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inpalucdev/CudaOtsu (press backspace or delete to remove)

I m seeing smatterings of red, yellow, green, and blue pixels in my binarized image. Not sure what the deal is with that, but it happens on both CPU and GPU implementations. Perhaps it s a problem with ...
bug
  • WillNilges
  • 1
  • Opened 
    on Nov 21, 2022
  • #14

Related to #12 , when I run the program like this, ./build/CudaOtsu ~/Pictures/inkpath_sample_images_vol_2/good/msd_board.png 1024 2 --gpu ...
bug
  • WillNilges
  • Opened 
    on Nov 21, 2022
  • #13

I ve found that the Help message is incorrect in its discription of how to lay out the command line arguments. You need to specify threads, blocks, and CPU cores. my-laptop:CudaOtsu:% ./build/CudaOtsu ...
bug
  • WillNilges
  • Opened 
    on Nov 21, 2022
  • #12

Hi, Thanks for sharing this! Is there any comparison about performance between this implementation and the otsu in opencv (cpu version)? Lin
question
  • Po-Ting-lin
  • 1
  • Opened 
    on Jan 7, 2022
  • #11

Add basic CI/CD support on Travis.
enhancement
  • palucdev
  • Opened 
    on Sep 2, 2019
  • #10

Do a research on openmp project code vectorization whether it can be used in Otsu method implementation.
enhancement
  • palucdev
  • Opened 
    on Nov 28, 2018
  • #8

Lodepng seems bad when it comes loading HUGE png images. Library is using too much memory.
enhancement
  • palucdev
  • 3
  • Opened 
    on Nov 27, 2018
  • #7

- create Binarizer interface - make CPU binarizers non static - make binarizers consistent by creating uniform methods for time measuring and logging.
enhancement
  • palucdev
  • Opened 
    on Nov 27, 2018
  • #6

Fix makefile to support windows - find a way to check for current OS - find some core Windows commands to easily enumerate all .cpp and .cu files with full file paths.
bug
  • palucdev
  • Opened 
    on Nov 27, 2018
  • #5

Add options for time measure data to be printed in console (GUI in future) or/and stored in csv file for all binarizers implemented.
enhancement
  • palucdev
  • Opened 
    on Nov 27, 2018
  • #4
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