Releases: rdefeo/pinball0
Releases · rdefeo/pinball0
v0.5.2 Bug fixes, SDK update
v0.5.1 Bug fixes
- Prevent scores from registering when moving the ball pre-release (in debug mode)
- Make directional keys only move the ball and not trigger flippers or table bump pre-release (in debug mode)
- Reset dynamic objects to their original state when table tilts. As an example of why this is beneficial: when you hit Z,E,R,O in table Classic, and that triggers the gutter guards, and then you tilt the table - previously the ball could never drain! Now the gutter guards and Z,E,R,O reset to their original state, allowing the ball to drain.
v0.5 Turbo boosts and Signals
- Fixed turbo boosts (will be in future tables! but try the test table!)
- Added Signals - allows for simple events. On the Classic table, when you hit the Z,E,R,O rollovers, it will now activate gutter guards to prevent a ball loss.
- Changed Idle Timeout to only work on table select screen
- Some code cleanup
v0.4 Tilt!
- Too many table bumps will tilt the table and you'll lose your ball
- Changed flipper rendering to solids vs outline
- Code refactor / cleanup
v0.3 Pinball0
- Added an Idle Timeout of 2 minutes
- Changed Manual mode to Debug mode. This now controls whether
dbg
tables are displayed - Version cut for flipperlab publishing
v0.2 New features
- Support for user tables located in
/apps_data/pinball0
- Sounds, LED lights, vibrations - controlled via Settings menu
- Scores (during game play only, no high score saving)
- Updated table format to improve specification and display of score and lives remaining
- Fixed some collision bugs
- Mem leak fix
v0.1 Pinball0 - BETA release
Initial release of Pinball0