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Releases: pyralix/VRC-Skee-Ball

v1.4.3 - Better sounds and playability

09 Dec 04:11
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This release revamps the sounds to all use a single audio source with PlayOneShot to use as few audio resources as possible. In addition to sound enhancements, the game has been made easier for VR players where a lot of feedback described throwing the balls as challenging. This update adds additional physics to assist players in a natural way as well as corrects the mass of the balls themselves.

What's Changed

  • Sound and playability improvements. by @pyralix in #14

Full Changelog: v1.4.2...v1.4.3

v1.4.2 - Bugfix

06 Dec 00:01
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What's Changed

  • Moved ball storage to prevent bypass of the blocker on start by @pyralix in #9

Full Changelog: v1.4.1...v1.4.2

v1.4.1 - Bugfixes

05 Dec 07:37
e6efcbb
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What's Changed

  • Minor bug fixes for the booster functionality and the balls by @pyralix in #7

Full Changelog: v1.4.0...v1.4.1

v1.4.0 - The Varneon Update

04 Dec 16:25
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Huge shout out to Varneon for taking their time and applying their expertise to optimize and refactor a lot of code with best practices and accepted design patterns so that it meets a baseline of viability for larger worlds. Please see their notes linked below.

What's Changed

New Contributors

Full Changelog: v1.3...v1.4.0

Initial Release

30 Nov 04:27
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The initial public release of the bare bones skee-ball machine we either love or hate!