- Pablo Galve Millán
- Germán Insua Perdomo
- Environment mapping
- Relief Mapping
WASD + Mouse: Move camera around the scene Orbital Camera: Enable/Disable camera orbit. Speed and distance can be modified Shading pass ComboBox: Change between different rendering modes
-- geometry_pass_shader.glsl -- shading_pass_shader.glsl -- textured_geometry_shader.glsl -- lights_shader.glsl -- cubemaps_shader.glsl