Releases: parunev/Rising-from-the-Depths-New-Developer-s-Dungeon-Crawler-
Releases · parunev/Rising-from-the-Depths-New-Developer-s-Dungeon-Crawler-
Can be used for "Adventure RPG" type of game.
ROADMAP:
- Game states (Play, Pause, Dialogue, Boss, Interact etc.)
- NPC and Dialogue System
- Player Status (Life, Mana, Level, Attack, Defence, EXP etc.)
- Monster with Simple AI
- Battle System (Hit detection, Aggros, Path following)
- Inventory
- Merchant NPC (Buy/Sell Items)
- Title Screen, Game Over Screen
- Environment Interaction (Cutting trees with axe, Destroying rocks with pickaxe)
- Item Drops
- In-Game Menu
- Advanced AI
- Map transitions (New areas)
- Events (Boss fights)
- Save/Load
- Ending screen with credits and native message
These are the ones I remember. There is a lot more objects, monsters and stuff added.
Can be used for "Speed-Run" type of game.
Roadmap:
- Game Loop
- Displaying Game Character
- Control Game Character
- Displaying Background Tiles
- Display Objects
- Complete the game