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When using this library from Unity, Socket.Select creates calls to .ToList()
If it's possible we should provide an allocation free way of polling the network.
The problem with allocations is that the garbage collector will run and make the program stop for some time.
The text was updated successfully, but these errors were encountered:
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When using this library from Unity,
Socket.Select creates calls to .ToList()
If it's possible we should provide an allocation free way of polling the network.
The problem with allocations is that the garbage collector will run and make the program stop for some time.
The text was updated successfully, but these errors were encountered: