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v0.1.35

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@OpenGOALBot OpenGOALBot released this 30 Apr 19:14
· 742 commits to master since this release
728ef59

What's Changed

  • lsp: fix route handling json error by @xTVaser in #2448
  • fix repl buffer overrun + use a different port for each game version by @ManDude in #2449
  • jak2: add some temporary gui-control hacks to make missions completable by @Hat-Kid in #2454
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2452
  • Translate new Jak 1 speedrunning text to Hungarian, plus some minor adjustments by @LuminarLight in #2242
  • add a temporary gui-control hack to make boulder chase mission completable by @Zedb0T in #2455
  • jak1: clean up all dummy methods by @Hat-Kid in #2457
  • fix alpha blend bit for jak 1 merc by @water111 in #2458
  • make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings by @ManDude in #2459
  • decomp bigmap by @ManDude in #2460
  • ci: check for incorrect assert usage in C++ files by @xTVaser in #2461
  • d/jak2: cleaning up some old decomp issues by @xTVaser in #2462
  • docs/issues: attempt to clarify what version is for the game/OpenGOAL by @xTVaser in #2467
  • Update README.md by @ManDude in #2468
  • repl: add gameVersionFolder to repl-config for running the non-default version by @xTVaser in #2463
  • cli: ensure an overridden project path is absolute by @xTVaser in #2464
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2466
  • gk: fix "reboot in debug" option not working properly when gk has no args by @xTVaser in #2469
  • [jak2] fix disappearing guard by @water111 in #2470
  • [jak2] more nav-related nan fixes by @water111 in #2472
  • [jak2] fix hitting enemies after they die by @water111 in #2475
  • fix jak 2 text encoding/decoding + minor decomp type fixes by @ManDude in #2476
  • add a toggle for faster airlocks and elevators and enable by default by @ManDude in #2478
  • jak 2 memcard support by @ManDude in #2482
  • [jak2] misc fixes to renderers by @water111 in #2488
  • fix viewport not being set for probe draw by @ManDude in #2489
  • [jak 2] Add generic and warp by @water111 in #2495
  • [jak2] fix generic crashes by @water111 in #2505
  • update collision renderer for jak 2 by @ManDude in #2508
  • [jak2] Disable envmap hack if warp effect is enabled by @ManDude in #2511
  • g/j2: temporarily disable some gui-control code to fix rock avalanche by @xTVaser in #2510
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2514
  • more generic fixes by @water111 in #2515
  • d/jak2: fix dig-sinking-plats in dig3 by @xTVaser in #2519
  • d/jak2: decompile missing function in whack by @xTVaser in #2521
  • d/jak2: temp fix for rewarding orbs from talker speeches by @xTVaser in #2523
  • game: Remove temporary CLI arg shim in gk by @xTVaser in #2532
  • [jak2] bring other version fixes to source by @ManDude in #2528
  • fix some decomp types and get rid of in-game frame time perception by @ManDude in #2535
  • Do not swap between clocks for airlocks speed by @ManDude in #2537
  • Fix bad lsack level borrow by @ManDude in #2540
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2542
  • scripts: support new jak 2 decompiler config versions via task by @xTVaser in #2543
  • formatter: add tree-sitter dependency and commit early draft work on a proper code formatter by @xTVaser in #2536
  • jak2: fix 3d hud elements not drawing by @Hat-Kid in #2527
  • Create a new format for particle definitions (defpart) by @ManDude in #2572
  • subtitles-editor: Allow removing lines and fix some issues by @xTVaser in #2573
  • jak2: fix warp effect for robotank and underb on other aspect ratios by @Hat-Kid in #2574
  • fix many instances of bad bone data being used by @ManDude in #2580
  • less branches for division + fix divide by zeros by @ManDude in #2585
  • jak2: overlord rework by @xTVaser in #2544
  • attempting to slightly optimize defpart by @ManDude in #2587
  • [jak2] more specific cutscene detection by @ManDude in #2590
  • allow quoting :key symbols + further optimize defpart by @ManDude in #2592
  • fix minimap stretch by @ManDude in #2593
  • [jak2] Fix temp stacks being created outside process stack by @ManDude in #2595
  • g/j2: remove temporary hack to allow the avalanche to play by @xTVaser in #2599
  • [jak2] try to speed up compile a bit by @water111 in #2596
  • settings: handle corrupted json settings files by @xTVaser in #2600
  • ci: speed up unit-test execution by @xTVaser in #2586

Full Changelog: v0.1.34...v0.1.35