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PVGIEngine

Graphics Engine built in C++ and DirectX 12

  • Lambertian diffuse and GGX specular height correlated PBR lighting.
  • Forward+ shading.
  • Using Unity 2017 as level editor and asset importer.
  • Uncharted 2 style tonemapping.
  • Color grading support using 2D LUTs.
  • PCF based soft shadows.
  • Progressive voxelization using depth and luma factors.
  • Single bounce diffuse GI using cone tracing for every cell in a spherical harmonic grid and sampling SH grid using per-pixel normal.
  • Cubemap reflections.
  • Anti-aliasing using FXAA.