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bullet.py
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bullet.py
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import pygame
from pygame.sprite import Sprite
import random
class Bullet(Sprite):
""" A class to manage bullets fired from the ship"""
def __init__(self, ai_settings, screen, ship):
"""Create a bullet object at the ship's current position"""
super().__init__()
self.screen = screen
# Create a bullet rect at (0, 0) and then set correct position.
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
#Store the bullet's position as a decimal value.
self.y = float(self.rect.y)
# Bullet properties
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""Move the bullet up the screen."""
# Update the decimal position of the bullet.
self.y -= self.speed_factor
# Update the rect position
self.rect.y = self.y
def draw_bullet(self):
"""Draw the bullet to the screen"""
pygame.draw.rect(self.screen, self.color, self.rect)
class Enemy_Bullet(Sprite):
""" A class to manage bullets fired from the alien"""
def __init__(self, ai_settings, screen, aliens):
"""Create a bullet object at the alien's current position"""
super().__init__()
self.screen = screen
# Create a bullet rect at (0, 0) and then set correct position.
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
enemies = []
for alien in aliens:
enemies.append(alien)
alien = random.choice(enemies)
self.rect.centerx = alien.rect.centerx
self.rect.bottom = alien.rect.bottom
# Store the bullet's position as a decimal value.
self.y = float(self.rect.y)
self.color = ai_settings.enemy_bullet_color
self.speed_factor = ai_settings.enemy_bullet_speed_factor
def update(self):
"""Move the bullet up the screen."""
# Update the decimal position of the bullet.
self.y += self.speed_factor
# Update the rect position
self.rect.y = self.y
def draw_enemy_bullet(self):
"""Draw the bullet to the screen"""
pygame.draw.rect(self.screen, self.color, self.rect)