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NEWS
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CLIVAN alpha
------------
What's new since LIVAN
Places:
-------
- The Deep Forest - Go there for some new adventures
- Muntuo - Where dwells a peculiar character new to the game
- The Tomb of Xinroch - Spooky sounding, but sadly, reserved for future development
Faces:
-----------
- Fruit Bat
- Fire Fox
- Mice
- Forest Men
- Levitating Hattifatteners
- Giant Eagles
- High Priestess of Scabies
- Goblin Prison Warden
- Prison guards
- A Mango grower
- Solicitus
- Insudo
- Priest of Solicitus
- Okapi
- Thin Pig
- Starved Ox
- Vampires
- Uldras
- Kabouters
- Thunderbirds
- Goblin Warlocks
- Orc Shamans
- Kobold Alchemists
- Rookie kamikaze Dwarfs
- Grenadier Dwarfs
- Ambulatory mushrooms
- Bare-hands doctors
- Noxious Orchids
Things:
-------
- An underground resistance group in the deep forest
- A goblin jail
- An atheist god, who art above Valpurus
- The constitution of Independent Tweraif
- Klein bottles
- Cauldrons
- Maps - these reveal locations in the worldmap
- Mango tree seedlings
- Monographs of Atheism
- Eptyron, a named axe (people complained that there was no serious artifact axe)
- Pentagonal keys
- Mangoes
- The Holy Mango of Oren Ordent (guess who this is named after :p)
- Wards that prevent teleportation into certain rooms
- Taiahas
- Milestones - these are used instead of staircases to get around in the deep forest
- Filthy Tunic
- Scroll of Fireballs
States:
-------
- Vampirism - Can drain energy with bite attacks, but stats quickly deteriorate
- Detecting - like teleportitis, but instead it comes up with the "detect material" message
Other:
------
- Characters that can sweat now produce an amount of sweat proportional to endurance as:
Volume = long(.05 * sqrt(GetBodyVolume() * GetAttribute(ENDURANCE) / 10));
- Added a new victory condition with a score weighting of 1x, which ties in the Forest
Arc with the liberation of Tweraif.
- Repaired confdef.h by changing #define ANTITODE_LIQUID (LIQUID_ID + 9) to #define ANTIDOTE_LIQUID (LIQUID_ID + 9)
- Function Slow() now gives temp state SLOWED instead of HASTED
- Added material softening algorithm
- "SoftenedMaterial" in material configs of material.dat to facilitate the alchemist
- Added an algorithm for AI to zap wands with, based on throwing algorithm.
- Added a way to change the player's sweat material through char.h
- Added milder acid liquid VINEGAR
- Added liquid material: Liquid Horror with EFFECT_PANIC
- Added Vladimir and Ivan image by blob to IVAN_LEVEL entering screen
- Added throwing algorithm and a pick-up-items-to-throw algorithm for the AI
Version 0.50
------------
- fluids can now cover items and characters and interact with them
- items made of iron alloys can now rust
- added directional light and day and night which use it
- added some cosmetical weather effects
- New Attnam has now many new NPCs, for instance a sumo wrestler who
can be challenged
- polymorph control is now more interesting; you need to see a monster
once before you can polymorph into it, and more powerful ones require
more intelligence
- added wands of acid rain, mirroring and necromancy
- added scrolls of detect material, harden material and golem creation
- added several new monsters, eg. powerful named archangels for each god
and necromancers who raise skeletons and zombies to do their bidding
- one can now give pets tactical commands, change their equipment and
use them to carry extra stuff (these are accessed using 'C'hat and
'I'ssue commands keys)
- the player can now panic if he gets hit too much, like the monsters
have done in previous versions
- the player can now become exhausted if he fights for too long and/or
uses the new r'u'n command too much
- spiders are now able to make webs
- you can now get stuck to slime
- badly hurt/trapped bodyparts now become unusable until they regain
some HP/become untrapped
- it is now possible to browse detailed death reasons of individual
monsters in the postgame massacre lists
- added many new informative graphical details, for instance recently
altered attributes are shown with a different color for some time
- gloomy cave is now longer and has more special levels and rooms
- all the endgame battles are more complex
- added leprosy, a nasty disease which causes your limbs to drop off
randomly
Version 0.430
-------------
- certain monsters and their corpses are now larger than one square
- thirteen new monsters added, including electric hattifatteners and
reproducing rabbits
- monsters with high enough intelligence now use much more advanced
pathfinding methods
- a very unique side branch added to the underwater tunnel
- added an alternative keyboard layout to ease playing on some laptops
- score system simplified
Version 0.420
-------------
- you can now find a level where you died in a former game (a bonefile)
- added one new monster, a few items and several materials
- the player's and monsters' representations on the game screen now depend
on what they wield
- added many new monster animations
- corrected many balancing problems, especially with magical mushrooms
- corrected several fatal bugs
- corrected some memory leaks
- the game's compile speed increased greatly
- lots of monster AI and graphics routine optimizations
Version 0.410
-------------
- added smoke effects
- added eleven new monsters
- added several new animations
- user interface tweaks
- removed all assembler code
- the player's representation on the game screen now depends on his armor
- added search command and searching state which can detect traps
- a list of killed monsters is now displayed when the game ends
- breaking wands now all have unique effects
- dipping to corpses is again possible
Version 0.401
-------------
- added lightning effects
- added several new artifact and regular weapons
- added floating eye
- it is now much easier to gather nutrition
- many abuses prohibited
- explosions are now stopped by walls
- corrected a fatal bug in the door breaking code
- corrected many non-fatal bugs
- decreased IVAN's RAM usage greatly
- doubled IVAN's compile speed
Version 0.40
------------
- bodyparts added
- animations added
- multi-colored lights added
- carnivorous plants, lion, buffalo, snake, orc and many other monsters added
- added unique monsters
- added modified versions of old and new monsters
- enlarged the quest by one new dungeon and one new village
- tripled the amount of items
- added many equipable items (gauntlets, boots, cloaks etc)
Version 0.311
-------------
- a few fatal bugs fixed
- some non-fatal bugs fixed
- lots of optimization
Version 0.310
-------------
Added stuff after version 0.301:
- Linux and DOS ports
- fountain effects
- starting pet
- the first dungeon shop
- mammoth, unicorn, kamikaze dwarf and genie
- magic lamp, jewels, holy book, scroll of charging
- explosions
- doors can be locked and they can be broken by kicking
- graphical effects for wand beams
- dolphins have more living space
- danger levels and alignments added to the panel
- processor loads decreased
- ergonomic tweaks, e.g. with go, rest and look commands