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Use
Icon::Surface
instead ofIcon::Buffer
, so we can then create subsurfaces of thewl_surface
.Using
.screenshot()
then copying to an shm buffer is suboptimal, but this does seem overall better than with the older Iced version when a drag surface didn't appear until a Vulkan surface could be created for it.This seems to be working okay now, but there are a few things to fix. As well as a bug I'm seeing in cosmic-comp.
cosmic-workspaces
also wants theoffset
support for drag surfaces we previously had.