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scoreboard.py
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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
"""A class to report scoring information."""
def __init__(self, ai_settings, screen, stats):
"""Initialize scorekeeping attributes."""
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.stats = stats
# Font settings for scoring information.
self.text_color = (200, 200, 200)
self.font = pygame.font.Font('invasion.TTF', 30)
# Prepare the initial score images.
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""Turn the score into a rendered image."""
rounded_score = int(round(self.stats.score, -1))
score_str = "SCORE: " + "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color)
# Display the score at the top right of the screen.
self.score_rect = self.score_image.get_rect()
self.score_rect.left = self.screen_rect.left + 20
self.score_rect.top = 20
def prep_high_score(self):
"""Turn the high score into a rendered image."""
high_score = int(round(self.stats.high_score, -1))
high_score_str = "HIGH SCORE: " + "{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color)
# Center the high score at the top fo the screen.
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
"""Turn the level into a rendered image."""
level = "LEVEL: " + str(self.stats.level)
self.level_image = self.font.render(level, True, self.text_color, self.ai_settings.bg_color)
# Position the level below the score.
self.level_rect = self.level_image.get_rect()
self.level_rect.left = self.score_rect.left
self.level_rect.top = self.score_rect.bottom + 5
def prep_ships(self):
"""Show how many ships are left."""
self.ships = Group()
for ship_number in range(self.stats.ships_left + 1):
ship = Ship(self.ai_settings, self.screen)
ship.rect.x = self.ai_settings.screen_width - ship.rect.width - ship_number * ship.rect.width - 10
ship.rect.y = 10
self.ships.add(ship)
def show_score(self):
"""Draw scores and ships to the screen."""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
# def get_score(self):
# self.score=int(round(self.stats.score, -1))
# return self.score
class Quit_State():
def __init__(self, ai_settings, screen):
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
# Font settings for scoring information.
self.text_color = (0, 0, 0)
self.font = pygame.font.Font('invasion.TTF', 40)
self.quit_statement(ai_settings)
def quit_statement(self, ai_settings):
quit_state = "'q' to quit"
self.font = pygame.font.Font('invasion.TTF', 20)
self.quit_state = self.font.render(quit_state, True, self.text_color, (71, 230, 44))
self.quit_rect = self.quit_state.get_rect()
self.quit_rect.center = self.screen_rect.center
self.quit_rect.centery = self.screen_rect.centery + 135
# self.quit_rect.center = self.screen_rect.right - 20
# self.quit_rect.top = 20
def show_quit(self):
self.screen.blit(self.quit_state, self.quit_rect)