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algo_v.c
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#include "algo_v.h"
#include <stdlib.h>
#include <pthread.h>
void init_data(App *data){
data->data=NULL;
/* init Audio */
data->audio.samples_played = 0;
if(SDL_Init(SDL_INIT_AUDIO) < 0){
fprintf(stderr, "Error initializing SDL. SDL_Error: %s\n", SDL_GetError());
return ;
}
SDL_AudioSpec audio_spec_want, audio_spec;
SDL_memset(&audio_spec_want, 0, sizeof(audio_spec_want));
audio_spec_want.freq = 44100;
audio_spec_want.format = AUDIO_F32;
audio_spec_want.channels = 2;
audio_spec_want.samples = 512;
audio_spec_want.callback = audio_callback;
audio_spec_want.userdata = (void*)&data->audio;
SDL_AudioDeviceID audio_device_id = SDL_OpenAudioDevice(
NULL, 0,
&audio_spec_want, &audio_spec,
SDL_AUDIO_ALLOW_FORMAT_CHANGE
);
data->audio.id=audio_device_id;
/* Satart playing audio i.e execute callack audio*/
//SDL_PauseAudioDevice(audio_device_id, 0);
/* init Video */
SDL_Window* window = NULL;
//SDL_Surface* screenSurface = NULL;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
return ;
}
window = SDL_CreateWindow(
"Algorithm Visulizer",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT,
SDL_WINDOW_SHOWN
);
if (window == NULL) {
fprintf(stderr, "could not create window: %s\n", SDL_GetError());
return ;
}
data->window=window;
data->renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_ACCELERATED);
SDL_SetRenderDrawColor(data->renderer, 255,0,0,0);
SDL_RenderClear(data->renderer);
SDL_RenderPresent(data->renderer);
SDL_Delay(5000);
};
/*
THis stupid shuffeling code coppie from internet.
Current implemention: generate data in a loop
shuffel data using another loop;
o(n)=2n;
TO DO: to implment shuffeling code inside generate_data()
sunch that in a single loop a random distrubeted data is generated.
o(n)=n;
*/
void shuffel_data(App *app){
for (int i = app->size; i > 1; i--) {
int r = rand()%i;
Data t = app->data[i - 1];
app->data[i - 1]=app->data[r];
app->data[r] = t;
}
}
void generate_data(App *data,int start,int end,int interval){
if(data->data!=NULL)free(data->data);data->data=NULL;
int size=(end-start)/interval;
if(size<=0){
//err
printf("[!]Error intrval out of range\n");
return;
};
data->size=size;
data->data=malloc(size*sizeof(Data));
printf("[*]Intitlizing data...\n");
float frequency_interval= (FREQUENCY_END-FREQUENCY_START)/size;
for(int i=0;i<size;i++){
data->data[i].value=start;
data->data[i].parent=data;
data->data[i].frequency=FREQUENCY_START+i*frequency_interval;
//data->data[i].color={STATIC_COLOR};
memcpy(data->data[i].color,COLORS[__DEACTIVE__],4);
start+=interval;
};
shuffel_data(data);
printf("[+]Data initilization finished\n");
};
void free_data(App *data){
if(data->data!=NULL)free(data->data);
SDL_CloseAudioDevice(data->audio.id);
SDL_DestroyWindow(data->window);
SDL_Quit();
};
void print_data(App *data){
printf("**Printting data**\n");
for(int i=0;i<data->size;i++)printf("\t-%d\n",data->data[i].value);
}
int get_data(App *data,int pos){
return data->data[pos].value;
}
void set_data(App *data,int pos,int value){
data->data[pos].value=value;
};
/*fucntion that wraps the call back algorithm function provided as argement in draw_data()
It Executes in seperate thread;
*/
void* algo_function(void *ptr){
printf("[*]Algorith started\n");
AlgoThreadPtr *args=(AlgoThreadPtr*)ptr;
/*Start playing the audio*/
args->app->audio.frequency=0;
SDL_PauseAudioDevice(args->app->audio.id, 0);
/*Execute the callback algorithm function*/
args->func(args->app->data,args->app->size);
/*Stop audio playing*/
SDL_PauseAudioDevice(args->app->audio.id, 1);
printf("[+]Algorith finished computing\n");
return NULL;
};
void draw_data(App *data,void *func){
SDL_Event event;
data->camera.x=0;
data->camera.y=0;
data->camera.zoom=1;
data->animation_sleep=200;
pthread_t thread;
if(func!=NULL){
AlgoThreadPtr ptr={data,func};
pthread_create(&thread,NULL,algo_function,&ptr);
}
/*init camera position*/
data->camera.x-=(DEFAULT_SCREEN_WIDTH/2)-(data->size*DATA_WIDTH/2);
bool ctrl_pressd=false;
while(1){
while(SDL_PollEvent(&event)){
if (event.type == SDL_QUIT) goto __end__;
if(event.type==SDL_KEYDOWN){
switch( event.key.keysym.sym ){
case SDLK_LEFT:
data->camera.x-=CAMERA_MOVEMENT_SPEED;
break;
case SDLK_RIGHT:
data->camera.x+=CAMERA_MOVEMENT_SPEED;
break;
case SDLK_UP:
data->camera.y-=CAMERA_MOVEMENT_SPEED;
break;
case SDLK_DOWN:
data->camera.y+=CAMERA_MOVEMENT_SPEED;
break;
case SDLK_p:
data->audio.playing=(!data->audio.playing);
SDL_PauseAudioDevice(data->audio.id,data->audio.playing);
break;
case SDLK_PLUS:
if(ctrl_pressd){
if(data->animation_sleep>5)data->animation_sleep-=5;
printf("[*]Setting->Animation Speed: %f\n",data->animation_sleep);
break;
}
data->camera.zoom+=0.5;
printf("[*]Setting->Camera Zoom at: %f,%f\n",data->camera.x,data->camera.y);
break;
case SDLK_MINUS:
if(ctrl_pressd){
if(data->animation_sleep<200)data->animation_sleep+=5;
printf("[*]Setting->Animation Speed: %f\n",data->animation_sleep);
break;
}
if(data->camera.zoom>0.5)data->camera.zoom-=0.5;
printf("[*]Setting->Camera Zoom at: %f,%f\n",data->camera.x,data->camera.y);
break;
case SDLK_LCTRL:
ctrl_pressd=true;
break;
default:
break;
}
}
if(event.type==SDL_KEYUP)
if(event.key.keysym.sym==SDLK_LCTRL)ctrl_pressd=false;
}
/*Renderring procsss*/
SDL_SetRenderDrawColor(data->renderer, BG_COLOR);
SDL_RenderClear(data->renderer);
for(int i=0;i<data->size;i++){
SDL_Rect rect;
rect.x = i*DATA_WIDTH*1.1;
rect.y = 0;
rect.w = DATA_WIDTH;
rect.h = DATA_HEIGHT+data->data[i].value;
set_data_position(&(data->camera),&rect,rect.x,rect.y,rect.w,rect.h);
uint8_t *color=data->data[i].color;
SDL_SetRenderDrawColor(data->renderer,color[0],color[1],color[2],color[3]);
SDL_RenderFillRect(data->renderer, &rect);
}
SDL_RenderPresent(data->renderer);
SDL_Delay(60*0.001);
};
__end__:
if(func!=NULL)pthread_cancel(thread);
return;
};
/*Audi callback function used in init_data() as a call back functio to play data sound*/
void audio_callback(void* userdata, uint8_t* stream, int len){
AudioInfo *audio_info=(AudioInfo*)userdata;
uint64_t *samples_played = &audio_info->samples_played;
float* fstream = (float*)(stream);
static const float volume = 0.2;
float frequency = audio_info->frequency;
for(int sid = 0; sid < (len / 8); sid++)
{
double time = (*samples_played + sid) / 44100.0;
fstream[2 * sid + 0] = volume * sin(frequency * 2.0 * M_PI * time); /* L */
fstream[2 * sid + 1] = volume * sin(frequency * 2.0 * M_PI * time); /* R */
}
*samples_played += (len / 8);
};
void set_state(Data *data,__COLOR__ color){
memcpy(data->color,COLORS[color] ,4);
if(color==__ACTIVE__){
((App*)data->parent)->audio.samples_played=0;
((App*)data->parent)->audio.frequency=data->frequency;
}
SDL_Delay(((App*)data->parent)->animation_sleep);
}
void swap_with_visulization(Data *data1,Data *data2){
set_state(data1,__SWAPING__);
set_state(data2,__SWAPING__);
Data temp=*data1;
*data1=*data2;
*data2=temp;
set_state(data1,__ACTIVE__);
set_state(data2,__ACTIVE__);
};
void set_data_position(Camera *camera,SDL_Rect *rect,float x,float y,float weidth,float height){
x=x*camera->zoom;
y=y*camera->zoom+y*(1-camera->zoom);
rect->x=(x-camera->x);
rect->y=(y-camera->y);
rect->w=weidth*camera->zoom;
rect->h=height*camera->zoom;
};
/*int main(int argc, char const *argv[])
{
App data;
init_data(&data);
generate_data(&data,0,50,1);
draw_data(&data,NULL);
free_data(&data);
//print_data(&data);
return 0;
}*/