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game.cpp
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#include "game.h"
#include "bot.h"
#include <QtWidgets>
#include <string>
using std::string;
using std::pair;
Game::Game(QWidget *parent)
:
QWidget(parent),
board(new ChessBoard(this))
{
NowTurn=1,PlayerFlag=0,IsPlayer=0;
have_highlighted=0,hx=0,hy=0;
memset(GameMap,0,sizeof(GameMap));
connect(this,SIGNAL(actFinished()),this,SLOT(toMove()));
connect(board,SIGNAL(Clicked(int,int)),this,SLOT(blockClicked(int,int)));
QVBoxLayout *layout=new QVBoxLayout;
layout->addWidget(board->getview());
setLayout(layout);
resize(BOARDSIZE,BOARDSIZE);
}
void Game::newGame(ECPlayerType player[2])
{
loadGame(player,0,
0b1000001000000000000000000000000000000000001000001ll,
0b1000000000000000000000000000000000000000000000001ll);
}
void Game::loadGame(ECPlayerType player[2],bool nowplayer,long long boardmap,long long piecemap)
{
NowTurn=1,PlayerFlag=0,IsPlayer=0;
have_highlighted=0,hx=0,hy=0;
for(int i=0;i<7;i++)for(int j=0;j<7;j++)
{
if(boardmap&1ll) setPiece(i,j,(piecemap&1ll)?1:-1);
else setPiece(i,j,0);
boardmap>>=1,piecemap>>=1;
}
Player[0]=player[0],Player[1]=player[1];
PlayerFlag=nowplayer,NowTurn=nowplayer?-1:1;
emit actFinished();
}
QJsonObject Game::saveAsJson()
{
QJsonObject json;
long long iboard=0,ipieces=0;
for(int i=0;i<7;i++)for(int j=0;j<7;j++)
{
if(GameMap[i][j])
{
iboard|=1ll<<(i*7+j);
if(GameMap[i][j]==1)
ipieces|=1ll<<(i*7+j);
}
}
json["board"]=QString(to_string(iboard).c_str());
json["pieces"]=QString(to_string(ipieces).c_str());
json["nowplayer"]=PlayerFlag;
QJsonArray playerarray;
for(int i=0;i<2;i++) playerarray.append(Player[i]==ECPlayerType::BOT?1:0);
json["player"]=playerarray;
return json;
}
void Game::loadFromJson(QJsonObject json)
{
long long iboard=stoll(json["board"].toString().toStdString());
long long ipieces=stoll(json["pieces"].toString().toStdString());
bool nowplayer=json["nowplayer"].toBool();
QJsonArray playerarray=json["player"].toArray();
ECPlayerType player[2];
for(int i=0;i<2;i++) player[i]=(playerarray[i].toInt())?ECPlayerType::BOT:ECPlayerType::HUMAN;
loadGame(player,nowplayer,iboard,ipieces);
}
void Game::setPiece(int x,int y,int col)
{
GameMap[x][y]=col;
board->setCol(x,y,col);
}
void Game::gameMove(int x0,int y0,int x,int y)
{
setPiece(x,y,NowTurn);
if(std::max(abs(x0-x),abs(y0-y))==2)
setPiece(x0,y0,0);
for(int d=0;d<8;d++)
{
int x1=x+MOVEC[d][0],y1=y+MOVEC[d][1];
if(0<=x1&&x1<7&&0<=y1&&y1<7)
if(GameMap[x1][y1]==-NowTurn)
setPiece(x1,y1,NowTurn);
}
NowTurn=-NowTurn;
PlayerFlag=!PlayerFlag;
if(isOver())
return (void)gameOver();
emit actFinished();
}
bool Game::isOver()
{
for(int i=0;i<7;i++)for(int j=0;j<7;j++)
{
if(GameMap[i][j]==NowTurn)
{
for(int dx=-2;dx<=2;dx++)for(int dy=-2;dy<=2;dy++)
{
int x1=i+dx,y1=j+dy;
if(0<=x1&&x1<7&&0<=y1&&y1<7&&GameMap[x1][y1]==0) return false;
}
}
}
return true;
}
int Game::getWinner()
{
int cnt=0;
for(int i=0;i<7;i++)for(int j=0;j<7;j++)
{
cnt+=GameMap[i][j]?GameMap[i][j]:-NowTurn;
}
return cnt<0;
}
void Game::gameOver()
{
static const QString sWinner[]={QStringLiteral("Black Win"),QStringLiteral("White Win")};
QMessageBox mb;
mb.setText(sWinner[getWinner()]);
mb.exec();
}
void Game::blockClicked(int x,int y)
{
if(!IsPlayer||isOver()) return;
if(GameMap[x][y]==NowTurn)
{
if(have_highlighted)
{
board->doHighlight(hx,hy,0),
have_highlighted=0;
if(!(x==hx&&y==hy))
have_highlighted=1,hx=x,hy=y,
board->doHighlight(hx,hy,1);
}else
{
have_highlighted=1,hx=x,hy=y,
board->doHighlight(hx,hy,1);
}
}else if(have_highlighted&&GameMap[x][y]==0)
{
if(abs(x-hx)<=2&&abs(y-hy)<=2)
{
board->doHighlight(hx,hy,0),
have_highlighted=0;
gameMove(hx,hy,x,y);
}
}
}
void Game::toMove()
{
IsPlayer=0;
if(Player[PlayerFlag]==ECPlayerType::HUMAN)
{
IsPlayer=1;
}else
{
long long iboard=0,ipieces=0;
for(int i=0;i<7;i++)for(int j=0;j<7;j++)
{
if(GameMap[i][j])
{
iboard|=1ll<<(i*7+j);
if(GameMap[i][j]==1)
ipieces|=1ll<<(i*7+j);
}
}
pair<pair<int,int>,pair<int,int> > mv=BOT::main(iboard,ipieces,PlayerFlag);
gameMove(mv.first.first,mv.first.second,
mv.second.first,mv.second.second);
}
}