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A compact renderer that implements Next Event Estimation along with a buntch of other interesting features.

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tinynee

A compact renderer that implements Next Event Estimation along with a buntch of other interesting features:

The following displays may contain some noise points, as this is just a demonstration rendered with 4 samples per pixel (spp). Increasing the number of samples per pixel will reduce these noise points.

To run the program, download source code of glm from Here and put the forder into "extertals".

  • Glossy Material ( Implemented with Disney Principal BRDF)

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  • Texture Mapping

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  • Normal Mapping & Motion Blur

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  • Normal interpolation

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  • Depth Of Field

    image

  • Parametric surface

    image

  • Mesh (accerlerated with BVH)

    image

  • Replection & Refraction

    image

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A compact renderer that implements Next Event Estimation along with a buntch of other interesting features.

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