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blas_clusters_insert.comp.glsl
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/*
* Copyright (c) 2024-2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2024-2025, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
/*
Shader Description
==================
This compute shader inserts the CLAS clusters that should be rendered
into the cluster references list for each instance's BLAS.
A single thread represents one CLAS
*/
#version 460
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int32 : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
#extension GL_EXT_buffer_reference : enable
#extension GL_EXT_buffer_reference2 : enable
#extension GL_EXT_scalar_block_layout : enable
#extension GL_EXT_shader_atomic_int64 : enable
#extension GL_EXT_control_flow_attributes : require
#extension GL_KHR_shader_subgroup_vote : require
#extension GL_KHR_shader_subgroup_ballot : require
#extension GL_KHR_shader_subgroup_shuffle : require
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgroup_clustered : require
#extension GL_KHR_shader_subgroup_arithmetic : require
#include "shaderio.h"
layout(push_constant) uniform pushData
{
uint instanceID;
} push;
layout(scalar, binding = BINDINGS_FRAME_UBO, set = 0) uniform frameConstantsBuffer
{
FrameConstants view;
};
layout(scalar, binding = BINDINGS_READBACK_SSBO, set = 0) buffer readbackBuffer
{
Readback readback;
};
layout(scalar, binding = BINDINGS_RENDERINSTANCES_SSBO, set = 0) buffer renderInstancesBuffer
{
RenderInstance instances[];
};
layout(binding = BINDINGS_HIZ_TEX) uniform sampler2D texHizFar;
layout(scalar, binding = BINDINGS_SCENEBUILDING_UBO, set = 0) uniform buildBuffer
{
SceneBuilding build;
};
layout(scalar, binding = BINDINGS_SCENEBUILDING_SSBO, set = 0) buffer buildBufferRW
{
SceneBuilding buildRW;
};
layout(scalar, binding = BINDINGS_TESSTABLE_UBO, set = 0) uniform tessTableBuffer
{
TessellationTable tessTable;
};
////////////////////////////////////////////
layout(local_size_x=CLUSTER_BLAS_INSERT_WORKGROUP) in;
////////////////////////////////////////////
void main()
{
#if TESS_USE_TRANSIENTBUILDS
const bool doTemplates = push.instanceID == 0;
#else
const bool doTemplates = true;
#endif
uint rtclusterID = gl_GlobalInvocationID.x;
// build.genClusterCounter was reset to be safe within bounds, gets value of build.blasClusterCounter
// in indirect_build_setup-INDIRECT_SETUP_BUILD_BLAS
uint counter = doTemplates ? build.tempInstantiateCounter : build.transBuildCounter;
if (rtclusterID < counter)
{
uint instanceID;
uint clusterSize;
uint64_t clusterAddress;
if (doTemplates)
{
instanceID = build.tempInstanceIDs.d[rtclusterID];
clusterAddress = build.tempClusterAddresses.d[rtclusterID];
clusterSize = build.tempClusterSizes.d[rtclusterID];
}
else
{
instanceID = build.transInstanceIDs.d[rtclusterID];
clusterAddress = build.transClusterAddresses.d[rtclusterID];
clusterSize = build.transClusterSizes.d[rtclusterID];
}
uint idx = atomicAdd(build.blasBuildInfos.d[instanceID].clusterReferencesCount,1);
uint64s_inout clusterReferences = uint64s_inout(build.blasBuildInfos.d[instanceID].clusterReferences);
clusterReferences.d[idx] = clusterAddress;
atomicAdd(readback.numGenActualDatas, uint64_t(clusterSize));
}
}