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Dual-Point Texture Tiling Demo

Interactive demonstration of a texture tiling technique that uses dual-point rotation blending to create seamless textures with reduced repetition artifacts. This only uses 2 texture samples, thus is ideal for real time usage.

Try Demo

chrome_Th3zh0hmF5

How it works

The algorithm uses two reference points (corners and centers) to create random rotations of the texture, then blends between them based on distance. This creates a more natural-looking tiling pattern that reduces the obvious repetition typically seen in tiled textures.

example

Controls

  • Rotation: Controls the maximum rotation amount
  • Blend Falloff: Adjusts how sharply the algorithm transitions between rotated sections
  • Blend Offset: Modifies the center point influence
  • Scale: Adjusts the tiling scale

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A novel anti-tiling method for real time textures

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