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main.go
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package main
import (
"flag"
"fmt"
"os"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/quasilyte/xm"
"github.com/quasilyte/xm/xmfile"
)
// This simple CLI tool plays the specified XM track using Ebitengine audio player.
func main() {
flag.Parse()
flag.Usage = func() {
fmt.Printf("usage: go run ./cmd/ebitengine-example path/to/music.xm")
flag.PrintDefaults()
}
if len(flag.Args()) < 1 {
panic("expected at least 1 command-line argument")
}
filename := flag.Args()[0]
// Create a usable XM stream.
data, err := os.ReadFile(filename)
if err != nil {
panic(fmt.Errorf("read XM file: %v", err))
}
xmParser := xmfile.NewParser(xmfile.ParserConfig{})
xmModule, err := xmParser.ParseFromBytes(data)
if err != nil {
panic(fmt.Errorf("parsing XM file: %v", err))
}
xmStream := xm.NewStream()
if err := xmStream.LoadModule(xmModule, xm.LoadModuleConfig{}); err != nil {
panic(fmt.Sprintf("compiling XM module: %v", err))
}
// Create a sound player using the Ebitengine audio context.
// You can have multiple players, but only one audio context.
// See Ebitengine docs to learn more.
sampleRate := 44100
audioContext := audio.NewContext(sampleRate)
player, err := audioContext.NewPlayer(xmStream)
if err != nil {
panic(err)
}
g := &game{
player: player,
filename: filename,
}
if err := ebiten.RunGame(g); err != nil {
panic(err)
}
}
type game struct {
player *audio.Player
filename string
}
func (g *game) Update() error {
if !g.player.IsPlaying() {
g.player.Play()
}
return nil
}
func (g *game) Draw(screen *ebiten.Image) {
ebitenutil.DebugPrint(screen, fmt.Sprintf("Playing %s...", g.filename))
}
func (g *game) Layout(_, _ int) (int, int) {
return 640, 480
}