycled material composite that can either be sold or used to make quick repairs. The Cambio SRT features rapid stripping speeds and an impressive battery life, making it an essential gadget for mechanics and spacefarers.
+item_Descgrin_salvage_01_mag=Item Type: Battery\n\nThis replacement battery powers Greycat's Cambrio salvage and repair tool, allowing your work to continue unabated.
item_Descgrin_tool_01_salvage_mag=Item Type: RMC Canister (Large)\n\nCanister used by the Cambio SRT to store recycle material composite (RMC) reclaimed from scrap. Contents can be sold or used to make repairs.
item_Descgrin_tractor_01=Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 10-20 m\n\nGreycat's heavy duty tractor beam boasts industrial performance at a consumer-friendly price. With its longer-lasting battery and wider beam emitter, the MaxLift can easily manipulate heavier and bulkier items making it the perfect tool for long days of hauling cargo.
item_Deschdgw_pistol_ballistic_01=Manufacturer: Hedeby Gunworks\nItem Type: Frag Pistol\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 140 rpm\nEffective Range: 80 m / 10 m (Charged)\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhile the Salvo can be used as a normal pistol, Hedeby didn’t stop there. With a longer trigger pull, a freezing primer is injected into the chamber and when released, the heavy firing pin hits with enough force to pulverize the supercooled casing. Accidentally developed as an attempt to mitigate overheating, this charged fire option discharges a deadly spray of high-velocity fragments followed by an ear-shattering boom.
@@ -53235,8 +54943,8 @@ item_Descklwe_sniper_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Sn
item_Descklwe_sniper_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
item_Descklwe_sniper_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
item_Descklwe_ubarrel_flsh_s1=Manufacturer: Klaus & Werner\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe Brightspot flashlight embodies Klaus & Werner's engineering ethos. A simple and sturdy design built to withstand intense combat and environmental conditions means the Brightspot always works when you need it most. This special edition projects a purple circle that makes the beam less conspicuous from a distance.
-item_Descklwe_ubarrel_lasr_s1=Manufacturer: Klaus & Werner\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nTrust Klaus & Werner to manufacture a tactical laser pointer that always hits the mark. The Tracer features a rust and impact resistant casing for an advanced laser diode that produces an efficient and stable beam. This special edition generates an orange beam that's easy to see and identify.
-item_Descklwe_ubarrel_lasr_s1_02=Manufacturer: Klaus & Werner\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nTrust Klaus & Werner to manufacture a tactical laser pointer that always hits the mark. The Tracer features a rust and impact resistant casing for an advanced laser diode that produces an efficient and stable beam. This special edition generates a green beam that's easy to see and identify.
+item_Descklwe_ubarrel_lasr_s1=Manufacturer: Klaus & Werner\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nSpread: -12.5%\n\nTrust Klaus & Werner to manufacture a tactical laser pointer that always hits the mark. The Tracer features a rust and impact resistant casing for an advanced laser diode that produces an efficient and stable beam. This special edition generates an orange beam that's easy to see and identify.
+item_Descklwe_ubarrel_lasr_s1_02=Manufacturer: Klaus & Werner\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nSpread: -12.5%\n\nTrust Klaus & Werner to manufacture a tactical laser pointer that always hits the mark. The Tracer features a rust and impact resistant casing for an advanced laser diode that produces an efficient and stable beam. This special edition generates a green beam that's easy to see and identify.
item_Descksar_melee_01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance.
item_Descksar_melee_01_blue01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance. For the special Squall edition, a light blue color was added to the coating to make it even more visually distinct.
item_Descksar_melee_01_brown01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance. For the special Sirocco edition, a light brown color was added to the coating to make it even more visually distinct.
@@ -53247,13 +54955,15 @@ item_Descksar_pistol_ballistic_01_IAE2023=Manufacturer: Kastak Arms\nItem Type:
item_Descksar_pistol_ballistic_01_headhunters01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. The always bold Isidro "Nighthawk" Renard imbued that energy into this purple and black tint design for the Legendary Bounty Hunter line.
item_Descksar_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 6\n\nThis magazine for the Kastak Arms Coda holds six .50 caliber rounds.
item_Descksar_pistol_ballistic_01_purple_pink01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. The Ultraviolet edition features eye-catching violet and orchid coloring.
-item_Descksar_rifle_energy_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons.
-item_Descksar_rifle_energy_01_IAE2023=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Designed in honor of IAE 2953, the Ascension edition has steel and copper accents inspired by Gatac Manufacture's Syulen.
-item_Descksar_rifle_energy_01_firerats01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. The Scorched edition features a unique flame patina.
+item_Descksar_pistol_ballistic_01_yellow_black01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. A sleek black and shocking green color palette give the "Big Boss" edition its signature look.
+item_Descksar_rifle_energy_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons.
+item_Descksar_rifle_energy_01_IAE2023=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Designed in honor of IAE 2953, the Ascension edition has steel and copper accents inspired by Gatac Manufacture's Syulen.
+item_Descksar_rifle_energy_01_cian_black01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. An outrageous combination of black, cyan, and purple makes the "Rager" edition an extra good time.
+item_Descksar_rifle_energy_01_firerats01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. The Scorched edition features a unique flame patina.
item_Descksar_rifle_energy_01_mag=Item Type: Battery\nCapacity: 35\n\nThis is a replacement battery for Kastak Arms' plasma assault rifle, the Karna.
-item_Descksar_rifle_energy_01_pink_red01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Show your Coramor passion with this Fate edition of the Karna, which has been made over with bold fuchsia and grey accents.
-item_Descksar_rifle_energy_01_red01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. The "Brimstone" special edition features a bold red top-trim and a dark gray finish on the lower half of the weapon.
-item_Descksar_rifle_energy_01_red_green01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. This special green and red Alpine Sunset edition is sure to make a great Luminalia gift for your loved ones.
+item_Descksar_rifle_energy_01_pink_red01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Show your Coramor passion with this Fate edition of the Karna, which has been made over with bold fuchsia and grey accents.
+item_Descksar_rifle_energy_01_red01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. The "Brimstone" special edition features a bold red top-trim and a dark gray finish on the lower half of the weapon.
+item_Descksar_rifle_energy_01_red_green01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. This special green and red Alpine Sunset edition is sure to make a great Luminalia gift for your loved ones.
item_Descksar_shotgun_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities.
item_Descksar_shotgun_ballistic_01_IAE2022=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design.
item_Descksar_shotgun_ballistic_01_firerats01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. The Scorched edition features a unique flame patina.
@@ -53262,6 +54972,7 @@ item_Descksar_shotgun_ballistic_01_mag=Item Type: Magazine\nCapacity: 16\n\nThis
item_Descksar_shotgun_energy_01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nKastak Arms’ Devastator is a pump-action plasma shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
item_Descksar_shotgun_energy_01_black01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
item_Descksar_shotgun_energy_01_black02=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
+item_Descksar_shotgun_energy_01_black_purple01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nThis semi-automatic electric shotgun from Kastak Arms delivers high-impact plasma blasts ideal for close combat. The Voyager edition upgrades the look with a checked metallic finish offset with blue highlights. An outrageous combination of black, cyan, and purple makes the "Rager" edition an extra good time.
item_Descksar_shotgun_energy_01_blue01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nKastak Arms’ Devastator is a pump-action plasma shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator. This special Whirlwind edition features analogous shades of blue reminiscent of waves on a turbulent sea.
item_Descksar_shotgun_energy_01_cen01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nThis semi-automatic electric shotgun from Kastak Arms delivers high-impact plasma blasts ideal for close combat. The Voyager edition upgrades the look with a checked metallic finish offset with blue highlights. Look to make a statement of form and function with the Devastator Voyager edition.
item_Descksar_shotgun_energy_01_gold01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
@@ -53275,6 +54986,7 @@ item_Descksar_shotgun_energy_01_white02=Manufacturer: Kastak Arms\nItem Type: Sh
item_Descksar_smg_energy_01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
item_Descksar_smg_energy_01_black01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
item_Descksar_smg_energy_01_black02=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
+item_Descksar_smg_energy_01_black_green01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. This sleek black and shocking green color palette give the "Big Boss" edition its signature look.
item_Descksar_smg_energy_01_cc17=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. This special commemorative powder blue finish highlights the numerous sponsors who made the 2947 CitizenCon such a great success.
item_Descksar_smg_energy_01_cc17a=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. Crafted to honor attendees of CitizenCon 2947, this smoldering orange finish proudly features the Foundry Forty-Two logo.
item_Descksar_smg_energy_01_cc17b=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
@@ -53316,16 +55028,16 @@ item_Descnvtc_optics_holo_x1_s1=Manufacturer: NV-TAC\nType: Projection \nAttachm
item_Descnvtc_optics_holo_x2_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 2x\nAim Time: +15%\nSize: 1\n\nNV-TAC extensively tested the Gamma Duo across a range of extreme temperatures to assure that thermal drift doesn't affect the accuracy of this 2x magnifier sight.
item_Descnvtc_optics_holo_x3_s1=Manufacturer: NV-TAC \nType: Projection\nAttachment Point: Optic \nMagnification: 3x\nAim Time: +15%\nSize: 1\n\nNV-TAC's Gamma Plus is a 3x magnifier sight that utilizes ReadyBrite projection for quick target acquisition. Its durable design makes it perfect for any tactical situation.
item_Descnvtc_optics_rdot_x1_s1=Manufacturer: NV-TAC \nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nAim Time: +15%\nSize: 1\n\nIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels.
-item_Descnvtc_optics_rdot_x1_s1_firerats01=Manufacturer: NV-TAC \nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nAim Time: +15%\nSize: 1\n\nIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels. The Scorched edition features a unique flame patina.
+item_Descnvtc_optics_rdot_x1_s1_firerats01=Manufacturer: NV-TAC \nType: Reflex\nAttachment Point: Optic\nMagnification: 1x - 3x\nAim Time: +2.5%\nRecoil Smoothness: +10%\nSize: 1\n\nIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels. The Scorched edition features a unique flame patina.
item_Descnvtc_optics_tsco_x4_s2=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic \nMagnification: 4x\nAim Time: +25%\nSize: 2\n\nThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range.
-item_Descnvtc_optics_tsco_x4_s2_firerats01=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic \nMagnification: 4x\nAim Time: +25%\nSize: 2\n\nThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range. The Scorched edition features a unique flame patina.
+item_Descnvtc_optics_tsco_x4_s2_firerats01=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic \nMagnification: 2x - 4x\nAim Time: +5%\nRecoil Smoothness: +10%\nSize: 2\n\nThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range. The Scorched edition features a unique flame patina.
item_Descnvtc_optics_tsco_x8_s3=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic \nMagnification: 8x\nAim Time: +0%\nSize: 3\n\nCarefully crafted and calibrated, the Theta Pro delivers precise and effective long distance combat engagement capabilities thanks to its powerful 8x telescopic sight.
item_Descnvtc_ubarrel_flsh_s1=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most.
item_Descnvtc_ubarrel_flsh_s1_02=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite Blue is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. This special Blue edition projects a focused blue light in the shape of a square. The molded lens keeps falloff to a minimum, making it perfect for illuminating targets at distance.
item_Descnvtc_ubarrel_flsh_s1_03=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite Yellow is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. This special Yellow edition projects a scattered yellow starlike pattern making it preferable for target acquisition at medium distance.
item_Descnvtc_ubarrel_flsh_s1_04=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite Red is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. This special Red edition projects a red light in the shape of a circle. Ideal for situations when illumination on close range targets is essential without projecting a bright light that could be easily spotted.
item_Descnvtc_ubarrel_flsh_s1_firerats01=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. The Scorched edition features a unique flame patina.
-item_Descnvtc_ubarrel_lasr_s1=Manufacturer: NV-TAC\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nThe 250-E is an intuitive aiming aid that produces a laser visible to you and others. NV-TAC built the attachment to be lightweight yet durable so it won't add extra weight to your weapon.
+item_Descnvtc_ubarrel_lasr_s1=Manufacturer: NV-TAC\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nSpread: -12.5%\n\nThe 250-E is an intuitive aiming aid that produces a laser visible to you and others. NV-TAC built the attachment to be lightweight yet durable so it won't add extra weight to your weapon.
item_Descplushy_Hercules_1_a=Get your hands on Crusader's cargo hauling stalwart with this plushie version of the C2 Hercules Starlifter.
item_Descplushy_carrack_1_a_uncarryable=Encourage an adventurous spirit with this soft and squeezable Carrack plushie modeled after Anvil's classic exploration ship.
item_Descplushy_cutlass_black=This soft plushie is modeled after Drake Interplanetary's widely popular multifunction ship the Cutlass Black. Even the most hardened spacefarer will appreciate its gentle squish.
@@ -53341,9 +55053,9 @@ item_Descplushy_orison_whale_1_c_2H=Finley the Stormwal loves Luminalia so much
item_Descplushy_orison_whale_1_d_2H=There's only one thing Francis the Stormwal loves more than sailing through the clouds in Crusader's atmosphere and that's a good party. Make Francis the featured guest at your next event with this soft and squeezable plushie that's already wearing a hat fit for the occasion.
item_Descplushy_penguin_1=This adorable mascot of New Babbage loves nothing more than carving their way down the snow covered slopes of microTech.
item_Descplushy_penguin_1_b=No one can shred the slopes or celebrate quite like Pico the Penguin. This version of the charming microTech mascot makes any occasion more fun and festive by sporting a vibrant green jacket and playful party hat.
-item_Descplushy_penguin_2_b=No one can shred the slopes or celebrate quite like Pico the Penguin. This version of the charming microTech mascot makes any occasion more fun and festive by sporting a vibrant purple jacket and playful party hat.
+item_Descplushy_penguin_2_b=No one can shred the slopes or celebrate quite like Pico the Penguin. This version of the charming microTech mascot makes any occasion more fun and festive by sporting a vibrant orange jacket and playful party hat.
item_Descplushy_penguin_2_c=Even Pico the Penguin takes time away from shredding the slopes to celebrate Luminalia. This version of microTech's charming mascot features him in a red and green jacket and holding a Luminalia-themed snowboard.
-item_Descplushy_penguin_3_b=No one can shred the slopes or celebrate quite like Pico the Penguin. This version of the charming microTech mascot makes any occasion more fun and festive by sporting a vibrant orange jacket and playful party hat.
+item_Descplushy_penguin_3_b=No one can shred the slopes or celebrate quite like Pico the Penguin. This version of the charming microTech mascot makes any occasion more fun and festive by sporting a vibrant purple jacket and playful party hat.
item_Descprar_pistol_energy_01=Manufacturer: Preacher Armaments\nItem Type: Pistol\nClass: Energy (Electron)\n\nBattery Size: TBD\nRate of Fire: Beam\nEffective Range: 10m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nDesigned to stun and eventually incapacitate targets in close quarters, the Preacher Armaments Judge Stun Pistol is lightweight, functional, and effective.
item_Descprar_pistol_energy_01_mag=
item_Descrgrin_tractor_01_mag=Item Type: Battery\n\nThis replacement battery powers Greycat's MaxLift tractor beam, so you can keep working without any delay.
@@ -53772,7 +55484,11 @@ item_NameANVL_Hornet_Ejection_Seat_F7A=Anvil Hornet F7A Ejection Seat
item_NameANVL_Hornet_F7A_Mk1_Ball_Turret=C4-163f S5 Hornet Mk I Ball Turret
item_NameANVL_Hornet_F7A_Mk1_Nose_Turret=Anvil F7A Hornet Mk I Nose Turret
item_NameANVL_Hornet_F7A_Mk2_Ball_Turret=C5-173f S5 Hornet Mk II Ball Turret
-item_NameANVL_Hornet_F7A_Mk2_Nose_Turret=Anvil F7A Hornet Mk II Nose Turret
+item_NameANVL_Hornet_F7A_Mk2_Nose_Turret=Anvil Hornet Mk II S3 Nose Turret
+item_NameANVL_Hornet_F7CM_Mk2_Ball_Turret=Anvil F7C-M Mk II Ball Turret
+item_NameANVL_Hornet_F7CM_Mk2_Ball_Turret_Bespoke=TMSB-5 Ball Turret
+item_NameANVL_Hornet_F7CM_Mk2_Ball_Turret_Single=Anvil F7C-M Hrtskr. Mk II Ball Turret
+item_NameANVL_Hornet_F7CM_Mk2_Nose_Turret=Anvil Hornet Mk II S2 Nose Turret
item_NameANVL_Hornet_F7CR_shop=Anvil Hornet F7CR Tracker
item_NameANVL_Hornet_F7CS_shop=Anvil Hornet F7CS Ghost
item_NameANVL_Hornet_F7C_Ball_Turret=C4-160f S5 Hornet Ball Turret
@@ -54020,6 +55736,7 @@ item_NameBEHR_BallisticCannon_S6=C-912 Cannon
item_NameBEHR_BallisticCannon_S6_short=C-912
item_NameBEHR_BallisticCannon_VNG_S2=CVSA Cannon
item_NameBEHR_BallisticCannon_VNG_S2_short=CVSA
+item_NameBEHR_BallisticGatling_Hornet_Bespoke=TMSB-5 Gatling
item_NameBEHR_BallisticGatling_S4=AD4B Ballistic Gatling
item_NameBEHR_BallisticGatling_S4_short=AD4B
item_NameBEHR_BallisticGatling_S5=AD5B Ballistic Gatling
@@ -54060,6 +55777,7 @@ item_NameBEHR_LaserCannon_VNG_S2=MVSA Cannon
item_NameBEHR_LaserCannon_VNG_S2_short=MVSA
item_NameBEHR_LaserRepeater_VNG_S2=GVSR Repeater
item_NameBEHR_LaserRepeater_VNG_S2_short=GVSR
+item_NameBEHR_Mount_Gimbal_BallisticGatling_Hornet_Bespoke=TMSB-5 Gimbal Mount
item_NameBEHR_PC2_Dual_S1=PC2 Dual S1 Mount
item_NameBEHR_PC2_Dual_S3=PC2 Dual S3 Mount
item_NameBEHR_PC2_Dual_S4=PC2 Dual S4 Mount
@@ -54191,6 +55909,11 @@ item_NameCarrack_Paint_Halloween2024_Blood=Carrack Purple Haze Livery
item_NameCarrack_Paint_IAE2951_Blue_Black=Carrack Stormbringer Livery
item_NameCarrack_Paint_IAE2951_Grey_White=Carrack Polar Livery
item_NameCarrack_Paint_Kepler_Blue_Orange=Carrack Kepler Livery
+item_NameCarrack_Paint_Reward_Faction_CFP=Carrack Citizens for Prosperity Garnet Livery
+item_NameCarrack_Paint_Reward_Faction_FrontierFighters=Carrack Frontier Fighters Camo Livery
+item_NameCarrack_Paint_Reward_Faction_Headhunters=Carrack Headhunters Trauma Livery
+item_NameCarrack_Paint_Reward_Faction_XenoThreat=Carrack XenoThreat Purge Livery
+item_NameCarryable_2H_CY_plushy_coramor_1_a=Red Heart Plushie
item_NameCarryable_TBO_InventoryContainer_1SCU_Pirate=Salvaged Skull 1 SCU Container
item_NameCarryable_TBO_InventoryContainer_2SCU_Pirate=Salvaged Skull 2 SCU Container
item_NameCarryable_TBO_InventoryContainer_4SCU_Pirate=Salvaged Skull 4 SCU Container
@@ -54259,6 +55982,8 @@ item_NameCutlass_Paint_Saurian_DarkGreen=Cutlass Saurian Livery
item_NameCutlass_Paint_SkullandCrossbones_Black_Red=Cutlass Skull and Crossbones Livery
item_NameCutlass_Paint_Special_Asia=Cutlass Destiny Livery
item_NameCutlass_Paint_Unity=Cutlass Foundation Fest Livery
+item_NameCutter_Paint_2955RedFestival_Red_Gold_Pig=Cutter 2955 Auspicious Red Pig Livery
+item_NameCutter_Paint_2955RedFestival_Red_Gold_Snake=Cutter 2955 Auspicious Red Snake Livery
item_NameCutter_Paint_Beige_Orange=Cutter Cliffhanger Livery
item_NameCutter_Paint_Beige_Tan_Beige_Pyro_Graffiti=Cutter Dying Star Livery (Modified)
item_NameCutter_Paint_Black_Cyan=Cutter Nightfall Livery
@@ -54275,6 +56000,10 @@ item_NameCutter_Paint_Olive_White_Orange=Cutter Caiman Livery
item_NameCutter_Paint_Orange_Grey_Stripe=Cutter Rockslide Livery
item_NameCutter_Paint_Pearl_Silver=Cutter Wind Chill Livery
item_NameCutter_Paint_Red_White_Pink_Crusader=Cutter Hosanna Livery
+item_NameCutter_Paint_Reward_Faction_CFP=Cutter Citizens for Prosperity Garnet Livery
+item_NameCutter_Paint_Reward_Faction_FrontierFighters=Cutter Frontier Fighters Camo Livery
+item_NameCutter_Paint_Reward_Faction_Headhunters=Cutter Headhunters Trauma Livery
+item_NameCutter_Paint_Reward_Faction_XenoThreat=Cutter XenoThreat Purge Livery
item_NameCutter_Paint_Sand_Orange_Hurston=Cutter Central Tower Livery
item_NameCutter_Paint_Unity2952_Metal_Teal_Grey=Cutter Foundation Fest Livery
item_NameCutter_Paint_White_Blue_Blue_microTech=Cutter Aspire Livery
@@ -54803,6 +56532,7 @@ item_NameFood_icecream_eff_01_choc_a=Ermer Family Farms Chocolate Ice Cream
item_NameFood_icecream_eff_01_coffee_a=Ermer Family Farms Coffee Ice Cream
item_NameFood_icecream_eff_01_fatfree_a=Ermer Family Farms Fat Free Ice Cream
item_NameFood_icecream_eff_01_lunes_a=Ermer Family Farms Lunes Ice Cream
+item_NameFood_pickle=Pickle
item_NameFood_pizza_slice_01_a=Cheese and Tomato Pizza (Slice)
item_NameFood_pizza_slice_01_pepperoni_a=Pepperoni Pizza (Slice)
item_NameFood_pizza_slice_01_pepperoni_b=Pepperoni and Peppers Pizza (Slice)
@@ -54850,6 +56580,15 @@ item_NameFood_tin_uee_01_a=Spiced Protein Stew Combat Ration
item_NameFood_tin_uee_01_chili_a=Chili Mac Combat Ration
item_NameFood_tin_uee_01_paneer_a=Sag Paneer Combat Ration
item_NameFootlocker=Footlocker
+item_NameFortune_Paint_2955RedFestival_Red_Gold_Pig=Fortune 2955 Auspicious Red Pig Livery
+item_NameFortune_Paint_2955RedFestival_Red_Gold_Snake=Fortune 2955 Auspicious Red Snake Livery
+item_NameFortune_Paint_Black_Orange=Fortune Sunspot Livery
+item_NameFortune_Paint_Black_Tan=Fortune Reserve Livery
+item_NameFortune_Paint_Black_White=Fortune Iceberg Livery
+item_NameFortune_Paint_Blue_Gray=Fortune Hightide Livery
+item_NameFortune_Paint_Copper_Black=Fortune Windfall Livery
+item_NameFortune_Paint_Green_Copper=Fortune Highlander Livery
+item_NameFortune_Paint_Yellow_White=Fortune Luminance Livery
item_NameFreelancer_Paint_2950Invictus_1=Freelancer Black Livery
item_NameFreelancer_Paint_2950Invictus_2=Freelancer Woodland Livery
item_NameFreelancer_Paint_2950Invictus_3=Freelancer Storm Surge Livery
@@ -54868,6 +56607,7 @@ item_NameFury_Paint_Green_Green_Red=Fury Leatherback Livery
item_NameFury_Paint_Grey_Black_Gold=Fury Nightwatch Livery
item_NameFury_Paint_Red_Black_Black=Fury Tengu Livery
item_NameFury_Paint_White_White_Red=Fury Templar Livery
+item_NameFuse_standard=Fuse
item_NameGATS_BallisticCannon_S1=Tarantula GT-870 Mark 1 Cannon
item_NameGATS_BallisticCannon_S1_short=Tarantula-1
item_NameGATS_BallisticCannon_S2=Tarantula GT-870 Mark 2 Cannon
@@ -54881,8 +56621,14 @@ item_NameGATS_BallisticGatling_S2_short=Scorpion
item_NameGATS_BallisticGatling_S3=Mantis GT-220 Gatling
item_NameGATS_BallisticGatling_S3_short=Mantis
item_NameGMNI_rifle_ballistic_01=S71 Rifle
+item_NameGMNI_rifle_ballistic_01_grey_red01=S71 "Justified" Rifle
+item_NameGMNI_rifle_ballistic_01_grey_red01_short=S71 JST Rifle
item_NameGMNI_rifle_ballistic_01_short=S71 Rifle
+item_NameGMNI_rifle_ballistic_01_yellow_blue01=S71 "Murray Cup Racing" Rifle
+item_NameGMNI_rifle_ballistic_01_yellow_blue01_short=S71 MCR Rifle
item_NameGMNI_smg_ballistic_01=C54 SMG
+item_NameGMNI_smg_ballistic_01_grey_red01=C54 "Justified" SMG
+item_NameGMNI_smg_ballistic_01_grey_red01_short=C54 JST SMG
item_NameGMNI_smg_ballistic_01_mag=C54 SMG Magazine (50 cap)
item_NameGMNI_smg_ballistic_01_short=C54 SMG
item_NameGMNT_MISC_S03_PL01=Reliant Gilroy Gimbal
@@ -54948,6 +56694,12 @@ item_NameGlass_Tumbler=Tumbler Glass
item_NameGoldFish=Midas Fish
item_NameGravityGeneratorControl=@mp_eGravityGeneratorControl
item_NameGreenLaserBolt=<-=MISSING=->
+item_NameGuardian_Paint_Blue_Grey_Black=Guardian Downpour Livery
+item_NameGuardian_Paint_Greyblue_Tan_Grey=Guardian Desert Dusk Livery
+item_NameGuardian_Paint_Red_Grey_White=Guardian Red Skies Livery
+item_NameGuardian_Paint_Tan_Grey_Gold=Guardian Sovereign Livery
+item_NameGuardian_Paint_Tan_Grey_Silver=Guardian Stormburst Livery
+item_NameGuardian_Paint_White_White_White=Guardian Whiteout Livery
item_NameHAPR_Gladiator_HE52_S2_Q2=Hammer Propulsion Gladiator HE52 Thruster
item_NameHAPR_HL24_S4_Q2=Hammer Propulsion HL 2.4 (TR4)
item_NameHAPR_P_ESI_S2_Q2=Hammer Propulsion P ESI Thruster
@@ -55016,6 +56768,14 @@ item_NameHornet_F7A_Mk1_Paint_Blue_Blue_Red=Hornet Kilian Blue Livery
item_NameHornet_F7A_Mk1_Paint_Green_Red_Green_Camo=Hornet Corin Camo Livery
item_NameHornet_F7A_Mk1_Paint_Steel_Red_Orange=Hornet Ironheart Livery
item_NameHornet_F7A_Mk2_Paint_Desert_Camo=Hornet Simoom Livery
+item_NameHornet_F7A_Mk2_Paint_Lovestruck_Pink_Black=Hornet Mk II Lovestruck Livery
+item_NameHornet_F7CM_Mk2_Paint_Bluegrey_Orange_Black=Hornet Mk II Tigerveil Livery
+item_NameHornet_F7CM_Mk2_Paint_Grey_Grey_Blue=Hornet Mk II Fortitude Livery
+item_NameHornet_F7CM_Mk2_Paint_Grey_Olive_Green=Hornet Mk II Silva Livery
+item_NameHornet_F7CM_Mk2_Paint_Heartseeker=Hornet Mk II Heartseeker Livery
+item_NameHornet_F7CM_Mk2_Paint_Olive_Green_Tan_Camo=Hornet Mk II Canopy Camo Livery
+item_NameHornet_F7CM_Mk2_Paint_Silver_Bluesilver_Camo=Hornet Mk II Shikari Livery
+item_NameHornet_F7CM_Mk2_Paint_Tan_Tan_Black=Hornet Mk II Quicksand Livery
item_NameHornet_F7C_Mk2_Paint_Black_Gold=Hornet Ironscale Livery
item_NameHornet_F7C_Mk2_Paint_White_Blue=Hornet Icebound Livery
item_NameHornet_Paint_Fleetweek_Level1_Military=Hornet Timberline Livery
@@ -55340,6 +57100,7 @@ item_NameMRCK_S03_BEHR_Quad_S01=MSD-341 Missile Rack
item_NameMRCK_S03_BEHR_Single_S03=MSD-313 Missile Rack
item_NameMRCK_S03_VNCL_Quad_S01=Vanduul S3 Quad Missile Rack
item_NameMRCK_S03_XNAA_SanTokYai=San'tok.yāi Missile Rack
+item_NameMRCK_S04_ANVL_Hornet_F7CM_Mk2_Turret=Anvil F7C-M Mk II Missile Rack
item_NameMRCK_S04_BEHR_Dual_S03=MSD-423 Missile Rack
item_NameMRCK_S04_BEHR_Octo_S01=MSD-481 Missile Rack
item_NameMRCK_S04_BEHR_Quad_S02=MSD-442 Missile Rack
@@ -55704,14 +57465,22 @@ item_NamePilot_Light_Armor=Pilot Light Armor
item_NamePirate_light_m_outfit=Pirate Light Armor
item_NamePisces_Paint_2953RedFestival_Red_Gold=Pisces 2953 Auspicious Red Rooster Livery
item_NamePisces_Paint_BIS2952_Black_Red=C8 Pisces Red Alert Livery
+item_NamePisces_Paint_Reward_Faction_CFP=Pisces Citizens for Prosperity Garnet Livery
+item_NamePisces_Paint_Reward_Faction_FrontierFighters=Pisces Frontier Fighters Camo Livery
+item_NamePisces_Paint_Reward_Faction_Headhunters=Pisces Headhunters Trauma Livery
+item_NamePisces_Paint_Reward_Faction_XenoThreat=Pisces XenoThreat Purge Livery
item_NamePisces_Paint_blue_white=C8 Pisces Code Blue Livery
item_NamePisces_Paint_red_black_stripe=C8 Pisces Heartbeat Livery
item_NamePisces_Paint_white_red=C8 Pisces Responder Livery
item_NamePistol=@mp_ePistol
item_NamePistolBullet=@mp_ePistolBullet
item_NamePlayer=None
+item_NamePlayerDeco_DoubleBed_Flair_Coramor_a=Heartseeker Double Bed
item_NamePlayerDeco_Flair_Hanger_Flag_IAE_2954_BIS_1=F8C Lightning 2954 Ship Showdown Holographic Flag
+item_NamePlayerDeco_Flair_Lunar_Envelope_Stand=Red Festival Envelope Display
item_NamePlayerDeco_It_couch_improvised_1_combined_a_pirate=Salvaged Skull Couch
+item_NamePlayerDeco_Seat_Barstool_Col_1_a=Baltazar Stool
+item_NamePlayerDeco_Seat_Bench_2_Seat_Heart_1_a=Coramor '55 Loveseat
item_NamePlayerDeco_Seat_Chair_ANVIL_carrack_1_a=Anvil Accent Chair
item_NamePlayerDeco_Seat_Chair_CRUS_starlifter_1_a=Crusader Accent Chair
item_NamePlayerDeco_Seat_Chair_DRAK_Pirate=Salvaged Skull Lounge Chair
@@ -55939,6 +57708,7 @@ item_NameRetaliator_Paint_Green_Dark_Green_Yellow=Retaliator Underbrush Livery
item_NameRetaliator_Paint_Yellow_Black=Retaliator Backlash Livery
item_NameRifle=@mp_eRifle
item_NameRifleBullet=@mp_eRifleBullet
+item_NameSASU_Carryable_1H_CY_medical_canister_healing_1=C-71 Medical Case
item_NameSCAR=@mp_eScar
item_NameSCARAudio=<-=MISSING=->
item_NameSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S
@@ -56316,8 +58086,13 @@ item_NameZeus_Paint_Black_Steel_Orange=Zeus MK II Starscape Livery
item_NameZeus_Paint_Blue_Black_White=Zeus Mk II Firmament Livery
item_NameZeus_Paint_Green_Black_Yellow=Zeus Mk II Monteverde Livery
item_NameZeus_Paint_Halloween2024_Blood=Zeus MK II Purple Haze Livery
+item_NameZeus_Paint_Lovestruck_Pink_Black=Zeus Lovestruck Livery
item_NameZeus_Paint_Metal_Black_White=Zeus Mk II Obsidian Livery
item_NameZeus_Paint_Orange_Grey_Black=Zeus MK II Solar Livery
+item_NameZeus_Paint_Reward_Faction_CFP=Zeus Citizens for Prosperity Garnet Livery
+item_NameZeus_Paint_Reward_Faction_FrontierFighters=Zeus Frontier Fighters Camo Livery
+item_NameZeus_Paint_Reward_Faction_Headhunters=Zeus Headhunters Trauma Livery
+item_NameZeus_Paint_Reward_Faction_XenoThreat=Zeus XenoThreat Purge Livery
item_NameZeus_Paint_VIP_PaleBlue_Gold_Black=Zeus Mk II Solstice Livery
item_NameZeus_Paint_White_Grey_Black=Zeus Mk II Frontier Livery
item_NameZeus_Paint_Yellow_Black_Yellow=Zeus Mk II Sunswept Livery
@@ -56365,6 +58140,7 @@ item_Name_987_shirt_04_01_13=Tempus Tank Dark Umber
item_Name_987_shirt_04_01_15=Tempus Tank Olive
item_Name_987_shirt_04_01_16=Tempus Tank Grey
item_Name_987_shirt_04_01_17=Tempus Tank Charcoal
+item_Name_987_shirt_04_02_01=Tempus Tank Horizon
item_Name_987_shoes_01_01_01=UrbEx Boots Grey
item_Name_987_shoes_01_01_02=UrbEx Boots Dawn
item_Name_987_shoes_01_01_03=UrbEx Boots Scarlet
@@ -56900,11 +58676,13 @@ item_Name_alb_jacket_04_01_04=Loscha Work Vest Primrose
item_Name_alb_jacket_04_01_10=Loscha Work Vest Valencia
item_Name_alb_jacket_04_01_13=Loscha Work Vest Saddle
item_Name_alb_jacket_04_01_17=Loscha Work Vest Sirocco
+item_Name_alb_jacket_04_02_01=Loscha Work Vest Horizon
item_Name_alb_jacket_05_01_01=Marshal Sleeveless Vest
item_Name_alb_jacket_05_01_04=Marshal Sleeveless Vest Sycamore
item_Name_alb_jacket_05_01_16=Marhsal Sleeveless Vest Hunter Green
item_Name_alb_jacket_05_01_18=Marhsal Sleeveless Vest Steel Blue
item_Name_alb_jacket_05_01_20=Marhsal Sleeveless Vest Copper
+item_Name_alb_jacket_05_02_01=Marshal Sleeveless Vest Horizon
item_Name_alb_jumpsuit_01_01_01=Bannock Jumpsuit Warm Ash
item_Name_alb_jumpsuit_01_01_04=Bannock Jumpsuit Green
item_Name_alb_jumpsuit_01_01_07=Bannock Jumpsuit Blue
@@ -56933,6 +58711,7 @@ item_Name_alb_pants_02_01_04=Slickdry Waders Primrose
item_Name_alb_pants_02_01_10=Slickdry Waders Valencia
item_Name_alb_pants_02_01_13=Slickdry Waders Saddle
item_Name_alb_pants_02_01_17=Slickdry Waders Sirocco
+item_Name_alb_pants_02_02_01=Slickdry Waders Horizon
item_Name_alb_pants_03_01_01=Allpa Pants Brown
item_Name_alb_pants_03_02_01=Allpa Pants Shadow
item_Name_alb_pants_03_03_01=Allpa Pants Olive
@@ -57182,14 +58961,26 @@ item_Name_ccc_vanduul_helmet_01_01_01=Snarling Vanduul Helmet
item_Name_ccc_viral_helmet_01_01_01=Lost Plague Helmet Radioactive Yellow
item_Name_ccc_viral_helmet_01_02_01=Lost Plague Helmet Biohazard Blue
item_Name_ccc_viral_helmet_01_03_01=Lost Plague Helmet Explosive Orange
+item_Name_cds_armor_heavy_arms_01_02_01=ADP-mk4 Arms Big Boss
item_Name_cds_armor_heavy_arms_01_iae2022_01=ADP-mk4 Arms Red Alert
item_Name_cds_armor_heavy_arms_02_01_01=ADP-mk4 Arms (Modified)
+item_Name_cds_armor_heavy_arms_02_03_xenothreat=ADP-mk4 Arms Righteous
+item_Name_cds_armor_heavy_arms_02_04_xenothreat=ADP-mk4 Arms Justified
+item_Name_cds_armor_heavy_core_01_02_01=ADP-mk4 Core Big Boss
item_Name_cds_armor_heavy_core_01_iae2022_01=ADP-mk4 Core Red Alert
item_Name_cds_armor_heavy_core_02_01_01=ADP-mk4 Core (Modified)
+item_Name_cds_armor_heavy_core_02_03_xenothreat=ADP-mk4 Core Righteous
+item_Name_cds_armor_heavy_core_02_04_xenothreat=ADP-mk4 Core Justified
+item_Name_cds_armor_heavy_helmet_01_02_01=ADP-mk4 Helmet Big Boss
item_Name_cds_armor_heavy_helmet_01_iae2022_01=ADP-mk4 Helmet Red Alert
item_Name_cds_armor_heavy_helmet_02_01_01=ADP-mk4 Helmet (Modified)
+item_Name_cds_armor_heavy_helmet_02_03_xenothreat=ADP-mk4 Helmet Righteous
+item_Name_cds_armor_heavy_helmet_02_04_xenothreat=ADP-mk4 Core Justified
+item_Name_cds_armor_heavy_legs_01_02_01=ADP-mk4 Legs Big Boss
item_Name_cds_armor_heavy_legs_01_iae2022_01=ADP-mk4 Legs Red Alert
item_Name_cds_armor_heavy_legs_02_01_01=ADP-mk4 Legs (Modified)
+item_Name_cds_armor_heavy_legs_02_03_xenothreat=ADP-mk4 Legs Rigteous
+item_Name_cds_armor_heavy_legs_02_04_xenothreat=ADP-mk4 Core Justified
item_Name_cds_armor_light_arms_02_01_01=FBL-8a Arms Arctic Digital
item_Name_cds_armor_light_arms_02_01_02=FBL-8a Arms Imperial Red
item_Name_cds_armor_light_arms_02_01_03=FBL-8a Arms Desert Digital
@@ -57234,25 +59025,41 @@ item_Name_cds_armor_medium_legs_02_01_9tails01=ORC-mkX Legs (Modified)
item_Name_cds_combat_heavy_backpack_01_01_01=CSP-68H Backpack
item_Name_cds_combat_heavy_backpack_01_iae2022_01=CSP-68H Backpack Red Alert
item_Name_cds_combat_light_arms_03_01_01=FBL-8a Arms (Modified)
+item_Name_cds_combat_light_arms_03_02_xenothreat=FBL-8a Arms Righteous
+item_Name_cds_combat_light_arms_03_03_xenothreat=FBL-8a Arms Justified
item_Name_cds_combat_light_arms_04_01_01=FBL-8a Arms (Modified)
item_Name_cds_combat_light_backpack_01_01_01=CSP-68L Backpack
item_Name_cds_combat_light_backpack_02_01_01=CSP-68L Backpack Cayman
item_Name_cds_combat_light_backpack_02_02_01=CSP-68L Backpack Forest Camo
item_Name_cds_combat_light_backpack_02_03_01=CSP-68L Backpack Night Camo
item_Name_cds_combat_light_core_03_01_01=FBL-8a Core (Modified)
+item_Name_cds_combat_light_core_03_02_xenothreat=FBL-8a Core Righteous
+item_Name_cds_combat_light_core_03_03_xenothreat=FBL-8a Core Justified
item_Name_cds_combat_light_core_04_01_01=FBL-8a Core (Modified)
item_Name_cds_combat_light_helmet_03_01_01=FBL-8a Helmet (Modified)
+item_Name_cds_combat_light_helmet_03_02_xenothreat=FBL-8a Helmet Righteous
+item_Name_cds_combat_light_helmet_03_03_xenothreat=FBL-8a Helmet Justified
item_Name_cds_combat_light_helmet_04_01_01=FBL-8a Helmet (Modified)
item_Name_cds_combat_light_legs_03_01_01=FBL-8a Legs (Modified)
+item_Name_cds_combat_light_legs_03_02_xenothreat=FBL-8a Legs Righteous
+item_Name_cds_combat_light_legs_03_03_xenothreat=FBL-8a Legs Justified
item_Name_cds_combat_light_legs_04_01_01=FBL-8a Legs (Modified)
item_Name_cds_combat_medium_arms_03_01_01=ORC-mkX Arms (XenoThreat)
+item_Name_cds_combat_medium_arms_03_02_xenothreat=ORC-mkX Arms Righteous
+item_Name_cds_combat_medium_arms_03_03_xenothreat=ORC-mkX Arms Justified
item_Name_cds_combat_medium_arms_04_01_01=ORC-mkX Arms (XenoThreat v2)
item_Name_cds_combat_medium_backpack_01_01_01=CSP-68M Backpack
item_Name_cds_combat_medium_core_03_01_01=ORC-mkX Core (XenoThreat)
+item_Name_cds_combat_medium_core_03_02_xenothreat=ORC-mkX Core Righteous
+item_Name_cds_combat_medium_core_03_03_xenothreat=ORC-mkX Core Justified
item_Name_cds_combat_medium_core_04_01_01=ORC-mkX Core (XenoThreat v2)
item_Name_cds_combat_medium_helmet_03_01_01=ORC-mkX Helmet (XenoThreat)
+item_Name_cds_combat_medium_helmet_03_02_xenothreat=ORC-mkX Helmet Righteous
+item_Name_cds_combat_medium_helmet_03_03_xenothreat=ORC-mkX Helmet Justified
item_Name_cds_combat_medium_helmet_04_01_01=ORC-mkX Helmet (XenoThreat v2)
item_Name_cds_combat_medium_legs_03_01_01=ORC-mkX Legs (XenoThreat)
+item_Name_cds_combat_medium_legs_03_02_xenothreat=ORC-mkX Legs Righteous
+item_Name_cds_combat_medium_legs_03_03_xenothreat=ORC-mkX Legs Justified
item_Name_cds_combat_medium_legs_04_01_01=ORC-mkX Legs (XenoThreat v2)
item_Name_cds_heavy_armor_01_arms=ADP-mk4 Arms Woodland
item_Name_cds_heavy_armor_01_arms_concierge=ADP-mk4 Arms Exec
@@ -57806,6 +59613,7 @@ item_Name_dmc_pants_07_01_13=Frontier 11 Classic Brick
item_Name_dmc_pants_07_01_16=Frontier 11 Classic Pine
item_Name_dmc_pants_07_01_17=Frontier 11 Classic Navy
item_Name_dmc_pants_07_01_18=Frontier 11 Classic Onyx
+item_Name_dmc_pants_07_02_01=Frontier 11 Classic Horizon
item_Name_dmc_pants_08_01_01=Chamar Pants
item_Name_dmc_shirt_01_01_01=Greenwater Shirt Walnut
item_Name_dmc_shirt_01_02_01=Greenwater Shirt Iron
@@ -58283,9 +60091,15 @@ item_Name_gys_helmet_02_01_15=J-5 Helmet Bracken
item_Name_gys_helmet_02_01_18=J-5 Helmet Teal
item_Name_gys_helmet_02_02_01=J-5 Helmet Pyrotechnic
item_Name_gys_jacket_01_01_01=Carnifex Armor Core
+item_Name_gys_jacket_stl01_01_01=Carnifex Core Windfall
+item_Name_gys_jacket_stl01_02_01=Carnifex Armor Lucky Break
item_Name_gys_pants_01_01_01=Carnifex Armor Legs
+item_Name_gys_pants_stl01_01_01=Carnifex Pants Windfall
+item_Name_gys_pants_stl01_02_01=Carnifex Pants Lucky Break
item_Name_gys_undersuit_01_01_01=Deep-Space Undersuit
+item_Name_gys_undersuit_01_01_05=Deep-Space Undersuit Lucky Break
item_Name_gys_undersuit_01_01_11=Deep-Space Undersuit River Rock
+item_Name_gys_undersuit_01_01_16=Deep-Space Undersuit Windfall
item_Name_hdh_boots_01_01_01=Paradan Boots
item_Name_hdh_boots_01_01_13,P=PH - hdh_boots_01_01_13
item_Name_hdh_boots_01_01_16,P=PH - hdh_boots_01_01_16
@@ -58408,10 +60222,6 @@ item_Name_hwk_executive_shoes_01_01_01=Vivant Shoes
item_Name_hwk_executive_shoes_01_01_17=Vivant Shoes Grey
item_Name_hwk_executive_shoes_01_01_18=Vivant Shoes Dark Blue
item_Name_hwk_fashion_shoes_01_01_01=Matiese Shoes
-item_Name_kap_kap_light_armor_legs_01_01_01,P=PH - kap_light_armor_legs_01_01_01
-item_Name_kap_light_armor_arms_01_01_01,P=PH - kap_light_armor_arms_01_01_01
-item_Name_kap_light_armor_core_01_01_01,P=PH - kap_light_armor_core_01_01_01
-item_Name_kap_light_armor_helmet_01_01_01,P=PH - kap_light_armor_helmet_01_01_01
item_Name_ksar_armor_heavy_helmet_01_01_01=Manticore Helmet
item_Name_ksar_light_armor_arms_01=Microid Battle Suit Arms
item_Name_ksar_light_armor_arms_01_01_11=Microid Battle Suit Arms Nomad
@@ -58756,6 +60566,7 @@ item_Name_outlaw_legacy_armor_light_core_01_05_17=Lynx Core Aqua
item_Name_outlaw_legacy_armor_light_core_01_05_18=Lynx Core Twilight
item_Name_outlaw_legacy_armor_light_core_01_05_19=Lynx Core Imperial
item_Name_outlaw_legacy_armor_light_core_01_05_20=Lynx Core Olive
+item_Name_outlaw_legacy_armor_light_core_01_08_01=Lynx Core Rager
item_Name_outlaw_legacy_armor_light_helmet_01_01_01=Oracle Helmet Base
item_Name_outlaw_legacy_armor_light_helmet_01_01_11=Oracle Helmet Cold Steel
item_Name_outlaw_legacy_armor_light_helmet_01_02_01=Oracle Helmet Draas
@@ -58782,6 +60593,7 @@ item_Name_outlaw_legacy_armor_light_helmet_01_05_17=Oracle Helmet Aqua
item_Name_outlaw_legacy_armor_light_helmet_01_05_18=Oracle Helmet Twilight
item_Name_outlaw_legacy_armor_light_helmet_01_05_19=Oracle Helmet Imperial
item_Name_outlaw_legacy_armor_light_helmet_01_05_20=Oracle Helmet Olive
+item_Name_outlaw_legacy_armor_light_helmet_01_08_01=Oracle Helmet Rager
item_Name_outlaw_legacy_armor_light_legs_01_01_01=Lynx Legs Base
item_Name_outlaw_legacy_armor_light_legs_01_01_11=Lynx Legs Cold Steel
item_Name_outlaw_legacy_armor_light_legs_01_02_01=Lynx Legs Draas
@@ -58807,6 +60619,7 @@ item_Name_outlaw_legacy_armor_light_legs_01_05_17=Lynx Legs Aqua
item_Name_outlaw_legacy_armor_light_legs_01_05_18=Lynx Legs Twilight
item_Name_outlaw_legacy_armor_light_legs_01_05_19=Lynx Legs Imperial
item_Name_outlaw_legacy_armor_light_legs_01_05_20=Lynx Legs Olive
+item_Name_outlaw_legacy_armor_light_legs_01_08_01=Lynx Legs Rager
item_Name_outlaw_legacy_armor_medium_arms_01_01_01=Inquisitor Arms Base
item_Name_outlaw_legacy_armor_medium_arms_01_01_02=Inquisitor Arms Red
item_Name_outlaw_legacy_armor_medium_arms_01_01_03=Inquisitor Arms Orange
@@ -58908,15 +60721,19 @@ item_Name_outlaw_legacy_light_armor_arms=Lynx Arms Base
item_Name_outlaw_legacy_light_armor_core=Lynx Core Base
item_Name_outlaw_legacy_light_armor_helmet=Oracle Helmet Base
item_Name_outlaw_legacy_light_armor_legs=Lynx Legs Base
+item_Name_outlaw_legacy_medium_armor_arms_01_03_01=Inquisitor Arms Rager
item_Name_outlaw_legacy_medium_armor_arms_02_01_01=Inquisitor Arms Neon Pink
item_Name_outlaw_legacy_medium_armor_arms_02_01_10=Inquisitor Arms Black Steel
item_Name_outlaw_legacy_medium_armor_arms_02_01_19=Inquisitor Arms Raven
+item_Name_outlaw_legacy_medium_armor_core_01_03_01=Inquisitor Core Rager
item_Name_outlaw_legacy_medium_armor_core_02_01_01=Inquisitor Core Neon Pink
item_Name_outlaw_legacy_medium_armor_core_02_01_10=Inquisitor Core Black Steel
item_Name_outlaw_legacy_medium_armor_core_02_01_19=Inquisitor Core Raven
+item_Name_outlaw_legacy_medium_armor_helmet_01_03_01=Morningstar Helmet Rager
item_Name_outlaw_legacy_medium_armor_helmet_02_01_01=Morningstar Helmet Neon Pink
item_Name_outlaw_legacy_medium_armor_helmet_02_01_10=Morningstar Helmet Black Steel
item_Name_outlaw_legacy_medium_armor_helmet_02_01_19=Morningstar Helmet Raven
+item_Name_outlaw_legacy_medium_armor_legs_01_03_01=Inquisitor Legs Rager
item_Name_outlaw_legacy_medium_armor_legs_02_01_01=Inquisitor Legs Neon Pink
item_Name_outlaw_legacy_medium_armor_legs_02_01_10=Inquisitor Legs Black Steel
item_Name_outlaw_legacy_medium_armor_legs_02_01_19=Inquisitor Legs Raven
@@ -59607,6 +61424,7 @@ item_Name_scu_jacket_07_01_03=ToolSafe Vest Ochre
item_Name_scu_jacket_07_01_11=ToolSafe Vest Fogforest
item_Name_scu_jacket_07_01_15=ToolSafe Vest Falstaff
item_Name_scu_jacket_07_01_17=ToolSafe Vest Bayoux
+item_Name_scu_jacket_07_02_01=ToolSafe Vest Horizon
item_Name_scu_jumpsuit_01_01_01=Ambit Coverall
item_Name_scu_mask_01_01_01=Tanuki Mask
item_Name_scu_pants_02_01_01=Edgewear Pants
@@ -59659,6 +61477,7 @@ item_Name_scu_pants_05_01_03=DuraWork Pants Ochre
item_Name_scu_pants_05_01_11=DuraWork Pants Fogforest
item_Name_scu_pants_05_01_15=DuraWork Pants Falstaff
item_Name_scu_pants_05_01_17=DuraWork Pants Bayoux
+item_Name_scu_pants_05_02_01=DuraWork Pants Horizon
item_Name_scu_service_apron_01_01_01=Artisan Apron
item_Name_scu_service_apron_01_ellroys01_01=Artisan Apron Ellroy's
item_Name_scu_service_apron_01_kelto01_01=Artisan Apron Kel-To
@@ -59848,7 +61667,10 @@ item_Name_srvl_heavy_legs_01_01_18=Overlord Legs Switchback
item_Name_srvl_heavy_legs_01_01_19,P=- Survivalist Heavy Legs Dark Purple
item_Name_srvl_heavy_legs_01_01_20=Overlord Legs Dust Storm
item_Name_srvl_heavy_legs_01_01_gld,P=- Survivalist Heavy Legs Gold
-item_Name_srvl_helmet_01_01_01,P=PH - srvl_helmet_01_01_01_01
+item_Name_srvl_helmet_01_01_01=Deadhead Helmet
+item_Name_srvl_helmet_01_01_02=Deadhead Helmet Dust
+item_Name_srvl_helmet_01_06_01=Deadhead Helmet Windfall
+item_Name_srvl_helmet_01_07_01=Deadhead Helmet Lucky Break
item_Name_srvl_jacket_01_01_01=Rustic Jacket Brown
item_Name_srvl_jacket_01_01_04=Rustic Jacket Green
item_Name_srvl_jacket_01_01_18=Rustic Jacket Blue
@@ -60219,6 +62041,8 @@ item_Namecrlf_medicalaid_01=CRLF DYNAPAK
item_Namedev_mount=Class 2b Mount
item_Namedrak_cutlass_s1_q2=Drake Cutlass Ball Turret
item_Nameflair_InventoryContainer_CitizenCon2954=CitizenCon 2954 Storage Chest
+item_Nameflair_Pot_Col_Medium_1_Flair_a=Sand Nomad Plant Pot
+item_Nameflair_Vase_Col_Large_1_Flair_a=Bronze Mya Vase
item_Nameflair_blackbox_CitizenCon2954=Cockpit Recorder Prop
item_Nameflair_poster_HT_BIS_2_a=F8C Lightning 2954 Ship Showdown Poster
item_Nameflair_poster_HT_BIS_2_b=C1 Spirit 2954 Ship Showdown Poster
@@ -60261,7 +62085,11 @@ item_Namegmni_pistol_ballistic_01_green_grey01=LH86 "Luckbringer" Pistol
item_Namegmni_pistol_ballistic_01_green_grey01_short=LH86 LB Pistol
item_Namegmni_pistol_ballistic_01_imp01=LH86 "Pathfinder" Pistol
item_Namegmni_pistol_ballistic_01_imp01_short=LH86 PF Pistol
-item_Namegmni_pistol_ballistic_01_mag=LH86 Pistol Magazine (13 cap)
+item_Namegmni_pistol_ballistic_01_mag=LH86 Pistol Magazine (25 cap)
+item_Namegmni_pistol_ballistic_01_pink_cian01=LH86 "Takahashi Racing" Pistol
+item_Namegmni_pistol_ballistic_01_pink_cian01_short=LH86 TR Pistol
+item_Namegmni_pistol_ballistic_01_red_black01=LH86 "Righteous" Pistol
+item_Namegmni_pistol_ballistic_01_red_black01_short=LH86 RGHT Pistol
item_Namegmni_pistol_ballistic_01_short=LH86 Pistol
item_Namegmni_pistol_ballistic_01_tan01=LH86 "Desert Shadow" Pistol
item_Namegmni_pistol_ballistic_01_tan01_short=LH86 DS Pistol
@@ -60283,9 +62111,13 @@ item_Namegmni_shotgun_ballistic_01_firerats01_short=R97 SCR Shotgun
item_Namegmni_shotgun_ballistic_01_mag=R97 Shotgun Magazine (18 cap)
item_Namegmni_shotgun_ballistic_01_pink_red01=R97 "Kismet" Shotgun
item_Namegmni_shotgun_ballistic_01_pink_red01_short=R97 KS Shotgun
+item_Namegmni_shotgun_ballistic_01_red_black01=R97 "Righteous" Shotgun
+item_Namegmni_shotgun_ballistic_01_red_black01_short=R97 RGHT Shotgun
item_Namegmni_shotgun_ballistic_01_short=R97 Shotgun
item_Namegmni_smg_ballistic_01_Luminalia=C54 "Luminalia" SMG
item_Namegmni_smg_ballistic_01_Luminalia_short=C54 LN SMG
+item_Namegmni_smg_ballistic_01_blue_white01=C54 "Origin Racing" SMG
+item_Namegmni_smg_ballistic_01_blue_white01_short=C54 OR SMG
item_Namegmni_smg_ballistic_01_firerats01=C54 "Scorched" SMG
item_Namegmni_smg_ballistic_01_firerats01_short=C54 SCR SMG
item_Namegmni_smg_ballistic_01_green_grey01=C54 "Luckbringer" SMG
@@ -60307,7 +62139,6 @@ item_Namegmni_sniper_ballistic_01_mag=A03 Sniper Rifle Magazine (15 cap)
item_Namegmni_sniper_ballistic_01_short=A03 Sniper Rifle
item_Namegmni_sniper_ballistic_01_urban01=A03 "Lodestone" Sniper Rifle
item_Namegmni_sniper_ballistic_01_urban01_short=A03 LD Sniper Rifle
-item_Namegrin_cutter_01=PH Grin Cutter
item_Namegrin_energy_multitool_01_mag=Pyro RYT Multi-Tool Battery
item_Namegrin_multitool_01=Pyro RYT Multi-Tool
item_Namegrin_multitool_01_black01=Pyro RYT "Black Cherry" Multi-Tool
@@ -60336,6 +62167,7 @@ item_Namegrin_paw=Pyro RYT Multi-Tool (Old Identifier!!!)
item_Namegrin_paw_laser=Pyro RYT Laser Sight
item_Namegrin_paw_mag=Pyro RYT Battery
item_Namegrin_salvage_01=Cambio SRT
+item_Namegrin_salvage_01_mag=Cambrio SRT Battery
item_Namegrin_tool_01_salvage_mag=Cambio SRT Canister
item_Namegrin_tool_01_salvage_mag_empty=Cambio SRT Canister (empty)
item_Namegrin_tractor_01=MaxLift Tractor Beam
@@ -60460,9 +62292,13 @@ item_Nameksar_pistol_ballistic_01_headhunters01_short=Coda NH Pistol
item_Nameksar_pistol_ballistic_01_mag=Coda Pistol Magazine (6 cap)
item_Nameksar_pistol_ballistic_01_purple_pink01=Coda "Ultraviolet" Pistol
item_Nameksar_pistol_ballistic_01_purple_pink01_short=Coda UV Pistol
+item_Nameksar_pistol_ballistic_01_yellow_black01=Coda "Big Boss" Pistol
+item_Nameksar_pistol_ballistic_01_yellow_black01_short=Coda BB Pistol
item_Nameksar_rifle_energy_01=Karna Rifle
item_Nameksar_rifle_energy_01_IAE2023=Karna "Ascension" Rifle
item_Nameksar_rifle_energy_01_IAE2023_short=Karna AC Rifle
+item_Nameksar_rifle_energy_01_cian_black01=Karna "Rager" Rifle
+item_Nameksar_rifle_energy_01_cian_black01_short=Karna RGR Rifle
item_Nameksar_rifle_energy_01_firerats01=Karna "Scorched" Rifle
item_Nameksar_rifle_energy_01_firerats01_short=Karna SCR Rifle
item_Nameksar_rifle_energy_01_mag=Karna Rifle Battery (35 cap)
@@ -60487,6 +62323,8 @@ item_Nameksar_shotgun_energy_01_black01=Devastator "Midnight" Shotgun
item_Nameksar_shotgun_energy_01_black01_short=Devastator MN SG
item_Nameksar_shotgun_energy_01_black02=Devastator "Nightstalker" Shotgun
item_Nameksar_shotgun_energy_01_black02_short=Devastator NS SG
+item_Nameksar_shotgun_energy_01_black_purple01=Devastator "Rager" Shotgun
+item_Nameksar_shotgun_energy_01_black_purple01_short=Devastator RGR SG
item_Nameksar_shotgun_energy_01_blue01=Devastator "Whirlwind" Shotgun
item_Nameksar_shotgun_energy_01_blue01_short=Devastator WW Shotgun
item_Nameksar_shotgun_energy_01_cen01=Devastator "Voyager" Shotgun
@@ -60512,6 +62350,8 @@ item_Nameksar_smg_energy_01_black01=Custodian "Midnight" SMG
item_Nameksar_smg_energy_01_black01_short=Custodian MN SMG
item_Nameksar_smg_energy_01_black02=Custodian "Nightstalker" SMG
item_Nameksar_smg_energy_01_black02_short=Custodian NS SMG
+item_Nameksar_smg_energy_01_black_green01=Custodian "Big Boss" SMG
+item_Nameksar_smg_energy_01_black_green01_short=Custodian BB SMG
item_Nameksar_smg_energy_01_cc17=Custodian "CitizenCon 2947" SMG
item_Nameksar_smg_energy_01_cc17_short=Custodian CC SMG
item_Nameksar_smg_energy_01_cc17a=Custodian "Foundry's Fire" SMG
@@ -60606,9 +62446,9 @@ item_Nameplushy_orison_whale_1_c_2H=Finley the Stormwal Large Luminalia Plushie
item_Nameplushy_orison_whale_1_d_2H=Francis the Party Animal Plushie
item_Nameplushy_penguin_1=Pico the Penguin Plushie
item_Nameplushy_penguin_1_b=Pico the Penguin Party Animal Green Plushie
-item_Nameplushy_penguin_2_b=Pico the Penguin Party Animal Purple Plushie
+item_Nameplushy_penguin_2_b=Pico the Penguin Party Animal Orange Plushie
item_Nameplushy_penguin_2_c=Pico the Penguin Luminalia Plushie
-item_Nameplushy_penguin_3_b=Pico the Penguin Party Animal Orange Plushie
+item_Nameplushy_penguin_3_b=Pico the Penguin Party Animal Purple Plushie
item_Nameprar_pistol_energy_01=Judge Stun Pistol
item_Nameprar_pistol_energy_01_mag=
item_Nameprar_pistol_energy_01_short=Judge Stun Pistol
@@ -60681,7 +62521,7 @@ item_ShipFocus_Exploration=Exploration
item_ShipFocus_Fighter=Fighter
item_ShipFocus_Frigate=Frigate
item_ShipFocus_Gunship=Gunship
-item_ShipFocus_HeavyBomber=Heavy bomber
+item_ShipFocus_HeavyBomber=Heavy Bomber
item_ShipFocus_HeavyGunship=Heavy Gunship
item_ShipFocus_Infiltration=Infiltration
item_ShipFocus_InfoRunner=Info Runner
@@ -60909,7 +62749,7 @@ item_TypeFuse,P=Fuse
item_TypeGadget=Gadgets
item_TypeGravityGenerator=Gravity Generator
item_TypeGrenade=Grenade
-item_TypeJumpDrive=Jump Drive
+item_TypeJumpDrive,P=Jump Modules
item_TypeKnife=Knife
item_TypeLifeSupportGenerator=Life Support Generator
item_TypeLifeSupportVent,P=Room Vent
@@ -60953,16 +62793,6 @@ item_TypeWeaponMining=Mining Laser Heads
item_TypeWeaponMissile=Missiles
item_TypeWeaponPersonal=Prsnl. Wpns.
item_TypeWheeledController=Engines
-item_commodities_amiantpod=Amiant Pod
-item_commodities_amiantpod_desc=Harvested from the amiant tree, the fibrous husks of these seed pods are used to make heat resistant textitles. Once removed, the husks must first be soaked in a chemical solution before the fibers can be seperated out.
-item_commodities_flareweedstalk=Flareweed Stalk
-item_commodities_flareweedstalk_desc=Flareweed is a hearty plant that can survive in harsh environments. With a natural ability to filter out harmful elements from its water supply, flareweed stalks are frequently harvested to be used in filtration systems.
-item_commodities_stonebugshell=Stone Bug Shell
-item_commodities_stonebugshell_desc=Known to curl into a tight ball when threatened, the stone bug is sought after for its tough shell, which can be removed and used as a durable material that has even been utilized in certain armor composites.
-item_commodities_ventslug=Vent Slug
-item_commodities_ventslug_desc=NDR: 19\nHEI: 05\nEffects: Toxic, Cognitive Impairing\n\nThese slugs live in moist environments and eat mold that grows there. They can frequently be found inside and near life support vents where condensation can accumulate and are often brought aboard stations to help keep systems clean. Can be consumed, but they often can be mildly toxic to Humans owing to their diet. \n
-item_commodities_wuotanseed=Wuotan Seed
-item_commodities_wuotanseed_desc=Harvested from the wuotan plant, these seed pods become bioluminescent when ripe to draw attention and encourage their spread. They are often collected to utilize as a natural light source.
item_container_lootcontainer_1=Small Container
item_container_lootcontainer_1_desc=A small container used to hold various items.
item_container_lootcontainer_2=Standard Container
@@ -61018,6 +62848,10 @@ item_decoration_table_lowend_medium_name=Low End Table Medium
item_decoration_table_lowend_small_description=Table Decoration
item_decoration_table_lowend_small_name=Low End Table Small
item_descArchimedes_Paint_P72=Standard livery for the P-72 Archimedes.
+item_descCarryable_1H_CY_cable_bundle_1_b=A coiling loop of broken cables, serving no particular purpose.
+item_descCarryable_1H_SQ_cable_bundle_1_a=A small bundle of electronic cables, damaged beyond use.
+item_descCarryable_1H_SQ_scrap_bearing_1_a=A circular piece of worn metal, most likely an old bearing.
+item_descCarryable_1H_SQ_scrap_metal_1_a=A discarded piece of machinery that no longer serves a purpose.
item_descMerlin_Paint_P52=Standard livery for the P-52 Merlin.
item_descQDRV_RSI_S02_Khaos_SCItem=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 2\nGrade: C \nClass: Civilian\n\nRSI's Khaos has been tuned to provide dependable performance with reliable construction. Once you've got this strapped in, you'll appreciate the order this quantum drive brings to the chaos of travel.
item_descQDRV_RSI_S03_Erebos_SCItem=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: A\nClass: Civilian\n\nThe Erebos exemplifies RSI's commitment to excellence. This high quality quantum drive constantly ranks atop "Best of" lists for both critics and consumers.
@@ -61034,6 +62868,20 @@ item_descReliant_Paint_Mako=Standard livery for the MISC Reliant Mako.
item_descReliant_Paint_Sen=Standard livery for the MISC Reliant Sen.
item_descReliant_Paint_Tana=Standard livery for the MISC Reliant Tana.
item_descUrsa_Paint_Emerald=Standard livery for the RSI Ursa Rover Fortuna.
+item_desc_ContestedZone_Keycard_Security=This single-use keycard unlocks Security Access doors aboard Pyrotechnic Amalgamated stations.
+item_desc_ContestedZone_Keycard_Supervisor=This single-use keycard unlocks Supervisor Access doors aboard Pyrotechnic Amalgamated stations.
+item_desc_ExecHangar_CompBoard_01=This discrete core hangar system comp-board is coded with executive access protocol operations.
+item_desc_ExecHangar_CompBoard_02=This discrete core hangar system comp-board is coded with security encryption operations.
+item_desc_ExecHangar_CompBoard_03=This discrete core hangar system comp-board is coded with vehicle management operations.
+item_desc_ExecHangar_CompBoard_04=This discrete core hangar system comp-board is coded with power processing operations.
+item_desc_ExecHangar_CompBoard_05=This discrete core hangar system comp-board is coded with orbital positioning operations.
+item_desc_ExecHangar_CompBoard_06=This discrete core hangar system comp-board is coded with communication operations.
+item_desc_ExecHangar_CompBoard_07=This discrete core hangar system comp-board is coded with engineering maintenance operations.
+item_desc_ExecHangar_CompBoard_08=This discrete core hangar system comp-board is coded with administration operations.
+item_desc_ExecHangar_CompBoard_09=This discrete core hangar system comp-board is coded with atmospheric filtration operations.
+item_desc_GhostArena_Keycard_01=The best rewards are worth fighting for!
+item_desc_GhostArena_Keycard_02=The best rewards are worth fighting for!
+item_desc_GhostArena_Keycard_03=The best rewards are worth fighting for!
item_desc_HexPenetratorchip=A custom chipset bearing a XenoThreat symbol. It appears to have a cryptokey interface for some encryption or decryption purpose.
item_desc_accesscard_001=This electronic card is an authentication device used to control access to secure systems. To ensure stolen cards cannot lead to ongoing security issues, each card must be reauthorized at regular intervals to remain active.
item_desc_eld_shirt_04_IAE2020=When Audrey Timmerman and friends gathered in 2670 to test her ship's experimental thrusters no one could have predicted the event would evolve into the Intergalactic Aerospace Expo. Nearly three centuries later, this grey t-shirt with white ribbing commemorates the 2950 IAE. Featuring the event's logo on the front and back, all proceeds from the shirt's sale will go to Simpods Pals, a charity founded by Timmerman to help underprivileged children learn to fly.
@@ -61043,6 +62891,9 @@ item_desc_hackingchip_003=A standard tool in many IT and CompSec kits, Blue Tria
item_desc_hackingchip_004=Released by Lortell Computing as a way to gain access to a system with a lost or forgotten password, the slow but reliable Re-Authorizer cryptokey is considered an affordable option for people who want to attempt to repair their system themselves.
item_desc_hackingchip_005=Instructions for how to build this simple cryptokey were first published publicly in 2887 by political activist Aris Walesko who had hoped that it would lead to greater governmental transparency. Though not up to the standards of most modern security protocols, this slow and unreliable device it is still in use today owing to its ease of construction and wide availability from numerous small manufacturers.
item_desc_hackingchip_006=Initially made to allow microTech customer support technicians to access and diagnose security-locked systems, the icePick cryptokey was named by the team for its ability to "quickly break through frozen code-blocks." Today, the powerful enterprise-level cryptokey has become available for direct purchase, allowing users and private IT professionals to problem solve issues themselves when they cannot be serviced by microTech technician.
+item_descarma_barrel_comp_s1_contestedzonereward=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 1\n\nFire Rate: +10%\nRecoil Stability: +30%\nRecoil Kick: +20%\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod's expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target. This "Tweaker" version has been unofficially modified for a faster fire rate.
+item_descarma_barrel_comp_s2_contestedzonereward=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 2\n\nRecoil Stability: +70%\nRecoil Smoothness: +50%\nADS Time: +25%\nSpread: +25%\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod's expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target. This "Tweaker" version has been unofficially modified for a smoother firing experience.
+item_descarma_barrel_stab_s2_contestedzonereward=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 2\n\nDamage: +12.5%\nRecoil Stability: +15%\nRecoil Kick: +40%\nSpread: +25%\nAmmo Cost Per Shot: +50%\n\nReduce energy weapon recoil with the Emod Stabilizer2. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot. This "Tweaker" version has been unofficially modified to do more damage.
item_descflair_InventoryContainer_CitizenCon2954=Bring home too many keepsakes and memorabilia from the 2954 CitizenCon? Then this functional chest featuring the blue event logo is the perfect storage solution for your hab or hangar.
item_descklwe_sniper_energy_01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
item_descklwe_sniper_energy_01_mag=Item Type: Battery\nCapacity: 16\n\nThis compact power source provides the Klaus & Werner Arrowhead rifle enough energy for 16 long-range precise shots.
@@ -61162,9 +63013,14 @@ item_fuelpod_STOR_Fast_Desc=Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Ra
item_fuelpod_STOR_Fast_Name=GSX-RF
item_fuelpod_STOR_Safe_Desc=Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Rate: 0.9 SCU/s\nCapacity: 70 SCU\n\nBy using a triple reinforced outer plating rated far above industry standards, the GSX-HP fuel pod from Stor*All can handle higher pressures than your typical storage options. This allows you to transport more fuel and improves the safe flow rates of whichever nozzle you use.\n
item_fuelpod_STOR_Safe_Name=GSX-HP
+item_namarma_barrel_comp_s1_contestedzonereward=Sion "Tweaker" Compensator1
item_nameANVL_S2_Rack_x2=Anvil Double S2 Missile Rack
item_nameArchimedes_Paint_P72=P-72 Archimedes Livery
item_nameCOOL_WCPR_S02_Aufeis_SCItem=Aufeis
+item_nameCarryable_1H_CY_cable_bundle_1_b=Scrap Cable Coil
+item_nameCarryable_1H_SQ_cable_bundle_1_a=Scrap Cable Bundle
+item_nameCarryable_1H_SQ_scrap_bearing_1_a=Scrap Bearing
+item_nameCarryable_1H_SQ_scrap_metal_1_a=Scrap Valve
item_nameCarryable_2H_MissionItem_EvidenceBox=Evidence
item_nameMerlin_Paint_P52=P-52 Merlin Livery
item_nameQDRV_RSI_S02_Hemera_SCItem=Hemera
@@ -61187,6 +63043,29 @@ item_nameShop_GarrityDefense=Garrity Defense
item_nameShop_LiveFireWeapons=Live Fire Weapons
item_nameUrsa_Paint_Emerald=Ursa Fortuna Livery
item_name_987_shoes_01_01_19=UrbEx Boots Dark Purple
+item_name_ContestedZone_Keycard_Security=PYAM Security Keycard
+item_name_ContestedZone_Keycard_Supervisor=PYAM Supervisor Keycard
+item_name_ExecHangar_CompBoard_01=DCHS-01 Executive Access Protocols Comp-Board
+item_name_ExecHangar_CompBoard_01_short=DCHS-01
+item_name_ExecHangar_CompBoard_02=DCHS-02 Security Encryption Comp-Board
+item_name_ExecHangar_CompBoard_02_short=DCHS-02
+item_name_ExecHangar_CompBoard_03=DCHS-03 Vehicle Management Comp-Board
+item_name_ExecHangar_CompBoard_03_short=DCHS-03
+item_name_ExecHangar_CompBoard_04=DCHS-04 Power Processing Comp-Board
+item_name_ExecHangar_CompBoard_04_short=DCHS-04
+item_name_ExecHangar_CompBoard_05=DCHS-05 Orbital Positioning Comp-Board
+item_name_ExecHangar_CompBoard_05_short=DCHS-05
+item_name_ExecHangar_CompBoard_06=DCHS-06 Communication Comp-Board
+item_name_ExecHangar_CompBoard_06_short=DCHS-06
+item_name_ExecHangar_CompBoard_07=DCHS-07 Engineering Maintenance Comp-Board
+item_name_ExecHangar_CompBoard_07_short=DCHS-07
+item_name_ExecHangar_CompBoard_08=DCHS-08 Administration Comp-Board
+item_name_ExecHangar_CompBoard_08_short=DCHS-08
+item_name_ExecHangar_CompBoard_09=DCHS-09 Atmospheric Filtration Comp-Board
+item_name_ExecHangar_CompBoard_09_short=DCHS-09
+item_name_GhostArena_Keycard_01=Last Resort Keycard
+item_name_GhostArena_Keycard_02=Crypt Keycard
+item_name_GhostArena_Keycard_03=Wasteland Keycard
item_name_HexPenetratorchip=XenoThreat Encryption Key
item_name_accesscard_001=Mainframe Access Card
item_name_cbd_hat_03_IAE2020=IAE 2950 Hat
@@ -61197,6 +63076,8 @@ item_name_hackingchip_003=Tigersclaw
item_name_hackingchip_004=Re-Authorizer
item_name_hackingchip_005=Walesko
item_name_hackingchip_006=icePick
+item_namearma_barrel_comp_s2_contestedzonereward=Sion "Tweaker" Compensator2
+item_namearma_barrel_stab_s2_contestedzonereward=Emod "Tweaker" Stabilizer2
item_nameptv_paint_camo=PTV All Terrain Camouflage: Forest (ATC-F) Livery
item_nameptv_paint_cherry=PTV Cherry Livery
item_nameptv_paint_double=PTV Agate Gray Livery
@@ -61210,6 +63091,7 @@ item_qt_drive_docked=DOCKED
item_qt_drive_hidden_by_Zone_Culling=ZONE CULLED
item_qt_drive_hidden_by_navpoint=HIDDEN BY NAVPOINT
item_qt_drive_hidden_in_adoption_radius=IN ADOPTION RADIUS
+item_qt_drive_jump_module_required=Jump Module Required
item_qt_drive_player_abort=ABORTED
item_qt_drive_range_reached=DRIVE RANGE REACHED
item_qt_drive_towed=TOWED
@@ -61240,10 +63122,11 @@ item_tholo_reconsider=Reconsider
item_tholo_run=Run
item_tholo_stay=Stay
item_weapons_145=
-itemdispenser_printing=Printing
-itemdispenser_ready=Ready
-itemdispenser_resetting=Resetting
-itemdispenser_restocking=Restocking
+itemdispenser_print_item=Activate
+itemdispenser_printing,P=Printing...
+itemdispenser_ready=Ready to Print
+itemdispenser_resetting,P=Resetting...
+itemdispenser_restocking,P=Restocking...
itemdispenser_take_item=Please take item
itemport_body_itemport=Body
itemport_eyes_itemport=Eye Color
@@ -61309,6 +63192,8 @@ items_commodities_aluminum=Aluminum
items_commodities_aluminum_desc=A chemically reactive, gray metal that is malleable, lightweight, ductile, strong, and resistant to corrosion. Capable of superconductivity.
items_commodities_aluminum_ore=Aluminum (Ore)
items_commodities_aluminum_ore_desc=A chemically reactive, gray metal that is malleable, lightweight, ductile, strong, and resistant to corrosion. Capable of superconductivity.
+items_commodities_amiantpod=Amiant Pod
+items_commodities_amiantpod_desc=Harvested from the amiant tree, the fibrous husks of these seed pods are used to make heat resistant textitles. Once removed, the husks must first be soaked in a chemical solution before the fibers can be seperated out.
items_commodities_amioshiplague=Amioshi Plague
items_commodities_amioshiplague_desc=Not nearly as ominous as its name, the Amioshi Plague is an invasive lichen that grows in the cracks of rocks. While the core of the lichen burrows out of sight to try and absorb as much moisture as it can find, the part near the surface sprouts hooded scales that eject spores to spread to other rocks. It's relatively short maturation period is the origin of its name.\n
items_commodities_ammonia=Ammonia
@@ -61402,6 +63287,8 @@ items_commodities_etam=E'tam
items_commodities_etam_desc=Created from the leaves of indigenous plants, E'tam is an organic hallucinogenic drug used by the Xi'an to slow body function and focus in order to achieve a deeper meditative state. For Humans, the effects are much more severe. E'tam causes hyper awareness, cognitive enhancement and improved focus. Users can be so engrossed in tasks that they neglect to eat, sleep or take care of other body functions.
items_commodities_europium=Europium
items_commodities_europium_desc=The most reactive of the rare earth metals. Europium compounds are often phosphorescent.
+items_commodities_flareweedstalk=Flareweed Stalk
+items_commodities_flareweedstalk_desc=Flareweed is a hearty plant that can survive in harsh environments. With a natural ability to filter out harmful elements from its water supply, flareweed stalks are frequently harvested to be used in filtration systems.
items_commodities_fluorine=Fluorine
items_commodities_fluorine_desc=A toxic and highly reactive gas that appears pale yellow in its natural state. Very easily forms compounds with almost all other elements.
items_commodities_fotiascrub=Fotia Seedpod
@@ -61531,6 +63418,14 @@ items_commodities_quartz=Quartz
items_commodities_quartz_desc=A chiral crystal composed of silicon and oxygen that can be found in a wide variety of forms and colors.
items_commodities_quartz_raw=Quartz (Raw)
items_commodities_quartz_raw_desc=A chiral crystal composed of silicon and oxygen that can be found in a wide variety of forms and colors.
+items_commodities_quasigrazeregg=Desert Quasi Grazer Egg
+items_commodities_quasigrazeregg_boreal=Boreal Quasi Grazer Egg
+items_commodities_quasigrazeregg_desc=A gourmet egg that is renowned for its complex flavor, it is always in demand from restauranteurs and gourmands alike. The flavor of the egg can vary depending on diet and environment. After the eggs are laid, their shells chemically bond to specialized pouches located on the Quasi grazer's belly, where they are carried until they hatch.
+items_commodities_quasigrazeregg_grassland=Grassland Quasi Grazer Egg
+items_commodities_quasigrazeregg_jungle=Jungle Quasi Grazer Egg
+items_commodities_quasigrazeregg_tundra=Tundra Quasi Grazer Egg
+items_commodities_quasigrazertongue=Quasi Grazer Tongue
+items_commodities_quasigrazertongue_desc=The tundra Quasi grazer has evolved a long coat and insulating fat reserves that allow it to stay warm at arctic-level temperatures. The animal's tongue is especially renowned for the fat it contains, which can be rendered into a lubricant that remains fluid in extreme cold.
items_commodities_rantadung=Ranta Dung
items_commodities_rantadung_desc=A dry cube-shaped dung that comes from a large isopod-like crustacean known as a Ranta. It has recently been discovered that the dung contains a unique bacterial biome that helps the Ranta process and digest minerals and some researches are hopeful will lead to industrial or medical innovations.
items_commodities_raw_ice,P=Raw Ice
@@ -61568,6 +63463,8 @@ items_commodities_special_lunar_envelope_1_dog_a=Year of the Dog Envelope
items_commodities_special_lunar_envelope_1_dog_a_desc=A gilded red envelope celebrating the Year of the Dog. Exchanging these envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need.
items_commodities_special_lunar_envelope_1_monkey_a=Year of the Monkey Envelope
items_commodities_special_lunar_envelope_1_monkey_a_desc=A gilded red envelope celebrating the Year of the Monkey. Exchanging these envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need.
+items_commodities_special_lunar_envelope_1_pig_a=Year of the Pig Envelope
+items_commodities_special_lunar_envelope_1_pig_a_desc=A gilded red envelope celebrating the Year of the Pig. Exchanging these envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need.
items_commodities_special_lunar_envelope_1_ram_a=Year of the Ram Envelope
items_commodities_special_lunar_envelope_1_ram_a_desc=A gilded red envelope celebrating the Year of the Ram. Exchanging these envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need.
items_commodities_special_lunar_envelope_1_rooster_a=Year of the Rooster Envelope
@@ -61582,6 +63479,8 @@ items_commodities_stileron_des,P=Stileron is notoriously difficult to refine, ev
items_commodities_stileron_ore,P=Stileron Ore
items_commodities_stileron_ore_des,P=Stileron ore can be refined into Stileron
items_commodities_stims=Stims
+items_commodities_stonebugshell=Stone Bug Shell
+items_commodities_stonebugshell_desc=Known to curl into a tight ball when threatened, the stone bug is sought after for its tough shell, which can be removed and used as a durable material that has even been utilized in certain armor composites.
items_commodities_sulfermoss=Sulfer Moss
items_commodities_sulfermoss_desc=Found near warm vents, this algae feeds off the planets nutrient rich but extremely hard ground by slowly dissolving layers of the rock away.\n\nGrows in large textured patches, could potentially be like large grassy plains.
items_commodities_sunsetberry=Sunset Berries
@@ -61656,12 +63555,16 @@ items_commodities_uncutslam=Uncut SLAM
items_commodities_uncutslam_desc=Initially developed for athletes before being outlawed, SLAM acts as a combat performance enhancer, targeting the user's nervous system as a fear-inhibitor and painkiller. Uncut SLAM is the concentrated form of the drug, and must be diluted to non-lethal dosages before it can be packaged into dispersal vials and consumed.
items_commodities_uranium=Uranium
items_commodities_uranium_desc=Once enriched, radioactive uranium is commonly used in energy production. Though once depleted, its hardness lends itself to structural uses like plating.\n
+items_commodities_ventslug=Vent Slug
+items_commodities_ventslug_desc=NDR: 19\nHEI: 05\nEffects: Toxic, Cognitive Impairing\n\nThese slugs live in moist environments and eat mold that grows there. They can frequently be found inside and near life support vents where condensation can accumulate and are often brought aboard stations to help keep systems clean. Can be consumed, but they often can be mildly toxic to Humans owing to their diet. \n
items_commodities_waste=Waste
items_commodities_waste_desc=Unwanted and unusable materials that are designated to be discarded.
items_commodities_waste_rock=Rock
items_commodities_waste_rock_desc=Excess rock which is a by-product of the mining process.
items_commodities_widow=WiDoW
items_commodities_widow_desc=Thick, ink-black synthetic opioid commonly used as a recreational drug. WiDoW has spread like wildfire throughout the Empire thanks to the fact that it's relatively easy to produce. This also creates a wide variety of quality between batches of the drug. Designed to be injected as a liquid directly into the bloodstream, the name derived from one of the main side effects from extensive use, the drug stains the veins black, creating web-like subcutaneous patterns through the body. Illegal inside the UEE.
+items_commodities_wuotanseed=Wuotan Seed
+items_commodities_wuotanseed_desc=Harvested from the wuotan plant, these seed pods become bioluminescent when ripe to draw attention and encourage their spread. They are often collected to utilize as a natural light source.
items_commodities_xapyen=Xa'Pyen
items_commodities_xapyen_desc=Only recently used in Human manufacturing, this complex alloy of Xi'an origin is a jack of all trades that is extremely useful in numerous applications.
items_commodities_xenon=Xenon
@@ -61703,6 +63606,64 @@ journal_shopAlerts_itemBelowThreshold= - %ls @ %0.2f aUEC
journal_shopAlerts_noAlerts=There are currently no active commodity price alerts.
journal_shopAlerts_subHeading=Trade & Development Division
journal_shopAlerts_title=Commodity Price Alerts
+jump_drive_operation=Current Operation:
+jump_drive_operation_engaging=Engaging Jump Drive
+jump_drive_operation_entering_tunnel=Entering Jump Tunnel
+jump_drive_operation_exiting=Exiting Jump Tunnel
+jump_drive_operation_idle=Idle
+jump_drive_operation_opening,P=Jump Point Opening
+jump_drive_operation_traversing=Traversing Jump Tunnel
+jump_drive_status_activate_jump_point=Activate Jump Point
+jump_drive_status_align=Align with Jump Point
+jump_drive_status_align_to_tune=Align To Jump Point
+jump_drive_status_aligning=Aligning with Jump Point
+jump_drive_status_approach=Approach
+jump_drive_status_approaching_opposite_side=Approaching from Wrong Direction
+jump_drive_status_checkspassed=Entry Requirements Met
+jump_drive_status_departure_time=Departure Time
+jump_drive_status_detuning=Detuning... Align to Jump Point
+jump_drive_status_engaged=Engaged
+jump_drive_status_failing=Jump Failing
+jump_drive_status_forfeiting_position=Forfeiting Position
+jump_drive_status_jump_point_closing=Jump Point Closing
+jump_drive_status_label=Jump Drive
+jump_drive_status_lookat=Look At Jump Point
+jump_drive_status_not_enough_fuel=Not Enough Quantum Fuel
+jump_drive_status_obstructed=Obstructed
+jump_drive_status_offline=Offline
+jump_drive_status_online=Online
+jump_drive_status_position_in_queue_lost=Position In Queue Lost
+jump_drive_status_queue_position=Queue Position
+jump_drive_status_requirements_failed=Entry Requirements Failed
+jump_drive_status_requirements_met=Entry Requirements Met. Now Tuning
+jump_drive_status_ships=Ships
+jump_drive_status_shutting_down=Shutting Down
+jump_drive_status_size_large=L
+jump_drive_status_size_medium=M
+jump_drive_status_size_mismatch=Size Mismatch
+jump_drive_status_size_small=S
+jump_drive_status_size_tiny=XXS
+jump_drive_status_size_xlarge=XL
+jump_drive_status_size_xsmall=XS
+jump_drive_status_starting=Booting Up
+jump_drive_status_transiting=Transiting Jump Point
+jump_drive_status_tuning=Tuning
+jump_drive_status_tuning_completed=Tuning Completed
+jump_drive_status_tuning_jump_point_open=Tuning - Jump Point Open
+jump_drive_status_tuning_jump_point_opening=Tuning - Jump Point Opening
+jump_drive_status_wait_for_open=Wait for Jump Point to Open
+jump_drive_tuning_ratio=Tuning Ratio:
+jump_point_label_angle=Angle:
+jump_point_required_fuel=Required Quantum Fuel:
+jump_point_size_check=Size Check:
+jump_point_status_access_denied=Access Denied
+jump_point_status_access_granted=Access Granted
+jump_point_status_access_requested=Access Requested
+jump_point_status_closing=Closing
+jump_point_status_detected=Jump Point Detected
+jump_point_status_label=Jump Tunnel:
+jump_point_status_not_detected=Not Detected
+jump_point_status_open=Open
kareah_datapad_CodeNullified=[Code Expired]
kareah_datapad_first_01_msg=Congratulations on your recent promotion. \n\nAs our new Chief of Security, we have the utmost confidence that you will ensure Security Post Kareah and all the evidence it protects are well defended. \n\nWe have recently updated our security protocols for the station and reset all relevant codes, including access to the evidence inventory system. Note that this access code is only good for a single use. After it is used, a new code will be generated to further heighten the post’s security. The current code can be found at the bottom of this message. \n\nBest of luck to you. \n\nSasha Rust \nSecurity Director, Crusader Industries
kareah_datapad_first_01_recipient=To: Chief of Security
@@ -61871,6 +63832,7 @@ kiosk_TouchStart=Touch Screen\nTo Start
kiosk_TransactionComplete=Transaction Complete
kiosk_TransactionFailed=Transaction Failed
kiosk_TravelerStrapline=Get out there today
+kiosk_Used_Ship_Shop=Buy_&_Fly
kiosk_VantageStrapline=A New Way To Look At Flying
kiosk_Weapons_Shop,P=Weapons_Shop
kiosk_WelcomeTo=Welcome To
@@ -61994,7 +63956,7 @@ manufacturer_DescCNOU=Founded by maverick trillionaire Silas Koerner, Consolidat
manufacturer_DescCRLF=Makes medical packs for commercial purposes. Formed by a group of doctors, CureLife was the first company to offer heavy medical solutions to the general public.
manufacturer_DescCRUS=Makers of an extensive fleet of cargo, vehicle and data transport ships, and cutting edge shuttles, Crusader Industries is a titan of the aerospace industry. It is a company so powerful and prominent that it purchased a gas giant in the Stanton system to house its current headquarters.
manufacturer_DescCTL=City Lights makes timeless, affordable fashion for the entire family.
-manufacturer_DescDMC=Still renowned for their denim, DMC has become so much more. From durable outerwear to rugged fashion, DMC knows that feeling good is just as important as looking good.
+manufacturer_DescDMC=Still renowned for their denim, DMC (Denim Manufacture Corporation) has become so much more. From durable outerwear to rugged fashion, DMC knows that feeling good is just as important as looking good.
manufacturer_DescDNN,P=PH - DoNoNo Description
manufacturer_DescDOOM,P=Extremely aggressive looking homemade armor meant to protect and intimidate. This kind of armor is not only expected to survive the apocalypse, but also dominate its aftermath.
manufacturer_DescDRAK=Makes affordable, modular ships that have become the go-to manufacturer for anyone looking to get their first ship, but have become associated with criminal elements.
@@ -62115,7 +64077,7 @@ manufacturer_NameCNOU=Consolidated Outland
manufacturer_NameCRLF=Curelife
manufacturer_NameCRUS=Crusader Industries
manufacturer_NameCTL=City Lights
-manufacturer_NameDMC=Denim Manufacturing Company
+manufacturer_NameDMC=DMC
manufacturer_NameDNN=DoNoNo
manufacturer_NameDOOM=Doomsday
manufacturer_NameDRAK=Drake Interplanetary
@@ -64372,6 +66334,8 @@ mission_location_nyx_004=Borehole Station
mission_location_nyx_005=Borehole Station in Levski
mission_location_nyx_006=Delamar Wreck Site
mission_location_nyx_007=a wreck site on Delamar
+mission_location_pyro_0002=Windfall
+mission_location_pyro_0002a=Windfall on Pyro III
mission_location_pyro_015=Rustville
mission_location_pyro_015a=Rustville on Pyro I
mission_location_pyro_016=Yang's Place
@@ -64538,6 +66502,196 @@ mission_location_pyro_062p=the abandoned section inside PYAM-FARSTAT-6-2 at the
mission_location_pyro_062q=the abandoned section inside Endgame at the L3 Lagrange of Pyro VI
mission_location_pyro_062r=the abandoned section inside Dudley & Daughters at the L4 Lagrange of Pyro VI
mission_location_pyro_062s=the abandoned section inside Megumi Refueling at the L5 Lagrange of Pyro VI
+mission_location_pyro_064,P=Carver's Ridge
+mission_location_pyro_064a,P=Carver's Ridge on Pyro III
+mission_location_pyro_065=Stonetree
+mission_location_pyro_065a=Stonetree on Pyro VI
+mission_location_pyro_066=Scraper's Turn
+mission_location_pyro_066a=Scraper's Turn on Pyro VI
+mission_location_pyro_067=Stag's Rut
+mission_location_pyro_067a=Stag's Rut on Pyro I
+mission_location_pyro_068=Arid Reach
+mission_location_pyro_068a=Arid Reach on Pyro II
+mission_location_pyro_069=Ostler's Claim
+mission_location_pyro_069a=Ostler's Claim on Pyro II
+mission_location_pyro_070=Frigid Knot
+mission_location_pyro_070a=Frigid Knot on Pyro III
+mission_location_pyro_071=Fallow Field
+mission_location_pyro_071a=Fallow Field on Pyro IV
+mission_location_pyro_072=Sacren's Plot
+mission_location_pyro_072a=Sacren's Plot on Pyro IV
+mission_location_pyro_073=Kabir's Post
+mission_location_pyro_073a=Kabir's Post on Pyro 5a
+mission_location_pyro_074=Rough Landing
+mission_location_pyro_074a=Rough Landing on Pyro VI
+mission_location_pyro_075=Bullock's Reach
+mission_location_pyro_075a=Bullock's Reach on Pyro VI
+mission_location_pyro_076=Last Landings
+mission_location_pyro_076a=Last Landings on Pyro VI
+mission_location_pyro_077=Blackrock Exchange
+mission_location_pyro_077a=Blackrock Exchange on Pyro VI
+mission_location_pyro_078=Canard View
+mission_location_pyro_078a=Canard View on Pyro VI
+mission_location_pyro_079=Kinder Plots
+mission_location_pyro_079a=Kinder Plots on Pyro VI
+mission_location_pyro_080=Supply Gap
+mission_location_pyro_080a=Supply Gap on Pyro VI
+mission_location_pyro_081=Prophet's Peak
+mission_location_pyro_081a=Prophet's Peak on Pyro 5c
+mission_location_pyro_082=Seer's Canyon
+mission_location_pyro_082a=Seer's Canyon on Pyro 5b
+mission_location_pyro_083=Ashland
+mission_location_pyro_083a=Ashland on Pyro 5a
+mission_location_pyro_084=Chawla's Beach
+mission_location_pyro_084a=Chawla's Beach on Pyro IV
+mission_location_pyro_085=Goner's Deal
+mission_location_pyro_085a=Goner's Deal on Pyro IV
+mission_location_pyro_086=Narena's Rest
+mission_location_pyro_086a=Narena's Rest on Pyro III
+mission_location_pyro_087=PYAM-FARSTAT-1-2 Clinic
+mission_location_pyro_087a=the clinic inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
+mission_location_pyro_088=PYAM-FARSTAT-1-3 Clinic
+mission_location_pyro_088a=the clinic inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
+mission_location_pyro_089=PYAM-FARSTAT-1-5 Clinic
+mission_location_pyro_089a=the clinic inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
+mission_location_pyro_090=PYAM-FARSTAT-2-0 Clinic
+mission_location_pyro_090a=the clinic inside PYAM-FARSTAT-2-0 above Pyro II
+mission_location_pyro_091=PYAM-FARSTAT-2-3 Clinic
+mission_location_pyro_091a=the clinic inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
+mission_location_pyro_092=Checkmate Clinic
+mission_location_pyro_092a=the clinic inside Checkmate at the L4 Lagrange of Pyro II
+mission_location_pyro_093=Orbituary Clinic
+mission_location_pyro_093a=the clinic inside Orbituary above Pyro III
+mission_location_pyro_094=Starlight Service Station Clinic
+mission_location_pyro_094a=the clinic inside Starlight Service Station at the L1 Lagrange of Pyro III
+mission_location_pyro_095=Patch City Clinic
+mission_location_pyro_095a=the clinic inside Patch City at the L3 Lagrange of Pyro III
+mission_location_pyro_096=PYAM-FARSTAT-3-5 Clinic
+mission_location_pyro_096a=the clinic inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
+mission_location_pyro_097=PYAM-FARSTAT-5-1 Clinic
+mission_location_pyro_097a=the clinic inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
+mission_location_pyro_098=Gaslight Clinic
+mission_location_pyro_098a=the clinic inside Gaslight at the L2 Lagrange of Pyro V
+mission_location_pyro_099=PYAM-FARSTAT-5-3 Clinic
+mission_location_pyro_099a=the clinic inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
+mission_location_pyro_100=Rod's Fuel 'N Supplies Clinic
+mission_location_pyro_100a=the clinic inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V
+mission_location_pyro_101=Rat's Nest Clinic
+mission_location_pyro_101a=the clinic inside Rat's Nest at the L5 Lagrange of Pyro V
+mission_location_pyro_102=PYAM-FARSTAT-6-2 Clinic
+mission_location_pyro_102a=the clinic inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
+mission_location_pyro_103=Endgame Clinic
+mission_location_pyro_103a=the clinic inside Endgame at the L3 Lagrange of Pyro VI
+mission_location_pyro_104=Dudley & Daughters Clinic
+mission_location_pyro_104a=the clinic inside Dudley & Daughters at the L4 Lagrange of Pyro VI
+mission_location_pyro_105=Megumi Refueling Clinic
+mission_location_pyro_105a=the clinic inside Megumi Refueling at the L5 Lagrange of Pyro VI
+mission_location_pyro_106=Ruin Station Clinic
+mission_location_pyro_106a=the clinic inside Ruin Station above Pyro VI
+mission_location_pyro_107=PYAM-FARSTAT-1-2 Entrance
+mission_location_pyro_107a=the entrance inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
+mission_location_pyro_108=PYAM-FARSTAT-1-3 Entrance
+mission_location_pyro_108a=the entrance inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
+mission_location_pyro_109=PYAM-FARSTAT-1-5 Entrance
+mission_location_pyro_109a=the entrance inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
+mission_location_pyro_110=PYAM-FARSTAT-2-0 Entrance
+mission_location_pyro_110a=the entrance inside PYAM-FARSTAT-2-0 above Pyro II
+mission_location_pyro_111=PYAM-FARSTAT-2-3 Entrance
+mission_location_pyro_111a=the entrance inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
+mission_location_pyro_112=Checkmate Entrance
+mission_location_pyro_112a=the entrance inside Checkmate at the L4 Lagrange of Pyro II
+mission_location_pyro_113=Orbituary Entrance
+mission_location_pyro_113a=the entrance inside Orbituary above Pyro III
+mission_location_pyro_114=Starlight Service Station Entrance
+mission_location_pyro_114a=the entrance inside Starlight Service Station at the L1 Lagrange of Pyro III
+mission_location_pyro_115=Patch City Entrance
+mission_location_pyro_115a=the entrance inside Patch City at the L3 Lagrange of Pyro III
+mission_location_pyro_116=PYAM-FARSTAT-3-5 Entrance
+mission_location_pyro_116a=the entrance inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
+mission_location_pyro_117=PYAM-FARSTAT-5-1 Entrance
+mission_location_pyro_117a=the entrance inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
+mission_location_pyro_118=Gaslight Entrance
+mission_location_pyro_118a=the entrance inside Gaslight at the L2 Lagrange of Pyro V
+mission_location_pyro_119=PYAM-FARSTAT-5-3 Entrance
+mission_location_pyro_119a=the entrance inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
+mission_location_pyro_120=Rod's Fuel 'N Supplies Entrance
+mission_location_pyro_120a=the entrance inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V
+mission_location_pyro_121=Rat's Nest Entrance
+mission_location_pyro_121a=the entrance inside Rat's Nest at the L5 Lagrange of Pyro V
+mission_location_pyro_122=PYAM-FARSTAT-6-2 Entrance
+mission_location_pyro_122a=the entrance inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
+mission_location_pyro_123=Endgame Entrance
+mission_location_pyro_123a=the entrance inside Endgame at the L3 Lagrange of Pyro VI
+mission_location_pyro_124=Dudley & Daughters Entrance
+mission_location_pyro_124a=the entrance inside Dudley & Daughters at the L4 Lagrange of Pyro VI
+mission_location_pyro_125=Megumi Refueling Entrance
+mission_location_pyro_125a=the entrance inside Megumi Refueling at the L5 Lagrange of Pyro VI
+mission_location_pyro_126=Ruin Station Entrance
+mission_location_pyro_126a=the entrance inside Ruin Station above Pyro VI
+mission_location_pyro_127=PYAM-FARSTAT-1-2 Habs
+mission_location_pyro_127a=the habs inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
+mission_location_pyro_128=PYAM-FARSTAT-1-3 Habs
+mission_location_pyro_128a=the habs inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
+mission_location_pyro_129=PYAM-FARSTAT-1-5 Habs
+mission_location_pyro_129a=the habs inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
+mission_location_pyro_130=PYAM-FARSTAT-2-0 Habs
+mission_location_pyro_130a=the habs inside PYAM-FARSTAT-2-0 above Pyro II
+mission_location_pyro_131=PYAM-FARSTAT-2-3 Habs
+mission_location_pyro_131a=the habs inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
+mission_location_pyro_132=Checkmate Habs
+mission_location_pyro_132a=the habs inside Checkmate at the L4 Lagrange of Pyro II
+mission_location_pyro_133=Orbituary Habs
+mission_location_pyro_133a=the habs inside Orbituary above Pyro III
+mission_location_pyro_134=Starlight Service Station Habs
+mission_location_pyro_134a=the habs inside Starlight Service Station at the L1 Lagrange of Pyro III
+mission_location_pyro_135=Patch City Habs
+mission_location_pyro_135a=the habs inside Patch City at the L3 Lagrange of Pyro III
+mission_location_pyro_136=PYAM-FARSTAT-3-5 Habs
+mission_location_pyro_136a=the habs inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
+mission_location_pyro_137=PYAM-FARSTAT-5-1 Habs
+mission_location_pyro_137a=the habs inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
+mission_location_pyro_138=Gaslight Habs
+mission_location_pyro_138a=the habs inside Gaslight at the L2 Lagrange of Pyro V
+mission_location_pyro_139=PYAM-FARSTAT-5-3 Habs
+mission_location_pyro_139a=the habs inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
+mission_location_pyro_140=Rod's Fuel 'N Supplies Habs
+mission_location_pyro_140a=the habs inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V
+mission_location_pyro_141=Rat's Nest Habs
+mission_location_pyro_141a=the habs inside Rat's Nest at the L5 Lagrange of Pyro V
+mission_location_pyro_142=PYAM-FARSTAT-6-2 Habs
+mission_location_pyro_142a=the habs inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
+mission_location_pyro_143=Endgame Habs
+mission_location_pyro_143a=the habs inside Endgame at the L3 Lagrange of Pyro VI
+mission_location_pyro_144=Dudley & Daughters Habs
+mission_location_pyro_144a=the habs inside Dudley & Daughters at the L4 Lagrange of Pyro VI
+mission_location_pyro_145=Megumi Refueling Habs
+mission_location_pyro_145a=the habs inside Megumi Refueling at the L5 Lagrange of Pyro VI
+mission_location_pyro_146=Ruin Station Habs
+mission_location_pyro_146a=the habs inside Ruin Station above Pyro VI
+mission_location_pyro_147=Checkmate Refinery
+mission_location_pyro_147a=the refinery inside Checkmate at the L4 Lagrange of Pyro II
+mission_location_pyro_148=Orbituary Refinery
+mission_location_pyro_148a=the refinery inside Orbituary above Pyro III
+mission_location_pyro_149=Ruin Station Refinery
+mission_location_pyro_149a=the refinery inside Ruin Station above Pyro VI
+mission_location_pyro_150=Pyro IV Abandoned Outpost
+mission_location_pyro_150a=an abandoned outpost on Pyro IV
+mission_location_pyro_151=Pyro V Abandoned Outpost
+mission_location_pyro_151a=an abandoned outpost on Pyro V
+mission_location_pyro_152=Pyro VI Abandoned Outpost
+mission_location_pyro_152a=an abandoned outpost on Pyro VI
+mission_location_pyro_153=Pyro 5a Abandoned Outpost
+mission_location_pyro_153a=an abandoned outpost on Pyro 5a
+mission_location_pyro_154=Pyro 5b Abandoned Outpost
+mission_location_pyro_154a=an abandoned outpost on Pyro 5b
+mission_location_pyro_155=Pyro 5c Abandoned Outpost
+mission_location_pyro_155a=an abandoned outpost on Pyro 5c
+mission_location_pyro_156=Pyro 5d Abandoned Outpost
+mission_location_pyro_156a=an abandoned outpost on Pyro 5d
+mission_location_pyro_157=Pyro 5e Abandoned Outpost
+mission_location_pyro_157a=an abandoned outpost on Pyro 5e
+mission_location_pyro_158=Pyro 5f Abandoned Outpost
+mission_location_pyro_158a=an abandoned outpost on Pyro 5f
mission_location_pyro_63=Stanton Gateway
mission_location_stanton_0001=the Shubin outpost on Daymar
mission_location_stanton_0002=the mining outpost on Daymar
@@ -65367,7 +67521,7 @@ mission_location_stanton_824=Endless Odyssey Station at microTech's L3 Lagrange
mission_location_stanton_825=Red Crossroads Station at microTech's L4 Lagrange point
mission_location_stanton_826=Modern Icarus Station at microTech's L5 Lagrange point
mission_location_stanton_827=Lowdown
-mission_location_stanton_827a=the Lowdown on Hurston
+mission_location_stanton_827a=Lowdown on Hurston
mission_location_stanton_828=Trilo
mission_location_stanton_828a=Trilo on Hurston
mission_location_stanton_829=Rico's Remains
@@ -65396,6 +67550,66 @@ mission_location_stanton_840=Hasbin Hall
mission_location_stanton_840a=Hasbin Hall on Calliope
mission_location_stanton_841=Kant's Peak
mission_location_stanton_841a=Kant's Peak on Clio
+mission_location_stanton_842=Smokestack
+mission_location_stanton_842a=Smokestack on Arial
+mission_location_stanton_843=Coven
+mission_location_stanton_843a=Coven on Arial
+mission_location_stanton_844=Boondoggle
+mission_location_stanton_844a=Boondoggle on Aberdeen
+mission_location_stanton_845=The Grove
+mission_location_stanton_845a=The Grove on Aberdeen
+mission_location_stanton_846=Gonzo
+mission_location_stanton_846a=Gonzo on Magda
+mission_location_stanton_847=Thimblerig
+mission_location_stanton_847a=Thimblerig on Ita
+mission_location_stanton_848=The Shades
+mission_location_stanton_848a=The Shades on Ita
+mission_location_stanton_849=Fetch
+mission_location_stanton_849a=Fetch on Cellin
+mission_location_stanton_850=The Hollows
+mission_location_stanton_850a=The Hollows on Cellin
+mission_location_stanton_851=Consumption
+mission_location_stanton_851a=Consumption on Cellin
+mission_location_stanton_852=Wailing Rock
+mission_location_stanton_852a=Wailing Rock on Daymar
+mission_location_stanton_853=Hospice
+mission_location_stanton_853a=Hospice on Daymar
+mission_location_stanton_854=Rolo's Crater
+mission_location_stanton_854a=Rolo's Crater on Yela
+mission_location_stanton_855=Mainline
+mission_location_stanton_855a=Mainline on Yela
+mission_location_stanton_856=Downlow
+mission_location_stanton_856a=Downlow on Lyria
+mission_location_stanton_857=Last Day
+mission_location_stanton_857a=Last Day on Lyria
+mission_location_stanton_858=Burnout
+mission_location_stanton_858a=Burnout on Lyria
+mission_location_stanton_859=Balto's Blind
+mission_location_stanton_859a=Balto's Blind on Lyria
+mission_location_stanton_860=Scuttle
+mission_location_stanton_860a=Scuttle on Wala
+mission_location_stanton_861=Washout
+mission_location_stanton_861a=Washout on Wala
+mission_location_stanton_862=Wiley Flats
+mission_location_stanton_862a=Wiley Flats on Wala
+mission_location_stanton_863=Kelo Bottom
+mission_location_stanton_863a=Kelo Bottom on microTech
+mission_location_stanton_864=Drifters
+mission_location_stanton_864a=Drifters on microTech
+mission_location_stanton_865=Hela's Regret
+mission_location_stanton_865a=Hela's Regret on microTech
+mission_location_stanton_866=The Barrens
+mission_location_stanton_866a=The Barrens on microTech
+mission_location_stanton_867=Regiment Downs
+mission_location_stanton_867a=Regiment Downs on Calliope
+mission_location_stanton_868=Hard Knocks
+mission_location_stanton_868a=Hard Knocks on Calliope
+mission_location_stanton_869=Tremonte
+mission_location_stanton_869a=Tremonte on Clio
+mission_location_stanton_870=Shanks
+mission_location_stanton_870a=Shanks on Euterpe
+mission_location_stanton_871=Adair's Retreat
+mission_location_stanton_871a=Adair's Retreat on Euterpe
mission_location_stanton_secdep1=HDOF-Palomar
mission_location_stanton_secdep1_add=HDOF-Palomar on Hurston
mission_ship_0001=Starfarer
@@ -65650,6 +67864,7 @@ mobiGlas_ui_AwaitingSelection=Awaiting Selection...
mobiGlas_ui_CompletedMissionHeader=COMPLETED MISSIONS
mobiGlas_ui_ContactsDescription=View available contacts and open comm channels
mobiGlas_ui_ContactsTitle=CommLink
+mobiGlas_ui_ContractLoadingFailed=Contract Unavailable
mobiGlas_ui_ContractType=Contract Type
mobiGlas_ui_CreateABeacon=Create a Beacon
mobiGlas_ui_CreateABeacon_MaxAmount=(Max: 2,000,000,000)
@@ -66072,7 +68287,7 @@ mobiglas_ui_Race_CurrentCheckpoint=Checkpoint
mobiglas_ui_Race_NextCheckpoint=Next Checkpoint
mobiglas_ui_Salvage=Salvage
mobiglas_ui_VMA=Vehicle Loadout Manager
-mobiglas_ui_VMA_noticeMessage=Only showing ships and equipment located in %s.\nFor a broader list of your assets, use NikNax.
+mobiglas_ui_VMA_noticeMessage=Only showing ships and equipment located in %s.\nFor a full list use the mobiGlas Assets app.
mobiglas_ui_VMA_subtitle=Customize your ship loadout
mobiglas_ui_new=New
mtps_RetrieveConsignment_desc_001=ABOUT THE JOB\nmicroTech Protection Services need a security professional for a retrieval op at ~mission(Location). The location is currently under attack and security forces on-site are unresponsive and presumed dead. We believe confidential materials recently delivered to the facility for temporary holding were the target of the raid. Your main focus will be collecting those boxes and delivering them to a secure location. \n\nFor security reasons, the confidential materials were delivered as part of a larger shipment and secured in the automated vault. The materials have unique retrieval codes that must be entered on the keypad at the package conveyor. Protocols require that only senior security officers can carry a datapad containing a code, but considering the volatile situation, we can't guarantee that the Nine Tails haven’t taken possession of them. Once secured, deliver all of the confidential materials to ~mission(dropoff1) for payment.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|address).\n• Use force as necessary to collect the confidential materials.\n• Deliver the confidential materials to ~mission(dropoff1|address).\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment. \n• Access to a spaceship that can transport cargo.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n• Experience hauling important cargo.
@@ -66167,6 +68382,7 @@ navitem_nose=Nose
navitem_review=Review
navitem_simple=Simple
navitem_skin=Skin
+net_dialog_repositioning,P=Repositioning Player...
net_dialog_resync_time,P=Re-syncing with server.\nPlease wait %.1f seconds.
net_dialog_server_error,P=Server Error. Please wait...
ninetails_assassination_Danger_Easy_001=NineTails Danger Easy placeholder text
@@ -66250,26 +68466,26 @@ notification_PlayerTrade_Notification_SenderSuccess_Title=Transfer Sent
notification_actor_eva_fuel_empty=EVA Fuel Empty: Using Oxygen Supply
notification_beacon_GiveBadRating=Press '%s' to Give Bad Rating
notification_beacon_GiveGoodRating=Press '%s' to Give Good Rating
-notification_beacon_accepted_desc=~serviceBeacon(ProviderName) accepted your ~serviceBeacon(ContractType) contract.
+notification_beacon_accepted_desc=~mission(ProviderName) accepted your ~mission(ContractType) contract.
notification_beacon_accepted_title=Beacon Accepted
-notification_beacon_cancelled_desc=Your ~serviceBeacon(ContractType) contract’s cancelled. Please rate your experience.
+notification_beacon_cancelled_desc=Your ~mission(ContractType) contract’s cancelled. Please rate your experience.
notification_beacon_cancelled_title=Beacon Cancelled
-notification_beacon_combatAssist_detected_desc=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator).
-notification_beacon_combatAssist_detected_desc_Easy=[LOW THREAT] Combat Assist Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
-notification_beacon_combatAssist_detected_desc_Hard=[HIGH THREAT] Combat Assist Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
-notification_beacon_combatAssist_detected_desc_Medium=[MODERATE THREAT] Combat Assist Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
-notification_beacon_combatAssist_detected_desc_VeryHard=[CRITICAL THREAT] Combat Assist Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
-notification_beacon_combatAssist_detected_spoofed_desc=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
+notification_beacon_combatAssist_detected_desc=Combat Assistance Request From: ~mission(InitiatorName). Payment: ~mission(PaymentAmount) aUEC per minute.
+notification_beacon_combatAssist_detected_desc_Easy=[LOW THREAT] Combat Assist Request From: ~mission(InitiatorName). Payment: ~mission(PaymentAmount) aUEC.
+notification_beacon_combatAssist_detected_desc_Hard=[HIGH THREAT] Combat Assist Request From: ~mission(InitiatorName). Payment: ~mission(PaymentAmount) aUEC.
+notification_beacon_combatAssist_detected_desc_Medium=[MODERATE THREAT] Combat Assist Request From: ~mission(InitiatorName). Payment: ~mission(PaymentAmount) aUEC.
+notification_beacon_combatAssist_detected_desc_VeryHard=[CRITICAL THREAT] Combat Assist Request From: ~mission(InitiatorName). Payment: ~mission(PaymentAmount) aUEC.
+notification_beacon_combatAssist_detected_spoofed_desc=Combat Assistance Request From: ~mission(InitiatorName). Payment: ~mission(PaymentAmount) aUEC.
notification_beacon_combatAssist_detected_title=Combat Assist Detected
-notification_beacon_complete_desc=Your ~serviceBeacon(ContractType) contract’s complete.
-notification_beacon_complete_initiator_desc=Your ~serviceBeacon(ContractType) contract’s complete. Please rate ~serviceBeacon(ProviderName).
+notification_beacon_complete_desc=Your ~mission(ContractType) contract’s complete.
+notification_beacon_complete_initiator_desc=Your ~mission(ContractType) contract’s complete. Please rate ~mission(ProviderName).
notification_beacon_complete_initiator_title=Contract Complete
-notification_beacon_complete_provider_desc=The ~serviceBeacon(ContractType) contract’s complete. Please rate ~serviceBeacon(InitiatorName).
+notification_beacon_complete_provider_desc=The ~mission(ContractType) contract’s complete. Please rate ~mission(InitiatorName).
notification_beacon_complete_provider_title=Contract Complete
notification_beacon_complete_title=Contract Complete
-notification_beacon_personalTransport_detected_desc=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
+notification_beacon_personalTransport_detected_desc=Transport Request from: ~mission(InitiatorName). Transport to ~mission(SelectedDestination). Payment: ~mission(PaymentAmount) aUEC.
notification_beacon_personalTransport_detected_title=Transport Beacon Detected
-notification_beacon_providerArrived_desc=~serviceBeacon(ProviderName) has arrived at your location.
+notification_beacon_providerArrived_desc=~mission(ProviderName) has arrived at your location.
notification_beacon_providerArrived_title=Provider Arrived
notification_calibration_onCalibrationCompleted_desc=~quantumLink(PlayerName) has completed calibrating coordinates towards ~quantumLink(SelectedDestination).
notification_calibration_onCalibrationCompleted_title=Quantum Travel Calibration Complete By ~quantumLink(PlayerName)
@@ -66467,6 +68683,18 @@ outlawsweep_title_0001=Known Criminals Sighted
outlawsweep_title_0002=Criminal Activity in Progress
outlawsweep_title_0003=Wanted Criminals Spotted
outlawsweep_title_0004=Report of Hostile Activity
+outpost_HubA_001=Outpost Main Building
+outpost_HubA_001a=the main building of an outpost
+outpost_HubB_001=Outpost Depot
+outpost_HubB_001a=an outpost depot
+outpost_LandingArea_001=Outpost Landing Area
+outpost_LandingArea_001a=an outpost landing area
+outpost_StorageShed_001=Outpost Storage Shed
+outpost_StorageShed_001a=an outpost storage shed
+outpost_TradePost_001=Trading Post
+outpost_TradePost_001a=a trading post
+outpost_Warehouse_001=Outpost Warehouse
+outpost_Warehouse_001a=an outpost warehouse
outpost_repair_desc=~mission(Description)
outpost_repair_desc_0001=Hey, we're having some power issues at one our outpost structures and could really use a qualified electrical technician to bring and install a replacement unit. ~mission(Timed)Thanks.
outpost_repair_desc_0002=Not sure if it was the recent weather conditions or if it's simply normal wear and tear, but one of our buildings is having severe power issues. Looking to hire a tech to come assess the problem and perform any maintenance required. ~mission(Timed)You are expected to coordinate your own travel as well as bring any replacement parts needed.
@@ -66865,12 +69093,15 @@ pause_OptionsTargetingArrowDisplayMode=Vehicles - Targeting - Target Arrow Displ
pause_OptionsTargetingArrowDisplayModeBoth=Based on HUD and Head
pause_OptionsTargetingArrowDisplayModeHUD=Based on HUD
pause_OptionsTargetingArrowDisplayModeHead=Based on Head
-pause_OptionsTargetingAutoSelectionBehaviour=Vehicles - Targeting - Auto Selection Behavior
+pause_OptionsTargetingAutoSelectionBehaviour=Vehicles - Targeting - Auto Targeting Direction
pause_OptionsTargetingAutoSelectionUseLookDirection=Use Look Direction
pause_OptionsTargetingAutoSelectionUseVJoy=Use VJoy
pause_OptionsTargetingPinnedOverflowBehaviour=Vehicles - Targeting - Pinning - Overflow Behavior
pause_OptionsTargetingPinnedOverflowDisabled=Overflow Disabled
pause_OptionsTargetingPinnedOverflowEnabled=Overflow Enabled
+pause_OptionsTargetingSelectionDirection_Aim=Aim Crosshair
+pause_OptionsTargetingSelectionDirection_Forward=Forward Direction
+pause_OptionsTargetingSelectionDirection_View=View Direction
pause_OptionsTargetingShowDistance=Vehicles - Targeting - Locked - Show Distance
pause_OptionsTargetingShowHeading=Vehicles - Targeting - Locked - Show Heading
pause_OptionsTargetingShowName=Vehicles - Targeting - Locked - Show Name
@@ -66904,11 +69135,12 @@ pause_Options_PitchLadderMixed=Mixed
pause_Options_PitchLadderOff=Off
pause_Options_PitchLadderViewDirectionOnly=Look Direction
pause_Options_salvage_aim_nudge_sensitivity=Salvage - Aim Nudge Sensitivity
-pause_Options_salvage_free_gimbal_locks_rotation,P=Salvage - Mouse Input - Lock vehicle rotation when using free gimbal in salvage mode
+pause_Options_salvage_free_gimbal_locks_rotation=Salvage - Mouse Input - Lock Vehicle Rotation in Free Gimbal
pause_Options_targeting_crosshair_animation_enabled=Vehicles - Targeting - Enable Crosshair Animation
-pause_Options_tractor_beam_rotation_mode=Tractor Beam -Rotate using object space instead of player space
+pause_Options_tractor_beam_rotation_mode=Tractor Beam - Rotate via Object Space, Not Player Space
pause_Options_turret_esp_dampening=Turret E.S.P. - Dampening Curvature
pause_Options_turret_esp_default_on=Turret E.S.P. - Enabled By Default
+pause_Options_turret_esp_strength=Turret E.S.P. - Strength
pause_Options_turret_esp_zone=Turret E.S.P. - Zone Size (degrees)
pause_Options_turret_esp_zone_inner=Turret E.S.P. - Inner Zone Size (percent of zone size)
pause_Options_turret_esp_zone_outer=Turret E.S.P. - Zone Size (degrees)
@@ -66948,12 +69180,29 @@ pause_options_auto_gimbal_mode_on_pip=On Average PIP
pause_options_auto_gimbal_mode_on_target=On Target With Gimbal Indicators
pause_options_esp_dampening_curvature=Pilot E.S.P. - Dampening Curvature
pause_options_esp_strength=Pilot E.S.P. - Strength
+pause_options_esp_zone_inner=Pilot E.S.P. - Inner Zone Size (percent of zone size)
pause_options_esp_zone_outer=Pilot E.S.P. - Zone Size (degrees)
pause_options_faceware_couple_position_offset_to_orientation=Head Tracking - Faceware - Position Offset Based On Rotation
pause_options_faceware_position_deadzone_forward_back=Head Tracking - Faceware - Position - Dead Zone Forward / Back
pause_options_faceware_position_deadzone_left_right=Head Tracking - Faceware - Position - Dead Zone Left / Right
pause_options_faceware_position_deadzone_up_down=Head Tracking - Faceware - Position - Dead Zone Up / Down
pause_options_faceware_position_scale=Head Tracking - Faceware - Position - Input Scale
+pause_options_flight_options_advanced_hud_enabled=Defaults - HUD - Advanced HUD On
+pause_options_flight_options_advanced_hud_nav_enabled=Defaults - HUD - Advanced HUD on in NAV
+pause_options_flight_options_advanced_hud_scm_enabled=Defaults - HUD - Advanced HUD on in SCM
+pause_options_flight_options_auto_precision=Defaults - Flight - Automatic Slowdown On
+pause_options_flight_options_coupled=Defaults - Flight - Decoupled On
+pause_options_flight_options_course_prediction_enabled=Defaults - HUD - Course Prediction On
+pause_options_flight_options_cruise_mode=Defaults - Flight - Cruise Mode On
+pause_options_flight_options_dashboard_enabled=Defaults - HUD - Dashboard UI On
+pause_options_flight_options_esp=Defaults - Flight - ESP On
+pause_options_flight_options_gravity_compensation=Defaults - Flight - Gravity Compensation On
+pause_options_flight_options_gsafe=Defaults - Flight - G-Safe On
+pause_options_flight_options_gsafe_disabled_by_boost=Defaults - Flight - Boost Disables G-Safe
+pause_options_flight_options_labels_enabled=Defaults - HUD - Advanced HUD prefers labels
+pause_options_flight_options_proximity_assist_enabled=Defaults - Flight - Proximity Assist On
+pause_options_flight_options_space_brake_engages_boost=Defaults - Flight - Space Brake Enables Boost
+pause_options_flight_options_speed_limiter_enabled=Defaults - Flight - Speed Limiter On
pause_options_flight_rel_throttle_threshold=Pilot - Relative Throttle - Axis Crossing Trap Threshold
pause_options_flight_rel_throttle_trap_time=Pilot - Relative Throttle - Axis Crossing Trap Time (sec)
pause_options_guns_fallback_convergence=Guns - Fallback Convergence Distance (meters)
@@ -66992,6 +69241,7 @@ pause_options_head_tracking_tobii_profile1_head_sensitivity_yaw=Head Tracking -
pause_options_head_tracking_tobii_profile1_head_view_auto_center=Head Tracking - Tobii - FPS - Auto Center Enabled
pause_options_headtracking_global_smoothing_position=Head Tracking - General - Global Smoothing - Position
pause_options_headtracking_global_smoothing_rotation=Head Tracking - General - Global Smoothing - Rotation
+pause_options_light_group_controller_lights_enabled=Defaults - Lights - Enabled
pause_options_look_ahead_auto_padlock_enabled=Pilot / Driver / Turret - Automatically Enable Target Padlock
pause_options_look_ahead_dampening_zone=Look Ahead - Dampening Zone
pause_options_look_ahead_mgv_enabled=Driver - Look Ahead - Enabled
@@ -67012,11 +69262,25 @@ pause_options_pip_combined_single_type=Aiming - Default PIP Combination Type
pause_options_pip_lead_lag_type=Aiming - Default Lead / Lag Type
pause_options_spaceship_manual_gimbal_default=Pilot - Weapons - Manual Gimbal Mode - Default Slaving
pause_options_spaceship_manual_gimbal_freelook=Pilot - Weapons - Manual Gimbal Mode - Freelook Slaving
+pause_options_turret_adaptive_zoom_sensitivity=Turret - Mouse - Adaptive Zoom Sensitivity
+pause_options_turret_default_mouse_mode=Turret - Mouse - Default Mode
+pause_options_turret_default_mouse_mode_1to1=Relative 1:1
+pause_options_turret_default_mouse_mode_pointer=Relative Pointer
+pause_options_turret_default_mouse_mode_vjoy=VJoy
+pause_options_turret_manual_gimbal_default=Turret - Weapons - Manual Gimbals - Default Target
+pause_options_turret_manual_gimbal_freelook=Turret - Weapons - Manual Gimbals - Freelook Target
pause_options_vehicle_seat_exit_needs_hold=Vehicles - Exiting Combat Seats Requires Hold (250ms)
+pause_options_weapons_fading_pips=Defaults - Weapons - Fading PIPs On
+pause_options_weapons_fallback_convergence_distance=Defaults - Weapons - Default Convergence Distance
+pause_options_weapons_lag_pips=Defaults - Weapons - Lag PIPs On
+pause_options_weapons_magnified_ui=Defaults - Weapons - Magnified UI On
pause_options_weapons_pip_all=Average PIP For All Weapons
pause_options_weapons_pip_combined=One PIP Per Weapon Type
pause_options_weapons_pip_single=One PIP Per Weapon
+pause_options_weapons_precision_lines=Defaults - Weapons - Precision Lines On
pause_options_weapons_show_precision_lines=Aiming - Show Precision Lines
+pause_options_weapons_single_pips=Defaults - Weapons - Use Individual PIPs
+pause_options_weapons_staggered_fire=Defaults - Weapons - Staggered Fire On
pause_zoomSpeed=Star Map Zoom Speed
pickanddestroy_obj_display_01a,P=Luca Brunt: Shoot a racer to confirm target
pickanddestroy_obj_display_01b,P=Luca Brunt: Kill ~mission(SubObjective_PickAndDestroyRacer) in %ls
@@ -67474,6 +69738,7 @@ planetcollect_waste_title=~mission(Title) (~mission(Item))
planetcollect_waste_title_0001=Collection & Disposal
planetcollect_waste_title_0002=Removal Services Needed
planetcollect_waste_title_0003=Disposal Request
+port_NameBatt,P=Battery
port_NameCoolerLeft=Right Cooler
port_NameCoolerRight=Left Cooler
port_NameGravLev01=Grav Lev 1
@@ -67757,6 +70022,9 @@ pyro_asteroid_cluster_017=Cluster FSN-704
pyro_asteroid_cluster_018=Cluster GRP-839
pyro_asteroid_cluster_019=Cluster LHB-976
pyro_asteroid_cluster_020=Cluster YKA-011
+pyro_asteroid_cluster_021=Cluster PRX-403
+pyro_asteroid_cluster_022=Cluster AMU-991
+pyro_asteroid_cluster_023=Cluster WWB-614
pyro_asteroid_cluster_desc=A small group of asteroids that share orbital characteristics.
pyro_stationdecal_01=PYROTECHNIC AMALGAMATED
pyro_stationdecal_02=FUEL AND RESOURCES
@@ -67787,6 +70055,7 @@ racelastforxcheckpoints_obj_short_01,P=Ensure the race lasts for ~mission(RaceLa
rc_DeltaSignature_QuantumPowerup,P=Quantum Drive Powerup Detected
rc_DeltaSignature_ScanWave,P=Scan Wave Detected
rc_DeltaSignature_WeaponActivation,P=Weapon Activation Detected
+rc_DetectedAudio=dB Delta
rc_ScanInfo_ComponentStatus_Destroyed=Destroyed
rc_ScanInfo_ComponentStatus_PowerOff=Offline
rc_ScanInfo_ComponentStatus_PowerOn=Online
@@ -68204,6 +70473,16 @@ repairship_obj_001_long=Fix the broken ship components %ls
repairship_obj_001_short=Repair Ship
repairship_obj_002_long=Broken Down
repairship_obj_002_short=Go to ~mission(location)
+repairship_obj_003_long=Locate the Engineering Terminal on the ship and identify the problems that need fixing.
+repairship_obj_003_marker=Engineering Terminal
+repairship_obj_003_short=Locate Engineering Terminal
+repairship_obj_004_long=Bring a replacement part for my ship and install it
+repairship_obj_004_marker_001=Replace Quantum Drive
+repairship_obj_004_marker_002=Replace Powerplant
+repairship_obj_004_marker_003=Replace Cooler
+repairship_obj_004_short_001=Replace Quantum Drive %ls
+repairship_obj_004_short_002=Replace Powerplant %ls
+repairship_obj_004_short_003=Replace Cooler %ls
repairship_title=Oh Ship
replaceparts_desc=~mission(location) is in need of repairs. Please bring fuses along with you to repair the broken relays.
replaceparts_obj_001_long_001=Replace Fuses In Relays %ls
@@ -68215,6 +70494,9 @@ replaceparts_obj_002_marker_001=Replace Fuses In Relays
replaceparts_obj_002_marker_002=Repair Pipe
replaceparts_obj_002_marker_003=Charge Batteries
replaceparts_obj_002_short=Go to ~mission(location)
+replaceparts_obj_003_long=Mistake on the job, fix what you broke
+replaceparts_obj_003_marker=Mistake
+replaceparts_obj_003_short=Relay Fix Mistakes %ls
replaceparts_title=I Re-lay need your help!
respawn_hud_andOthers=and others
respawn_hud_capturedby=Captured by:
@@ -68248,6 +70530,8 @@ room_mess_hall=Mess Hall
room_ship_terminals=Ship Terminals
room_sleeping_pods=Sleeping Pods
room_sleeping_quarters=Sleeping Quarters
+roughready_Salvage_XT_VH_desc_001=Been given some primo info that could be a boon for both of us. Someone took out a XenoThreat hauler near ~mission(Location|Address). It must have some sweet, sweet salvage because a Xeno recovery team was there and working that site almost immediately. Would be a real shame if someone else showed up, knocked out the other Xeno ships, and then claimed all that salvage for their own. \n\nI’ve got a few colleagues interested in the action themselves, but Rough & Ready members getting caught there would only look like we’re taking sides. Would be much better if an unaffiliated force stepped in to deliver the surprise strike. \n\nFigure we can all win here. I’ll sell you the coordinates to the wreck, and you can clear out the XenoThreat forces and then pick it all apart. Pretty sure they’ll put up a fight for it, but just come in prepared and consider all that collateral damage as more profit off salvage. \n\n- Smokey
+roughready_Salvage_XT_VH_title_001=Claim XenoThreat ~mission(Ship) For Your Own
roughready_bounty_cargoship_desc_001=Rough & Ready recently provided fueling services for a hauler named ~mission(TargetName), who agreed to deliver their next load of supplies to us as compensation. Well, we just found out that the lying skag sold their latest shipment to a rival gang instead. \n\nWe’re looking for someone to track down and eliminate ~mission(TargetName|Last) for the double cross. \n\nAn old friend of mine just spotted the skag at ~mission(Location|Address). Looks like they're loaded with more cargo that’s not coming our way, and traveling with an escort. We’re only paying you to take out the ship, so anything you find aboard is yours to keep.\n\n- Smokey\n
roughready_bounty_cargoship_desc_002=My associates and I brokered a deal with a hauler named ~mission(TargetName) to deliver supplies to us. Funny thing is the shipment never showed up. They claimed pirates raided their ship and took our supplies, but it turns out that story’s 100% ranta dung.\n\nLying to back out of our deal can’t go unanswered and you’re going to make that message abundantly clear. ~mission(TargetName|Last) was recently seen with an escort at ~mission(Location|Address). As long as you kill ~mission(TargetName|Last), we don’t care what happens to the cargo they’re hauling. \n\n- Smokey\n
roughready_bounty_cargoship_desc_003=Some asshole going by the name ~mission(TargetName) has been running a scheme where their cargo ship requests refueling services only to ambush our ships when they get there. Even loaded the damn thing up with real cargo to make sure it passes scans. We’ve spread the word so nobody in Rough & Ready will fall for the trap again, but I want this skag punished. \n\nI think ~mission(TargetName|Last) knows a lot of our people on sight, so I’m guessing it’ll be better to pay you to take care of it. Heard that they were spotted around ~mission(Location|Address). Head there now and take care of that cargo ship and anyone protecting it once and for all. \n\n- Smokey\n
@@ -68269,6 +70553,8 @@ roughready_claimsweep_title_hard=Stomp Spying Op
roughready_claimsweep_title_intro=Stop Spying Op
roughready_claimsweep_title_medium=Squash Spying Op
roughready_claimsweep_title_rand=Suppress Spying Op
+roughready_delivery_station_desc_001=Any chance you’re at ~mission(Destination)?\n\nNeed a box hustled from ~mission(Location|Address) to ~mission(Destination|Address). Get it there on time and unbroken and it’ll be the easiest creds you’ll ever earn. \n\n-Smokey
+roughready_delivery_station_title_001=~mission(Destination) Stroll
roughready_eliminateall_hangar_desc_01=We got some outlaws overstaying their welcome on one of our stations. They tried to pull a fast one on us but now they’re trapped in ~mission(location|address). We need you to clear ‘em out. \n\nRough & Ready doesn’t want a single one of them left alive when you’re through. Don’t care how messy it gets as long as it gets done, got it?\n\n- Smokey
roughready_eliminateall_hangar_title_01=Unwanted Guests
roughready_eliminateall_maintenance_desc_01=Rough & Ready has a rat problem. One of our crews tried to pull a little mutiny and now they’ve taken over ~mission(location|address).\n\nSince I can’t be 100% sure they don’t have sympathizers onboard the station, I want you to handle putting down these traitors for me.\n\nIf you can clear out our little pest issue you’ll be paid handsomely. Just don’t leave a single one of them alive. Don’t want anyone else getting funny ideas.\n\n- Smokey
@@ -68276,13 +70562,17 @@ roughready_eliminateall_maintenance_desc_02=Comm’s come in from one of our Roo
roughready_eliminateall_maintenance_title_01=Extermination Job
roughready_eliminateall_maintenance_title_02=Unwelcome Competition
roughready_from=Rough & Ready
-roughready_salvage_chickenship_desc_001=So, there’s a ~mission(ship) near ~mission(location|address) just floating all by its lonesome. It’s good salvage, but none of our crews have the time right now. We figured to give you first snap at it.\n\nIf you want the coords, we’ll sell them to you for a price. Then you’re free to pick the wreck as clean as you like and sell it all for a tidy profit. When you’re done, just abandon the contract to clear the coords from your map.\n\nNow, you might run into some trouble out there from rival scavs, but I’m sure it won’t be anything you can’t handle. \n\n- Smokey
-roughready_salvage_chickenship_title_001=Wrecked ~mission(Ship) on the Drift
-roughready_salvage_nodanger_desc_001=Got a ~mission(ship) floatin’ near ~mission(location|address) that’s fully out of commission and in dire need of scrapping. If you’re interested in salvaging what’s left of the hull & cargo, it can be all yours, for a fair price, too.\n\nPlus, you don’t have to worry much about any distractions while you’re workin’ since you’ll be near one of our stations and we make sure folks behave themselves.\n\nAnd when you’re all done harvesting what you want, you can go ahead and abandon the contract to clear its coords off your map.\n\n- Smokey
-roughready_salvage_nodanger_title_001=Wrecked ~mission(Ship) for Sale
-roughready_searchbody_danger_station_desc_001=After hearing rumors that we might’ve gotten a bad case of squatters over at ~mission(location|address), I had sent one of my more trusted people to investigate. \n\nBad news is that I haven’t heard from them since. \n\nI’d like for you to head over and see if you can find ~mission(TargetName)’s current whereabouts. I’ll leave it up to you how you want to deal with any scum you come across. \n\nConfirm where ~mission(TargetName|last) is, and there’ll be a reward in it for you.\n\n- Smokey \n
-roughready_searchbody_danger_station_title_001=~mission(TargetName) Gone Missing
-roughready_searchbody_nodanger_station_desc_001=I’ve got people left and right askin’ me if I know what happened to ~mission(TargetName). Now personally, I’d be more than happy to see ‘em gone for good, but for whatever reason they got friends in high places demanding answers. \n\nI can’t spare any of my people to go on a wild goose chase, but you on the other hand seem like the perfect candidate. Go over to ~mission(location|address) and see if you can find what happened to them. You’ll get paid if you find where they are. \n\n10 credits says they got way too high and passed out in a dark corner somewhere. \n\n-Smokey\n
+roughready_missingperson_inv_e_station_desc_001,P=Find missing RR member who was last seen near ~mission(Location|Address).
+roughready_missingperson_inv_e_station_title_001,P=Missing: ~mission(TargetName)
+roughready_replaceparts_desc_001=Anybody out there got a multitool and some fuses? Need some patch ups done around ~mission(Location) station . I’ll give you the details if you pick it up.\n\nNow we’ll throw you some creds for doing this, but honestly it shouldn’t be too much to ask for some help when we give you all the run of our stations. But hey, that’s just me.\n\nGrizz
+roughready_replaceparts_title_001=|| Need a patchup \\
+roughready_salvage_E_desc_001=Had a few wrecked ships towed to ~mission(Location|Address). They’re fully out of commission and in dire need of scrapping. If you’re interested in salvaging what’s left, it can be all yours, for a fair price, too.\n\nPlus, you don’t have to worry much about any distractions while you’re workin’ since you’ll be near one of our stations and we make sure folks behave themselves.\n\n- Smokey
+roughready_salvage_E_title_001=Wrecked Ships for Sale
+roughready_salvage_M_desc_001=Got word there’s a few ships near ~mission(Location|Address) just floating all by their lonesome. It’s good salvage, but none of our crews have the time right now. We figured to give you first snap at it.\n\nIf you want the coords, we’ll sell them to you for a price. Then you’re free to pick the wreck as clean as you like and sell it all for a tidy profit. Now, you might run into some trouble out there from rival scavs, but I’m sure it won’t be anything you can’t handle.\n\n- Smokey
+roughready_salvage_M_title_001=Salvage Wrecked Ships on the Drift
+roughready_searchbody_danger_station_desc_001,P=After hearing rumors that we might’ve gotten a bad case of squatters over at ~mission(Location|Address), I had sent one of my more trusted people to investigate. \n\nBad news is that I haven’t heard from them since. \n\nI’d like for you to head over and see if you can find ~mission(TargetName)’s current whereabouts. I’ll leave it up to you how you want to deal with any scum you come across. \n\nConfirm where ~mission(TargetName|Last) is, and there’ll be a reward in it for you.\n\n- Smokey \n
+roughready_searchbody_danger_station_title_001,P=~mission(TargetName) Gone Missing
+roughready_searchbody_nodanger_station_desc_001=I’ve got people left and right askin’ me if I know what happened to ~mission(TargetName). Now personally, I’d be more than happy to see ‘em gone for good, but for whatever reason they got friends in high places demanding answers.\n\nI can’t spare any of my people to go on a wild goose chase, so I'm looking for the perfect candidate to go over to ~mission(Location|Address) and find out what happened to ~mission(TargetName|Last). You’ll get paid if you find where they are.\n\n10 credits says they got way too high and passed out in a dark corner somewhere.\n\n-Smokey
roughready_searchbody_nodanger_station_title_001=~mission(TargetName) Vanished
salvage_FillerStation_AutoEject,P=Auto Eject
salvage_FillerStation_CommodityBox=Content:
@@ -68380,6 +70670,15 @@ sandbox_criminals_desc=***WIP*** Eliminate criminals for money.\n\nPayouts per c
sandbox_criminals_obj_long_01=***WIP*** Keep any eye out for criminals and eliminate them for payment
sandbox_criminals_obj_short_01=***WIP*** Eliminate criminals for payment
sandbox_criminals_title=***WIP*** Eliminate criminals for money
+scan_custom_data_jumppoint_name=Name
+scan_custom_data_jumppoint_name_pyro=Stanton
+scan_custom_data_jumppoint_name_stanton=Pyro
+scan_custom_data_jumppoint_owner=Owner
+scan_custom_data_jumppoint_owner_uee=UEE
+scan_custom_data_jumppoint_paired=Paired
+scan_custom_data_jumppoint_paired_yes=Yes
+scan_custom_data_jumppoint_size=Size
+scan_custom_data_jumppoint_size_xxl=XXL
scan_data_ammo=Ammo
scan_data_career=Career
scan_data_carrying=Carrying
@@ -68616,7 +70915,7 @@ shop_name_grimhex=GrimHEX
shop_name_hurstondynamics=Hurston Dynamics
shop_name_kctrending=KC Trending
shop_name_kelto=Kel-To
-shop_name_lawlessshipdealer=Lawless Ship Dealer
+shop_name_lawlessshipdealer=Ship Dealer
shop_name_livefireweapons=Live Fire Weapons
shop_name_makau=Makau
shop_name_microtech=microTech
@@ -68974,8 +71273,10 @@ shop_ui_tooltip_text_choosedestination=Select the storage location for purchased
shop_ui_tooltip_text_choosesource=Select the source location of items you wish to sell.
shop_ui_tooltip_text_choosesubcategory=Select a subcategory of items to filter by.
shop_ui_tooltip_text_shopbuyscratesofsize=The shop buys items of this size or smaller
-shop_ui_tooltip_text_shopdoesntbuysize,P=The shop doesn't accept the container size.
-shop_ui_tooltip_text_shopinventoryfull=The shop is full of this item and cannot buy more.
+shop_ui_tooltip_text_shopdoesntbuy,P=The shop doesn't buy this commodity
+shop_ui_tooltip_text_shopdoesntbuysize,P=The shop doesn't accept the container size
+shop_ui_tooltip_text_shopinventoryfull,P=The shop is full of this item and cannot buy more
+shop_ui_tooltip_text_stolen,P=The shop only buys goods you own
shop_ui_tooltip_text_wearandtear=Condition
shop_ui_tooltip_text_wearandtear_warning,P=(Warning! Item is in danger of being destroyed)
shop_ui_total_cargo_space=Total Cargo Space
@@ -69482,6 +71783,7 @@ text_ui_SIUnit_Acceleration=m/s^2
text_ui_SIUnit_Area=m^2
text_ui_SIUnit_Distance=m
text_ui_SIUnit_Force=N
+text_ui_SIUnit_KDistance=Km
text_ui_SIUnit_Percent=%
text_ui_SIUnit_Power=W
text_ui_SIUnit_Speed=m/s
@@ -69497,6 +71799,7 @@ text_ui_charactercustomizer_accept,P=Accept
text_ui_charactercustomizer_advanced,P=Advanced
text_ui_charactercustomizer_allhair,P=All Hair
text_ui_charactercustomizer_allprogess,P=All progress will be lost.
+text_ui_charactercustomizer_applyToAll,P=Apply To All
text_ui_charactercustomizer_areyousure,P=Are you sure you wish to save this character as
text_ui_charactercustomizer_areyousureleave,P=Are you sure you wish to leave the Character Customizer?
text_ui_charactercustomizer_blend,P=Blend
@@ -69512,6 +71815,7 @@ text_ui_charactercustomizer_dyecolor,P=Dye Color
text_ui_charactercustomizer_dyeroots,P=Dye Roots
text_ui_charactercustomizer_dyerootsdisc,P=Whether or not to use natural color for the roots.
text_ui_charactercustomizer_dyevariation,P=Dye Variation
+text_ui_charactercustomizer_exit,P=Exit
text_ui_charactercustomizer_eyebrows,P=Eyebrows
text_ui_charactercustomizer_eyebrowscolor,P=Eyebrow color
text_ui_charactercustomizer_eyecolor,P=Eye Color
@@ -69560,6 +71864,7 @@ text_ui_charactercustomizer_randomizeall,P=Randomize All
text_ui_charactercustomizer_redness,P=Redness
text_ui_charactercustomizer_redo,P=Redo
text_ui_charactercustomizer_reset,P=Reset
+text_ui_charactercustomizer_retry,P=Retry
text_ui_charactercustomizer_review,P=Review
text_ui_charactercustomizer_reviewwarning,P=Please note, you will not be able to make any additional changes once you accept.
text_ui_charactercustomizer_rootcolor,P=Root Color
@@ -69641,6 +71946,7 @@ text_ui_units_mrem,P=Rem
text_ui_units_newton_n=N
text_ui_units_percent,P=%
text_ui_units_persecond,P=/s
+text_ui_units_rho=p
text_ui_units_s=s
text_ui_units_scu=SCU
text_ui_units_slash=/
@@ -71222,6 +73528,8 @@ ui_SelectPortToModify=Select Ship Port to Modify
ui_SelectTransferLocation=Select Transfer Location
ui_Settings=Settings
ui_ShareMission=Share
+ui_ShareMission_Unavailable=Share is unavailable if there are no eligible party members.
+ui_ShareMission_Unavailable_NotEligible=Contracts are shared only with eligible party members.
ui_Ship=Ship
ui_ShipCustomization=Ship Customization
ui_ShipSelector_Info_AutoLoadingCargo=Processing Automated Cargo Transaction
@@ -71609,6 +73917,9 @@ ui_controlhint_ships_docking_modetoggle=Dock. Mode (Toggle)
ui_controlhint_ships_docking_undock=Undock
ui_controlhint_ships_gforce_safety_toggle=G-Force Safety (Toggle)
ui_controlhint_ships_gsafe-toggle=G-Safe (Toggle)
+ui_controlhint_ships_jdrv_activate=Jump Drive
+ui_controlhint_ships_jdrv_jumppoint_activate=Activate Jump Point
+ui_controlhint_ships_jdrv_jumppoint_afterburner=Afterburner
ui_controlhint_ships_landing_autoland=Autoland
ui_controlhint_ships_landing_mode_deploy=Landing Gear (Deploy)
ui_controlhint_ships_landing_mode_retract=Landing Gear (Retract)
@@ -71618,7 +73929,7 @@ ui_controlhint_ships_locktarget_cycle_attackers_fwd=Target Attacker (Cycle)
ui_controlhint_ships_locktarget_cycle_hostiles_fwd=Target Hostile (Cycle)
ui_controlhint_ships_locktarget_cycle_inview=Target (In View)
ui_controlhint_ships_locktarget_hostile_inview=Target Hostile (In View)
-ui_controlhint_ships_masterMode_cycle_fwd=Master Md. (tog.)
+ui_controlhint_ships_masterMode_cycle_fwd=Master Md. (Tog.)
ui_controlhint_ships_mining_change_laser_type_extract=Laser Type (Extract)
ui_controlhint_ships_mining_change_laser_type_fracture=Laser Type (Fracture)
ui_controlhint_ships_mining_consumable=Mining Module
@@ -71638,7 +73949,9 @@ ui_controlhint_ships_operatorMode_qs_wheel=Operator Md. Select
ui_controlhint_ships_pin=Pin
ui_controlhint_ships_power_toggle=Power (Toggle)
ui_controlhint_ships_precision_targeting=Precision Aim (Tog.)
+ui_controlhint_ships_precision_targeting_hold=Precision Aim
ui_controlhint_ships_qtm_boost=Quantum Boost
+ui_controlhint_ships_qtm_disengage=QT Exit
ui_controlhint_ships_qtm_engage=QT Engage
ui_controlhint_ships_qtm_toggle=QT Mode (Toggle)
ui_controlhint_ships_rotationlock-toggle=Rotation-Lock (Toggle)
@@ -71662,7 +73975,7 @@ ui_controlhint_ships_strafe_xy-plane=Move (Lateral)
ui_controlhint_ships_strafe_z=Move (Vertical)
ui_controlhint_ships_strafe_z_down=Strafe (Down)
ui_controlhint_ships_strafe_z_up=Strafe (Up)
-ui_controlhint_ships_subtarget_cycle_fwd=Sub-Target (fwd)
+ui_controlhint_ships_subtarget_cycle_fwd=Sub-Target (Fwd)
ui_controlhint_ships_target_request_docking=Hail (Request Docking)
ui_controlhint_ships_thrusters_afterburners=Boost (Accel.)
ui_controlhint_ships_thrusters_toggle=Thrusters (Toggle)
@@ -72276,6 +74589,12 @@ ui_interactor_elevator=Elevator
ui_interactor_elevator_called=Elevator Called
ui_interactor_elevator_door_open_symbol=<|>
ui_interactor_elevator_down=Go Down
+ui_interactor_elevator_exechangar_antichamber=Engineering
+ui_interactor_elevator_exechangar_extside_entrance=Service Entrance
+ui_interactor_elevator_exechangar_hangar_left=Hangar Access A
+ui_interactor_elevator_exechangar_hangar_right=Hangar Access B
+ui_interactor_elevator_exechangar_int_entrance_left=Service Access A
+ui_interactor_elevator_exechangar_int_entrance_right=Service Access B
ui_interactor_elevator_roof=Roof
ui_interactor_elevator_up=Go Up
ui_interactor_engage_systems=Engage Systems
@@ -72574,6 +74893,7 @@ ui_interactor_use_support_station=Use Support Station
ui_interactor_use_tbeam_seat=Enter Tractor Beam Operator Seat
ui_interactor_use_toilet=Enter Toilet
ui_interactor_use_top_bunk=Enter Top Bunk
+ui_interactor_use_torpedo_console=Use Torpedo Console
ui_interactor_use_tractor_beam=Use Tractor Beam
ui_interactor_use_turret=Enter Turret
ui_interactor_use_upper_turret=Enter Upper Turret
@@ -72629,6 +74949,7 @@ ui_inventory_filter_category_name_vehicle=Vehicles
ui_inventory_filter_category_name_vehicle_cooler=Coolers
ui_inventory_filter_category_name_vehicle_countermeasure=CM Launchers
ui_inventory_filter_category_name_vehicle_emp=EMP
+ui_inventory_filter_category_name_vehicle_jumpdrive,P=Jump Modules
ui_inventory_filter_category_name_vehicle_mining=Mining
ui_inventory_filter_category_name_vehicle_missilerack=Missile Racks
ui_inventory_filter_category_name_vehicle_ordnance=Ordnance
@@ -72773,8 +75094,8 @@ ui_menu_lobby_error_10=The session could not be created because there are too ma
ui_menu_lobby_error_11=The specified session handle does not exist.
ui_menu_lobby_error_12=The task being performed is invalid.
ui_menu_lobby_error_14=Connection to session host failed.
-ui_menu_lobby_error_15=Can't join session because it is full.
-ui_menu_lobby_error_16=Can't join session because it is not available.
+ui_menu_lobby_error_15=Cannot join shard (or session) because it is full.
+ui_menu_lobby_error_16=No shard or session available to join. Region is possibly at capacity. Sorry! Please try again later.
ui_menu_lobby_error_17=User is not unauthorized to join this game session
ui_menu_lobby_error_18=An invalid parameter was passed to function.
ui_menu_lobby_error_19=The current task has timed out waiting for a response0.
@@ -72786,9 +75107,9 @@ ui_menu_lobby_error_25=Client/server version mismatch -- Bad packet length
ui_menu_lobby_error_26=Client/server version mismatch -- Bad product version
ui_menu_lobby_error_27=Client/server version mismatch -- Bad class registry hash
ui_menu_lobby_error_28=Trying to use an invalid user id.
-ui_menu_lobby_error_29,P=Your player is currently still connected to shard %S, please wait until your player got disconnected or re-enter your previous shard.
-ui_menu_lobby_error_30,P=Your player is currently still connected to shard %S, unfortunately your old shard experienced some issue. Please give it a few minutes and try again.
-ui_menu_lobby_error_31,P=Shard service currently not available.
+ui_menu_lobby_error_29=Your player is currently still connected to shard %S, please wait until your player got disconnected or re-enter your previous shard.
+ui_menu_lobby_error_30=Your player is currently still connected to shard %S, unfortunately your old shard experienced some issue. Please give it a few minutes and try again.
+ui_menu_lobby_error_31=Shard service currently not available.
ui_menu_lobby_error_4=Service has not been initialised.
ui_menu_lobby_error_47=If SessionEnd or SessionDelete is called for an invalid session, return this as a successful failure.
ui_menu_lobby_error_5=The task could not be started because too many tasks are already running.
@@ -72800,6 +75121,34 @@ ui_menu_lobby_error_8=Using a session user data id that has not been registered.
ui_menu_lobby_error_81=Internal Error
ui_menu_lobby_error_9=Live - The data type of the session user data is not compatible with the data type defined in the xlast program.
ui_menu_lobby_internal_error=Lobby Internal Error Descriptions
+ui_mfd_config_course_prediction=Enable Course Prediction
+ui_mfd_config_dashboard_advanced_hud=Enable Advanced HUD
+ui_mfd_config_dashboard_advanced_hud_labels=Advanced HUD - Labels
+ui_mfd_config_dashboard_advanced_hud_nav=Advanced HUD - NAV
+ui_mfd_config_dashboard_advanced_hud_scm=Advanced HUD - SCM
+ui_mfd_config_dashboard_mfd_casts=Enable MFD Casts
+ui_mfd_config_dashboard_ui=Enable Dashboard UI
+ui_mfd_config_gunnery_convergence_distance=Convergence Distance
+ui_mfd_config_gunnery_fade_pips=Fade PIPs
+ui_mfd_config_gunnery_lag_pips=Show Lag PIPs
+ui_mfd_config_gunnery_large_aiming_ui=Magnify Symbology
+ui_mfd_config_gunnery_precision_lines=Show Precision Lines
+ui_mfd_config_gunnery_single_pips=Enable Individual PIPs
+ui_mfd_config_gunnery_staggered_firing=Enable Staggered Firing
+ui_mfd_config_ifcs_boost_disables_gsafe=Boost Disables G-Safe
+ui_mfd_config_ifcs_coupled=Enable Coupled Mode
+ui_mfd_config_ifcs_cruise_mode=Enable Cruise Mode
+ui_mfd_config_ifcs_esp_on=Enable ESP
+ui_mfd_config_ifcs_gravity_compensation=Enable Gravity Compensation
+ui_mfd_config_ifcs_gsafe=Enable G-Safe
+ui_mfd_config_ifcs_precision_mode=Enable Auto Slowdown
+ui_mfd_config_ifcs_proximity_assist=Enable Proximity Assist
+ui_mfd_config_ifcs_spacebrake_enables_boost=Spacebrake Enables Boost
+ui_mfd_config_ifcs_speed_limiter=Speed Limiter
+ui_mfd_config_lights=Enable Headlights
+ui_mfd_config_tab_gunnery=GUNNERY
+ui_mfd_config_tab_hud=HUD
+ui_mfd_config_tab_vehicle=VEHICLE
ui_missingtext=MISSING TEXT!
ui_mission_deadline=- Deadline:
ui_mission_reward_bonus=%s + Bonuses
@@ -72986,6 +75335,18 @@ ui_turret_esp_hold=Turret E.S.P. - Enable Temporarily (Hold)
ui_turret_remote_cycle_next=Next Remote Turret
ui_turret_remote_cycle_prev=Previous Remote Turret
ui_unequip=Unequip
+ui_v_accel_range_abs=Acceleration Limiter (abs)
+ui_v_accel_range_abs_desc=Acceleration Limiter (abs)
+ui_v_accel_range_decrement=Acceleration Limiter - Step Down (tap)
+ui_v_accel_range_decrement_desc=Acceleration Limiter - Step Down (tap)
+ui_v_accel_range_down=Acceleration Limiter - Decrease (hold)
+ui_v_accel_range_down_desc=Acceleration Limiter - Decrease (hold)
+ui_v_accel_range_increment=Acceleration Limiter - Step Up (tap)
+ui_v_accel_range_increment_desc=Acceleration Limiter - Step Up (tap)
+ui_v_accel_range_rel=Acceleration Limiter (rel)
+ui_v_accel_range_rel_desc=Acceleration Limiter (rel)
+ui_v_accel_range_up=Acceleration Limiter - Increase (hold)
+ui_v_accel_range_up_desc=Acceleration Limiter - Increase (hold)
ui_v_auto_precision_mode_off=Automatic Precision Mode - Disable
ui_v_auto_precision_mode_on=Automatic Precision Mode - Enable
ui_v_auto_precision_mode_toggle=Automatic Precision Mode - Toggle
@@ -73024,6 +75385,12 @@ ui_v_cycle_pitch_ladder_mode=Cycle Pitch Ladder Mode
ui_v_cycle_pitch_ladder_mode_desc=Cycles the pitch ladder mode between off, HUD, look direction and mixed.
ui_v_dock_toggle_view=Toggle Docking Camera
ui_v_dock_toggle_view_desc=Toggles the docking camera.
+ui_v_flight_advanced_hud_off=Advanced HUD - Disable
+ui_v_flight_advanced_hud_off_desc=Advanced HUD - Disable
+ui_v_flight_advanced_hud_on=Advanced HUD - Enable
+ui_v_flight_advanced_hud_on_desc=Advanced HUD - Enable
+ui_v_flight_advanced_hud_toggle=Advanced HUD - Toggle
+ui_v_flight_advanced_hud_toggle_desc=Advanced HUD - Toggle
ui_v_ifcs_esp_hold=E.S.P. - Enable Temporarily (Hold)
ui_v_ifcs_gravity_compensation_off=Gravity Compensation - Disable
ui_v_ifcs_gravity_compensation_on=Gravity Compensation - Enable
@@ -73031,8 +75398,22 @@ ui_v_ifcs_gsafe_off=G-Force safety off
ui_v_ifcs_gsafe_off_desc=G-Force safety off
ui_v_ifcs_gsafe_on=G-Force safety on
ui_v_ifcs_gsafe_on_desc=G-Force safety on
+ui_v_ifcs_limiter_toggle=Speed Limiter - Enable / Disable
+ui_v_ifcs_limiter_toggle_desc=Speed Limiter - Enable / Disable
ui_v_ifcs_reset_gmeter_max=Reset Flight Accelerometer
ui_v_ifcs_reset_gmeter_max_desc=Resets the max endured Gs for the accelerometer.
+ui_v_ifcs_speed_limiter_abs=Speed Limiter (abs)
+ui_v_ifcs_speed_limiter_abs_desc=Speed Limiter (abs)
+ui_v_ifcs_speed_limiter_decrement=Speed Limiter - Step Down (tap)
+ui_v_ifcs_speed_limiter_decrement_desc=Speed Limiter - Step Down (tap)
+ui_v_ifcs_speed_limiter_down=Speed Limiter - Decrease (hold)
+ui_v_ifcs_speed_limiter_down_desc=Speed Limiter - Decrease (hold)
+ui_v_ifcs_speed_limiter_increment=Speed Limiter - Step Up (tap)
+ui_v_ifcs_speed_limiter_increment_desc=Speed Limiter - Step Up (tap)
+ui_v_ifcs_speed_limiter_rel=Speed Limiter (rel)
+ui_v_ifcs_speed_limiter_rel_desc=Speed Limiter (rel)
+ui_v_ifcs_speed_limiter_up=Speed Limiter - Increase (hold)
+ui_v_ifcs_speed_limiter_up_desc=Speed Limiter - Increase (hold)
ui_v_ifcs_throttle_set_normal=Throttle - Cruise Mode - Disable
ui_v_ifcs_throttle_set_sticky=Throttle - Cruise Mode - Enable
ui_v_ifcs_throttle_swap_mode=Throttle - Cruise Mode - Toggle
@@ -73346,6 +75727,8 @@ usable_stop=Stop
usable_transferData=Transfer data
usable_upload=Upload
usable_use=Use
+uwc_repairship_desc_001=Attention Wayfarers,\n\nWe’ve received a call from a pilot that’s suffered some mechanical failure and is in need of assistance. Any available contractors will need to head to (token|location) as soon as possible to get them back on their feet.\n\nAccording to the pilot, they’ve been having an issue with their (token|component) and it finally broke down. You’ll need to obtain an equivalent size and model, transport it to their location, and install it. \n\nYou don’t need to break the bank on a replacement, this is just to get them back on their feet again, but feel free to spend big if you want. A little kindness goes a long way.\n\nSincerely,\n\n(token|NameFirst) (token|NameLast)\nContractor Relations\nUnited Wayfarers Club\nWe’ve got your back
+uwc_repairship_title_001=Contractor Needed for Vehicle Repairs
vahicle_DescAEGS_Nautilus=Manufacturer: Aegis Dynamics\nFocus: Minelayer\n\nWith four centuries of distinguished service under its belt, The Aegis Dynamics Nautilus tactical minelayer represents the ultimate in strategic combat engineering, with fully-integrated mine-deployment, sweeping and disarming capabilities.
vaughn_assassination_E_desc_001=~mission(TargetName) needs to be eliminated. My contacts tell me they will have one or two escorts, but nothing you can't handle. Find them near ~mission(Location|Address).\n\nMost Sincerely,\nVaughn\n
vaughn_assassination_E_desc_002=Another assignment for you. ~mission(TargetName). Current location is suspected to be ~mission(Location|Address).\n\nI trust you to eliminate them and handily deal with whatever escort they have manage to drag up.\n\nMost Sincerely,\nVaughn\n
@@ -73435,6 +75818,10 @@ vaughn_assassination_title_S=~mission(Contractor|BountyTitleSuper)
vaughn_assassination_title_VE=~mission(Contractor|BountyTitleVeryEasy)
vaughn_assassination_title_VH=~mission(Contractor|BountyTitleVeryHard)
vaughn_from=Vaughn
+vault_closed=Vault Closed
+vault_closing=Vault Closing
+vault_open=Vault Open
+vault_opening=Vault Opening
vehicel_DescANVL_Valkyrie=Manufacturer: Anvil Aerospace \nFocus: Military / Industrial\n\nThe Valkyrie ups the ante on troop transport. Designed to carry up to twenty soldiers, as well as vehicles, to the most hostile locations, this conflict-ready mil-spec craft is a formidable force, both offensively and defensively. Built with military and private defense contractors in mind, the Valkyrie is one of the most efficient and effective personnel transports in its class.
vehicle_DescMISC_Hull_B=Manufacturer: MISC\nFocus: Heavy Freight\n\nThe MISC Hull B is a rugged option for pilots seeking a dedicated cargo transport. While not as large as some of the other Hull-series models, the Hull B's smaller profile provides greater flexibility and more access options.
vehicle_DebugName=This is a 32 character long name
@@ -73479,9 +75866,12 @@ vehicle_DescANVL_Gladiator=Manufacturer: Anvil Aerospace\nFocus: Bomber\n\nThe c
vehicle_DescANVL_Hawk=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nA small, light fighter with an emphasis on weaponry, the Hawk boasts an impressive arsenal of lethal and non-lethal weapons, making it a perfect ship for independent bounty hunters or local security looking for a little more punch.
vehicle_DescANVL_Hornet_F7A=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe UEE Navy's premier carrier-based fighter craft, the F7A Hornet Mk I is the front-line attack ship for military combat missions. While not outfitted for long range runs, the Hornet can take her share of hits and dish out a powerful response.
vehicle_DescANVL_Hornet_F7A_Mk2=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n \nUshering in a new age of space superiority, Anvil Aerospace has re-engineered the celebrated Hornet for the next generation of fighter combat. Purpose built for the UEE Navy, the F7A Hornet Mk II maintains the spirit of the original while incorporating even more powerful offensive capabilities.
+vehicle_DescANVL_Hornet_F7A_Mk2_PYAM_Exec=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n \nUshering in a new age of space superiority, Anvil Aerospace has re-engineered the celebrated Hornet for the next generation of fighter combat. Purpose built for the UEE Navy, the F7A Hornet Mk II maintains the spirit of the original while incorporating even more powerful offensive capabilities. This variant features an exclusive livery and loadout for the ship.
vehicle_DescANVL_Hornet_F7C=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet Mk I is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.
vehicle_DescANVL_Hornet_F7CM=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet Mk I reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.
vehicle_DescANVL_Hornet_F7CM_Heartseeker=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nDesigned for pilots whose true love is the pulse-pounding thrill of a harrowing dogfight, the limited-edition F7C-M Heartseeker Mk I is 'the one' for true combat die-hards. Loaded with top-of-the-line components and outfitted with four imposing Behring laser cannons, this fierce eradicator hones the legendary combat proficiency of the Super Hornet to give you the ultimate edge in space combat.
+vehicle_DescANVL_Hornet_F7CM_Heartseeker_Mk2=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n \nWhen the F7C-M Super Hornet got upgraded to the Mk II, there was no doubt in the Anvil Aerospace’s mind that they would be giving the very special Heartseeker edition the same treatment. With its robust weapon package designed for pilots whose true love is the thrill of a harrowing dogfight, the limited-edition F7C-M Heartseeker Mk II is set to become the favorite ship for an all-new generation of true combat die-hards.
+vehicle_DescANVL_Hornet_F7CM_Mk2=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n \nRefining their renowned military-class superiority fighter with the most up-to-date technology, Anvil Aerospace has crafted the F7C-M Super Hornet Mk II, retaining the second seat and ball turret that made the original a truly terrifying mark to engage.
vehicle_DescANVL_Hornet_F7CR=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Hornet Tracker Mk I boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons.
vehicle_DescANVL_Hornet_F7CR_Mk2=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n \nWhen seeking the next great frontier, who better to trust than a next-generation pathfinder? The F7C-R Hornet Tracker Mk II boasts an overhauled radar suite ideal for deep-space explorers who require depth and accuracy in their scan packages.
vehicle_DescANVL_Hornet_F7CS=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Hornet Ghost Mk I is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask.
@@ -73495,6 +75885,7 @@ vehicle_DescANVL_Lightning_F8=Manufacturer: Anvil Aerospace\nFocus: Heavy Fighte
vehicle_DescANVL_Lightning_F8A,P=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nDesigned as the next generation super space superiority fighter, particularly with fighting the Vanduul in mind, it is a more nimble, more heavily armed fighter craft than its F7 predecessor. Discarding the second turret for more fixed weaponry, the Lightning is designed to take out any target that is in front of it - and it's easy to get a target in front of it.
vehicle_DescANVL_Lightning_F8C=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nFew vehicles employed by the proud men and women who serve in our Empire's Navy inspire the awe of the legendary F8 Lightning. A force to be reckoned with, the F8 has secured Humanity's freedom from numerous threats at home and abroad countless times. Now, that same next generation space superiority fighter is available to become a part of your personal fleet with the Anvil F8C civilian variant.
vehicle_DescANVL_Lightning_F8C_Exec=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nAlways ready to improve upon near-perfection, Anvil has coordinated with the Chairman's Club to create this stunning work of flying art, the F8C Lighting Executive Edition. The hull has been beautifully accentuated with a unique premium livery, while in the cockpit you'll find sumptuous gold and metallic detailing, a fitting crown for this king of heavy fighters.
+vehicle_DescANVL_Lightning_F8C_PYAM_Exec=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nFew vehicles employed by the proud men and women who serve in our Empire's Navy inspire the awe of the legendary F8 Lightning. A force to be reckoned with, the F8 has secured Humanity's freedom from numerous threats at home and abroad countless times. Now, that same next generation space superiority fighter is available to become a part of your personal fleet with this exclusive variant featuring a unique livery and loadout.
vehicle_DescANVL_Spartan=Manufacturer: Anvil Aerospace\nFocus: Troop Transport\n\nBuilt on Anvil’s robust Atlas Platform, the same chassis used for their devastating Ballista air defense system, the Spartan is a fully armored transport outfitted with eight jump seats. The Spartan’s rugged frame makes it perfect for all kinds of terrain, and its remote Gatling turret helps clear the area for easier deployment.
vehicle_DescANVL_Terrapin=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nPresenting the Anvil Aerospace U4A-3 Terrapin-class Scanning/Exploration Ship. The Terrapin was developed near the end of the 28th century to serve as the first ship in the Empire’s defensive restructuring of the Navy. The Terrapin’s watchword is protection, with extensive shield systems and armor layers designed to provide the maximum possible defense for pilot and crew. While it lacks the maneuverability of a dedicated fighter, it does maintain an advanced, hard-hitting array of weapons intended to keep the most fearsome Vanduul raider at bay.
vehicle_DescANVL_Terrapin_Medic=Manufacturer: Anvil Aerospace\nFocus: Medical\n\nMaintaining the famed toughness of the original Terrapin, Anvil designers have crafted an optimal vehicle for rescue operations with the Terrapin Medic. Featuring a tier 2 medical bed, the Terrapin Medic can extract injured parties from even the most hazardous situations thanks to its powerful armor and shielding.\n
@@ -73539,8 +75930,10 @@ vehicle_DescDRAK_Buccaneer=Manufacturer: Drake Interplanetary\nFocus: Interdicti
vehicle_DescDRAK_Caterpillar=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization.
vehicle_DescDRAK_Caterpillar_Pirate=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. This model features a unique livery applied by the previous owners.
vehicle_DescDRAK_Caterpillar_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization.
-vehicle_DescDRAK_Corsair=Manufacturer: Drake Interplanetary\nFocus: Exploration\n\nHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair. Utilizing a unique asymmetrical hull design, this versatile explorer can go wherever the winds of adventure may steer you.
+vehicle_DescDRAK_Corsair=Manufacturer: Drake Interplanetary\nFocus: Exploration\n\nHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair. Utilizing a unique asymmetrical hull design, this versatile explorer can go wherever the winds of adventure may steer you.
+vehicle_DescDRAK_Corsair_PYAM_Exec=Manufacturer: Drake Interplanetary\nFocus: Exploration\n\nHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair. Utilizing a unique asymmetrical hull design, this versatile explorer can go wherever the winds of adventure may steer you. This variant features an exclusive livery and loadout for the ship.
vehicle_DescDRAK_Cutlass_Black=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.
+vehicle_DescDRAK_Cutlass_Black_PYAM_Exec=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. This variant features an exclusive livery and loadout for the ship.
vehicle_DescDRAK_Cutlass_Black_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.
vehicle_DescDRAK_Cutlass_Blue=Manufacturer: Drake Interplanetary\nFocus: Interdiction\n\nSleek, mean, and royal. The Cutlass Blue adds missiles, a more aggressive engine, and Durasteel holding cells in the cargo bay to the standard model. The Cutlass Blue is the outworld militia standard ship of choice for patrols.
vehicle_DescDRAK_Cutlass_Red=Manufacturer: Drake Interplanetary\nFocus: Medical\n\nThe Cutlass Red converts the standard cargo hold to a well-equiped medical facility including an Autodoc. This starbound ambulance features the Nav-E7 Echo Transponder, a long range scanner, and a Secure Plus Docking Collar, making it ideal for search and rescue. This model also features a unique Red Crossbones skin.
@@ -73564,6 +75957,7 @@ vehicle_DescESPR_Prowler=Manufacturer: Esperia\nFocus: Dropship\n\nNamed after t
vehicle_DescESPR_Talon=Manufacturer: Esperia\nFocus: Light Fighter\n\nThe Talon represents Esperia's continuing effort to preserve historically significant Tevarin ship designs. A maneuverable single-seat combat ship with light armor but powerful, directional "Phalanx" shields, the Talon is made to strike first and strike hard before using the shields to cover its escape.
vehicle_DescESPR_Talon_Shrike=Manufacturer: Esperia\nFocus: Light Fighter\n\nThe Talon represents Esperia's continuing effort to preserve historically significant Tevarin ship designs. A maneuverable single-seat combat ship with light armor but powerful, directional "Phalanx" shields, the Talon is made to strike first and strike hard before using the shields to cover its escape. The infamous Shrike variant model is armed with additional internal missile racks.
vehicle_DescGAMA_Syulen=Manufacturer: Gatac Manufacture\nFocus: Cargo\n\nThe Syulen cargo vessel has been artfully crafted by the renowned House Gatac to be well suited for both Human and Xi’an pilots. With a refined agile frame, the Syulen lends itself to ferrying important deliveries across the universe, or as the ideal ship for those making their transport career debut.
+vehicle_DescGAMA_Syulen_PYAM_Exec=Manufacturer: Gatac Manufacture\nFocus: Cargo\n\nThe Syulen cargo vessel has been artfully crafted by the renowned House Gatac to be well suited for both Human and Xi’an pilots. With a refined agile frame, the Syulen lends itself to ferrying important deliveries across the universe. This special variant features an exclusive livery and loadout for the ship.
vehicle_DescGRIN_Cydnus=Greycat Cydnus Mining Bot
vehicle_DescGRIN_PTV=Manufacturer: Greycat Industrial\nFocus: Personal Transport\n\nThe Greycat PTV is a simple and practical buggy frequently used to reduce long walk distance in large hangers or outpost.
vehicle_DescGRIN_ROC=Manufacturer: Greycat Industrial\nFocus: Mining\n\nBy focusing on the essentials of terrestrial-based mining, Greycat Industrial designed their hardworking, no-nonsense ROC (Remote Ore Collector) to complement the miners who use it. From its precision gimbaled mining arm to its all-terrain wheels, this solo-operated vehicle shows how important it is to have the right tool for the job.
@@ -73574,6 +75968,7 @@ vehicle_DescKRIG_P72_Archimedes=Manufacturer: Kruger Intergalactic\nFocus: Racer
vehicle_DescKRIG_P72_Archimedes_Emerald=Manufacturer: Kruger Intergalactic\nFocus: Racer\n\nWhether for added security, exploring a system or simply the joy of flying, the Kruger Intergalactic P-72 Archimedes snub craft was designed to deliver exceptional handling and nimble acceleration in a sleek and stylish package. The Emerald limited edition features a special "lucky" paint job.
vehicle_DescMISC_Endeavor=Manufacturer: MISC\nFocus: Science\n\nMusashi Industrial & Starflight Concern is proud to present the Endeavor-class research vessel, a fully modular space platform designed to be adapted for a variety of scientific and medical tasks. Initially developed as a floating laboratory, the MISC Endeavor can be outfitted for everything from spatial telescopy to use as a mobile hospital.
vehicle_DescMISC_Expanse=Manufacturer: MISC\nFocus: Refining\n\nThe MISC Expanse’s self-contained refinery system seeks to redefine the industry standard for entry-level, vehicular-based mineral processing. Specifically designed to operate in tandem with mining ships like the MISC Prospector, the Expanse is the perfect complement to any mining operation thanks to its ability to transform full raw mineral pods into sellable material.
+vehicle_DescMISC_Fortune=Manufacturer: MISC\nFocus: Salvage\n\nFor those ready to elevate their profession to the next level, the engineers at MISC have carefully crafted the Fortune as a best-in-class small reclamation vessel. Equipped with a versatile salvage arm and a cargo lift, the MISC Fortune is built from the struts up to turn trash into treasure.\n
vehicle_DescMISC_Freelancer=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy.
vehicle_DescMISC_Freelancer_DUR=Manufacturer: MISC\nFocus: Expedition \n\nThe Freelancer DUR variant specializes in exploration. Sacrificing 25% cargo capacity of the standard Freelancer for an enhanced jump drive, a more advanced scanner, and an expanded fuel tank may seem like a bad call to some, but those who value discovery over profit will find it to be their ship of choice.
vehicle_DescMISC_Freelancer_MAX=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancer variant with additional cargo capacity at the expense of weapons. The Freelancer MAX variant sacrifices weaponry for an increased cargo capacity making it ideal for equipment or raw materials transport.
@@ -73593,6 +75988,8 @@ vehicle_DescMISC_Reliant_Sen=Manufacturer: MISC\nFocus: Light Science\n\nMagella
vehicle_DescMISC_Reliant_Tana=Manufacturer: MISC\nFocus: Light Fighter\n\nWith Humanity ever-expanding through the universe, the need for a versatile lightweight fighter has expanded with it. Easy to maintain with a rugged construction, the Reliant Tana makes for an ideal choice for frontier and outpost defense thanks to its custom high-yield power plant, stronger shields, and additional weapon mounts.
vehicle_DescMISC_Starfarer=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe Starfarer differs from traditional bulk freighters in one key way: it is a dedicated fuel platform. The Starfarer is designed not only to load, store and protect fuel stasis units, it is designed to take in spaceborne gases and refine them for use without landing. And while it excels at this, the Starfarer can also be used to ferry traditional bulk cargo pods.
vehicle_DescMISC_Starfarer_Gemini=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe United Empire of Earth military uses an adapted ‘rough and tumble’ variant of the Starfarer for their front line operations. The G2M Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets.
+vehicle_DescMRAI_Guardian=Manufacturer: Mirai\nFocus: Long Range Fighter\n\nTaking the adage that the best defense is a good offense, Mirai engineers have brought their expertise in performance and maneuverability to the Guardian long range fighter. Fly circles around your opponents with the Mirai Guardian while establishing your space superiority. \n
+vehicle_DescMRAI_Guardian_QI=Manufacturer: Mirai\nFocus: Interdiction\n\nIt’s not too surprising that hostiles may run when confronted with a powerful opponent, but thanks to its quantum dampening capabilities, the Mirai Guardian QI ensures that your enemies won’t be able to fight another day. Taking the best features of the base Guardian, the engineers at Mirai have made the QI variant the ideal complement to any protective forces.\n
vehicle_DescMRAI_Pulse=Manufacturer: Mirai\nFocus: Combat\n \nThe engineers at Mirai set out to craft an open-canopy bike capable of more. A more intimate connection between pilot and performance with a form-fitting silhouette. A more intuitive way to tame formidable landscapes with a responsive grav-lev system. A more intelligent combat experience with a custom weapon fully integrated into the spirit of the vehicle. The end result? The Mirai Pulse.\n
vehicle_DescMRAI_Pulse_LX=Manufacturer: Mirai\nFocus: Racing\n \nSeamlessly pairing pilot and pure speed, the Mirai Pulse LX grav-lev bike soars over terrain like no open-canopy racer before. Feel your heartrate quicken as you experience first-hand the Pulse’s ground-breaking responsiveness and form-fitting silhouette. \n
vehicle_DescMisc_Fury=Manufacturer: Mirai\nFocus: Snub Fighter\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury snub fighter from Mirai uses its four halo-mounted size 2 laser repeaters to redefine short-range space combat.
@@ -73677,241 +76074,500 @@ vehicle_FactionUEE=UEE
vehicle_FactionVanduul=Vanduul
vehicle_FactionXian=Xi'an
vehicle_NameAEGS_Avenger_Dead=Advocacy Avenger
+vehicle_NameAEGS_Avenger_Dead_short=Advocacy Avenger
vehicle_NameAEGS_Avenger_Stalker=Aegis Avenger Stalker
+vehicle_NameAEGS_Avenger_Stalker_short=Avenger Stalker
vehicle_NameAEGS_Avenger_Titan=Aegis Avenger Titan
vehicle_NameAEGS_Avenger_Titan_Renegade=Aegis Avenger Titan Renegade
+vehicle_NameAEGS_Avenger_Titan_Renegade_short=Avenger Titan Rngd.
+vehicle_NameAEGS_Avenger_Titan_short=Avenger Titan
vehicle_NameAEGS_Avenger_Warlock=Aegis Avenger Warlock
+vehicle_NameAEGS_Avenger_Warlock_short=Avenger Warlock
vehicle_NameAEGS_Eclipse=Aegis Eclipse
+vehicle_NameAEGS_Eclipse_short=Eclipse
vehicle_NameAEGS_Gladius=Aegis Gladius
vehicle_NameAEGS_Gladius_PIR=Aegis Gladius Pirate
+vehicle_NameAEGS_Gladius_PIR_short=Gladius Pirate
vehicle_NameAEGS_Gladius_Valiant=Aegis Gladius Valiant
+vehicle_NameAEGS_Gladius_Valiant_short=Gladius Valiant
+vehicle_NameAEGS_Gladius_short=Gladius
vehicle_NameAEGS_Hammerhead=Aegis Hammerhead
vehicle_NameAEGS_Hammerhead_Showdown=Aegis Hammerhead 2949 Best In Show Edition
+vehicle_NameAEGS_Hammerhead_Showdown_short=Hammerhead '49 BIS
+vehicle_NameAEGS_Hammerhead_short=Hammerhead
vehicle_NameAEGS_Idris=Aegis Idris
+vehicle_NameAEGS_Idris_short=Idris
vehicle_NameAEGS_Javelin=Aegis Javelin
+vehicle_NameAEGS_Javelin_short=Javelin
vehicle_NameAEGS_Nautilus=Aegis Nautilus
+vehicle_NameAEGS_Nautilus_short=Nautilus
vehicle_NameAEGS_Reclaimer=Aegis Reclaimer
vehicle_NameAEGS_Reclaimer_Showdown=Aegis Reclaimer 2949 Best In Show Edition
+vehicle_NameAEGS_Reclaimer_Showdown_short=Reclaimer '49 BIS
+vehicle_NameAEGS_Reclaimer_short=Reclaimer
vehicle_NameAEGS_Redeemer=Aegis Redeemer
+vehicle_NameAEGS_Redeemer_short=Redeemer
vehicle_NameAEGS_Retaliator=Aegis Retaliator
vehicle_NameAEGS_Retaliator_Bomber=Aegis Retaliator Bomber
+vehicle_NameAEGS_Retaliator_Bomber_short=Retaliator Bomber
+vehicle_NameAEGS_Retaliator_short=Retaliator
vehicle_NameAEGS_Sabre=Aegis Sabre
vehicle_NameAEGS_Sabre_Comet=Aegis Sabre Comet
+vehicle_NameAEGS_Sabre_Comet_short=Sabre Comet
vehicle_NameAEGS_Sabre_Firebird=Aegis Sabre Firebird
+vehicle_NameAEGS_Sabre_Firebird_short=Sabre Firebird
vehicle_NameAEGS_Sabre_Peregrine=Aegis Sabre Peregrine
+vehicle_NameAEGS_Sabre_Peregrine_short=Sabre Peregrine
vehicle_NameAEGS_Sabre_Raven=Aegis Sabre Raven
+vehicle_NameAEGS_Sabre_Raven_short=Sabre Raven
+vehicle_NameAEGS_Sabre_short=Sabre
vehicle_NameAEGS_Vanguard=Aegis Vanguard Warden
vehicle_NameAEGS_Vanguard_Harbinger=Aegis Vanguard Harbinger
+vehicle_NameAEGS_Vanguard_Harbinger_short=Vanguard Harbinger
vehicle_NameAEGS_Vanguard_Hoplite=Aegis Vanguard Hoplite
+vehicle_NameAEGS_Vanguard_Hoplite_short=Vanguard Hoplite
vehicle_NameAEGS_Vanguard_Sentinel=Aegis Vanguard Sentinel
+vehicle_NameAEGS_Vanguard_Sentinel_short=Vanguard Sentinel
+vehicle_NameAEGS_Vanguard_short=Vanguard Warden
vehicle_NameAEGS_Vulcan=Aegis Vulcan
+vehicle_NameAEGS_Vulcan_short=Vulcan
vehicle_NameANVL_Arrow=Anvil Arrow
+vehicle_NameANVL_Arrow_short=Arrow
vehicle_NameANVL_Ballista=Anvil Ballista
vehicle_NameANVL_Ballista_Dunestalker=Anvil Ballista Dunestalker
+vehicle_NameANVL_Ballista_Dunestalker_short=Ballista Dunestalker
vehicle_NameANVL_Ballista_Snowblind=Anvil Ballista Snowblind
+vehicle_NameANVL_Ballista_Snowblind_short=Ballista Snowblind
+vehicle_NameANVL_Ballista_short=Ballista
vehicle_NameANVL_C8R_Pisces_Rescue=Anvil C8R Pisces Rescue
+vehicle_NameANVL_C8R_Pisces_Rescue_short=C8R Pisces Rescue
vehicle_NameANVL_C8X_Pisces_Expedition=Anvil C8X Pisces Expedition
+vehicle_NameANVL_C8X_Pisces_Expedition_short=C8X Pisces Exp.
vehicle_NameANVL_C8_Pisces=Anvil C8 Pisces
+vehicle_NameANVL_C8_Pisces_short=C8 Pisces
vehicle_NameANVL_Centurion=Anvil Centurion
+vehicle_NameANVL_Centurion_short=Centurion
vehicle_NameANVL_Crucible=Anvil Crucible
+vehicle_NameANVL_Crucible_short=Crucible
vehicle_NameANVL_Gladiator=Anvil Gladiator
+vehicle_NameANVL_Gladiator_short=Gladiator
vehicle_NameANVL_Hawk=Anvil Hawk
+vehicle_NameANVL_Hawk_short=Hawk
vehicle_NameANVL_Hornet_F7A=Anvil F7A Hornet Mk I
vehicle_NameANVL_Hornet_F7A_Mk2=Anvil F7A Hornet Mk II
+vehicle_NameANVL_Hornet_F7A_Mk2_PYAM_Exec=Hornet F7A Mk II PYAM Exec
+vehicle_NameANVL_Hornet_F7A_Mk2_PYAM_Exec_Short=F7A Mk II PYAM
+vehicle_NameANVL_Hornet_F7A_Mk2_short=F7A Mk II
+vehicle_NameANVL_Hornet_F7A_short=F7A Mk I
vehicle_NameANVL_Hornet_F7C=Anvil F7C Hornet Mk I
vehicle_NameANVL_Hornet_F7CM=Anvil F7C-M Super Hornet Mk I
vehicle_NameANVL_Hornet_F7CM_Heartseeker=Anvil F7C-M Hornet Heartseeker Mk I
+vehicle_NameANVL_Hornet_F7CM_Heartseeker_Mk2=Anvil F7C-M Hornet Heartseeker Mk II
+vehicle_NameANVL_Hornet_F7CM_Heartseeker_Mk2_short=F7C-M Hrtskr. Mk II
+vehicle_NameANVL_Hornet_F7CM_Heartseeker_short=F7C-M Hrtskr. Mk I
+vehicle_NameANVL_Hornet_F7CM_Mk2=Anvil F7C-M Super Hornet Mk II
+vehicle_NameANVL_Hornet_F7CM_Mk2_short=F7C-M Mk II
+vehicle_NameANVL_Hornet_F7CM_short=F7C-M Mk I
vehicle_NameANVL_Hornet_F7CR=Anvil F7C-R Hornet Tracker Mk I
vehicle_NameANVL_Hornet_F7CR_Mk2=Anvil F7C-R Hornet Tracker Mk II
+vehicle_NameANVL_Hornet_F7CR_Mk2_short=F7C-R Mk II
+vehicle_NameANVL_Hornet_F7CR_short=F7C-R Mk I
vehicle_NameANVL_Hornet_F7CS=Anvil F7C-S Hornet Ghost Mk I
vehicle_NameANVL_Hornet_F7CS_Mk2=Anvil F7C-S Hornet Ghost Mk II
+vehicle_NameANVL_Hornet_F7CS_Mk2_short=F7C-S Mk II
+vehicle_NameANVL_Hornet_F7CS_short=F7C-S Mk I
vehicle_NameANVL_Hornet_F7C_Mk2=Anvil F7C Hornet Mk II
+vehicle_NameANVL_Hornet_F7C_Mk2_short=F7C Mk II
vehicle_NameANVL_Hornet_F7C_Wildfire=Anvil F7C Hornet Wildfire Mk I
+vehicle_NameANVL_Hornet_F7C_Wildfire_short=F7C Wildfire Mk I
+vehicle_NameANVL_Hornet_F7C_short=F7C Mk I
vehicle_NameANVL_Hurricane=Anvil Hurricane
+vehicle_NameANVL_Hurricane_short=Hurricane
vehicle_NameANVL_Legionnaire=Anvil Legionnaire
+vehicle_NameANVL_Legionnaire_short=Legionnaire
vehicle_NameANVL_Liberator=Anvil Liberator
+vehicle_NameANVL_Liberator_short=Liberator
vehicle_NameANVL_Lightning_F8=Anvil F8A Lightning
vehicle_NameANVL_Lightning_F8C=Anvil F8C Lightning
vehicle_NameANVL_Lightning_F8C_Exec=Anvil F8C Lightning Executive Edition
+vehicle_NameANVL_Lightning_F8C_Exec_short=F8C Lightning Exec.
+vehicle_NameANVL_Lightning_F8C_PYAM_Exec=F8C Lightning PYAM Exec
+vehicle_NameANVL_Lightning_F8C_PYAM_Exec_Short=F8C Lightning PYAM
+vehicle_NameANVL_Lightning_F8C_short=F8C Lightning
+vehicle_NameANVL_Lightning_F8_short=F8A Lightning
vehicle_NameANVL_Spartan=Anvil Spartan
+vehicle_NameANVL_Spartan_short=Spartan
vehicle_NameANVL_Terrapin=Anvil Terrapin
vehicle_NameANVL_Terrapin_Medic=Anvil Terrapin Medic
+vehicle_NameANVL_Terrapin_Medic_short=Terrapin Medic
+vehicle_NameANVL_Terrapin_short=Terrapin
vehicle_NameANVL_Valkyrie=Anvil Valkyrie
vehicle_NameANVL_Valkyrie_CitizenCon=Anvil Valkyrie Liberator
+vehicle_NameANVL_Valkyrie_CitizenCon_short=Valkyrie Liberator
+vehicle_NameANVL_Valkyrie_short=Valkyrie
vehicle_NameARGO_ATLS=Argo ATLS
+vehicle_NameARGO_ATLS_short=ATLS
vehicle_NameARGO_CSV_Cargo=Argo CSV-SM\n
+vehicle_NameARGO_CSV_Cargo_short=CSV-SM
vehicle_NameARGO_MPUV=Argo MPUV Cargo
vehicle_NameARGO_MPUV_2951_BIS=Argo MPUV Cargo 2951 BIS
+vehicle_NameARGO_MPUV_2951_BIS_short=MPUV-C '51 BIS
vehicle_NameARGO_MPUV_Tractor=Argo MPUV Tractor
+vehicle_NameARGO_MPUV_Tractor_short=MPUV Tractor
vehicle_NameARGO_MPUV_Transport=Argo MPUV Personnel
+vehicle_NameARGO_MPUV_Transport_short=MPUV Personnel
+vehicle_NameARGO_MPUV_short=MPUV Cargo
vehicle_NameARGO_Mole=Argo MOLE
vehicle_NameARGO_Mole_Carbon=Argo MOLE Carbon
+vehicle_NameARGO_Mole_Carbon_short=MOLE Carbon
vehicle_NameARGO_Mole_Talus=Argo MOLE Talus
+vehicle_NameARGO_Mole_Talus_short=MOLE Talus
+vehicle_NameARGO_Mole_short=MOLE
vehicle_NameARGO_RAFT=Argo RAFT
+vehicle_NameARGO_RAFT_short=RAFT
vehicle_NameARGO_SRV=Argo SRV
+vehicle_NameARGO_SRV_short=SRV
vehicle_NameBANU_Merchantman=Banu Merchantman
+vehicle_NameBANU_Merchantman_short=Merchantman
vehicle_NameBanu_Defender=Banu Defender
+vehicle_NameBanu_Defender_short=Defender
vehicle_NameCNOU_HoverQuad=C.O. HoverQuad
+vehicle_NameCNOU_HoverQuad_short=HoverQuad
vehicle_NameCNOU_Mustang_Alpha=C.O. Mustang Alpha
vehicle_NameCNOU_Mustang_Alpha_CitizenCon2018=C.O. Mustang CitizenCon 2948 Edition
+vehicle_NameCNOU_Mustang_Alpha_CitizenCon2018_short=Mustang CtznCon '48
+vehicle_NameCNOU_Mustang_Alpha_short=Mustang Alpha
vehicle_NameCNOU_Mustang_Beta=C.O. Mustang Beta
+vehicle_NameCNOU_Mustang_Beta_short=Mustang Beta
+vehicle_NameCNOU_Mustang_CitizenCon18_short=Mustang CtznCon '48
vehicle_NameCNOU_Mustang_Delta=C.O. Mustang Delta
+vehicle_NameCNOU_Mustang_Delta_short=Mustang Delta
vehicle_NameCNOU_Mustang_Gamma=C.O. Mustang Gamma
+vehicle_NameCNOU_Mustang_Gamma_short=Mustang Gamma
vehicle_NameCNOU_Mustang_Omega=C.O. Mustang Omega
+vehicle_NameCNOU_Mustang_Omega_short=Mustang Omega
+vehicle_NameCNOU_Mustang_short=Mustang Alpha
vehicle_NameCNOU_Nomad=C.O. Nomad
+vehicle_NameCNOU_Nomad_short=Nomad
vehicle_NameCNOU_Pioneer=C.O. Pioneer
+vehicle_NameCNOU_Pioneer_short=Pioneer
vehicle_NameCRUS_A1_Spirit=Crusader A1 Spirit
+vehicle_NameCRUS_A1_Spirit_short=A1 Spirit
vehicle_NameCRUS_C1_Spirit=Crusader C1 Spirit
+vehicle_NameCRUS_C1_Spirit_short=C1 Spirit
vehicle_NameCRUS_E1_Spirit=Crusader E1 Spirit
+vehicle_NameCRUS_E1_Spirit_short=E1 Spirit
vehicle_NameCRUS_Intrepid=Crusader Intrepid
+vehicle_NameCRUS_Intrepid_short=Intrepid
vehicle_NameCRUS_Star_Runner=Crusader Mercury Star Runner
vehicle_NameCRUS_Star_Runner_2951_BIS=Crusader Mercury 2951 BIS
+vehicle_NameCRUS_Star_Runner_2951_BIS_short=Mercury '51 BIS
+vehicle_NameCRUS_Star_Runner_short=Mercury
vehicle_NameCRUS_Starfighter_Inferno=Crusader Ares Star Fighter Inferno
+vehicle_NameCRUS_Starfighter_Inferno_short=Ares Inferno
vehicle_NameCRUS_Starfighter_Ion=Crusader Ares Star Fighter Ion
+vehicle_NameCRUS_Starfighter_Ion_short=Ares Ion
vehicle_NameCRUS_Starlifter_2951_BIS=Crusader C2 Hercules 2951 BIS
+vehicle_NameCRUS_Starlifter_2951_BIS_short=C2 Hercules '51 BIS
vehicle_NameCRUS_Starlifter_A2=Crusader A2 Hercules Starlifter
+vehicle_NameCRUS_Starlifter_A2_short=A2 Hercules
vehicle_NameCRUS_Starlifter_C2=Crusader C2 Hercules Starlifter
+vehicle_NameCRUS_Starlifter_C2_short=C2 Hercules
vehicle_NameCRUS_Starlifter_M2=Crusader M2 Hercules Starlifter
+vehicle_NameCRUS_Starlifter_M2_short=M2 Hercules
vehicle_NameCRUS_Starliner=Crusader Genesis Starliner
+vehicle_NameCRUS_Starliner_short=Genesis
vehicle_NameComingSoon=Coming Soon
+vehicle_NameComingSoon_short=Coming Soon
vehicle_NameDRAK_Buccaneer=Drake Buccaneer
+vehicle_NameDRAK_Buccaneer_short=Buccaneer
vehicle_NameDRAK_Caterpillar=Drake Caterpillar
vehicle_NameDRAK_Caterpillar_PU_Hijacked=KRF Inmate Transport
+vehicle_NameDRAK_Caterpillar_PU_Hijacked_short=KRF Inmate Transport
vehicle_NameDRAK_Caterpillar_Pirate=Drake Caterpillar Pirate
+vehicle_NameDRAK_Caterpillar_Pirate_short=Caterpillar Pirate
vehicle_NameDRAK_Caterpillar_ShipShowdown=Drake Caterpillar 2949 Best In Show Edition
+vehicle_NameDRAK_Caterpillar_ShipShowdown_short=Caterpillar '49 BIS
+vehicle_NameDRAK_Caterpillar_short=Caterpillar
vehicle_NameDRAK_Corsair=Drake Corsair
+vehicle_NameDRAK_Corsair_PYAM_Exec=Corsair PYAM Exec
+vehicle_NameDRAK_Corsair_PYAM_Exec_Short=Corsair PYAM
+vehicle_NameDRAK_Corsair_short=Corsair
vehicle_NameDRAK_Cutlass_Black=Drake Cutlass Black
+vehicle_NameDRAK_Cutlass_Black_PYAM_Exec=Cutlass Black PYAM Exec
+vehicle_NameDRAK_Cutlass_Black_PYAM_Exec_Short=Cutlass Black PYAM
vehicle_NameDRAK_Cutlass_Black_ShipShowdown=Drake Cutlass 2949 Best In Show Edition
+vehicle_NameDRAK_Cutlass_Black_ShipShowdown_short=Cutlass '49 BIS
+vehicle_NameDRAK_Cutlass_Black_short=Cutlass Black
vehicle_NameDRAK_Cutlass_Blue=Drake Cutlass Blue
+vehicle_NameDRAK_Cutlass_Blue_short=Cutlass Blue
vehicle_NameDRAK_Cutlass_Red=Drake Cutlass Red
+vehicle_NameDRAK_Cutlass_Red_short=Cutlass Red
vehicle_NameDRAK_Cutlass_Steel=Drake Cutlass Steel
+vehicle_NameDRAK_Cutlass_Steel_short=Cutlass Steel
vehicle_NameDRAK_Cutter=Drake Cutter
vehicle_NameDRAK_Cutter_Rambler=Drake Cutter Rambler
+vehicle_NameDRAK_Cutter_Rambler_short=Cutter Rambler
vehicle_NameDRAK_Cutter_Scout=Drake Cutter Scout
+vehicle_NameDRAK_Cutter_Scout_short=Cutter Scout
+vehicle_NameDRAK_Cutter_short=Cutter
vehicle_NameDRAK_Dragonfly=Drake Dragonfly
vehicle_NameDRAK_Dragonfly_Pink=Drake Dragonfly Star Kitten
+vehicle_NameDRAK_Dragonfly_Pink_short=Dragonfly StarKitten
vehicle_NameDRAK_Dragonfly_Yellow=Drake Dragonfly Yellowjacket
+vehicle_NameDRAK_Dragonfly_Yellow_short=Dragonfly Yellowjckt
+vehicle_NameDRAK_Dragonfly_short=Dragonfly
vehicle_NameDRAK_Herald=Drake Herald
vehicle_NameDRAK_Herald_Blue=Drake Herald Blue
+vehicle_NameDRAK_Herald_Blue_short=Herald Blue
vehicle_NameDRAK_Herald_Red=Drake Herald Red
+vehicle_NameDRAK_Herald_Red_short=Herald Red
+vehicle_NameDRAK_Herald_short=Herald
vehicle_NameDRAK_Ironclad=Drake Ironclad
vehicle_NameDRAK_Ironclad_Assault=Drake Ironclad Assault
+vehicle_NameDRAK_Ironclad_Assault_short=Ironclad Assault
+vehicle_NameDRAK_Ironclad_short=Ironclad
vehicle_NameDRAK_Kraken=Drake Kraken
vehicle_NameDRAK_Kraken_Privateer=Drake Kraken Privateer
+vehicle_NameDRAK_Kraken_Privateer_short=Kraken Privateer
+vehicle_NameDRAK_Kraken_short=Kraken
vehicle_NameDRAK_Mule=Drake Mule
+vehicle_NameDRAK_Mule_short=Mule
vehicle_NameDRAK_Vulture=Drake Vulture
+vehicle_NameDRAK_Vulture_short=Vulture
vehicle_NameEA_GroundRadar=Radar Dish
+vehicle_NameEA_GroundRadar_short=Radar Dish
vehicle_NameEA_OrbitalMiningLaser=Orbital Mining Laser
+vehicle_NameEA_OrbitalMiningLaser_short=Orbital Mining Laser
vehicle_NameESPR_Prowler=Esperia Prowler
+vehicle_NameESPR_Prowler_short=Prowler
vehicle_NameESPR_Talon=Esperia Talon
vehicle_NameESPR_Talon_Shrike=Esperia Talon Shrike
+vehicle_NameESPR_Talon_Shrike_short=Talon Shrike
+vehicle_NameESPR_Talon_short=Talon
vehicle_NameGAMA_Syulen=Gatac Syulen
+vehicle_NameGAMA_Syulen_PYAM_Exec=Syulen PYAM Exec
+vehicle_NameGAMA_Syulen_PYAM_Exec_Short=Syulen PYAM
+vehicle_NameGAMA_Syulen_short=Syulen
vehicle_NameGRIN_Cydnus=GRIN Mining Bot
+vehicle_NameGRIN_Cydnus_short=GRIN Mining Bot
vehicle_NameGRIN_PTV=Greycat PTV
+vehicle_NameGRIN_PTV_short=Greycat PTV
vehicle_NameGRIN_ROC=Greycat ROC
vehicle_NameGRIN_ROC_DS=Greycat ROC-DS
+vehicle_NameGRIN_ROC_DS_short=Greycat ROC-DS
+vehicle_NameGRIN_ROC_short=Greycat ROC
vehicle_NameGRIN_STV=Greycat STV
+vehicle_NameGRIN_STV_short=Greycat STV
vehicle_NameKRIG_P52_Merlin=Kruger P-52 Merlin
+vehicle_NameKRIG_P52_Merlin_short=P-52
vehicle_NameKRIG_P72_Archimedes=Kruger P-72 Archimedes
vehicle_NameKRIG_P72_Archimedes_Emerald=Kruger P-72 Archimedes Emerald
+vehicle_NameKRIG_P72_Archimedes_Emerald_short=P-72 Emerald
+vehicle_NameKRIG_P72_Archimedes_short=P-72
vehicle_NameMISC_Endeavor=MISC Endeavor
+vehicle_NameMISC_Endeavor_short=Endeavor
vehicle_NameMISC_Expanse=MISC Expanse
+vehicle_NameMISC_Expanse_short=Expanse
+vehicle_NameMISC_Fortune=MISC Fortune
+vehicle_NameMISC_Fortune_short=Fortune
vehicle_NameMISC_Freelancer=MISC Freelancer
vehicle_NameMISC_Freelancer_DUR=MISC Freelancer DUR
+vehicle_NameMISC_Freelancer_DUR_short=Freelancer DUR
vehicle_NameMISC_Freelancer_MAX=MISC Freelancer MAX
+vehicle_NameMISC_Freelancer_MAX_short=Freelancer MAX
vehicle_NameMISC_Freelancer_MIS=MISC Freelancer MIS
+vehicle_NameMISC_Freelancer_MIS_short=Freelancer MIS
+vehicle_NameMISC_Freelancer_short=Freelancer
vehicle_NameMISC_Hull_A=MISC Hull A
+vehicle_NameMISC_Hull_A_short=Hull A
vehicle_NameMISC_Hull_B=MISC Hull B
+vehicle_NameMISC_Hull_B_short=Hull B
vehicle_NameMISC_Hull_C=MISC Hull C
+vehicle_NameMISC_Hull_C_short=Hull C
vehicle_NameMISC_Hull_D=MISC Hull D
+vehicle_NameMISC_Hull_D_short=Hull D
vehicle_NameMISC_Hull_E=MISC Hull E
+vehicle_NameMISC_Hull_E_short=Hull E
vehicle_NameMISC_Odyssey=MISC Odyssey
+vehicle_NameMISC_Odyssey_short=Odyssey
vehicle_NameMISC_Prospector=MISC Prospector
+vehicle_NameMISC_Prospector_short=Prospector
vehicle_NameMISC_Razor=Mirai Razor
vehicle_NameMISC_Razor_EX=Mirai Razor EX
+vehicle_NameMISC_Razor_EX_short=Razor EX
vehicle_NameMISC_Razor_LX=Mirai Razor LX
+vehicle_NameMISC_Razor_LX_short=Razor LX
+vehicle_NameMISC_Razor_short=Razor
vehicle_NameMISC_Reliant=MISC Reliant Kore
vehicle_NameMISC_Reliant_Mako=MISC Reliant Mako
+vehicle_NameMISC_Reliant_Mako_short=Reliant Mako
vehicle_NameMISC_Reliant_Sen=MISC Reliant Sen
+vehicle_NameMISC_Reliant_Sen_short=Reliant Sen
vehicle_NameMISC_Reliant_Tana=MISC Reliant Tana
+vehicle_NameMISC_Reliant_Tana_short=Reliant Tana
+vehicle_NameMISC_Reliant_short=Reliant Kore
vehicle_NameMISC_Starfarer=MISC Starfarer
+vehicle_NameMISC_Starfarer_Dead_short=Starfarer
vehicle_NameMISC_Starfarer_Gemini=MISC Starfarer Gemini
+vehicle_NameMISC_Starfarer_Gemini_short=Starfarer Gemini
+vehicle_NameMISC_Starfarer_short=Starfarer
+vehicle_NameMRAI_Guardian=Mirai Guardian
+vehicle_NameMRAI_Guardian_QI=Mirai Guardian QI
+vehicle_NameMRAI_Guardian_QI_short=Guardian QI
+vehicle_NameMRAI_Guardian_short=Guardian
vehicle_NameMRAI_Pulse=Mirai Pulse
vehicle_NameMRAI_Pulse_LX=Mirai Pulse LX
+vehicle_NameMRAI_Pulse_LX_short=Pulse LX
+vehicle_NameMRAI_Pulse_short=Pulse
vehicle_NameMisc_Fury=Mirai Fury
vehicle_NameMisc_Fury_LX=Mirai Fury LX
+vehicle_NameMisc_Fury_LX_short=Fury LX
vehicle_NameMisc_Fury_Miru=Mirai Fury MX
+vehicle_NameMisc_Fury_Miru_short=Fury MX
+vehicle_NameMisc_Fury_short=Fury
vehicle_NameORIG_100i=Origin 100i
+vehicle_NameORIG_100i_short=100i
vehicle_NameORIG_125a=Origin 125a
+vehicle_NameORIG_125a_short=125a
vehicle_NameORIG_135c=Origin 135c
+vehicle_NameORIG_135c_short=135c
vehicle_NameORIG_300i=Origin 300i
+vehicle_NameORIG_300i_short=300i
vehicle_NameORIG_315p=Origin 315p
+vehicle_NameORIG_315p_short=315p
vehicle_NameORIG_325a=Origin 325a
+vehicle_NameORIG_325a_short=325a
vehicle_NameORIG_350r=Origin 350r
+vehicle_NameORIG_350r_short=350r
vehicle_NameORIG_400i=Origin 400i
+vehicle_NameORIG_400i_short=400i
vehicle_NameORIG_600i=Origin 600i
vehicle_NameORIG_600i_2951_BIS=Origin 600i 2951 BIS
+vehicle_NameORIG_600i_2951_BIS_short=600i '51 BIS
vehicle_NameORIG_600i_Executive=Origin 600i Executive Edition
+vehicle_NameORIG_600i_Executive_short=600i Exec. Edition
vehicle_NameORIG_600i_Touring=Origin 600i Touring
+vehicle_NameORIG_600i_Touring_short=600i Touring
+vehicle_NameORIG_600i_short=600i
vehicle_NameORIG_85X=Origin 85X Limited
+vehicle_NameORIG_85X_short=85X Limited
vehicle_NameORIG_890Jump=Origin 890 Jump
vehicle_NameORIG_890Jump_Hijacked=Origin 890 Jump
+vehicle_NameORIG_890Jump_short=890 Jump
vehicle_NameORIG_G12=Origin G12
+vehicle_NameORIG_G12_short=G12
vehicle_NameORIG_G12a=Origin G12a
+vehicle_NameORIG_G12a_short=G12a
vehicle_NameORIG_G12r=Origin G12r
+vehicle_NameORIG_G12r_short=G12r
vehicle_NameORIG_X1=Origin X1
vehicle_NameORIG_X1_Force=Origin X1 Force
+vehicle_NameORIG_X1_Force_short=X1 Force
vehicle_NameORIG_X1_Velocity=Origin X1 Velocity
+vehicle_NameORIG_X1_Velocity_short=X1 Velocity
+vehicle_NameORIG_X1_short=X1
vehicle_NameORIG_m50=Origin M50 Interceptor
+vehicle_NameORIG_m50_short=M50 Interceptor
vehicle_NameRSI_Apollo_Medivac=RSI Apollo Medivac
+vehicle_NameRSI_Apollo_Medivac_short=Apollo Medivac
vehicle_NameRSI_Apollo_Triage=RSI Apollo Triage
+vehicle_NameRSI_Apollo_Triage_short=Apollo Triage
vehicle_NameRSI_Arrastra=RSI Arrastra
+vehicle_NameRSI_Arrastra_short=Arrastra
vehicle_NameRSI_Aurora_CL=RSI Aurora CL
+vehicle_NameRSI_Aurora_CL_short=Aurora CL
vehicle_NameRSI_Aurora_ES=RSI Aurora ES
+vehicle_NameRSI_Aurora_ES_short=Aurora ES
vehicle_NameRSI_Aurora_LN=RSI Aurora LN
+vehicle_NameRSI_Aurora_LN_short=Aurora LN
vehicle_NameRSI_Aurora_LX=RSI Aurora LX
+vehicle_NameRSI_Aurora_LX_short=Aurora LX
vehicle_NameRSI_Aurora_MR=RSI Aurora MR
+vehicle_NameRSI_Aurora_MR_short=Aurora MR
vehicle_NameRSI_Bengal=RSI Bengal Carrier
+vehicle_NameRSI_Bengal_short=Bengal Carrier
vehicle_NameRSI_Constellation_Andromeda=RSI Constellation Andromeda
+vehicle_NameRSI_Constellation_Andromeda_short=Constellation Andr.
vehicle_NameRSI_Constellation_Aquila=RSI Constellation Aquila
+vehicle_NameRSI_Constellation_Aquila_short=Constellation Aqlla.
vehicle_NameRSI_Constellation_Phoenix=RSI Constellation Phoenix
vehicle_NameRSI_Constellation_Phoenix_Emerald=RSI Constellation Phoenix Emerald
+vehicle_NameRSI_Constellation_Phoenix_Emerald_short=Constelltn. PhnxEmr.
+vehicle_NameRSI_Constellation_Phoenix_short=Constellation Phnx.
vehicle_NameRSI_Constellation_Taurus=RSI Constellation Taurus
+vehicle_NameRSI_Constellation_Taurus_short=Constellation Tau.
vehicle_NameRSI_Galaxy=RSI Galaxy
+vehicle_NameRSI_Galaxy_short=Galaxy
vehicle_NameRSI_Lynx=RSI Lynx
+vehicle_NameRSI_Lynx_short=Lynx
vehicle_NameRSI_Mantis=RSI Mantis
+vehicle_NameRSI_Mantis_short=Mantis
+vehicle_NameRSI_Merlin_short=Merlin
vehicle_NameRSI_Perseus=RSI Perseus
+vehicle_NameRSI_Perseus_short=Perseus
vehicle_NameRSI_Polaris=RSI Polaris
+vehicle_NameRSI_Polaris_short=Polaris
vehicle_NameRSI_Scorpius=RSI Scorpius
vehicle_NameRSI_Scorpius_Antares=RSI Scorpius Antares
+vehicle_NameRSI_Scorpius_Antares_short=Scorpius Antares
vehicle_NameRSI_Scorpius_Interdiction=RSI Scorpius Antares
+vehicle_NameRSI_Scorpius_Interdiction_short=Scorpius Antares
+vehicle_NameRSI_Scorpius_short=Scorpius
vehicle_NameRSI_URSA_Medivac=RSI Ursa Medivac
+vehicle_NameRSI_URSA_Medivac_short=Ursa Medivac
vehicle_NameRSI_Ursa_Rover=RSI Ursa
vehicle_NameRSI_Ursa_Rover_Emerald=RSI Ursa Fortuna
+vehicle_NameRSI_Ursa_Rover_Emerald_short=Ursa Fortuna
+vehicle_NameRSI_Ursa_Rover_short=Ursa
vehicle_NameRSI_Zeus_CL=RSI Zeus Mk II CL
+vehicle_NameRSI_Zeus_CL_short=Zeus Mk II CL
vehicle_NameRSI_Zeus_ES=RSI Zeus Mk II ES
+vehicle_NameRSI_Zeus_ES_short=Zeus Mk II ES
vehicle_NameRSI_Zeus_MR=RSI Zeus Mk II MR
+vehicle_NameRSI_Zeus_MR_short=Zeus Mk II MR
vehicle_NameTMBL_Cyclone=Tumbril Cyclone
vehicle_NameTMBL_Cyclone_AA=Tumbril Cyclone AA
+vehicle_NameTMBL_Cyclone_AA_short=Cyclone AA
vehicle_NameTMBL_Cyclone_MT=Tumbril Cyclone MT
+vehicle_NameTMBL_Cyclone_MT_short=Cyclone MT
vehicle_NameTMBL_Cyclone_RC=Tumbril Cyclone RC
+vehicle_NameTMBL_Cyclone_RC_short=Cyclone RC
vehicle_NameTMBL_Cyclone_RN=Tumbril Cyclone RN
+vehicle_NameTMBL_Cyclone_RN_short=Cyclone RN
vehicle_NameTMBL_Cyclone_TR=Tumbril Cyclone TR
+vehicle_NameTMBL_Cyclone_TR_short=Cyclone TR
+vehicle_NameTMBL_Cyclone_short=Cyclone
vehicle_NameTMBL_Nova=Tumbril Nova
+vehicle_NameTMBL_Nova_short=Nova
vehicle_NameTMBL_Ranger_TR=Tumbril Ranger TR
+vehicle_NameTMBL_Ranger_TR_short=Ranger TR
vehicle_NameTMBL_Storm=Tumbril Storm
vehicle_NameTMBL_Storm_AA=Tumbril Storm AA
+vehicle_NameTMBL_Storm_AA_short=Storm AA
+vehicle_NameTMBL_Storm_short=Storm
vehicle_NameVNCL_Blade=Esperia Blade
+vehicle_NameVNCL_Blade_short=Blade
vehicle_NameVNCL_Cleaver=Vanduul Cleaver
+vehicle_NameVNCL_Cleaver_short=Cleaver
vehicle_NameVNCL_Glaive=Esperia Glaive
+vehicle_NameVNCL_Glaive_short=Glaive
vehicle_NameVNCL_Kingship=Vanduul Kingship
+vehicle_NameVNCL_Kingship_short=Kingship
vehicle_NameVNCL_Scythe=Vanduul Scythe
+vehicle_NameVNCL_Scythe_Dogfight_short=Scythe
vehicle_NameXIAN_Nox=Aopoa Nox
vehicle_NameXIAN_Nox_Kue=Aopoa Nox Kue
+vehicle_NameXIAN_Nox_Kue_short=Nox Kue
+vehicle_NameXIAN_Nox_short=Nox
vehicle_NameXIAN_Railen=Gatac Railen
+vehicle_NameXIAN_Railen_short=Railen
vehicle_NameXIAN_Scout=Aopoa Khartu-al
+vehicle_NameXIAN_Scout_short=Khartu-al
vehicle_NameXNAA_SantokYai=Aopoa San'tok.yāi
+vehicle_NameXNAA_SantokYai_short=San'tok.yāi
vehicle_Nameprobe_comms_1_a=CHCO Auris PDC Monitor
+vehicle_Nameprobe_comms_1_a_short=Auris PDC Monitor
vehicle_TypeStarFighter=Star Fighter
vehicle_TypeTransport=Transport
vehicle_UniqueNameFormatNumber=%s - %u
@@ -74024,6 +76680,7 @@ vehicle_interactor_DarkFilter_Disable=Dark Filter Off
vehicle_interactor_DarkFilter_Enable=Dark Filter On
vehicle_interactor_Decoupled_Enable=Disable Coupled Flight
vehicle_interactor_DeployArmor=Deploy Armor
+vehicle_interactor_Deploy_Armor,P=Deploy Armor
vehicle_interactor_ESP_Disable=Disable ESP
vehicle_interactor_ESP_Enable=Enable ESP
vehicle_interactor_EmergencyBeacons_Off=Ext. Emergency Lights Off
@@ -74069,6 +76726,7 @@ vehicle_interactor_QuantumTravel_Disable=Disengage Quantum Travel
vehicle_interactor_QuantumTravel_Enable=Engage Quantum Travel
vehicle_interactor_RetractArmor=Retract Armor
vehicle_interactor_RetractSpindle=Retract Cargo Spindle
+vehicle_interactor_Retract_Armor,P=Retract Armor
vehicle_interactor_ScanRange_Long=Long-Range Scan
vehicle_interactor_ScanRange_Medium=Mid-Range Scan
vehicle_interactor_ScanRange_Short=Short-Range Scan
@@ -74097,8 +76755,12 @@ vehicle_interactor_Wing_ExtendRetract=Wing Extend / Retract
vehicle_interactor_Withdraw,P=Withdraw
vehicle_nameANVL_Carrack=Anvil Carrack
vehicle_nameANVL_Carrack_Expedition=Anvil Carrack Expedition
+vehicle_nameANVL_Carrack_Expedition_short=Carrack Expedition
+vehicle_nameANVL_Carrack_short=Carrack
vehicle_nameANVL_Paladin=Anvil Paladin
+vehicle_nameANVL_Paladin_short=Paladin
vehicle_nameMISC_Starlancer_MAX=MISC Starlancer MAX
+vehicle_nameMISC_Starlancer_MAX_short=Starlancer MAX
vehicle_room_airlock=Airlock
vehicle_room_armory=Armory
vehicle_room_atrium=Atrium
@@ -74218,3 +76880,7 @@ xenothreat_eliminatespecific_desc_002=The Headhunters have assembled a special s
xenothreat_eliminatespecific_title_001=Fight for a Free Pyro
xenothreat_eliminatespecific_title_002=Head Hunting
xenothreat_from=XenoThreat
+xs_outpost_001=Remote Outpost near ~mission(NearbyLocation)
+xs_outpost_001a=a remote outpost near ~mission(NearbyLocation|Address)
+xs_outpost_cave_001=Cave near ~mission(NearbyLocation)
+xs_outpost_cave_001a=a cave near ~mission(NearbyLocation|Address)
\ No newline at end of file
diff --git a/README.md b/README.md
index 6071ab25..6e9d18ce 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-[](#) [](#) [](#) [](#evocati-builds-und-tech-preview-channels)
+[](#) [](#) [](#evocati-builds-und-tech-preview-channels)
[](https://ko-fi.com/scdeutsch) [](https://robertsspaceindustries.com/) [](https://hanadigital.github.io/grev/?user=rjcncpt&repo=StarCitizen-Deutsch-INI) [](https://discord.gg/5VZsTk3qjR)
[](#)