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Releases: rdefeo/pinball0

v0.5.2 Bug fixes, SDK update

01 Feb 22:42
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  • Fixed issues #6 and #7
  • Updated SDK to 1.2
  • Updated github build actions/upload-artifact from v3 to v4

v0.5.1 Bug fixes

05 Dec 03:48
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  • Prevent scores from registering when moving the ball pre-release (in debug mode)
  • Make directional keys only move the ball and not trigger flippers or table bump pre-release (in debug mode)
  • Reset dynamic objects to their original state when table tilts. As an example of why this is beneficial: when you hit Z,E,R,O in table Classic, and that triggers the gutter guards, and then you tilt the table - previously the ball could never drain! Now the gutter guards and Z,E,R,O reset to their original state, allowing the ball to drain.

v0.5 Turbo boosts and Signals

02 Dec 00:00
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  • Fixed turbo boosts (will be in future tables! but try the test table!)
  • Added Signals - allows for simple events. On the Classic table, when you hit the Z,E,R,O rollovers, it will now activate gutter guards to prevent a ball loss.
  • Changed Idle Timeout to only work on table select screen
  • Some code cleanup

v0.4 Tilt!

25 Nov 22:49
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  • Too many table bumps will tilt the table and you'll lose your ball
  • Changed flipper rendering to solids vs outline
  • Code refactor / cleanup

v0.3 Pinball0

22 Nov 01:50
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  • Added an Idle Timeout of 2 minutes
  • Changed Manual mode to Debug mode. This now controls whether dbg tables are displayed
  • Version cut for flipperlab publishing

v0.2 New features

20 Nov 06:51
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  • Support for user tables located in /apps_data/pinball0
  • Sounds, LED lights, vibrations - controlled via Settings menu
  • Scores (during game play only, no high score saving)
  • Updated table format to improve specification and display of score and lives remaining
  • Fixed some collision bugs
  • Mem leak fix

v0.1 Pinball0 - BETA release

17 Nov 03:37
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Initial release of Pinball0