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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Aster",
"language": "GDScript",
"path": "res://aster.gd"
}, {
"base": "Area2D",
"class": "Bullet",
"language": "GDScript",
"path": "res://bullet.gd"
}, {
"base": "Area2D",
"class": "Player",
"language": "GDScript",
"path": "res://player.gd"
} ]
_global_script_class_icons={
"Aster": "",
"Bullet": "",
"Player": ""
}
[application]
config/name="asteroids"
run/main_scene="res://game.tscn"
[autoload]
settings="*res://settings.gd"
[debug]
gdscript/warnings/unused_signal=false
[display]
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
ui_pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_clear_color=Color( 0, 0, 0, 1 )