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Releases: pridit-a2oa/co30_Domination.Takistan
Releases · pridit-a2oa/co30_Domination.Takistan
R15
- Experimental: Rebuilt wrecks are now transitioned into one of the three adjacent hangars. Should these hangars become full, it will no longer be possible to rebuild wrecks until a hangar becomes available.
- Persistent marker for BLUFOR vehicles that generate acquirable wrecks will now be hidden on destruction.
- Persistent marker will now be restored for BLUFOR vehicles rebuilt through wreck service.
- Fixed being able to pilot AH-11 Wildcat & Su-25 without perk.
- Removed ability for OPFOR to recapture towns.
- Removed markers for vehicle abandonment.
R14
- Medkits can now also be replenished through ambulances & repair kits through respective MTVRs.
- Score is now awarded when a wreck rebuild cycle is initiated as opposed to completed.
- Jump flag will now be created for the last Main Target, once completed.
- Wrecked BLUFOR aircraft will now respawn after 2 hours if not rebuilt.
- Fixed MHQ camo net being possible to destroy as a new client.
- Fixed issue preventing the Su-25 being lifted.
- Fixed air taxi not transporting back to base.
R13
- Experimental: Due to a sporadic issue with main target generation there is now a fallback to generate a new main target if a problem is encountered.
- Dropped ammo boxes now persist original direction for new clients.
- Secondary main target structures will now be marked on the map.
- Score threshold for perk points has been reduced to 15.
- OPFOR aircraft should now persist context options.
- Wrecks can no longer be towed.
R12
- Destroyed enemy aircraft producing an acquirable wreck chance has been reduced to 40%, as these were being rebuilt and piling up in excess.
- It should no longer be possible to attain negative perk points or "lose" perks which haven't been unlocked.
- Repair kits can no longer be used unless the vehicle has incurred at least 15% damage.
- Global message for rebuilding wrecks now includes the duration of the process.
- Additional context options are no longer available when HALO jumping.
- Mi-8's are now included as part of the clean-up routine.
- Base ammo box can no longer be loaded into a vehicle.
R11
- Service points will no longer be able to repair vehicles outside of their designated scope (i.e. jet service repairing land vehicles).
- Body searching and subsequent intel has been removed. This may be reinstated in a future release, but it is causing issues.
- Damage between players is now negated, making teamkilling via conventional means impossible.
- Base ammo box will no longer remove perk context options when it respawns.
- Tow context option should no longer be duplicated in some cases.
- Killing the drug dealer no longer awards negative score.
- North airfield now has aircraft service points.
R10
- Experimental: ATVs are now able to tow (some) aircraft (more in the future) and will be speed restricted for the duration of a tow.
- Active side missions should no longer have their entities removed, preventing completion (or in some cases causing it).
- Fixed strange behaviour on the backpack dialog when a backpack was taken.
- Map is now automatically toggled when the respawn dialog is shown.
- Vehicle fuel level will no longer be persisted between respawns.
- Call drop context option should no longer be duplicated.
R9
- Self-heals and vehicle services gained through perks can now be replenished through respawning or from any medical tent or vehicle service point structure.
- Unlocked perks, as well as unallocated points, are now lost when respawning if you are below the score which was originally required to attain them.
- Deserted OPFOR attack aircraft are no longer considered as such, and should they be abandoned they are lost.
- Player is now rewarded with 10 score when a wreck they collected gets successfully rebuilt.
- Unlocking the "Save gear layout" perk will no longer momentarily cause you to freeze.
- Perks dialog should now be consistent across all video resolutions.
- Fixed "Show Player Names" dropdown within settings dialog.
- Radio towers now only require 1 satchel to be destroyed.
R8
- Adding backpack heap to base as opposed to lumping the context option in with the ammo box.
- Removed ability to pilot attack aircraft by having 30 minutes of playtime regardless of perk.
- Changed incomplete "Revive over players" perk to functional "Save gear layout" instead.
- Dropped ammo boxes now face the same direction as the vehicle it is dropping from.
- OPFOR attack aircraft can no longer be piloted without the respective perk.
- OPFOR Mi-8 can no longer produce an acquirable wreck.
- MHQ camo net can no longer be destroyed.
- Fixed clean-up script.
R7
- Destroyed enemy aircraft now have a 70% chance of producing an acquirable wreck instead of guaranteed.
- Fixed vehicle context options for perks & status not showing in some instances within vehicles.
- Added information board to base with guidance on certain features.
- Fixed being able to lift and repair OPFOR wrecks without markers.
- Restoring aircraft HUD toggle as dialog option.
- Perk points are now tied with score.
- Repurposed MV22 as a lift chopper.
R6
- Roles have been completely restructured to be compatible with the perks system and subsequent role based perks.
- Similar to BLUFOR jets, OPFOR jets can now also be lifted by lift choppers for situations where they get stuck.
- Fixed main missions not being completed despite meeting all conditions.
- Ammo boxes should now contain all available weapons and equipment.
- Call drop context option will now persist after respawning.
- New intro; abolishing long camera zoom sequence.
- AA radar at base is now invulnerable.
- Fixed player markers not showing.