v0.1.31
What's Changed
- decomp:
target-tube
by @Hat-Kid in #2041 - [jak 2] merc by @water111 in #2039
- d/jak2: decomp a bunch of files related to the beginning of the game by @xTVaser in #2043
- lights, death, and rotation fix by @water111 in #2042
- 989snd: Support version >= 2 sound effects by @Ziemas in #1991
- format, fix decompiler crash by @water111 in #2044
- Assorted sound fixes by @Ziemas in #2049
- d/jak2: add missing ref tests for files that can be added to ref tests by @xTVaser in #2061
- offline-test: Partition by DGO and colorize/condense output by @xTVaser in #2045
- d/jak2: pass through all simple / non-blocked
*-part
,*-ocean
and*-scenes
files by @xTVaser in #2048 - Fix EarTrans assignment by @Ziemas in #2057
- jak2: misc fixes by @Hat-Kid in #2050
- support c++ tools on macos by @water111 in #2063
- CI: Add a macOS Github runner by @xTVaser in #2064
- jak1: fix debug menu regression around
lambda
s by @xTVaser in #2065 - decomp: output mips2c method/function declarations to the
_disasm.gc
file by @xTVaser in #2054 - d/jak2: finish remaining
*-h
files that aren't in progress or spoken for by @xTVaser in #2059 - [jak2] split up big dgos, some minor cleanup by @water111 in #2066
- decomp: add explicit failures for common config mistakes related to allowed_objs by @xTVaser in #2062
- [decomp] fix up
gun
decomp by @water111 in #2067 - add target-board-handler by @water111 in #2068
- d/jak2: finish
atoll-scenes
by @xTVaser in #2069 - [decomp] drawable, memory-usage by @water111 in #2070
- Prevent putting nullptr into child sound list by @Ziemas in #2072
- decomp: don't mutate allowed/banned object lists by @xTVaser in #2073
Full Changelog: v0.1.30...v0.1.31