This is an editor to create double hi-res graphics for a tile-based game. It runs on ProDos.
It supports 2 sizes of tiles 7x8 or 14x16 color pixels (where each color pixel = 4 sub-pixels).
Pressing "?" will bring up a help screen with all the supported commands.
See this video for a quick introduction.
You can grab the latest disk image for PRODOS: https://github.com/pmwasson/dhgr/raw/main/disk/dhgr_prodos.dsk
Requires an Apple that supports double hi-res graphics.
The code is still under development and features and commands may undergo changes.
Using ca65 (part of the cc65 compiler) for assembling. https://cc65.github.io/
AppleCommander to build disk images. https://applecommander.github.io/
AppleWin for emulation. https://github.com/AppleWin/AppleWin