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Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse through them for computing indirect diffuse and specular illumination.
parikshit6321/Cascaded-Voxel-Grid-based-GI
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Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse through them for computing indirect diffuse and specular illumination.
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