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Pixi 8 compatibility #118
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Yes. I already converted tilemap but people cant help me with publishing examples :) |
Thoughts on when v8 compatibility will arrive? |
Hi, any news about this? |
Hi @ivanpopelyshev hope you're doing well... Any news on this please? |
Well, I finally have more time, so, quite possible :) But waiting for merge of this pixijs/pixijs#10700 and this pixijs/pixijs#10702 |
Hi, Any update on this? |
If you need Quads , there is a official demo in pixi-v8 i think. Something like that was definitely merged in main pixi |
Is there a chance you could share a link to the docs/demos for that, I looked everywhere and could not find any refs to that! Thanks! |
@hoomanaskari is this what you are after -> https://github.com/pixijs/pixijs/blob/dev/tests/visual/scenes/mesh/perspective-mesh.scene.ts |
This would be a very limited version of what I am looking for. |
true enough! You can render anything you want to a render texture and use that as the source for the perspective plan. This should get you where you need! |
That might work, though it has it's limitations too. I did not get a chance to test this, or dig deeper into the docs, but is it possible to apply the const graphics = new PIXI.Graphics();
// draw a rounded rectangle
graphics.lineStyle(2, 0xff00ff, 1);
graphics.beginFill(0x650a5a, 0.25);
graphics.drawRoundedRect(50, 440, 100, 100, 16);
graphics.endFill(); |
Hi,
is there some plane to make pixi-projection compatible with the pixi 8? Now it's fails during rendering method.
Thank you
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