v0.1.35
What's Changed
- lsp: fix route handling json error by @xTVaser in #2448
- fix repl buffer overrun + use a different port for each game version by @ManDude in #2449
- jak2: add some temporary
gui-control
hacks to make missions completable by @Hat-Kid in #2454 - CI: Periodic Controller Database Update by @OpenGOALBot in #2452
- Translate new Jak 1 speedrunning text to Hungarian, plus some minor adjustments by @LuminarLight in #2242
- add a temporary gui-control hack to make boulder chase mission completable by @Zedb0T in #2455
- jak1: clean up all
dummy
methods by @Hat-Kid in #2457 - fix alpha blend bit for jak 1 merc by @water111 in #2458
- make directrenderer in sprite work + rename
game-text-id
totext-id
+ move pc debug settings by @ManDude in #2459 - decomp
bigmap
by @ManDude in #2460 - ci: check for incorrect assert usage in C++ files by @xTVaser in #2461
- d/jak2: cleaning up some old decomp issues by @xTVaser in #2462
- docs/issues: attempt to clarify what version is for the game/OpenGOAL by @xTVaser in #2467
- Update README.md by @ManDude in #2468
- repl: add
gameVersionFolder
to repl-config for running the non-default version by @xTVaser in #2463 - cli: ensure an overridden project path is absolute by @xTVaser in #2464
- CI: Periodic Controller Database Update by @OpenGOALBot in #2466
- gk: fix "reboot in debug" option not working properly when
gk
has no args by @xTVaser in #2469 - [jak2] fix disappearing guard by @water111 in #2470
- [jak2] more nav-related nan fixes by @water111 in #2472
- [jak2] fix hitting enemies after they die by @water111 in #2475
- fix jak 2 text encoding/decoding + minor decomp type fixes by @ManDude in #2476
- add a toggle for faster airlocks and elevators and enable by default by @ManDude in #2478
- jak 2 memcard support by @ManDude in #2482
- [jak2] misc fixes to renderers by @water111 in #2488
- fix viewport not being set for probe draw by @ManDude in #2489
- [jak 2] Add generic and warp by @water111 in #2495
- [jak2] fix generic crashes by @water111 in #2505
- update collision renderer for jak 2 by @ManDude in #2508
- [jak2] Disable envmap hack if warp effect is enabled by @ManDude in #2511
- g/j2: temporarily disable some
gui-control
code to fix rock avalanche by @xTVaser in #2510 - CI: Periodic Controller Database Update by @OpenGOALBot in #2514
- more generic fixes by @water111 in #2515
- d/jak2: fix
dig-sinking-plat
s in dig3 by @xTVaser in #2519 - d/jak2: decompile missing function in
whack
by @xTVaser in #2521 - d/jak2: temp fix for rewarding orbs from talker speeches by @xTVaser in #2523
- game: Remove temporary CLI arg shim in
gk
by @xTVaser in #2532 - [jak2] bring other version fixes to source by @ManDude in #2528
- fix some decomp types and get rid of in-game frame time perception by @ManDude in #2535
- Do not swap between clocks for airlocks speed by @ManDude in #2537
- Fix bad
lsack
level borrow by @ManDude in #2540 - CI: Periodic Controller Database Update by @OpenGOALBot in #2542
- scripts: support new jak 2 decompiler config versions via
task
by @xTVaser in #2543 - formatter: add tree-sitter dependency and commit early draft work on a proper code formatter by @xTVaser in #2536
- jak2: fix 3d hud elements not drawing by @Hat-Kid in #2527
- Create a new format for particle definitions (
defpart
) by @ManDude in #2572 - subtitles-editor: Allow removing lines and fix some issues by @xTVaser in #2573
- jak2: fix warp effect for robotank and underb on other aspect ratios by @Hat-Kid in #2574
- fix many instances of bad bone data being used by @ManDude in #2580
- less branches for division + fix divide by zeros by @ManDude in #2585
- jak2: overlord rework by @xTVaser in #2544
- attempting to slightly optimize
defpart
by @ManDude in #2587 - [jak2] more specific cutscene detection by @ManDude in #2590
- allow quoting
:key
symbols + further optimizedefpart
by @ManDude in #2592 - fix minimap stretch by @ManDude in #2593
- [jak2] Fix temp stacks being created outside process stack by @ManDude in #2595
- g/j2: remove temporary hack to allow the avalanche to play by @xTVaser in #2599
- [jak2] try to speed up compile a bit by @water111 in #2596
- settings: handle corrupted json settings files by @xTVaser in #2600
- ci: speed up unit-test execution by @xTVaser in #2586
Full Changelog: v0.1.34...v0.1.35