Obstacle Course mod
#13073
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Difficulty calculation ideas:
Other suggestions:
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A mod that places a solid block at a random location on the screen, forcing the player to move around it. I honestly think it's a pretty good idea, but probably too difficult to add. You never know if you don't give it a try, so here is the idea.
If you're playing a map that's very long, there is almost no place where the obstacle doesn't block a note directly. Possible solution is to make the block move somewhere else between breaks, or the obstacle very slowly moves through the entire map. Higher OD or AR - Faster moving obstacle; bigger circles, smaller obstacle.
If you're playing a very easy map(below 4*) and short map, it won't make it that much more challenging. Possible solution is to set per star-difficulty, a number of obstacles. If the difficulty is between 0-2, there are 4 obstacles, between 2-3.5 there are 3 obstacles, between 3.5-4.5 there are 2 obstacles, 4.5+ there is 1 obstacle.
The obstacle can have 2 modes, one which will count as a miss when hit; one where it's just a solid object that stops the cursor from going through.
The obstacle should probably be good to see, so maybe it can be outlined with a brighter colour. If the player is playing with HD, the colour can be less bright or can be blinking.
If the player is playing with FL, the block should still be visible, or the cursor should have a seperate larger FL-range for the obstacles.
If the player is playing with traceable, the obstacle doesn't have a brighter outline.
Wiggle can do two things with the obstacle: Make it move faster; or make it move less direct.
Autoplay and Autopilot can probably not be set to play like a cursor-dance-bot, but I haven't thought of any other solutions yet.
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