Interactive demonstration of a texture tiling technique that uses dual-point rotation blending to create seamless textures with reduced repetition artifacts. This only uses 2 texture samples, thus is ideal for real time usage.
The algorithm uses two reference points (corners and centers) to create random rotations of the texture, then blends between them based on distance. This creates a more natural-looking tiling pattern that reduces the obvious repetition typically seen in tiled textures.
- Rotation: Controls the maximum rotation amount
- Blend Falloff: Adjusts how sharply the algorithm transitions between rotated sections
- Blend Offset: Modifies the center point influence
- Scale: Adjusts the tiling scale