You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
because we're not using real torque/thrust for angular rotation, when box2d applies an angular velocity due to a collision, nothing ever damps it out. we probably need to force zero this in the short term.
The text was updated successfully, but these errors were encountered:
because we're not using real torque/thrust for angular rotation, when box2d applies an angular velocity due to a collision, nothing ever damps it out. we probably need to force zero this in the short term.
The text was updated successfully, but these errors were encountered: