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Group Members

  • Pablo Galve Millán
  • Germán Insua Perdomo

Techniques implemented

  • Environment mapping
  • Relief Mapping

Controls

WASD + Mouse: Move camera around the scene Orbital Camera: Enable/Disable camera orbit. Speed and distance can be modified Shading pass ComboBox: Change between different rendering modes

Shader Files used

-- geometry_pass_shader.glsl -- shading_pass_shader.glsl -- textured_geometry_shader.glsl -- lights_shader.glsl -- cubemaps_shader.glsl