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FPSUIManager.cs
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FPSUIManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class FPSUIManager : MonoBehaviour {
[Header("UI Sprites")]
public Sprite cursor;
public Sprite cursorAim;
public GameObject cameraAim;
public TMP_Text objectNameHover;
private bool gamePaused = false;
void Start() {
}
void Awake() {
// Assert cameraAim not nil
if (cameraAim == null) {
Debug.LogError("cameraAim UI canvas object must be set");
}
}
public void PauseGame() {
Time.timeScale = 0;
gamePaused = true;
// Enable menu UI
}
public void UnpauseGame() {
// Disable menu UI
Time.timeScale = 1;
gamePaused = false;
}
public void UpdateObjectNameText(string name) {
objectNameHover.SetText(name);
}
public void ObjectFocus() {
cameraAim.GetComponent<Image>().sprite = cursorAim;
}
public void ObjectUnfocus() {
cameraAim.GetComponent<Image>().sprite = cursor;
}
}