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types.h
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/* tab:8
*
* types.h - declaration of structure types for ECE391 MP2 F11 adventure game
*
* "Copyright (c) 2011 by Steven S. Lumetta."
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement is
* hereby granted, provided that the above copyright notice and the following
* two paragraphs appear in all copies of this software.
*
* IN NO EVENT SHALL THE AUTHOR OR THE UNIVERSITY OF ILLINOIS BE LIABLE TO
* ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
* DAMAGES ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION,
* EVEN IF THE AUTHOR AND/OR THE UNIVERSITY OF ILLINOIS HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
* THE AUTHOR AND THE UNIVERSITY OF ILLINOIS SPECIFICALLY DISCLAIM ANY
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE
* PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND NEITHER THE AUTHOR NOR
* THE UNIVERSITY OF ILLINOIS HAS ANY OBLIGATION TO PROVIDE MAINTENANCE,
* SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS."
*
* Author: Steve Lumetta
* Version: 1
* Creation Date: Sun Sep 11 09:58:17 2011
* Filename: types.h
* History:
* SL 1 Sun Sep 11 09:58:17 2011
* First written.
*/
#if !defined(TYPES_H)
#define TYPES_H
/* types defined in photo.c */
typedef struct photo_t photo_t;
typedef struct image_t image_t;
/* types defined in world.h */
typedef struct room_t room_t;
typedef struct object_t object_t;
#endif /* TYPES_H */