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Currently GeometryPaths are drawn as smooth tubes, but they are open. They should be capped either by a sphere at each end or by tapering the skinned mesh.
@tkuchida in a brief discussion with @aymanhab he mentioned preferring not to introduce additional geometry (i.e. spheres) and use the skinning of the cylinders to create a taper at each end.
in a brief discussion with @aymanhab he mentioned preferring not to introduce additional geometry (i.e. spheres) and use the skinning of the cylinders to create a taper at each end.
Sounds fine. I just don't think users should be able to see the inside of the muscle cylinder; how that's implemented isn't as important.
Currently GeometryPaths are drawn as smooth tubes, but they are open. They should be capped either by a sphere at each end or by tapering the skinned mesh.
Here is an example of what it looks like:

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