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Apple // Double Hi Res Tile Editor

This is an editor to create double hi-res graphics for a tile-based game. It runs on ProDos.

It supports 2 sizes of tiles 7x8 or 14x16 color pixels (where each color pixel = 4 sub-pixels).

Pressing "?" will bring up a help screen with all the supported commands.

Intro

See this video for a quick introduction.

Alt text

Download

You can grab the latest disk image for PRODOS: https://github.com/pmwasson/dhgr/raw/main/disk/dhgr_prodos.dsk

Requires an Apple that supports double hi-res graphics.

The code is still under development and features and commands may undergo changes.

Toolchain

Using ca65 (part of the cc65 compiler) for assembling. https://cc65.github.io/

AppleCommander to build disk images. https://applecommander.github.io/

AppleWin for emulation. https://github.com/AppleWin/AppleWin

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