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config.h
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/* config.h.in. Generated from configure.in by autoheader. */
/* Set to the canonical name of the target machine */
#define BUILDHOST "Xbox"
/* Define this if you want SDL sound instead of native drivers */
#define BUILD_SDLQUAKE2
/* Define to 1 if you have the <dlfcn.h> header file. */
#undef HAVE_DLFCN_H
/* Define if you have the dlopen function. */
#undef HAVE_DLOPEN
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define this if you want joystick support to be built */
//#define HAVE_JOYSTICK
/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H
/* Define this if you have GL/glext.h */
#undef HAVE_OPENGL_GLEXT
/* Define if you have POSIX threads libraries and header files. */
#undef HAVE_PTHREAD
/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H
/* Define this if C symbols are prefixed with an underscore */
#undef HAVE_SYM_PREFIX_UNDERSCORE
/* Define to 1 if you have the <sys/soundcard.h> header file. */
#undef HAVE_SYS_SOUNDCARD_H
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Define if va_copy is available */
#undef HAVE_VA_COPY
/* Define this if you have the xf86dga extension and its Xxf86dga library. */
#undef HAVE_XF86_DGA
/* Define this if you have the xf86vmode extension and its Xxf86vm library. */
#undef HAVE_XF86_VIDMODE
/* Define if __va_copy is available */
#undef HAVE__VA_COPY
/* Name of package */
#define PACKAGE "Quake2x"
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.00"
/* Define this to the path containing the game data (\${prefix}/share/quake2/)
*/
#define PKGDATADIR "D:"
/* Define this to the path containing the dynamic modules
(\${exec-prefix}/lib/quake2/) */
#define PKGLIBDIR "D:"
/* Define to the necessary symbol if this constant uses a non-standard name on
your system. */
#undef PTHREAD_CREATE_JOINABLE
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Define to 1 if you can safely include both <sys/time.h> and <time.h>. */
#undef TIME_WITH_SYS_TIME
/* Define to 1 if your <sys/time.h> declares `struct tm'. */
#undef TM_IN_SYS_TIME
/* Define this if you want to use assembler optimised code */
#undef USE_ASM
/* Define if va_list is an array */
#undef VA_LIST_IS_ARRAY
/* Version number of package */
#define VERSION "1.00"
/* Define to 1 if the X Window System is missing or not being used. */
#undef X_DISPLAY_MISSING
/* Define to empty if `const' does not conform to ANSI C. */
#undef const
/* Define to `int' if <sys/types.h> doesn't define. */
#undef gid_t
/* Define as `__inline' if that's what the C compiler calls it, or to nothing
if it is not supported. */
#define inline __inline
/* Define to `unsigned' if <sys/types.h> does not define. */
#undef size_t
/* Define to `int' if <sys/types.h> doesn't define. */
#define uid_t int