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Instructions.txt
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Instructions.txt
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To Create mesh using blender:
1. Design model in blender and export as obj file.
2. Use meshconvert tool in ~/Desktop/WorkTools to convert from obj to off: ./meshconv ~/Desktop/Models/pyramid/pyramid.obj -c off
2. Use tetgen in ~/Desktop/WorkTools to produce tetrahedra mesh from off file and output:
.node and .ele files. Example: ./tetgen /home/pourya/Desktop/disc/disc.off
3. Use FemBrain VegWriter class in PS_Deformable Package to produce the .veg file.
Just pass the .node file and it will find the .ele file by itself and produces the mesh.
4. Screencast: ffmpeg -f x11grab -r 25 -s 1280x800 -i :0.0 -sameq Desktop/out.mp4
AVX Instructions:
FOR AVX include this flags: -march=corei7-avx -mtune=corei7-avx
MAC:
-framework OpenCL -framework OpenGL
Linux Libs:
OpenCL
GLEW
glut
GLU
GL
rt
tbb
ssl
crypto
minc2
Linux LibPaths:
/usr/lib/fglrx
/opt/local/lib
/home/pourya/Desktop/Projects/Dependencies/TBB/build/linux_intel64_gcc_cc4.6_libc2.15_kernel3.2.0_release
/home/pourya/Desktop/Projects/Dependencies/BOARD/lib
/home/pourya/Desktop/Projects/Dependencies/GLEW/lib
"${workspace_loc:/${ProjName}/AA_TetGen}"
Linux 3rdParty Libraries:
freeglut, minc2, openssl, board, tbb