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I tried adding a listener of "onBitBoxAdd" to check if this.options.Max = 1, then appending a new class name (i.e. .textboxlist-bit-box-singleEntry which sets "float:none"; ) and leaving the current Textbox without creating any new bitEditable. (and continuing to do something else, like fetching data and filling up a form, in my case.)
However my code was never good to make such thing happen. I'm wondering if my direction is correct and if there's any better way to do it.
Thanks.
The text was updated successfully, but these errors were encountered:
I tried adding a listener of "onBitBoxAdd" to check if this.options.Max = 1, then appending a new class name (i.e. .textboxlist-bit-box-singleEntry which sets "float:none"; ) and leaving the current Textbox without creating any new bitEditable. (and continuing to do something else, like fetching data and filling up a form, in my case.)
However my code was never good to make such thing happen. I'm wondering if my direction is correct and if there's any better way to do it.
Thanks.
The text was updated successfully, but these errors were encountered: