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Due to the advent of larger mods in development, we'll eventually need to deal with mods that are too large for 2 GB release asset limit. After talking on the Discord our current idea is a new field in the manifest that tells the manager to download additional ZIP files by name from the release of the mod (simple enough to just get the parent of the
downloadUrl
from the db and append the name to that). The manager would then extract these zip on top of the current mod's folder, effectively combining them all.