TA provides a simple rendering framework, users can customize the rendering pipeline according to their own needs.
- A 3D renderer based on OpenGL 4.6.
- Shader compiler based on SPIR-V.
- Model import based on Assimp.
- GUI and ZMO tools based on ImGui.
- Physics engine based on BepuPhysics.
- Support GLSL Include.
- Management of a series of renderer resources such as Pass, Pipeline, Shader, Texture, Model, Material, Light, etc.
- Support for Shadertoy.
- 《Unity Shader入门精要》