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Socket.Select creates unnecessary allocations #13

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qjgn opened this issue Sep 3, 2020 · 0 comments
Open

Socket.Select creates unnecessary allocations #13

qjgn opened this issue Sep 3, 2020 · 0 comments

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@qjgn
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qjgn commented Sep 3, 2020

When using this library from Unity,
Socket.Select creates calls to .ToList()

If it's possible we should provide an allocation free way of polling the network.

The problem with allocations is that the garbage collector will run and make the program stop for some time.

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