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premake5.lua
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workspace "Battleships"
architecture "x86"
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "Battleships"
location "Battleships"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.inl"
}
includedirs
{
"%{prj.name}/vendor/SFML/include"
}
libdirs
{
"%{prj.name}/vendor/SFML/lib"
}
links
{
"opengl32.lib",
"freetype.lib",
"winmm.lib",
"gdi32.lib",
"openal32.lib",
"flac.lib",
"vorbisenc.lib",
"vorbisfile.lib",
"vorbis.lib",
"ogg.lib",
"ws2_32.lib"
}
filter "system:windows"
cppdialect "C++17"
systemversion "latest"
defines
{
"SFML_STATIC"
}
filter "configurations:Debug"
runtime "Debug"
symbols "on"
links
{
"sfml-audio-s-d.lib",
"sfml-graphics-s-d.lib",
"sfml-system-s-d.lib",
"sfml-window-s-d.lib",
"sfml-network-s-d.lib"
}
filter "configurations:Release"
runtime "Release"
optimize "on"
links
{
"sfml-audio-s.lib",
"sfml-graphics-s.lib",
"sfml-system-s.lib",
"sfml-window-s.lib",
"sfml-network-s.lib"
}