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What do you see in chrome when you visit |
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Hello, I'm also experiencing performance issues whenever I'm publishing e.g 2000 Sphere/Arrow Primitive + 2000 TextPrimitive. Both WebGL and WebGL2 are hardware accelerated as mentioned here.
My GPU is RTX 4060 |
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I've attempted to replicate this performance issue and it could be related to how updates are written in the mcap. Here are some scripts I used to generate mcap data of a similar scale (2000 arrow and text labels) where the fast version contains all the arrow and text primitives in a single SceneUpdate message per update and the slow version wraps each arrow and text primitive individually in a SceneUpdate: https://gist.github.com/nthiad/2a13d2e1003814bca5e7e3052192e51d If you likewise notice that fast.mcap performs well and slow.mcap performs poorly, then the problem may lie with how the data for SceneUpdates is formatted across scene primitives. If fast.mcap performs poorly, we can perhaps narrow in on some other cause but using a common benchmark. Here are download links for the mcap files: |
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Hi,
I would like to understand more about how to enable GPU acceleration for Foxglove. It appears that when we run foxglove on our machine (x86 linux ubuntu22.04, Nvidia RTX2000 series, Driver Version: 535), it has a high CPU usage whereas GPU usage remains unchanged.
We followed the doc to enable WebGL on Chrome but it seems it did not improve the performance. Is there a way to tell if the application is using GPU? And is there another other flag I can set for GPU acceleration?
Thanks!
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