Implementation of Early-Late / Fast-Slow judgement indicators #31770
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This is a helpful feature seen in other games and would help me especially (an Osu!mania player) improve my accuracy. It doesn't seem like it would be that difficult, as it's already been modded into stable using tkinter and a program to attach to and access the game's memory, fetching the delta of the latest hit object and displaying over the game with a transparent window. It could be as simple as allowing an optional skin expansion, with each judgement's graphic having a early/late variant displayed depending on said delta. An example of a potential graphic, based on the "triangles" lazer skin: I believe #31248 might be what I'm referring to, but I think I am describing a more specific feature |
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Just as a heads up, this may get you restricted. Don't overlay transparent windows on top of the game ever. |
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As for your request, as you figured, it's already tracked in #31248. You can add more details there if you'd like.