diff --git a/basic-rules-and-legal/character-classes-i.html b/basic-rules-and-legal/character-classes-i.html index f48e659..2f10429 100644 --- a/basic-rules-and-legal/character-classes-i.html +++ b/basic-rules-and-legal/character-classes-i.html @@ -2365,61 +2365,51 @@
Ape (animal)
+Bear, black (animal)
+Bison (animal)
+Boar (animal)
+Cheetah (animal)
+Crocodile (animal)1
+Dire badger
+Dire bat
+Dire weasel
+Leopard (animal)
+Lizard, monitor (animal)
+Shark, Large1(animal)
+Snake, constrictor (animal)
+Snake, Large viper (animal)
+Wolverine (animal)
Bear, brown (animal)
+Dire wolverine
+Crocodile, giant (animal)
+Deinonychus (dinosaur)
+Dire ape
+Dire boar
+Dire wolf
+Elasmosaurus1(dinosaur)
+Lion (animal)
+Rhinoceros (animal)
+Snake, Huge viper (animal)
+Tiger (animal)
Bear, polar (animal)
+Dire lion
+Megaraptor (dinosaur)
+Shark, Huge1(animal)
+Snake, giant constrictor (animal)
+Whale, orca1(animal)
Dire bear
+Elephant (animal)
+Octopus, giant1(animal)
Dire shark1
+Dire tiger
+Squid, giant1(animal)
+Triceratops (dinosaur)
+Tyrannosaurus (dinosaur)
1 Available only in an aquatic environment.
Alignment: Any.
diff --git a/divine/divine-domains-and-spells.html b/divine/divine-domains-and-spells.html index 8572276..9d9d283 100644 --- a/divine/divine-domains-and-spells.html +++ b/divine/divine-domains-and-spells.html @@ -123,40 +123,40 @@1 | -Animate rope | +1 | +Animate rope |
2 | -Wood shape | +2 | +Wood shape |
3 | -Stone shape | +3 | +Stone shape |
4 | -Minor creation | +4 | +Minor creation |
5 | -Fabricate | +5 | +Fabricate |
6 | -Major creation | +6 | +Major creation |
7 | -Hardening | +7 | +Hardening |
8 | -True creation | +8 | +True creation |
9 | -Prismatic sphere | +9 | +Prismatic sphere |
1 | -Charm person | +1 | +Charm person |
2 | -Calm emotions | +2 | +Calm emotions |
3 | -Suggestion | +3 | +Suggestion |
4 | -Emotion | +4 | +Emotion |
5 | -Charm monster | +5 | +Charm monster |
6 | -Geas/quest | +6 | +Geas/quest |
7 | -Insanity | +7 | +Insanity |
8 | -Demand | +8 | +Demand |
9 | -Dominate monster | +9 | +Dominate monster |
1 | -Bless | +1 | +Bless |
2 | -Shield other | +2 | +Shield other |
3 | -Prayer | +3 | +Prayer |
4 | -Status | +4 | +Status |
5 | -Telepathic bond | +5 | +Telepathic bond |
6 | -Heroes’ feast | +6 | +Heroes’ feast |
7 | -Refuge | +7 | +Refuge |
8 | -Mass heal | +8 | +Mass heal |
9 | -Miracle | +9 | +Miracle |
1 | -Create water | +1 | +Create water |
2 | -Minor image | +2 | +Minor image |
3 | -+ | 3 | +Create food and water |
4 | -Minor creation | +4 | +Minor creation |
5 | -Major creation | +5 | +Major creation |
6 | -Heroes’ feast | +6 | +Heroes’ feast |
7 | -Permanent image | +7 | +Permanent image |
8 | -True creation | +8 | +True creation |
9 | -Genesis | +9 | +Genesis |
1 | -Obscuring mist | +1 | +Obscuring mist |
2 | -Blindness | +2 | +Blindness |
3 | -Blacklight | +3 | +Blacklight |
4 | -+ | 4 | +Armor of darkness |
5 | -+ | 5 | +Summon monster V (only summons 1d3 shadows) |
6 | -Prying eyes | +6 | +Prying eyes |
7 | -Nightmare | +7 | +Nightmare |
8 | -+ | 8 | +Power word, blind |
9 | -Power word, kill | +9 | +Power word, kill |
1 | -Disrupt undead | +1 | +Disrupt undead |
2 | -Bless weapon | +2 | +Bless weapon |
3 | -Searing light | +3 | +Searing light |
4 | -Holy smite | +4 | +Holy smite |
5 | -Holy sword | +5 | +Holy sword |
6 | -Bolt of glory | +6 | +Bolt of glory |
7 | -Sunbeam | +7 | +Sunbeam |
8 | -Crown of glory | +8 | +Crown of glory |
9 | -Gate | +9 | +Gate |
1 | -Remove fear | +1 | +Remove fear |
2 | -Remove paralysis | +2 | +Remove paralysis |
3 | -Remove curse | +3 | +Remove curse |
4 | -+ | 4 | +Freedom of movement |
5 | -+ | 5 | +Break enchantment |
6 | -+ | 6 | +Greater dispelling |
7 | -Refuge | +7 | +Refuge |
8 | -Mind blank | +8 | +Mind blank |
9 | -Unbinding | +9 | +Unbinding |
1 | -Random action | +1 | +Random action |
2 | -Touch of madness | +2 | +Touch of madness |
3 | -Rage | +3 | +Rage |
4 | -Confusion | +4 | +Confusion |
5 | -+ | 5 | +Bolts of bedevilment |
6 | -+ | 6 | +Phantasmal killer |
7 | -Insanity | +7 | +Insanity |
8 | -Maddening scream | +8 | +Maddening scream |
9 | -Weird | +9 | +Weird |
1 | -Divine favor | +1 | +Divine favor |
2 | -Enthrall | +2 | +Enthrall |
3 | -Magic vestment | +3 | +Magic vestment |
4 | -Discern lies | +4 | +Discern lies |
5 | -Greater command | +5 | +Greater command |
6 | -Geas/quest | +6 | +Geas/quest |
7 | -Repulsion | +7 | +Repulsion |
8 | -Demand | +8 | +Demand |
9 | -+ | 9 | +Storm of vengeance |
1 | -Deathwatch | +1 | +Deathwatch |
2 | -Gentle repose | +2 | +Gentle repose |
3 | -Speak with dead | +3 | +Speak with dead |
4 | -Death ward | +4 | +Death ward |
5 | -Slay living | +5 | +Slay living |
6 | -Undeath to death | +6 | +Undeath to death |
7 | -Destruction | +7 | +Destruction |
8 | -Surelife | +8 | +Surelife |
9 | -+ | 9 | +Wail of the banshee |
1 | -+ | 1 | +Erase |
2 | -+ | 2 | +Secret page |
3 | -+ | 3 | +Glyph of warding |
4 | -+ | 4 | +Explosive runes |
5 | -+ | 5 | +Lesser planar binding |
6 | -+ | 6 | +Greater glyph of warding |
7 | -+ | 7 | +Instant summons |
8 | -+ | 8 | +Symbol |
9 | -+ | 9 | +Teleportation circle |
1 | -Magic fang | +1 | +Magic fang |
2 | -Animal trance† | +2 | +Animal trance† |
3 | -+ | 3 | +Greater magic fang |
4 | -Poison | +4 | +Poison |
5 | -Animal growth† | +5 | +Animal growth† |
6 | -Eyebite | +6 | +Eyebite |
7 | -+ | 7 | +Creeping doom (composed of tiny snakes) |
8 | -Animal shapes† | +8 | +Animal shapes† |
9 | -Shapechange | +9 | +Shapechange |
1 | -Obscuring mist | +1 | +Obscuring mist |
2 | -Fog cloud | +2 | +Fog cloud |
3 | -Call lightning | +3 | +Call lightning |
4 | -Sleet storm | +4 | +Sleet storm |
5 | -Ice storm | +5 | +Ice storm |
6 | -Control winds | +6 | +Control winds |
7 | -Control weather | +7 | +Control weather |
8 | -Whirlwind | +8 | +Whirlwind |
9 | -+ | 9 | +Storm of vengeance |
Abjuration [Darkness]
+Level: Darkness 4
+Components: V, S , D F
+Casting Time: 1 action
+Range: Touch
+Target: Creature touched
+Duration: 10 minutes/level
+Saving Throw: Will negates (harmless)
+Spell Resistance: Yes (harmless)
The spell envelops the warded creature in a shroud of shadows. The shroud can, if the caster desires, conceal the @@ -789,17 +787,15 @@
Evocation [Darkness]
+Level: Darkness 3, Sor/Wiz 3
+Components: V, S , M
+Casting Time: 1 action
+Range: Close (25 ft. + 5 ft./2 levels)
+Area: A 20-ft.-radius emanation centered on a creature, object, or point in space
+Duration: 1 round/level (D)
+Saving Throw: Will negates or none (object)
+Spell Resistance: Yes or no (object)
The caster creates an area of total darkness. The darkness is impenetrable to normal vision and darkvision, but @@ -817,17 +813,15 @@
Evocation [Good]
+Level: Glory 6
+Components: V, S , D F
+Casting Time: 1 action
+Range: Close (25 ft. + 5 ft./level)
+Effect: Ray
+Duration: Instantaneous
+Saving Throw: None
+Spell Resistance: Yes
This spell projects a bolt of energy from the Positive Energy Plane against one creature. The caster must succeed @@ -859,17 +853,15 @@
Enchantment [Mind-Affecting]
+Level: Madness 5
+Components: V, S
+Casting Time: One action
+Range: Medium (100 ft. + 10 ft./level)
+Effect: Ray
+Duration: 1 round/level
+Saving Throw: Will negates
+Spell Resistance: Yes
This spell grants the caster the ability to make one ray attack per round. The ray dazes one living creature, @@ -877,17 +869,15 @@
Evocation
+Level: Glory 8
+Components: V, S , M, D F
+Casting Time: 1 full round
+Range: Personal
+Area: 120-ft.-radius emanation centered on you
+Duration: 1 minute/level
+Saving Throw: Will negates
+Spell Resistance: Yes
The caster is imbued with an aura of celestial authority, inspiring awe in all lesser creatures.
@@ -907,17 +897,15 @@
Material Component: worth at least 200 gp.
Conjuration (Creation)
+Level: Creation 9
+Components: V, S , M, X P
+Casting Time: 1 week (8 hours/day)
+Range: 180 ft.
+Effect: A demiplane on the Ethereal Plane centered on your location
+Duration: Instantaneous
+Saving Throw: None
+Spell Resistance: No
This spell creates an immobile, finite plane with limited access—a demi-plane.
@@ -943,14 +931,12 @@
XP Cost: 5,000 XP.
Transmutation
+Level: Sor/Wiz 6, Artifice 7
+Components: V, S
+Casting Time: 1 action
+Range: Touch
+Target: One item of a volume no greater than 10 cu. ft./level
(see text)
Duration: Permanent
@@ -965,17 +951,15 @@This spell affects up to 10 cubic feet per level of the spellcaster.
If cast upon a metal or mineral, the volume is reduced to 1 cubic foot per level.
Enchantment (Compulsion) [Mind-Affecting]
+Level: Sor/Wiz 8, Madness 8
+Components: V
+Casting Time: One action
+Range: Touch
+Target: Living creature touched
+Duration: 1d4+1 rounds
+Saving Throw: None
+Spell Resistance: Yes
The subject cannot keep him or herself from behaving as though completely mad. This spell makes it impossible for @@ -986,17 +970,15 @@
Enchantment
+Level: Madness 3
+Components: V, S
+Casting Time: One action
+Range: Touch
+Target: Creature touched
+Duration: 1 round/level
+Saving Throw: Will negates (harmless)
+Spell Resistance: Yes (harmless)
The caster can put a creature into a blood frenzy. In this rage, the creature gains +4 to Strength, +4 to @@ -1004,15 +986,13 @@
Abjuration
+Level: Repose 8
+Components: V, S, M
+Casting Time: 1 round
+Range: Personal
+Target: You
+Duration: 1 minute/2 levels
This spell allows the caster to protect him or herself against some condition that would ordinarily cause certain @@ -1024,17 +1004,15 @@
Enchantment [Mind-Affecting]
+Level: Madness 2
+Components: V, S
+Casting Time: One action
+Range: Touch
+Target: Creature touched
+Duration: 1 round/level
+Saving Throw: Will negates
+Spell Resistance: Yes
The caster may daze one living creature by making a successful touch attack. If the target creature does not make @@ -1043,14 +1021,12 @@
Conjuration (Creation)
+Level: Creation 8
+Components: V, S , M, X P
+Casting Time: 10 minutes
+Range: 0 ft.
+Effect: Unattended, nonmagical object of nonliving matter, up to
1 cu. ft./level
Duration: Instantaneous
@@ -1069,17 +1045,15 @@XP Cost: The item’s gold piece value in XP, or a minimum of 1 XP, whichever is more.
Necromancy
+Level: Sor/Wiz 6, Clr 6, Repose 6
+Components: V, S , M, D F
+Casting Time: 1 action
+Range: Medium (100 ft. + 10 ft./level)
+Area: Several undead creatures within a 50-ft.-radius burst
+Duration: Instantaneous
+Saving Throw: Will negates
+Spell Resistance: Yes
Undeath to death snuffs out the animating forces of undead creatures, killing them instantly. The spell diff --git a/epic/epic-feats.html b/epic/epic-feats.html index 76d9976..c9213d2 100644 --- a/epic/epic-feats.html +++ b/epic/epic-feats.html @@ -2253,41 +2253,29 @@
Stirge
+Darkmantle
Hippogriff
+Shocker lizard
Cockatrice
+Ankheg
+Griffon
+Owlbear
+Sea cat*
Basilisk
+Digerster
+Girallon
+Spider eater
Bulette
+Chimera
+Remorhaz
Gorgon
+Gray render
Special: Creatures marked with an asterisk are available only in an aquatic environment.
Prerequisites: Wis 25, Knowledge (nature) 27 ranks, wild shape 6/day.
diff --git a/epic/epic-spells.html b/epic/epic-spells.html index dffce4d..3cfc2ac 100644 --- a/epic/epic-spells.html +++ b/epic/epic-spells.html @@ -264,21 +264,19 @@Evocation [Cold]
+Spellcraft DC: 50
+Components: V, S
+Casting Time: 1 standard action
+Range: 300 ft.
+Area: 20-ft.-radius hemisphere burst
+Duration: Instantaneous
+Saving Throw: Reflex half
+Spell Resistance: Yes
++ To Develop: 450,000 gp; 9 days; 18,000 XP. Seeds: energy (DC 19), animate dead (DC + 23). Factors: set undead type to skeleton (–12 DC), 1-action casting time (+20 DC). +
When this spell is cast, enemies within range are dealt 10d6 points of cold damage. However, up to twenty of those @@ -289,21 +287,19 @@
Evocation [Cold]
+Spellcraft DC: 78
+Components: V, S
+Casting Time: 1 minute
+Range: 300 ft.
+Area: 20-ft.-radius hemisphere burst
+Duration: Instantaneous
+Saving Throw: Reflex half
+Spell Resistance: Yes
++ To Develop: 702,000 gp; 15 days; 28,080 XP. Seeds: energy (DC 19), animate dead (DC + 23). Factors: increase damage to 30d6 (+40 DC), set undead type to wight (–4 DC). +
When this spell is cast, enemies within range are dealt 30d6 points of cold damage. However, up to five victims @@ -313,21 +309,19 @@
Conjuration (Healing)
+Spellcraft DC: 52
+Components: V, S , D F
+Casting Time: 1 minute
+Range: Touch
+Target: You or creature touched
+Duration: Contingent until expended, then instantaneous
+Saving Throw: None (see text)
+Spell Resistance: Yes (harmless)
++ To Develop: 468,000 gp; 10 days; 18,720 XP. Seed: life (DC 27). Factor: activates when + subject is slain (+25 DC). +
Contingent resurrection returns the subject to life if he or she is slain. Once cast, the spell remains @@ -341,25 +335,23 @@
Conjuration (Creation)
+Spellcraft DC: 58
+Components: V, S, XP
+Casting Time: 100 days, 11 minutes
+Range: 0 ft.
+Effect: One living vault, 50 ft. by 50 ft. by 10 ft.
+Duration: Instantaneous
+Saving Throw: None
+Spell Resistance: None
++ To Develop: 540,000 gp; 11 days; 21,600 XP. Seeds: animate (DC 25) large chunk of stone, + fortify (DC 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 DC), + increase HD of object by 92 (+184 DC), grant magical immunity (ad hoc +105 DC), increase damage reduction to 15 + (+28 DC) and to /epic (+15 DC), make permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes + (–20 DC), increase casting time by 100 days (–200 DC), 9d6 backlash (–9 DC), seven additional casters contributing + one epic spell slot (‑133 DC), burn 20,000 XP per epic caster (‑1,600 DC). +
The character creates a construct known as a living vault to protect and hide his or her treasures. Upon @@ -372,23 +364,21 @@
XP Cost: 20,000 XP.
Conjuration (Summoning)
+Spellcraft DC: 56
+Components: V, S
+Casting Time: 1 minute
+Range: Personal
+Effect: Aura of one thousand insects that surrounds you in a 10-ft.-radius spread
+Duration: 20 rounds (D)
+Saving Throw: None (see text)
+Spell Resistance: No
++ To Develop: 504,000 gp; 11 days; 20,160 XP. Seeds: summon (DC 14), fortify (DC 17). + Factors: summon vermin mass instead of one creature (ad hoc +8 DC), grant damage reduction 1/epic (+15 DC), allow + mass to move at your speed (ad hoc +2 DC), perfect control of vermin (ad hoc +2 DC). Mitigating factor: change + range to personal (–2 DC). +
After casting crown of vermin, one thousand venomous, biting and stinging spiders, scorpions, beetles, and @@ -421,22 +411,20 @@
Enchantment (Compulsion) [Teleportation] [Mind-Affecting]
+Spellcraft DC: 97
+Components: V, S, XP
+Casting Time: 1 standard action
+Target: Creature touched
+Duration: Instantaneous (20 hours for compulsion)
+Saving Throw: Will negates (see text)
+Spell Resistance: Yes
++ To Develop: 873,000 gp; 18 days; 34,920 XP. Seeds: foresee (to preview likely hellscape) + (DC 17), transport (DC 27), compel (to keep target in hell) (DC 19). Factors: interplanar travel (+4 + DC), unwilling target (+4 DC), 1-action casting time (+20 DC), +15 to DC of subject’s save (+30 DC). Mitigating + factor: burn 2,400 XP (–24 DC). +
The character sends his or her foe to hell. If the character succeeds at a melee touch attack, the target must @@ -450,22 +438,20 @@
XP Cost: 2,000 XP.
Necromancy (Death, Evil), Illusion (Figment)
+Spellcraft DC: 80
+Components: V, S
+Casting Time: 1 standard action
+Range: 300 ft.
+Target: One creature of up to 80 HD
+Duration: Instantaneous
+Saving Throw: Fort negates
+Spell Resistance: Yes
++ To Develop: 738,000 gp; 15 days; 29,520 XP. Seeds: slay (DC 25), animate dead (DC + 23), delude (DC 14). Factors: change undead type to ghoul (–10 DC), apply to all five senses (+8 DC), + 1-action casting time (+20 DC). +
The character instantly slays a single target and at the same moment animate the body so that it appears that @@ -479,21 +465,19 @@
Evocation [Cold]
+Spellcraft DC: 319
+Components: V, S , X P
+Casting Time: 1 minute
+Range: 1,000 ft.
+Area: 1,000-ft.-radius emanation
+Duration: 20 hours
+Saving Throw: None
+Spell Resistance: None
++ To Develop: 2,871,000 gp; 58 days; 114,840 XP. Seed: energy (emanate 2d6 cold in 10-ft. + radius) (DC 19). Factor: 100 times increase in base area (+400 DC). Mitigating factor: burn 10,000 XP (–100 DC). +
The creature or object targeted emanates bitter cold to a radius of 1,000 feet for 20 hours. The emanated cold @@ -503,22 +487,20 @@
XP Cost: 10,000 XP.
Conjuration (Summoning) [Fire]
+Spellcraft DC: 38
+Components: V, S, Ritual
+Casting Time: 1 standard action
+Range: 75 ft.
+Effect: One summoned adult red dragon
+Duration: 20 rounds (D)
+Saving Throw: None (see text)
+Spell Resistance: No
++ To Develop: 342,000 gp; 7 days; 13,680 XP. Seed: summon (DC 14). Factors: summon creature + other than outsider (+10 DC), summon CR 14 creature (+24 DC), 1-action casting time (+20 DC). Mitigating factor: + two additional casters contributing 8th-level spell slots (–30 DC). +
This spell summons an adult red dragon. It appears where the character designates and acts immediately. It attacks @@ -528,23 +510,21 @@
Conjuration (Summoning) [Fire]
+Spellcraft DC: 50
+Components: V, S, Ritual, XP
+Casting Time: 1 standard action
+Range: 75 ft.
+Effect: Ten summoned adult red dragons
+Duration: 20 rounds (D)
+Saving Throw: None (see text)
+Spell Resistance: No
++ To Develop: 450,000 gp; 9 days; 18,000 XP. Seed: summon (DC 14). Factors: summon creature + other than outsider (+10 DC), summon CR 14 creature (+24 DC), summon ten creatures (x10 DC), 1-action casting time + (+20 DC). Mitigating factors: eleven additional casters contributing 9th-level spell slots (–187 DC), burn 2,000 + XP per caster (–240 DC), 3d6 backlash (‑3 DC). +
This spell summons ten adult red dragons. They appear where the character designates and act immediately. They @@ -554,21 +534,19 @@
XP Cost: 2,000 XP (per caster).
Conjuration [Teleportation]
+Spellcraft DC: 29
+Components: V, S
+Casting Time: 1 minute
+Range: Touch
+Target: You and other touched willing creatures weighing up to 1,000 lb.
+Duration: Instantaneous (D)
+Saving Throw: Yes (harmless) (see text) S
+Spell Resistance: Yes (harmless)
++ To Develop: 261,000 gp; 6 days; 10,400 XP. Seed: transport (DC 27). Factor: transport to + region of dreams (+2 DC). +
The character and any creatures he or she touches are drawn into the region of dreams. The character can take more than one creature along (subject to the character’s weight limit), but all must be touching each other. The @@ -587,23 +565,21 @@
Conjuration (Creation) [Transportation]
+Spellcraft DC: 42
+Components: V, S , X P
+Casting Time: 10 minutes
+Range: 200 miles
+Area: 5-mile radius, centered on you
+Duration: Up to 8 hours (D)
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 378,000 gp; 8 days; 15,1200 XP. Seeds: conjure (DC 21), transport (to + move disk into position 100 miles up) (DC 27). Factors: increase mass by 1,000% (+40 DC), spread mass into + paper-thin disk (ad hoc +2 DC), keep disk in place for 8 hours (ad hoc +10 DC). Mitigating factors: increase + casting time by 9 minutes (–18 DC), burn 4,000 XP (–40 DC). +
With this spell, the character can create a limited eclipse, as though a heavenly body moves between the sun and @@ -615,23 +591,21 @@
XP Cost: 4,000 XP.
Conjuration (Creation) [Transportation]
+Spellcraft DC: 79
+Components: V, S , X P
+Casting Time: 1 minute
+Range: 5 ft.
+Effect: One duplicate of caster
+Duration: 8 hours
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 711,000 gp; 15 days; 28,440 XP. Seed: conjure (to make base substance) (DC + 21), transform (DC 21), transport (to move part of caster’s soul into duplicate) (DC 27). Factors: + nonliving substance to humanoid (+10 DC), transform into specific individual (+25 DC). Mitigating factor: burn + 2,500 XP (–25 DC). +
Upon casting eidolon, the character creates a duplicate version of him or her self as the character was @@ -654,23 +628,21 @@
XP Cost: 2,500 XP.
Enchantment (Compulsion) [Mind-Affecting]
+Spellcraft DC: 80
+Components: V, S, XP
+Casting Time: 1 standard action
+Range: 75 ft.
+Target: One living creature
+Duration: Permanent
+Saving Throw: Will negates
+Spell Resistance: Yes
++ To Develop: 720,000 gp; 15 days; 28,800 XP. Seed: compel (DC 19). Factors: stricter compulsion of + any creature (ad hoc +11 DC), 1-action casting time (+20 DC), permanent (x5 DC). Mitigating factors: 2d6 backlash + (–2 DC), four additional casters contributing one 9th-level spell slot (–68 DC), burn 2,000 XP per caster (–100 + DC). +
The character makes a permanent thrall of any living creature. The character establishes a telepathic link with @@ -687,21 +659,19 @@
XP Cost: 2,000 XP.
Abjuration
+Spellcraft DC: 69
+Components: V, S
+Casting Time: 1 standard action
+Range: 300 ft.
+Target: One creature or object
+Duration: Instantaneous
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 621,000 gp; 13 days; 24,840 XP. Seed: dispel (DC 19). Factors: +30 to dispel + check (+30 DC), 1-action casting time (+20 DC). +
To use epic counterspell,select an opponent as the target. The character does this by readying an action, @@ -711,21 +681,19 @@
Conjuration (Creation) [Force]
+Spellcraft DC: 46
+Components: V, S
+Casting Time: 1 minute
+Range: Touch
+Target: Creature touched
+Duration: 24 hours (D)
+Saving Throw: Will negates (harmless)
+Spell Resistance: Yes (harmless)
++ To Develop: 414,000 gp; 9 days; 16,560 XP. Seed: armor (DC 14). Factor: +16 additional + armor bonus (+32 DC). +
An invisible but tangible field of force surrounds the subject of @@ -734,21 +702,19 @@
Abjuration
+Spellcraft DC: 52
+Components: V, S
+Casting Time: 10 minutes
+Range: Touch
+Target: Object or creature touched
+Duration: Permanent
+Saving Throw: None
+Spell Resistance: Yes
++ To Develop: 468,000 gp; 10 days; 18,720 XP. Seed: ward (DC 14). Factor: permanent 5 DC). + Mitigating factor: increase casting time by 9 minutes (–18 DC). +
The character can create a permanent ward against a specific creature type. Any creature of the specified type @@ -757,24 +723,22 @@
Abjuration
+Spellcraft DC: 68
+Components: V, S , X P
+Casting Time: 41 days, 11 minutes
+Range: Touch
+Target: Object or creature touched
+Duration: Permanent
+Saving Throw: None
+Spell Resistance: Yes
++ To Develop: + 630,000 gp; 13 days; 25,200 XP. Seed: reflect (DC 27). Factors: reflect up to 9th-level spells (+160 DC), change + range to touch (+2 DC), permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (–20 DC), + increase casting time by 41 days (–82 DC), 20d6 backlash (–20 DC), six additional casters contributing one + 8th-level spell slot (–90 DC), burn 9,500 XP per caster (–665 DC). +
The character can create a permanent ward against all spells of 1st through 9th level that target the subject. @@ -782,25 +746,23 @@
XP Cost: 9,500 XP.
Abjuration
+Spellcraft DC: 150
+Components: V, S, Ritual, XP
+Casting Time: 1 minute
+Range: Touch
+Target: Touched creature or object of 2,000 lb. or less
+Duration: Permanent
+Saving Throw: Will negates
+Spell Resistance: Yes
++ To Develop: 1,350,000 gp; 27 days; 54,000 XP. Seed: ward (DC 14). Factors: specific + protections entangle (+0 DC), hold monster (+8 DC), hold person (+4 DC), + imprisonment (+16 DC), paralysis (ad hoc +6 DC), petrification (ad hoc +6 DC), sleep (+0 DC), + slow (+4 DC), stunning (ad hoc +6 DC), temporal stasis (+16 DC), and web (+4 DC); permanent + 5 DC). Mitigating factors: ten additional casters contributing 9th-level spell slots (–170 DC), burn 10,000 XP + (–100 DC). +
The subject becomes permanently immune to the following specific spells, effects, and spell-like abilities: @@ -810,21 +772,19 @@
XP Cost: 10,000 XP.
Transmutation
+Spellcraft DC: 45
+Components: V, S, Ritual
+Casting Time: 1 minute
+Range: Touch
+Target: Creature touched
+Duration: 20 hours
+Saving Throw: Will negates (harmless)
+Spell Resistance: Yes (harmless)
++ To Develop: 405,000 gp; 9 days; 16,200 XP. Seed: fortify (DC 27). Factor: +10 additional + SR (+40 DC). Mitigating factor: two additional casters contributing 6th-level spell slots (–22 DC). +
The character grants the subject touched spell resistance 35 until the duration expires. The spell resistance @@ -832,21 +792,19 @@
Transmutation
+Spellcraft DC: 59
+Components: V, S , X P
+Casting Time: 1 standard action
+Range: 12,000 ft.
+Target: One creature, or up to a 10-foot cube of nonliving matter
+Duration: Instantaneous
+Saving Throw: Fortitude half
+Spell Resistance: Yes
++ To Develop: 531,000 gp; 11 days; 21,240 XP. Seed: destroy (DC 29). Factors: increase + damage to 35d6 (+30 DC), 1-action casting time (+20 DC).Mitigating factor: burn 2,000 XP (–20 DC). +
The character deals 35d6 points of damage to a single target within range and line of sight. If the target is @@ -855,22 +813,20 @@
Evocation [Acid, Fire, Electricity, Sonic]
+Spellcraft DC: 90
+Components: V, S , X P
+Casting Time: 1 standard action
+Range: 300 ft.
+Area: 40-ft.-radius spread
+Duration: Instantaneous
+Saving Throw: Reflex half
+Spell Resistance: Yes
++ To Develop: 810,000 gp; 17 days; 32,400 XP. Seed: energy (deals 10d6 each of acid, fire, + electricity, sonic) (DC 76). Factors: double base area (+6 DC), 1-action casting time (+20 DC). Mitigating + factors: 10d6 backlash (–10 DC), burn 200 XP (–2 DC). +
A hellball deals 10d6 points of acid damage, 10d6 points of fire damage, 10d6 points of electricity damage, @@ -882,20 +838,18 @@
XP Cost: 200 XP.
Abjuration
+Spellcraft DC: 100
+Components: V, S
+Casting Time: 1 minute
+Range: Personal; touch
+Target: You; creature or object touched
+Duration: 12 hours or until discharged
++ To Develop: 927,000 gp; 19 days; 37,080 XP. Seeds: ward (5 points against bludgeoning and + piercing) (DC 14), reflect (DC 27). Factors: also against slashing (+4 DC), additional 15 points of + protection (+30 DC), contingent reflection of damage on creature touched (+25 DC). +
Once a character has cast this spell, he or she can absorb, store, and redirect the energy contained in any @@ -912,22 +866,20 @@
Transmutation
+Spellcraft DC: 43
+Components: None
+Casting Time: 1 free action
+Range: Touch (see text)
+Target: One creature or force grappling you
+Duration: Instantaneous
+Saving Throw: Fortitude half
+Spell Resistance: Yes
++ To Develop: 387,000 gp; 8 days; 15,480 XP. Seed: destroy (DC 29). Factors: quickened (+28 + DC), no verbal or somatic components (+4 DC). Mitigating factors: limited circumstance (ad hoc –8 DC), 10d6 + backlash (–10 DC). +
The character deals 20d6 points of damage to any creature grappling him or her. The damage dealt is of no @@ -935,22 +887,20 @@
Evocation [Electricity]
+Spellcraft DC: 140
+Components: None
+Casting Time: 1 standard action
+Range: 300 ft. or 150 ft.
+Area: A bolt 5 ft. wide by 300 ft. long, or 10 ft. wide by 150 ft. long
+Duration: Instantaneous
+Saving Throw: Reflex half
+Spell Resistance: Yes
++ To Develop: 1,260,000 gp; 26 days; 50,400 XP. Seeds: life (DC 27), energy (DC 19). + Factors: 1-action casting time (+20 DC), no verbal or somatic components (+4 DC), giving life to a spell (ad hoc + x2 DC). +
The character develops a spell that he or she can cast; thereafter, the spell can effectively “cast itself.” When @@ -970,22 +920,20 @@
Conjuration (Summoning)
+Spellcraft DC: 50
+Components: V, S, X P
+Casting Time: 1 standard action
+Range: 75 ft.
+Effect: One summoned creature
+Duration: 20 rounds
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 450,000 gp; 9 days; 18,000 XP. Seed: summon (DC 14). Factors: summon CR 31 + creature (+58 DC), allow creature to possess body and act at its own discretion (ad hoc –20 DC), 1-action casting + time (+20 DC). Mitigating factors: 12d6 backlash (–12 DC), burn 1,000 XP (–10 DC). +
The character is possessed by a dream larva. For 20 rounds, the dream larva’s body physically replaces the @@ -1006,21 +954,19 @@
XP Cost: 1,000 XP.
Transmutation
+Spellcraft DC: 55
+Components: V, S
+Casting Time: 1 standard action
+Range: 300 ft.
+Area: 40-ft.-radius hemisphere
+Duration: Permanent
+Saving Throw: Fortitude negates
+Spell Resistance: Yes
++ To Develop: 495,000 gp; 10 days; 19,800 XP. Seed: transform (DC 21). Factors: change + target to area of 20-ft. hemisphere (+10 DC), increase area by 100% (+4 DC), 1 action casting time (+20 DC). +
This epic spell turns all Medium or smaller creatures in the area into frogs. The transformed creatures retain @@ -1031,21 +977,19 @@
Necromancy [Death]
+Spellcraft DC: 86
+Components: None
+Casting Time: 1 quickened action
+Range: 300 ft.
+Target: One living creature
+Duration: Instantaneous
+Saving Throw: Fortitude partial (see text)
+Spell Resistance: Yes
++ To Develop: 774,000 gp; 16 days; 30,960 XP. Seed: slay (DC 25). Factor: increase to 160 HD + (+8 DC), quickened (+28 DC), no verbal or somatic components (+4 DC), +10 to DC of subject’s save (+20 DC). +
As a free action that counts as a quickened spell, the character wills the target dead without a word or gesture. @@ -1054,21 +998,19 @@
Necromancy [Evil]
+Spellcraft DC: 35
+Components: V, S ,M, XP
+Casting Time: 1 standard action
+Range: Touch
+Effect: Two 18-HD mummies
+Duration: Instantaneous
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 315,000 gp; 7 days; 12,600 XP. Seed: animate dead (DC 23). Factors: 1-action + casting time (+20 DC). Mitigating factors: burn 400 XP (–4 DC), expensive material component (ad hoc –4 DC). +
When the character sprinkles the dust of ground mummies in conjunction with casting mummy dust,two Large @@ -1104,22 +1046,20 @@
Conjuration [Teleportation]
+Spellcraft DC: 62
+Components: V, S ,XP
+Casting Time: 1 standard action
+Range: 300 ft.
+Target: Creature or object weighing up to 1,000 lb.
+Duration: Instantaneous
+Saving Throw: Will negates
+Spell Resistance: Yes
++ To Develop: 558,000 gp; 12 days; 22,320 XP. Seeds: foresee (to preview endpoint of + teleportation) (DC 17), transport (DC 27). Factors: unwilling target (+4 DC), increase range from touch (+4 + DC), 1-action casting time (+20 DC). Mitigating factor: burn 1,000 XP (–10 DC). +
Nailed to the sky actually places the target so far from the surface of the world and at such a speed that @@ -1133,26 +1073,24 @@
XP Cost: 1,000 XP.
Conjuration (Creation, Healing)
+Spellcraft DC: 38
+Components: V, S, DF, XP
+Casting Time: 100 days, 11 minutes
+Range: 0 ft.
+Effect: One constructed creature up to Medium (20 cu. ft.)
+Duration: Permanent
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 360,000 gp; 8 days; 14,400 XP. Seeds: conjure (DC 21), life (DC 27), fortify (DC 17). + Factors: +4 HD (5 hp per HD) (+20 DC), +6 to natural AC (+12 DC), add three more natural attacks (ad hoc +6 DC), + add black cloud spell-like ability (+33 DC), add SR 19 (+15 DC), permanent (x5 DC). Mitigating factors: 50d6 + backlash (–50 DC), increase casting time by 10 minutes (–20 DC), increase casting time by 100 days (–200 DC), burn + 10,000 XP (–100 DC), eleven additional casters contributing 9th-level spell slots (–187 DC), ten additional + casters contributing 8th-level spell slots (–150 DC), ten additional casters contributing 1st-level spell slots + (–10 DC). +
This spell creates a new creature: an achaierai. When first created, the achaierai is Medium, but it grows to @@ -1161,16 +1099,14 @@
XP Cost: 10,000 XP.
Abjuration
+Spellcraft DC: 27
+Components: V, S
+Casting Time: 1 minute
+Range: Personal
+Target: You
+Duration: 12 hours
+To Develop: 243,000 gp; 5 days; 9,720 XP. Seed: reflect (DC 27).
Ranged attacks targeted against the character rebound on the original attacker. Any time during the duration, five @@ -1179,23 +1115,21 @@
Conjuration, Necromancy
+Spellcraft DC: 104
+Components: V, S, Ritual, XP
+Casting Time: 10 minutes
+Range: 0 ft.
+Area: 1,000-ft.-radius hemisphere
+Duration: Instantaneous
+Saving Throw: Fortitude negates
+Spell Resistance: Yes
++ To Develop: 936,000 gp; 19 days; 37,440 XP. Seed: afflict (DC 19). Factors: additional target + type (plants) (+10 DC). change target to area (+10 DC), change 20-ft. radius to 1,000-ft. radius (+200 DC), + disease effects (as per contagion spell) (ad hoc +21 DC). Mitigating factors: casting time increased by 9 minutes + (–18 DC), two additional casters contributing epic spell slots (–38 DC), burn 10,000 XP (–100 DC). +
When pestilence is successfully cast, a wave of illness radites outward from the site of the ritual, @@ -1213,21 +1147,19 @@
XP Cost: 10,000 XP.
Evocation [Fire]
+Spellcraft DC: 50
+Components: V, S
+Casting Time: 1 minute
+Range: 0 ft.
+Area: 2-mile-radius emanation
+Duration: 20 hours
+Saving Throw: Reflex negates (see text)
+Spell Resistance: Yes
++ To Develop: 450,000 gp; 9 days; 18,000 XP. Seeds: energy (fire) (DC 19), + energy (weather) (DC 19). Factor: change rain to wisps of flame (ad hoc +12 DC). +
This spell summons a swirling thunderstorm that rains fire rather than raindrops down on the character and @@ -1238,25 +1170,23 @@
Conjuration (Creation)
+Spellcraft DC: 38
+Components: V, S, XP, Ritual
+Casting Time: 65 days, 11 minutes
+Range: 0 ft.
+Area: 100-ft.-radius hemispherical island
+Duration: Permanent
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 360,000 gp; 8 days; 14,400 XP. Seed: conjure (DC 21). Factors: change area to 10-ft. + radius, 30-ft. high cylinder (+2 DC), change radius to 100 ft. (+40 DC), change height to 1,000 feet (+133 DC), + permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (–20 DC), increase casting time by 65 + days (–130 DC), nineteen additional casters contributing epic spell slots (–361 DC), one additional caster + contributing one 6th-level spell slot (–11 DC), burn 2,000 XP per epic caster (–400 DC), spell only works on + liquid (ad hoc –20 DC). +
The character can literally raise a new island from out of the sea, bringing to the surface a sandy or rocky but @@ -1266,21 +1196,19 @@
XP Cost: 2,000 XP.
Transmutation
+Spellcraft DC: 27
+Components: V, S, X P
+Casting Time: 1 full round
+Range: 12,000 ft.
+Target: One creature, or up to a 10-foot cube of nonliving matter
+Duration: Instantaneous
+Saving Throw: Fortitude half
+Spell Resistance: Yes
++ To Develop: 243,000 gp; 5 days; 9,720 XP. Seed: destroy (DC 29). Factor: reduce casting + time by 9 rounds (+18 DC). Mitigating factor: burn 2,000 XP (–20 DC). +
The character deals 20d6 points of damage to a single target within range and line of sight. If the target is @@ -1289,22 +1217,20 @@
XP Cost: 2,000 XP.
Conjuration [Teleportation]
+Spellcraft DC: 64
+Components: V, S
+Casting Time: 1 minute
+Range: Touch
+Target: You or creature touched
+Duration: Contingent until expended, then 1 round of safe time
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 576,000 gp; 12 days; 23,040 XP. Seed: transport (DC 27). Factors: move to time + stream (+8 DC), reduce static time to 1 round (ad hoc +4 DC), activates when you would otherwise take 50 or more + points of damage (+25 DC). +
Safe time can move the character (or the target) out of harm’s way by shunting him or her into a static @@ -1318,23 +1244,20 @@
Divination, Enchantment (Compulsion) [Mind-Affecting]
+Spellcraft DC: 72
+Components: V, S
+Casting Time: 10 minutes
+Range: See text
+Target: One other living creature
+Duration: 20 minutes (D)
+Saving Throw: Will negates (see text)
+Spell Resistance: No
++ To Develop: 648,000 gp; 13 days; 25,920 XP. Seeds: contact (DC 23), reveal (DC 19), + compel (DC 19). Factors: apply to all five senses (+8 DC), total compulsory control (+10 DC), stricter + compulsion of any creature (ad hoc +11 DC). Mitigating factor: increase casting time by 9 minutes (–18 DC). +
When a character casts this spell, he or she is temporarily able to take control of another sentient creature with @@ -1348,22 +1271,20 @@
Divination
+Spellcraft DC: 55
+Components: V, S
+Casting Time: 10 minutes
+Range: See text
+Target: One other living creature
+Duration: 20 minutes (D)
+Saving Throw: Will negates
+Spell Resistance: No
++ To Develop: 495,000 gp; 10 days; 19,800 XP. Seeds: contact (DC 23), reveal (DC 19), + conceal (DC 17). Factors: apply to all five senses (+8 DC), conceal detection (ad hoc +6 DC). Mitigating + factor: increase casting time by 9 minutes (–18 DC). +
When a character casts this spell, he or she is temporarily able to tap the consciousness of another sentient @@ -1378,21 +1299,19 @@
Enchantment (Compulsion) [Mind-Affecting]
+Spellcraft DC: 45
+Components: V, S
+Casting Time: 1 standard action
+Range: 75 ft.
+Target: One living creature
+Duration: 20 hours or until completed
+Saving Throw: Will negates
+Spell Resistance: Yes
++ To Develop: 405,000 gp; 9 days; 16,200 XP. Seed: compel (DC 19). Factors: unobtrusive (ad + hoc +6 DC), 1-action casting time (+20 DC). +
On a failed save, the subject must spend a standard action each round abandoning his or her highest-level spell @@ -1405,21 +1324,19 @@
Conjuration (Summoning)
+Spellcraft DC: 72
+Components: V, S
+Casting Time: 1 standard action
+Range: 75 ft.
+Effect: Summoned creature
+Duration: 20 rounds (D)
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 648,000 gp; 13 days; 25,920 XP. Seed: summon (DC 14). Factors: summon CR 21 + creature (DC +38), 1-action casting time (+20 DC). +
The character can summon a behemoth to attack his or her enemies. It appears where the character designates and @@ -1429,42 +1346,38 @@
Abjuration
+Spellcraft DC: 59
+Components: V, S
+Casting Time: 1 standard action
+Range: 300 ft.
+Target: One creature or object
+Duration: Instantaneous
+Saving Throw: None
+Spell Resistance: No
++ To Develop: 531,000 gp; 11 days; 21,240 XP. Seed: dispel (DC 19). Factors: additional +30 + to dispel check (+30 DC), 1-action casting time (+20 DC). Mitigating factor: 10d6 backlash (–10 DC). +
As greater dispel magic, except that the maximum bonus on the dispel check is +40, and the character takes 10d6 points of backlash damage.
Conjuration [Teleportation]
+Spellcraft DC: 71
+Components: V, S
+Casting Time: 1 free action
+Effect: You
+Duration: 1 round (see text)
+Saving Throw: None (harmless)
+Spell Resistance: None (harmless)
++ To Develop: 639,000 gp; 13 days; 25,560 XP. Seed: transport (to move future you back in + time 1 round) (DC 27). Factors: move to time stream (+8 DC), stretch the base temporal effect (ad hoc +8 DC), + quickened (+28 DC). +
The character snatches him or her self from 1 round in the future, depositing this future self in an adjacent @@ -1498,21 +1411,19 @@
Transmutation
+Spellcraft DC: 419
+Components: V, S
+Casting Time: 1 standard action
+Range: 12,000 ft.
+Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight
+Duration: Instantaneous
+Saving Throw: Fortitude half
+Spell Resistance: Yes
++ To Develop: 3,771,000 gp; 76 days; 150,840 XP. Seed: destroy (DC 29). Factor: increase + damage to 305d6 (+570 DC), 1-action casting time (+20 DC). Mitigating factor: 200d6 backlash (–200 DC). +
The target of this spell is subject to 305d6 points of damage (or half of that if a Fortitude save succeeds). If @@ -1521,22 +1432,20 @@
Conjuration (Creation)
+Spellcraft DC: 58
+Components: V, S
+Casting Time: 1 minute
+Range: 300 ft.
+Area: 100-ft.-radius hemisphere
+Duration: 24 hours
+Saving Throw: Reflex half
+Spell Resistance: No
++ To Develop: 522,000 gp; 11 days; 20,880 XP. Seed: conjure (DC 21). Factors: change area to + 20-ft. radius hemisphere (+2 DC), increase radius to 100 ft. (+16 DC), deal 10d6 damage during growth (ad hoc +19 + DC). +
This spell creates a tsunami of grass, shrubs, and trees that overgrows the area like a tidal wave. The plant @@ -1547,25 +1456,23 @@
Conjuration (Creation)
+Spellcraft DC: 170
+Components: V, S, Ritual, XP
+Casting Time: 10 minutes
+Range: 1,500 ft.
+Area: 1,000-ft.-radius hemisphere
+Duration: Permanent
+Saving Throw: Reflex half
+Spell Resistance: No
++ To Develop: 1,530,000 gp; 31 days; 61,200 XP. Seed: conjure (DC 21). Factor: change area to + 20-ft.-radius hemisphere (+2 DC), increase radius to 1,000 ft. (+196 DC), increase range to 1,500 ft. (+8 DC), + deal 10d6 damage during growth (ad hoc +19 DC), increase damage to 40d6 (+60 DC), permanent (x5 DC). Mitigating + factors: increase casting time by 9 minutes (–18 DC), eleven additional casters contributing 6th-level spell slots + (–121 DC), three additional casters contributing 4th-level spell slots (–21 DC), burn 10,000 XP per 6th-level + spell contributor plus caster (–1,200 DC). +
This spell creates a tsunami of grass, shrubs, and trees that overgrows the area like a tidal wave. The plant @@ -2073,17 +1980,15 @@
Enchantment (Compulsion) [Fear, Mind-Affecting]
+Spellcraft DC: 14
+Components: V, S
+Casting Time: 1 standard action
+Range: 300 ft.
+Target: One living creature
+Duration: 20 minutes
+Saving Throw: Will negates
+Spell Resistance: Yes
Afflicts the target with a –2 morale penalty on attack rolls, checks, and saving throws. For each additional –1 @@ -2100,17 +2005,15 @@
Transmutation
+Spellcraft DC: 25
+Components: V, S
+Casting Time: 1 minute
+Range: 300 ft.
+Target: Object or 20 cu. ft. of matter
+Duration: 20 rounds
+Saving Throw: None
+Spell Resistance: No
This seed can imbue inanimate objects with mobility and a semblance of life (not actual life). The animated object @@ -2123,17 +2026,15 @@
Necromancy [Evil]
+Spellcraft DC: 23
+Components: V, S
+Casting Time: 1 minute
+Range: Touch
+Target: One or more corpses touched
+Duration: Instantaneous
+Saving Throw: None
+Spell Resistance: No
The caster can turn the bones or bodies of dead creatures into undead that follow his or her spoken commands. The @@ -2203,17 +2104,15 @@
Conjuration (Creation) [Force]
+Spellcraft DC: 14
+Components: V, S
+Casting Time: 1 minute
+Range: Touch
+Target: Creature touched
+Duration: 24 hours (D)
+Saving Throw: Will negates (harmless)
+Spell Resistance: Yes (harmless)
This seed grants a creature additional armor, providing a +4 bonus to Armor Class. The bonus is either an armor @@ -2225,17 +2124,15 @@
Abjuration
+Spellcraft DC: 27
+Components: V, S
+Casting Time: 1 minute
+Range: 75 ft.
+Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
+Duration: Instantaneous
+Saving Throw: Will negates
+Spell Resistance: Yes
This seed forces extraplanar creatures out of the caster’s home plane. The caster can banish up to 14 HD of @@ -2244,17 +2141,15 @@
Enchantment (Compulsion) [Mind-Affecting]
+Spellcraft DC: 19
+Components: V, M
+Casting Time: 1 minute
+Range: 75 ft.
+Target: One living creature
+Duration: 20 hours or until completed
+Saving Throw: Will negates
+Spell Resistance: Yes
This seed compels a target to follow a course of activity. At the basic level of effect, a spell using the @@ -2267,17 +2162,15 @@
Illusion (Glamer)
+Spellcraft DC: 17
+Components: V, S
+Casting Time: 1 minute
+Range: Personal or touch
+Target: You or a creature or object of up to 2,000 lb.
+Duration: 200 minutes or until expended (D)
+Saving Throw: None or Will negates (harmless, object)
+Spell Resistance: No or Yes (harmless, object)
This seed can conceal a creature or object touched from sight, even from darkvision. If the subject is a creature @@ -2294,17 +2187,15 @@
Conjuration (Creation)
+Spellcraft DC: 21
+Components: V, S
+Casting Time: 1 minute
+Range: 0 ft.
+Effect: Unattended, nonmagical object of nonliving matter up to 20 cu. ft.
+Duration: 8 hours
+Saving Throw: None
+Spell Resistance: No
This seed creates a nonmagical, unattended object of nonliving matter of up to 20 cubic feet in volume. The caster @@ -2324,17 +2215,15 @@
Divination
+Spellcraft DC: 23
+Components: V, S
+Casting Time: 1 minute
+Range: See text
+Target: One creature
+Duration: 200 minutes
+Saving Throw: None
+Spell Resistance: No
This seed forges a telepathic bond with a particular creature with which the caster is familiar (or one that the @@ -2355,17 +2244,15 @@
Illusion (Figment)
+Spellcraft DC: 14
+Components: V, S
+Casting Time: 1 minute
+Range: 12,000 ft.
+Effect: Visual figment that can extend for up to twenty 30-ft. cubes (S)
+Duration: Concentration plus 20 hours
+Saving Throw: Will disbelief (if interacted with)
+Spell Resistance: No
A spell developed with the delude seed creates the visual illusion of an object, creature, or force, as @@ -2381,17 +2268,15 @@
Transmutation
+Spellcraft DC: 29
+Components: V, S
+Casting Time: 1 minute
+Range: 12,000 ft.
+Target: One creature, or up to a 10-foot cube of nonliving matter
+Duration: Instantaneous
+Saving Throw: Fortitude half
+Spell Resistance: Yes
This seed deals 20d6 points of damage to the target. The damage is of no particular type or energy. For each @@ -2405,17 +2290,15 @@
Abjuration
+Spellcraft DC: 19
+Components: V, S
+Casting Time: 1 minute
+Range: 300 ft.
+Target: One creature, object, or spell
+Duration: Instantaneous
+Saving Throw: None
+Spell Resistance: No
This seed can end ongoing spells that have been cast on a creature or object, temporarily suppress the magical @@ -2435,20 +2318,18 @@
Evocation [Acid, Fire, Electricity, Cold, or Sonic]
+Spellcraft DC: 19
+Components: V, S
+Casting Time: 1 minute
+Range: 300 ft. or touched creature or object of 2,000 lb. or less
++ Area: A bolt 5 ft. wide to 300 ft. long; or a 10-ft.-radius emanation; or a wall whose area is up + to one 200-ft. square; or a sphere or hemi-sphere with a radius of up to 20 ft. +
+Duration: Instantaneous or 20 hours (see text)
+Saving Throw: Reflex half
+Spell Resistance: Yes
This seed uses whichever one of five energy types the caster chooses: acid, cold, electricity, fire, or sonic. The @@ -2480,15 +2361,13 @@
Divination
+Spellcraft DC: 17
+Components: V, S
+Casting Time: 1 minute
+Range: Personal
+Target: You
+Duration: Instantaneous or concentration (see text)
The caster can foretell the immediate future, or gain information about specific questions. He or she is 90% @@ -2506,17 +2385,15 @@
Transmutation
+Spellcraft DC: 17 (see text)
+Components: V, S
+Casting Time: 1 minute
+Range: Touch
+Target: Creature touched
+Duration: 20 hours; permanent for age adjustment
+Saving Throw: Will negates (harmless)
+Spell Resistance: Yes (harmless)
Spells using the fortify seed grant a +1 enhancement bonus to whichever one of the following the caster @@ -2559,17 +2436,15 @@
Conjuration (Healing)
+Spellcraft DC: 25
+Components: V, S, DF
+Casting Time: 1 minute
+Range: Touch
+Target: Creature touched
+Duration: Instantaneous
+Saving Throw: Yes (harmless; see text)
+Spell Resistance: Yes (harmless)
Spells developed with the heal seed channel positive energy into a creature to wipe away disease and @@ -2600,17 +2475,15 @@
Conjuration (Healing)
+Spellcraft DC: 27
+Components: V, S, DF
+Casting Time: 1 minute
+Range: Touch
+Target: Dead creature touched
+Duration: Instantaneous
+Saving Throw: None (see text)
+Spell Resistance: Yes (harmless)
A spell developed with the life seed will restore life and complete vigor to any deceased creature. The @@ -2637,15 +2510,13 @@
Abjuration
+Spellcraft DC: 27
+Components: V, S
+Casting Time: 1 minute
+Range: Personal
+Target: You
+Duration: Until expended or 12 hours
Attacks targeted against the caster rebound on the original attacker. Each use of the reflect seed in an @@ -2669,17 +2540,15 @@
Divination
+Spellcraft DC: 19 (see text)
+Components: V, S
+Casting Time: 1 minute
+Range: See text
+Effect: Magical sensor
+Duration: 20 minutes (D)
+Saving Throw: None
+Spell Resistance: No
The caster of this seed can see some distant location or hear the sounds at some distant location almost as if he @@ -2707,17 +2576,15 @@
Necromancy [Death]
+Spellcraft DC: 25
+Components: V, S
+Casting Time: 1 minute
+Range: 300 ft.
+Target: One living creature
+Duration: Instantaneous
+Saving Throw: Fortitude partial or half (see text)
+Spell Resistance: Yes
A spell developed using the slay seed snuffs out the life force of a living creature, killing it instantly. @@ -2731,17 +2598,15 @@
Conjuration (Summoning)
+Spellcraft DC: 14
+Components: V, S
+Casting Time: 1 minute
+Range: 75 ft.
+Effect: One summoned creature
+Duration: 20 rounds (D)
+Saving Throw: Will negates (see text)
+Spell Resistance: Yes (see text)
This seed can summon an outsider. It appears where the caster designates and acts immediately, on his or her turn, @@ -2768,17 +2633,15 @@
Transmutation
+Spellcraft DC: 21
+Components: V, S
+Casting Time: 1 minute
+Range: 300 ft.
+Target: One creature or inanimate, nonmagical object
+Duration: Permanent
+Saving Throw: Fortitude negates (see text)
+Spell Resistance: Yes
Spells using the transform seed change the subject into another form of creature or object. The new form @@ -2818,19 +2681,15 @@
Conjuration [Teleportation]
+Spellcraft DC: 27
+Components: V, S
+Casting Time: 1 minute
+Range: Touch
+Target: You and touched objects or other touched willing creatures weighing up to 1,000 lb.
+Duration: Instantaneous, or 5 rounds for temporal transport
+Saving Throw: None or Will negates (see text)
+Spell Resistance: No or Yes (see text)
Spells using the transport seed instantly take the caster to a designated destination, regardless of @@ -2859,20 +2718,18 @@
Abjuration
+Spellcraft DC: 14
+Components: V, S
+Casting Time: 1 minute
+Range: Touch
++ Target or Effect: Touched creature or object of 2,000 lb. or less; or 10-ft.-radius spherical + emanation, centered on you +
+Duration: 24 hours
+Saving Throw: None
+Spell Resistance: Yes
This seed can grant a creature protection from damage of a specified type. The caster can protect a creature from @@ -2918,12 +2775,10 @@
The following adjustments should be made if taking psionic characters to epic levels.
+ Psionic characters can acquire epic powers. Generally, all the epic spell rules work for epic powers as well, + except as noted below for displays. +
Psionic characters take the Epic Manifestation feat, which works just like the Epic Spellcasting feat. The @@ -3069,17 +2924,15 @@
Conjuration (Creation)
+Level: Sor/Wiz 9, Creation 9
+Components: V, S, M, XP
+Casting Time: 1 week (8 hours/day)
+Range: 180 ft. (see text)
+Effect: A demiplane coterminous with the Ethereal Plane, centered on your location
+Duration: Instantaneous
+Saving Throw: None
+Spell Resistance: No
The spellcaster creates a finite plane with limited access: a demiplane. Demiplanes created by this power are very diff --git a/main.css b/main.css index 8dbe8c1..93e07a0 100644 --- a/main.css +++ b/main.css @@ -88,7 +88,7 @@ th { .middle-line::before, .middle-line::after { background-color: #000; - content: ""; + content: ''; display: inline-block; height: 1px; position: relative; @@ -125,11 +125,15 @@ th { font-size: 16px; } -.by-level-table th, .by-level-table td { + vertical-align: top; border: 0; } +.by-level-table td:first-child { + width: 2.5em; +} + @media screen and (min-width: 832px) { body { max-width: 784px; diff --git a/psionics/psionic-powers-a-c.html b/psionics/psionic-powers-a-c.html index 872e510..b9770f1 100644 --- a/psionics/psionic-powers-a-c.html +++ b/psionics/psionic-powers-a-c.html @@ -79,16 +79,14 @@
Psychometabolism
+Level: Psion/wilder 5, psychic warrior 5
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 hour/level (D)
+Power Points: 9
Your body automatically adapts to hostile environments. You can adapt to underwater, extremely hot, extremely @@ -104,18 +102,16 @@
Psychometabolism
+Level: Psion/wilder 9
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: 20 ft.
+Area: 20-ft.-radius emanation, centered on you
+Duration: 1 round/level (D)
+Saving Throw: Fortitude negates (potentially harmless)
+Power Resistance: Yes
+Power Points: 17
You create an affinity feedback loop with all creatures within the area. While the duration lasts, affected @@ -131,16 +127,14 @@
Clairsentience
+Level: Seer 4
+Display: Material and olfactory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 hour/level
+Power Points: 7
You know where you are in relation to a fixed starting point, which is essential for setting up a mishap-free @@ -162,16 +156,14 @@
Psychometabolism
+Level: Egoist 2, psychic warrior 2
+Display: Material
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level
+Power Points: 3
You forge a psychometabolic affinity with an idealized animal form, thereby boosting one of your ability scores @@ -187,18 +179,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 9
+Display: Auditory, material, and visual
+Manifesting Time: 1 round
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One living psionic creature
+Duration: Instantaneous
+Saving Throw: Fortitude negates
+Power Resistance: Yes
+Power Points: 17, XP
By using this power, you delete 1d4 powers permanently from the subject’s mind. You specify the level of each @@ -208,18 +198,16 @@
XP Cost: 50 XP per level of the deleted powers.
Psychometabolism
+Level: Psion/wilder 9
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: Touch
+Target: One living creature touched
+Duration: Instantaneous and 1 hour; see text
+Saving Throw: Fortitude half
+Power Resistance: Yes
+Power Points: 17
Your pointing finger turns black as obsidian. A creature touched by you is partially assimilated into your form @@ -240,16 +228,14 @@
Psychoportation
+Level: Nomad 3
+Display: None
+Manifesting Time: 1 hour
+Range: Personal
+Targets: You and touched willing creatures
+Duration: See text
+Power Points: 5
You lead a caravan into the Astral Plane, leaving the Material Plane behind. Since the Astral Plane touches upon @@ -363,18 +349,16 @@
Metacreativity (Creation)
+Level: Shaper 1
+Display: Visual; see text
+Manifesting Time: 1 round
+Range: Close (25 ft. + 5 ft./2 levels)
+Effect: One created astral construct
+Duration: 1 round/level (D)
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
This power creates one 1st-level astral construct of solidified ectoplasm that attacks your enemies. It appears @@ -393,18 +377,16 @@
Metacreativity
+Level: Shaper 8
+Display: Material; see text
+Manifesting Time: 10 minutes
+Range: 0 ft.
+Effect: One storage crystal
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: No
+Power Points: 15
This power weaves strands of astral ectoplasm into a crystal containing the seed of your living mind (hardness 1 @@ -442,18 +424,16 @@
Psychoportation
+Level: Psion/wilder 1, psychic warrior 1
+Display: None
+Manifesting Time: 1 hour
+Range: Touch
+Target: Creature touched
+Duration: See text
+Saving Throw: Will negates (harmless)
+Power Resistance: Yes (harmless)
+Power Points: 1
This power allows you or a creature you touch to participate in an astral caravan created through use of the @@ -476,18 +456,16 @@
Telepathy (Charm) [Mind-Affecting]
+Level: Psion/wilder 1
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: 1 hour/level
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 1
You plant a compelling attraction in the mind of the subject. The attraction can be toward a particular person or @@ -504,16 +482,14 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 6
+Display: Material
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One willing creature
+Duration: 10 min./level or instantaneous; see text
+Power Points: 11
You can use this power in one of two ways: to disguise the subject’s aura (alignment) and level, or to remove a @@ -539,18 +515,16 @@
Clairsentience
+Level: Psion/wilder 4
+Display: Visual
+Manifesting Time: 1 standard action
+Range: 60 ft.
+Area: Cone-shaped emanation centered on you
+Duration: Concentration, up to 10 min./level
+Saving Throw: None
+Power Resistance: No
+Power Points: 7
You discern auras. Auras are invisible to the naked eye, but to a psionic viewer manifesting this power they @@ -576,18 +550,16 @@
Telepathy (Compulsion) [Mind-Affecting]
+Level: Telepath 2
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: 1 hour/level
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 3
You plant a powerful aversion in the mind of the subject. If the object of the implanted aversion is an individual @@ -605,18 +577,16 @@
Psychoportation (Teleportation)
+Level: Nomad 5
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One corporeal creature
+Duration: Instantaneous
+Saving Throw: Fortitude half
+Power Resistance: Yes
+Power Points: 9
You psychoportively disperse minuscule portions of the subject, dealing 9d6 points of damage. Targets can be @@ -629,20 +599,16 @@
Psychoportation
+Level: Nomad 6
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Targets: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
+Duration: Instantaneous
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 11
As the banishment spell, except as noted here.
@@ -653,18 +619,16 @@
Clairsentience
+Level: Psion/wilder 8
+Display: Visual
+Manifesting Time: 1 standard action
+Range: See text
+Target, Effect, or Area: See text
+Duration: See text
+Saving Throw: None; see text
+Power Resistance: Yes
+Power Points: 15, XP
Bend reality lets you create nearly any type of effect. For example, bend reality can do any of the @@ -701,18 +665,16 @@
XP Cost: 300 XP or more (see above).
Telepathy [Mind-Affecting]
+Level: Psion/wilder 2
+Display: Mental
+Manifesting Time: 1 standard action
+Range: 20 ft.
+Target: One psionic creature
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
You link your mind with another psionic creature’s mind, creating a brief conduit through which mental energy can @@ -728,16 +690,14 @@
Psychometabolism
+Level: Psion/wilder 2, psychic warrior 1
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level (D)
+Power Points: Psion/wilder 3, psychic warrior 1
You can toughen your body against wounds, lessening their impact. During the duration of this power, you gain @@ -747,16 +707,14 @@
Psychometabolism
+Level: Psychic warrior 1
+Display: Visual; see text
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level
+Power Points: 1
Your posture becomes stooped forward, and you grow a muzzle complete with fangs. You gain one bite attack each @@ -780,16 +738,14 @@
Psychometabolism (Healing)
+Level: Psion/wilder 3, psychic warrior 2
+Display: Auditory and material
+Manifesting Time: 1 round
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: Psion/wilder 5, psychic warrior 3
You take control of your body’s healing process, curing yourself of 1d12 points of damage. As usual, when regular @@ -800,16 +756,14 @@
Psychometabolism
+Level: Psion/wilder 2, psychic warrior 2
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 10 min./level (D)
+Power Points: 3
You can adjust your body’s equilibrium to correspond with any solid or liquid that you stand on. Thus, you can @@ -819,16 +773,14 @@
If you fall from any height while using this power, damage from the impact is halved.
Psychometabolism (Healing)
+Level: Psion/wilder 3, psychic warrior 2
+Display: Auditory and material
+Manifesting Time: 1 round
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: Psion/wilder 5, psychic warrior 3
You restore up to 2 points of damage to a single ability score. You cannot use body purification to heal @@ -839,18 +791,16 @@
Metacreativity (Creation)
+Level: Psion/wilder 1
+Display: Material
+Manifesting Time: 1 standard action
+Range: 0 ft.
+Effect: A normal bolt, arrow, or sling bullet
+Duration: 1 min./level
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
You create 2d4 ectoplasmic crossbow bolts, arrows, or sling bullets, appropriate to your size, which dissipate @@ -862,18 +812,16 @@
Telepathy (Compulsion) [Mind-Affecting]
+Level: Telepath 2
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One humanoid
+Duration: Concentration + 1 round
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 3
The subject’s higher mind is locked away. He stands dazed, unable to take any psionic actions (including @@ -894,34 +842,30 @@
Psychometabolism [Acid]
+Level: Psion/wilder 6, psychic warrior 6
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Area: Cone-shaped burst centered on you
+Duration: Instantaneous
+Saving Throw: Reflex half
+Power Resistance: Yes
+Power Points: 11
Your mouth spews forth vitriolic acid that deals 11d6 points of acid damage to any targets in the area.
Augment: For every additional power point you spend, this power’s damage increases by 1d6 points.
Psychoportation
+Level: Nomad 1, psychic warrior 1
+Display: Auditory
+Manifesting Time: 1 swift action
+Range: Personal
+Target: You
+Duration: 1 round
+Power Points: 1
This power increases your land speed by 10 feet. (This adjustment counts as an enhancement bonus to speed.)
@@ -930,16 +874,14 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 1
+Display: Mental
+Manifesting Time: 1 minute
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: 1
By meditating on a subject, you can recall natural memories and knowledge otherwise inaccessible to you.
@@ -947,18 +889,16 @@
Psychoportation (Teleportation)
+Level: Psychic warrior 1
+Display: Material
+Manifesting Time: 1 round
+Range: 0 ft.
+Effect: One weapon; see text
+Duration: 1 min./level; see text (D)
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
You call a weapon “from thin air” into your waiting hand (actually, it is a real weapon hailing from another @@ -977,18 +917,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 5, psychic warrior 5
+Display: Mental and visual
+Manifesting Time: 1 standard action
+Range: 30 ft.
+Area: 30-ft.-radius emanation centered on you
+Duration: 1 round/level
+Saving Throw: Will negates; see text
+Power Resistance: Yes
+Power Points: 9
By manifesting this power, you generate psychic static, interfering with the ability of other psionic characters @@ -1009,16 +947,14 @@
Psychoportation
+Level: Psion/wilder 1, psychic warrior 1
+Display: Auditory
+Manifesting Time: 1 immediate action
+Range: Personal
+Target: You
+Duration: Until landing or 1 round/ level
+Power Points: 1
You recover instantly from a fall and can absorb some damage from falling. You land on your feet no matter how far @@ -1033,34 +969,30 @@
Psychometabolism
+Level: Egoist 2, psychic warrior 1
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 10 min./level (D)
+Power Points: 1
Your skin and equipment take on the color and texture of nearby objects, including floors and walls. You receive a +10 enhancement bonus on Hide checks.
Telepathy (Charm) [Mind-Affecting]
+Level: Telepath 1
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One humanoid
+Duration: 1 hour/level
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 1
As the charm person spell, except as noted here.
Augment: You can augment this power in one or more of the following ways.
@@ -1078,18 +1010,16 @@Clairsentience (Scrying)
+Level: Seer 5
+Display: Auditory, mental, and visual
+Manifesting Time: 1 standard action
+Range: See text
+Area: See text
+Duration: Up to 1 min./level; see text (D)
+Saving Throw: None
+Power Resistance: No
+Power Points: 9
You can emulate a far hand effect at any distance while simultaneously emulating @@ -1102,18 +1032,16 @@
Clairsentience (Scrying)
+Level: Seer 2
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: See text
+Effect: Psionic sensor
+Duration: 1 min./level (D)
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
You can see and hear a distant location almost as if you were there. You don’t need line of sight or line of @@ -1128,16 +1056,14 @@
Psychokinesis [see text]
+Level: Psychic warrior 4
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round/level
+Power Points: 7
If you have a claw attack (either from an actual natural weapon or from an effect such as @@ -1154,16 +1080,14 @@
This power’s subtype is the same as the type of energy infused in the natural weapon.
Psychometabolism
+Level: Psychic warrior 1
+Display: Visual
+Manifesting Time: 1 swift action
+Range: Personal
+Target: You
+Duration: 1 hour/level
+Power Points: see text
You call forth the aggressive nature of the beast inherent in yourself, psionically transforming your hands into @@ -1251,16 +1175,14 @@
Psychometabolism
+Level: Psychic warrior 3
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round/level
+Power Points: 5
If you have a claw attack (either from an actual natural weapon or from an effect such as @@ -1281,18 +1203,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 2
+Display: None
+Manifesting Time: 1 standard action
+Range: Close (25 ft. +5 ft./2 levels)
+Target: One creature
+Duration: 1 min./level
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 3
You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind. @@ -1313,25 +1233,21 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 6
+Target: One creature/level
+Power Points: 11
As cloud mind, except as noted above. Each creature is affected individually.
Psychometabolism
+Level: Psychic warrior 1
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round/level (D)
+Power Points: 1
This power causes instant diminution, halving your height, length, and width and dividing your weight by 8. This @@ -1364,18 +1280,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 1, psychic warrior 1
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One willing creature
+Duration: 1 hour/level
+Saving Throw: Will negates (harmless)
+Power Resistance: Yes (harmless)
+Power Points: 1
You protect the subject’s thoughts from analysis. While the duration lasts, the subject gains a +10 circumstance @@ -1384,16 +1298,14 @@
Metacreativity (Creation)
+Level: Psion/wilder 2, psychic warrior 2
+Display: Material; see text
+Manifesting Time: 1 standard action
+Range: 0 ft.
+Effect: Quasi-real amorphous film centered on you
+Duration: 1 min./level (D)
+Power Points: 3
Using concealing amorpha, you weave a quasi-real membrane around yourself. You remain visible within the @@ -1403,30 +1315,26 @@
Metacreativity (Creation)
+Level: Shaper 3, psychic warrior 3
+Duration: 1 round/level (D)
+Power Points: 5
As concealing amorpha, except the quasi-real membrane so distorts your image and actual position that you gain total concealment (opponents have a 50% miss chance), but for a shorter period of time.
Psychokinesis [Force]
+Level: Psion/wilder 2
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One creature or object
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 3
A subject you select is pummeled with telekinetic force for 1d6 points of force damage. You can choose to have the @@ -1442,16 +1350,14 @@
Clairsentience
+Level: Psion/wilder 6
+Display: Olfactory
+Manifesting Time: 10 minutes or longer; see text
+Range: Personal
+Target: You
+Duration: One day/level (D) or until discharged
+Power Points: 11, XP
You can place another power upon your person so that it comes into effect under some condition you dictate when @@ -1475,18 +1381,16 @@
XP Cost: 15 XP.
Psychokinesis
+Level: Kineticist 2
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Long (400 ft. + 40 ft./level)
+Area: 50-ft.-radius spread
+Duration: Concentration, up to 1 min./level
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
You have some control over wind speed and direction. The speed of the wind within the area of this power can be @@ -1500,18 +1404,16 @@
Powerful enough winds can cause creatures to be blown away, knocked down, or checked.
Augment: See above.
Psychokinesis
+Level: Kineticist 4
+Display: Material
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./level)
+Target: One Medium or smaller creature with humanoid physiology
+Duration: Concentration, up to 1 min./level
+Saving Throw: Fortitude negates
+Power Resistance: Yes
+Power Points: 7
You psychokinetically control the actions of any humanoid (including undead or outsiders with a humanoid @@ -1537,18 +1439,16 @@
Psychokinesis [Fire]
+Level: Psion/wilder 1
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./level)
+Area: One nonmagical fire source; see text
+Duration: Concentration, up to 1 min./level
+Saving Throw: See text
+Power Resistance: No
+Power Points: 1
You pyrokinetically control the intensity or movements of one fire source. A nonmagical fire source can be @@ -1673,18 +1573,16 @@
Psychokinesis [Light]
+Level: Psion/wilder 1
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./level)
+Area: Nine 10-ft. cubes + three 10-ft. cubes/level
+Duration: Concentration, up to 1 min./level, or 1 round; see text
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
By manipulating the ambient light level, you can decrease or increase the illumination of an area. The change in @@ -1708,18 +1606,16 @@
Psychokinesis
+Level: Kineticist 1
+Display: Material
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One unattended object weighing up to 100 lb.
+Duration: Concentration, up to 1 round/level
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
You telekinetically “bring to life” an inanimate object. Though it is not actually alive, the object moves under @@ -1738,18 +1634,16 @@
Psychokinesis [Sonic]
+Level: Psion/wilder 2
+Display: Auditory; see text
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One sound or mixture of related sounds
+Duration: Concentration, up to 1 min./level; see text
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
You shape and alter existing sounds. You can target one sound, such as a person speaking or singing, or a group of @@ -1770,18 +1664,16 @@
Telepathy (Compulsion) [Mind-Affecting]
+Level: Psion/wilder 6
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One creature
+Duration: Concentration, up to 1 round/level
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 11
You take over control of a power that was manifested by the subject and that must be maintained through @@ -1801,18 +1693,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 4
+Display: Mental
+Manifesting Time: 10 minutes
+Range: See text
+Target: One creature with an Intelligence score of 3 or higher
+Duration: 1 round/level
+Saving Throw: None
+Power Resistance: No
+Power Points: 7
You forge a passive mental link with a creature with which you have previously had physical or mental contact. The @@ -1823,18 +1713,16 @@
Metacreativity (Creation) [Sonic]
+Level: Psion/wilder 1
+Display: Auditory; see text
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Effect: Sounds; see text
+Duration: 1 round/level (D)
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
You create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of @@ -1856,18 +1744,16 @@
Telepathy (Compulsion) [Mind-Affecting]
+Level: Telepath 3
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One breathing humanoid
+Duration: 1 round/level
+Saving Throw: Will negates, Fortitude partial; see text
+Power Resistance: Yes
+Power Points: 5
You compel the subject to purge its entire store of air in one explosive exhalation, and thereby disrupt the @@ -1910,18 +1796,16 @@
Telepathy [Mind-Affecting, Death]
+Level: Telepath 7
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One creature
+Duration: Instantaneous
+Saving Throw: Fortitude partial; see text
+Power Resistance: Yes
+Power Points: 13
You interrupt the subject’s autonomic heart rhythm, killing it instantly on a failed saving throw if it has 11 Hit @@ -1932,18 +1816,16 @@
Metacreativity (Creation)
+Level: Psion/wilder 1
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Effect: Ray
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
Upon manifesting this power, you propel a razor-sharp crystal shard at your target. You must succeed on a ranged @@ -1953,18 +1835,16 @@
Metacreativity
+Level: Shaper 6
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One living creature
+Duration: Permanent
+Saving Throw: Fortitude negates
+Power Resistance: Yes
+Power Points: 11
You seed the subject’s flesh with supersaturated crystal. In an eyeblink, the subject’s form seems to freeze over, diff --git a/psionics/psionic-powers-d-f.html b/psionics/psionic-powers-d-f.html index f449dbe..49e846b 100644 --- a/psionics/psionic-powers-d-f.html +++ b/psionics/psionic-powers-d-f.html @@ -111,16 +111,14 @@
Clairsentience
+Level: Psion/wilder 3, psychic warrior 3
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 hour/level (D)
+Power Points: 5
You can sense the presence of danger before your senses would normally allow it. Your intuitive sense alerts you @@ -132,31 +130,27 @@
Clairsentience
+Level: Psion/wilder 3, psychic warrior 2
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 hour/level
+Power Points: Psion/wilder 5, psychic warrior 3
As the darkvision spell, except as noted here.
Telepathy (Compulsion) [Mind-Affecting]
+Level: Psion/wilder 1
+Display: Material and mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One humanoid creature that has 4 HD or less
+Duration: 1 round
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 1
As the daze spell, except as noted here.
@@ -164,18 +158,16 @@
Telepathy (Compulsion) [Mind-Affecting]
+Level: Psion/wilder 4
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One living creature
+Duration: 1 round
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 7
You plant a hidden death-urge impulse in the subject’s unconscious. On the subject’s next turn, it looks for the @@ -197,18 +189,16 @@
Psychoportation
+Level: Psion/wilder 1
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./level)
+Target: One Medium or smaller creature
+Duration: 1 min./level
+Saving Throw: Reflex negates
+Power Resistance: Yes
+Power Points: 1
You warp space around an individual, hindering the subject’s ability to move. The subject’s speed (in any movement @@ -220,18 +210,16 @@
Psychoportation [Teleportation]
+Level: Psion/wilder 7
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./level)
+Target: One living creature
+Duration: Instantaneous
+Saving Throw: Fortitude negates
+Power Resistance: Yes
+Power Points: 13
With decerebrate, you selectively remove a portion of the subject’s brain stem. The creature loses all @@ -240,18 +228,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 1
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./level)
+Target: One creature
+Duration: 1 round
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 1
Your mental impulse forces the subject to repeat the actions it took on its previous turn. If the situation has @@ -261,18 +247,16 @@
Augment: For every 2 additional power points you spend, this power’s save DC increases by 1.
Telepathy [Mind-Affecting]
+Level: Psion/wilder 1
+Display: Mental and olfactory
+Manifesting Time: 1 standard action
+Range: 30 ft.
+Area: 30-ft.-radius spread centered on you
+Duration: 1 min./level
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 1
You fill your enemies with self-doubt. Any enemy in the area that fails its save becomes shaken for the duration @@ -283,18 +267,16 @@
Clairsentience
+Level: Seer 1
+Display: Material and mental
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Creature touched
+Duration: 1 round/level
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 1
Your mere touch grants your foe an imperfect, unfocused glimpse of the many possible futures in store. @@ -302,18 +284,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 2, psychic warrior 2
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: 30 ft.
+Area: 30-ft.-radius emanation centered on you
+Duration: 10 min./level (D)
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
While the duration of this power lasts, you become aware of the presence of any creatures with hostile intent @@ -330,18 +310,16 @@
Clairsentience
+Level: Psion/wilder 1, psychic warrior 1
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: 60 ft.
+Area: Cone -shaped emanation centered on you
+Duration: Concentration, up to 1 min./level (D)
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
You detect psionic auras. A psionic aura is given off by any active or permanent power, or during the use of any @@ -434,18 +412,16 @@
Clairsentience
+Level: Psion/wilder 4
+Display: Mental and visual
+Manifesting Time: 1 standard action
+Range: 40 ft.
+Area: 40-ft.-radius emanation centered on you
+Duration: 24 hours
+Saving Throw: None
+Power Resistance: No
+Power Points: 7
You immediately become aware of any attempt to observe you by means of a clairsentience (scrying) power or @@ -459,18 +435,16 @@
Clairsentience
+Level: Nomad 1
+Display: Visual
+Manifesting Time: 1 standard action
+Range: 40 ft.
+Area: 40-ft.-radius emanation centered on you
+Duration: Concentration, up to 1 minute (D)
+Saving Throw: No
+Power Resistance: No
+Power Points: 1
You sense the use of any effects of the teleportation subdiscipline within the area. You sense the use of these @@ -483,34 +457,30 @@
Psychoportation (Teleportation)
+Level: Psion/wilder 4, psychic warrior 4
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Long (400 ft. + 40 ft./level)
+Target or Targets: You and touched objects or other touched willing creatures
+Duration: Instantaneous
+Saving Throw: None and Will negates (object)
+Power Resistance: No and Yes (object)
+Power Points: 7
As the dimension door spell, except as noted here.
Augment: If you spend 6 additional power points, you can manifest this power as a move action.
Psychoportation (Teleportation)
+Level: Psychic warrior 3
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: You; see text
+Duration: Instantaneous
+Power Points: 5
You instantly transfer yourself from your current location to any other spot within range to which you have line @@ -526,18 +496,16 @@
Psychoportation (Teleportation)
+Level: Nomad 2, psychic warrior 2
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Targets: You and one ally in range, or any two allies in range; see text
+Duration: Instantaneous
+Saving Throw: Will negates (harmless, object)
+Power Resistance: Yes (harmless, object)
+Power Points: 3
You instantly swap positions between your current position and that of a designated ally in range. Alternatively, @@ -553,33 +521,29 @@
Psychoportation
+Level: Nomad 4
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Effect: Ray
+Duration: 1 min./level
+Saving Throw: None
+Power Resistance: Yes (object)
+Power Points: 7
As the dimensional anchor spell, except as noted here.
Telepathy (Compulsion) [Mind-Affecting]
+Level: Psion/wilder 1
+Display: Visual
+Manifesting Time: 1 standard action
+Range: 20 ft.
+Area: Cone-shaped emanation centered on you
+Duration: 1 min./level (D)
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 1
You broadcast a mental compulsion that convinces one or more creatures of 4 Hit Dice or less that they are @@ -609,18 +573,16 @@
Psychoportation
+Level: Psion/wilder 6
+Display: Auditory, material, and visual
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Effect: Ray
+Duration: Instantaneous
+Saving Throw: Fortitude partial (object)
+Power Resistance: Yes
+Power Points: 11
A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any @@ -648,33 +610,29 @@
Psychoportation
+Level: Nomad 4
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One extraplanar creature
+Duration: Instantaneous
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 7
As the dismissal spell, except as noted here.
Metacreativity
+Level: Psion/wilder 3
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Area: 30-ft.-radius burst
+Duration: Instantaneous
+Saving Throw: Will negates; see text
+Power Resistance: No
+Power Points: 5
You dismiss creatures, objects, or effects composed of ectoplasm, such as astral constructs or the @@ -695,18 +653,16 @@
Psychokinesis
+Level: Psion/wilder 3
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./level)
+Target or Area: One manifester, creature, or object; or 20-ft.-radius burst
+Duration: Instantaneous or 1d4 rounds; see text
+Saving Throw: None
+Power Resistance: No
+Power Points: 5
You can use dispel psionics to end ongoing powers that have been manifested on a creature or object, to @@ -767,21 +723,18 @@
Psychokinesis
+Level: Kineticist 6, psychic warrior 6
+Display: Material and olfactory
+Manifesting Time: 1 standard action
+Range: Personal or close (25 ft. + 5 ft./2 levels); see text
++ Target: You or one willing creature or one object (object weighing up to 100 lb./level); see text +
+Duration: 1 hour/level (D)
+Saving Throw: None
+Power Resistance: Yes (harmless, object)
+Power Points: 11
You create a psychokinetic shield around the subject that improves the chance that any powers affecting the @@ -800,18 +753,16 @@
Psychoportation (Teleportation)
+Level: Psion/wilder 1, psychic warrior 1
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Creature or object touched
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: Yes (object)
+Power Points: 1
Your mere touch can disperse the surface material of a foe or object, sending a tiny portion of it far away. This @@ -821,18 +772,16 @@
Psychometabolism [Acid]
+Level: Psychic warrior 2
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Creature or object touched
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
Your touch, claw, or bite is corrosive, and sizzling moisture visibly oozes from your natural weapon or hand. You @@ -845,55 +794,49 @@
Psychometabolism [Acid]
+Level: Psychic warrior 2
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: One held weapon; see text
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
As dissolving touch, except your weapon is charged with acid until you make a successful attack.
Telepathy [Mind-Affecting]
+Level: Psion/wilder 1, psychic warrior 1
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: Concentration, up to 1 min./level (D)
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 1
You cause your subject’s mind to wander, distracting her. Subjects under the effect of distract make all Listen, Spot, Search, and Sense Motive checks at a –4 penalty.
Psychoportation (Teleportation)
+Level: Psion/wilder 7
+Display: Visual
+Manifesting Time: 1 immediate action; see text
+Range: Medium (100 ft. + 10 ft./level)
+Area: A circle, centered on you, with a radius of 50 ft. + 10 ft./level
++ Effect: Diverts the teleportation of any object or creature whose weight does not exceed your + maximum load +
+Duration: 10 min./level (D)
+Saving Throw: Will negates (foils diversion)
+Power Resistance: Yes (foils diversion)
+Power Points: 13
Similar to detect teleportation, except that you know the intended destination, and you can divert the @@ -913,31 +856,27 @@
Clairsentience
+Level: Psion/wilder 4
+Display: Mental and visual
+Manifesting Time: 10 minutes
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: 7
As the divination spell, except as noted here.
Telepathy (Compulsion) [Mind-Affecting]
+Level: Telepath 4
+Display: Mental
+Manifesting Time: 1 round
+Range: Medium (100 ft. + 10 ft./level)
+Target: One humanoid
+Duration: Concentration
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 7
As the dominate person spell, except as noted here.
Augment: You can augment this power in one or more of the following ways.
@@ -958,18 +897,16 @@Psychoportation
+Level: Nomad 7
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Touch
+Targets: You and touched creature or creatures (up to one/level)
+Duration: 1 hour/level (D)
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 13
You and any creature you touch are drawn along a crystal arc of reverie to the edge of conscious thought and into @@ -998,16 +935,14 @@
Augment: For every 2 additional power points you spend, this power’s save DC increases by 1.
Psychometabolism
+Level: Psychic warrior 3
+Display: Material
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 10 min./level
+Power Points: 5
If you have a claw attack (either from an actual natural weapon or from an effect such as @@ -1020,18 +955,16 @@
Metacreativity
+Level: Psion/wilder 1
+Display: Visual; see text
+Manifesting Time: 1 standard action; see text
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: An astral construct you manifest
+Duration: 1 min./level
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
This power reinforces an astral construct created by the @@ -1047,18 +980,16 @@
Metacreativity
+Level: Shaper 3
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One Medium or smaller creature
+Duration: 1 round/level (D)
+Saving Throw: Reflex negates
+Power Resistance: No
+Power Points: 5
You draw writhing strands of ectoplasm from the Astral Plane that wrap up the subject like a mummy. The subject @@ -1085,16 +1016,14 @@
1. For every 2 additional power points you spend, this power’s save DC increases by 1.
2. For every 2 additional power points you spend, this power can affect a target one size category larger.
Metacreativity
+Level: Shaper 7
+Range: Medium (100 ft. + 10 ft./level)
+Area: 20-ft.-radius burst
+Duration: 1 hour/level (D)
+Saving Throw: Reflex negates
+Power Resistance: No
+Power Points: 13
As ectoplasmic cocoon, except you can cocoon several creatures (or a single big creature that fits in a @@ -1107,16 +1036,14 @@
Psychometabolism
+Level: Egoist 3, psychic warrior 3
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level (D)
+Power Points: 5
You and all your gear become a partially translucent mass of rippling ectoplasm that generally conforms to your @@ -1138,18 +1065,16 @@
Metacreativity (Creation)
+Level: Psion/wilder 5
+Display: Auditory, material, and olfactory; see text
+Manifesting Time: 1 round
+Range: Long (400 ft. + 40 ft./level)
+Effect: One ectoplasmic manifestation of a size equal to ten 10-ft. cubes (S)
+Duration: 1 min./level
+Saving Throw: None
+Power Resistance: No
+Power Points: 9
You fashion an ephemeral, manylegged mass of pseudo-living ectoplasm called an ectoplasmic shambler. You can @@ -1170,18 +1095,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 2
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. +10 ft./level)
+Target: One creature
+Duration: Instantaneous
+Saving Throw: Will half; see text
+Power Resistance: Yes
+Power Points: 3
Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points @@ -1193,16 +1116,14 @@
Psychometabolism
+Level: Psion/wilder 2, psychic warrior 1
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 hour/level
+Power Points: Psion/wilder 3, psychic warrior 1
You gain low-light vision (as an elf ) for the duration of the power, as well as a +2 bonus on Search and Spot @@ -1217,16 +1138,14 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 4, psychic warrior 3
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 10 min./level
+Power Points: Psion/wilder 7, psychic warrior 5
You empathically share your pain and suffering with your attacker. Each time a creature strikes you in melee, it @@ -1240,16 +1159,14 @@
Psychometabolism
+Level: Egoist 2, psychic warrior 2
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Willing creature touched
+Duration: Instantaneous
+Power Points: 3
You heal another creature’s wounds, transferring some of its damage to yourself. When you manifest this power, you @@ -1275,18 +1192,16 @@
Telepathy [Mind-Affecting]
+Level: Telepath 3, psychic warrior 3
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Creature touched
+Duration: Instantaneous
+Saving Throw: Will half
+Power Resistance: Yes
+Power Points: 5
You transfer your hurt to another. When you manifest this power and then make a successful touch attack, you can @@ -1312,18 +1227,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 1
+Display: Mental
+Manifesting Time: 1 standard action
+Range: 30 ft.
+Area: 30-ft.-radius spread centered on you
+Duration: Concentration, up to 1 min./level (D)
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
You detect the surface emotions of any creature you can see that is in the power’s area. You can sense basic @@ -1340,16 +1253,14 @@
2. If you spend 2 additional power points, this power’s maximum duration increases to 1 hour/level.
Telepathy [Mind-Affecting]
+Level: Psion/wilder 1, psychic warrior 1
+Display: Auditory
+Manifesting Time: 1 immediate action
+Range: Personal
+Target: You
+Duration: 1 round
+Power Points: 1
You empty your mind of all transitory and distracting thoughts, improving your self-control. You gain a +2 bonus @@ -1365,16 +1276,14 @@
Psychometabolism [see text]
+Level: Psion/wilder 4, psychic warrior 4
+Display: Visual; see text
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 10 min./level
+Power Points: 7
Your body assimilates some of the effect of an energy attack and converts it to harmless light. You gain @@ -1396,11 +1305,9 @@
Psychometabolism [see text]
+Level: Psion/wilder 2, psychic warrior 2
+Power Points: 3
As energy adaptation, except you must choose one type of energy to which you gain resistance when this @@ -1412,18 +1319,16 @@
Psychokinesis [see text]
+Level: Kineticist 4
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Long (400 ft. + 40 ft./level)
+Area: 20-ft.-radius spread
+Duration: Instantaneous
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 7
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an explosion of energy of @@ -1446,18 +1351,16 @@
Psychokinesis [see text]
+Level: Psion/wilder 3
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: 120 ft.
+Area: 120-ft. line
+Duration: Instantaneous
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 5
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of energy @@ -1480,18 +1383,16 @@
Psychokinesis [see text]
+Level: Psion/wilder 3
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: 40 ft.
+Area: 40-ft-radius burst centered on you
+Duration: Instantaneous
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 5
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an explosion of unstable @@ -1517,18 +1418,16 @@
Psychokinesis [see text]
+Level: Kineticist 3
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: 60 ft.
+Area: Cone-shaped spread
+Duration: Instantaneous
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 5
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a cone of energy of the @@ -1551,18 +1450,16 @@
Psychometabolism [see text]
+Level: Psion/wilder 7
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Personal and close (25 ft. + 5 ft./2 levels); see text
+Effect: Ray; see text
+Duration: 10 min./level
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 13
As energy adaptation, except that instead of radiating away energy as light, you store up the energy and @@ -1578,18 +1475,16 @@
Psychokinesis [see text]
+Level: Kineticist 5
+Display: Visual; see text
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: Any two creatures no more than 15 ft. apart
+Duration: Concentration, up to 1 round/level
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 9
Upon manifesting this power, you choose cold, electricity, fire, or sonic. Your body’s psionically fueled @@ -1634,18 +1529,16 @@
Psychokinesis [see text]
+Level: Kineticist 2
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Targets: Up to five creatures or objects; no two targets can be more than 15 ft. apart.
+Duration: Instantaneous
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 3
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of @@ -1671,18 +1564,16 @@
Psychokinetic [see text]
+Level: Psion/wilder 2
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Effect: Ray
+Duration: Instantaneous
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 3
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You project a solid blast of energy of @@ -1716,18 +1607,16 @@
Psychokinesis [see text]
+Level: Psion/wilder 1
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Effect: Ray
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 1
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the @@ -1747,18 +1636,16 @@
Psychokinesis [see text]
+Level: Psion/wilder 3
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal and close (25 ft. + 5 ft./2 levels); see text
+Targets: You and creature or object attacking you; see text
+Duration: 1 min./level
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 5
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You weave a field of potential energy @@ -1787,18 +1674,16 @@
Psychokinesis [see text]
+Level: Psion/wilder 2
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Area: 5-ft.-radius burst
+Duration: Instantaneous
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 3
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of the @@ -1823,21 +1708,19 @@
Metacreativity (Creation) [see text]
+Level: Psion/wilder 3
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
++ Area: An opaque sheet of energy up to 20 ft. long/level or a ring of energy with a radius of up + to 5 ft./2 levels +
+Duration: Concentration + 1 round/ level
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: No
+Power Points: 5
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an immobile sheet of energy @@ -1868,18 +1751,16 @@
This power’s subtype is the same as the type of energy you manifest.
Psychokinesis [see text]
+Level: Psion/wilder 7
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: 120 ft.
+Area: Cone-shaped spread
+Duration: Instantaneous
+Saving Throw: Reflex half or Fortitude half; see text
+Power Resistance: Yes
+Power Points: 13
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a flood of energy of the @@ -1902,18 +1783,16 @@
Metacreativity (Creation)
+Level: Psion/wilder 1
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One Medium or smaller creature
+Duration: 5 rounds
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
You draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack @@ -1925,20 +1804,18 @@
Psychokinesis
+Level: Psion/wilder 3
+Display: Visual
+Manifesting Time: 1 standard action
+Range: 50 ft.
++ Targets: You and all invisible creatures and objects in a 50-ft.-radius burst centered on you +
+Duration: Instantaneous
+Saving Throw: Reflex negates
+Power Resistance: No
+Power Points: 5
You radiate a psychokinetic burst that disrupts and negates all types of invisibility (though this power can’t @@ -1954,16 +1831,14 @@
Clairsentience
+Level: Psychic warrior 3, seer 3
+Display: None
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 hour/level
+Power Points: 5
You (plus all your gear and any objects you carry) become difficult to detect by clairsentience powers such as @@ -1973,46 +1848,40 @@
Psychoportation
+Level: Nomad 7
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round/level (D)
+Power Points: 13
As the ethereal jaunt spell, except as noted here.
Psychoportation
+Level: Psion/wilder 9
+Manifesting Time: 1 standard action
+Range: Touch
++ Targets: You and one other touched willing creature/three levels; all targets must be joined by + linked hands +
+Duration: 1 min./level (D)
+Saving Throw: None
+Power Resistance: Yes (harmless)
+Power Points: 17
As the etherealness spell, except as noted here.
Psychometabolism
+Level: Psion/wilder 7, psychic warrior 3
+Display: Material
+Manifesting Time: 1 immediate action
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: Psion/wilder 13, psychic warrior 5
You throw off a faux ectoplasmic shell, allowing you to slide out of range of a damaging effect. When you manifest @@ -2030,18 +1899,16 @@
Psychometabolism [Acid]
+Level: Psychic warrior 3
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Effect: Ray
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 5
You spit forth vitriolic acid, originating from your mouth, at your target. If you succeed on a ranged touch @@ -2052,16 +1919,14 @@
Psychometabolism
+Level: Psychic warrior 1
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round./level (D)
+Power Points: 1
This power causes instant growth, doubling your height, length, and width and multiplying your weight by 8. This @@ -2102,42 +1967,36 @@
Metacreativity (Creation)
+Level: Shaper 4
+Display: Material
+Manifesting Time: See spell text
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: Up to 10 cu. ft./level; see spell text
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: No
+Power Points: 7
As the fabricate spell, except as noted here.
Metacreativity (Creation)
+Level: Shaper 6
+Target: Up to 100 cu. ft./level
+Power Points: 11
As psionic fabricate, except ten times as much material is affected by the power.
Telepathy [Mind-Affecting]
+Level: Telepath 3
+Display: Mental
+Manifesting Time: 1 round
+Range: Long (400 ft. + 40 ft./level)
+Target: One creature
+Duration: Concentration, up to 1 min./level (D)
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 5
You have a limited ability to falsify one of the subject’s senses. The subject thinks she sees, hears, smells, @@ -2165,18 +2024,16 @@
Psychokinesis
+Level: Psion/wilder 1
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: A nonmagical, unattended object weighing up to 5 lb.
+Duration: Concentration, up to 1 min.
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
You can mentally lift and move an object at will from a distance. As a move action, you can propel the object as @@ -2187,18 +2044,16 @@
1. For every 2 additional power points you spend, this power’s range increases by 5 feet.
2. For every additional power point you spend, the weight limit of the target increases by 2 pounds.
Clairsentience
+Level: Seer 3
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: Any two living creatures that are initially no more than 30 ft. apart.
+Duration: 10 min./level
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 5
You temporarily link the fates of any two creatures, if both fail their saving throws. If either linked creature @@ -2210,16 +2065,14 @@
No other effects are transferred by the fate link.
Augment: For every 2 additional power points you spend, this power’s save DC increases by 1.
Clairsentience
+Level: Seer 7
+Display: Mental and visual
+Manifesting Time: 1 immediate action
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: 13
Your limited omniscience allows you to reroll a saving throw, attack roll, or skill check. Whatever the result of @@ -2232,18 +2085,16 @@
Clairsentience
+Level: Psion/wilder 2, psychic warrior 2
+Display: Mental and visual
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Creature touched
+Duration: 1 min./level
+Saving Throw: Will negates; see text
+Power Resistance: Yes
+Power Points: 3
You can use another’s psionic or metapsionic feats for yourself. You make a melee touch attack against a target. @@ -2267,16 +2118,14 @@
Augment: For every 2 additional power points you spend, this power’s save DC increases by 1.
Psychokinesis [Fire]
+Level: Kineticist 5
+Display: Visual
+Manifesting Time: 1 immediate action
+Range: Personal
+Target: You
+Duration: Instantaneous and up to one day; see text
+Power Points: 9
You use your mastery of energy to cheat death. If you are within 30 feet of an open flame, you can use this power. @@ -2294,16 +2143,14 @@
Psychometabolism
+Level: Egoist 7
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Personal
+Effect: Duplicate of yourself
+Duration: 1 round/level (D)
+Power Points: 13
You can divide yourself, creating a duplicate that comes into existence 5 feet away. Your duplicate thinks and @@ -2343,45 +2190,39 @@
Psychoportation
+Level: Psion/wilder 1, psychic warrior 1
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round/level (D)
+Power Points: 1
You mentally support yourself in water or similar liquid. You can swim at a speed of 10 feet using the power alone, or use it to boost your swim speed by 10 feet.
Psychoportation
+Level: Nomad 4
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level (D)
+Power Points: 7
As the fly spell, except as noted here.
Psychokinesis [Force]
+Level: Psion/wilder 1, psychic warrior 1
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level
+Power Points: 1
You create an invisible mobile disk of force that hovers in front of you. The force screen provides a +4 @@ -2393,16 +2234,14 @@
Psychometabolism
+Level: Psychic warrior 6
+Display: Visual; see text
+Manifesting Time: 1 standard action
+Range: Personal; see text
+Target: You
+Duration: 1 round/level (D)
+Power Points: 11
You wrench from your subconscious a terrifying visage of deadly hunger and become one with it. You are transformed @@ -2441,31 +2280,27 @@
Psychoportation
+Level: Psion/wilder 4, psychic warrior 4
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 10 min./level
+Power Points: 7
As the freedom of movement spell, except as noted here.
Psychometabolism
+Level: Psion/wilder 6
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Creature touched
+Duration: 1 round/level
+Saving Throw: Fortitude negates and Fortitude partial; see text
+Power Resistance: Yes
+Power Points: 11
You cause the touched subject’s flesh to ripple, grow together, and fuse into a nearly seamless whole. The subject @@ -2488,16 +2323,14 @@
Augment: For every 2 additional power points you spend, this power’s save DC increases by 1.
Psychometabolism
+Level: Egoist 8
+Display: Auditory, material, and visual
+Manifesting Time: 1 round
+Range: Touch
+Targets: You and one touched willing creature of your type and your size or smaller
+Duration: 1 min./level (D)
+Power Points: 15, XP
You and another willing, corporeal, living creature of the same or smaller size fuse into one being. As the diff --git a/psionics/psionic-powers-g-p.html b/psionics/psionic-powers-g-p.html index a6e7acc..6b716fc 100644 --- a/psionics/psionic-powers-g-p.html +++ b/psionics/psionic-powers-g-p.html @@ -101,18 +101,16 @@
Metacreativity (Creation)
+Level: Shaper 9
+Display: Material
+Manifesting Time: One week (8 hours/day)
+Range: 180 ft.; see text
+Effect: A demiplane coterminous with the Astral Plane, centered on your location
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: No
+Power Points: 17, XP
You create a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very @@ -148,16 +146,14 @@
XP Cost: 1,000 XP.
Psychometabolism
+Level: Psychic warrior 3
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 24 hours (D)
+Power Points: 5
You attach any melee weapon you can use in one hand—mundane, psionic, or magical—onto the end of one of your arms. @@ -186,32 +182,28 @@
When this power’s duration expires, the grafted weapon falls to the ground and your hand returns.
Metacreativity (Creation)
+Level: Psion/wilder 1
+Display: Visual and olfactory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target or Area: One object or a 10-ft. square
+Duration: 1 round/level (D)
+Saving Throw: See spell text
+Power Resistance: No
+Power Points: 1
As the grease spell, except as noted here.
Sometimes this power is referred to as ectoplasmic sheen.
Psychometabolism
+Level: Psychic warrior 1
+Display: Visual
+Manifesting Time: 1 immediate action
+Range: Personal
+Target: You
+Duration: 1 round/level
+Power Points: 1
You can improve your chances in a grapple as an immediate action, gaining a +4 enhancement bonus on your grapple @@ -228,18 +220,16 @@
Metacreativity (Creation)
+Level: Shaper 5
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Area: 20-ft.-radius burst
+Duration: Instantaneous
+Saving Throw: Reflex half
+Power Resistance: No
+Power Points: 9
A tiny ectoplasmic crystal emanates from your outstretched hand and rapidly expands to a 2-foot-diameter ball of @@ -260,16 +250,14 @@
Psychometabolism
+Level: Psion/wilder 1, psychic warrior 1
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round
+Power Points: 1
This power charges your touch with the force of a sledgehammer. A successful melee touch attack deals 1d8 points @@ -279,16 +267,14 @@
Psychometabolism
+Level: Egoist 3, psychic warrior 2
+Display: Auditory
+Manifesting Time: 1 swift action
+Range: Personal
+Target: You
+Effect: 1 extra move action
+Power Points: Egoist 5, psychic warrior 3
You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using @@ -300,16 +286,14 @@
Clairsentience
+Level: Seer 8
+Display: Mental
+Manifesting Time: 1 standard action or 1 immediate action; see text
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: 15
You make lightning-fast deductions based on only the slightest clue, pattern, or scrap of memory resident in your @@ -328,18 +312,16 @@
Telepathy (Compulsion) [Mind-Affecting]
+Level: Psion/wilder 2
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. +5 ft./2 levels)
+Target: One creature
+Duration: Concentration + 1 round
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 3
As the confusion spell, except as noted here.
Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might. As long as the @@ -381,32 +363,28 @@
Clairsentience
+Level: Psion/wilder 2
+Display: Material and mental
+Manifesting Time: One day
+Range: Touch
+Target: One touched object
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
As the identify spell, except as noted here.
This power is used to identify the abilities of psionic items.
Psychometabolism
+Level: Psychic warrior 4
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: Concentration
+Power Points: 7
You are almost impossible to move. Your weight does not vary; instead, you mentally attach yourself to the @@ -427,18 +405,16 @@
Metacreativity
+Level: Psion/wilder 5
+Display: Material
+Manifesting Time: 2 rounds
+Range: See text
+Target, Effect, or Area: See text
+Duration: Permanent; see text
+Saving Throw: None
+Power Resistance: No
+Power Points: 9, XP
This power makes certain other powers permanent. Depending on the power to be affected, you must be of a minimum @@ -519,16 +495,14 @@
Psychokinesis
+Level: Psion/wilder 1, psychic warrior 1
+Display: Visual; see text
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 hour/level (D)
+Power Points: 1; see text
Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, @@ -544,16 +518,14 @@
Psychokinesis
+Level: Kineticist 4, psychic warrior 4
+Display: Auditory and mental
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 10 min./level
+Power Points: 7
You create a skin-tight psychokinetic barrier around yourself that resists blows, cuts, stabs, and slashes, as @@ -561,18 +533,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 2
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: 1 round/level
+Saving Throw: Will partial; see text
+Power Resistance: Yes
+Power Points: 3
You telepathically stab the mind of your foe, causing horrible agony. The subject suffers wracking pain that @@ -585,18 +555,16 @@
Telepathy (Compulsion) [Mind-Affecting]
+Level: Psion/wilder 7
+Display: Mental
+Manifesting Time: 1 standardaction
+Range: Medium (100 ft. + 10 ft./level)
+Target: One creature
+Duration: Instantaneous
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 13
As the confusion spell, except as noted here.
@@ -641,18 +609,16 @@
Psychokinesis
+Level: Psion/wilder 4
+Display: Auditory
+Manifesting Time: 1 immediate action
+Range: 20 ft.
+Area: 20-ft.-radius spread centered on you
+Duration: 1 round
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 7
You encase yourself and your allies in a shimmering fortress of telekinetic force. All damage from powers and @@ -673,62 +639,54 @@
Metacreativity (Creation)
+Level: Psion/wilder 8
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level (D)
+Power Points: 15
As the iron body spell, except as noted here.
Metacreativity
+Level: Psion/wilder 3, psychic warrior 3
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
++ Targets: One weapon or fifty projectiles, all of which must be in contact with each other at the + time of manifestation +
+Duration: 10 min./level
+Saving Throw: Will negates (harmless, object)
+Power Resistance: Yes (harmless, object)
+Power Points: 5
As the keen edge spell, except as noted here.
Psychoportation
+Level: Psion/wilder 2
+Display: Material
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One door, box, or chest with an area of up to 10 sq. ft./level
+Duration: Instantaneous; see spell text
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
As the knock spell, except as noted here.
Clairsentience
+Level: Psion/wilder 1
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: 1
You generally know where you are. This power is useful to characters who end up at unfamiliar destinations after @@ -742,16 +700,14 @@
Psychometabolism
+Level: Psion/wilder 5
+Display: Visual; see text
+Manifesting Time: 1 standard action
+Range: Personal; see text
+Target: You
+Duration: 1 min.
+Power Points: 9
You raise a field of potentiality that drains the vitality from powers that you successfully save against. When @@ -770,18 +726,16 @@
Psychoportation
+Level: Nomad 2, psion/wilder 2, psychic warrior 2
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Personal or close (25 ft. + 5 ft./2 levels)
+Target: You or one willing creature or one object (total weight up to 100 lb./level)
+Duration: 10 min./level (D)
+Saving Throw: None
+Power Resistance: Yes (harmless, object)
+Power Points: 3
As the levitate spell, except as noted here.
@@ -789,29 +743,25 @@
Metacreativity (Creation)
+Level: Psion/wilder 5
+Manifesting Time: 10 minutes
+Range: Close (25 ft. + 5 ft./2 levels)
+Duration: See spell text
+Power Points: 9
As the major creation spell, except as noted here.
Psychokinesis
+Level: Psion/wilder 1
+Display: Auditory and material
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Area: 2 sq. ft. of surface area of an object or creature
+Duration: Concentration, up to 1 min./level
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 1
You can excite the structure of a nonpsionic, nonmagical object, heating it to the point of combustion over time. @@ -830,18 +780,16 @@
Metacreativity
+Level: Psion/wilder 8
+Display: Auditory and mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Area: 1 cu. ft./level of inanimate material
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 15, XP
You can weaken or strengthen the substance of an object or structure. You can affect both mundane and magical @@ -860,16 +808,14 @@
XP Cost: 250 XP for each point by which the object’s hardness is altered.
Clairsentience
+Level: Psion/wilder 3, psychic warrior 3
+Display: Auditory
+Manifesting Time: 1 immediate action
+Range: Personal
+Target: You
+Duration: 1 round
+Power Points: 5
You project a field of improbability around yourself, creating a fleeting protective shell. You gain a +4 @@ -885,18 +831,16 @@
1. If you spend 4 additional power points, the deflection bonus to Armor Class increases by 1.
2. For every additional power point you spend, this power’s duration increases by 1 round.
Telepathy [Mind-Affecting]
+Level: Psion/wilder 2
+Display: Mental
+Manifesting Time: 1 standard action
+Range: 10 ft.
+Area: 10-ft.-radius spread centered on you
+Duration: Instantaneous
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 3
You generate a mental wave of confusion that instantly sweeps out from your location. All creatures you designate @@ -910,16 +854,14 @@
Telepathy [Mind-Affecting]
+Level: Psychic warrior 5, telepath 5
+Display: Visual; see text
+Manifesting Time: 1 minute
+Range: 20 ft.
+Target: You and up to nine other willing psionic creatures in range
+Duration: 1 min./level (D)
+Power Points: 9
You link your psychic might with other psionic creatures, creating an entity more powerful than the sum of its @@ -966,16 +908,14 @@
Clairsentience
+Level: Seer 9
+Display: Mental, olfactory, and visual
+Manifesting Time: 1 hour
+Range: Personal
+Target: You
+Duration: Instantaneous and 1 min./level (D); see text
+Power Points: 17, XP
You elevate your mind to a near-universal consciousness, cogitating countless impressions and predictions @@ -1015,16 +955,14 @@
XP Cost: 1,000.
Psychometabolism
+Level: Egoist 4
+Display: Material and olfactory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level (D) for a creature; 1 hour/level (D) for an object
+Power Points: 7
You assume the form of a creature of the same type as your normal form, or any other type except construct, @@ -1092,16 +1030,14 @@
Psychometabolism
+Level: Egoist 9
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level (D) for a creature; 1 hour/level (D) for an object
+Power Points: 17, XP
As metamorphosis, except that this power enables you to assume the form of any single nonunique object or @@ -1126,16 +1062,14 @@
As an inanimate object, you lose all mobility; however, you retain your ability to manifest powers normally.
XP Cost: 200 XP.
Psychometabolism
+Level: Psychic warrior 1
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level
+Power Points: 1
If you have a claw attack (either from an actual natural weapon or from an effect such as @@ -1152,18 +1086,16 @@
Metacreativity
+Level: Psychic warrior 1
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Weapon touched
+Duration: 1 min./level
+Saving Throw: Will negates (harmless, object)
+Power Resistance: Yes (harmless, object)
+Power Points: 1
Metaphysical weapon gives a weapon a +1 enhancement bonus on attack rolls and damage rolls. (An enhancement @@ -1187,18 +1119,16 @@
Telepathy (Compulsion) [Mind-Affecting]
+Level: Psion/wilder 9
+Display: Material
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target or Area: One creature; or one or more creatures within a 15-ft.-radius sphere
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 17
This power enables you to warp the consciousness and senses of one or more creatures, sending the victim into a @@ -1230,31 +1160,27 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 7, psychic warrior 6
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: One day
+Power Points: Psion/wilder 13, psychic warrior 11
As psionic mind blank (see below), except as noted here.
Telepathy [Mind-Affecting]
+Level: Psion/wilder 8
+Display: Olfactory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: One day
+Saving Throw: Will negates (harmless)
+Power Resistance: Yes (harmless)
+Power Points: 15
The subject is protected from all devices, powers, and spells that detect, influence, or read emotions or @@ -1267,18 +1193,16 @@
Telepathy (Charm) [Mind-Affecting]
+Level: Telepath 5
+Display: Auditory, material, and visual
+Manifesting Time: 1 minute
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: 1 round/level (D)
+Saving Throw: Will partial; see text
+Power Resistance: Yes
+Power Points: 9
All the subject’s memories and knowledge are accessible to you, from memories deep below the surface to those @@ -1299,18 +1223,16 @@
Telepathy (Compulsion) [Evil, Mind-Affecting]
+Level: Telepath 8
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Touch
+Target: One touched Medium or smaller humanoid
+Duration: Instantaneous; see text
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 15, XP
You impress the totality of your psyche into a subject’s subconscious. If successfully implanted, the seed of your @@ -1338,18 +1260,16 @@
XP Cost: 3,000 XP.
Telepathy [Mind-Affecting]
+Level: Telepath 6
+Display: Visual
+Manifesting Time: 1 round
+Range: Close (25 ft. + 5 ft./2 levels)
+Targets: You and one other creature
+Duration: 10 min./level
+Saving Throw: Will negates; see text
+Power Resistance: Yes
+Power Points: 11, XP
You can attempt to take control of a nearby living creature, forcing your mind (and soul) into its body, and its @@ -1398,15 +1318,13 @@
XP Cost: 100 XP.
Augment: For every 2 additional power points you spend, this power’s save DC increases by 1.
Telepathy [Mind-Affecting]
+Level: Telepath 9
+Manifesting Time: 1 minute
+Duration: Instantaneous
+Saving Throw: Will negates; see text
+Power Resistance: Yes
+Power Points: 17, XP
As mind switch, except as noted here. You permanently exchange bodies with the subject. Since this power’s @@ -1426,18 +1344,16 @@
XP Cost: 10,000 XP.
Telepathy [Mind-Affecting]
+Level: Psion/wilder 1
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: Instantaneous
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 1
You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage @@ -1448,18 +1364,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 3
+Display: Auditory
+Manifesting Time: 1 immediate action
+Range: Personal
+Target: You
+Duration: 1 round
+Saving Throw: None
+Power Resistance: Yes (harmless)
+Power Points: 5
You set up a trap in your mind against psionic intruders. Anyone who attacks you with a telepathy power @@ -1472,21 +1386,19 @@
Telepathy [Mind-Affecting]
+Level: Telepath 1
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels); see text
++ Targets: You and one other willing creature within range that has an Intelligence score of 3 or + higher +
+Duration: 10 min./level
+Saving Throw: None; see text
+Power Resistance: Yes (harmless)
+Power Points: 1
You forge a telepathic bond with your target. You can communicate telepathically through the bond even if you do @@ -1503,14 +1415,12 @@
Telepathy [Mind-Affecting]
+Level: Telepath 4
+Duration: 10 min./level (D)
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 7
As mindlink, except that if the target is a psionic character or creature that knows powers, you can @@ -1528,18 +1438,16 @@
Augment: For every 2 additional power points you spend, this power’s save DC increases by 1.
Telepathy [Mind-Affecting]
+Level: Psion/wilder 4
+Display: Auditory, mental, and visual
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: Instantaneous
+Saving Throw: Fortitude negates
+Power Resistance: Yes
+Power Points: 7
You partially wipe your victim’s mind of past experiences, bestowing two negative levels upon it. If the subject @@ -1557,36 +1465,32 @@
Metacreativity (Creation)
+Level: Shaper 1
+Display: Material
+Manifesting Time: 1 minute
+Range: 0 ft.
++ Effect: Unattended, nonpsionic, nonmagical object of nonliving plant matter, up to 1 cu. + ft./level +
+Duration: 1 hour/level (D)
+Saving Throw: None
+Power Resistance: No
+Power Points: 1
As the minor creation spell, except as noted here.
Telepathy [Mind-Affecting, Language-Dependent]
+Level: Psion/wilder 1
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Effect: Mental message delivered to subject
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 1
You send a telepathic message of up to ten words to any living creature within range. Missive is strictly a @@ -1598,18 +1502,16 @@
Telepathy [Mind-Affecting, Language-Dependent]
+Level: Psion/wilder 2
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Long (400 ft. + 40 ft./level)
+Targets: All creatures in a 400 ft. + 40 ft./level radius centered on you; see text
+Effect: Mental message delivered to subjects
+Saving Throw: Will negates (harmless)
+Power Resistance: Yes (harmless)
+Power Points: 3
You send a telepathic message of up to twenty-five words to all creatures within range. You can include or exclude @@ -1622,44 +1524,38 @@
Telepathy (Compulsion) [Mind-Affecting]
+Level: Telepath 4
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: Permanent
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 7
As the modify memory spell, except as noted here.
Clairsentience
+Level: Psion/wilder 7
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round/level or until discharged
+Power Points: 13
As the moment of prescience spell, except as noted here.
Psychokinesis [Light]
+Level: Psion/wilder 1, psychic warrior 1
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: Personal
+Effect: 20-ft. cone of light emanating from you
+Duration: 10 min./level (D)
+Power Points: 1
Your eyes beam forth a 20-foot cone of light. You and other creatures can see normally in the light. If you walk @@ -1673,18 +1569,16 @@
Psychokinesis
+Level: Kineticist 6
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: 10 ft.
+Area: 10-ft.-radius emanation centered on you
+Duration: 10 min./level (D)
+Saving Throw: None
+Power Resistance: See text
+Power Points: 11
An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most psionic @@ -1720,16 +1614,14 @@
Psychometabolism
+Level: Psion/wilder 7, psychic warrior 5
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level (D)
+Power Points: Psion/wilder 13, psychic warrior 9
This power transforms your body into living oak, which grants you several advantages.
@@ -1756,18 +1648,16 @@
Clairsentience
+Level: Seer 2
+Display: Auditory and material
+Manifesting Time: 1 minute
+Range: Touch
+Target: Object touched
+Duration: Concentration, up to 10 min./level (D)
+Saving Throw: None
+Power Resistance: Yes
+Power Points: 3
You can learn details of an inanimate object’s previous owner. Objects accumulate psychic impressions left by @@ -1803,29 +1693,25 @@
Psychoportation
+Level: Psion/wilder 6
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 hour/level (D)
+Power Points: 11
As the overland flight spell, except as noted here.
Psychometabolism
+Level: Psychic warrior 2
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round/level
+Power Points: 3
Your natural weapons cause additional pain. Each successful attack you make with a natural weapon deals an extra @@ -1835,18 +1721,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 4
+Display: Auditory and visual
+Manifesting Time: 1 standard action
+Range: Medium (100 ft. + 10 ft./ level)
+Target: One Medium or smaller humanoid
+Duration: 1 round/level (D)
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 7
You attempt to briefly partition the mind of your foe, calving off a minor personality that is antagonistic to the @@ -1874,46 +1758,40 @@
Psychoportation
+Level: Psion/wilder 7
+Display: Visual
+Manifesting Time: 1 standard action
+Range: 0 ft.
+Effect: Ethereal 5-ft. by 8-ft. opening, 10 ft. deep + 5 ft. deep per three levels
+Duration: One usage per two levels
+Saving Throw: None
+Power Resistance: No
+Power Points: 13
As the phase door spell, except as noted here. This power is subject to dispel psionics.
Psychoportation
+Level: Psion/wilder 5
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Touch
+Targets: Willing creature touched, or up to eight willing creatures joining hands
+Duration: Instantaneous
+Power Points: 9
As the plane shift spell, except as noted here.
Telepathy (Compulsion) [Mind-Affecting]
+Level: Psion/wilder 4
+Display: Visual; see text
+Manifesting Time: 1 standard action
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: Any psionic creature
+Duration: Concentration, up to 1 round/level; see text
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 7
Your brow erupts with an arc of crackling dark energy that connects with your foe, draining it of 1d6 power points @@ -1928,31 +1806,27 @@
Clairsentience
+Level: Psion/wilder 5
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Creature touched
+Duration: 1 min./level
+Saving Throw: Will negates (harmless)
+Power Resistance: Yes (harmless)
+Power Points: 9
The creature gains power resistance equal to 12 + your manifester level.
Clairsentience
+Level: Seer 1
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 10 min./level
+Power Points: 1
Precognition allows your mind to glimpse fragments of potential future events—what you see will probably @@ -1971,16 +1845,14 @@
Clairsentience
+Level: Psion/wilder 1, psychic warrior 1
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level (D)
+Power Points: 1
Your awareness extends a fraction of a second into the future, allowing you to better evade an opponent’s blows. @@ -1993,30 +1865,26 @@
1. For every 3 additional power points you spend, the insight bonus gained increases by 1.
2. If you spend 6 additional power points, you can manifest this power as a swift action.
Clairsentience
+Level: Seer 6
+Display: Auditory and visual
+Manifesting Time: 10 minutes
+Range: Personal
+Target: You
+Duration: 1 hour/level
+Power Points: 11
As precognition, except as noted here.
You gain a +4 insight bonus instead of a +2 bonus.
Clairsentience
+Level: Psion/wilder 1, psychic warrior 1
+Display: Material and visual
+Manifesting Time: 1 standard action; see text
+Range: Personal
+Target: You
+Duration: 1 min./level (D)
+Power Points: 1
Your awareness extends a fraction of a second into the future, allowing you to better land blows against your @@ -2028,16 +1896,14 @@
2. If you spend 6 additional power points, you can manifest this power as a swift action.
Clairsentience
+Level: Psion/wilder 1, psychic warrior 1
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level (D)
+Power Points: 1
Your awareness extends a fraction of a second into the future, allowing you to better aim blows against your @@ -2049,16 +1915,14 @@
2. If you spend 6 additional power points, you can manifest this power as a swift action.
Psychometabolism (Creation)
+Level: Psychic warrior 1
+Display: Material
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 min./level or until discharged
+Power Points: 1
If you have a claw attack (either from an actual natural weapon or from an effect such as @@ -2071,26 +1935,22 @@
Psychometabolism (Creation)
+Level: Psychic warrior 1
+Range: Touch
+Target: Weapon touched
+Power Points: 1
As prevenom, except your weapon gains the poison coating as long as it remains in your grip.
Clairsentience
+Level: Psychic warrior 2
+Display: Mental
+Manifesting Time: 1 immediate action
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: 3
If an enemy provokes an attack of opportunity from you, you can make the attack even if you’ve already taken your @@ -2102,18 +1962,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 3
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: 30 ft.
+Area: 30-ft. cone-shaped burst
+Duration: Instantaneous
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 5
The air ripples with the force of your mental attack, which blasts the minds of all creatures in range. @@ -2124,16 +1982,14 @@
Psychometabolism
+Level: Psychic warrior 2
+Display: Mental
+Manifesting Time: 1 swift action
+Range: Personal
+Target: You
+Duration: Instantaneous
+Power Points: 3
You gain the powerful charging ability of a lion. When you charge, you can make a full attack in the same round. @@ -2148,18 +2004,16 @@
Psychoportation
+Level: Psion/wilder 2
+Display: Material
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Door, chest, or portal touched, up to 30 sq. ft./level in size
+Duration: Permanent
+Saving Throw: None
+Power Resistance: No
+Power Points: 3
A psionic lock manifested upon a door, chest, or portal psionically locks it. You can freely pass your own @@ -2168,18 +2022,16 @@
Metacreativity
+Level: Shaper 2
+Display: Material and visual
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Construct touched
+Duration: Instantaneous
+Saving Throw: Will negates (harmless)
+Power Resistance: Yes (harmless)
+Power Points: 3
When laying your hands upon a construct that has at least 1 hit point remaining, you reknit its structure to @@ -2191,17 +2043,15 @@
Psychometabolism (Healing) [Good]
+Level: Egoist 5
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Dead creature touched
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: Yes (harmless)
+Power Points: 9, XP
Psionic revivify lets a manifester reconnect a corpse’s psyche with its body, restoring life to a recently @@ -2220,16 +2070,14 @@
Psychometabolism
+Level: Psychic warrior 2
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round/level
+Power Points: 3
You gain an enhanced sense of smell, equivalent to the scent ability of some monsters. This ability allows you to @@ -2256,18 +2104,16 @@
Telepathy [Mind-Affecting]
+Level: Telepath 9
+Display: Auditory, mental, and visual
+Manifesting Time: 10 minutes
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: Instantaneous
+Saving Throw: Will negates
+Power Resistance: Yes
+Power Points: 17, XP; see text
You can repair psychic damage or grant another creature knowledge of powers you know, depending on the version of @@ -2302,18 +2148,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 5
+Display: Auditory
+Manifesting Time: 1 standard action
+Range: Close (25 ft. +5 ft./2 levels)
+Target: One creature
+Duration: Instantaneous
+Saving Throw: Will partial; see text
+Power Resistance: Yes
+Power Points: 9
Your will abruptly and brutally crushes the mental essence of any one creature, debilitating its acumen. The @@ -2325,18 +2169,16 @@
Telepathy [Mind-Affecting]
+Level: Psion/wilder 4
+Display: Auditory, mental, and visual
+Manifesting Time: 10 minutes
+Range: Close (25 ft. + 5 ft./2 levels)
+Target: One creature
+Duration: Instantaneous
+Saving Throw: None
+Power Resistance: No
+Power Points: 7, XP; see text
When this power is manifested, the subject can choose to spend its most recently gained skill points differently @@ -2359,18 +2201,16 @@
Psychometabolism
+Level: Egoist 4, psychic warrior 4
+Display: Mental
+Manifesting Time: 1 standard action
+Range: Touch
+Target: Creature touched
+Duration: Instantaneous
+Saving Throw: Fortitude negates
+Power Resistance: Yes
+Power Points: 7
This power shrouds your hand or a natural weapon you possess with darkness that you can use to drain an opponent’s @@ -2390,16 +2230,14 @@
Psychometabolism
+Level: Egoist 5, psychic warrior 5
+Display: Visual
+Manifesting Time: 1 standard action
+Range: Personal
+Target: You
+Duration: 1 round/level (D)
+Power Points: 9
You can readjust your body to boost one physical ability score at the expense of one or more other scores. Select diff --git a/psionics/psionic-powers-list.html b/psionics/psionic-powers-list.html index f4b43cf..805735a 100644 --- a/psionics/psionic-powers-list.html +++ b/psionics/psionic-powers-list.html @@ -135,275 +135,237 @@
Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
+AttractionA: Subject has an attraction you specify.
+BoltA: You create a few enhanced short-lived bolts, arrows, or bullets.
+Call to Mind: Gain additional Knowledge check with +4 competence bonus.
+CatfallA: Instantly save yourself from a fall.
+Conceal Thoughts: You conceal your motives.
+Control FlamesA: Take control of nearby open flame.
+Control Light: Adjust ambient light levels.
+Create Sound: Create the sound you desire.
+Crystal ShardA: Ranged touch attack for 1d6 points of piercing damage.
+Daze, PsionicA: Humanoid creature of 4 HD or less loses next action.
+DecelerationA: Target’s speed is halved.
+Déjà VuA: Your target repeats his last action.
+DemoralizeA: Enemies become shaken.
+Detect Psionics: You detect the presence of psionics.
+DisableA: Subjects incorrectly believe they are disabled.
+Dissipating TouchA: Touch deals 1d6 damage.
+Distract: Target gets –4 bonus on Listen, Search, Sense Motive, and Spot checks.
++ Ecto ProtectionA: An astral construct gains bonus against dismiss ectoplasm. +
+EmpathyA: You know the subject’s surface emotions.
+Empty MindA: You gain +2 on Will saves until your next action.
+Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
+Entangling Ectoplasm: You entangle a foe in sticky goo.
+Far HandA: Move small objects at a limited distance.
+FloatA: You buoy yourself in water or other liquid.
+Force ScreenA: Invisible disc provides +4 shield bonus to AC.
+Grease, Psionic: Makes 10-ft. square or one object slippery.
+HammerA: Melee touch attack deals 1d8/round.
+Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.
+Know Direction and Location: You discover where you are and what direction you face.
+Matter Agitation: You heat a creature or object.
+Mind ThrustA: Deal 1d10 damage.
+MissiveA: Send a one-way telepathic message to subject.
+My LightA: Your eyes emit 20-ft. cone of light.
+Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.
+Precognitionion, OffensiveA: Gain +1 insight bonus on your attack rolls.
+Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.
+Sense LinkA: You sense what the subject senses (single sense).
+Skate: Subject slides skillfully along the ground.
+Synesthete: You receive one kind of sense when another sense is stimulated.
+Telempathic Projection: Alter the subject’s mood.
+VigorA: Gain 5 temporary hit points.
Bestow PowerA: Subject receives 2 power points.
+BiofeedbackA: Gain damage reduction 2/–.
+Body Equilibrium: You can walk on nonsolid surfaces.
+Cloud Mind: You erase knowledge of your presence from target’s mind.
+Concealing Amorpha: Quasi-real membrane grants you concealment.
+Concussion BlastA: Deal 1d6 force damage to target.
+Control Sound: Create very specific sounds.
+Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
+Ego WhipA: Deal 1d4 Cha damage and daze for 1 round.
++ Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors. +
+Energy Adaptation, SpecifiedA: Gain resistance 10 against one energy type.
+Energy PushA: Deal 2d6 damage and knock subject back.
+Energy StunA: Deal 1d6 damage and stun target if it fails both saves.
+Feat LeechA: Borrow another’s psionic or metapsionic feats.
+Id InsinuationA: Swift tendrils of thought disrupt and confuse your target.
+Identify, Psionic: Learn the properties of a psionic item.
++ Inflict PainA: Telepathic stab gives your foe –4 on attack rolls, or –2 if he makes + the save. +
+Knock, Psionic: Opens locked or psionically sealed door.
+Levitate, Psionic: You move up and down, forward and back via mental support.
+Mental DisruptionA: Daze creatures within 10 feet for 1 round.
+Missive, MassA: You send a one-way telepathic message to an area.
+Psionic Lock: Secure a door, chest, or portal.
+Recall AgonyA: Foe takes 2d6 damage.
+Sense Link, Forced: Sense what subject senses.
+Share Pain: Willing subject takes some of your damage.
+Sustenance: Go without food and water for one day.
+Swarm of CrystalsA: Crystal shards are sprayed forth doing 3d4 slashing damage.
+Thought ShieldA: Gain PR 13 against mind-affecting powers.
+Tongues, Psionic: You can communicate with intelligent creatures.
Body AdjustmentA: You heal 1d12 damage.
+Body PurificationA: You restore 2 points of ability damage.
+Danger SenseA: You gain +4 bonus against traps.
+Darkvision, Psionic: See 60 ft. in total darkness.
+Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.
+Dispel PsionicsA: Cancels psionic powers and effects.
+Energy BoltA: Deal 5d6 energy damage in 120-ft. line.
+Energy BurstA: Deal 5d6 energy damage in 40-ft. burst.
++ Energy RetortA: Ectoburst of energy automatically targets your attacker for 4d6 damage + once each round. +
+Energy Wall: Create wall of your chosen energy type.
+Eradicate InvisibilityA: Negate invisibility in 50-ft. burst.
+Keen Edge, Psionic: Doubles normal weapon’s threat range.
+Mental BarrierA: Gain +4 deflection bonus to AC until your next action.
++ Mind TrapA: Drain 1d6 power points from anyone who attacks you with a telepathy power. +
+Psionic Blast: Stun creatures in 30-ft. cone for 1 round.
+Share Pain, ForcedA: Unwilling subject takes some of your damage.
+Solicit PsicrystalA: Your psicrystal takes over your concentration power.
+Telekinetic ForceA: Move an object with the sustained force of your mind.
+Telekinetic ThrustA: Hurl objects with the force of your mind.
+Time HopA: Subject hops forward in time 1 round/level.
+TouchsightA: Your telekinetic field tells you where everything is.
+Ubiquitous Vision: You have all-around vision.
+ Aura SightA: Reveals creatures, objects, powers, or spells of selected alignment axis. +
+Correspond: Hold mental conversation with another creature at any distance.
+Death UrgeA: Implant a self-destructive compulsion.
+Detect Remote Viewing: You know when others spy on you remotely.
+Dimension Door, Psionic: Teleports you short distance.
+Divination, Psionic: Provides useful advice for specific proposed action.
+Empathic FeedbackA: When you are hit in melee, your attacker takes damage.
+Energy AdaptationA: Your body converts energy to harmless light.
+Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
++ Intellect FortressA: Those inside fortress take only half damage from all powers and + psi-like abilities until your next action. +
+MindwipeA: Subject’s recent experiences wiped away, bestowing negative levels.
++ Personality Parasite: Subject’s mind calves self-antagonistic splinter personality for 1 + round/level. +
++ Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round. +
++ Psychic ReformationX: Subject can choose skills, feats, and powers anew for previous + levels. +
++ Telekinetic ManeuverA: Telekinetically bull rush, disarm, grapple, or trip your + target. +
+Trace TeleportA: Learn destination of subject’s teleport.
+Wall of Ectoplasm: You create a protective barrier.
Adapt Body: Your body automatically adapts to hostile environments.
+CatapsiA: Psychic static inhibits power manifestation.
++ Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area. +
+IncarnateX: Make some powers permanent.
+Leech FieldA: Leech power points each time you make a saving throw.
+Major Creation, Psionic: As psionic minor creation, plus stone and metal.
+Plane Shift, Psionic: Travel to other planes.
+Power Resistance: Grant PR equal to 12 + level.
++ Psychic CrushA: Brutally crush subject’s mental essence, reducing subject to –1 hit + points. +
+Shatter Mind Blank: Cancels target’s mind blank effect.
++ Tower of Iron WillA: Grant PR 19 against mind-affecting powers to all creatures within + 10 ft. until your next turn. +
+True Seeing, PsionicA: See all things as they really are.
Aura AlterationA: Repairs psyche or makes subject seem to be something it is not.
+Breath of the Black DragonA: Breathe acid for 11d6 damage.
+Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature/level.
+Contingency, PsionicX: Sets trigger condition for another power.
+Co-opt Concentration: Take control of foe’s concentration power.
+Disintegrate, PsionicA: Turn one creature or object to dust.
+Fuse FleshA: Fuse subject’s flesh, creating a helpless mass.
+Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances.
++ Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance. +
+RetrieveA: Teleport to your hand an item you can see.
+Suspend Life: Put yourself in a state akin to suspended animation.
+Temporal AccelerationA: Your time frame accelerates for 1 round.
Decerebrate: Remove portion of subject’s brain stem.
+Divert Teleport: Choose destination for another’s teleport.
+Energy Conversion: Offensively channel energy you’ve absorbed.
+Energy WaveA: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
+Evade BurstA: You take no damage from a burst on a successful Reflex save.
++ InsanityA: Subject is permanently + confused. +
+Mind Blank, Personal: You are immune to scrying and mental effects.
+Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save.
+Oak BodyA: Your body becomes as hard as oak.
+Phase Door, Psionic: Invisible passage through wood or stone.
++ Sequester, PsionicX: Subject invisible to sight and remote viewing; renders subject + comatose. +
+UltrablastA: Deal 13d6 damage in 15-ft. radius.
Bend RealityX: Alters reality within power limits.
+Iron Body, Psionic: Your body becomes living iron.
+Matter ManipulationX: Increase or decrease an object’s base hardness by 5.
++ Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing. +
+Recall Death: Subject dies or takes 5d6 damage.
+Shadow Body: You become a living shadow (not the creature).
++ Teleport, Psionic Greater: As psionic teleport, but no range limit and no off-target + arrival. +
+True Metabolism: You regenerate 10 hit points/round.
Affinity Field: Effects that affect you also affect others.
+ApopsiX: You delete target’s psionic powers.
+Assimilate: Incorporate creature into your own body.
+Etherealness, Psionic: Become ethereal for 1 min./level.
++ MicrocosmA: Creature or creature lives forevermore in world of his own imagination. +
+Reality RevisionX: As bend reality, but fewer limits.
+Timeless Body: Ignore all harmful, and helpful, effects for 1 round.
1 | -- Thicken SkinA: Gain +1 enhancement bonus to your AC for 10 min./level. - | +1 | +Thicken SkinA: Gain +1 enhancement bonus to your AC for 10 min./level. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | -+ | 2 | +
Animal AffinityA: Gain +4 enhancement to one ability. Chameleon: @@ -412,8 +374,8 @@ Egoist (Psychometabolism) Dis |
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3 | -+ | 3 | +
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly. Hustle: @@ -421,15 +383,15 @@ Egoist (Psychometabolism) Dis |
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4 | -+ | 4 | +
Metamorphosis: Assume shape of creature or object. Psychic Vampire: Touch attack drains 2 power points/level from foe. |
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5 | -+ | 5 | +
Psionic RevivifyAX: Return the dead to life before the psyche leaves the
corpse. Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores. Restore Extremity: Return a lost digit, limb, or other @@ -437,24 +399,20 @@ Egoist (Psychometabolism) Dis |
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6 | -- Restoration, Psionic: Restores level and ability score drains. - | +6 | +Restoration, Psionic: Restores level and ability score drains. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | -Fission: You briefly duplicate yourself. | +7 | +Fission: You briefly duplicate yourself. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | -- FusionX: You combine your abilities and form with another. - | +8 | +FusionX: You combine your abilities and form with another. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | -+ | 9 | +Metamorphosis, GreaterX: Assume shape of any nonunique creature or object each round. | @@ -465,12 +423,12 @@
1 | -Control Object: Telekinetically animate a small object. | +1 | +Control Object: Telekinetically animate a small object. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | -+ | 2 | +
Control AirA: You have control over wind speed and direction. Energy MissileA: @@ -478,14 +436,12 @@ Kineticist (Psychokinesis) D |
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3 | -- Energy ConeA: Deal 5d6 energy damage in 60-ft. cone. - | +3 | +Energy ConeA: Deal 5d6 energy damage in 60-ft. cone. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | -+ | 4 | +
Control BodyA: Take rudimentary control of your foe’s limbs. Energy BallA: @@ -493,16 +449,16 @@ Kineticist (Psychokinesis) D |
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5 | -+ | 5 | +
Energy CurrentA: Deal 9d6 damage to one foe and half to another foe as long as
you concentrate. Fiery DiscorporationA: Cheat death by discorporating into nearby fire for one day. |
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6 | -+ | 6 | +
Dispelling Buffer: Subject is buffered from one dispel psionics effect. Null Psionics Field: @@ -510,18 +466,16 @@ Kineticist (Psychokinesis) D |
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7 | -Reddopsi: Powers targeting you rebound on manifester. | +7 | +Reddopsi: Powers targeting you rebound on manifester. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | -- Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it. - | +8 | +Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | -+ | 9 | +Tornado BlastA: Vortex of air subjects your foes to 17d6 damage and moves them. |
1 | -+ | 1 | +
Burst: Gain +10 ft. to speed this round. Detect TeleportationA: @@ -540,8 +494,8 @@ Nomad (Psychoportation) Discipl |
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2 | -+ | 2 | +
Dimension SwapA: You and ally or two allies switch positions. Levitate, Psionic: @@ -549,15 +503,15 @@ Nomad (Psychoportation) Discipl |
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3 | -+ | 3 | +Astral CaravanA: You lead astral traveler-enabled group to a planar destination. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | -+ | 4 | +
Dimensional Anchor, Psionic: Bars extra dimensional movement. Dismissal, Psionic: @@ -566,8 +520,8 @@ Nomad (Psychoportation) Discipl |
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5 | -+ | 5 | +
Baleful TeleportA: Destructive teleport deals 9d6 damage. Teleport, Psionic: @@ -576,14 +530,12 @@ Nomad (Psychoportation) Discipl |
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6 | -- Banishment, PsionicA: Banishes extraplanar creatures. - | +6 | +Banishment, PsionicA: Banishes extraplanar creatures. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | -+ | 7 | +
Dream TravelA: Travel to other places through dreams. Ethereal Jaunt, Psionic: @@ -591,14 +543,12 @@ Nomad (Psychoportation) Discipl |
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8 | -- Time Hop, MassA: Willing subjects hop forward in time. - | +8 | +Time Hop, MassA: Willing subjects hop forward in time. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | -+ | 9 | +
Teleportation Circle, Psionic: Circle teleports any creatures inside to designated spot. Time RegressionX: Relive the last round. |
@@ -609,15 +559,15 @@
1 | -+ | 1 | +
Destiny Dissonance: Your dissonant touch sickens a foe. Precognition: Gain +2 insight bonus to one roll. |
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2 | -+ | 2 | +
Clairvoyant Sense: See and hear a distant location. Object ReadingA: @@ -626,8 +576,8 @@ Seer (Clairsentience) Discipline |
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3 | -+ | 3 | +
Escape Detection: You become difficult to detect with clairsentience powers. Fate LinkA: @@ -635,16 +585,16 @@ Seer (Clairsentience) Discipline |
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4 | -+ | 4 | +
Anchored NavigationA: Establish a mishap-free
teleport beacon. Remote ViewingX: See, hear, and potentially interact with subjects at a distance. |
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5 | -+ | 5 | +
Clairtangent HandA: Emulate far hand at a distance. Second ChanceX: @@ -652,22 +602,20 @@ Seer (Clairsentience) Discipline |
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6 | -- Precognition, Greater: Gain +4 insight bonus to one roll. - | +6 | +Precognition, Greater: Gain +4 insight bonus to one roll. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | -Fate of One: Reroll any roll you just failed. | +7 | +Fate of One: Reroll any roll you just failed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | -Hypercognition: You can deduce almost anything. | +8 | +Hypercognition: You can deduce almost anything. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | -+ | 9 | +
MetafacultyX: You learn details about any one creature. Reality RevisionX: @@ -680,8 +628,8 @@ Shaper (Metacreativity) Discipl
|