Add API to create and handle lazer multiplayer lobbies #31786
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dinkelspiel
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Since inviting players would likely be handled through a chat API, I’d suggest integrating a third-party API like Mirrorfly API, Discord’s API for seamless invites and lobby coordination. Alternatively, a Matrix-based chat system could work well for a more open and decentralized approach. This would allow for smoother player interaction while keeping the core focus on the multiplayer experience |
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This idea is meant to allow developers to work with lazer multiplayer in order to create new experiences around the lazer ecosystem. My proposal is to have a websocket api to interface with this to allow for maximum flexibility but this is of course open to discussion. My main features i'd like to see in this API would be abilities to create lobbies (with or without password), invite players to this lobby although this would probably be done through some chat api, choosing maps, reading chat, and then getting the results of the match when finished.
I'd expect there to be some screening process to stop people from abusing this but if you get accepted I can see a whole new world of ideas similar to the likes of Faceit for Counter-Strike.
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