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micromesh_compressed_rt_vk.hpp
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/*
* Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2022-2023 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "meshset.hpp"
#include "baryset.hpp"
#include "resources_base_vk.hpp"
#include "vk_nv_micromesh.h"
namespace microdisp {
struct MicromeshSetCompressedRayTracedVK
{
RBuffer umajor2bmap;
RBuffer instanceAttributes;
RBuffer binding;
// each bary::Group is mapped to one VkMicromapEXT
struct Group
{
VkMicromapEXT micromap = nullptr;
// referenced by above
RBuffer micromeshData;
std::vector<VkMicromapUsageEXT> usages;
};
struct Info
{
std::vector<Group> groups;
};
// maps 1:1 to BaryAttributesSet
std::vector<Info> displacements;
// maps 1:1 to meshes
struct MeshData
{
RBuffer attrNormals;
RBuffer attrTriangles;
};
std::vector<MeshData> meshDatas;
void init(ResourcesVK& res, const MeshSet& meshSet, const BaryAttributesSet& barySet, uint32_t numThreads);
void deinit(ResourcesVK& res);
// creates buffers & uploads micro vertex attribute normals
void initAttributeNormals(ResourcesVK& res, const MeshSet& meshSet, const BaryAttributesSet& barySet, uint32_t numThreads = 0);
};
} // namespace microdisp