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AirwavesMan committed Apr 14, 2021
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Expand Up @@ -14,13 +14,24 @@ Bury and butcher bodies for Epoch 1.0.7 by salival updated by Airwaves Man (http
```sqf
C:\users\<YOUR WINDOWS USERNAME>\AppData\Local\Arma 2 OA\ArmA2OA.RPT
```

# Index:

* [Mission folder install](https://github.com/oiad/buryBodies#mission-folder-install)
* [dayz_server folder install](https://github.com/oiad/buryBodies#dayz_server-folder-install)
* [BattlEye filter install](https://github.com/oiad/buryBodies#battleye-filter-install)
* [Old Releases](https://github.com/oiad/buryBodies#old-releases)

**[>> Download <<](https://github.com/oiad/buryBodies/archive/master.zip)**

# Install:

* This install basically assumes you have a custom variables.sqf, compiles.sqf and fn_selfActions.sqf.

** If not, visit this repo and follow the steps there**
https://github.com/AirwavesMan/custom-epoch-functions


# Mission folder install:

1. Open your fn_selfactions.sqf and search for:
Expand Down Expand Up @@ -71,28 +82,34 @@ Bury and butcher bodies for Epoch 1.0.7 by salival updated by Airwaves Man (http
player removeAction s_player_butcher_human;
s_player_butcher_human = -1;
```

3. Open your variables.sqf and search for:

```sqf
s_bank_dialog3 = -1;
s_player_checkWallet = -1;
```

And add this below:

```sqf
s_player_bury_human = -1;
s_player_butcher_human = -1;
```

# dayz_server install:
# dayz_server folder install:

1. Overwrite the following files to your dayz_server folder preserving the directory structure:

```sqf
dayz_server\system\scheduler\sched_corpses.sqf
dayz_server\system\scheduler\sched_init.sqf
dayz_server\system\scheduler\sched_lootCrates.sqf
```
# Battleye Script.txt filter:

# BattlEye filter install:

**Battleye scripts.txt:**

1. In your config\<yourServerName>\Battleye\scripts.txt around line 3: <code>5 addBackpack</code> add this to the end of it:

Expand Down Expand Up @@ -142,7 +159,7 @@ Bury and butcher bodies for Epoch 1.0.7 by salival updated by Airwaves Man (http
1 nearEntities <CUT> !="erNear = {isPlayer _x} count (([_corpse] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a"
```

# Battleye CreateVehicle.txt filter:
**Battleye createvehicle.txt:**

1. In your config\<yourServerName>\Battleye\createvehicle.txt around line 2 find: <code>5 !(^DZ_|^z_|^pz_|^WeaponHolder|Box|dog|PZombie_VB|^Smoke|^Chem|^._40mm|_DZ$|^Trap)</code> add this to the end of the line:

Expand All @@ -156,7 +173,10 @@ Bury and butcher bodies for Epoch 1.0.7 by salival updated by Airwaves Man (http
5 !(^DZ_|^z_|^pz_|^WeaponHolder|Box|dog|PZombie_VB|^Smoke|^Chem|^._40mm|_DZ$|^Trap) <CUT> !=GraveCross1
```

**** *For Epoch 1.0.6.2 only* ****
# Old Releases:

**** *Epoch 1.0.6.2* ****
**[>> Download <<](https://github.com/oiad/buryBodies/archive/refs/tags/Epoch_1.0.6.2.zip)**

Visit this link: https://github.com/oiad/buryBodies/tree/Epoch_1.0.6.2


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