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- component: {fileID: 1381165225} m_Layer: 5 - m_Name: Settings Manu + m_Name: Settings Menu m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -1922,8 +1935,8 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0} - m_Type: 1 + m_Sprite: {fileID: 0} + m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 m_FillMethod: 4 diff --git a/Assets/Scenes/Template.unity.meta b/Assets/Scenes/Template.unity.meta index 952bd1e..f8d8845 100644 --- a/Assets/Scenes/Template.unity.meta +++ b/Assets/Scenes/Template.unity.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 9fc0d4010bbf28b4594072e72b8655ab +guid: 697a0fd279fd8cd4292a5564e409849d DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Scripts/CameraFollow.cs b/Assets/Scripts/CameraFollow.cs index cd8214f..f918070 100644 --- a/Assets/Scripts/CameraFollow.cs +++ b/Assets/Scripts/CameraFollow.cs @@ -4,23 +4,24 @@ public class CameraFollow : MonoBehaviour { - private Vector3 initialpos; - private Vector3 updatepos; - private Vector3 adjustpos; - public GameObject player; + private Vector3 offset; + public Transform player; + public float smoothSpeed = 0.125f; + - private void Start() - { - player = GameObject.Find("Player"); + void FixedUpdate() { + offset = new Vector3(0, 11, -9); + Vector3 desiredPos = player.position + offset; - initialpos = player.transform.position; + // If smooth scroll wanted, use this line of code, although player looks laggy + Vector3 smoothedPos = Vector3.Lerp(transform.position, desiredPos, smoothSpeed); + transform.position = RoundVector(smoothedPos, 0.01f); } - private void LateUpdate() - { - updatepos = player.transform.position; - updatepos = initialpos + updatepos; - updatepos.z = updatepos.z - 20; - updatepos.y = initialpos.y+20; - transform.position = updatepos; + + Vector3 RoundVector(Vector3 v, float roundTo) { + return new Vector3( + Mathf.Round(v.x / roundTo) * roundTo, 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