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fix tie lod and intro cutscene linux crash (#1794)
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water111 authored Aug 23, 2022
1 parent 3dd10d0 commit be654b9
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Showing 2 changed files with 5 additions and 4 deletions.
1 change: 1 addition & 0 deletions game/graphics/opengl_renderer/loader/LoaderStages.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -397,6 +397,7 @@ class TieLoadStage : public LoaderStage {
abort = true;
}
}
m_next_tree = 0;
}

m_wind_indices_done = true;
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8 changes: 4 additions & 4 deletions goal_src/jak1/levels/village1/sequence-a-village1.gc
Original file line number Diff line number Diff line change
Expand Up @@ -328,10 +328,10 @@
)
:trans (behavior ()
;; yeah they messed up a little bit here
(#if PC_PORT
(spool-push *art-control* "sidekick-human-intro-sequence-b" 0 self -1.0)
(spool-push *art-control* "sage-intro-sequence-b" 0 self -1.0)
)
(spool-push *art-control* "sage-intro-sequence-b" 0 self -1.0)
;; they should have put this:
;; (spool-push *art-control* "sidekick-human-intro-sequence-b" 0 self -1.0)
;; but it somehow causes a crash (maybe linux only?)
((-> (method-of-type process-taskable play-anim) trans))
(none)
)
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