diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..5cf9bd1 --- /dev/null +++ b/.gitignore @@ -0,0 +1,4 @@ + +poeqol2_logfile.txt + +*.pyc diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..30a40a4 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,15 @@ +{ + // Use IntelliSense to learn about possible attributes. + // Hover to view descriptions of existing attributes. + // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 + "version": "0.2.0", + "configurations": [ + { + "name": "Python: POE_QOL main", + "type": "python", + "request": "launch", + "program": "POE_QOL2.py", + "console": "integratedTerminal" + } + ] +} \ No newline at end of file diff --git a/POE_QOL2.py b/POE_QOL2.py index 8a6958b..5bfc81a 100644 --- a/POE_QOL2.py +++ b/POE_QOL2.py @@ -1,26 +1,44 @@ import tkinter as tk import tkinter.messagebox as Msg from tkinter import filedialog -import pygubu, pyautogui +import pygubu +import pyautogui from math import floor -import requests, json, configparser +import requests +import json +import configparser from pygubu.builder import ttkstdwidgets -import os, time -from pathlib import Path +import os +import time from math import ceil -# import win32con, win32gui from tkinter import font import datetime import pyperclip +import copy +import sys +import pprint +import time +import threading + + +# 0xdavidel - I hate hardcoded strings, using constants is the better way to make your code maintanable +CHAOS_RECIPE_SECTION_NAME = "Chaos recipe" +DEBUG_LOG_PATH = 'poeqol2_logfile.txt' +CONFIG_PATH = 'setup.ini' +GUI_FILE_PATH = r'ui\Gui_Button_V2.ui' +MAIN_GUI_FRAME_NAME = 'Frame_1' +RESOURCES_FOLDER = 'resources' +SYNC_TRY_RATE = 10 +MSG_BOX_TITLE = 'POE QoL' +RUNNING = True def debug_app(debug_bool): - import sys - sys.stdout = open('poeqol2_logfile.txt', 'w') - import pprint - pp = pprint.PrettyPrinter(indent=4) - return pp + sys.stdout = open(DEBUG_LOG_PATH, 'w') + pp = pprint.PrettyPrinter(indent=4) + return pp -def click_item(a, b, c): + +def highlight_click_handler(a, b, c): """ Used for when the user clicks on the highlight. Destroys the highlight and passes through the click action. Wish I knew how to make it 'click-through able' @@ -28,72 +46,157 @@ def click_item(a, b, c): a.destroy() # exec(f"app.{a}.destroy()") #legacy -notaspy 14-9-2020 x, y = pyautogui.position() - pyautogui.click(x=x, y=y) + pyautogui.click(x=x, y=y) class MyApplication(pygubu.TkApplication): + def load_config(self, config_path=CONFIG_PATH): + """ + Wrapper to read the config and store it in self.config + """ + self.config = configparser.ConfigParser() + self.config.read(config_path) + + # TODO: add config format verification + + def debug_print(self, msg): + """ + Wrapper for the Debug pretty printing + """ + if self.DEBUG: + self.pp.pprint(msg) + sys.stdout.flush() + def __init__(self, master=None): """ This seems fine. -notaspy 14-9-2020 + Agree, Made it a little more readable -0xdavidel 26.09.2020 """ - self.config = configparser.ConfigParser() - self.config.read('setup.ini') - - DEBUG = (self.config['Config']['debug'].lower() == 'true' or 'y' in self.config['Config']['debug'].lower() or self.config['Config']['debug'].lower() != 0) - if DEBUG: - self.DEBUG = True - self.pp = debug_app(debug_bool=DEBUG) - self.pp.pprint("Setting up App") - self.pp.pprint("Initializing App") - else: - self.DEBUG = False + self.load_config() + + # Check if the value (case insensitive) is one of the following - True, Y, yes, Positive, Chaos + self.DEBUG = self.config['Config']['debug'].lower( + ) in ['true', 'y', 'yes', 'positive', 'chaos'] + + # Setup the debug pretty printer + if self.DEBUG: + self.pp = debug_app(debug_bool=self.DEBUG) + + self.debug_print("Setting up App") + self.debug_print("Initializing App") + super().__init__(master=master) def _create_ui(self): - if self.DEBUG: - self.pp.pprint("Creating UI") - self.builder = builder = pygubu.Builder() - builder.add_resource_path('.') - builder.add_from_file('Gui_Button_V2.ui') - self.mainwindow = builder.get_object('Frame_1', self.master) - self.font = font.Font(self.master, family="Times", size=20, weight="bold") - builder.connect_callbacks(self) - - # TODO: Create a method that reloads the Setup.ini file before executing certain methods so it can be updated on the fly - # TODO: Validate the Setup.ini file contents and formatting and instruct user how to fix it if necessary + """ + Overriding the default function to build our own UI + """ + self.debug_print("Creating UI") + + self.main_window_builder=pygubu.Builder() + # Add the resource folder as a resource + self.main_window_builder.add_resource_path(RESOURCES_FOLDER) + # Load the UI file + self.main_window_builder.add_from_file(GUI_FILE_PATH) + # Get the correct GUI frame from the main file + self.mainwindow=self.main_window_builder.get_object( + MAIN_GUI_FRAME_NAME, self.master) + # Setup the font + self.font=font.Font(self.master, family="Times", + size=20, weight="bold") + # And connect the window to the current class + # IMPORTANT - without this line most buttons wont work + self.main_window_builder.connect_callbacks(self) + + # TODO: Use self.load_config before executing certain methods so it can be updated on the fly + # TODO: Implement load_config config verification # TODO: Validate the chaos_items_filter.filter file contents and formatting and instruct user how to fix it if necessary - # TODO: Restore the original main filter file one exit. I really am bad at handling exit callbacks - # TODO: The overlay widget doesn't seem to sync with the local stash record (self.latest_stash) - # self.check_filter() # This is legacy, to set the self.active_status parameter. I don't think that is needed anymore + # TODO: Restore the original main filter file on exit. self.setup_app() - def setup_app(self): + def sync_stashtab_records_thread(self): + """ + This thread sleeps half a second, check if enough time elapsed and then syncs the inventory if deemed needed + """ + elapsed = 0 + while True: + if not self.sync_running: + break + time.sleep(0.5) + elapsed += 0.5 + if elapsed >=SYNC_TRY_RATE: + elapsed = 0 + if not self.check_inventory_sync(): + self.sync_stash_tabs() + def setup_app(self): """ - We run this on initialization. This is a separate method so that we can reload the settings while app is running. It *might* cause some undesired effects. TBD + Chaos recipe app nitialization. + This is a separate method from the GUI init so that we can reuse it while running. + It *might* cause some undesired effects. TBD """ - if self.DEBUG: - self.pp.pprint("Setting Up App") - #Note to self, from trying a bunch of different resolutions and 3 monitors i found that, + self.debug_print("Setting Up App") + + # Note to developers, from trying a bunch of different resolutions and 3 monitors i found that, # stash/inv tabs had a fixed width to height ratio of 886/1440 (~0.6153)that must be obeyed. - self.screen_res = [int(dim) for dim in self.config['Config']['screen_res'].split('x')] - if len(self.screen_res) != 2: - raise ValueError("Screen Resolution was not given correctly. Use no spaces and only a single 'x'.") - # self.tab_width_frac = 888/1440 * self.screen_res[1] / self.screen_res[0] # Not actually used in the end. - # from same experiments, stash starts 22 pixels away from edge, or 22/1440 fraction of screen width, and top is 215/1440 fraction. - self.tab_origin = 22/1440 * self.screen_res[1], 215/1440 * self.screen_res[1] - # apply similar rules to ending coordinates -notaspy 14-9-2020 - self.tab_end = 864/1440 * self.screen_res[1], 1057/1440 * self.screen_res[1] + # -notaspy ~ 14-9-2020 + + # TODO: Extract the screen resolution code into a function + # Handeling the upper case "X" situation using .lower + raw_screen_res=self.config['Config']['screen_res'].lower() + if "x" not in raw_screen_res: + raise ValueError( + 'Screen Resolution was not given correctly. Please use the "WIDTH x HIGHT" fromat') + + # Split it + split_screen_res=raw_screen_res.split('x') + if len(split_screen_res) != 2: + raise ValueError( + 'Screen Resolution was not given correctly. Please use the "WIDTH x HIGHT" fromat') + + # Convert to numbers + try: + self.screen_res=[int(number.strip()) + for number in split_screen_res] + except: + raise ValueError( + 'Screen Resolution was not given correctly. WIDTH and HIGHT must be only numbers') + + # notaspy findings - 14-9-2020: + # Stash tab UI relation to the screen size - + # The leftmost edge of the UI is at 22/1440 of screen width + # The rightmost edge of the UI is 864/1440 of the screen width + # The top of the UI is at 215/1440 of screen width + # The botom of the UI is at 1057/1440 + # from those conculsions its possible to calculate the top-left corner of the UI and the botop-right corner of the UI + # Those two points represent the area of the Stash tab UI + + self.tab_origin=22/1440 * \ + self.screen_res[1], 215/1440 * self.screen_res[1] + self.tab_end=864/1440 * \ + self.screen_res[1], 1057/1440 * self.screen_res[1] + # scale the size of a stash tab box depending on if it is quad or not. # TODO: currently set by user, but can actually get this from the site request if self.config['Config']['quad_tab'].lower() == 'true': - box_density_scalar = 24 + box_density_scalar=24 else: - box_density_scalar = 12 - # store the dimensions of an individual stash tab box (could be rectangular for some resolutions, so we store width and height) - self.box_width = (self.tab_end[0] - self.tab_origin[0]) / (box_density_scalar) - self.box_height = (self.tab_end[1] - self.tab_origin[1]) / (box_density_scalar) + box_density_scalar=12 + + # Calculate the width and hight of each cell in the stash tab + self.box_width=( + self.tab_end[0] - self.tab_origin[0]) / (box_density_scalar) + self.box_height=( + self.tab_end[1] - self.tab_origin[1]) / (box_density_scalar) + + try: + threshold=int(self.config['Config']['threshold']) + except: + raise ValueError( + 'Error parsing Threshold, it should be an intiger') + + # notaspy- # Store some meta-data about each item slot # Probably better to use another data-structure other than a list of dicts # scheme is [normalized width, @@ -101,54 +204,65 @@ def setup_app(self): # highlight color (can use any tk names color for now), # order user should add item to inventory to avoid inventory tetris fail situations, # threshold of how many items before dynamic filter editor starts to hide this item slot - #] - # TODO: We can get the sizes of the items directly from the site, rather than hard coding them as below - self.item_details = dict( - Rings=[1, 1, '#33bbee', '4', int(self.config['Config']['threshold'])*2], - OneHandWeapons=[1, 3, '#bbbbbb', '1', int(self.config['Config']['threshold'])*2], - BodyArmours=[2, 3, '#ee3377', '1', int(self.config['Config']['threshold'])], - Helmets=[2, 2, '#cc3311', '2', int(self.config['Config']['threshold'])], - Gloves=[2, 2, '#ee7733', '2', int(self.config['Config']['threshold'])], - Boots=[2, 2, '#009988', '2', int(self.config['Config']['threshold'])], - Belts=[2, 1, '#0077bb', '3', int(self.config['Config']['threshold'])], - Amulets=[1, 1, '#33bbee', '4', int(self.config['Config']['threshold'])], - ) - # below is legacy code for when the screen resolution was hard-coded -notaspy 14-9-2020 - ## if self.config['Config']['screen_res'] == '1920x1080': - ## for win in getWindowSizes(): - ## print(win) - ## if 'Path of Exile' in win[2]: - ## win32gui.SetWindowPos(win[0], win32con.HWND_NOTOPMOST, 0, 0, 1920, 1081, 0) - - # Here is where things start to get convoluted with me trying to re-do the algorithm. I'd like to streamline this. - # I'll try to comment as best I can here and elsewhere - - # This is legacy, but works okay, so left it. stash_finder returns a dict of item slots and thier coordinates in the stash for unid'd and id'd items. - # id'd items are basically ignored in this code, so not sure why they are tracked. Could be useful in future iterations. - # self.unident and self.ident represent the remote inventory last time it was checked. These values should not be changed other than when the remote has changed. - #TODO: Use data about identified items - self.unident, self.ident = self.stash_finder() - # Since the app has asynchronous knowledge of the items in tab, we want to have some local record. We'll call that latest_stash and allow it to be changed. - # ~~~IMPORTANT~~~~: The remote snapshot and the local record are two separate dict parameters and a length-2 list of dicts. I need to change this for consistency - # TODO: refactor remote snapshot and local record to be either both lists or both separate dicts for unidentified and identified items - self.latest_stash = list((self.unident.copy(), self.ident.copy())) - - # initialize data for app's filter algorithm - self.chaos_items_filter_sections = self.read_default_chaos_filter_sections() # the custom formatting for items that match the chaos recipe + # ] + + # 0xdavidel- + # This is legacy / code from notaspy, didn't want to change it + # BUT the only details needed right now are the thresholds and the colors for each slot, + # The box sizes are handled by the new BetterStashTabAPI I've created + self.item_details=dict( + Rings=[1, 1, '#33bbee', '4', threshold*2], + OneHandWeapons=[1, 3, '#bbbbbb', '1', threshold*2], + BodyArmours=[2, 3, '#ee3377', '1', threshold], + Helmets=[2, 2, '#cc3311', '2', threshold], + Gloves=[2, 2, '#ee7733', '2', threshold], + Boots=[2, 2, '#009988', '2', threshold], + Belts=[2, 1, '#0077bb', '3', threshold], + Amulets=[1, 1, '#33bbee', '4', threshold], + ) + + # Load the stash tab + self.stash_tab=self.stash_finder() + + # The app has asynchronous knowledge of the items in tab, we have a local record in self.latest_stash + # Use it when you want to access the stash data + # ~~~IMPORTANT~~~~: The remote snapshot and the local record are two separate objects + + # Fast and easy way to create a new stash_tab object + self.latest_stash=self.stash_finder() + # Sync it with the previous stash object + self.latest_stash.tab_items=self.stash_tab.tab_items[:] + + # Read the chaos_items_filter template + self.read_default_chaos_filter_sections() + # Check if target filter exists or make the user select it self.pre_process_item_filter() - # initial dynamic filter update + + # Update the filter self.update_filter() + # check if the local and remote inventories are synchronized. Uses the refresh rate (in seconds) set in the Setup.ini file. # I don't know the actual refresh rate of the website; seems random. # Probably fine to assume that the local record is most accurate for 60s since it should take about that long to vendor everything. - self.check_inventory_sync() # Can't remember why I do this here, but it doesn't hurt anything (lol only one day later and I can't remember yikes) - # Because of all the wonky `exec` calls, I am keeping track of the highlight overlay objects created by the self.chaos_recipe() method - self.highlighted_items = [] - if self.DEBUG: - self.pp.pprint("Done setting up App") + # Can't remember why I do this here, but it doesn't hurt anything (lol only one day later and I can't remember yikes) + + # 0xdavidel: No actual need but it really doesn't hurt anything, so instead of calling it once i created a thread to call it once every SYNC_TRY_RATE seconds + # This should eliminate the out of sync problems, MIGHT cause race conditions when reading the stash tab data + + self.sync_running = True + self.stash_sync_thread=threading.Thread( + target=self.sync_stashtab_records_thread) + # self.stash_sync_thread.daemon=True + self.stash_sync_thread.start() + + + # This is a record of all highlights + self.highlighted_items=[] + self.debug_print("Done setting up App") def run(self): """Run the main loop. Self explanatory.""" + self.mainwindow.mainloop() def remove_highlights(self, update_local_record=True): @@ -161,9 +275,6 @@ def remove_highlights(self, update_local_record=True): if self.highlighted_items: # test that highlight actually exist that need deletion for highlight in self.highlighted_items: # delete them highlight.destroy() - if update_local_record: # update the snapshot and local record if requested - self.unident, self.ident = self.stash_finder() - self.latest_stash = list((self.unident.copy(), self.ident.copy())) return True else: return False @@ -171,10 +282,12 @@ def remove_highlights(self, update_local_record=True): def chaos_recipe(self): """ The meat of the program. Based on the number of complete sets, create top-level geometries that highlight areas of the screens for each item in the set. - TODO: Make it so that the item is removed from local inventor ONLY if the user clicks on the highlight box. I am sure someone will click it without actually removing the item and it will not be recognize and user will complain. - # TODO: HIGH Priority: figure out why sometimes the same initial areas are highlighted. I may have fixed this by checking the inventory sync (and for left over highlights) first thing """ - # if any previous highlights still exist, destroy them. + # TODO: Make it so that the item is removed from local inventor ONLY if the user clicks on the highlight box. I am sure someone will click it without actually removing the item and it will not be recognize and user will complain. + # This one is possibly fixed already by the sync thread - 0xdavidel 26.09.2020 + # TODO: HIGH Priority: figure out why sometimes the same initial areas are highlighted. I may have fixed this by checking the inventory sync (and for left over highlights) first thing + + # if any previous highlights still exist, destroy them. # If we don't do this, the way it is written below, if user doesn't manually click each highlight, they become non-interactive. # So, just killing everything is the fast and dirty way I decided wipe the screen clear if needed. if self.check_inventory_sync(): @@ -182,142 +295,227 @@ def chaos_recipe(self): else: self.remove_highlights(update_local_record=True) - # get a dictionary of the LOCAL complete sets items. + # get a dictionary of the LOCAL complete sets items. # this will be sync'd with the online stash if this is the first time this method has been called since last remote refresh - # If user has clicked on a highlighted item, it gets removed locally, but the remote won't know that for a little. + # If user has clicked on a highlighted item, it gets removed locally, but the remote won't know that for a little. # Dict keys are the slot name and values are the normalized positions. # the positions are lists of length-2 lists:eg [[x0, y0], [x1, y1]] - unident = self.check_complete_set() + sets=self.get_complete_sets(identified=False) # unident will be an empty dict if there's no complete sets left, and will inform user # TODO: This should work better - if not unident: - Msg.showinfo(title='POE QoL', message='Not enough Chaos Recipe Items') + if not sets: + self.debug_print('Not enough unidentified Chaos Recipe Items') + Msg.showinfo(title=MSG_BOX_TITLE, + message='Not enough Chaos Recipe Items') + return + self.debug_print( + 'Found {} sets for the unidentified chaos recipe'.format(len(sets))) # if we have sets, go into the highlighting logic - else: - # loop through each item slot (key) - for x in unident: - if self.DEBUG: - self.pp.pprint(('Item Slot:', x)) - self.pp.pprint(('Item coordinates', unident[x])) - # we will count from the top-left origin - x_off = self.tab_origin[0] - y_off = self.tab_origin[1] - # cord_x, cord_y = self.unident[x].pop(0) # Leaving this here so you can see the previous method was to pop items from the list. It was problematic. -notaspy 14-9-2020 - for i in range(len(unident[x])): - # reimplemented this as a loop over the items that make up the number of complete sets - # The execs are legacy. I don't like them, and could probably re-do it, but won't atm - #TODO: refactor exec usage - cord_x, cord_y = unident[x][i] # get coordinates of entry - cord_x = cord_x * self.box_width + x_off # convert coordinates to pixels - cord_y = cord_y * self.box_height + y_off - if self.DEBUG: - self.pp.pprint(('Screen Coordinates:',(cord_x, cord_y))) - box_width = self.box_width * self.item_details[x][0] # based on the meta-data about item size in self.item_details, make appropriate size box - box_height = self.box_height * self.item_details[x][1] - if self.DEBUG: - self.pp.pprint(('Box dimensions (pixels):',(box_width, box_height))) - # below is legacy - # basically it creates a semi-transparent top level window that disappears when it is clicked. I decided to use different colors by item slot - exec(f"self.{x + str(i)} = tk.Toplevel(self.mainwindow)") - exec(f'self.{x + str(i)}.attributes("-alpha", 0.65)') - exec(f'self.{x + str(i)}.config(background="{self.item_details[x][2]}")') - exec(f"self.{x + str(i)}.overrideredirect(1)") - exec(f'self.{x + str(i)}.attributes("-topmost", 1)') - exec(f'self.{x + str(i)}.geometry("{ceil(box_width)}x{ceil(box_height)}+{ceil(cord_x)}+{ceil(cord_y)}")') - exec(f'self.box = self.{x + str(i)}') - # was able to get rid of the legacy exec call below. Using the actual object fixes errors in destroying the highlight if highlighting over and over - # exec(f'self.{x + str(i)}.bind("",lambda command, a=x,b=cord_x,c=cord_y: click_item(a,b,c))') #legacy -notaspy 14-9-2020 - self.box.bind("",lambda command, a=self.box,b=cord_x,c=cord_y: click_item(a,b,c)) #bind click command to object - # make sure the highlight objects persist so they are all interactive and can be deleted when method is run (see above, before loops) - self.highlighted_items.append(self.box) + # loop through each item slot (key) + for item_set in sets: + self.debug_print('Current set to show : {}'.format(item_set)) + # we will count from the top-left origin + x_off=self.tab_origin[0] + y_off=self.tab_origin[1] + # cord_x, cord_y = self.unident[x].pop(0) # Leaving this here so you can see the previous method was to pop items from the list. It was problematic. -notaspy 14-9-2020 + for item in item_set: + # reimplemented this as a loop over the items that make up the number of complete sets + # The execs are legacy. I don't like them, and could probably re-do it, but won't atm + # TODO: refactor exec usage + # get coordinates of entry + cord_x, cord_y=item["x"], item["y"] + cord_x=cord_x * self.box_width + x_off # convert coordinates to pixels + cord_y=cord_y * self.box_height + y_off + self.debug_print(('Screen Coordinates:', (cord_x, cord_y))) + # create make appropriate size box + box_width=self.box_width * item["w"] + box_height=self.box_height * item["h"] + + self.debug_print( + ('Box dimensions (pixels):', (box_width, box_height))) + + # Create the highlights + # TODO: Extract into a new function + highlight=tk.Toplevel(self.mainwindow) + highlight.attributes("-alpha", 0.65) + if "color" in dir(item): + highlight.config(background=item.color) + else: + highlight.config(background="#FFFFFF") + highlight.overrideredirect(1) + highlight.attributes("-topmost", 1) + highlight.geometry( + f"{ceil(box_width)}x{ceil(box_height)}+{ceil(cord_x)}+{ceil(cord_y)}") + highlight.bind("", lambda command, a=highlight, + b=cord_x, c=cord_y: highlight_click_handler(a, b, c)) + self.highlighted_items.append(highlight) def check_inventory_sync(self): """ This is kinda useful. Checks if the local and remote stashes are the same OR if the user-give refresh interval has elapsed. Sets and returns a bool. I made this. -notaspy 14-9-2020 + And I changed it to work with the new BetterStashTabAPI -0xdavidel 25.09.2020 """ - t_check = datetime.datetime.now() # get current time - t_previous_check = self.last_update # we need to have this here since it is reset by the next call to self.stash_finder() + t_check=datetime.datetime.now() # get current time + + # we need to have this here since it is reset by the next call to self.stash_finder() + t_previous_check=self.last_update + + refresh_time=self.config['Config']['refresh_time'] + refresh_time_datetime_format=datetime.timedelta( + seconds=float(refresh_time)) # compare local and remote stash inventories. short circuits if the refresh time has not elapsed - remote_inventory_unident, remote_inventory_ident = self.stash_finder() - if (t_check - t_previous_check) < datetime.timedelta(seconds=float(self.config['Config']['refresh_time'])) and remote_inventory_unident == self.unident: - self.synced = True + new_stashtab=self.stash_finder() + are_stashes_synced=new_stashtab.tab_items == self.stash_tab.tab_items + if (t_check - t_previous_check) < refresh_time_datetime_format and are_stashes_synced: + self.synced=True else: - self.synced = False - if self.DEBUG: - self.pp.pprint(f"Synced?: {self.synced}") + self.synced=False + + self.debug_print(f"Synced?: {self.synced}") return self.synced - def check_complete_set(self): + def sync_stash_tabs(self): + self.stash_tab=self.stash_finder() + self.latest_stash.tab_items=self.stash_tab.tab_items[:] + self.debug_print("Synced stashtab") + + def get_stash_tab_chaos_recipe_items(self): + # Unidentified items + unidentified_helmets=self.latest_stash.retrieve_all_by_tag( + "helmets", unique_only=False, identified_only=False) + unidentified_bodyarmours=self.latest_stash.retrieve_all_by_tag( + "bodyarmours", unique_only=False, identified_only=False) + unidentified_boots=self.latest_stash.retrieve_all_by_tag( + "boots", unique_only=False, identified_only=False) + unidentified_gloves=self.latest_stash.retrieve_all_by_tag( + "gloves", unique_only=False, identified_only=False) + unidentified_amulets=self.latest_stash.retrieve_all_by_tag( + "amulets", unique_only=False, identified_only=False) + unidentified_rings=self.latest_stash.retrieve_all_by_tag( + "rings", unique_only=False, identified_only=False) + unidentified_belts=self.latest_stash.retrieve_all_by_tag( + "belts", unique_only=False, identified_only=False) + unidentified_onehanded_weapons=self.latest_stash.retrieve_all_by_tag( + "onehandweapons", unique_only=False, identified_only=False) + + # Identified items + identified_helmets=self.latest_stash.retrieve_all_by_tag( + "helmets", unique_only=False, identified_only=True) + identified_bodyarmours=self.latest_stash.retrieve_all_by_tag( + "bodyarmours", unique_only=False, identified_only=True) + identified_boots=self.latest_stash.retrieve_all_by_tag( + "boots", unique_only=False, identified_only=True) + identified_gloves=self.latest_stash.retrieve_all_by_tag( + "gloves", unique_only=False, identified_only=True) + identified_amulets=self.latest_stash.retrieve_all_by_tag( + "amulets", unique_only=False, identified_only=True) + identified_rings=self.latest_stash.retrieve_all_by_tag( + "rings", unique_only=False, identified_only=True) + identified_belts=self.latest_stash.retrieve_all_by_tag( + "belts", unique_only=False, identified_only=True) + identified_onehanded_weapons=self.latest_stash.retrieve_all_by_tag( + "onehandweapons", unique_only=False, identified_only=True) + + chaos_recipe_items={} + chaos_recipe_items["Helmets"]={ + "identified": identified_helmets, "unidentified": unidentified_helmets} + chaos_recipe_items["BodyArmours"]={ + "identified": identified_bodyarmours, "unidentified": unidentified_bodyarmours} + chaos_recipe_items["Boots"]={ + "identified": identified_boots, "unidentified": unidentified_boots} + chaos_recipe_items["Gloves"]={ + "identified": identified_gloves, "unidentified": unidentified_gloves} + chaos_recipe_items["Amulets"]={ + "identified": identified_amulets, "unidentified": unidentified_amulets} + chaos_recipe_items["Rings"]={ + "identified": identified_rings, "unidentified": unidentified_rings} + chaos_recipe_items["Belts"]={ + "identified": identified_belts, "unidentified": unidentified_belts} + chaos_recipe_items["OneHandWeapons"]={ + "identified": identified_onehanded_weapons, "unidentified": unidentified_onehanded_weapons} + + return chaos_recipe_items + + def get_complete_sets(self, identified=False): """ - This is kind-of a Frakenstein code between legacy and my own. - I did my best to re-implement the logic to handle the local/remote problem. -notaspy 14-9-2020 + Re implemented using BetterStashTabAPI - 0xdavidel 25.09.2020 """ # If the local inventory and the last snapshot are not sync'd, update the remote snap shot and also make it the latest local stash inventory if not self.check_inventory_sync(): - self.unident, self.ident = self.stash_finder() - self.latest_stash = (self.unident, self.ident) - if self.DEBUG: - self.pp.pprint(self.unident) - # legacy test for existance of the attributes. kinda tried to refactor it. Functional but not pretty. - # Notice the different syntax for the remote snapshot and the local record (ie local is a list of dicts) + self.sync_stash_tabs() + + chaos_recipe_items=self.get_stash_tab_chaos_recipe_items() + + num_helmets=len(chaos_recipe_items["Helmets"]["unidentified"]) + num_body_armors=len( + chaos_recipe_items["BodyArmours"]["unidentified"]) + num_boots=len(chaos_recipe_items["Boots"]["unidentified"]) + num_gloves=len(chaos_recipe_items["Gloves"]["unidentified"]) + num_amulets=len(chaos_recipe_items["Amulets"]["unidentified"]) + # Faster math floor, ints round down automaticly + num_rings=int(len(chaos_recipe_items["Rings"]["unidentified"]) / 2) + num_belts=len(chaos_recipe_items["Belts"]["unidentified"]) + num_weapons=int( + len(chaos_recipe_items["OneHandWeapons"]["unidentified"]) / 2) + + total_ready_sets=min([num_helmets, num_body_armors, num_boots, + num_gloves, num_amulets, num_rings, num_belts, num_weapons]) + + if total_ready_sets == 0: + return False + try: - self.unident - self.latest_stash[0] - except AttributeError: - self.unident, self.ident = self.stash_finder() - self.latest_stash[0] = (self.unident, self.ident) - else: - # Some more meat. Check for peices of a complete chaos set. - # first, if we don't have enough rings or one-handed weapons, just return false - if len(self.latest_stash[0]["Rings"]) < 2 or len(self.latest_stash[0]['OneHandWeapons']) < 2: - return False - # If we do, continue to determine how many sets we can make - else: - # Find the limiting two-slot item - two_slot_max_sets = min((floor(len(self.latest_stash[0]["Rings"]) / 2), floor(len(self.latest_stash[0]["OneHandWeapons"]) / 2))) - # Find limiting one-slot items - one_slot_max_sets = min([len(self.latest_stash[0][_key]) for _key in self.latest_stash[0].keys() if _key not in ["Rings", "OneHandWeapons"]]) - # Find out if we are limited by two-slot, one-slot, or the user set maximum number of highlighted sets - max_sets = min((two_slot_max_sets, one_slot_max_sets, int(self.config['Config']['highlight_max_num_sets']))) - # if we have 1 or more sets, create a dictionary of the items that make up the sets - # this only works for unidentified sets - # TODO: do same for identified items? - if max_sets: - unident_sets = {_key:[] for _key in self.item_details.keys()} # create a dictionary of empty lists to fill in and return - # loop through each slot and find the maximum index in the list of coordinates for each item. We use this to only take the valid items. - for key in self.item_details.keys(): - if self.DEBUG: - self.pp.pprint(f"Item Slot name for item in {max_sets} complete sets: {key}") - if key in ["Rings", "OneHandWeapons"]: # we need two of these, so the maximum index is twice that of the other items - max_index = 2 * max_sets - else: - max_index = max_sets - # Grab the items and their coordinates up the the maximum. These are dicts with the type of slot as the key, and a list of length-2 coordinates lists - # I think we don't want to 'pop' the item from the list because the loop will then try to access indexes that are outside the list length - for i in range(max_index): - unident_sets[key].append(self.latest_stash[0][key][i].copy()) - if self.DEBUG: - self.pp.pprint(f"Item of slot {key}, item number {i} passed to highlighting method self.chaos_recipe(): {unident_sets[key][-1]}") - # Now remove these from the local inventory record. This could be more efficient by combining with the above, I am sure - # TODO: This logic needs testing and scrutiny. I am not 100% sure it is doing what I think it is. - for key in self.item_details.keys(): - indices_to_delete = [] - if self.DEBUG: - self.pp.pprint((f"self.latest_stash entry of {key}:", self.latest_stash[0][key])) - for i in range(len(self.latest_stash[0][key])): - if self.latest_stash[0][key][i] in unident_sets[key]: - indices_to_delete.append(i) - continue - # only keep the items that are not about to be highlighted - self.latest_stash[0][key] = [_ for j, _ in enumerate(self.latest_stash[0][key]) if j not in indices_to_delete] - return unident_sets - else: - # If we didn't have enough items for a complete set, return False - return False + maximum_sets_to_show=int( + self.config['Config']['highlight_max_num_sets']) + except: + self.debug_print( + "Config error, highlight_max_num_sets is not a number") + Msg.showinfo( + title=MSG_BOX_TITLE, message="Config error, highlight_max_num_sets is not a number") + + sets=[] + + # Create the item sets + for set_index in range(min(maximum_sets_to_show, total_ready_sets)): + current_set=[] + current_set.append( + chaos_recipe_items["Helmets"]["unidentified"].pop()) + current_set.append( + chaos_recipe_items["BodyArmours"]["unidentified"].pop()) + current_set.append( + chaos_recipe_items["Boots"]["unidentified"].pop()) + current_set.append( + chaos_recipe_items["Gloves"]["unidentified"].pop()) + current_set.append( + chaos_recipe_items["Amulets"]["unidentified"].pop()) + # 2 rings + current_set.append( + chaos_recipe_items["Rings"]["unidentified"].pop()) + current_set.append( + chaos_recipe_items["Rings"]["unidentified"].pop()) + current_set.append( + chaos_recipe_items["Belts"]["unidentified"].pop()) + # 2 onehanded weapons + current_set.append( + chaos_recipe_items["OneHandWeapons"]["unidentified"].pop()) + current_set.append( + chaos_recipe_items["OneHandWeapons"]["unidentified"].pop()) + + # delete the selected items from the local stash variable + for item in current_set: + self.latest_stash.remove_item(item) + # Makeshift way to add colors to items, gonna remake this later + for tag in item.tags: + for detail_key in self.item_details: + if tag.lower() == detail_key.lower(): + item.color=self.item_details[detail_key][2] + + sets.append(current_set) + return sets def show_chaos(self): """ @@ -327,393 +525,242 @@ def show_chaos(self): It uses this bizzare and obscure pygubu library. It also relies on some html file that comes with this code (or ccs? idk some web language) """ - self.builder2 = pygubu.Builder() - self.builder2.add_from_file('Gui_Button_V2.ui') - self.top3 = tk.Toplevel(self.mainwindow) - # self.top3 = tk.Toplevel(self.mainwindow) - self.frame3 = self.builder2.get_object('Frame_2', self.top3) - self.builder2.connect_callbacks(self) - self.top3.overrideredirect(1) - print(self.top3.__dict__) + self.overlay_builder=pygubu.Builder() + self.overlay_builder.add_from_file(r'ui\Gui_Button_V2.ui') + self.overlay_GUI=tk.Toplevel(self.mainwindow) + + self.frame3=self.overlay_builder.get_object( + 'Frame_2', self.overlay_GUI) + self.overlay_builder.connect_callbacks(self) + self.overlay_GUI.overrideredirect(1) + # I went ahead and put this at bottom center - overlay_location = f'+{self.screen_res[0] // 2 - 130}+{floor(self.screen_res[1] * (1 - 80/1080))}' - self.top3.geometry(overlay_location) - self.top3._offsetx = 260 - self.top3._offsety = 80 - - def clickwin(event): - self.top3._offsetx = event.x - self.top3._offsety = event.y - def move_overlay(event): - x = round(self.top3.winfo_pointerx() - self.top3._offsetx) - y = round(self.top3.winfo_pointery() - self.top3._offsety) - print(x, y) - self.top3.geometry('+{x}+{y}'.format(x=x,y=y)) - self.top3.clickwin = clickwin - self.top3.move_overlay = move_overlay - self.top3.bind('',self.top3.clickwin) - self.top3.bind('',self.top3.move_overlay) - if self.DEBUG: - self.pp.pprint(f'Overlay Location:{overlay_location}') - # if self.config['Config']['screen_res'] == '1920x1018': - # self.top3.geometry('+1180+900') - # elif self.config['Config']['screen_res'] == '1920x1080': - # self.top3.geometry('+1180+940') - # else: - # Msg.showinfo(title='POE QoL', message='Wrong Resolution msg: macr0s on Discord') - self.top3.attributes('-topmost', 1) + overlay_location=f'+{self.screen_res[0] // 2 - 130}+{floor(self.screen_res[1] * (1 - 80/1080))}' + self.overlay_GUI.geometry(overlay_location) + self.overlay_GUI._offsetx=260 + self.overlay_GUI._offsety=80 + + # 0xdavidel - fixed overlay movement - 26.09.2020 (more like 25.09.2020 late night) + # This handles the start of the movement + def StartMove(event): + self.overlay_GUI.x=event.x + self.overlay_GUI.y=event.y + + # This handles the stp[] of the movement + def StopMove(event): + self.overlay_GUI.x=None + self.overlay_GUI.y=None + + # This handles the actual movement + def OnMotion(event): + deltax=event.x - self.overlay_GUI.x + deltay=event.y - self.overlay_GUI.y + x=self.overlay_GUI.winfo_x() + deltax + y=self.overlay_GUI.winfo_y() + deltay + self.overlay_GUI.geometry("+%s+%s" % (x, y)) + + # Append the functions into the overlay object + self.overlay_GUI.StartMove=StartMove + self.overlay_GUI.StopMove=StopMove + self.overlay_GUI.OnMotion=OnMotion + + # Bind all to button 1 (TK thinks that Button-1 is the leftmost button no matter the button name) + self.overlay_GUI.bind("", self.overlay_GUI.StartMove) + self.overlay_GUI.bind("", self.overlay_GUI.StopMove) + self.overlay_GUI.bind("", self.overlay_GUI.OnMotion) + self.debug_print(f'Overlay Location:{overlay_location}') + + # Make overlay stay on top + self.overlay_GUI.attributes('-topmost', 1) + + # Populate the overlay values self.refresh_me() def close_overlay(self): # more legacy for overlay - self.top3.destroy() + self.overlay_GUI.destroy() + def refresh_me(self): + # Refreshes the running count of unidentified and identified items in the stash tab. + # 0xdavidel - 25.09.2020 - reworked with the BetterStashTabAPI + if not self.check_inventory_sync(): + self.sync_stash_tabs() - # def move_overlay(self, event): - # x = self.top3.winfo_pointerx() - self.top3._offsetx - # y = self.top3.winfo_pointery() - self.top3._offsety - # print(x, y) - # self.top3.geometry('+{x}+{y}'.format(x=x,y=y)) + self.debug_print("Refreshing filter within refresh me.") + chaos_recipe_items=self.get_stash_tab_chaos_recipe_items() + for key in chaos_recipe_items: + identified_items=len(chaos_recipe_items[key]["identified"]) + unidentified_items=len(chaos_recipe_items[key]["unidentified"]) + self.overlay_builder.get_object(key).configure( + text="{}:\n{} UID | {} ID".format(key, unidentified_items, identified_items)) - def refresh_me(self): - # Refreshes the running count of unidentified and identified items in the stash tab. - # Fails silently if inventories are considered synced - # more legacy. Tried harder to make this work better with the syncing scheme - self.check_inventory_sync() - if not self.synced: - self.unident, self.ident = self.stash_finder() - self.latest_stash = list((self.unident.copy(), self.ident.copy())) - if self.DEBUG: - self.pp.pprint("Refreshing filter within refresh me.") - # unident, ident = self.stash_finder() - for key, value in self.unident.items(): - alternative = len(self.ident.get(key, 0)) - exec(f'self.builder2.get_object("{key}").configure(text="{key[:4]}: {len(value)}/{alternative}")') - if self.DEBUG: - self.pp.pprint("Printing Out Latest Stash:") - self.pp.pprint(self.latest_stash) - self.pp.pprint("Printing Out Latest Snapshot:") - self.pp.pprint(self.unident) self.update_filter() + def stash_finder(self): + from utils.BetterStashTabAPI import get_stash_tab_content - def check_filter(self): - """ - Legacy dynamic filter code. This doesn't work as far as I can tell. I am in the process of re-implementing this. - Right now all I can tell it is good for is setting the self.active_status parameter. Other methods looks for this. - This is called in the init method. - """ - rewrite = 0 - with open(self.config['Config']['filter'], 'r') as f: - lines = f.readlines() - if '# Chaos Recipe Ring' not in lines[0]: - rewrite = 1 - if rewrite == 1: - with open(self.config['Config']['filter'], 'w') as f: - filterfile = open(self.config['Config']['filter']) - f.write(filterfile.read()) - filterfile.close() - for line in lines: - f.writelines(line) - - self.active_status = {'Rings':[1, lines[1]], - 'Belts':[15, lines[15]], - 'Amulets':[28, lines[28]], - 'Boots':[41, lines[41]], - 'Gloves':[55, lines[55]], - 'Helmets':[69, lines[69]], - 'BodyArmours':[83, lines[83]], - 'OneHandWeapons':[97, lines[97]] - } + league=self.config['Config']['league'] + tab_index=self.config['Config']['tab'] + account_name=self.config['Config']['account'] + POESESSSID=self.config['Config']['POESESSID'] - def stash_finder(self): - """ - Legacy code. This works well enough. - Grabs the json object of the stash tab. Takes only the items, and grabs their stash position if they are unidentified. - TODO: Right now, the items are disordered. They should be ordered to register from top-left to bottom right for efficiency - """ - pos_last_unid = {'BodyArmours':[], 'Helmets':[], 'OneHandWeapons':[], 'Gloves':[], 'Boots':[], 'Amulets':[], 'Belts':[], 'Rings':[]} - pos_last_id = {'BodyArmours':[], 'Helmets':[], 'OneHandWeapons':[], 'Gloves':[], 'Boots':[], 'Amulets':[], 'Belts':[], 'Rings':[]} - - stash_tab = f"https://www.pathofexile.com/character-window/get-stash-items?league={self.config['Config']['league']}&tabIndex={self.config['Config']['tab']}&accountName={self.config['Config']['account']}" - payload = { - 'league': self.config['Config']['league'], - 'tabIndex': self.config['Config']['tab'], - 'accountName': self.config['Config']['account'].encode('utf-8'), - } - if self.DEBUG: - self.pp.pprint("Pulling from pathofexile.com") - self.pp.pprint("trying payload: {}".format(payload)) - self.pp.pprint(f"trying: {stash_tab}") - try: - a = requests.get(stash_tab, cookies=dict(POESESSID=(self.config['Config']['POESESSID'])), params=payload) - except requests.HTTPError as exception: - Msg.showinfo(title='POE QoL', message='Could not connect to pathofexile.com.') + self.debug_print("Pulling stash tab from pathofexile.com") + self.debug_print("Account Name: {} | League: {} | Tab Index: {} | POESESSID (DO NOT SHARE THIS VALUE!): {}".format( + account_name, league, tab_index, POESESSSID)) - if self.DEBUG: - try: - self.pp.pprint("json retrieved:") - self.pp.pprint(json.loads(a.text)['items']) - except: # I have no clue what error types might return here, but I want to output something to log file - self.pp.pprint("JSON could not be output to logfile.") - self.last_update = datetime.datetime.now() #added by notaspy 14-9-2020 - # I am not sure the logic here. It is able to find the item coordinates, but it looks like it does it twice. Didn't mess with it try: - json.loads(a.text)['items'] - except KeyError: - Msg.showinfo(title='POE QoL', message='Bad Response from pathofexile.com. Please check your Setup file that the accoud and POESESSID are correct and current as a first step (and restart app if they needed to be changed).') - #TODO: log this error in a log file - for x in json.loads(a.text)['items']: - if x['name'] == '' and x['frameType'] != 3: - if 'BodyArmours' in x['icon']: - pos_last_unid['BodyArmours'].append([x['x'], x['y']]) - elif 'Helmets' in x['icon']: - pos_last_unid['Helmets'].append([x['x'], x['y']]) - elif 'OneHandWeapons' in x['icon']: - pos_last_unid['OneHandWeapons'].append([x['x'], x['y']]) - elif 'Gloves' in x['icon']: - pos_last_unid['Gloves'].append([x['x'], x['y']]) - elif 'Boots' in x['icon']: - pos_last_unid['Boots'].append([x['x'], x['y']]) - elif 'Amulets' in x['icon']: - pos_last_unid['Amulets'].append([x['x'], x['y']]) - elif 'Belts' in x['icon']: - pos_last_unid['Belts'].append([x['x'], x['y']]) - elif 'Rings' in x['icon']: - pos_last_unid['Rings'].append([x['x'], x['y']]) - else: - #TODO: This is what handles unknown/new items i think. It is 99% probably responsible for the download short circuit on alternate artwork - if x['frameType'] == 3: # I dont know what this is fore - pass - else: - if 'BodyArmours' in x['icon']: - pos_last_id['BodyArmours'].append([x['x'], x['y']]) - else: - if 'Helmets' in x['icon']: - pos_last_id['Helmets'].append([x['x'], x['y']]) - else: - if 'OneHandWeapons' in x['icon']: - pos_last_id['OneHandWeapons'].append([x['x'], x['y']]) - else: - if 'Gloves' in x['icon']: - pos_last_id['Gloves'].append([x['x'], x['y']]) - else: - if 'Boots' in x['icon']: - pos_last_id['Boots'].append([x['x'], x['y']]) - else: - if 'Amulets' in x['icon']: - pos_last_id['Amulets'].append([x['x'], x['y']]) - else: - if 'Belts' in x['icon']: - pos_last_id['Belts'].append([x['x'], x['y']]) - else: - if 'Rings' in x['icon']: - pos_last_id['Rings'].append([x['x'], x['y']]) - else: - return (pos_last_unid, pos_last_id) + stash_tab=get_stash_tab_content( + account_name, league, tab_index, POESESSSID) + except Exception as e: + self.pp.pprint("ERROR : {}".format(str(e))) + Msg.showinfo(title=MSG_BOX_TITLE, message=str(e)) + # Lets not continue running + sys.exit(1) + + self.debug_print("Stash tab retrieved") - # below is some half-implemented code for dynamically updating a main filter file. Idea is to be able to use your normal filter along with this helper. - # I could use some help/optimization here. -notaspy 14-9-2020 + self.last_update=datetime.datetime.now() # added by notaspy 14-9-2020 + return stash_tab + + # Re-Implemented using BetterFilterAPI - 0xdavid - 25.09.2020 def read_default_chaos_filter_sections(self): - """ - User can use the filter that comes with this program, or customize each slot to their liking. - Only important things are that each section starts with a '#' and has the correct item slot name in that line - Correct item slots are give in the self.item_details parameter. This should be the last word in the comment line. - """ - with open(self.config['Config']['chaos_items_filter'], 'r') as fil: - chaos_filter = fil.readlines() # read whole file into memory. each line is stored as a string in a list - section_lines_start_end = [] # need a place to store where sections start and end - section_starts = [] - for i, line in enumerate(chaos_filter): # loop through the lines - _line = line.lstrip() # remove any leading white space - # If the line is a comment, record that as the start of an item slot section - # We need to protect from empty lines which are stored as zero-length lists - if self.DEBUG: - self.pp.pprint(("Default Filter Line as read:", _line)) - self.pp.pprint(("Result of bool test for empty line:", not _line)) - if _line: - self.pp.pprint(("Result of bool test for comment:", not _line[0] == "#")) - if not _line or not _line[0] == "#": - continue - elif _line and _line[0] == "#": # I shouldn't need to, but I double check that the line is a comment anyway - section_starts.append(i) - # each section ends where the next begins. The last section goes to the last line in the list, so concatenate that to the other ending indicies - section_ends = [i for i in section_starts[1:]] + [len(chaos_filter)+1] - # create empty dictionary for storing the text of each section - sections = {} - # store the text for each section in the dictionary. The key for each section is the last word in the first line, chaos_filter[i].split(" ")[-1].rstrip(). This is maybe a dumb way of doing this and prone to user error. - # TODO: Find a better way to get the section keys -- Update, trying this below now. - for i, j in zip(section_starts, section_ends): - # sections[chaos_filter[i].split(" ")[-1].rstrip()] = chaos_filter[i:j] # for each key, separate line into list of words, ensure whitespace is stripped. Text is from starting to ending indices - for k in range(i, j-1): #loop through all the lines in the section - print(k) - linelistcopy = chaos_filter[k][:].split(" ") # create a copy to work with and remove white space and make a list - linelistcopy = [str(_).rstrip().replace("'", '') for _ in linelistcopy] # convert to strings wihtout quotes...? - linelistcopy = [_.replace('"', '') for _ in linelistcopy] # convert to strings wihtout quotes...? - self.pp.pprint(linelistcopy) - if linelistcopy[0].lower() == 'class': - if "One" in linelistcopy and "Hand" in linelistcopy: - section_class_key = "OneHandWeapons" - elif linelistcopy[1].lower() == 'body': - section_class_key = "BodyArmours" - else: - section_class_key = linelistcopy[1] - sections[section_class_key.rstrip()] = chaos_filter[i:j] - - if self.DEBUG: - self.pp.pprint(sections) - return sections + from utils.BetterFilterAPI import load_rules_from_base_filter + chaos_filter_path=self.config['Config']['chaos_items_filter'] + + try: + self.chaos_filter_parsed=load_rules_from_base_filter( + chaos_filter_path) + except Exception as e: + debug_print("Exception reading chaos filter: {}".format(str(e))) + Msg.showinfo('POE QoL error', + "Exception reading chaos filter: {}".format(str(e))) + sys.exit(1) + + def pre_process_item_filter(self): - """ - This accomplishes a few tasks that only need to be performed once on start up. - 1) Determine if the included filter is in the users My Games\\Path of Exile\\ directory. If it exists we open it, and if not, we open the included default. - 2) Open that file and find the starting and ending lines of the chaos recipe items and remember those for updating. These are bound by the random strings '234hn50987sd' and '2345ina8dsf7' respectively. - 3) Store the parts of the item filter that don't change into memory. The current filter is small (~350kB), so we don't need to worry about memory. This saves from needing to ever read it again. - 4) Insert the chaos_items_filter.filter contents into the filter text and write the file to the user's USERPROFILE\\Documents\\My Games\\Path of Exile\\ directory - We want to be reading and searching this file once. - """ - #TODO: Maybe someone has a custom location for their item filters, so this search path probably shouldn't be hard coded like this - # self.main_filter_path = os.path.join(os.environ['USERPROFILE'], "Documents", "My Games", "Path of Exile", self.config['Config']['filter']) - user_path = Path.home() # Get the user home directory to look for the POE filters directory - if os.path.isabs(self.config['Config']['filter']): # if the path given is absolute, lets try it as is, else let stry to figure some more information about the location - self.main_filter_path = self.config['Config']['filter'] - path_pre = os.path.split(self.main_filter_path) - else: # if not lets try the default PoE path - # path_suf = os.path.relpath(os.path.join("My Games", "Path of Exile", self.config['Config']['filter']), start=user_path) # handle if the user put in a full path or other extra information - path_pre = os.path.join(user_path, "Documents", "My Games", "Path of Exile") # handle if the user put in a full path or other extra information - path_to_filter = os.path.join(path_pre, self.config['Config']['filter']) - self.main_filter_path = path_to_filter - if self.DEBUG: - self.pp.pprint(f"Path Prefix: {path_pre}\n") - self.pp.pprint(f"Searching for filter:\n {self.main_filter_path}\n") - filter_exists = os.path.isfile(self.main_filter_path) - def_filter_path = os.path.abspath(self.main_filter_path) - if filter_exists: - with open(def_filter_path, 'r') as fil: - self.main_filter = fil.readlines() # read default file into memory - if self.DEBUG: - self.pp.pprint(f"Found filter:") - # self.pp.pprint(self.main_filter) - else: - # If it didn't exist, we will write it at the end of this method. - # Use the included default for now. - Msg.showinfo('POE QoL', f'POE QoL could not automatically find a filter at {self.main_filter_path}.\n\nPlease select the folder where your pathofexile fitlers are located to create a new filter named "POEQOL_Base.filter" based on the filter of the same name in this directory.') - self.main_filter_path = os.path.normpath(os.path.join(filedialog.askdirectory(), 'POEQOL_Base.filter')) - with open('POEQOL_Base.filter', 'r') as fil: - if self.DEBUG: - self.pp.pprint(f"Could not find the filter as indicated in config file at: {def_filter_path}") - self.pp.pprint("User has selected {} to write the default filter:".format(self.main_filter_path)) - self.main_filter = fil.readlines() # read default filter file into memory - - # There was way too much trouble with reading files from a setup file and with users not following directions, so I am going to try walking them through an initial setup. - - - - # we are now just going to update the setup file with what the user says to avoid errors in the future - config_file_updates = {'filter':{'path': self.main_filter_path, 'lino': None, 'field':'filter='}} - with open('Setup.ini', 'r', encoding='utf-8') as configfile_in: - contents0 = configfile_in.readlines() - for lino, l in enumerate(contents0): - if l[0:7] == 'filter=': - config_file_updates['filter']['lino'] = lino - else: - continue - with open('Setup.ini', 'w', encoding='utf-8') as configfile_out: - contents0[config_file_updates['filter']['lino']] = config_file_updates['filter']['field'] + config_file_updates['filter']['path'] + "\n" # encode it at utf-8 for international players - for l in contents0: - configfile_out.write(l) - - - self.chaos_items_sections_start_line = 0 # start a line counter to find the section in the filter where we should insert the dynamic text from the chaos_items_filter file (see read_default_chaos_filter_sections()) - self.chaos_items_sections_end_line = len(self.main_filter) - for i, line in enumerate(self.main_filter): - # I use a random string to find where the chaos recipe section begins and ends - # break after the end of the section has been found - if line[0] != "#": # If the line isn't a comment, we can just move on - continue - elif '234hn50987sd' in line: - self.chaos_items_sections_start_line = i + 1 - if self.DEBUG: - self.pp.pprint(f"Start of chaos recipe section found at line {self.chaos_items_sections_start_line}") - continue - elif '2345ina8dsf7' in line: - self.chaos_items_sections_end_line = i - if self.DEBUG: - self.pp.pprint(f"End of chaos recipe section found at line {self.chaos_items_sections_end_line}") - break - #TODO: This else clause should be implemented, but doesn't work right now - # else: - # # If we cannot find the section. alert the user... with some vague, unhelpful instructions and return False. Didn't raise an error here, idk if I should - # Msg.showinfo(title='POE QoL', message='Cannot find the chaos recipe section in your main filter.\n' + - # 'It should start with "# 234hn50987sd End Chaos Recipe Auto-Update Section" and end in "# 2345ina8dsf7 End Chaos Recipe Auto-Update Section".\n'+ - # 'Msg @notaspy#6561 for help. 14-09-2020 \n') - # return False - if self.DEBUG: - self.pp.pprint("The entire filter file was looped through. This should not happen.") - # take everything before and after the chaos recipe section from the original filter file. It shouldnt be changed ever. We will make changes between these two sections on each update. - self.main_filter0 = self.main_filter[0:self.chaos_items_sections_start_line] + ['\n'] - self.main_filter1 = ['\n'] + self.main_filter[self.chaos_items_sections_end_line:] + ['\n'] + from utils.BetterFilterAPI import get_filter_path, get_filter_directory + # Get the absolute filter path, + main_filter_path=get_filter_path(self.config['Config']['filter']) + + filter_exists=os.path.isfile(main_filter_path) + + self.debug_print("Filter path: {}, Filter exists: {}".format( + main_filter_path, filter_exists)) + if not filter_exists: - with open(self.main_filter_path, 'w') as fil: - for line in self.main_filter: - fil.write(line) - return self.main_filter + self.debug_print( + "Asking the user to select the correct filter file") + Msg.showinfo( + 'POE QoL error', 'Could not find your selected filter, please select it from the dialog') + # Asking dialog + main_filter_path=filedialog.askopenfilename(initialdir=get_filter_directory(), filetypes=( + ("loot filters", "*.filter"), ("all files", "*.*")), title="Select a filter file") + # Recheck + filter_exists=os.path.isfile(main_filter_path) + self.debug_print("SELECTED Filter path: {}, Filter exists: {}".format( + main_filter_path, filter_exists)) + + # TODO: reimplement + # we are now just going to update the setup file with what the user says to avoid errors in the future + # config_file_updates = {'filter': { + # 'path': self.main_filter_path, 'lino': None, 'field': 'filter='}} + # with open('Setup.ini', 'r', encoding='utf-8') as configfile_in: + # contents0 = configfile_in.readlines() + # for lino, l in enumerate(contents0): + # if l[0:7] == 'filter=': + # config_file_updates['filter']['lino'] = lino + # else: + # continue + # with open('Setup.ini', 'w', encoding='utf-8') as configfile_out: + # contents0[config_file_updates['filter']['lino']] = config_file_updates['filter']['field'] + \ + # config_file_updates['filter']['path'] + \ + # "\n" # encode it at utf-8 for international players + # for l in contents0: + # configfile_out.write(l) + + # Testing if user selected a real file + if not filter_exists: + # TODO: Handle new filter file creation + self.debug_print("User selected a non existant filter file") + Msg.showinfo( + 'POE QoL error', 'Could not find your selected filter, try again next time!') + sys.exit(1) + + self.main_filter_path=main_filter_path def update_filter(self): """ Attempt to update the main filter with showing/hiding recipe item slots that have reached the threshold. - It is inefficient, since it loops through a very large filter blade file, and re-writes text that should not change. + It is inefficient, since it loops through a very large filter blade file, and re-writes text that should not change. I re-insert all the text from the chaos_items_filter just to be safe, but wouldn't need to if this is implemented in a better way. This will not hide any items set to be ignored in the Setup.ini file. """ - if self.DEBUG: - self.pp.pprint("Trying to update Filter.") - assert(self.main_filter) # assert that a main filter was loaded - assert(self.main_filter0) # assert that a main filter prefix exists - assert(self.main_filter1) # assert that a main filter suffix exists - if self.DEBUG: - self.pp.pprint("Found necessary filter files.") + self.debug_print("Updating Filter") + + if self.chaos_filter_parsed and self.main_filter_path: + self.debug_print("Found necessary filter files.") + else: + self.debug_print( + "Something went very wrong while updating the filter") + Msg.showinfo( + 'POE QoL error', "Something went very wrong while updating the filter") + sys.exit(1) + ignore_threshold_list=self.config['Config']['ignore_threshold'] + # Copy of the full chaos filter, remove entries from here as we go through the different slots + temp_chaos_filter=copy.copy(self.chaos_filter_parsed) # go through the item slots and their meta-data (which has the threshold for items set by user) for slot, details in self.item_details.items(): try: - # if the slot is on the ignor list or if the number of items is not greater than the threshold, keep it in the filter - if slot in self.config['Config']['ignore_threshold'] or len(self.latest_stash[0][slot]) < details[4]: - self.chaos_items_filter_sections[slot][1] = "Show\n" # The show/hide flag is the second entry in the filter section text (see chaos_items_filter in Setup.ini) - if self.DEBUG: - self.pp.pprint(f"Found {len(self.latest_stash[0][slot])} items and ignore_threshold is set to {self.config['Config']['ignore_threshold']}. The filter will now show items of {slot} slot.") - else: # Otherwise hide that slot - self.chaos_items_filter_sections[slot][1] = "Hide\n" - if self.DEBUG: - self.pp.pprint(f"Found {len(self.latest_stash[0][slot])} items and ignore_threshold is set to {self.config['Config']['ignore_threshold']}. The filter will now show items of {slot} slot.") - except (AttributeError, ValueError): # Try to catch some errors. Not sure if this will work, don't have time to test the string formatting and message box - # TODO: Test this error message - Msg.showinfo(title='POE QoL', message=f'Check default filter formatting. There should be a valid entry for each item slot. The last word in each line should be one of the following: {[str(_[0]) for _ in self.item_details]}') - # flatten the list of lists for the lines that should be added to the filter file - new_filter_lines = [l for slt in self.chaos_items_filter_sections.values() for l in slt] - if self.DEBUG: - self.pp.pprint(f"Text to be inserted into the user's main filter file between lines {self.chaos_items_sections_start_line} and {self.chaos_items_sections_end_line}") - self.pp.pprint(new_filter_lines) - new_main_filter = self.main_filter0 + new_filter_lines + self.main_filter1 - if self.DEBUG: - self.pp.pprint((len(self.main_filter0), len(self.main_filter1), len(new_filter_lines))) - # TODO:enable the writing after testing - with open(self.main_filter_path, 'w') as fil: - for line in new_main_filter: - fil.write(line) - return True - - #Below are just methods that will search the stash tab for common things. didn't mess with these -notaspy 14-9-2020 + slot_threshold=details[4] + if slot in ignore_threshold_list: + self.debug_print( + "Slot {} is in the ignore threshold list, keeping it in the chaos filter".format(slot)) + continue + + all_unidentified_in_slot=self.stash_tab.retrieve_all_by_tag( + slot, unique_only=False, identified_only=False) + + # The amount of items of the current slot is larger or equal to the threshold, remove it from the filter + if len(all_unidentified_in_slot) >= slot_threshold: + self.debug_print("Slot {} has more items ({}) than the threshold - {}".format( + slot, len(all_unidentified_in_slot), slot_threshold)) + temp_chaos_filter.pop(slot) + + except Exception as e: + self.debug_print( + "Exception when changing chaos filter - {}".format(str(e))) + Msg.showinfo( + title=MSG_BOX_TITLE, message="Exception when changing chaos filter - {}".format(str(e))) + + from utils.BetterFilterAPI import write_section_to_filter + write_section_to_filter(self.main_filter_path, + CHAOS_RECIPE_SECTION_NAME, temp_chaos_filter) + + def handle_on_close(self): + # Kill the sync thread + self.sync_running = False + # self.stash_sync_thread.join() + # Incert any other on_close operations you might want + + + # Below are just methods that will search the stash tab for common things. didn't mess with these -notaspy 14-9-2020 + def search(self, text): + """ + LEGACY CODE + this handles the automated searching + This might break the "one-action per button click" rule by GGG, but other tools do something similar so oh well - 0xdavidel 26.09.2020 + """ pyperclip.copy(text) - x, y = pyautogui.position() - pyautogui.click(x= floor(self.tab_end[0] * 19/24), y=floor(self.tab_end[1] * 1183/1057)) + x, y=pyautogui.position() + pyautogui.click( + x=floor(self.tab_end[0] * 19/24), y=floor(self.tab_end[1] * 1183/1057)) pyautogui.moveTo(x=x, y=y) pyautogui.hotkey('ctrl', 'f') pyautogui.hotkey('ctrl', 'v') - def currency(self): self.search('"currency"') @@ -760,9 +807,15 @@ def unid(self): self.search('"unid"') if __name__ == '__main__': + def on_close(): + # Signal the program that its time to close itself + app.handle_on_close() + # Ugly way to exit since the thread didnt want to cooperate properly + sys.exit(1) # legacy. Run the applet. - root = tk.Tk() + root=tk.Tk() + # Bind an on_close function + root.wm_protocol ("WM_DELETE_WINDOW", on_close) root.title('Path of Exile - Quality of Life (POE-QOL)') - app = MyApplication(root) + app=MyApplication(root) app.run() - diff --git a/POEQOL_Base.filter b/filters/POEQOL_Base.filter similarity index 97% rename from POEQOL_Base.filter rename to filters/POEQOL_Base.filter index 6582915..386d8e5 100644 --- a/POEQOL_Base.filter +++ b/filters/POEQOL_Base.filter @@ -1,8277 +1,8278 @@ -#=============================================================================================================== -# NeverSink's Indepth Loot Filter - for Path of Exile -#=============================================================================================================== -# VERSION: 7.9.3 -# TYPE: 1-REGULAR -# STYLE: NORMAL -# AUTHOR: NeverSink -# BUILDNOTES: Filter generated with NeverSink's FilterpolishZ -# -#------------------------------------ -# LINKS TO LATEST VERSION AND FILTER EDITOR -#------------------------------------ -# -# EDIT/CUSTOMIZE FILTER ON: https://www.FilterBlade.xyz -# GET THE LATEST VERSION ON: https://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter -# POE FORUM THREAD: https://goo.gl/oQn4EN -# -#------------------------------------ -# SUPPORT THE DEVELOPMENT: -#------------------------------------ -# -# SUPPORT ME ON PATREON: https://www.patreon.com/Neversink -# SUPPORT THE FILTERBLADE TEAM: https://www.filterblade.xyz/About -# -#------------------------------------ -# INSTALLATION / UPDATE : -#------------------------------------ -# -# 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features! -# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile -# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box -# -#------------------------------------ -# CONTACT - if you want to get notifications about updates or just get in touch: -#------------------------------------ -# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS -# -# TWITTER: @NeverSinkGaming -# REDDIT: NeverSinkDev -# GITHUB: NeverSinkDev -# EMAIL : NeverSinkGaming-at-gmail.com - -#=============================================================================================================== -# [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE -#=============================================================================================================== -# -# [[0100]] OVERRIDE AREA 1 - Override ALL rules here -# [[0200]] 6 LINKS -# [[0300]] INFLUENCE EXCEPTIONS -# [[0400]] INFLUENCED MAPS -# [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY -# [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY -# [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY -# [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY -# [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY -# [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Class Based Filtering -# [1102] Item Layer - T3 - REMAINING RULES -# [[1200]] Explicit Mod filtering - Rare -# [1201] All Skill Gem Combinations -# [1202] Rare Item Permutations -# [1203] Weapons-Physical (Key: IPD) -# [1204] The Suffix Abomination -# [1205] Casters -# [1206] General Resist Gear -# [1207] Boots/Gloves -# [1208] Boots -# [1209] Gloves -# [1210] Helmets -# [1211] Shields -# [1212] Body -# [1213] Quiver -# [1214] Belts -# [1215] Rings -# [1216] Amulets -# [1217] Talisman -# [1218] Jewels -# [1219] Buzzsaw Weapons -# [1220] Flasks... -# [[1300]] 6Socketed and 5Linked Drops -# [[1400]] Explicit Mod Highlight - League Drops -# [1401] Synthesis (removed) -# [1402] Betrayal -# [1403] Crafting mods -# [1404] Delve -# [1405] Bestiary -# [1406] Incursion - Matatl - traps and movementspeed -# [1407] Incursion - Body Armours - Guatelitzi -# [1408] Incursion - Sumonner Weapons -# [1409] Incursion - Caster Weapons -# [1410] Incursion - Normal Weapons -# [1411] Incursion - Rings, Amulets -# [1412] Incursion - Gloves, Helmets -# [1413] Incursion General -# [1414] Warbands -# [1415] Enchanted Items -# [[1500]] Explicit Mod Highlight - Magic -# [[1600]] Talisman -# [[1700]] Exotic Item Types -# [[1800]] Rare/Magic Jewels -# [1801] Abyss -# [1802] Cluster Jewels - large -# [1803] Cluster Jewels - medium+smol -# [1804] Generic -# [[1900]] Normal/Magic Crafting Bases -# [1901] Extreme Value ILVL 86 Rules -# [1902] 86+ Endgame crafting rules -# [1903] 84+ Endgame crafting rules -# [1904] Level-Independent Highlight -# [[2000]] Additional Endgame Crafting Bases (Harvest!) -# [[2100]] Chancing Section -# [[2200]] Endgame Flasks -# [2201] Useful endgame flasks -# [2202] Recipes -# [2203] Early mapping life/mana/utility flasks -# [[2300]] Low Value Recipes -# [2301] Chromatic recipe items ("RGB Recipe") -# [2302] Chisel recipe items -# [2303] Animate Weapon script - deactivated by default -# [[2400]] Low Strictness Sections -# [2401] Endgame-start 4-links -# [2402] 60+ Crafting rules for 60++ trinkets -# [2403] Low Strictness Magic/Normal Trinkets -# [[2500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS -# [[2600]] OVERRIDE AREA 2 - Override the default rare rulesets here -# [[2700]] RARE ITEMS - SPECIAL BASES -# [[2800]] RARE ITEMS - LEVEL 86 Crafting -# [[2900]] RARE ITEMS - TRINKETS (ENDGAME) -# [2901] Breach Rings Exceptions -# [2902] Rare trinkets -# [[3000]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3001] T1 rare items -# [3002] T2 rare items -# [3003] Additional Weapons -# [3004] Other Conditions -# [3005] 1H Rune Dagger -# [3006] 1H Daggers -# [3007] 1H Claws -# [3008] 1H Wands -# [3009] 1H Foils -# [3010] 1H Swords -# [3011] 1H Maces -# [3012] 1H Axes -# [3013] 1H Sceptres -# [3014] Warstaves -# [3015] 2H Staves -# [3016] 2H Swords, Axes, Maces -# [3017] 2H Bows -# [3018] AR: Gloves, Boots, Helmets -# [3019] AR: Body Armors -# [3020] OH: Shields -# [3021] OH: Quivers -# [[3100]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) -# [[3200]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here -# [[3300]] Gems -# [3301] Awakened Gems -# [3302] Exceptional Gems -# [3303] Special Gems -# [3304] High Tier Gems -# [3305] Leveling Rules -# [3306] Low Quality Gems -# [3307] Leveled Gems -# [3308] Other gems -# [[3400]] UTILITY FLASKS (Levelling Rules) -# [[3500]] HIDE LAYER 3: Random Endgame Flasks -# [[3600]] Maps, fragments and labyrinth items -# [3601] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [3602] Unique Maps -# [3603] Labyrinth items, Offerings -# [3604] Blighted maps -# [3605] Top tier maps (T16) -# [3606] High tier maps(T11-15) -# [3607] Mid tier maps (T6-10) -# [3608] Low tier maps (T1-T5) -# [[3700]] Misc Map Items (relic keys) -# [[3800]] Fragments -# [3801] Scarabs -# [3802] Regular Fragment Tiering -# [[3900]] Currency - Exceptions - Stacked Currency -# [[4000]] Currency - Exceptions - Leveling Currencies -# [[4100]] Currency - PART 1 - Common currency -# [[4200]] Currency - PART 2 - Rare currency -# [4201] Regular Rare Currency -# [4202] Incursion Currency -# [4203] Delve Currency - Resonators -# [4204] Delirium Currency -# [4205] Delve Currency - Fossil -# [4206] Top Currency -# [4207] Oil Tier List -# [4208] Essence Tier List -# [4209] Perandus -# [4210] Simulacrum Splinters -# [4211] Splinters -# [4212] Incubator -# [4213] Breach -# [4214] Others -# [[4300]] Prophecies -# [[4400]] Divination cards (yes the strange sorting is intended) -# [4401] T1 - Top tier cards -# [4402] T2 - Great cards -# [4403] T3 - Decent cards -# [4404] Special - Special Currency Cards -# [[4500]] Currency - PART 4 - remaining items -# [[4600]] Metamorph Items -# [[4700]] Harvest -# [4701] Seeds -# [4702] Enhancers -# [[4800]] Uniques! -# [4801] Exceptions #1 -# [4802] Tier 1 uniques -# [4803] Exceptions #2 -# [4804] Tier 2 uniques -# [4805] Multi-Unique bases. -# [4806] Early Game Predictions -# [4807] Special Unique Searches -# [4808] Prophecy-Material Uniques -# [4809] Tier 3 uniques -# [4810] Tier 4 uniques -# [[4900]] Quest Items and Event Items -# [[5000]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here -# [[5100]] Leveling - Flasks -# [5101] Hide outdated flasks -# [5102] Hybrid flasks (normal) -# [5103] Life Flasks - Normal (Kudos to Antnee) -# [5104] Mana Flasks - Magic (Kudos to Antnee) -# [5105] Show remaining flasks -# [[5200]] Leveling - Merged Rules -# [[5300]] Leveling - RGB Recipes -# [[5400]] Leveling - RARES -# [5401] Leveling rares - specific items -# [5402] Leveling rares - Armors -# [5403] Leveling rares - Caster -# [5404] Leveling rares - Melee Weapons -# [5405] Leveling rares - Ranged -# [5406] Leveling rares - Quivers -# [5407] Leveling rares - remaining rules -# [[5500]] Leveling - Useful items -# [5501] Linked gear - 4links -# [5502] Linked gear - 3links -# [5503] Act1 -# [5504] Act 2+3 -# [5505] Act 4+5+6 -# [5506] Optional Recipes -# [5507] 20% quality items for those strange people who want them -# [[5600]] Leveling - natural weapon progression -# [5601] Quivers - Progression -# [5602] Progression - Part 1 1-11 -# [5603] Progression - Part 2 11-26 -# [5604] Progression - Part 3 26-65 -# [[5700]] Leveling - misc normal items -# [5701] Normal items - 3-Socketed Items -# [5702] Normal items - First 4-8 levels - useful items -# [5703] Vendor Normal items - Until level 3 (Remaining) -# [[5800]] Leveling - misc magic items -# [5801] Vendor Magic items - until 3 -# [5802] Vendor Magic items - until 16 -# [5803] Vendor Magic items - Jewellery -# [5804] Vendor Magic items - Until 24 -# [[5900]] HIDE LAYER 5 - Remaining Items -# [[6000]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! -# [[6100]] Special thanks to! - -#=============================================================================================================== -# [[0100]] OVERRIDE AREA 1 - Override ALL rules here -#=============================================================================================================== - -#=============================================================================================================== -# [[0200]] 6 LINKS -#=============================================================================================================== - -Show - Corrupted False - LinkedSockets 6 - Rarity <= Rare - Class "Body Armour" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -Show - LinkedSockets 6 - Rarity <= Rare - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Diamond - -#=============================================================================================================== -# [[0300]] INFLUENCE EXCEPTIONS -#=============================================================================================================== - -Show - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - Rarity <= Rare - BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" - SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Cross - -#=============================================================================================================== -# [[0400]] INFLUENCED MAPS -#=============================================================================================================== - -Show - HasInfluence Shaper - Class "Maps" - SetFontSize 45 - SetTextColor 100 0 122 255 # TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Square - -Show - HasInfluence Elder - Class "Maps" - SetFontSize 45 - SetTextColor 100 0 122 255 # TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Square - -#=============================================================================================================== -# [[0500]] Influenced Item Tiering: Crusader -#=============================================================================================================== - -#------------------------------------ -# [0501] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 82 -Rarity <= Rare -BaseType "Cerulean Ring" "Opal Ring" "Opal Wand" "Prismatic Ring" "Titanium Spirit Shield" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 84 -Rarity <= Rare -BaseType "Blue Pearl Amulet" "Crystal Belt" "Pagan Wand" "Sorcerer Boots" "Stygian Vise" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 85 -Rarity <= Rare -BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Eclipse Staff" "Engraved Wand" "Fingerless Silk Gloves" "Frontier Leather" "Gladiator Plate" "Glorious Plate" "Harmonic Spirit Shield" "Hubris Circlet" "Maelström Staff" "Maraketh Bow" "Moonstone Ring" "Occultist's Vestment" "Praetor Crown" "Riveted Gloves" "Sadist Garb" "Sage Wand" "Spiked Gloves" "Spiraled Foil" "Steel Ring" "Titan Greaves" "Two-Toned Boots" "Vaal Regalia" "Wyrmscale Doublet" "Zodiac Leather" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0502] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 80 -Rarity <= Rare -BaseType "Cabalist Regalia" "Cerulean Ring" "Conquest Chainmail" "Crystal Belt" "Ebony Tower Shield" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Gouger" "Marble Amulet" "Moonstone Ring" "Opal Ring" "Opal Wand" "Pagan Wand" "Prismatic Ring" "Sekhem" "Soldier's Brigandine" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Toned Boots" "Vermillion Ring" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->crusader -HasInfluence Crusader -ItemLevel >= 85 -Rarity <= Rare -BaseType "Agate Amulet" "Amber Amulet" "Angelic Kite Shield" "Antique Greaves" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Blue Pearl Amulet" "Bone Armour" "Bone Helmet" "Bronze Plate" "Buckskin Tower Shield" "Butcher Axe" "Cardinal Round Shield" "Carnal Armour" "Chain Hauberk" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Compound Bow" "Conjurer's Vestment" "Coronal Leather" "Coronal Maul" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crusader Boots" "Crusader Buckler" "Crusader Plate" "Crypt Armour" "Crystal Wand" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Despot Axe" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Doublet" "Eclipse Staff" "Eelskin Gloves" "Elegant Ringmail" "Engraved Wand" "Estoc" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Staff" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Foul Staff" "Frontier Leather" "Full Dragonscale" "Full Wyrmscale" "General's Brigandine" "Girded Tower Shield" "Gladiator Plate" "Glorious Leather" "Glorious Plate" "Golden Kris" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Imbued Wand" "Imperial Claw" "Imperial Skean" "Ivory Spirit Shield" "Jade Amulet" "Jewelled Foil" "Lacquered Buckler" "Lacquered Garb" "Laminated Kite Shield" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Hammer" "Loricated Ringmail" "Lunaris Circlet" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Military Staff" "Mind Cage" "Mirrored Spiked Shield" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Ochre Sceptre" "Onyx Amulet" "Opal Sceptre" "Pecoraro" "Pig-Faced Bascinet" "Piledriver" "Pinnacle Tower Shield" "Platinum Kris" "Polished Spiked Shield" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Reaver Axe" "Riveted Gloves" "Royal Burgonet" "Sadist Garb" "Sage Wand" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Savant's Robe" "Sentinel Jacket" "Serrated Foil" "Sharkskin Tunic" "Silk Robe" "Silken Hood" "Silken Wrap" "Sleek Coat" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiraled Foil" "Spiraled Wand" "Stag Sceptre" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Greaves" "Tornado Wand" "Totemic Maul" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Vaal Axe" "Vaal Buckler" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Vaal Rapier" "Vaal Regalia" "Vaal Sceptre" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Doublet" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[0600]] Influenced Item Tiering: Hunter -#=============================================================================================================== - -#------------------------------------ -# [0601] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 82 -Rarity <= Rare -BaseType "Amber Amulet" "Blue Pearl Amulet" "Broadhead Arrow Quiver" "Citrine Amulet" "Fingerless Silk Gloves" "Gold Amulet" "Gripped Gloves" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Paua Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Two-Toned Boots" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 84 -Rarity <= Rare -BaseType "Astral Plate" "Coral Amulet" "Crystal Belt" "Ezomyte Tower Shield" "Jade Amulet" "Stygian Vise" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 85 -Rarity <= Rare -BaseType "Ancient Greaves" "Antique Gauntlets" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Garb" "Colossal Tower Shield" "Conjurer Boots" "Deicide Mask" "Dragonscale Boots" "Ezomyte Blade" "Ezomyte Spiked Shield" "Faun's Horn" "Fossilised Spirit Shield" "Goliath Greaves" "Hubris Circlet" "Hydrascale Boots" "Ivory Spirit Shield" "Lacquered Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Opal Sceptre" "Pinnacle Tower Shield" "Samite Slippers" "Satin Slippers" "Serpentscale Gauntlets" "Shagreen Boots" "Sharkskin Boots" "Silken Hood" "Slink Boots" "Stealth Boots" "Stealth Gloves" "Steel Ring" "Titan Gauntlets" "Trapper Mitts" "Vaal Blade" "Vaal Greaves" "Vaal Regalia" "Wyrmscale Boots" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0602] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 80 -Rarity <= Rare -BaseType "Agate Amulet" "Amber Amulet" "Arcanist Gloves" "Arcanist Slippers" "Blue Pearl Amulet" "Bone Helmet" "Broadhead Arrow Quiver" "Citrine Amulet" "Coral Amulet" "Crystal Belt" "Ebony Tower Shield" "Fingerless Silk Gloves" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Paua Amulet" "Prismatic Ring" "Satin Slippers" "Serrated Arrow Quiver" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots" "Vermillion Ring" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->hunter -HasInfluence Hunter -ItemLevel >= 85 -Rarity <= Rare -BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Gauntlets" "Antique Greaves" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Baroque Round Shield" "Battle Buckler" "Battle Plate" "Behemoth Mace" "Blood Raiment" "Boot Blade" "Bronze Plate" "Cardinal Round Shield" "Carnal Boots" "Carnal Mitts" "Cerulean Ring" "Champion Kite Shield" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Convoking Wand" "Coronal Maul" "Corrugated Buckler" "Crested Tower Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Desert Brigandine" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eelskin Boots" "Eelskin Gloves" "Eelskin Tunic" "Embroidered Gloves" "Engraved Hatchet" "Engraved Wand" "Etched Kite Shield" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Faun's Horn" "Fire Arrow Quiver" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Girded Tower Shield" "Gladiator Plate" "Gladius" "Glorious Plate" "Golden Buckler" "Goliath Gauntlets" "Goliath Greaves" "Grappler" "Harbinger Bow" "Harmonic Spirit Shield" "Headsman Axe" "Heavy Belt" "Highland Blade" "Hubris Circlet" "Hussar Brigandine" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Ivory Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Painted Tower Shield" "Pecoraro" "Penetrating Arrow Quiver" "Pernach" "Piledriver" "Pinnacle Tower Shield" "Prophet Crown" "Quarterstaff" "Raven Mask" "Reinforced Greaves" "Riveted Boots" "Riveted Gloves" "Royal Burgonet" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Gloves" "Scholar Boots" "Serpentscale Boots" "Serpentscale Gauntlets" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Solar Maul" "Soldier Boots" "Soldier Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Sun Plate" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Trapper Boots" "Trapper Mitts" "Ursine Pelt" "Vaal Blade" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greaves" "Vaal Hatchet" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Wyrmbone Rapier" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[0700]] Influenced Item Tiering: Warlord -#=============================================================================================================== - -#------------------------------------ -# [0701] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 82 -Rarity <= Rare -BaseType "Ezomyte Blade" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 84 -Rarity <= Rare -BaseType "Ochre Sceptre" "Opal Wand" "Steel Ring" "Stygian Vise" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 85 -Rarity <= Rare -BaseType "Assassin's Garb" "Astral Plate" "Bone Helmet" "Colossal Tower Shield" "Coronal Maul" "Crystal Belt" "Crystal Sceptre" "Ebony Tower Shield" "Exquisite Blade" "Ezomyte Tower Shield" "Fleshripper" "Hubris Circlet" "Imbued Wand" "Infernal Sword" "Ivory Spirit Shield" "Jewelled Foil" "Lacquered Buckler" "Pinnacle Tower Shield" "Royal Burgonet" "Sinner Tricorne" "Spiraled Foil" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Vaal Axe" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0702] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 80 -Rarity <= Rare -BaseType "Amber Amulet" "Astral Plate" "Blue Pearl Amulet" "Bone Helmet" "Ceremonial Kite Shield" "Citrine Amulet" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Imbued Wand" "Jade Amulet" "Jasper Chopper" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Opal Wand" "Ornate Quiver" "Shadow Sceptre" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Sundering Axe" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->warlord -HasInfluence Warlord -ItemLevel >= 85 -Rarity <= Rare -BaseType "Agate Amulet" "Amethyst Ring" "Ancient Gauntlets" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Gauntlets" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Barbed Club" "Battle Plate" "Battle Sword" "Behemoth Mace" "Brass Spirit Shield" "Cabalist Regalia" "Cardinal Round Shield" "Cerulean Ring" "Champion Kite Shield" "Colossal Tower Shield" "Colosseum Plate" "Convoking Wand" "Coral Amulet" "Coral Ring" "Coronal Maul" "Corrugated Buckler" "Crusader Boots" "Crusader Chainmail" "Crusader Plate" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Cutlass" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Gauntlets" "Ebony Tower Shield" "Eelskin Tunic" "Elegant Ringmail" "Engraved Wand" "Etched Kite Shield" "Eternal Burgonet" "Eternal Sword" "Ezomyte Burgonet" "Ezomyte Staff" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Glorious Plate" "Gold Amulet" "Golden Mask" "Golden Plate" "Goliath Gauntlets" "Goliath Greaves" "Harmonic Spirit Shield" "Heathen Wand" "Hellion's Paw" "Hubris Circlet" "Hussar Brigandine" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Sword" "Iron Ring" "Ivory Spirit Shield" "Jewelled Foil" "Lacquered Buckler" "Laminated Kite Shield" "Lapis Amulet" "Lead Sceptre" "Legion Sword" "Lion Pelt" "Lion Sword" "Lithe Blade" "Lunaris Circlet" "Maelström Staff" "Maraketh Bow" "Meatgrinder" "Midnight Blade" "Mind Cage" "Moon Staff" "Mosaic Kite Shield" "Nightmare Bascinet" "Ochre Sceptre" "Opal Sceptre" "Pagan Wand" "Paua Amulet" "Pecoraro" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Polished Spiked Shield" "Praetor Crown" "Prophecy Wand" "Prophet Crown" "Reaver Axe" "Reaver Helmet" "Reinforced Greaves" "Riveted Boots" "Royal Burgonet" "Ruby Ring" "Samite Helmet" "Sapphire Ring" "Satin Gloves" "Secutor Helm" "Sekhem" "Serpent Wand" "Serrated Foil" "Siege Helmet" "Silk Gloves" "Silken Wrap" "Sinner Tricorne" "Solar Maul" "Sorcerer Gloves" "Spiraled Foil" "Steel Gauntlets" "Sun Plate" "Talon Axe" "Thorium Spirit Shield" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Trapper Boots" "Twin Claw" "Two-Toned Boots" "Unset Ring" "Vaal Axe" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Sceptre" "Vaal Spirit Shield" "Void Axe" "Void Sceptre" "Walnut Spirit Shield" "War Axe" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[0800]] Influenced Item Tiering: Redeemer -#=============================================================================================================== - -#------------------------------------ -# [0801] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 82 -Rarity <= Rare -BaseType "Opal Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 84 -Rarity <= Rare -BaseType "Crystal Belt" "Marble Amulet" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 85 -Rarity <= Rare -BaseType "Cerulean Ring" "Elegant Round Shield" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Hubris Circlet" "Lion Pelt" "Mind Cage" "Poignard" "Prismatic Ring" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Spiked Gloves" "Steel Ring" "Supreme Spiked Shield" "Titan Greaves" "Titanium Spirit Shield" "Vaal Regalia" "Vaal Spirit Shield" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0802] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 80 -Rarity <= Rare -BaseType "Behemoth Mace" "Blue Pearl Amulet" "Bone Helmet" "Citrine Amulet" "Crystal Belt" "Horned Sceptre" "Opal Ring" "Pernach" "Prismatic Ring" "Sage Wand" "Sekhem" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->redeemer -HasInfluence Redeemer -ItemLevel >= 85 -Rarity <= Rare -BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Angelic Kite Shield" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Baroque Round Shield" "Battle Hammer" "Battle Plate" "Boot Blade" "Branded Kite Shield" "Bronze Tower Shield" "Cabalist Regalia" "Callous Mask" "Cerulean Ring" "Colossal Tower Shield" "Compound Bow" "Compound Spiked Shield" "Convoking Wand" "Crested Tower Shield" "Crusader Boots" "Crusader Chainmail" "Crystal Wand" "Deicide Mask" "Dragonscale Boots" "Ebony Tower Shield" "Eelskin Tunic" "Elegant Round Shield" "Engraved Wand" "Estoc" "Etched Kite Shield" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Festival Mask" "Fingerless Silk Gloves" "Fleshripper" "Footman Sword" "Fossilised Spirit Shield" "Full Chainmail" "Gavel" "Gilded Sallet" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Grappler" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Bow" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Latticed Ringmail" "Legion Hammer" "Lion Pelt" "Lion Sword" "Maelström Staff" "Mahogany Tower Shield" "Marble Amulet" "Meatgrinder" "Mind Cage" "Murder Boots" "Necromancer Circlet" "Nubuck Boots" "Onyx Amulet" "Opal Wand" "Pagan Wand" "Pecoraro" "Piledriver" "Platinum Kris" "Poignard" "Profane Wand" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Reaver Helmet" "Reinforced Greaves" "Royal Burgonet" "Sadist Garb" "Sage's Robe" "Shackled Boots" "Sharkskin Boots" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Slink Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Round Shield" "Spiny Round Shield" "Spiraled Foil" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Steelhead" "Steelscale Boots" "Sun Plate" "Supreme Spiked Shield" "Talon Axe" "Thorium Spirit Shield" "Throat Stabber" "Tiger Hook" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Turquoise Amulet" "Twin Claw" "Unset Ring" "Ursine Pelt" "Vaal Greaves" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Walnut Spirit Shield" "Wyrmscale Doublet" "Zealot Helmet" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[0900]] Influenced Item Tiering: Shaper -#=============================================================================================================== - -#------------------------------------ -# [0901] Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 82 -Rarity <= Rare -BaseType "Colossal Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Harmonic Spirit Shield" "Ornate Quiver" "Steel Ring" "Titanium Spirit Shield" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 84 -Rarity <= Rare -BaseType "Bone Helmet" "Eclipse Staff" "Fossilised Spirit Shield" "Gripped Gloves" "Hubris Circlet" "Lacewood Spirit Shield" "Leather Belt" "Marble Amulet" "Opal Ring" "Sorcerer Boots" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vaal Spirit Shield" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 86 -Rarity <= Rare -BaseType "Archon Kite Shield" "Cerulean Ring" "Chiming Spirit Shield" "Citrine Amulet" "Diamond Ring" "Ebony Tower Shield" "Girded Tower Shield" "Harbinger Bow" "Imperial Bow" "Ivory Spirit Shield" "Moon Staff" "Opal Wand" "Pinnacle Tower Shield" "Spine Bow" "Thicket Bow" "Thorium Spirit Shield" "Vaal Regalia" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [0902] Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 80 -Rarity <= Rare -BaseType "Ancient Spirit Shield" "Arcanist Gloves" "Archon Kite Shield" "Blue Pearl Amulet" "Bone Helmet" "Ceremonial Kite Shield" "Champion Kite Shield" "Chiming Spirit Shield" "Colossal Tower Shield" "Coral Ring" "Crystal Belt" "Diamond Ring" "Ebony Tower Shield" "Ezomyte Spiked Shield" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Golden Buckler" "Harmonic Spirit Shield" "Horned Sceptre" "Imperial Buckler" "Ivory Spirit Shield" "Lacewood Spirit Shield" "Lacquered Buckler" "Leather Belt" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pagan Wand" "Pinnacle Tower Shield" "Quartz Sceptre" "Shagreen Tower Shield" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiny Round Shield" "Spiraled Wand" "Steel Ring" "Stygian Vise" "Sundering Axe" "Thorium Spirit Shield" "Titanium Spirit Shield" "Topaz Ring" "Two-Stone Ring" "Two-Toned Boots" "Vaal Spirit Shield" "Vanguard Belt" "Vermillion Ring" "Walnut Spirit Shield" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->shaper -HasInfluence Shaper -ItemLevel >= 85 -Rarity <= Rare -BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Angelic Kite Shield" "Antique Greaves" "Arcanist Slippers" "Assassin Bow" "Astral Plate" "Branded Kite Shield" "Bronzescale Boots" "Cerulean Ring" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Convoking Wand" "Coral Amulet" "Coronal Maul" "Crescent Staff" "Crimson Round Shield" "Crusader Buckler" "Crusader Helmet" "Crystal Wand" "Despot Axe" "Eclipse Staff" "Enameled Buckler" "Engraved Wand" "Etched Kite Shield" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Faun's Horn" "Gilded Buckler" "Girded Tower Shield" "Gold Amulet" "Golden Kris" "Golden Mask" "Grappler" "Great Mallet" "Grinning Fetish" "Gripped Gloves" "Harbinger Bow" "Heathen Wand" "Heavy Belt" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lapis Amulet" "Lead Sceptre" "Lion Pelt" "Lion Sword" "Maelström Staff" "Mahogany Tower Shield" "Maraketh Bow" "Military Staff" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Noble Tricorne" "Occultist's Vestment" "Ochre Sceptre" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Pecoraro" "Platinum Kris" "Poignard" "Polished Spiked Shield" "Profane Wand" "Prophecy Wand" "Reaver Helmet" "Reinforced Greaves" "Reinforced Tower Shield" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sambar Sceptre" "Sapphire Ring" "Satin Gloves" "Scholar Boots" "Serrated Arrow Quiver" "Shadow Axe" "Sharktooth Arrow Quiver" "Silken Hood" "Sleek Coat" "Slink Boots" "Soldier Boots" "Spiked Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Steel Kite Shield" "Steelhead" "Steelscale Boots" "Studded Belt" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Greaves" "Tornado Wand" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Vaal Buckler" "Vaal Greaves" "Vaal Regalia" "Void Sceptre" "Wyrmbone Rapier" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[1000]] Influenced Item Tiering: Elder -#=============================================================================================================== - -#------------------------------------ -# [1001] Item Layer - T1 - ECONOMY -#------------------------------------ - -Show # $tier->t1-1 $type->rare->elder -HasInfluence Elder -ItemLevel >= 82 -Rarity <= Rare -BaseType "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-2 $type->rare->elder -HasInfluence Elder -ItemLevel >= 84 -Rarity <= Rare -BaseType "Astral Plate" "Blue Pearl Amulet" "Citadel Bow" "Marble Amulet" "Pagan Wand" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -Show # $tier->t1-3 $type->rare->elder -HasInfluence Elder -ItemLevel >= 86 -Rarity <= Rare -BaseType "Assassin's Garb" "Cerulean Ring" "Convoking Wand" "Eternal Burgonet" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Fleshripper" "Gripped Gloves" "Harmonic Spirit Shield" "Horned Sceptre" "Hubris Circlet" "Piledriver" "Praetor Crown" "Reaver Helmet" "Ritual Sceptre" "Riveted Boots" "Royal Burgonet" "Samite Helmet" "Satin Slippers" "Secutor Helm" "Shackled Boots" "Sorcerer Boots" "Steelscale Boots" "Titan Greaves" "Vaal Axe" "Vaal Greaves" "Vanguard Belt" "Zealot Boots" -SetFontSize 45 -SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder -SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Cross - -#------------------------------------ -# [1002] Item Layer - T2 - ECONOMY -#------------------------------------ - -Show # %D5 $tier->t2-1 $type->rare->elder -HasInfluence Elder -ItemLevel >= 80 -Rarity <= Rare -BaseType "Astral Plate" "Bone Helmet" "Crescent Staff" "Crystal Belt" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Imperial Maul" "Lithe Blade" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Prismatic Ring" "Sage Wand" "Scholar Boots" "Silk Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Tribal Circlet" "Two-Toned Boots" "Vaal Axe" "Vanguard Belt" "Vermillion Ring" "Zealot Boots" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2-2 $type->rare->elder -HasInfluence Elder -ItemLevel >= 85 -Rarity <= Rare -BaseType "Agate Amulet" "Amber Amulet" "Ambush Boots" "Ambush Mitts" "Ancient Greaves" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Arena Plate" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Aventail Helmet" "Battle Plate" "Blue Pearl Amulet" "Bone Circlet" "Bronze Plate" "Callous Mask" "Cardinal Round Shield" "Carnal Boots" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Close Helmet" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crystal Sceptre" "Death Bow" "Decurve Bow" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dream Mace" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Gemini Claw" "Gilded Sallet" "Gladiator Helmet" "Glorious Plate" "Gold Amulet" "Golden Mask" "Goliath Greaves" "Great Crown" "Grove Bow" "Harbinger Bow" "Harlequin Mask" "Harmonic Spirit Shield" "Headsman Axe" "Heavy Belt" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Claw" "Iron Greaves" "Ivory Spirit Shield" "Jade Amulet" "Jasper Axe" "Jasper Chopper" "Judgement Staff" "Lacquered Buckler" "Lacquered Helmet" "Lapis Amulet" "Leather Belt" "Legion Boots" "Lion Pelt" "Lunaris Circlet" "Maelström Staff" "Magistrate Crown" "Maraketh Bow" "Mesh Boots" "Mind Cage" "Mirrored Spiked Shield" "Moonstone Ring" "Murder Boots" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Nubuck Boots" "Nubuck Gloves" "Ochre Sceptre" "Onyx Amulet" "Ornate Mace" "Pagan Wand" "Painted Tower Shield" "Paua Amulet" "Pig-Faced Bascinet" "Piledriver" "Pinnacle Tower Shield" "Poignard" "Praetor Crown" "Prophet Crown" "Ranger Bow" "Raven Mask" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Reinforced Greaves" "Ritual Sceptre" "Riveted Boots" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sage's Robe" "Samite Helmet" "Samite Slippers" "Sapphire Ring" "Satin Slippers" "Secutor Helm" "Shackled Boots" "Shagreen Boots" "Sharkskin Boots" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silk Robe" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Round Shield" "Spine Bow" "Spiny Round Shield" "Stealth Boots" "Steel Circlet" "Steelscale Boots" "Sundering Axe" "Talon Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tomahawk" "Topaz Ring" "Trapper Boots" "Trisula" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Ursine Pelt" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greaves" "Vaal Mask" "Vaal Regalia" "Walnut Spirit Shield" "Wyrmbone Rapier" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 0 Yellow Cross - -#=============================================================================================================== -# [[1100]] Influenced Item Tiering: Remaining Tiers -#=============================================================================================================== - -#------------------------------------ -# [1101] Item Layer - T2 - Class Based Filtering -#------------------------------------ - -Show # %D4 $tier->slamweapons $type->rare->newinfluences - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - ItemLevel >= 83 - DropLevel > 55 - Rarity <= Rare - Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 0 0 255 - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2c $type->rare->newinfluences - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - ItemLevel >= 84 - DropLevel > 55 - Rarity <= Rare - Class "Boots" "Gloves" "Helmets" "Shields" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Cross - -Show # %D5 $tier->t2cc $type->rare->newinfluences - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - ItemLevel >= 83 - Rarity <= Rare - Class "Amulets" "Belts" "Rings" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Cross - -#------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES -#------------------------------------ - -Show # $tier->rest->i86 $type->rare->newinfluence - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - ItemLevel >= 86 - Rarity <= Rare - SetFontSize 45 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 - -Show # %D4 $tier->rest-trinkets $type->rare->influence - HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord - Rarity <= Rare - Class "Amulet" "Belts" "Ring" - SetFontSize 45 - SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 - -Show # %D5 $tier->rest $type->rare->newinfluence - HasInfluence Crusader Hunter Redeemer Warlord - Rarity <= Rare - SetFontSize 45 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 - -Show # %D5 $tier->rest $type->rare->influence - HasInfluence Elder Shaper - Rarity <= Rare - SetFontSize 45 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 - -#=============================================================================================================== -# [[1200]] Explicit Mod filtering - Rare -#=============================================================================================================== - -#------------------------------------ -# [1201] All Skill Gem Combinations -#------------------------------------ - -Show # $type->expl->rare - Corrupted False - Identified True - Class "Bow" "Staves" - HasExplicitMod "Lava Conjurer's" "Splintermind's" "Tecton's" "Tempest Master's" "Winter Beckoner's" - HasExplicitMod "Magister's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Cross - -Show # $type->expl->rare - Corrupted False - Identified True - Class "Rune Dagger" "Sceptres" "Wands" - HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Thunderhand's" - HasExplicitMod "Magister's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1202] Rare Item Permutations -#------------------------------------ - -Show # $type->expl->rare - Identified True - DropLevel > 50 - Rarity Rare - Class "Bows" "Wands" - HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical" - HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered" - HasExplicitMod "of Ease" "of Mastery" "of Renown" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Corrupted False - Identified True - DropLevel > 50 - Rarity Rare - Class "Bows" "Wands" - HasExplicitMod "Merciless" "Tyrannical" - HasExplicitMod "of Incision" "of Renown" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1203] Weapons-Physical (Key: IPD) -#------------------------------------ - -Show # $type->expl->rare - Identified True - DropLevel > 50 - Rarity Rare - HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical" - HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered" - HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - DropLevel > 50 - Rarity Rare - HasExplicitMod "Cruel" "Merciless" "Tacati" "Tyrannical" - HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Corrupted False - Identified True - DropLevel > 50 - Rarity Rare - HasExplicitMod "Merciless" "Tacati" "Tyrannical" - HasExplicitMod "of Celebration" "of Infamy" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1204] The Suffix Abomination -#------------------------------------ - -Show # $type->expl->rare - Corrupted False - Identified True - DropLevel > 50 - Rarity Rare - Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands" - HasExplicitMod "of Incision" "of Penetrating" - HasExplicitMod "of Destruction" "of Ferocity" "of Fury" - HasExplicitMod "of Celebration" "of Infamy" - HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tacati" "Tempered" "Tyrannical" "Vapourising" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1205] Casters -#------------------------------------ - -Show # $type->expl->rare - Corrupted False - Identified True - Rarity Rare - Class "Rune Dagger" "Sceptres" - HasExplicitMod "of Destruction" "of Ferocity" "of Finesse" "of Ruin" "of Sortilege" "of Unmaking" - HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Magister's" "Thunderhand's" - HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Corrupted False - Identified True - Rarity Rare - Class "Rune Dagger" "Sceptres" - HasExplicitMod "of Celebration" "of Fame" "of Infamy" - HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking" - HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Magister's" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Corrupted False - Identified True - Rarity Rare - Class "Rune Dagger" "Sceptres" "Shield" "Wands" - HasExplicitMod "Carbonising" "Flame Shaper's" "Glyphic" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Xoph's" - HasExplicitMod "Archmage's" "Corrosive" "Fanatical" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation" "Zealous" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Corrupted False - Identified True - Rarity Rare - Class "Rune Dagger" "Sceptres" "Shield" "Wands" - HasExplicitMod "Esh's" "Excruciating" "Glyphic" "Ionising" "Matatl's" "Runic" "Tacati" "Thunderhand's" "Topotante's" "Vapourising" - HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Corrupted False - Identified True - Rarity Rare - Class "Rune Dagger" "Sceptres" "Shield" "Wands" - HasExplicitMod "Cryomancer's" "Crystalising" "Frost Singer's" "Glyphic" "Matatl's" "Mortifying" "Runic" "Tacati" "Topotante's" "Tul's" - HasExplicitMod "Archmage's" "Gelid" "Heartstopping" "Lich's" "of Floe" "of Glaciation" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1206] General Resist Gear -#------------------------------------ - -Show # $type->expl->rare - Corrupted False - Identified True - Rarity Rare - HasExplicitMod "of Haast" "of the Ice" - HasExplicitMod "of the Magma" "of Tzteosh" - HasExplicitMod "of Ephij" "of the Lightning" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1207] Boots/Gloves -#------------------------------------ - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Boots" "Gloves" - HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" - HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante" - HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" - HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Boots" "Gloves" - HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" - HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante" - HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" - HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Boots" "Gloves" - HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" - HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte" "Topotante" - HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" - HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Boots" "Gloves" - HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" - HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante" - HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" - HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1208] Boots -#------------------------------------ - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Boots" - HasExplicitMod "Athlete's" "Guatelitzi" "Virile" - HasExplicitMod "Cheetah's" "Hellion's" "Matatl" - HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - DropLevel > 50 - Rarity Rare - Class "Boots" - HasExplicitMod "Cheetah's" "Hellion's" "Matatl" - HasExplicitMod "Dauntless" "Guatelitzi" "Indomitable" "Unassailable" - HasExplicitMod "Pulsing" "Radiating" "Seething" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1209] Gloves -#------------------------------------ - -Show # $type->expl->rare - Identified True - DropLevel > 50 - Rarity Rare - Class "Gloves" - HasExplicitMod "Indomitable" "Unassailable" - HasExplicitMod "Pulsing" "Seething" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Gloves" - HasExplicitMod "Honed" "Polished" - HasExplicitMod "of Mastery" "of Renown" - HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger" "Puhuarte" "Topotante" - HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - DropLevel > 50 - Rarity Rare - Class "Gloves" - HasExplicitMod "Honed" - HasExplicitMod "of Renown" - HasExplicitMod "of Lioneye" "of the Assassin" "Puhuarte" "Topotante" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1210] Helmets -#------------------------------------ - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Helmets" - HasExplicitMod "Athlete's" "Fecund" - HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin" - HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - DropLevel > 50 - Rarity Rare - Class "Helmets" - HasExplicitMod "Dauntless" "Indomitable" "Unassailable" - HasExplicitMod "Blazing" "Seething" - HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte" "Seraphim's" "Xopec's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1211] Shields -#------------------------------------ - -Show # $type->expl->rare - Identified True - DropLevel > 50 - Rarity Rare - Class "Shields" - HasExplicitMod "Indomitable" "Unassailable" "Unfaltering" - HasExplicitMod "Blazing" "Incandescent" "Scintillating" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's" - HasExplicitMod "of Calamity" "of Ruin" "of Unmaking" - HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous" - HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's" - HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's" - HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking" - HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" - HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's" - HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" - HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking" - HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Shields" - HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's" - HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" - HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" - HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1212] Body -#------------------------------------ - -Show # $type->expl->rare - Identified True - DropLevel > 55 - Rarity Rare - Class "Body Armour" - HasExplicitMod "Incandescent" "Resplendent" - HasExplicitMod "Unassailable" "Unfaltering" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - DropLevel > 55 - Rarity Rare - Class "Body Armour" - HasExplicitMod "Incandescent" "Resplendent" "Scintillating" - HasExplicitMod "Indomitable" "Unassailable" "Unfaltering" - HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - DropLevel > 50 - Rarity Rare - Class "Body Armour" - HasExplicitMod "Guatelitzi" "Prime" "Rapturous" - HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's" - HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1213] Quiver -#------------------------------------ - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Quivers" - HasExplicitMod "Athlete's" "Fecund" - HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed" - HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh" - HasExplicitMod "of Destruction" "of Ferocity" "of Fury" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1214] Belts -#------------------------------------ - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Belts" - HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" - HasExplicitMod "Athlete" "Fecund" "Virile" - HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed" - HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Belts" - HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh" - HasExplicitMod "of Savouring" - HasExplicitMod "of Sipping" - HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Belts" - HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" - HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" - HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" - HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Belts" - HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" - HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" - HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" - HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Belts" - HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" - HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" - HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" - HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1215] Rings -#------------------------------------ - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Rings" - HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec" - HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed" - HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising" - HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Rings" - HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec" - HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising" - HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" - HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Rings" - HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec" - HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising" - HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" - HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Rings" - HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec" - HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising" - HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" - HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1216] Amulets -#------------------------------------ - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - HasExplicitMod "Guatelitzi" "Indomitable" "Unassailable" "Xopec" - HasExplicitMod "Dazzling" "Resplendent" - HasExplicitMod "of the Rainbow" "of the Span" "Puhuarte" - HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec" - HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe" - HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte" - HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - HasExplicitMod "Devastating" "Overpowering" "Unleashed" - HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising" - HasExplicitMod "of Destruction" "of Ferocity" "of Fury" - HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Puhuarte" "Resplendent" "Rotund" "Virile" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Show # $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - HasExplicitMod "of Expertise" "of Nimbleness" "Puhuarte" - HasExplicitMod "of Destruction" "of Ferocity" "of Fury" - HasExplicitMod "Thaumaturgist's" "Wizard's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1217] Talisman -#------------------------------------ - -Show # %H5 $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - BaseType "Three Rat Talisman" - HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" - HasExplicitMod "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show # %H5 $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - BaseType "Three Rat Talisman" "Undying Flesh Talisman" - HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" - HasExplicitMod "of the Gods" "of the Titan" "of the Leviathan" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -Show # %H5 $type->expl->rare - Identified True - Rarity Rare - Class "Amulets" - BaseType "Talisman" - HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" - HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 1 Blue Diamond - -#------------------------------------ -# [1218] Jewels -#------------------------------------ - -Show # %H5 $type->expl->rare - Corrupted False - Identified True - Rarity <= Rare - Class "Jewel" - HasExplicitMod "Shimmering" "Vivid" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1219] Buzzsaw Weapons -#------------------------------------ - -Show - Corrupted False - Identified True - DropLevel > 50 - Rarity Rare - Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" - HasExplicitMod "of Incision" "of Penetrating" - HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Topotante's" "Vapourising" - HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar" - HasExplicitMod "of Celebration" "of Infamy" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -#------------------------------------ -# [1220] Flasks... -#------------------------------------ - -Show # %D3 - Identified True - Rarity Magic - BaseType "Divine Life Flask" "Eternal Life Flask" - HasExplicitMod "Bubbling" "Catalysed" - HasExplicitMod "of Staunching" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 - PlayEffect Blue Temp - MinimapIcon 0 Blue Diamond - -Show # %D3 - Identified True - Rarity Magic - BaseType "Divine Mana Flask" "Eternal Mana Flask" - HasExplicitMod "Enduring" - HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 - PlayEffect Blue Temp - MinimapIcon 0 Blue Diamond - -Show # %D4 - Identified True - Rarity Magic - BaseType "Quicksilver Flask" - HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's" - HasExplicitMod "of Adrenaline" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 - PlayEffect Blue Temp - MinimapIcon 0 Blue Diamond - -Show # %D4 - Identified True - Rarity Magic - Class "Utility Flasks" - HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's" - HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 - PlayEffect Blue Temp - MinimapIcon 0 Blue Diamond - -#=============================================================================================================== -# [[1300]] 6Socketed and 5Linked Drops -#=============================================================================================================== - -Show # %D4 - LinkedSockets 5 - Sockets 6 - Rarity <= Rare - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 White Pentagon -# 234hn50987sd Start Chaos Recipe Auto-Update Section - -# Chaos Recipe BodyArmours -Show -SetBorderColor 0 0 0 -SetFontSize 22 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 238 51 119 -Class "Body Armours" -ItemLevel <= 74 -Identified False - -# Chaos Recipe Boots -Show -SetBorderColor 48 255 0 -SetFontSize 28 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 0 153 136 -ItemLevel <= 74 -Class "Boots" -Identified False - -# Chaos Recipe Gloves -Show -SetBorderColor 0 59 255 -SetFontSize 28 -ItemLevel >= 60 -Rarity = Rare -Class "Gloves" -ItemLevel <= 74 -SetTextColor 0 0 0 -SetBackgroundColor 238 119 51 -Identified False - -# Chaos Recipe Helmets -Show -SetBorderColor 255 245 0 -SetFontSize 28 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 204 51 17 -Class "Helmets" -ItemLevel <= 74 -Identified False - -# Chaos Recipe OneHandWeapons -Hide -SetBorderColor 255 255 255 -SetFontSize 28 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 187 187 187 -Class "Daggers" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Rune Daggers" "Sceptres" "Thrusting One Hand Swords" "Wands" -ItemLevel <= 74 -Width = 1 -Height <= 3 -Identified False - -# Chaos Recipe Rings -Show -SetBorderColor 255 0 0 -SetFontSize 40 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 51 187 238 -PlayAlertSound 16 300 -MinimapIcon 0 Red Star -PlayEffect Red -Class "Rings" -ItemLevel <= 80 -Identified False - -# Chaos Recipe Belts -Show -SetBorderColor 255 0 0 -SetFontSize 40 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 0 119 187 -PlayAlertSound 16 300 -MinimapIcon 0 Red Star -PlayEffect Red -Class "Belts" -ItemLevel <= 80 -Identified False - -# Chaos Recipe Amulets -Show -SetBorderColor 255 0 0 -SetFontSize 40 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 51 187 238 -PlayAlertSound 16 300 -MinimapIcon 0 Red Star -PlayEffect Red -Class "Amulets" -ItemLevel <= 80 -Identified False - -# 2345ina8dsf7 End Chaos Recipe Auto-Update Section - -Show # %D4 %REMS3 - LinkedSockets 5 - ItemLevel >= 65 - Rarity < Unique - Class "Body Armours" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 Blue Pentagon - -Show # %D2 - LinkedSockets 5 - ItemLevel >= 65 - Rarity < Unique - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 Blue Pentagon - -Show # %D5 $lvl - LinkedSockets 5 - ItemLevel < 65 - Rarity < Unique - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 1 Blue Pentagon - -Show # %D4 - Sockets 6 - ItemLevel >= 86 - Rarity <= Rare - BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 White Pentagon - -Show # %D4 - Sockets 6 - ItemLevel >= 83 - Rarity <= Rare - BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 White Pentagon - -Show # %D4 - Sockets 6 - Rarity <= Rare - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Grey - MinimapIcon 2 White Pentagon - -#=============================================================================================================== -# [[1400]] Explicit Mod Highlight - League Drops -#=============================================================================================================== - -#------------------------------------ -# [1401] Synthesis (removed) -#------------------------------------ - -Show # $type->expl->league - FracturedItem True - Rarity <= Rare - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 - PlayEffect White Temp - MinimapIcon 2 White Diamond - -Show # $type->expl->league - SynthesisedItem True - Rarity <= Rare - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 - PlayEffect White Temp - MinimapIcon 2 White Diamond - -#------------------------------------ -# [1402] Betrayal -#------------------------------------ - -Show # %HS5 $type->expl->league - Identified True - HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Yellow - MinimapIcon 1 Yellow Diamond - -Show # %HS5 $type->expl->league - Identified True - HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 Yellow Diamond - -Show # %D5 $type->expl->league - Identified True - HasExplicitMod "Veiled" - HasExplicitMod "of the Veil" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 Yellow Diamond - -Show # %D4 $type->expl->league - Identified True - Width <= 2 - Height <= 2 - HasExplicitMod "Veil" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayEffect White Temp - MinimapIcon 2 White Diamond - -Show # %D4 $type->expl->league - Identified True - Width 1 - Height <= 4 - HasExplicitMod "Veil" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayEffect White Temp - MinimapIcon 2 White Diamond - -Show # %D4 $type->expl->league - Identified True - HasExplicitMod "Veil" - SetFontSize 40 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - PlayEffect White Temp - MinimapIcon 2 White Diamond - -#------------------------------------ -# [1403] Crafting mods -#------------------------------------ - -Show # %D3 $type->expl->league - Identified True - HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" - SetFontSize 40 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - -#------------------------------------ -# [1404] Delve -#------------------------------------ - -Show # $type->expl->league - Identified True - HasExplicitMod "of the Underground" "Subterranean" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1405] Bestiary -#------------------------------------ - -Show # %D4 $type->expl->league - Identified True - Class "Amulets" "Belts" "Rings" - HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect White Temp - MinimapIcon 2 White Diamond - -Show # %D2 $type->expl->league - Identified True - HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" - SetFontSize 40 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - -#------------------------------------ -# [1406] Incursion - Matatl - traps and movementspeed -#------------------------------------ - -Show # $type->expl->league - Identified True - Rarity Rare - Class "Boots" - HasExplicitMod "Matatl's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1407] Incursion - Body Armours - Guatelitzi -#------------------------------------ - -Show # %H5 $type->expl->league - Identified True - Rarity Rare - Class "Body Armour" - HasExplicitMod "Guatelitzi's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1408] Incursion - Sumonner Weapons -#------------------------------------ - -Show # %H5 $type->expl->league - Identified True - Rarity Rare - Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" - HasExplicitMod "Citaqualotl's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1409] Incursion - Caster Weapons -#------------------------------------ - -Show # $type->expl->league - Identified True - Rarity Rare - Class "Rune Dagger" "Sceptre" "Staves" "Wand" - HasExplicitMod "Matatl's" "Tacati" "Topotante's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1410] Incursion - Normal Weapons -#------------------------------------ - -Show # $type->expl->league - Identified True - DropLevel >= 50 - Rarity Rare - Class "Bows" "Claws" "Daggers" "Thrusting" - HasExplicitMod "Topotante's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->league - Identified True - DropLevel >= 50 - Rarity Rare - Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - HasExplicitMod "of Tacati" "Tacati's" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1411] Incursion - Rings, Amulets -#------------------------------------ - -Show # $type->expl->league - Identified True - Rarity Rare - Class "Amulets" "Belts" "Rings" - HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1412] Incursion - Gloves, Helmets -#------------------------------------ - -Show # $type->expl->league - Identified True - Rarity Rare - Class "Gloves" "Helmets" - HasExplicitMod "Puhuarte" "Topotante" - SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1413] Incursion General -#------------------------------------ - -Show # %D3 $type->expl->league - Identified True - Rarity Rare - HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" - SetFontSize 40 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -Show # %D3 $type->expl->league - Identified True - Rarity Magic - HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" - SetFontSize 40 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue Temp - MinimapIcon 2 Blue Diamond - -#------------------------------------ -# [1414] Warbands -#------------------------------------ - -Show # %D2 $type->expl->league - Identified True - HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" - SetFontSize 40 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [1415] Enchanted Items -#------------------------------------ - -Show - AnyEnchantment True - Class Helmets - SetFontSize 45 - SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # %D3 - AnyEnchantment True - Class Boots Gloves - SetFontSize 40 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#=============================================================================================================== -# [[1500]] Explicit Mod Highlight - Magic -#=============================================================================================================== - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Rune Daggers" "Sceptre" "Wand" - HasExplicitMod "Esh's" "Runic" "Xoph's" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Rune Daggers" "Sceptre" "Wand" - HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" - HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 55 - Rarity Magic - Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" - HasExplicitMod "Merciless" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 55 - Rarity Magic - Class "Bow" "Claw" "Daggers" "One Hand" "Wand" - HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" - HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 55 - Rarity Magic - HasExplicitMod "Necromancer's" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 50 - Rarity Magic - Class "Boots" - HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" - HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 60 - Rarity Magic - Class "Body Armour" - HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" - HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 50 - Rarity Magic - Class "Gloves" - HasExplicitMod "Athlete's" "Seething" "Unassailable" - HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 50 - Rarity Magic - Class "Shield" - HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" - HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Quiver" - BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - HasExplicitMod "Devastating" "Fecund" "Overpowering" - HasExplicitMod "of Destruction" "of Ease" "of Rending" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - DropLevel > 50 - Rarity Magic - Class "Helmets" - HasExplicitMod "Blazing" "Fecund" "Unassailable" - HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Amulet" - HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" - HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Rings" - HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" - HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -Show # $type->expl->magic - Corrupted False - Identified True - Rarity Magic - Class "Belts" - HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" - HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -#=============================================================================================================== -# [[1600]] Talisman -#=============================================================================================================== - -Show # %H4 $x->talismans - Rarity Rare - BaseType "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %H3 $x->talismans - Rarity < Unique - Class "Amulets" - BaseType "Talisman" - SetFontSize 36 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#=============================================================================================================== -# [[1700]] Exotic Item Types -#=============================================================================================================== - -# Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets. - -Show - Class "Fishing Rod" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -Show # %H3 $x->overquality - Corrupted False - Quality >= 29 - ItemLevel >= 75 - DropLevel >= 50 - Rarity <= Rare - SetFontSize 40 - SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier - PlayEffect Blue - MinimapIcon 2 Blue Diamond - -# Crude bows are sometimes used by summonners as easy-to-color-bows for crafting - -# Show # %D1 -# ItemLevel >= 50 -# Rarity <= Rare -# BaseType "Crude Bow" -# SetFontSize 40 -# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Double corrupted items can sometimes be interesting. - -Show # %H4 - Corrupted True - CorruptedMods >= 2 - Rarity Rare - SetFontSize 40 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[1800]] Rare/Magic Jewels -#=============================================================================================================== - -#------------------------------------ -# [1801] Abyss -#------------------------------------ - -Show # %H5 $x->abyss->jewel - ItemLevel >= 82 - Rarity Rare - Class "Abyss Jewel" - SetFontSize 45 - SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 0 Blue Diamond - -Hide # %H4 $x->abyss->jewel -ItemLevel >= 82 -Rarity <= Magic -Class "Abyss Jewel" -SetFontSize 45 -SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic -SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential -SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic - -Show # %H4 $x->abyss->jewel - Rarity Rare - Class "Abyss Jewel" - SetFontSize 45 - SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue Temp - -Hide # %H3 $x->abyss->jewel -Rarity <= Magic -Class "Abyss Jewel" -SetFontSize 45 -SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic -SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel -SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic - -#------------------------------------ -# [1802] Cluster Jewels - large -#------------------------------------ - -Show # %H5 $x->delirium->jewel - ItemLevel >= 75 - Rarity <= Rare - BaseType "Large Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Purple - MinimapIcon 2 Purple Diamond - -Show # %HS3 $x->delirium->jewel - Rarity <= Rare - BaseType "Large Cluster Jewel" - SetFontSize 40 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Purple - MinimapIcon 2 Purple Diamond - -#------------------------------------ -# [1803] Cluster Jewels - medium+smol -#------------------------------------ - -Show # $x->delirium->jewel - ItemLevel >= 84 - Rarity <= Rare - BaseType "Medium Cluster Jewel" "Small Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Purple - MinimapIcon 1 Purple Diamond - -Show # $x->delirium->jewel - Rarity <= Rare - BaseType "Medium Cluster Jewel" "Small Cluster Jewel" - SetFontSize 45 - SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Purple - MinimapIcon 2 Purple Diamond - -#------------------------------------ -# [1804] Generic -#------------------------------------ - -Show # %HS4 - Rarity Rare - Class "Jewel" - BaseType "Cobalt Jewel" - SetFontSize 45 - SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel - MinimapIcon 2 Blue Diamond - -Hide # %H3 -Rarity <= Magic -Class "Jewel" -BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" -SetFontSize 40 -SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic -SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel -SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic - -#=============================================================================================================== -# [[1900]] Normal/Magic Crafting Bases -#=============================================================================================================== - -#------------------------------------ -# [1901] Extreme Value ILVL 86 Rules -#------------------------------------ - -# These are items that have a particullary high price at ILVL 86+. -# This list is based on poe.ninja data - -#Show # $type->generalcrafting $tier->eco -# ItemLevel >= 86 -# SetFontSize 45 -# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -# PlayAlertSound 6 300 # DROPSOUND: T0 Drop -# PlayEffect Red -# MinimapIcon 0 Red Diamond - -#------------------------------------ -# [1902] 86+ Endgame crafting rules -#------------------------------------ - -Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 -ItemLevel >= 86 -Rarity < Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 255 255 255 255 -SetBorderColor 255 255 255 255 -SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 1 Yellow Diamond - -Show # %D4 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2 -ItemLevel >= 86 -Rarity < Rare -BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Profane Wand" "Vaal Regalia" "Astral Plate" -SetFontSize 40 -SetBorderColor 255 125 0 185 -SetBackgroundColor 0 0 0 185 - -Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 -ItemLevel >= 83 -Rarity < Rare -BaseType "Imbued Wand" "Jewelled Foil" "Siege Axe" "Thicket Bow" "Vaal Axe" "Imperial Claw" -SetFontSize 30 -SetBorderColor 255 125 0 185 -SetBackgroundColor 0 0 0 185 - -#------------------------------------ -# [1903] 84+ Endgame crafting rules -#------------------------------------ - -Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 -ItemLevel <= 85 -ItemLevel >= 84 -Rarity < Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetBorderColor 200 200 0 255 -SetBackgroundColor 0 0 0 255 - -Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 -ItemLevel <= 85 -ItemLevel >= 84 -Rarity < Rare -BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Profane Wand" "Vaal Regalia" "Astral Plate" -SetFontSize 30 -SetBorderColor 200 200 0 185 -SetBackgroundColor 0 0 0 185 - -# Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 -# ItemLevel <= 85 -# ItemLevel >= 84 -# Rarity < Rare -# BaseType "Imbued Wand" "Jewelled Foil" "Siege Axe" "Thicket Bow" "Vaal Axe" "Imperial Claw" -# SetFontSize 40 -# SetBorderColor 200 200 0 185 -# SetBackgroundColor 0 0 0 185 - -#------------------------------------ -# [1904] Level-Independent Highlight -#------------------------------------ - -# Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 -# ItemLevel <= 83 -# ItemLevel >= 60 -# Rarity < Rare -# BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -# SetFontSize 40 -# SetBorderColor 0 0 0 255 -# SetBackgroundColor 0 0 0 255 - -#Show # %D0 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2 -# ItemLevel = 83 -# Rarity < Rare -# BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Profane Wand" "Vaal Regalia" "Astral Plate" -# SetFontSize 30 -# SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 -# ItemLevel <= 83 -# ItemLevel >= 60 -# Rarity < Rare -# BaseType "Imbued Wand" "Jewelled Foil" "Siege Axe" "Thicket Bow" "Vaal Axe" "Imperial Claw" -# SetFontSize 36 -# SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[2000]] Additional Endgame Crafting Bases (Harvest!) -#=============================================================================================================== - -# Minimal list of bases for harvest specific crafting. This list is really not conclusive, but you can adjust it yourself on filterblade or here. -# Having this list too long will lead to being too flooded with these drops. - -# Show # %D2 $type->normalcraft->extraharvest $tier->t1 -# ItemLevel >= 60 -# Rarity < Rare -# BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[2100]] Chancing Section -#=============================================================================================================== - -# Show # %D2 %C1 $tier->hh $type->chancing -# Corrupted False -# Mirrored False -# Rarity Normal -# BaseType == "Leather Belt" -# SetFontSize 36 -# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing - -# Show # %D2 %C1 $tier->t2 $type->chancing -# Corrupted False -# Mirrored False -# Rarity Normal -# BaseType == "Glorious Plate" "Granite Flask" "Occultist's Vestment" "Sadist Garb" "Studded Belt" -# SetFontSize 36 -# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing - -#=============================================================================================================== -# [[2200]] Endgame Flasks -#=============================================================================================================== - -#------------------------------------ -# [2201] Useful endgame flasks -#------------------------------------ - -# Show # %D3 -# Quality >= 15 -# ItemLevel > 65 -# Rarity <= Magic -# BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" -# SetFontSize 36 -# SetBorderColor 50 200 125 # BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - -# Show # %D3 -# Quality 20 -# ItemLevel > 65 -# Rarity <= Magic -# BaseType "Flask" -# SetFontSize 40 -# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D2 -# Quality >= 15 -# ItemLevel > 65 -# Rarity <= Magic -# BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" -# SetFontSize 36 -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#------------------------------------ -# [2202] Recipes -#------------------------------------ - -# Show # %D1 -# Quality >= 15 -# ItemLevel > 65 -# Rarity <= Magic -# BaseType "Flask" -# SetFontSize 36 -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D1 -# Quality >= 1 -# ItemLevel > 65 -# Rarity <= Magic -# BaseType "Flask" -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#------------------------------------ -# [2203] Early mapping life/mana/utility flasks -#------------------------------------ - -Show # %D2 - AreaLevel <= 68 - AreaLevel >= 66 - Rarity <= Magic - Class "Life Flasks" - BaseType "Divine" "Eternal" - SetFontSize 36 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - -Show # %D2 - AreaLevel <= 68 - AreaLevel >= 66 - Rarity <= Magic - Class "Mana Flasks" - BaseType "Divine" "Eternal" - SetFontSize 36 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - -Show # %D3 - AreaLevel >= 60 - AreaLevel <= 72 - Class "Utility Flasks" - SetFontSize 36 - SetBorderColor 50 200 125 # BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks -BaseType == "Quicksilver Flask" "Quartz Flask" "Sulphur Flask" "Basalt Flask" - -#=============================================================================================================== -# [[2300]] Low Value Recipes -#=============================================================================================================== - -#------------------------------------ -# [2301] Chromatic recipe items ("RGB Recipe") -#------------------------------------ -# These items have a RGB link and sell for a chromatic orb each. - -Hide # %H2 $size->small -Width <= 2 -Height <= 2 -ItemLevel >= 65 -Rarity < Rare -SocketGroup RGB -SetFontSize 36 -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Hide # %H2 $size->small -Width <= 1 -Height <= 4 -ItemLevel >= 65 -Rarity < Rare -SocketGroup RGB -SetFontSize 36 -SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Hide # %H1 $size->large -Width >= 2 -Height >= 4 -ItemLevel >= 65 -Rarity < Rare -SocketGroup RGB -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Hide # %H1 -ItemLevel >= 65 -Rarity < Rare -SocketGroup RGB -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#------------------------------------ -# [2302] Chisel recipe items -#------------------------------------ -# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel - -# Show # %D1 -# Quality 20 -# Rarity < Unique -# BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetFontSize 36 -# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D1 -# Corrupted False -# Quality > 17 -# Rarity Magic -# BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D1 -# Corrupted False -# Quality > 14 -# Rarity Normal -# BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D1 -# Corrupted False -# Quality > 11 -# Rarity Magic -# BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D1 -# Corrupted False -# Rarity Normal -# BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#=============================================================================================================== -# [2303] Animate Weapon script - deactivated by default -#=============================================================================================================== -# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) - -#Show # $x->aw -# Rarity Normal -# Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves" -# SetFontSize 20 -# SetTextColor 150 0 0 255 -# SetBorderColor 150 0 0 255 -# SetBackgroundColor 0 0 0 255 - -#Show # $x->aw ranged -# Rarity Normal -# Class "Bows" "Wands" -# SetFontSize 20 -# SetTextColor 150 0 0 255 -# SetBorderColor 150 0 0 255 -# SetBackgroundColor 0 0 0 255 - -#Show # $x->aw identified -# Identified True -# Rarity Magic -# Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves" -# SetFontSize 20 -# SetTextColor 150 0 0 255 -# SetBorderColor 150 0 0 255 -# SetBackgroundColor 0 0 0 255 - -#Show # $x->aw identified, ranged -# Identified True -# Rarity Magic -# Class "Bows" "Wands" -# SetFontSize 20 -# SetTextColor 150 0 0 255 -# SetBorderColor 150 0 0 255 -# SetBackgroundColor 0 0 0 255 - -#=============================================================================================================== -# [[2400]] Low Strictness Sections -#=============================================================================================================== - -#------------------------------------ -# [2401] Endgame-start 4-links -#------------------------------------ - -#Show # %D0 -# LinkedSockets >= 4 -# ItemLevel < 72 -# DropLevel >= 65 -# Rarity < Rare -# Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [2402] 60+ Crafting rules for 60++ trinkets -#------------------------------------ - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Normal -# Class Amulet Belts Rings -# BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 -# ItemLevel >= 75 -# Rarity Normal -# Class Amulet Belts Rings -# BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 -# ItemLevel >= 65 -# ItemLevel <= 74 -# Rarity Normal -# Class Amulet Belts Rings -# BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 -# ItemLevel >= 65 -# ItemLevel <= 74 -# Rarity Normal -# Class Amulet Belts Rings -# BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [2403] Low Strictness Magic/Normal Trinkets -#------------------------------------ - -#Show # %D0 -# ItemLevel >= 65 -# Rarity Magic -# Class Amulets Belts Rings -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[2500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS -#=============================================================================================================== - -Hide # minimize junk instead of hiding (if "show") - ItemLevel >= 65 - Rarity < Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 18 - SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -#=============================================================================================================== -# [[2600]] OVERRIDE AREA 2 - Override the default rare rulesets here -#=============================================================================================================== - -# Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove -# The #'s in front of the next lines to enable it and show the items with a Cyan border. - -#Show -# Quality 20 -# ItemLevel >= 60 -# Rarity Rare -# Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetFontSize 42 -# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 -# SetBackgroundColor 0 0 0 255 - -#=============================================================================================================== -# [[2700]] RARE ITEMS - SPECIAL BASES -#=============================================================================================================== - -Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 -ItemLevel >= 86 -Rarity Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 255 255 255 255 -SetBorderColor 255 255 255 255 -SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Yellow -MinimapIcon 1 Yellow Diamond - -Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 -ItemLevel <= 85 -ItemLevel >= 84 -Rarity Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 -SetBorderColor 0 0 0 255 -SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 -PlayEffect White -MinimapIcon 2 White Diamond - -Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 -ItemLevel <= 83 -ItemLevel >= 65 -Rarity Rare -BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 -SetBorderColor 0 240 190 240 -SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - -#=============================================================================================================== -# [[2800]] RARE ITEMS - LEVEL 86 Crafting -#=============================================================================================================== - -Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 -ItemLevel >= 84 -Rarity Rare -BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Titan Greaves" "Vaal Regalia" "Astral Plate" "Slink Boots" "Agate Amulet" "Citrine Amulet" "Turquoise Amulet" -SetFontSize 45 -SetTextColor 255 125 0 255 -SetBorderColor 255 125 0 255 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 -ItemLevel >= 83 -Rarity Rare -BaseType "Imbued Wand" "Jewelled Foil" "Thicket Bow" "Vaal Axe" "Imperial Claw" -SetFontSize 45 -SetTextColor 255 125 0 255 -SetBorderColor 255 125 0 255 -SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -#=============================================================================================================== -# [[2900]] RARE ITEMS - TRINKETS (ENDGAME) -#=============================================================================================================== - -#------------------------------------ -# [2901] Breach Rings Exceptions -#------------------------------------ - -Hide # %H2 %C1 -ItemLevel >= 75 -Rarity <= Rare -Class Rings -BaseType "Breach" -SetFontSize 36 -SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ -SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach -SetBackgroundColor 65 20 80 # BACKGROUND: Breach - -Hide # %H2 %C1 -Rarity <= Rare -Class Rings -BaseType "Breach" -SetFontSize 36 -SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach -SetBackgroundColor 65 20 80 # BACKGROUND: Breach - -#------------------------------------ -# [2902] Rare trinkets -#------------------------------------ - -Hide # %H3 $type->rr->belt $tier->t1 -ItemLevel >= 65 -Rarity Rare -Class Belts -BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - -Hide # %H2 $type->rr->belt $tier->t2 -ItemLevel >= 65 -Rarity Rare -Class Belts -BaseType "Chain Belt" "Cloth Belt" "Studded Belt" -SetFontSize 40 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 - -Hide # %H4 $type->rr->amuring $tier->t1 -ItemLevel >= 65 -Rarity Rare -Class Amulets Rings -BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - -Hide # %H3 $type->rr->amuring $tier->t2 -ItemLevel >= 65 -Rarity Rare -Class Amulets Rings -BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Unset Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - -Hide # %H2 $type->rr->amuring $tier->t3 -ItemLevel >= 65 -Rarity Rare -Class Amulets Rings -BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" -SetFontSize 40 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 - -#=============================================================================================================== -# [[3000]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -#=============================================================================================================== - -#------------------------------------ -# [3001] T1 rare items -#------------------------------------ - -# Show # %D4 $type->rr $tier->t1wl-up -# ItemLevel >= 75 -# Rarity Rare -# BaseType "Karui Chopper" "Karui Maul" -# SetFontSize 40 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -# Show # %D4 %UP $type->rr $tier->t1wl -# ItemLevel >= 65 -# Rarity Rare -# BaseType "Karui Chopper" "Karui Maul" -# SetFontSize 40 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -# Show # %D4 $type->rr $tier->t1ws-up -# ItemLevel >= 75 -# Rarity Rare -# BaseType "Imbued Wand" "Opal Wand" -# SetFontSize 40 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -# Show # %D4 %UP $type->rr $tier->t1ws -# ItemLevel >= 65 -# Rarity Rare -# BaseType "Imbued Wand" "Opal Wand" -# SetFontSize 40 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -# Show # %D4 $type->rr $tier->t1as-up -# ItemLevel >= 75 -# Rarity Rare -# BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Gloves" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" -# SetFontSize 40 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -# Show # %D4 %UP $type->rr $tier->t1as -# ItemLevel >= 65 -# Rarity Rare -# BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Gloves" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" -# SetFontSize 40 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -# Show # %D4 $type->rr $tier->t1al-up -# ItemLevel >= 75 -# Rarity Rare -# BaseType "Astral Plate" "Vaal Regalia" -# SetFontSize 40 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -# Show # %D4 %UP $type->rr $tier->t1al -# ItemLevel >= 65 -# Rarity Rare -# BaseType "Astral Plate" "Vaal Regalia" -# SetFontSize 40 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -#------------------------------------ -# [3002] T2 rare items -#------------------------------------ - -# Show # %D3 $type->rr $tier->t2ws-up -# ItemLevel >= 75 -# Rarity Rare -# BaseType "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" -# SetFontSize 40 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -# Show # %D3 %UP $type->rr $tier->t2ws -# ItemLevel >= 65 -# Rarity Rare -# BaseType "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" -# SetFontSize 40 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -# Show # %D3 $type->rr $tier->t2wl-up -# ItemLevel >= 75 -# Rarity Rare -# BaseType "Eclipse Staff" "Harbinger Bow" "Imperial Maul" "Lion Sword" "Opal Sceptre" "Penetrating Arrow Quiver" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" -# SetFontSize 40 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -# Show # %D3 %UP $type->rr $tier->t2wl -# ItemLevel >= 65 -# Rarity Rare -# BaseType "Eclipse Staff" "Harbinger Bow" "Imperial Maul" "Lion Sword" "Opal Sceptre" "Penetrating Arrow Quiver" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" -# SetFontSize 40 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -# Show # %D3 $type->rr $tier->t2as-up -# ItemLevel >= 75 -# Rarity Rare -# BaseType "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Gloves" "Nightmare Bascinet" "Praetor Crown" "Samite Gloves" "Shagreen Boots" "Solaris Circlet" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield" -# SetFontSize 40 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -# Show # %D3 %UP $type->rr $tier->t2as -# ItemLevel >= 65 -# Rarity Rare -# BaseType "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Gloves" "Nightmare Bascinet" "Praetor Crown" "Samite Gloves" "Shagreen Boots" "Solaris Circlet" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield" -# SetFontSize 40 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -# Show # %D3 $type->rr $tier->t2al-up -# ItemLevel >= 75 -# Rarity Rare -# BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Glorious Plate" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Widowsilk Robe" -# SetFontSize 40 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -# Show # %D3 %UP $type->rr $tier->t2al -# ItemLevel >= 65 -# Rarity Rare -# BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Glorious Plate" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Widowsilk Robe" -# SetFontSize 40 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -#------------------------------------ -# [3003] Additional Weapons -#------------------------------------ - -# Show # %D2 $type->rr $tier->t2wloptional-up -# ItemLevel >= 75 -# Rarity Rare -# BaseType "Coronal Maul" "Eclipse Staff" "Exquisite Blade" "Judgement Staff" "Sundering Axe" "Terror Maul" -# SetFontSize 40 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -# Show # %D2 %UP $type->rr $tier->t2wloptional -# ItemLevel >= 65 -# Rarity Rare -# BaseType "Coronal Maul" "Eclipse Staff" "Exquisite Blade" "Judgement Staff" "Sundering Axe" "Terror Maul" -# SetFontSize 40 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -#------------------------------------ -# [3004] Other Conditions -#------------------------------------ - -# Show # %D3 $size->small -# Width <= 2 -# Height <= 2 -# ItemLevel >= 75 -# Rarity Rare -# SocketGroup RGB -# SetFontSize 36 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D3 %UP $size->small -# Width <= 2 -# Height <= 2 -# ItemLevel >= 65 -# Rarity Rare -# SocketGroup RGB -# SetFontSize 36 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D3 $size->small -# Width <= 1 -# Height <= 4 -# ItemLevel >= 75 -# Rarity Rare -# SocketGroup RGB -# SetFontSize 36 -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D3 %UP $size->small -# Width <= 1 -# Height <= 4 -# ItemLevel >= 65 -# Rarity Rare -# SocketGroup RGB -# SetFontSize 36 -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# SocketGroup RGB -# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# SocketGroup RGB -# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#------------------------------------ -# [3005] 1H Rune Dagger -#------------------------------------ - -# Show # %D2 $size->small -# ItemLevel >= 75 -# DropLevel >= 55 -# Rarity Rare -# Class "Rune Dagger" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $size->small -# ItemLevel >= 65 -# DropLevel >= 55 -# Rarity Rare -# Class "Rune Dagger" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Rune Dagger" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Rune Dagger" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3006] 1H Daggers -#------------------------------------ - -# Show # %D2 $size->small -# ItemLevel >= 75 -# DropLevel >= 58 -# Rarity Rare -# Class "Daggers" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $size->small -# ItemLevel >= 65 -# DropLevel >= 58 -# Rarity Rare -# Class "Daggers" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Daggers" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Daggers" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3007] 1H Claws -#------------------------------------ - -# Show # %D2 $size->small -# ItemLevel >= 75 -# DropLevel >= 58 -# Rarity Rare -# Class "Claws" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $size->small -# ItemLevel >= 65 -# DropLevel >= 58 -# Rarity Rare -# Class "Claws" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Claws" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Claws" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3008] 1H Wands -#------------------------------------ - -# Show # %D2 $size->small -# ItemLevel >= 75 -# DropLevel >= 50 -# Rarity Rare -# Class "Wands" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $size->small -# ItemLevel >= 65 -# DropLevel >= 50 -# Rarity Rare -# Class "Wands" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Wands" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Wands" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3009] 1H Foils -#------------------------------------ - -# Show # %D2 $size->small -# Height 4 -# ItemLevel >= 75 -# DropLevel >= 55 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $size->small -# Height 4 -# ItemLevel >= 65 -# DropLevel >= 55 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 $size->small -# Height 4 -# ItemLevel >= 75 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP $size->small -# Height 4 -# ItemLevel >= 65 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3010] 1H Swords -#------------------------------------ - -# Show # %D2 -# Height < 4 -# ItemLevel >= 75 -# DropLevel >= 58 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# Height < 4 -# ItemLevel >= 65 -# DropLevel >= 58 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# Height < 4 -# ItemLevel >= 75 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# Height < 4 -# ItemLevel >= 65 -# Rarity Rare -# Class "One Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3011] 1H Maces -#------------------------------------ - -# Show # %D2 -# ItemLevel >= 75 -# DropLevel >= 62 -# Rarity Rare -# Class "One Hand Maces" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# ItemLevel >= 65 -# DropLevel >= 62 -# Rarity Rare -# Class "One Hand Maces" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "One Hand Maces" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "One Hand Maces" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3012] 1H Axes -#------------------------------------ - -# Show # %D2 -# ItemLevel >= 75 -# DropLevel >= 57 -# Rarity Rare -# Class "One Hand Axes" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# ItemLevel >= 65 -# DropLevel >= 57 -# Rarity Rare -# Class "One Hand Axes" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "One Hand Axes" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "One Hand Axes" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3013] 1H Sceptres -#------------------------------------ - -# Show # %D2 -# ItemLevel >= 75 -# DropLevel >= 50 -# Rarity Rare -# Class "Sceptres" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# ItemLevel >= 65 -# DropLevel >= 50 -# Rarity Rare -# Class "Sceptres" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Sceptres" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Sceptres" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3014] Warstaves -#------------------------------------ - -# Show # %D2 -# ItemLevel >= 75 -# DropLevel >= 65 -# Rarity Rare -# Class "Warstaves" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# ItemLevel >= 65 -# DropLevel >= 65 -# Rarity Rare -# Class "Warstaves" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Warstaves" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Warstaves" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3015] 2H Staves -#------------------------------------ - -# Show # %D2 -# ItemLevel >= 75 -# DropLevel >= 68 -# Rarity Rare -# Class "Staves" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# ItemLevel >= 65 -# DropLevel >= 68 -# Rarity Rare -# Class "Staves" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Staves" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Staves" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3016] 2H Swords, Axes, Maces -#------------------------------------ - -# Show # %D2 -# ItemLevel >= 75 -# DropLevel >= 55 -# Rarity Rare -# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# ItemLevel >= 65 -# DropLevel >= 55 -# Rarity Rare -# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3017] 2H Bows -#------------------------------------ - -# Show # %D2 -# ItemLevel >= 75 -# DropLevel >= 60 -# Rarity Rare -# Class "Bows" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# ItemLevel >= 65 -# DropLevel >= 60 -# Rarity Rare -# Class "Bows" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Bows" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Bows" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3018] AR: Gloves, Boots, Helmets -#------------------------------------ - -#Show # %D2 %UP $size->small -# LinkedSockets 4 -# ItemLevel >= 65 -# Rarity Rare -# Class "Boots" "Gloves" "Helmets" -# SetFontSize 40 -# SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 - -# Show # %D2 $size->small -# ItemLevel >= 75 -# DropLevel >= 35 -# Rarity Rare -# Class "Boots" "Gloves" "Helmets" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $size->small -# ItemLevel >= 65 -# DropLevel >= 35 -# Rarity Rare -# Class "Boots" "Gloves" "Helmets" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 $size->small -# ItemLevel >= 75 -# Rarity Rare -# Class "Boots" "Gloves" "Helmets" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP $size->small -# ItemLevel >= 65 -# Rarity Rare -# Class "Boots" "Gloves" "Helmets" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3019] AR: Body Armors -#------------------------------------ - -# Show # %D2 -# ItemLevel >= 75 -# DropLevel >= 55 -# Rarity Rare -# Class "Body Armour" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# ItemLevel >= 65 -# DropLevel >= 55 -# Rarity Rare -# Class "Body Armour" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Body Armour" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Body Armour" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3020] OH: Shields -#------------------------------------ - -# Show # %D2 $size->small -# Height <= 2 -# ItemLevel >= 75 -# DropLevel >= 55 -# Rarity Rare -# Class "Shields" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP $size->small -# Height <= 2 -# ItemLevel >= 65 -# DropLevel >= 55 -# Rarity Rare -# Class "Shields" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 $size->small -# Height <= 2 -# ItemLevel >= 75 -# Rarity Rare -# Class "Shields" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP $size->small -# Height <= 2 -# ItemLevel >= 65 -# Rarity Rare -# Class "Shields" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D2 -# Height >= 3 -# ItemLevel >= 75 -# DropLevel > 60 -# Rarity Rare -# Class "Shields" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# Height >= 3 -# ItemLevel >= 65 -# DropLevel > 60 -# Rarity Rare -# Class "Shields" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# Height >= 3 -# ItemLevel >= 75 -# Rarity Rare -# Class "Shields" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# Height >= 3 -# ItemLevel >= 65 -# Rarity Rare -# Class "Shields" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#------------------------------------ -# [3021] OH: Quivers -#------------------------------------ - -# Show # %D2 -# ItemLevel >= 75 -# Rarity Rare -# Class "Quivers" -# BaseType "Broadhead Arrow Quiver" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D2 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Quivers" -# BaseType "Broadhead Arrow Quiver" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -# Show # %D1 -# ItemLevel >= 75 -# Rarity Rare -# Class "Quivers" -# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -# Show # %D1 %UP -# ItemLevel >= 65 -# Rarity Rare -# Class "Quivers" -# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 - -#=============================================================================================================== -# [[3100]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) -#=============================================================================================================== -#Hide - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - Width <= 1 - Height <= 4 - ItemLevel >= 75 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - Width <= 1 - Height <= 4 - ItemLevel >= 65 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - Width <= 2 - Height <= 2 - ItemLevel >= 75 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - Width <= 2 - Height <= 2 - ItemLevel >= 65 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - ItemLevel >= 75 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) - ItemLevel >= 65 - Rarity Rare - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 24 - SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -#=============================================================================================================== -# [[3200]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here -#=============================================================================================================== - -#=============================================================================================================== -# [[3300]] Gems -#=============================================================================================================== - -#------------------------------------ -# [3301] Awakened Gems -#------------------------------------ - -Show - Class Gems - BaseType "Awakened" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -Show - GemLevel >= 4 - Class Gems - BaseType "Empower" "Enlighten" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -#------------------------------------ -# [3302] Exceptional Gems -#------------------------------------ - -Show - GemLevel > 20 - Class Gems - BaseType "Vaal" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Triangle - -Show - Quality > 20 - GemLevel > 20 - Class Gems - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Triangle - -Show - GemLevel >= 2 - Class Gems - BaseType "Empower" "Enhance" "Enlighten" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Triangle - -Show - Corrupted False - Quality >= 15 - Class Gems - BaseType "Empower" "Enlighten" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 1 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Triangle - -#------------------------------------ -# [3303] Special Gems -#------------------------------------ - -Show - Class Gems - BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect White - MinimapIcon 2 Yellow Triangle - -#------------------------------------ -# [3304] High Tier Gems -#------------------------------------ - -Show - GemLevel >= 20 - Class Gems - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Triangle - -Show - Quality >= 20 - Class Gems - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Triangle - -Show - GemLevel >= 6 - Class Gems - BaseType "Blood and Sand" "Brand Recall" - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Yellow - MinimapIcon 0 Yellow Triangle - -Show # %H5 - Quality >= 18 - Class Gems - SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White Temp - MinimapIcon 2 White Triangle - -#------------------------------------ -# [3305] Leveling Rules -#------------------------------------ - -Show # %H4 - AreaLevel < 65 - Class Gems - BaseType "Vaal" - SetFontSize 45 - SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling - -Show # first areas - AreaLevel 1 - Class Gems - SetFontSize 45 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # %D5 - Quality >= 1 - AreaLevel < 65 - Class Gems - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # %H3 - AreaLevel < 65 - Class Gems - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [3306] Low Quality Gems -#------------------------------------ - -# Show # %D3 %C2 -# Quality >= 0 -# Class Gems -# SetFontSize 40 -# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 - -#------------------------------------ -# [3307] Leveled Gems -#------------------------------------ - -Show # %D4 - GemLevel >= 5 - Class Gems - BaseType "Blood and Sand" "Brand Recall" - SetFontSize 40 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # %D4 - GemLevel >= 18 - Class Gems - SetFontSize 40 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # %D3 - GemLevel >= 10 - Class Gems - SetFontSize 40 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [3308] Other gems -#------------------------------------ - -# Show # %D4 -# Class Gems -# BaseType "Enhance" "Vaal" -# SetFontSize 40 -# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 - -Hide # %H2 -Class Gems -SetFontSize 36 -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#=============================================================================================================== -# [[3400]] UTILITY FLASKS (Levelling Rules) -#=============================================================================================================== - -# Show # %REMS1 $lvl -# Quality >= 1 -# ItemLevel <= 65 -# Rarity <= Magic -# BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask" -# SetFontSize 45 -# SetBorderColor 50 200 125 # BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks -# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -# Show # %REMS1 $lvl -# ItemLevel <= 65 -# Rarity <= Magic -# BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask" -# SetFontSize 45 -# SetBorderColor 50 200 125 # BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks -# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -#=============================================================================================================== -# [[3500]] HIDE LAYER 3: Random Endgame Flasks -#=============================================================================================================== - -Hide - ItemLevel >= 69 - Rarity <= Magic - BaseType Flask - SetFontSize 18 - SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 - -#=============================================================================================================== -# [[3600]] Maps, fragments and labyrinth items -#=============================================================================================================== - -#------------------------------------ -# [3601] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -#------------------------------------ - -Show # $tier->ex $type->unique->maps -MapTier 16 -Rarity Unique -Class Maps -BaseType "Harbinger Map" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -#------------------------------------ -# [3602] Unique Maps -#------------------------------------ - -Show # $tier->t1 $type->unique->maps -Rarity Unique -Class Maps -BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->unique->maps -Rarity Unique -Class Maps -BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Moon Temple Map" "Museum Map" "Necropolis Map" "Shore Map" "Temple Map" "Underground River Map" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T0 Drop -PlayEffect Yellow -MinimapIcon 0 Yellow Star - -Show # $tier->t3 $type->unique->maps -Rarity Unique -Class Maps -BaseType "Atoll Map" "Bone Crypt Map" "Cemetery Map" "Dunes Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Underground Sea Map" "Vaal Pyramid Map" -SetFontSize 45 -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -Show # %HS4 $tier->t4 $type->unique->maps -Rarity Unique -Class Maps -BaseType "Strand Map" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 0 0 0 255 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -Show # $tier->restex $type->unique->maps $safe - Rarity Unique - Class Maps - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#------------------------------------ -# [3603] Labyrinth items, Offerings -#------------------------------------ - -Show # %HS4 - BaseType "Offering to the Goddess" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect Yellow - MinimapIcon 1 Yellow Hexagon - -Hide # upgraded offerings (harvest-introduced) -BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - -Show - Class "Labyrinth" - SetFontSize 45 - SetTextColor 74 230 58 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - PlayEffect Green - MinimapIcon 1 Green Hexagon - -#------------------------------------ -# [3604] Blighted maps -#------------------------------------ - -Show - BlightedMap True - MapTier >= 15 - Class Maps - SetFontSize 45 - SetTextColor 20 50 20 255 - SetBorderColor 20 50 20 255 - SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -Show - BlightedMap True - Class Maps - SetFontSize 45 - SetTextColor 20 50 20 255 - SetBorderColor 20 50 20 255 - SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -#------------------------------------ -# [3605] Top tier maps (T16) -#------------------------------------ - -Show # $lvl->11 - MapTier >= 16 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -Show # $lvl->15 - MapTier >= 15 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -Show # $lvl->14 - MapTier >= 14 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -#------------------------------------ -# [3606] High tier maps(T11-15) -#------------------------------------ - -Show # %H5 $lvl->13 - MapTier >= 13 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -Show # %H5 $lvl->12 - MapTier >= 12 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -Show # %H5 $lvl->11 - MapTier >= 11 - Class Maps - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound - PlayEffect Yellow - MinimapIcon 1 Red Square - -#------------------------------------ -# [3607] Mid tier maps (T6-10) -#------------------------------------ - -Show # %H4 $lvl->10 - Identified True - Class Maps - HasExplicitMod "Vaal" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H4 $lvl->10 - MapTier >= 10 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -#------------------------------------ -# T9 - Maps -#------------------------------------ - -Show # %H4 $lvl->9 - MapTier >= 9 - ItemLevel < 88 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H3 %C4 - MapTier >= 9 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T8 - Maps -#------------------------------------ - -Show # %H4 $lvl->8 - MapTier >= 8 - ItemLevel < 87 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H3 %C4 - MapTier >= 8 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T7 - Maps -#------------------------------------ - -Show # %H4 $lvl->7 - MapTier >= 7 - ItemLevel < 86 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H3 %C4 - MapTier >= 7 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T6 - Maps -#------------------------------------ - -Show # %H4 $lvl->6 - MapTier >= 6 - ItemLevel < 85 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White - MinimapIcon 2 Yellow Square - -Show # %H3 %C4 - MapTier >= 6 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# [3608] Low tier maps (T1-T5) -#------------------------------------ - -Show # %H4 $lvl->5 - MapTier >= 5 - ItemLevel < 84 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 300 # DROPSOUND: Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier >= 5 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T4 - Maps -#------------------------------------ - -Show # %H4 $lvl->4 - MapTier >= 4 - ItemLevel < 83 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier >= 4 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T3 - Maps -#------------------------------------ - -Show # %H4 $lvl->3 - MapTier >= 3 - ItemLevel < 82 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier >= 3 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T2 - Maps -#------------------------------------ - -Show # %H4 $lvl->2 - MapTier >= 2 - ItemLevel < 81 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier >= 2 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -#------------------------------------ -# T1 - Maps -#------------------------------------ - -Show # %H4 $lvl->1 - MapTier <= 1 - ItemLevel < 80 - Class Maps - SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - DisableDropSound True - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound - PlayEffect White Temp - MinimapIcon 2 White Square - -Show # %H3 %C4 - MapTier <= 1 - Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - DisableDropSound True - -# This should never happen. If you find pink maps, you probably deleted/commented sections above -# or should update the filter. Alternatively use www.filterblade.xyz - -Show # safetyline / missing map - Class Maps - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Error - SetBorderColor 255 0 255 255 # BORDERCOLOR: Error - PlayAlertSound 4 300 # DROPSOUND: Map Sound - -#=============================================================================================================== -# [[3700]] Misc Map Items (relic keys) -#=============================================================================================================== - -Show - Class "Misc Map Items" - BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" - SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -Show - Class "Misc Map Items" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Blue - MinimapIcon 0 Blue Hexagon - -#=============================================================================================================== -# [[3800]] Fragments -#=============================================================================================================== - -#------------------------------------ -# [3801] Scarabs -#------------------------------------ - -Show # $tier->t1 $type->fragments->scarabs -Class "Map Fragments" -BaseType "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Elder Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Reliquary Scarab" "Winged Shaper Scarab" "Winged Sulphite Scarab" "Winged Torment Scarab" -SetFontSize 45 -SetTextColor 159 15 213 255 -SetBorderColor 159 15 213 255 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Yellow -MinimapIcon 0 Red Hexagon - -Show # $tier->t2 $type->fragments->scarabs -Class "Map Fragments" -BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Divination Scarab" "Gilded Harbinger Scarab" "Gilded Legion Scarab" "Gilded Reliquary Scarab" "Gilded Sulphite Scarab" "Polished Bestiary Scarab" "Polished Sulphite Scarab" "Rusted Sulphite Scarab" "Saqawine Lure" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Yellow -MinimapIcon 1 Yellow Hexagon - -Show # $tier->t3 $type->fragments->scarabs -Class "Map Fragments" -BaseType "Gilded Elder Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Rusted Ambush Scarab" "Rusted Bestiary Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Legion Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" -SetFontSize 45 -SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment -SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Hexagon - -Show # %HS4 $tier->t4 $type->fragments->scarabs -Class "Map Fragments" -BaseType "Polished Torment Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" -SetFontSize 40 -SetTextColor 159 15 213 255 -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White Temp -MinimapIcon 2 White Hexagon - -Show # $tier->restex $type->fragments->scarabs $safe -Class "Map Fragments" -BaseType "Scarab" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#------------------------------------ -# [3802] Regular Fragment Tiering -#------------------------------------ - -Show # $tier->t1 $type->fragments -Class "Map Fragments" -BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Chayula's Pure Breachstone" "Simulacrum" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Tul's Pure Breachstone" "Uul-Netol's Enriched Breachstone" "Uul-Netol's Pure Breachstone" "Xoph's Pure Breachstone" -SetFontSize 45 -SetTextColor 159 15 213 255 -SetBorderColor 159 15 213 255 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t1p $type->fragments -Class "Map Fragments" -BaseType "Fragment of Knowledge" "Fragment of Shape" -SetFontSize 45 -SetTextColor 0 0 0 255 -SetBorderColor 0 0 0 255 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # $tier->t2 $type->fragments -Class "Map Fragments" -BaseType "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Vaal Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Tul's Enriched Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Xoph's Enriched Breachstone" "Yriel's Key" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # $tier->t3 $type->fragments -Class "Map Fragments" -BaseType "Divine Vessel" "Eber's Key" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Volkuur's Key" "Xoph's Breachstone" "Xoph's Charged Breachstone" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 1 Yellow Hexagon - -Show # %HS4 $tier->t4 $type->fragments -Class "Map Fragments" -BaseType "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" -SetFontSize 40 -SetTextColor 159 15 213 255 -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White Temp -MinimapIcon 2 White Hexagon - -# SafetyEntry for Fragments - -Show # $tier->restex $type->fragments $safe - Class "Map Fragments" - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[3900]] Currency - Exceptions - Stacked Currency -#=============================================================================================================== - -Show - StackSize >= 3 - Class Currency - BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Yellow - MinimapIcon 1 Yellow Circle - -Show - StackSize >= 3 - Class Currency - BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -Show - StackSize >= 2 - Class Currency - BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Yellow - MinimapIcon 1 Yellow Circle - -Show - StackSize >= 2 - Class Currency - BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -Show - StackSize >= 3 - Class Currency - BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -Show - StackSize >= 4 - Class Currency - BaseType "Blacksmith's Whetstone" "Orb of Transmutation" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -Show - StackSize >= 6 - Class Currency - BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - DisableDropSound True - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -#=============================================================================================================== -# [[4000]] Currency - Exceptions - Leveling Currencies -#=============================================================================================================== - -Show # %D4 %C4 $tier->essence $type->currency->leveling -AreaLevel < 65 -Class Currency -BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # %H4 %C4 $tier->t1 $type->currency->leveling -AreaLevel < 74 -Class Currency -BaseType "Blacksmith's Whetstone" "Orb of Transmutation" "Orb of Alteration" "Orb of Chance" "Blessed Orb" "Silver Coin" -SetFontSize 45 -SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic -SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Hide # %H3 %C3 $tier->t2 $type->currency->leveling -AreaLevel < 65 -Class Currency -BaseType "Armourer's Scrap" "Orb of Augmentation" -SetFontSize 45 -SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Hide # %H3 %C3 $tier->t3 $type->currency->leveling -AreaLevel < 65 -Class Currency -BaseType "Portal Scroll" -SetFontSize 45 -SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Hide # %H3 %C3 $tier->t4 $type->currency->leveling -AreaLevel < 65 -Class Currency -BaseType "Scroll of Wisdom" -SetFontSize 45 -SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#=============================================================================================================== -# [[4100]] Currency - PART 1 - Common currency -#=============================================================================================================== - -# Show # %HS4 %C5 $tier->t31 $type->currency -# Class Currency -# SetFontSize 45 -# SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin -# SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin -# SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -# PlayEffect Grey -# MinimapIcon 2 Grey Circle - -Hide # %H4 %C4 $tier->t32 $type->currency -Class Currency -BaseType == "Orb of Alteration" "Orb of Chance" "Silver Coin" "Blessed Orb" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 - -Hide # %H3 %C3 $tier->t33 $type->currency -Class Currency -BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Horizon Shard" "Glassblower's Bauble" "Jeweller's Orb" "Chromatic Orb" "Chaos Shard" "Engineer's Orb" -SetFontSize 45 -SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic -SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Hide # %H2 %C2 $tier->t41 $type->currency -Class Currency -BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" -SetFontSize 40 -SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Hide # %RF1 %H2 %C2 $tier->t42 $type->currency -Class Currency -BaseType == "Portal Scroll" -SetFontSize 40 -SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Hide # %RF1 %H2 %C2 $tier->t43 $type->currency -Class Currency -BaseType == "Scroll of Wisdom" -SetFontSize 40 -SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 -SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#=============================================================================================================== -# [[4200]] Currency - PART 2 - Rare currency -#=============================================================================================================== - -#------------------------------------ -# [4201] Regular Rare Currency -#------------------------------------ - -Show # $tier->t21 $type->currency -Class Currency -BaseType == "Awakened Sextant" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Prismatic Catalyst" "Stacked Deck" "Tempering Catalyst" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Red -MinimapIcon 2 Red Circle - -Show # $tier->t22 $type->currency -Class Currency -BaseType == "Abrasive Catalyst" "Ancient Shard" "Annulment Shard" "Chaos Orb" "Gemcutter's Prism" "Intrinsic Catalyst" "Orb of Regret" "Prime Sextant" "Regal Orb" "Turbulent Catalyst" "Vaal Orb" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T3 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Red -MinimapIcon 2 Red Circle - -Show # %H5 %C4 $tier->t23 $type->currency -Class Currency -BaseType == "Bestiary Orb" "Cartographer's Chisel" "Facetor's Lens" "Harbinger's Shard" "Imbued Catalyst" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Scouring" "Simple Sextant" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Red -MinimapIcon 2 Red Circle - -#------------------------------------ -# [4202] Incursion Currency -#------------------------------------ - -Show # $type->vials $tier->t1 -Class Currency -BaseType "Vial of Sacrifice" "Vial of the Ghost" "Vial of Transcendence" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $type->vials $tier->t2 -Class Currency -BaseType "Vial of Awakening" "Vial of Consequence" "Vial of Summoning" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # $type->vials $tier->t3 -Class Currency -BaseType "Vial of Dominance" "Vial of Fate" "Vial of the Ritual" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # $type->vials $tier->restex $safe -Class Currency -BaseType "Vial of" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#------------------------------------ -# [4203] Delve Currency - Resonators -#------------------------------------ - -Show # $type->currency->resonator $tier->t1 -Class "Delve Stackable Socketable Currency" -BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # $type->currency->resonator $tier->t2 -Class "Delve Stackable Socketable Currency" -BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -DisableDropSound True -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect White -MinimapIcon 2 White Hexagon - -Show # $type->currency->resonator $tier->t3 -Class "Delve Stackable Socketable Currency" -BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -DisableDropSound True -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect White -MinimapIcon 2 White Hexagon - -#------------------------------------ -# [4204] Delirium Currency -#------------------------------------ - -Show # $tier->t1 $type->currency->deliriumorbs -Class Currency -BaseType "Blighted Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->deliriumorbs -Class Currency -BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Cartographer's Delirium Orb" "Decadent Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # $tier->t3 $type->currency->deliriumorbs -Class Currency -BaseType == "Delirium Orb" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Circle - -#------------------------------------ -# [4205] Delve Currency - Fossil -#------------------------------------ - -Show # $tier->t1 $type->currency->fossil -Class Currency -BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->fossil -Class Currency -BaseType "Bloodstained Fossil" "Corroded Fossil" "Enchanted Fossil" "Glyphic Fossil" "Perfect Fossil" "Sanctified Fossil" "Shuddering Fossil" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # $tier->t3 $type->currency->fossil -Class Currency -BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Encrusted Fossil" "Frigid Fossil" "Gilded Fossil" "Jagged Fossil" "Lucent Fossil" "Metallic Fossil" "Prismatic Fossil" "Pristine Fossil" "Scorched Fossil" "Serrated Fossil" "Tangled Fossil" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Circle - -#Show # %H5 $tier->t4 $type->currency->fossil -# Class Currency -# SetFontSize 45 -# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -# PlayAlertSound 2 300 # DROPSOUND: Currency Sound -# PlayEffect White -# MinimapIcon 2 White Circle - -Show # $tier->restex $type->currency->fossil $safe -Class Currency -BaseType "Fossil" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#------------------------------------ -# [4206] Top Currency -#------------------------------------ - -Show # $tier->t11 $type->currency -Class Currency -BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Mirror of Kalandra" "Mirror Shard" "Redeemer's Exalted Orb" "Warlord's Exalted Orb" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t12 $type->currency -Class Currency -BaseType == "Ancient Orb" "Divine Orb" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 0 0 0 # BORDERCOLOR: T1 highlight -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 1 Red Circle - -#------------------------------------ -# [4207] Oil Tier List -#------------------------------------ - -Show # $tier->t1 $type->currency->oil -Class Currency -BaseType "Golden Oil" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->oil -Class Currency -BaseType "Opalescent Oil" "Silver Oil" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # $tier->t3 $type->currency->oil -Class Currency -BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 1 Yellow Hexagon - -Show # %HS3 $tier->t4 $type->currency->oil -Class Currency -BaseType "Amber Oil" "Clear Oil" "Sepia Oil" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -PlayEffect White Temp - -Show # $tier->restex $type->currency->oil $safe -Class Currency -BaseType "Oil" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#------------------------------------ -# [4208] Essence Tier List -#------------------------------------ - -Show # $tier->t1 $type->currency->essences -Class Currency -BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # %H5 %C4 $tier->t2 $type->currency->essences -Class Currency -BaseType "Remnant of Corruption" "Shrieking Essence of" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Circle - -Show # %HS4 %C4 $tier->t3 $type->currency->essences -Class Currency -BaseType "Screaming Essence of" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 -DisableDropSound True -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # %H4 %C4 $tier->t4 $type->currency->essences -Class Currency -BaseType "Wailing Essence of" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 - -Show # %H4 %C4 $tier->t5 $type->currency->essences -Class Currency -BaseType "Weeping Essence of" -SetFontSize 45 -SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic -SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %H2 %C4 $tier->t6 $type->currency->essences -Class Currency -BaseType "Muttering Essence of" "Whispering Essence of" -SetFontSize 45 -SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic -SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation -SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [4209] Perandus -#------------------------------------ - -Show - StackSize >= 17 - Class Currency - BaseType "Perandus Coin" - SetFontSize 45 - SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin - PlayEffect White - -Show # %H3 %C4 - StackSize < 4 - Class Currency - BaseType "Perandus Coin" - SetFontSize 40 - SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin - -Show # %H4 %C4 - Class Currency - BaseType "Perandus Coin" - SetFontSize 40 - SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin - PlayEffect White Temp - -#------------------------------------ -# [4210] Simulacrum Splinters -#------------------------------------ - -Show # $tier->t1 $type->currency->splinter->simulacrum -StackSize >= 100 -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->splinter->simulacrum -StackSize >= 30 -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Kite - -Show # $tier->t3 $type->currency->splinter->simulacrum -StackSize >= 12 -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Kite - -Show # $tier->t3 $type->currency->splinter->simulacrum -StackSize >= 3 -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Kite - -Show # $tier->t4 $type->currency->splinter->simulacrum -Class Currency -BaseType "Simulacrum Splinter" -SetFontSize 45 -SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter -SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula -SetBackgroundColor 65 20 80 # BACKGROUND: Breach -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect Grey -MinimapIcon 2 Grey Kite - -#------------------------------------ -# [4211] Splinters -#------------------------------------ - -Show # $tier->t1 $type->currency->splinter -Class Currency -BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" -SetFontSize 45 -SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter -SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula -SetBackgroundColor 65 20 80 # BACKGROUND: Breach -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 0 Grey Kite - -Show # %HS4 $tier->t2 $type->currency->splinter -Class Currency -BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" -SetFontSize 45 -SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter -SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach -SetBackgroundColor 65 20 80 # BACKGROUND: Breach -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect Grey -MinimapIcon 1 Grey Kite - -Show # %HS3 $tier->t3 $type->currency->splinter -Class Currency -BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" -SetFontSize 45 -SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter -SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach -SetBackgroundColor 65 20 80 # BACKGROUND: Breach -PlayAlertSound 2 100 # DROPSOUND: Splinter Sound -PlayEffect Grey Temp -MinimapIcon 2 Grey Kite - -#------------------------------------ -# [4212] Incubator -#------------------------------------ - -Show # %HS5 $tier->leveledincubators $type->ex->incubators -ItemLevel >= 81 -Class Incubator -BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -#Show # $tier->t1 $type->currency->incubators -# Class Incubator -# SetFontSize 45 -# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -# PlayAlertSound 6 300 # DROPSOUND: T0 Drop -# PlayEffect Red -# MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->incubators -Class Incubator -BaseType "Geomancer's Incubator" "Thaumaturge's Incubator" "Time-Lost Incubator" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Circle - -Show # $tier->t3 $type->currency->incubators -Class Incubator -BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Singular Incubator" "Skittering Incubator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Circle - -Show # %HS3 $tier->t4 $type->currency->incubators -Class Incubator -BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Otherworldly Incubator" "Primal Incubator" "Whispering Incubator" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 -SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -PlayEffect White Temp - -Show # $tier->restex $type->currency->incubators $safe - Class Incubator - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#------------------------------------ -# [4213] Breach -#------------------------------------ - -Show # $tier->t1 $type->currency->blessings -Class Currency -BaseType "Blessing of Chayula" -SetFontSize 45 -SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing -SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->blessings -Class Currency -BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 0 Yellow Circle - -#------------------------------------ -# [4214] Others -#------------------------------------ - -Hide -BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece - -Show - Class Currency - BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect White - MinimapIcon 2 White Circle - -#=============================================================================================================== -# [[4300]] Prophecies -#=============================================================================================================== - -Show # $tier->t1 $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "Fated Connections" "Fire, Wood and Stone" "The Queen's Sacrifice" "Trash to Treasure" -SetFontSize 45 -SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing -SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -Show # $tier->t2 $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Dishonourable Death" "A Prodigious Hand" "Darktongue's Shriek" "Lost in the Pages" "Monstrous Treasure" "Song of the Sekhema" "The Bowstring's Music" "The King's Path" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -DisableDropSound True -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Hexagon - -Show # %H5 $tier->t3 $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Rift in Time" "A Vision of Ice and Fire" "Ancient Doom" "Blind Faith" "Cleanser of Sins" "Dying Cry" "Echoes of Witchcraft" "Erasmus' Gift" "Fire and Brimstone" "Fire and Ice" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Severed Limbs" "Thaumaturgical History IV" "The Ambitious Bandit III" "The Apex Predator" "The Great Leader of the North" "The Great Mind of the North" "The Hollow Pledge" "The Jeweller's Touch" "The Karui Rebellion" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Unbreathing Queen IV" "Twice Enchanted" "Wind and Thunder" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Hexagon - -Show # %HS5 $tier->t3mapping $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Master Seeks Help" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight III" "Beyond Sight IV" "Bountiful Traps" "Crushing Squall" "Deadly Rivalry IV" "Deadly Rivalry V" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "The Warmongers IV" "Vaal Winds" "Waiting in Ambush" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Hexagon - -Show # %H4 $tier->t3council $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" -SetFontSize 45 -SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin -SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil -SetBackgroundColor 159 15 213 255 # BACKGROUND: Special -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 1 Yellow Hexagon - -Show # %H4 $tier->t4upgrade $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Forest of False Idols" "Agony at Dusk" "Battle Hardened" "Black Devotion" "Blinding Light" "Burning Dread" "Cold Blooded Fury" "Cold Greed" "Crimson Hues" "Dance of Steel" "Dark Instincts" "End of the Light" "Faith Exhumed" "From The Void" "Greed's Folly" "Mouth of Horrors" "Nature's Resilience" "Pleasure and Pain" "Power Magnified" "Sun's Punishment" "The Beginning and the End" "The Bishop's Legacy" "The Bloody Flowers Redux" "The Dreaded Rhoa" "The Fall of an Empire" "The Flow of Energy" "The King and the Brambles" "The Malevolent Witch" "The Nightmare Awakens" "The Snuffed Flame" "The Storm Spire" "Trapped in the Tower" "Winter's Mournful Melodies" -SetFontSize 40 -SetTextColor 159 15 213 255 -SetBorderColor 159 15 213 255 -SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil -PlayEffect White Temp -MinimapIcon 1 White Hexagon - -Show # %H3 $tier->t4drop $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Call into the Void" "A Firm Foothold" "A Whispered Prayer" "Abnormal Effulgence" "Against the Tide" "Baptism by Death" "Blood in the Eyes" "Blood of the Betrayed" "Custodians of Silence" "Fear's Wide Reach" "From Death Springs Life" "Graceful Flames" "Heart of the Fire" "Notched Flesh" "Roth's Legacy" "Storm on the Horizon" "Storm on the Reef" "Strong as a Bull" "The Brutal Enforcer" "The Eagle's Cry" "The Flayed Man" "The God of Misfortune" "The Lady in Black" "The Last Watch" "The Lost Maps" "The Lost Undying" "The Mysterious Gift" "The Nest" "The Petrified" "The Prison Guard" "The Prison Key" "The Queen's Vaults" "The Sinner's Stone" "The Sword King's Passion" "The Vanguard" "The Walking Mountain" "The Ward's Ward" "The Watcher's Watcher" "Weeping Death" -SetFontSize 40 -SetTextColor 159 15 213 255 -SetBorderColor 159 15 213 255 -SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -PlayEffect White Temp -MinimapIcon 1 White Hexagon - -Show # %H3 $tier->t4 $type->currency->prophecy -Class Currency -BaseType "Prophecy" -Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Day of Sacrifice IV" "Deadly Rivalry I" "Deadly Rivalry II" "Deadly Rivalry III" "Defiled in the Sceptre" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History II" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Dream Trial" "The Feral Lord I" "The Feral Lord II" "The Feral Lord III" "The Feral Lord IV" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Plaguemaw III" "The Plaguemaw IV" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Unbreathing Queen III" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Unbearable Whispers II" "Unbearable Whispers III" "Unbearable Whispers IV" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" -SetFontSize 40 -SetTextColor 159 15 213 255 -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - -Show # $tier->restex $type->currency->prophecy $safe -Class Currency -BaseType "Prophecy" -SetFontSize 45 -SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter -SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter -SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Pink -MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[4400]] Divination cards (yes the strange sorting is intended) -#=============================================================================================================== - -#------------------------------------ -# [4401] T1 - Top tier cards -#------------------------------------ - -Show # $tier->t1 $type->divination -Class "Divination" -BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Craving" "The Demon" "The Doctor" "The Dragon's Heart" "The Escape" "The Fiend" "The Greatest Intentions" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Long Con" "The Nurse" "The Price of Loyalty" "The Samurai's Eye" "The Spark and the Flame" "The Sustenance" "The White Knight" "Void of the Elements" "Wealth and Power" -SetFontSize 45 -SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 -SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -#------------------------------------ -# [4402] T2 - Great cards -#------------------------------------ - -Show # $tier->t2 $type->divination -Class "Divination" -BaseType == "A Familiar Call" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Dark Dreams" "Hunter's Reward" "Prometheus' Armoury" "Squandered Prosperity" "The Awakened" "The Bargain" "The Celestial Justicar" "The Celestial Stone" "The Damned" "The Eldritch Decay" "The Enlightened" "The Eye of Terror" "The Hale Heart" "The Hoarder" "The Life Thief" "The Mayor" "The Offering" "The Progeny of Lunaris" "The Queen" "The Saint's Treasure" "The Soul" "The Strategist" "The Void" "The World Eater" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 -SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Red -MinimapIcon 0 Red Triangle - -#------------------------------------ -# [4403] T3 - Decent cards -#------------------------------------ - -Show # $tier->t3 $type->divination -Class "Divination" -BaseType == "Akil's Prophecy" "Boon of the First Ones" "Buried Treasure" "Divine Justice" "Echoes of Love" "Etched in Blood" "Friendship" "Humility" "Mawr Blaidd" "Peaceful Moments" "Perfection" "Pride Before the Fall" "Rebirth" "Remembrance" "The Artist" "The Breach" "The Cartographer" "The Chosen" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Endless Darkness" "The Ethereal" "The King's Heart" "The Landing" "The Last One Standing" "The Lord of Celebration" "The Old Man" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolf" "The Wolven King's Bite" "Underground Forest" "Vanity" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 -SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect Yellow -MinimapIcon 2 Yellow Triangle - -#------------------------------------ -# [4404] Special - Special Currency Cards -#------------------------------------ - -Show # %HS4 %C5 $tier->t4c $type->divination -Class "Divination" -BaseType == "Bowyer's Dream" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Chains that Bind" "The Deal" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Voices" "Vinia's Token" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 -SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White -MinimapIcon 2 White Triangle - -Show # %H3 %C5 $tier->t5c $type->divination -Class "Divination" -BaseType == "The Gambler" "The Scholar" "The Opulent" "Dark Temptation" "The Lover" "Cartographer's Delight" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 - -Show # %H4 %C5 $tier->t4 $type->divination -Class "Divination" -BaseType == "A Dab of Ink" "A Note in the Wind" "Alone in the Darkness" "Arrogance of the Vaal" "Baited Expectations" "Cameria's Cut" "Deathly Designs" "Earth Drinker" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Merciless Armament" "Shard of Fate" "The Arena Champion" "The Betrayal" "The Bones" "The Brittle Emperor" "The Calling" "The Cataclysm" "The Deep Ones" "The Dreamland" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Fishmonger" "The Formless Sea" "The Forsaken" "The Fox" "The Gladiator" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The Lion" "The Mad King" "The Master" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pact" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Thaumaturgist" "The Throne" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Valley of Steel Boxes" "The Vast" "The Wilted Rose" "The Wind" "The Wolf's Legacy" "The Wretched" "Time-Lost Relic" "Treasure Hunter" "Vile Power" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 -SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 -PlayAlertSound 2 300 # DROPSOUND: Currency Sound -PlayEffect White Temp -MinimapIcon 2 White Triangle - -Hide # %H2 %C3 $tier->t5 $type->divination -Class "Divination" -BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The King's Blade" "The Lich" "The Lord in Black" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Watcher" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" "The Eye of the Dragon" "The Drunken Aristocrat" "The Feast" "The Garish Power" "The Gentleman" "The Mercenary" "Boon of Justice" "Coveted Possession" "The Wolverine" "The Gemcutter" "Demigod's Wager" "Volatile Power" "Three Faces in the Dark" "The Visionary" "The Sword King's Salute" "The Catalyst" "Thirst for Knowledge" "The Fletcher" "The Fool" "The Tower" "The Traitor" "The Pack Leader" "The Skeleton" "The Penitent" "Dialla's Subjugation" "The Admirer" "The Doppelganger" "The Body" "The Darkest Dream" "The Avenger" "The Aesthete" "The Battle Born" "Forbidden Power" "The Beast" "Mitts" "Scholar of the Seas" "Doedre's Madness" "Blind Venture" "Lysah's Respite" "Grave Knowledge" "Boundless Realms" "Rain of Chaos" "The Dragon" "Atziri's Arsenal" "Her Mask" "The Flora's Gift" "Assassin's Favour" "The Puzzle" -SetFontSize 36 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 - -Show # $tier->restex $type->divination $safe - Class "Divination" - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[4500]] Currency - PART 4 - remaining items -#=============================================================================================================== - -Hide # %H0 - Class Currency - BaseType "Scroll Fragment" - SetFontSize 28 - SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # $tier->restex $type->currency $safe - Class Currency - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[4600]] Metamorph Items -#=============================================================================================================== - -Show - ItemLevel >= 80 - Class "Metamorph" - SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Green - MinimapIcon 1 Green Hexagon - -Show # %H5 - Class "Metamorph" - SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Green Temp - MinimapIcon 1 Green Hexagon - -#=============================================================================================================== -# [[4700]] Harvest -#=============================================================================================================== - -#------------------------------------ -# [4701] Seeds -#------------------------------------ - -Show # $type->seeds $tier->lvl1w -Class "Harvest Seed" -BaseType "Wild Ape Seed" "Wild Hatchling Seed" "Wild Hellion Seed" "Wild Thornwolf Seed" "Wild Ursaling Seed" -SetFontSize 45 -SetTextColor 200 0 189 255 -SetBorderColor 200 0 189 255 -SetBackgroundColor 0 0 0 255 -PlayAlertSound 2 300 -PlayEffect White -MinimapIcon 2 White Raindrop - -Hide # $type->seeds $tier->lvl1v -Class "Harvest Seed" -BaseType "Vivid Arachnid Seed" "Vivid Leech Seed" "Vivid Scorpion Seed" "Vivid Thornweaver Seed" "Vivid Weta Seed" -SetFontSize 45 -SetTextColor 197 226 19 255 -SetBorderColor 197 226 19 255 -SetBackgroundColor 0 0 0 255 - -Hide # $type->seeds $tier->lvl1p -Class "Harvest Seed" -BaseType "Primal Cleaveling Seed" "Primal Dustspitter Seed" "Primal Feasting Horror Seed" "Primal Maw Seed" "Primal Rhoa Seed" -SetFontSize 45 -SetTextColor 113 224 251 255 -SetBorderColor 113 224 251 255 -SetBackgroundColor 0 0 0 255 - -Hide # $type->seeds $tier->lvl2w -Class "Harvest Seed" -BaseType "Wild Bristlebeast Grain" "Wild Chieftain Grain" "Wild Homunculus Grain" "Wild Snap Hound Grain" "Wild Spikeback Grain" -SetFontSize 45 -SetTextColor 0 0 0 254 -SetBorderColor 0 0 0 254 -SetBackgroundColor 200 0 189 255 - -Hide # $type->seeds $tier->lvl2v -Class "Harvest Seed" -BaseType "Vivid Nestback Grain" "Vivid Parasite Grain" "Vivid Razorleg Grain" "Vivid Sapsucker Grain" "Vivid Striketail Grain" -SetFontSize 45 -SetTextColor 0 0 0 254 -SetBorderColor 0 0 0 254 -SetBackgroundColor 197 226 19 255 - -Hide # $type->seeds $tier->lvl2p -Class "Harvest Seed" -BaseType "Primal Chimeral Grain" "Primal Dustcrab Grain" "Primal Rhex Grain" "Primal Scrabbler Grain" "Primal Viper Grain" -SetFontSize 45 -SetTextColor 0 0 0 254 -SetBorderColor 0 0 0 254 -SetBackgroundColor 113 224 251 255 - -Hide # $type->seeds $tier->lvl3w -Class "Harvest Seed" -BaseType "Wild Brambleback Bulb" "Wild Bristle Matron Bulb" "Wild Hellion Alpha Bulb" "Wild Infestation Queen Bulb" "Wild Thornmaw Bulb" -SetFontSize 45 -SetTextColor 255 255 255 255 -SetBorderColor 255 255 255 255 -SetBackgroundColor 200 0 189 255 - -Hide # $type->seeds $tier->lvl3v -Class "Harvest Seed" -BaseType "Vivid Abberarach Bulb" "Vivid Devourer Bulb" "Vivid Vulture Bulb" "Vivid Watcher Bulb" "Vivid Whipleg Bulb" -SetFontSize 45 -SetTextColor 255 255 255 255 -SetBorderColor 255 255 255 255 -SetBackgroundColor 197 226 19 255 - -Hide # $type->seeds $tier->lvl3p -Class "Harvest Seed" -BaseType "Primal Blisterlord Bulb" "Primal Crushclaw Bulb" "Primal Cystcaller Bulb" "Primal Reborn Bulb" "Primal Rhex Matriarch Bulb" -SetFontSize 45 -SetTextColor 255 255 255 255 -SetBorderColor 255 255 255 255 -SetBackgroundColor 113 224 251 255 - -Hide # $type->seeds $tier->lvl4 -Class "Harvest Seed" -BaseType "Primal Blisterfruit" "Vivid Scalefruit" "Wild Thornfruit" -SetFontSize 45 -SetTextColor 20 80 10 255 -SetBorderColor 20 80 10 255 -SetBackgroundColor 255 255 255 255 - -Show # $tier->safe $type->seeds $safe - Class "Harvest Seed" - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#------------------------------------ -# [4702] Enhancers -#------------------------------------ - -Hide # $type->fertilizer $tier->lvl1 -Class "Seed Enhancer" -BaseType "Fortune Bud" "Horticrafting Bud" "Lifeforce Bud" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 - -Hide # $type->fertilizer $tier->lvl2 -Class "Seed Enhancer" -BaseType "Fortune Flower" "Horticrafting Flower" "Lifeforce Flower" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True - -Hide # $type->fertilizer $tier->lvl3 -Class "Seed Enhancer" -BaseType "Fortune Blossom" "Horticrafting Blossom" "Lifeforce Blossom" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White -SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 -DisableDropSound True - -Show # $type->fertilizer $tier->lvl4 - Class "Seed Enhancer" - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[4800]] Uniques! -#=============================================================================================================== - -#------------------------------------ -# [4801] Exceptions #1 -#------------------------------------ - -Show # $type->uniques $tier->ex -Rarity Unique -SocketGroup WWWWWW -BaseType == "Simple Robe" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Yellow -MinimapIcon 0 Yellow Star - -Show # $tier->synthesisrings $type->ex->uniques - SynthesisedItem True - Rarity Unique - Class "Rings" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -Show # $tier->6l $type->ex->uniques - LinkedSockets 6 - Rarity Unique - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - PlayEffect Red - MinimapIcon 0 Red Star - -Show # $tier->piece $type->ex->uniques - Class Piece - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Blue - MinimapIcon 0 Blue Star - -#------------------------------------ -# [4802] Tier 1 uniques -#------------------------------------ - -Show # $tier->t1 $type->uniques -Rarity Unique -BaseType == "Arcanist Gloves" "Blood Raiment" "Carnal Boots" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Gladiator Plate" "Greatwolf Talisman" "Jewelled Foil" "Karui Maul" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Royal Axe" "Ruby Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop -PlayAlertSound 6 300 # DROPSOUND: T0 Drop -PlayEffect Red -MinimapIcon 0 Red Star - -#------------------------------------ -# [4803] Exceptions #2 -#------------------------------------ - -Show # $tier->2xcorrupteduniques $type->ex->uniques - Corrupted True - CorruptedMods >= 2 - Rarity Unique - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -Show # $tier->2xabyss $type->ex->uniques - Sockets >= AA - Rarity Unique - Class "Boots" "Gloves" "Helmets" - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -#------------------------------------ -# [4804] Tier 2 uniques -#------------------------------------ - -Show # $tier->t2 $type->uniques -Rarity Unique -BaseType == "Ambush Mitts" "Archon Kite Shield Piece" "Assassin's Boots" "Bismuth Flask" "Crusader Helmet" "Ezomyte Dagger" "Gold Ring" "Granite Flask" "Imperial Maul" "Ivory Watchstone" "Jingling Spirit Shield" "Nubuck Boots" "Pinnacle Tower Shield" "Riveted Gloves" "Sapphire Flask" "Steel Ring" "Wereclaw Talisman" "Zodiac Leather" -SetFontSize 45 -SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base -SetBorderColor 255 255 255 255 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Yellow -MinimapIcon 0 Yellow Star - -Show # $tier->ex->5l $type->uniques - LinkedSockets 5 - Rarity Unique - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound - PlayEffect Yellow - MinimapIcon 0 Yellow Star - -#------------------------------------ -# [4805] Multi-Unique bases. -#------------------------------------ -# These bases have multiple uniques. One of the uniques, is a high value one -# While others are cheap. We give them a high quality display, while making a normal unique -# Sound to prevent false excitement. - -Show # $tier->multispecial $type->uniques -Rarity Unique -BaseType == "Archon Kite Shield" "Assassin Bow" "Carved Wand" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Amulet" "Heavy Belt" "Iron Ring" "Jade Amulet" "Leather Belt" "Legion Gloves" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Onyx Amulet" "Paua Amulet" "Sacrificial Garb" "Sadist Garb" "Saint's Hauberk" "Silver Flask" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Steelscale Gauntlets" "Stibnite Flask" "Studded Belt" "Sulphur Flask" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Blue -MinimapIcon 0 Blue Star - -#------------------------------------ -# [4806] Early Game Predictions -#------------------------------------ - -#Show # $tier->earlyleague $type->uniques -# Rarity Unique -# SetFontSize 45 -# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques -# PlayAlertSound 3 300 -# PlayEffect Blue -# MinimapIcon 1 Blue Star - -#------------------------------------ -# [4807] Special Unique Searches -#------------------------------------ - -Show # $tier->highvinktar $type->ex->uniques -ItemLevel >= 82 -Rarity Unique -BaseType == "Imperial Staff" -SetFontSize 45 -SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 -PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound -PlayEffect Blue -MinimapIcon 1 Brown Star - -Show # %D3 $tier->ex->loreweave $type->uniques - Rarity Unique - Class "Rings" - SetFontSize 45 - SetTextColor 175 96 37 255 # TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 - PlayAlertSound 3 300 # DROPSOUND: Unique - PlayEffect Brown - MinimapIcon 2 Brown Star - -Show # $tier->ex->jewels $type->uniques -Rarity Unique -Class "Jewel" -BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base -SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Blue -MinimapIcon 2 Blue Star - -#------------------------------------ -# [4808] Prophecy-Material Uniques -#------------------------------------ - -Show # %H4 $tier->prophecy $type->uniques -Rarity Unique -BaseType == "Coral Ring" "Crusader Plate" "Ornate Sword" "Reinforced Greaves" "Sharktooth Arrow Quiver" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique -SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -#------------------------------------ -# [4809] Tier 3 uniques -#------------------------------------ - -Show # %HS5 $tier->t3boss $type->uniques -Rarity Unique -BaseType == "Agate Amulet" "Amber Amulet" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Cardinal Round Shield" "Carnal Armour" "Carnal Mitts" "Carnal Sceptre" "Chain Belt" "Citrine Amulet" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Exquisite Leather" "Ezomyte Spiked Shield" "Fiend Dagger" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Hellion's Paw" "Highborn Staff" "Hubris Circlet" "Hydrascale Boots" "Hydrascale Gauntlets" "Imperial Skean" "Infernal Sword" "Lacquered Buckler" "Lacquered Garb" "Lapis Amulet" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Moonstone Ring" "Murder Boots" "Necromancer Circlet" "Nightmare Bascinet" "Nightmare Mace" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Rotfeather Talisman" "Ruby Ring" "Sage Wand" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Gloves" "Spine Bow" "Stygian Vise" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Topaz Ring" "Tornado Wand" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Zealot Gloves" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -Show # %H5 %C4 $tier->t3 $type->uniques -Rarity Unique -BaseType == "Ancient Spirit Shield" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bronzescale Boots" "Callous Mask Piece" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Conjurer Boots" "Coronal Leather" "Cutlass" "Diamond Ring" "Ebony Tower Shield" "Ezomyte Burgonet" "Full Wyrmscale" "Goathide Boots" "Grand Mana Flask" "Holy Chainmail" "Imperial Bow" "Imperial Staff" "Imperial Staff Piece" "Iron Sceptre" "Jasper Chopper" "Judgement Staff" "Karui Chopper" "Labrys" "Large Hybrid Flask" "Leather Cap" "Legion Sword Piece" "Painted Tower Shield" "Paua Ring" "Prismatic Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Burgonet" "Sanctified Life Flask" "Sanctified Mana Flask" "Shackled Boots" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steel Circlet" "Steelwood Bow" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Two-Toned Boots" "Tyrant's Sekhem" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -#------------------------------------ -# [4810] Tier 4 uniques -#------------------------------------ - -Show # %H4 %C4 $tier->hideable2 $type->uniques -Rarity Unique -BaseType == "Citadel Bow" "Cloth Belt" "Imperial Claw" "Chain Gloves" "Golden Mask" "Close Helmet" "Corsair Sword" "Sorcerer Gloves" "Terror Maul" "Ancient Gauntlets" "Lathi" "Necromancer Silks" "Military Staff" "Diamond Flask" "Coiled Staff" "Laminated Kite Shield" "Royal Skean" "Spidersilk Robe" "Wool Shoes" "Crystal Belt" "Full Dragonscale" "Embroidered Gloves" "Silk Slippers" "Tiger Sword" "Rock Breaker" "Wool Gloves" "Slaughter Knife" "Short Bow" "Nubuck Gloves" "Serpentscale Gauntlets" -SetFontSize 45 -SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 0 0 0 255 -PlayAlertSound 3 300 # DROPSOUND: Unique -PlayEffect Brown -MinimapIcon 2 Brown Star - -Show # %H4 %C4 $tier->hideable $type->uniques -Rarity Unique -BaseType == "Abyssal Axe" "Ambusher" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chiming Spirit Shield" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Lacquered Helmet" "Legion Boots" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Mosaic Kite Shield" "Nailed Fist" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rotted Round Shield" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Simple Robe" "Soldier Boots" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Thresher Claw" "Throat Stabber" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" "Cleaver" "Latticed Ringmail" "Iron Mask" "Regicide Mask" "Rusted Sword" "Plank Kite Shield" "Royal Bow" "Two-Point Arrow Quiver" "Tarnished Spirit Shield" "Reaver Sword" "Spiraled Wand" "Sledgehammer" "War Buckler" "Velvet Slippers" "Bone Circlet" "Vine Circlet" "Wild Leather" "Fossilised Spirit Shield" "Painted Buckler" "Royal Sceptre" "Skinning Knife" "Iron Staff" "Great Mallet" "Golden Buckler" "Royal Staff" "Plate Vest" "Jade Hatchet" "Woodsplitter" "Velvet Gloves" "Strapped Leather" "Clasped Boots" "Leather Hood" "Jagged Maul" "Fire Arrow Quiver" "Scholar Boots" "Gnarled Branch" "Steelhead" "Gilded Sallet" "Serrated Arrow Quiver" "Ironscale Boots" "Long Bow" "Iron Hat" "Crude Bow" "Death Bow" "Iron Circlet" "Shadow Sceptre" "Cedar Tower Shield" "Ironscale Gauntlets" "Trapper Boots" "Brass Maul" "Serpentscale Boots" "Sharkskin Tunic" "Broadhead Arrow Quiver" "Gut Ripper" "Ezomyte Staff" "Opal Wand" "Loricated Ringmail" "Ezomyte Blade" "Etched Greatsword" "Enameled Buckler" "Ancient Greaves" "Goathide Gloves" "Elegant Ringmail" "Rustic Sash" "Elegant Sword" "Gemstone Sword" "Despot Axe" "Crystal Wand" "Blunt Arrow Quiver" "Callous Mask" -SetFontSize 18 -SetTextColor 227 79 22 255 # TEXTCOLOR: Unique -SetBorderColor 229 96 5 255 # BORDERCOLOR: Aspect Unique -SetBackgroundColor 0 0 0 255 - -Show # $tier->restex $type->uniques $safe - Rarity Unique - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[4900]] Quest Items and Event Items -#=============================================================================================================== - -Show - BaseType "Watchstone" - SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Green - MinimapIcon 1 Green Hexagon - -Show - Class "Incursion Item" - SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Green - MinimapIcon 1 Green Hexagon - -Show - Class "Pantheon Soul" "Quest" - SetFontSize 45 - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - PlayEffect Green - MinimapIcon 1 Green Hexagon - -#=============================================================================================================== -# [[5000]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here -#=============================================================================================================== - -#=============================================================================================================== -# [[5100]] Leveling - Flasks -#=============================================================================================================== - -#------------------------------------ -# [5101] Hide outdated flasks -#------------------------------------ - -Hide # lvl - Quality 0 - AreaLevel >= 35 - Class "Life Flask" "Mana Flask" - BaseType Grand Greater Large Medium Small - SetFontSize 20 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Hide # lvl - Quality 0 - AreaLevel >= 53 - Class "Life Flask" "Mana Flask" - BaseType Colossal Giant Sacred - SetFontSize 20 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Hide # lvl - Quality 0 - AreaLevel >= 67 - Class "Life Flask" "Mana Flask" - BaseType Divine Eternal Hallowed Sanctified - SetFontSize 20 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [5102] Hybrid flasks (normal) -#------------------------------------ - -# FilterBlade: Conditional Entry -Show -SetBorderColor 0 0 0 -SetFontSize 22 -Class == "Body Armours" -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 0 0 0 -ItemLevel >= 60 -ItemLevel <= 74 - -# FilterBlade: Conditional Entry -Show -SetBorderColor 48 255 0 -SetFontSize 28 -Rarity = Rare -Class == "Boots" -SetTextColor 5 255 0 -SetBackgroundColor 48 255 0 -ItemLevel >= 60 -ItemLevel <= 74 - -# FilterBlade: Conditional Entry -Show -SetBorderColor 0 59 255 -SetFontSize 28 -Rarity = Rare -Class == "Gloves" -SetTextColor 0 80 255 -SetBackgroundColor 0 16 255 -ItemLevel >= 60 -ItemLevel <= 74 - -# FilterBlade: Conditional Entry -Show -SetBorderColor 255 245 0 -SetFontSize 28 -Class == "Helmets" -Rarity = Rare -ItemLevel >= 60 -ItemLevel <= 74 -SetTextColor 244 255 0 -SetBackgroundColor 212 255 0 - -# FilterBlade: Conditional Entry -Show -SetBorderColor 255 255 255 -SetFontSize 28 -Rarity = Rare -ItemLevel >= 60 -ItemLevel <= 74 -SetTextColor 255 255 255 -SetBackgroundColor 255 255 255 -Class == "Daggers" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Rune Daggers" "Sceptres" "Thrusting One Hand Swords" "Wands" -Width = 1 -Height <= 3 - -# FilterBlade: Conditional Entry -Show -SetBorderColor 255 0 0 -SetFontSize 40 -SetTextColor 255 0 0 -SetBackgroundColor 255 0 0 -PlayAlertSound 16 300 -MinimapIcon 0 Red Star -PlayEffect Red -Class == "Amulets" "Belts" "Rings" -Rarity = Rare -ItemLevel >= 60 -ItemLevel <= 80 - -# FilterBlade: Conditional Entry -Hide -SetFontSize 18 -Rarity <= Rare -DropLevel <= 100 -Class == "Bows" "Claws" "Daggers" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Rune Daggers" "Sceptres" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves" "Body Armours" "Boots" "Gloves" "Helmets" "Shields" "Amulets" "Belts" "Quivers" "Rings" - -# Show # %D2 -# AreaLevel <= 20 -# Class "Hybrid Flask" -# BaseType "Small" -# SetFontSize 40 -# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D2 -# AreaLevel <= 30 -# Class "Hybrid Flask" -# BaseType "Medium" -# SetFontSize 40 -# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D2 -# AreaLevel <= 40 -# Class "Hybrid Flask" -# BaseType "Large" -# SetFontSize 40 -# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D2 -# AreaLevel <= 50 -# Class "Hybrid Flask" -# BaseType "Colossal" -# SetFontSize 40 -# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D2 -# AreaLevel <= 60 -# Class "Hybrid Flask" -# BaseType "Sacred" -# SetFontSize 40 -# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D2 -# AreaLevel <= 67 -# Class "Hybrid Flask" -# BaseType "Hallowed" -# SetFontSize 40 -# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [5103] Life Flasks - Normal (Kudos to Antnee) -#------------------------------------ - -# Show # %D5 -# AreaLevel <= 5 -# Class "Life Flasks" -# BaseType "Small" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 9 -# Class "Life Flasks" -# BaseType "Medium" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 14 -# Class "Life Flasks" -# BaseType "Large" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 19 -# Class "Life Flasks" -# BaseType "Greater" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 25 -# Class "Life Flasks" -# BaseType "Grand" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 31 -# Class "Life Flasks" -# BaseType "Giant" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 37 -# Class "Life Flasks" -# BaseType "Colossal" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 43 -# Class "Life Flasks" -# BaseType "Sacred" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 51 -# Class "Life Flasks" -# BaseType "Hallowed" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 60 -# Class "Life Flasks" -# BaseType "Sanctified" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 67 -# Class "Life Flasks" -# BaseType "Divine" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 70 -# Class "Life Flasks" -# BaseType "Eternal" -# SetFontSize 45 -# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [5104] Mana Flasks - Magic (Kudos to Antnee) -#------------------------------------ - -# Show # %D5 -# AreaLevel <= 5 -# Class "Mana Flasks" -# BaseType "Small" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 9 -# Class "Mana Flasks" -# BaseType "Medium" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 13 -# Class "Mana Flasks" -# BaseType "Large" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 19 -# Class "Mana Flasks" -# BaseType "Greater" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 25 -# Class "Mana Flasks" -# BaseType "Grand" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 31 -# Class "Mana Flasks" -# BaseType "Giant" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 37 -# Class "Mana Flasks" -# BaseType "Colossal" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 43 -# Class "Mana Flasks" -# BaseType "Sacred" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 51 -# Class "Mana Flasks" -# BaseType "Hallowed" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 60 -# Class "Mana Flasks" -# BaseType "Sanctified" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 67 -# Class "Mana Flasks" -# BaseType "Divine" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D5 -# AreaLevel <= 70 -# Class "Mana Flasks" -# BaseType "Eternal" -# SetFontSize 45 -# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [5105] Show remaining flasks -#------------------------------------ - -# Show # %D4 -# Quality 20 -# AreaLevel <= 65 -# Rarity <= Magic -# BaseType "Flask" -# SetFontSize 40 -# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D3 -# Quality >= 15 -# AreaLevel <= 65 -# Rarity <= Magic -# BaseType "Flask" -# SetFontSize 40 -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D2 -# Quality > 1 -# AreaLevel <= 65 -# Rarity <= Magic -# BaseType "Flask" -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D3 -# AreaLevel <= 65 -# Rarity <= Magic -# Class "Utility Flasks" -# SetFontSize 36 -# SetBorderColor 50 200 125 # BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - -# Show # %D1 -# Rarity <= Magic -# BaseType Flask -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#=============================================================================================================== -# [[5200]] Leveling - Merged Rules -#=============================================================================================================== - -# Show # %REMS1 %D5 -# LinkedSockets 4 -# Rarity <= Normal -# SocketGroup RGB -# Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetFontSize 45 -# SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -# Show # %REMS1 %D5 %RVR -# LinkedSockets 4 -# Rarity <= Magic -# SocketGroup RGB -# Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetFontSize 45 -# SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -# Show # %REMS1 %D5 -# LinkedSockets 4 -# Rarity Rare -# SocketGroup RGB -# Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetFontSize 45 -# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -#=============================================================================================================== -# [[5300]] Leveling - RGB Recipes -#=============================================================================================================== - -# Show # %D3 -# Width <= 2 -# Height <= 2 -# SocketGroup RGB -# SetFontSize 45 -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D3 -# Width <= 1 -# Height <= 4 -# SocketGroup RGB -# SetFontSize 45 -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D2 -# Width >= 2 -# Height >= 4 -# SocketGroup RGB -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -# Show # %D2 -# Height <= 3 -# SocketGroup RGB -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -#=============================================================================================================== -# [[5400]] Leveling - RARES -#=============================================================================================================== - -#------------------------------------ -# [5401] Leveling rares - specific items -#------------------------------------ - -# Show # %REMS1 %D4 -# LinkedSockets >= 4 -# Rarity Rare -# SetFontSize 45 -# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -# Show # %REMS1 %D4 -# Rarity Rare -# SetFontSize 45 -# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 -# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -#------------------------------------ -# [5402] Leveling rares - Armors -#------------------------------------ - -# Show # %D4 -# Rarity Rare -# SetFontSize 45 -# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -#------------------------------------ -# [5403] Leveling rares - Caster -#------------------------------------ - -Show # %D4 - ItemLevel <= 15 - Rarity Rare - Class "Rune Dagger" "Sceptres" "Wands" - SetFontSize 45 - SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D3 -# Rarity Rare -# SetFontSize 40 -# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [5404] Leveling rares - Melee Weapons -#------------------------------------ - -Show # %D3 - ItemLevel <= 12 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 45 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 15 - DropLevel > 5 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 45 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 20 - DropLevel > 10 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 25 - DropLevel > 15 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 30 - DropLevel > 20 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 35 - DropLevel > 25 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 40 - DropLevel > 30 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 45 - DropLevel > 35 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 50 - DropLevel > 40 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 55 - DropLevel > 45 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 60 - DropLevel > 50 - Rarity Rare - Class "Claws" "Dagger" "One Hand" "Two" - SetFontSize 40 - SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [5405] Leveling rares - Ranged -#------------------------------------ - -Show # %D3 - ItemLevel <= 12 - Rarity Rare - Class "Bows" - SetFontSize 45 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 15 - DropLevel > 5 - Rarity Rare - Class "Bows" - SetFontSize 45 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 20 - DropLevel > 10 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 25 - DropLevel > 15 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 30 - DropLevel > 20 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 35 - DropLevel > 25 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 40 - DropLevel > 30 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 45 - DropLevel > 35 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 50 - DropLevel > 40 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 55 - DropLevel > 45 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - ItemLevel < 60 - DropLevel > 50 - Rarity Rare - Class "Bows" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [5406] Leveling rares - Quivers -#------------------------------------ - -Show # %D3 - ItemLevel < 12 - Rarity Rare - Class "Quivers" - SetFontSize 45 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D3 - Rarity Rare - Class "Quivers" - SetFontSize 40 - SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [5407] Leveling rares - remaining rules -#------------------------------------ - -Show # %D2 - Width <= 1 - Height <= 3 - Rarity Rare - SetFontSize 36 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D2 - Width <= 2 - Height <= 2 - Rarity Rare - SetFontSize 36 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -Show # %D1 - Rarity Rare - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - -#=============================================================================================================== -# [[5500]] Leveling - Useful items -#=============================================================================================================== - -#------------------------------------ -# [5501] Linked gear - 4links -#------------------------------------ - -# Show # %D3 %REMS1 -# LinkedSockets >= 4 -# Rarity <= Normal -# SetFontSize 45 -# SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -# Show # %D3 %REMS1 %RVR -# LinkedSockets >= 4 -# Rarity <= Magic -# SetFontSize 45 -# SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -#------------------------------------ -# [5502] Linked gear - 3links -#------------------------------------ - -# Show # %D2 -# LinkedSockets >= 3 -# ItemLevel <= 16 -# Rarity <= Magic -# Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" -# SetFontSize 36 -# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D2 -# LinkedSockets >= 3 -# ItemLevel <= 24 -# Rarity <= Magic -# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#------------------------------------ -# [5503] Act1 -#------------------------------------ - -# Certain trinkets in act 1 provide quite a definitive advantage and can be used for recipes - -# Show # %D4 -# ItemLevel <= 16 -# Rarity <= Normal -# BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" -# SetFontSize 45 -# SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D4 %RVR -# ItemLevel <= 16 -# Rarity <= Magic -# BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" -# SetFontSize 45 -# SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Getting access to movementspeed boots early on is very useful/important - -# Show # %D2 -# ItemLevel <= 16 -# Rarity Magic -# Class "Boots" -# SetFontSize 45 -# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -# Show # %D2 -# ItemLevel <= 16 -# Rarity <= Magic -# Class "Amulets" "Belts" "Rings" -# SetFontSize 40 -# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - -# Show # %D2 -# ItemLevel <= 16 -# Rarity Magic -# Class "Rune Dagger" "Sceptres" "Wands" -# SetFontSize 36 -# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 - -#------------------------------------ -# [5504] Act 2+3 -#------------------------------------ - -# We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses - -# Show # %D2 -# ItemLevel <= 24 -# Rarity Magic -# Class "Boots" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. - -# Show # %D2 -# ItemLevel <= 36 -# Rarity <= Magic -# BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [5505] Act 4+5+6 -#------------------------------------ -# Act 4-6 have a highly varying damage composition -# However several of the strongest elemental attacks are fire-typed - -# Show # %D3 -# ItemLevel <= 67 -# ItemLevel >= 36 -# Rarity <= Magic -# BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [5506] Optional Recipes -#------------------------------------ - -#Show # summoner recipe shield -# ItemLevel < 40 -# BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -#------------------------------------ -# [5507] 20% quality items for those strange people who want them -#------------------------------------ - -#Show # quality, lvl, nonmf -# Quality 20 -# ItemLevel <= 60 -# Rarity <= Magic -# Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes - -#=============================================================================================================== -# [[5600]] Leveling - natural weapon progression -#=============================================================================================================== - -#------------------------------------ -# [5601] Quivers - Progression -#------------------------------------ - -# Quivers - early gear acquisition - -# Show # %D2 -# ItemLevel <= 16 -# Rarity <= Magic -# BaseType "Serrated Arrow Quiver" -# SetFontSize 40 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -# Quivers - possible upgrades - -# Show # %D2 -# ItemLevel <= 24 -# Rarity <= Magic -# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Quivers - first appearance of broadhead arrow quivers - -# Show # %D2 -# ItemLevel < 35 -# Rarity <= Magic -# BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D1 -# ItemLevel <= 48 -# Rarity <= Magic -# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [5602] Progression - Part 1 1-11 -#------------------------------------ - -# Show # %D2 -# ItemLevel <= 9 -# DropLevel >= 5 -# Rarity <= Magic -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 11 -# DropLevel >= 8 -# Rarity <= Magic -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [5603] Progression - Part 2 11-26 -#------------------------------------ - -# Show # %D2 -# ItemLevel <= 14 -# DropLevel >= 11 -# Rarity <= Magic -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 16 -# DropLevel >= 13 -# Rarity <= Magic -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 18 -# DropLevel >= 16 -# Rarity <= Magic -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 20 -# DropLevel >= 18 -# Rarity <= Magic -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 22 -# DropLevel >= 20 -# Rarity <= Magic -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 24 -# DropLevel >= 22 -# Rarity <= Magic -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [5604] Progression - Part 3 26-65 -#------------------------------------ - -# Show # %D2 -# ItemLevel <= 26 -# DropLevel >= 24 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 28 -# DropLevel >= 26 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 30 -# DropLevel >= 28 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 32 -# DropLevel >= 30 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 34 -# DropLevel >= 32 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 36 -# DropLevel >= 34 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 40 -# DropLevel >= 38 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 42 -# DropLevel >= 40 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 44 -# DropLevel >= 42 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 46 -# DropLevel >= 44 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 48 -# DropLevel >= 46 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 50 -# DropLevel >= 48 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 52 -# DropLevel >= 50 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 54 -# DropLevel >= 52 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 56 -# DropLevel >= 54 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 58 -# DropLevel >= 56 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 60 -# DropLevel >= 58 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 62 -# DropLevel >= 60 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 64 -# DropLevel >= 62 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 66 -# DropLevel >= 64 -# Rarity Normal -# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[5700]] Leveling - misc normal items -#=============================================================================================================== - -#------------------------------------ -# [5701] Normal items - 3-Socketed Items -#------------------------------------ - -# Show # %D2 -# Sockets >= 3 -# ItemLevel <= 8 -# Rarity <= Magic -# Class "Boots" "Gloves" "Helmets" "Shields" -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [5702] Normal items - First 4-8 levels - useful items -#------------------------------------ - -# Show # %D2 -# Width <= 1 -# Height <= 4 -# ItemLevel <= 4 -# Rarity Normal -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# Width <= 2 -# Height <= 2 -# ItemLevel <= 4 -# Rarity Normal -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [5703] Vendor Normal items - Until level 3 (Remaining) -#------------------------------------ - -# Show # %D2 -# ItemLevel <= 3 -# Rarity Normal -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#Show # %D0 -# ItemLevel <= 5 -# Rarity Normal -# Class "Body Armours" -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#=============================================================================================================== -# [[5800]] Leveling - misc magic items -#=============================================================================================================== - -#------------------------------------ -# [5801] Vendor Magic items - until 3 -#------------------------------------ - -# Show # %D2 -# ItemLevel <= 3 -# Rarity Magic -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -#------------------------------------ -# [5802] Vendor Magic items - until 16 -#------------------------------------ - -# Show # %D2 -# Width <= 1 -# Height <= 4 -# ItemLevel <= 16 -# Rarity Magic -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# Width <= 2 -# Height <= 2 -# ItemLevel <= 16 -# Rarity Magic -# SetFontSize 36 -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# ItemLevel <= 16 -# Rarity Magic -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [5803] Vendor Magic items - Jewellery -#------------------------------------ - -Show # %D2 - ItemLevel <= 24 - Rarity Magic - Class Amulets Belts Rings - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D1 -# ItemLevel <= 32 -# Rarity Magic -# Class Amulets Belts Rings -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [5804] Vendor Magic items - Until 24 -#------------------------------------ - -# Show # %D2 -# Width <= 1 -# Height <= 4 -# ItemLevel <= 24 -# Rarity Magic -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Show # %D2 -# Width <= 2 -# Height <= 2 -# ItemLevel <= 24 -# Rarity Magic -# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -# Later on keep them shown, but really small - -#=============================================================================================================== -# [[5900]] HIDE LAYER 5 - Remaining Items -#=============================================================================================================== - -Hide # minimize junk instead of hiding (if "show") - Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" - SetFontSize 18 - SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden - -#=============================================================================================================== -# [[6000]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! -#=============================================================================================================== - -# THIS ENTRY IS CAUGHT IN 3 CASES: -# 1) YOUR FILTER IS OUT OF DATE! -# 2) YOU DID SOMETHING SILLY WHEN EDITING THE FILTER -# 3) YOU ENCOUNTERED A PREVIOUSLY UNKNOWN UNIQUE - -Show # update your filter - SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - PlayEffect Pink - MinimapIcon 1 Pink Circle - -#=============================================================================================================== -# [[6100]] Special thanks to! -#=============================================================================================================== -# -# SPECIAL THANKS: -# Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example. -# -# PATREON ( https://www.patreon.com/Neversink ): -# Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?" -# You guys are awesome, thanks! -# -# COMMUNITY & FRIENDS: -# C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome! -# -# Special thanks to the supporters, stream-viewers and my guild :) -# Everyone who provided feedback on my thread/github and on reddit. -# -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan -# -# Script by NeverSink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +#=============================================================================================================== +# NeverSink's Indepth Loot Filter - for Path of Exile +#=============================================================================================================== +# VERSION: 7.9.3 +# TYPE: 1-REGULAR +# STYLE: NORMAL +# AUTHOR: NeverSink +# BUILDNOTES: Filter generated with NeverSink's FilterpolishZ +# +#------------------------------------ +# LINKS TO LATEST VERSION AND FILTER EDITOR +#------------------------------------ +# +# EDIT/CUSTOMIZE FILTER ON: https://www.FilterBlade.xyz +# GET THE LATEST VERSION ON: https://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter +# POE FORUM THREAD: https://goo.gl/oQn4EN +# +#------------------------------------ +# SUPPORT THE DEVELOPMENT: +#------------------------------------ +# +# SUPPORT ME ON PATREON: https://www.patreon.com/Neversink +# SUPPORT THE FILTERBLADE TEAM: https://www.filterblade.xyz/About +# +#------------------------------------ +# INSTALLATION / UPDATE : +#------------------------------------ +# +# 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features! +# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile +# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box +# +#------------------------------------ +# CONTACT - if you want to get notifications about updates or just get in touch: +#------------------------------------ +# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS +# +# TWITTER: @NeverSinkGaming +# REDDIT: NeverSinkDev +# GITHUB: NeverSinkDev +# EMAIL : NeverSinkGaming-at-gmail.com + +#=============================================================================================================== +# [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE +#=============================================================================================================== +# +# [[0100]] OVERRIDE AREA 1 - Override ALL rules here +# [[0200]] 6 LINKS +# [[0300]] INFLUENCE EXCEPTIONS +# [[0400]] INFLUENCED MAPS +# [[0500]] Influenced Item Tiering: Crusader +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY +# [[0600]] Influenced Item Tiering: Hunter +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY +# [[0700]] Influenced Item Tiering: Warlord +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY +# [[0800]] Influenced Item Tiering: Redeemer +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY +# [[0900]] Influenced Item Tiering: Shaper +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY +# [[1000]] Influenced Item Tiering: Elder +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY +# [[1100]] Influenced Item Tiering: Remaining Tiers +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES +# [[1200]] Explicit Mod filtering - Rare +# [1201] All Skill Gem Combinations +# [1202] Rare Item Permutations +# [1203] Weapons-Physical (Key: IPD) +# [1204] The Suffix Abomination +# [1205] Casters +# [1206] General Resist Gear +# [1207] Boots/Gloves +# [1208] Boots +# [1209] Gloves +# [1210] Helmets +# [1211] Shields +# [1212] Body +# [1213] Quiver +# [1214] Belts +# [1215] Rings +# [1216] Amulets +# [1217] Talisman +# [1218] Jewels +# [1219] Buzzsaw Weapons +# [1220] Flasks... +# [[1300]] 6Socketed and 5Linked Drops +# [[1400]] Explicit Mod Highlight - League Drops +# [1401] Synthesis (removed) +# [1402] Betrayal +# [1403] Crafting mods +# [1404] Delve +# [1405] Bestiary +# [1406] Incursion - Matatl - traps and movementspeed +# [1407] Incursion - Body Armours - Guatelitzi +# [1408] Incursion - Sumonner Weapons +# [1409] Incursion - Caster Weapons +# [1410] Incursion - Normal Weapons +# [1411] Incursion - Rings, Amulets +# [1412] Incursion - Gloves, Helmets +# [1413] Incursion General +# [1414] Warbands +# [1415] Enchanted Items +# [[1500]] Explicit Mod Highlight - Magic +# [[1600]] Talisman +# [[1700]] Exotic Item Types +# [[1800]] Rare/Magic Jewels +# [1801] Abyss +# [1802] Cluster Jewels - large +# [1803] Cluster Jewels - medium+smol +# [1804] Generic +# [[1900]] Normal/Magic Crafting Bases +# [1901] Extreme Value ILVL 86 Rules +# [1902] 86+ Endgame crafting rules +# [1903] 84+ Endgame crafting rules +# [1904] Level-Independent Highlight +# [[2000]] Additional Endgame Crafting Bases (Harvest!) +# [[2100]] Chancing Section +# [[2200]] Endgame Flasks +# [2201] Useful endgame flasks +# [2202] Recipes +# [2203] Early mapping life/mana/utility flasks +# [[2300]] Low Value Recipes +# [2301] Chromatic recipe items ("RGB Recipe") +# [2302] Chisel recipe items +# [2303] Animate Weapon script - deactivated by default +# [[2400]] Low Strictness Sections +# [2401] Endgame-start 4-links +# [2402] 60+ Crafting rules for 60++ trinkets +# [2403] Low Strictness Magic/Normal Trinkets +# [[2500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS +# [[2600]] OVERRIDE AREA 2 - Override the default rare rulesets here +# [[2700]] RARE ITEMS - SPECIAL BASES +# [[2800]] RARE ITEMS - LEVEL 86 Crafting +# [[2900]] RARE ITEMS - TRINKETS (ENDGAME) +# [2901] Breach Rings Exceptions +# [2902] Rare trinkets +# [[3000]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) +# [3001] T1 rare items +# [3002] T2 rare items +# [3003] Additional Weapons +# [3004] Other Conditions +# [3005] 1H Rune Dagger +# [3006] 1H Daggers +# [3007] 1H Claws +# [3008] 1H Wands +# [3009] 1H Foils +# [3010] 1H Swords +# [3011] 1H Maces +# [3012] 1H Axes +# [3013] 1H Sceptres +# [3014] Warstaves +# [3015] 2H Staves +# [3016] 2H Swords, Axes, Maces +# [3017] 2H Bows +# [3018] AR: Gloves, Boots, Helmets +# [3019] AR: Body Armors +# [3020] OH: Shields +# [3021] OH: Quivers +# [[3100]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) +# [[3200]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here +# [[3300]] Gems +# [3301] Awakened Gems +# [3302] Exceptional Gems +# [3303] Special Gems +# [3304] High Tier Gems +# [3305] Leveling Rules +# [3306] Low Quality Gems +# [3307] Leveled Gems +# [3308] Other gems +# [[3400]] UTILITY FLASKS (Levelling Rules) +# [[3500]] HIDE LAYER 3: Random Endgame Flasks +# [[3600]] Maps, fragments and labyrinth items +# [3601] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [3602] Unique Maps +# [3603] Labyrinth items, Offerings +# [3604] Blighted maps +# [3605] Top tier maps (T16) +# [3606] High tier maps(T11-15) +# [3607] Mid tier maps (T6-10) +# [3608] Low tier maps (T1-T5) +# [[3700]] Misc Map Items (relic keys) +# [[3800]] Fragments +# [3801] Scarabs +# [3802] Regular Fragment Tiering +# [[3900]] Currency - Exceptions - Stacked Currency +# [[4000]] Currency - Exceptions - Leveling Currencies +# [[4100]] Currency - PART 1 - Common currency +# [[4200]] Currency - PART 2 - Rare currency +# [4201] Regular Rare Currency +# [4202] Incursion Currency +# [4203] Delve Currency - Resonators +# [4204] Delirium Currency +# [4205] Delve Currency - Fossil +# [4206] Top Currency +# [4207] Oil Tier List +# [4208] Essence Tier List +# [4209] Perandus +# [4210] Simulacrum Splinters +# [4211] Splinters +# [4212] Incubator +# [4213] Breach +# [4214] Others +# [[4300]] Prophecies +# [[4400]] Divination cards (yes the strange sorting is intended) +# [4401] T1 - Top tier cards +# [4402] T2 - Great cards +# [4403] T3 - Decent cards +# [4404] Special - Special Currency Cards +# [[4500]] Currency - PART 4 - remaining items +# [[4600]] Metamorph Items +# [[4700]] Harvest +# [4701] Seeds +# [4702] Enhancers +# [[4800]] Uniques! +# [4801] Exceptions #1 +# [4802] Tier 1 uniques +# [4803] Exceptions #2 +# [4804] Tier 2 uniques +# [4805] Multi-Unique bases. +# [4806] Early Game Predictions +# [4807] Special Unique Searches +# [4808] Prophecy-Material Uniques +# [4809] Tier 3 uniques +# [4810] Tier 4 uniques +# [[4900]] Quest Items and Event Items +# [[5000]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here +# [[5100]] Leveling - Flasks +# [5101] Hide outdated flasks +# [5102] Hybrid flasks (normal) +# [5103] Life Flasks - Normal (Kudos to Antnee) +# [5104] Mana Flasks - Magic (Kudos to Antnee) +# [5105] Show remaining flasks +# [[5200]] Leveling - Merged Rules +# [[5300]] Leveling - RGB Recipes +# [[5400]] Leveling - RARES +# [5401] Leveling rares - specific items +# [5402] Leveling rares - Armors +# [5403] Leveling rares - Caster +# [5404] Leveling rares - Melee Weapons +# [5405] Leveling rares - Ranged +# [5406] Leveling rares - Quivers +# [5407] Leveling rares - remaining rules +# [[5500]] Leveling - Useful items +# [5501] Linked gear - 4links +# [5502] Linked gear - 3links +# [5503] Act1 +# [5504] Act 2+3 +# [5505] Act 4+5+6 +# [5506] Optional Recipes +# [5507] 20% quality items for those strange people who want them +# [[5600]] Leveling - natural weapon progression +# [5601] Quivers - Progression +# [5602] Progression - Part 1 1-11 +# [5603] Progression - Part 2 11-26 +# [5604] Progression - Part 3 26-65 +# [[5700]] Leveling - misc normal items +# [5701] Normal items - 3-Socketed Items +# [5702] Normal items - First 4-8 levels - useful items +# [5703] Vendor Normal items - Until level 3 (Remaining) +# [[5800]] Leveling - misc magic items +# [5801] Vendor Magic items - until 3 +# [5802] Vendor Magic items - until 16 +# [5803] Vendor Magic items - Jewellery +# [5804] Vendor Magic items - Until 24 +# [[5900]] HIDE LAYER 5 - Remaining Items +# [[6000]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! +# [[6100]] Special thanks to! + +#=============================================================================================================== +# [[0100]] OVERRIDE AREA 1 - Override ALL rules here +#=============================================================================================================== + +#=============================================================================================================== +# [[0200]] 6 LINKS +#=============================================================================================================== + +Show + Corrupted False + LinkedSockets 6 + Rarity <= Rare + Class "Body Armour" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show + LinkedSockets 6 + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Diamond + +#=============================================================================================================== +# [[0300]] INFLUENCE EXCEPTIONS +#=============================================================================================================== + +Show + HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord + Rarity <= Rare + BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Cross + +#=============================================================================================================== +# [[0400]] INFLUENCED MAPS +#=============================================================================================================== + +Show + HasInfluence Shaper + Class "Maps" + SetFontSize 45 + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Square + +Show + HasInfluence Elder + Class "Maps" + SetFontSize 45 + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Square + +#=============================================================================================================== +# [[0500]] Influenced Item Tiering: Crusader +#=============================================================================================================== + +#------------------------------------ +# [0501] Layer - T1 - ECONOMY +#------------------------------------ + +Show # $tier->t1-1 $type->rare->crusader +HasInfluence Crusader +ItemLevel >= 82 +Rarity <= Rare +BaseType "Cerulean Ring" "Opal Ring" "Opal Wand" "Prismatic Ring" "Titanium Spirit Shield" "Vermillion Ring" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-2 $type->rare->crusader +HasInfluence Crusader +ItemLevel >= 84 +Rarity <= Rare +BaseType "Blue Pearl Amulet" "Crystal Belt" "Pagan Wand" "Sorcerer Boots" "Stygian Vise" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-3 $type->rare->crusader +HasInfluence Crusader +ItemLevel >= 85 +Rarity <= Rare +BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Eclipse Staff" "Engraved Wand" "Fingerless Silk Gloves" "Frontier Leather" "Gladiator Plate" "Glorious Plate" "Harmonic Spirit Shield" "Hubris Circlet" "Maelström Staff" "Maraketh Bow" "Moonstone Ring" "Occultist's Vestment" "Praetor Crown" "Riveted Gloves" "Sadist Garb" "Sage Wand" "Spiked Gloves" "Spiraled Foil" "Steel Ring" "Titan Greaves" "Two-Toned Boots" "Vaal Regalia" "Wyrmscale Doublet" "Zodiac Leather" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +#------------------------------------ +# [0502] Layer - T2 - ECONOMY +#------------------------------------ + +Show # %D5 $tier->t2-1 $type->rare->crusader +HasInfluence Crusader +ItemLevel >= 80 +Rarity <= Rare +BaseType "Cabalist Regalia" "Cerulean Ring" "Conquest Chainmail" "Crystal Belt" "Ebony Tower Shield" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Gouger" "Marble Amulet" "Moonstone Ring" "Opal Ring" "Opal Wand" "Pagan Wand" "Prismatic Ring" "Sekhem" "Soldier's Brigandine" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Toned Boots" "Vermillion Ring" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +Show # %D5 $tier->t2-2 $type->rare->crusader +HasInfluence Crusader +ItemLevel >= 85 +Rarity <= Rare +BaseType "Agate Amulet" "Amber Amulet" "Angelic Kite Shield" "Antique Greaves" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Blue Pearl Amulet" "Bone Armour" "Bone Helmet" "Bronze Plate" "Buckskin Tower Shield" "Butcher Axe" "Cardinal Round Shield" "Carnal Armour" "Chain Hauberk" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Compound Bow" "Conjurer's Vestment" "Coronal Leather" "Coronal Maul" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crusader Boots" "Crusader Buckler" "Crusader Plate" "Crypt Armour" "Crystal Wand" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Despot Axe" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Doublet" "Eclipse Staff" "Eelskin Gloves" "Elegant Ringmail" "Engraved Wand" "Estoc" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Staff" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Foul Staff" "Frontier Leather" "Full Dragonscale" "Full Wyrmscale" "General's Brigandine" "Girded Tower Shield" "Gladiator Plate" "Glorious Leather" "Glorious Plate" "Golden Kris" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Imbued Wand" "Imperial Claw" "Imperial Skean" "Ivory Spirit Shield" "Jade Amulet" "Jewelled Foil" "Lacquered Buckler" "Lacquered Garb" "Laminated Kite Shield" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Hammer" "Loricated Ringmail" "Lunaris Circlet" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Military Staff" "Mind Cage" "Mirrored Spiked Shield" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Ochre Sceptre" "Onyx Amulet" "Opal Sceptre" "Pecoraro" "Pig-Faced Bascinet" "Piledriver" "Pinnacle Tower Shield" "Platinum Kris" "Polished Spiked Shield" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Reaver Axe" "Riveted Gloves" "Royal Burgonet" "Sadist Garb" "Sage Wand" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Savant's Robe" "Sentinel Jacket" "Serrated Foil" "Sharkskin Tunic" "Silk Robe" "Silken Hood" "Silken Wrap" "Sleek Coat" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiraled Foil" "Spiraled Wand" "Stag Sceptre" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Greaves" "Tornado Wand" "Totemic Maul" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Vaal Axe" "Vaal Buckler" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Vaal Rapier" "Vaal Regalia" "Vaal Sceptre" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Doublet" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +#=============================================================================================================== +# [[0600]] Influenced Item Tiering: Hunter +#=============================================================================================================== + +#------------------------------------ +# [0601] Layer - T1 - ECONOMY +#------------------------------------ + +Show # $tier->t1-1 $type->rare->hunter +HasInfluence Hunter +ItemLevel >= 82 +Rarity <= Rare +BaseType "Amber Amulet" "Blue Pearl Amulet" "Broadhead Arrow Quiver" "Citrine Amulet" "Fingerless Silk Gloves" "Gold Amulet" "Gripped Gloves" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Paua Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Two-Toned Boots" "Vermillion Ring" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-2 $type->rare->hunter +HasInfluence Hunter +ItemLevel >= 84 +Rarity <= Rare +BaseType "Astral Plate" "Coral Amulet" "Crystal Belt" "Ezomyte Tower Shield" "Jade Amulet" "Stygian Vise" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-3 $type->rare->hunter +HasInfluence Hunter +ItemLevel >= 85 +Rarity <= Rare +BaseType "Ancient Greaves" "Antique Gauntlets" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Garb" "Colossal Tower Shield" "Conjurer Boots" "Deicide Mask" "Dragonscale Boots" "Ezomyte Blade" "Ezomyte Spiked Shield" "Faun's Horn" "Fossilised Spirit Shield" "Goliath Greaves" "Hubris Circlet" "Hydrascale Boots" "Ivory Spirit Shield" "Lacquered Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Opal Sceptre" "Pinnacle Tower Shield" "Samite Slippers" "Satin Slippers" "Serpentscale Gauntlets" "Shagreen Boots" "Sharkskin Boots" "Silken Hood" "Slink Boots" "Stealth Boots" "Stealth Gloves" "Steel Ring" "Titan Gauntlets" "Trapper Mitts" "Vaal Blade" "Vaal Greaves" "Vaal Regalia" "Wyrmscale Boots" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +#------------------------------------ +# [0602] Layer - T2 - ECONOMY +#------------------------------------ + +Show # %D5 $tier->t2-1 $type->rare->hunter +HasInfluence Hunter +ItemLevel >= 80 +Rarity <= Rare +BaseType "Agate Amulet" "Amber Amulet" "Arcanist Gloves" "Arcanist Slippers" "Blue Pearl Amulet" "Bone Helmet" "Broadhead Arrow Quiver" "Citrine Amulet" "Coral Amulet" "Crystal Belt" "Ebony Tower Shield" "Fingerless Silk Gloves" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Paua Amulet" "Prismatic Ring" "Satin Slippers" "Serrated Arrow Quiver" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots" "Vermillion Ring" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +Show # %D5 $tier->t2-2 $type->rare->hunter +HasInfluence Hunter +ItemLevel >= 85 +Rarity <= Rare +BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Gauntlets" "Antique Greaves" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Baroque Round Shield" "Battle Buckler" "Battle Plate" "Behemoth Mace" "Blood Raiment" "Boot Blade" "Bronze Plate" "Cardinal Round Shield" "Carnal Boots" "Carnal Mitts" "Cerulean Ring" "Champion Kite Shield" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Convoking Wand" "Coronal Maul" "Corrugated Buckler" "Crested Tower Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Desert Brigandine" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eelskin Boots" "Eelskin Gloves" "Eelskin Tunic" "Embroidered Gloves" "Engraved Hatchet" "Engraved Wand" "Etched Kite Shield" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Faun's Horn" "Fire Arrow Quiver" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Girded Tower Shield" "Gladiator Plate" "Gladius" "Glorious Plate" "Golden Buckler" "Goliath Gauntlets" "Goliath Greaves" "Grappler" "Harbinger Bow" "Harmonic Spirit Shield" "Headsman Axe" "Heavy Belt" "Highland Blade" "Hubris Circlet" "Hussar Brigandine" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Ivory Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Painted Tower Shield" "Pecoraro" "Penetrating Arrow Quiver" "Pernach" "Piledriver" "Pinnacle Tower Shield" "Prophet Crown" "Quarterstaff" "Raven Mask" "Reinforced Greaves" "Riveted Boots" "Riveted Gloves" "Royal Burgonet" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Gloves" "Scholar Boots" "Serpentscale Boots" "Serpentscale Gauntlets" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Solar Maul" "Soldier Boots" "Soldier Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Sun Plate" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Trapper Boots" "Trapper Mitts" "Ursine Pelt" "Vaal Blade" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greaves" "Vaal Hatchet" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Wyrmbone Rapier" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +#=============================================================================================================== +# [[0700]] Influenced Item Tiering: Warlord +#=============================================================================================================== + +#------------------------------------ +# [0701] Layer - T1 - ECONOMY +#------------------------------------ + +Show # $tier->t1-1 $type->rare->warlord +HasInfluence Warlord +ItemLevel >= 82 +Rarity <= Rare +BaseType "Ezomyte Blade" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Vanguard Belt" "Vermillion Ring" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-2 $type->rare->warlord +HasInfluence Warlord +ItemLevel >= 84 +Rarity <= Rare +BaseType "Ochre Sceptre" "Opal Wand" "Steel Ring" "Stygian Vise" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-3 $type->rare->warlord +HasInfluence Warlord +ItemLevel >= 85 +Rarity <= Rare +BaseType "Assassin's Garb" "Astral Plate" "Bone Helmet" "Colossal Tower Shield" "Coronal Maul" "Crystal Belt" "Crystal Sceptre" "Ebony Tower Shield" "Exquisite Blade" "Ezomyte Tower Shield" "Fleshripper" "Hubris Circlet" "Imbued Wand" "Infernal Sword" "Ivory Spirit Shield" "Jewelled Foil" "Lacquered Buckler" "Pinnacle Tower Shield" "Royal Burgonet" "Sinner Tricorne" "Spiraled Foil" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Vaal Axe" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +#------------------------------------ +# [0702] Layer - T2 - ECONOMY +#------------------------------------ + +Show # %D5 $tier->t2-1 $type->rare->warlord +HasInfluence Warlord +ItemLevel >= 80 +Rarity <= Rare +BaseType "Amber Amulet" "Astral Plate" "Blue Pearl Amulet" "Bone Helmet" "Ceremonial Kite Shield" "Citrine Amulet" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Imbued Wand" "Jade Amulet" "Jasper Chopper" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Opal Wand" "Ornate Quiver" "Shadow Sceptre" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Sundering Axe" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +Show # %D5 $tier->t2-2 $type->rare->warlord +HasInfluence Warlord +ItemLevel >= 85 +Rarity <= Rare +BaseType "Agate Amulet" "Amethyst Ring" "Ancient Gauntlets" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Gauntlets" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Barbed Club" "Battle Plate" "Battle Sword" "Behemoth Mace" "Brass Spirit Shield" "Cabalist Regalia" "Cardinal Round Shield" "Cerulean Ring" "Champion Kite Shield" "Colossal Tower Shield" "Colosseum Plate" "Convoking Wand" "Coral Amulet" "Coral Ring" "Coronal Maul" "Corrugated Buckler" "Crusader Boots" "Crusader Chainmail" "Crusader Plate" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Cutlass" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Gauntlets" "Ebony Tower Shield" "Eelskin Tunic" "Elegant Ringmail" "Engraved Wand" "Etched Kite Shield" "Eternal Burgonet" "Eternal Sword" "Ezomyte Burgonet" "Ezomyte Staff" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Glorious Plate" "Gold Amulet" "Golden Mask" "Golden Plate" "Goliath Gauntlets" "Goliath Greaves" "Harmonic Spirit Shield" "Heathen Wand" "Hellion's Paw" "Hubris Circlet" "Hussar Brigandine" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Sword" "Iron Ring" "Ivory Spirit Shield" "Jewelled Foil" "Lacquered Buckler" "Laminated Kite Shield" "Lapis Amulet" "Lead Sceptre" "Legion Sword" "Lion Pelt" "Lion Sword" "Lithe Blade" "Lunaris Circlet" "Maelström Staff" "Maraketh Bow" "Meatgrinder" "Midnight Blade" "Mind Cage" "Moon Staff" "Mosaic Kite Shield" "Nightmare Bascinet" "Ochre Sceptre" "Opal Sceptre" "Pagan Wand" "Paua Amulet" "Pecoraro" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Polished Spiked Shield" "Praetor Crown" "Prophecy Wand" "Prophet Crown" "Reaver Axe" "Reaver Helmet" "Reinforced Greaves" "Riveted Boots" "Royal Burgonet" "Ruby Ring" "Samite Helmet" "Sapphire Ring" "Satin Gloves" "Secutor Helm" "Sekhem" "Serpent Wand" "Serrated Foil" "Siege Helmet" "Silk Gloves" "Silken Wrap" "Sinner Tricorne" "Solar Maul" "Sorcerer Gloves" "Spiraled Foil" "Steel Gauntlets" "Sun Plate" "Talon Axe" "Thorium Spirit Shield" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Trapper Boots" "Twin Claw" "Two-Toned Boots" "Unset Ring" "Vaal Axe" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Sceptre" "Vaal Spirit Shield" "Void Axe" "Void Sceptre" "Walnut Spirit Shield" "War Axe" "Zodiac Leather" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +#=============================================================================================================== +# [[0800]] Influenced Item Tiering: Redeemer +#=============================================================================================================== + +#------------------------------------ +# [0801] Layer - T1 - ECONOMY +#------------------------------------ + +Show # $tier->t1-1 $type->rare->redeemer +HasInfluence Redeemer +ItemLevel >= 82 +Rarity <= Rare +BaseType "Opal Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-2 $type->rare->redeemer +HasInfluence Redeemer +ItemLevel >= 84 +Rarity <= Rare +BaseType "Crystal Belt" "Marble Amulet" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-3 $type->rare->redeemer +HasInfluence Redeemer +ItemLevel >= 85 +Rarity <= Rare +BaseType "Cerulean Ring" "Elegant Round Shield" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Hubris Circlet" "Lion Pelt" "Mind Cage" "Poignard" "Prismatic Ring" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Spiked Gloves" "Steel Ring" "Supreme Spiked Shield" "Titan Greaves" "Titanium Spirit Shield" "Vaal Regalia" "Vaal Spirit Shield" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +#------------------------------------ +# [0802] Layer - T2 - ECONOMY +#------------------------------------ + +Show # %D5 $tier->t2-1 $type->rare->redeemer +HasInfluence Redeemer +ItemLevel >= 80 +Rarity <= Rare +BaseType "Behemoth Mace" "Blue Pearl Amulet" "Bone Helmet" "Citrine Amulet" "Crystal Belt" "Horned Sceptre" "Opal Ring" "Pernach" "Prismatic Ring" "Sage Wand" "Sekhem" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +Show # %D5 $tier->t2-2 $type->rare->redeemer +HasInfluence Redeemer +ItemLevel >= 85 +Rarity <= Rare +BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Angelic Kite Shield" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Baroque Round Shield" "Battle Hammer" "Battle Plate" "Boot Blade" "Branded Kite Shield" "Bronze Tower Shield" "Cabalist Regalia" "Callous Mask" "Cerulean Ring" "Colossal Tower Shield" "Compound Bow" "Compound Spiked Shield" "Convoking Wand" "Crested Tower Shield" "Crusader Boots" "Crusader Chainmail" "Crystal Wand" "Deicide Mask" "Dragonscale Boots" "Ebony Tower Shield" "Eelskin Tunic" "Elegant Round Shield" "Engraved Wand" "Estoc" "Etched Kite Shield" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Festival Mask" "Fingerless Silk Gloves" "Fleshripper" "Footman Sword" "Fossilised Spirit Shield" "Full Chainmail" "Gavel" "Gilded Sallet" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Grappler" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Bow" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Latticed Ringmail" "Legion Hammer" "Lion Pelt" "Lion Sword" "Maelström Staff" "Mahogany Tower Shield" "Marble Amulet" "Meatgrinder" "Mind Cage" "Murder Boots" "Necromancer Circlet" "Nubuck Boots" "Onyx Amulet" "Opal Wand" "Pagan Wand" "Pecoraro" "Piledriver" "Platinum Kris" "Poignard" "Profane Wand" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Reaver Helmet" "Reinforced Greaves" "Royal Burgonet" "Sadist Garb" "Sage's Robe" "Shackled Boots" "Sharkskin Boots" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Slink Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Round Shield" "Spiny Round Shield" "Spiraled Foil" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Steelhead" "Steelscale Boots" "Sun Plate" "Supreme Spiked Shield" "Talon Axe" "Thorium Spirit Shield" "Throat Stabber" "Tiger Hook" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Turquoise Amulet" "Twin Claw" "Unset Ring" "Ursine Pelt" "Vaal Greaves" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Walnut Spirit Shield" "Wyrmscale Doublet" "Zealot Helmet" "Zodiac Leather" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +#=============================================================================================================== +# [[0900]] Influenced Item Tiering: Shaper +#=============================================================================================================== + +#------------------------------------ +# [0901] Layer - T1 - ECONOMY +#------------------------------------ + +Show # $tier->t1-1 $type->rare->shaper +HasInfluence Shaper +ItemLevel >= 82 +Rarity <= Rare +BaseType "Colossal Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Harmonic Spirit Shield" "Ornate Quiver" "Steel Ring" "Titanium Spirit Shield" "Vermillion Ring" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-2 $type->rare->shaper +HasInfluence Shaper +ItemLevel >= 84 +Rarity <= Rare +BaseType "Bone Helmet" "Eclipse Staff" "Fossilised Spirit Shield" "Gripped Gloves" "Hubris Circlet" "Lacewood Spirit Shield" "Leather Belt" "Marble Amulet" "Opal Ring" "Sorcerer Boots" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vaal Spirit Shield" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-3 $type->rare->shaper +HasInfluence Shaper +ItemLevel >= 86 +Rarity <= Rare +BaseType "Archon Kite Shield" "Cerulean Ring" "Chiming Spirit Shield" "Citrine Amulet" "Diamond Ring" "Ebony Tower Shield" "Girded Tower Shield" "Harbinger Bow" "Imperial Bow" "Ivory Spirit Shield" "Moon Staff" "Opal Wand" "Pinnacle Tower Shield" "Spine Bow" "Thicket Bow" "Thorium Spirit Shield" "Vaal Regalia" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +#------------------------------------ +# [0902] Layer - T2 - ECONOMY +#------------------------------------ + +Show # %D5 $tier->t2-1 $type->rare->shaper +HasInfluence Shaper +ItemLevel >= 80 +Rarity <= Rare +BaseType "Ancient Spirit Shield" "Arcanist Gloves" "Archon Kite Shield" "Blue Pearl Amulet" "Bone Helmet" "Ceremonial Kite Shield" "Champion Kite Shield" "Chiming Spirit Shield" "Colossal Tower Shield" "Coral Ring" "Crystal Belt" "Diamond Ring" "Ebony Tower Shield" "Ezomyte Spiked Shield" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Golden Buckler" "Harmonic Spirit Shield" "Horned Sceptre" "Imperial Buckler" "Ivory Spirit Shield" "Lacewood Spirit Shield" "Lacquered Buckler" "Leather Belt" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pagan Wand" "Pinnacle Tower Shield" "Quartz Sceptre" "Shagreen Tower Shield" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiny Round Shield" "Spiraled Wand" "Steel Ring" "Stygian Vise" "Sundering Axe" "Thorium Spirit Shield" "Titanium Spirit Shield" "Topaz Ring" "Two-Stone Ring" "Two-Toned Boots" "Vaal Spirit Shield" "Vanguard Belt" "Vermillion Ring" "Walnut Spirit Shield" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +Show # %D5 $tier->t2-2 $type->rare->shaper +HasInfluence Shaper +ItemLevel >= 85 +Rarity <= Rare +BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Angelic Kite Shield" "Antique Greaves" "Arcanist Slippers" "Assassin Bow" "Astral Plate" "Branded Kite Shield" "Bronzescale Boots" "Cerulean Ring" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Convoking Wand" "Coral Amulet" "Coronal Maul" "Crescent Staff" "Crimson Round Shield" "Crusader Buckler" "Crusader Helmet" "Crystal Wand" "Despot Axe" "Eclipse Staff" "Enameled Buckler" "Engraved Wand" "Etched Kite Shield" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Faun's Horn" "Gilded Buckler" "Girded Tower Shield" "Gold Amulet" "Golden Kris" "Golden Mask" "Grappler" "Great Mallet" "Grinning Fetish" "Gripped Gloves" "Harbinger Bow" "Heathen Wand" "Heavy Belt" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lapis Amulet" "Lead Sceptre" "Lion Pelt" "Lion Sword" "Maelström Staff" "Mahogany Tower Shield" "Maraketh Bow" "Military Staff" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Noble Tricorne" "Occultist's Vestment" "Ochre Sceptre" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Pecoraro" "Platinum Kris" "Poignard" "Polished Spiked Shield" "Profane Wand" "Prophecy Wand" "Reaver Helmet" "Reinforced Greaves" "Reinforced Tower Shield" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sambar Sceptre" "Sapphire Ring" "Satin Gloves" "Scholar Boots" "Serrated Arrow Quiver" "Shadow Axe" "Sharktooth Arrow Quiver" "Silken Hood" "Sleek Coat" "Slink Boots" "Soldier Boots" "Spiked Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Steel Kite Shield" "Steelhead" "Steelscale Boots" "Studded Belt" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Greaves" "Tornado Wand" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Vaal Buckler" "Vaal Greaves" "Vaal Regalia" "Void Sceptre" "Wyrmbone Rapier" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +#=============================================================================================================== +# [[1000]] Influenced Item Tiering: Elder +#=============================================================================================================== + +#------------------------------------ +# [1001] Item Layer - T1 - ECONOMY +#------------------------------------ + +Show # $tier->t1-1 $type->rare->elder +HasInfluence Elder +ItemLevel >= 82 +Rarity <= Rare +BaseType "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-2 $type->rare->elder +HasInfluence Elder +ItemLevel >= 84 +Rarity <= Rare +BaseType "Astral Plate" "Blue Pearl Amulet" "Citadel Bow" "Marble Amulet" "Pagan Wand" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +Show # $tier->t1-3 $type->rare->elder +HasInfluence Elder +ItemLevel >= 86 +Rarity <= Rare +BaseType "Assassin's Garb" "Cerulean Ring" "Convoking Wand" "Eternal Burgonet" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Fleshripper" "Gripped Gloves" "Harmonic Spirit Shield" "Horned Sceptre" "Hubris Circlet" "Piledriver" "Praetor Crown" "Reaver Helmet" "Ritual Sceptre" "Riveted Boots" "Royal Burgonet" "Samite Helmet" "Satin Slippers" "Secutor Helm" "Shackled Boots" "Sorcerer Boots" "Steelscale Boots" "Titan Greaves" "Vaal Axe" "Vaal Greaves" "Vanguard Belt" "Zealot Boots" +SetFontSize 45 +SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Cross + +#------------------------------------ +# [1002] Item Layer - T2 - ECONOMY +#------------------------------------ + +Show # %D5 $tier->t2-1 $type->rare->elder +HasInfluence Elder +ItemLevel >= 80 +Rarity <= Rare +BaseType "Astral Plate" "Bone Helmet" "Crescent Staff" "Crystal Belt" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Imperial Maul" "Lithe Blade" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Prismatic Ring" "Sage Wand" "Scholar Boots" "Silk Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Tribal Circlet" "Two-Toned Boots" "Vaal Axe" "Vanguard Belt" "Vermillion Ring" "Zealot Boots" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +Show # %D5 $tier->t2-2 $type->rare->elder +HasInfluence Elder +ItemLevel >= 85 +Rarity <= Rare +BaseType "Agate Amulet" "Amber Amulet" "Ambush Boots" "Ambush Mitts" "Ancient Greaves" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Arena Plate" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Aventail Helmet" "Battle Plate" "Blue Pearl Amulet" "Bone Circlet" "Bronze Plate" "Callous Mask" "Cardinal Round Shield" "Carnal Boots" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Close Helmet" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crystal Sceptre" "Death Bow" "Decurve Bow" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dream Mace" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Gemini Claw" "Gilded Sallet" "Gladiator Helmet" "Glorious Plate" "Gold Amulet" "Golden Mask" "Goliath Greaves" "Great Crown" "Grove Bow" "Harbinger Bow" "Harlequin Mask" "Harmonic Spirit Shield" "Headsman Axe" "Heavy Belt" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Claw" "Iron Greaves" "Ivory Spirit Shield" "Jade Amulet" "Jasper Axe" "Jasper Chopper" "Judgement Staff" "Lacquered Buckler" "Lacquered Helmet" "Lapis Amulet" "Leather Belt" "Legion Boots" "Lion Pelt" "Lunaris Circlet" "Maelström Staff" "Magistrate Crown" "Maraketh Bow" "Mesh Boots" "Mind Cage" "Mirrored Spiked Shield" "Moonstone Ring" "Murder Boots" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Nubuck Boots" "Nubuck Gloves" "Ochre Sceptre" "Onyx Amulet" "Ornate Mace" "Pagan Wand" "Painted Tower Shield" "Paua Amulet" "Pig-Faced Bascinet" "Piledriver" "Pinnacle Tower Shield" "Poignard" "Praetor Crown" "Prophet Crown" "Ranger Bow" "Raven Mask" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Reinforced Greaves" "Ritual Sceptre" "Riveted Boots" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sage's Robe" "Samite Helmet" "Samite Slippers" "Sapphire Ring" "Satin Slippers" "Secutor Helm" "Shackled Boots" "Shagreen Boots" "Sharkskin Boots" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silk Robe" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Round Shield" "Spine Bow" "Spiny Round Shield" "Stealth Boots" "Steel Circlet" "Steelscale Boots" "Sundering Axe" "Talon Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tomahawk" "Topaz Ring" "Trapper Boots" "Trisula" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Ursine Pelt" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greaves" "Vaal Mask" "Vaal Regalia" "Walnut Spirit Shield" "Wyrmbone Rapier" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 0 Yellow Cross + +#=============================================================================================================== +# [[1100]] Influenced Item Tiering: Remaining Tiers +#=============================================================================================================== + +#------------------------------------ +# [1101] Item Layer - T2 - Class Based Filtering +#------------------------------------ + +Show # %D4 $tier->slamweapons $type->rare->newinfluences + HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord + ItemLevel >= 83 + DropLevel > 55 + Rarity <= Rare + Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 0 0 255 + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Cross + +Show # %D5 $tier->t2c $type->rare->newinfluences + HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord + ItemLevel >= 84 + DropLevel > 55 + Rarity <= Rare + Class "Boots" "Gloves" "Helmets" "Shields" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Cross + +Show # %D5 $tier->t2cc $type->rare->newinfluences + HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord + ItemLevel >= 83 + Rarity <= Rare + Class "Amulets" "Belts" "Rings" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Cross + +#------------------------------------ +# [1102] Item Layer - T3 - REMAINING RULES +#------------------------------------ + +Show # $tier->rest->i86 $type->rare->newinfluence + HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord + ItemLevel >= 86 + Rarity <= Rare + SetFontSize 45 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +Show # %D4 $tier->rest-trinkets $type->rare->influence + HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord + Rarity <= Rare + Class "Amulet" "Belts" "Ring" + SetFontSize 45 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +Show # %D5 $tier->rest $type->rare->newinfluence + HasInfluence Crusader Hunter Redeemer Warlord + Rarity <= Rare + SetFontSize 45 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +Show # %D5 $tier->rest $type->rare->influence + HasInfluence Elder Shaper + Rarity <= Rare + SetFontSize 45 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +#=============================================================================================================== +# [[1200]] Explicit Mod filtering - Rare +#=============================================================================================================== + +#------------------------------------ +# [1201] All Skill Gem Combinations +#------------------------------------ + +Show # $type->expl->rare + Corrupted False + Identified True + Class "Bow" "Staves" + HasExplicitMod "Lava Conjurer's" "Splintermind's" "Tecton's" "Tempest Master's" "Winter Beckoner's" + HasExplicitMod "Magister's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Cross + +Show # $type->expl->rare + Corrupted False + Identified True + Class "Rune Dagger" "Sceptres" "Wands" + HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Thunderhand's" + HasExplicitMod "Magister's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1202] Rare Item Permutations +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Bows" "Wands" + HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical" + HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered" + HasExplicitMod "of Ease" "of Mastery" "of Renown" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + DropLevel > 50 + Rarity Rare + Class "Bows" "Wands" + HasExplicitMod "Merciless" "Tyrannical" + HasExplicitMod "of Incision" "of Renown" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1203] Weapons-Physical (Key: IPD) +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical" + HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered" + HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + HasExplicitMod "Cruel" "Merciless" "Tacati" "Tyrannical" + HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + DropLevel > 50 + Rarity Rare + HasExplicitMod "Merciless" "Tacati" "Tyrannical" + HasExplicitMod "of Celebration" "of Infamy" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1204] The Suffix Abomination +#------------------------------------ + +Show # $type->expl->rare + Corrupted False + Identified True + DropLevel > 50 + Rarity Rare + Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands" + HasExplicitMod "of Incision" "of Penetrating" + HasExplicitMod "of Destruction" "of Ferocity" "of Fury" + HasExplicitMod "of Celebration" "of Infamy" + HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tacati" "Tempered" "Tyrannical" "Vapourising" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1205] Casters +#------------------------------------ + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + Class "Rune Dagger" "Sceptres" + HasExplicitMod "of Destruction" "of Ferocity" "of Finesse" "of Ruin" "of Sortilege" "of Unmaking" + HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Magister's" "Thunderhand's" + HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + Class "Rune Dagger" "Sceptres" + HasExplicitMod "of Celebration" "of Fame" "of Infamy" + HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking" + HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Magister's" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + Class "Rune Dagger" "Sceptres" "Shield" "Wands" + HasExplicitMod "Carbonising" "Flame Shaper's" "Glyphic" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Xoph's" + HasExplicitMod "Archmage's" "Corrosive" "Fanatical" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation" "Zealous" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + Class "Rune Dagger" "Sceptres" "Shield" "Wands" + HasExplicitMod "Esh's" "Excruciating" "Glyphic" "Ionising" "Matatl's" "Runic" "Tacati" "Thunderhand's" "Topotante's" "Vapourising" + HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + Class "Rune Dagger" "Sceptres" "Shield" "Wands" + HasExplicitMod "Cryomancer's" "Crystalising" "Frost Singer's" "Glyphic" "Matatl's" "Mortifying" "Runic" "Tacati" "Topotante's" "Tul's" + HasExplicitMod "Archmage's" "Gelid" "Heartstopping" "Lich's" "of Floe" "of Glaciation" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1206] General Resist Gear +#------------------------------------ + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + HasExplicitMod "of Haast" "of the Ice" + HasExplicitMod "of the Magma" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1207] Boots/Gloves +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" "Gloves" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" "Gloves" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante" + HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" + HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" "Gloves" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte" "Topotante" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" "Gloves" + HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1208] Boots +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" + HasExplicitMod "Athlete's" "Guatelitzi" "Virile" + HasExplicitMod "Cheetah's" "Hellion's" "Matatl" + HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Boots" + HasExplicitMod "Cheetah's" "Hellion's" "Matatl" + HasExplicitMod "Dauntless" "Guatelitzi" "Indomitable" "Unassailable" + HasExplicitMod "Pulsing" "Radiating" "Seething" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1209] Gloves +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Gloves" + HasExplicitMod "Indomitable" "Unassailable" + HasExplicitMod "Pulsing" "Seething" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Gloves" + HasExplicitMod "Honed" "Polished" + HasExplicitMod "of Mastery" "of Renown" + HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger" "Puhuarte" "Topotante" + HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Gloves" + HasExplicitMod "Honed" + HasExplicitMod "of Renown" + HasExplicitMod "of Lioneye" "of the Assassin" "Puhuarte" "Topotante" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1210] Helmets +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Helmets" + HasExplicitMod "Athlete's" "Fecund" + HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin" + HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Helmets" + HasExplicitMod "Dauntless" "Indomitable" "Unassailable" + HasExplicitMod "Blazing" "Seething" + HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte" "Seraphim's" "Xopec's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1211] Shields +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Shields" + HasExplicitMod "Indomitable" "Unassailable" "Unfaltering" + HasExplicitMod "Blazing" "Incandescent" "Scintillating" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's" + HasExplicitMod "of Calamity" "of Ruin" "of Unmaking" + HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous" + HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's" + HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's" + HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1212] Body +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 55 + Rarity Rare + Class "Body Armour" + HasExplicitMod "Incandescent" "Resplendent" + HasExplicitMod "Unassailable" "Unfaltering" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 55 + Rarity Rare + Class "Body Armour" + HasExplicitMod "Incandescent" "Resplendent" "Scintillating" + HasExplicitMod "Indomitable" "Unassailable" "Unfaltering" + HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Body Armour" + HasExplicitMod "Guatelitzi" "Prime" "Rapturous" + HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's" + HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1213] Quiver +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Quivers" + HasExplicitMod "Athlete's" "Fecund" + HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed" + HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Destruction" "of Ferocity" "of Fury" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1214] Belts +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" + HasExplicitMod "Athlete" "Fecund" "Virile" + HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed" + HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Savouring" + HasExplicitMod "of Sipping" + HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" + HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" + HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" + HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" + HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1215] Rings +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Rings" + HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec" + HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed" + HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising" + HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Rings" + HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec" + HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" + HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Rings" + HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec" + HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Rings" + HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec" + HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising" + HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1216] Amulets +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + HasExplicitMod "Guatelitzi" "Indomitable" "Unassailable" "Xopec" + HasExplicitMod "Dazzling" "Resplendent" + HasExplicitMod "of the Rainbow" "of the Span" "Puhuarte" + HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec" + HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe" + HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte" + HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + HasExplicitMod "Devastating" "Overpowering" "Unleashed" + HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising" + HasExplicitMod "of Destruction" "of Ferocity" "of Fury" + HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Puhuarte" "Resplendent" "Rotund" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + HasExplicitMod "of Expertise" "of Nimbleness" "Puhuarte" + HasExplicitMod "of Destruction" "of Ferocity" "of Fury" + HasExplicitMod "Thaumaturgist's" "Wizard's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1217] Talisman +#------------------------------------ + +Show # %H5 $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + BaseType "Three Rat Talisman" + HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" + HasExplicitMod "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 1 Blue Diamond + +Show # %H5 $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + BaseType "Three Rat Talisman" "Undying Flesh Talisman" + HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" + HasExplicitMod "of the Gods" "of the Titan" "of the Leviathan" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 1 Blue Diamond + +Show # %H5 $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + BaseType "Talisman" + HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" + HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 1 Blue Diamond + +#------------------------------------ +# [1218] Jewels +#------------------------------------ + +Show # %H5 $type->expl->rare + Corrupted False + Identified True + Rarity <= Rare + Class "Jewel" + HasExplicitMod "Shimmering" "Vivid" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayEffect Blue Temp + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1219] Buzzsaw Weapons +#------------------------------------ + +Show + Corrupted False + Identified True + DropLevel > 50 + Rarity Rare + Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" + HasExplicitMod "of Incision" "of Penetrating" + HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Topotante's" "Vapourising" + HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar" + HasExplicitMod "of Celebration" "of Infamy" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [1220] Flasks... +#------------------------------------ + +Show # %D3 + Identified True + Rarity Magic + BaseType "Divine Life Flask" "Eternal Life Flask" + HasExplicitMod "Bubbling" "Catalysed" + HasExplicitMod "of Staunching" + SetFontSize 45 + SetTextColor 0 240 190 240 + SetBorderColor 0 240 190 240 + PlayEffect Blue Temp + MinimapIcon 0 Blue Diamond + +Show # %D3 + Identified True + Rarity Magic + BaseType "Divine Mana Flask" "Eternal Mana Flask" + HasExplicitMod "Enduring" + HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin" + SetFontSize 45 + SetTextColor 0 240 190 240 + SetBorderColor 0 240 190 240 + PlayEffect Blue Temp + MinimapIcon 0 Blue Diamond + +Show # %D4 + Identified True + Rarity Magic + BaseType "Quicksilver Flask" + HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's" + HasExplicitMod "of Adrenaline" + SetFontSize 45 + SetTextColor 0 240 190 240 + SetBorderColor 0 240 190 240 + PlayEffect Blue Temp + MinimapIcon 0 Blue Diamond + +Show # %D4 + Identified True + Rarity Magic + Class "Utility Flasks" + HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's" + HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin" + SetFontSize 45 + SetTextColor 0 240 190 240 + SetBorderColor 0 240 190 240 + PlayEffect Blue Temp + MinimapIcon 0 Blue Diamond + +#=============================================================================================================== +# [[1300]] 6Socketed and 5Linked Drops +#=============================================================================================================== + +Show # %D4 + LinkedSockets 5 + Sockets 6 + Rarity <= Rare + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Grey + MinimapIcon 2 White Pentagon +# 234hn50987sd Start Chaos Recipe Auto-Update Section + +# Chaos Recipe BodyArmours +Show +SetBorderColor 0 0 0 +SetFontSize 22 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 238 51 119 +Class "Body Armours" +ItemLevel <= 74 +Identified False + +# Chaos Recipe Boots +Show +SetBorderColor 48 255 0 +SetFontSize 28 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 0 153 136 +ItemLevel <= 74 +Class "Boots" +Identified False + +# Chaos Recipe Gloves +Show +SetBorderColor 0 59 255 +SetFontSize 28 +ItemLevel >= 60 +Rarity = Rare +Class "Gloves" +ItemLevel <= 74 +SetTextColor 0 0 0 +SetBackgroundColor 238 119 51 +Identified False + +# Chaos Recipe Helmets +Show +SetBorderColor 255 245 0 +SetFontSize 28 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 204 51 17 +Class "Helmets" +ItemLevel <= 74 +Identified False + +# Chaos Recipe OneHandWeapons +Show +SetBorderColor 255 255 255 +SetFontSize 28 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 187 187 187 +Class "Daggers" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Rune Daggers" "Sceptres" "Thrusting One Hand Swords" "Wands" +ItemLevel <= 74 +Width = 1 +Height <= 3 +Identified False + +# Chaos Recipe Rings +Show +SetBorderColor 255 0 0 +SetFontSize 40 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 51 187 238 +PlayAlertSound 16 300 +MinimapIcon 0 Red Star +PlayEffect Red +Class "Rings" +ItemLevel <= 80 +Identified False + +# Chaos Recipe Belts +Show +SetBorderColor 255 0 0 +SetFontSize 40 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 0 119 187 +PlayAlertSound 16 300 +MinimapIcon 0 Red Star +PlayEffect Red +Class "Belts" +ItemLevel <= 80 +Identified False + +# Chaos Recipe Amulets +Show +SetBorderColor 255 0 0 +SetFontSize 40 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 51 187 238 +PlayAlertSound 16 300 +MinimapIcon 0 Red Star +PlayEffect Red +Class "Amulets" +ItemLevel <= 80 +Identified False + +# 2345ina8dsf7 End Chaos Recipe Auto-Update Section + +Show # %D4 %REMS3 + LinkedSockets 5 + ItemLevel >= 65 + Rarity < Unique + Class "Body Armours" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Grey + MinimapIcon 2 Blue Pentagon + +Show # %D2 + LinkedSockets 5 + ItemLevel >= 65 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Grey + MinimapIcon 2 Blue Pentagon + +Show # %D5 $lvl + LinkedSockets 5 + ItemLevel < 65 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue + MinimapIcon 1 Blue Pentagon + +Show # %D4 + Sockets 6 + ItemLevel >= 86 + Rarity <= Rare + BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Grey + MinimapIcon 2 White Pentagon + +Show # %D4 + Sockets 6 + ItemLevel >= 83 + Rarity <= Rare + BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Grey + MinimapIcon 2 White Pentagon + +Show # %D4 + Sockets 6 + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Grey + MinimapIcon 2 White Pentagon + +#=============================================================================================================== +# [[1400]] Explicit Mod Highlight - League Drops +#=============================================================================================================== + +#------------------------------------ +# [1401] Synthesis (removed) +#------------------------------------ + +Show # $type->expl->league + FracturedItem True + Rarity <= Rare + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 + PlayEffect White Temp + MinimapIcon 2 White Diamond + +Show # $type->expl->league + SynthesisedItem True + Rarity <= Rare + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 + PlayEffect White Temp + MinimapIcon 2 White Diamond + +#------------------------------------ +# [1402] Betrayal +#------------------------------------ + +Show # %HS5 $type->expl->league + Identified True + HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" + SetFontSize 45 + SetTextColor 0 240 190 240 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 1 Yellow Diamond + +Show # %HS5 $type->expl->league + Identified True + HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 Yellow Diamond + +Show # %D5 $type->expl->league + Identified True + HasExplicitMod "Veiled" + HasExplicitMod "of the Veil" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 Yellow Diamond + +Show # %D4 $type->expl->league + Identified True + Width <= 2 + Height <= 2 + HasExplicitMod "Veil" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayEffect White Temp + MinimapIcon 2 White Diamond + +Show # %D4 $type->expl->league + Identified True + Width 1 + Height <= 4 + HasExplicitMod "Veil" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayEffect White Temp + MinimapIcon 2 White Diamond + +Show # %D4 $type->expl->league + Identified True + HasExplicitMod "Veil" + SetFontSize 40 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + PlayEffect White Temp + MinimapIcon 2 White Diamond + +#------------------------------------ +# [1403] Crafting mods +#------------------------------------ + +Show # %D3 $type->expl->league + Identified True + HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + +#------------------------------------ +# [1404] Delve +#------------------------------------ + +Show # $type->expl->league + Identified True + HasExplicitMod "of the Underground" "Subterranean" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1405] Bestiary +#------------------------------------ + +Show # %D4 $type->expl->league + Identified True + Class "Amulets" "Belts" "Rings" + HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect White Temp + MinimapIcon 2 White Diamond + +Show # %D2 $type->expl->league + Identified True + HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + +#------------------------------------ +# [1406] Incursion - Matatl - traps and movementspeed +#------------------------------------ + +Show # $type->expl->league + Identified True + Rarity Rare + Class "Boots" + HasExplicitMod "Matatl's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1407] Incursion - Body Armours - Guatelitzi +#------------------------------------ + +Show # %H5 $type->expl->league + Identified True + Rarity Rare + Class "Body Armour" + HasExplicitMod "Guatelitzi's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1408] Incursion - Sumonner Weapons +#------------------------------------ + +Show # %H5 $type->expl->league + Identified True + Rarity Rare + Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" + HasExplicitMod "Citaqualotl's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1409] Incursion - Caster Weapons +#------------------------------------ + +Show # $type->expl->league + Identified True + Rarity Rare + Class "Rune Dagger" "Sceptre" "Staves" "Wand" + HasExplicitMod "Matatl's" "Tacati" "Topotante's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1410] Incursion - Normal Weapons +#------------------------------------ + +Show # $type->expl->league + Identified True + DropLevel >= 50 + Rarity Rare + Class "Bows" "Claws" "Daggers" "Thrusting" + HasExplicitMod "Topotante's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->league + Identified True + DropLevel >= 50 + Rarity Rare + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" + HasExplicitMod "of Tacati" "Tacati's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1411] Incursion - Rings, Amulets +#------------------------------------ + +Show # $type->expl->league + Identified True + Rarity Rare + Class "Amulets" "Belts" "Rings" + HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1412] Incursion - Gloves, Helmets +#------------------------------------ + +Show # $type->expl->league + Identified True + Rarity Rare + Class "Gloves" "Helmets" + HasExplicitMod "Puhuarte" "Topotante" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1413] Incursion General +#------------------------------------ + +Show # %D3 $type->expl->league + Identified True + Rarity Rare + HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue Temp + MinimapIcon 2 Blue Diamond + +Show # %D3 $type->expl->league + Identified True + Rarity Magic + HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" + SetFontSize 40 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue Temp + MinimapIcon 2 Blue Diamond + +#------------------------------------ +# [1414] Warbands +#------------------------------------ + +Show # %D2 $type->expl->league + Identified True + HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" + SetFontSize 40 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [1415] Enchanted Items +#------------------------------------ + +Show + AnyEnchantment True + Class Helmets + SetFontSize 45 + SetTextColor 0 240 190 240 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # %D3 + AnyEnchantment True + Class Boots Gloves + SetFontSize 40 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#=============================================================================================================== +# [[1500]] Explicit Mod Highlight - Magic +#=============================================================================================================== + +Show # $type->expl->magic + Corrupted False + Identified True + Rarity Magic + Class "Rune Daggers" "Sceptre" "Wand" + HasExplicitMod "Esh's" "Runic" "Xoph's" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + Rarity Magic + Class "Rune Daggers" "Sceptre" "Wand" + HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" + HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + DropLevel > 55 + Rarity Magic + Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" + HasExplicitMod "Merciless" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + DropLevel > 55 + Rarity Magic + Class "Bow" "Claw" "Daggers" "One Hand" "Wand" + HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" + HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + DropLevel > 55 + Rarity Magic + HasExplicitMod "Necromancer's" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + DropLevel > 50 + Rarity Magic + Class "Boots" + HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" + HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + DropLevel > 60 + Rarity Magic + Class "Body Armour" + HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" + HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + DropLevel > 50 + Rarity Magic + Class "Gloves" + HasExplicitMod "Athlete's" "Seething" "Unassailable" + HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + DropLevel > 50 + Rarity Magic + Class "Shield" + HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" + HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + Rarity Magic + Class "Quiver" + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + HasExplicitMod "Devastating" "Fecund" "Overpowering" + HasExplicitMod "of Destruction" "of Ease" "of Rending" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + DropLevel > 50 + Rarity Magic + Class "Helmets" + HasExplicitMod "Blazing" "Fecund" "Unassailable" + HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + Rarity Magic + Class "Amulet" + HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" + HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + Rarity Magic + Class "Rings" + HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" + HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # $type->expl->magic + Corrupted False + Identified True + Rarity Magic + Class "Belts" + HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" + HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +#=============================================================================================================== +# [[1600]] Talisman +#=============================================================================================================== + +Show # %H4 $x->talismans + Rarity Rare + BaseType "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %H3 $x->talismans + Rarity < Unique + Class "Amulets" + BaseType "Talisman" + SetFontSize 36 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#=============================================================================================================== +# [[1700]] Exotic Item Types +#=============================================================================================================== + +# Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets. + +Show + Class "Fishing Rod" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show # %H3 $x->overquality + Corrupted False + Quality >= 29 + ItemLevel >= 75 + DropLevel >= 50 + Rarity <= Rare + SetFontSize 40 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +# Crude bows are sometimes used by summonners as easy-to-color-bows for crafting + +# Show # %D1 +# ItemLevel >= 50 +# Rarity <= Rare +# BaseType "Crude Bow" +# SetFontSize 40 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Double corrupted items can sometimes be interesting. + +Show # %H4 + Corrupted True + CorruptedMods >= 2 + Rarity Rare + SetFontSize 40 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#=============================================================================================================== +# [[1800]] Rare/Magic Jewels +#=============================================================================================================== + +#------------------------------------ +# [1801] Abyss +#------------------------------------ + +Show # %H5 $x->abyss->jewel + ItemLevel >= 82 + Rarity Rare + Class "Abyss Jewel" + SetFontSize 45 + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Hide # %H4 $x->abyss->jewel +ItemLevel >= 82 +Rarity <= Magic +Class "Abyss Jewel" +SetFontSize 45 +SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic +SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential +SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + +Show # %H4 $x->abyss->jewel + Rarity Rare + Class "Abyss Jewel" + SetFontSize 45 + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue Temp + +Hide # %H3 $x->abyss->jewel +Rarity <= Magic +Class "Abyss Jewel" +SetFontSize 45 +SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic +SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel +SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + +#------------------------------------ +# [1802] Cluster Jewels - large +#------------------------------------ + +Show # %H5 $x->delirium->jewel + ItemLevel >= 75 + Rarity <= Rare + BaseType "Large Cluster Jewel" + SetFontSize 45 + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Purple + MinimapIcon 2 Purple Diamond + +Show # %HS3 $x->delirium->jewel + Rarity <= Rare + BaseType "Large Cluster Jewel" + SetFontSize 40 + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Purple + MinimapIcon 2 Purple Diamond + +#------------------------------------ +# [1803] Cluster Jewels - medium+smol +#------------------------------------ + +Show # $x->delirium->jewel + ItemLevel >= 84 + Rarity <= Rare + BaseType "Medium Cluster Jewel" "Small Cluster Jewel" + SetFontSize 45 + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Purple + MinimapIcon 1 Purple Diamond + +Show # $x->delirium->jewel + Rarity <= Rare + BaseType "Medium Cluster Jewel" "Small Cluster Jewel" + SetFontSize 45 + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Purple + MinimapIcon 2 Purple Diamond + +#------------------------------------ +# [1804] Generic +#------------------------------------ + +Show # %HS4 + Rarity Rare + Class "Jewel" + BaseType "Cobalt Jewel" + SetFontSize 45 + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + MinimapIcon 2 Blue Diamond + +Hide # %H3 +Rarity <= Magic +Class "Jewel" +BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" +SetFontSize 40 +SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic +SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel +SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + +#=============================================================================================================== +# [[1900]] Normal/Magic Crafting Bases +#=============================================================================================================== + +#------------------------------------ +# [1901] Extreme Value ILVL 86 Rules +#------------------------------------ + +# These are items that have a particullary high price at ILVL 86+. +# This list is based on poe.ninja data + +#Show # $type->generalcrafting $tier->eco +# ItemLevel >= 86 +# SetFontSize 45 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop +# PlayEffect Red +# MinimapIcon 0 Red Diamond + +#------------------------------------ +# [1902] 86+ Endgame crafting rules +#------------------------------------ + +Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 +ItemLevel >= 86 +Rarity < Rare +BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" +SetFontSize 45 +SetTextColor 255 255 255 255 +SetBorderColor 255 255 255 255 +SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 1 Yellow Diamond + +Show # %D4 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2 +ItemLevel >= 86 +Rarity < Rare +BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Profane Wand" "Vaal Regalia" "Astral Plate" +SetFontSize 40 +SetBorderColor 255 125 0 185 +SetBackgroundColor 0 0 0 185 + +Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 +ItemLevel >= 83 +Rarity < Rare +BaseType "Imbued Wand" "Jewelled Foil" "Siege Axe" "Thicket Bow" "Vaal Axe" "Imperial Claw" +SetFontSize 30 +SetBorderColor 255 125 0 185 +SetBackgroundColor 0 0 0 185 + +#------------------------------------ +# [1903] 84+ Endgame crafting rules +#------------------------------------ + +Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 +ItemLevel <= 85 +ItemLevel >= 84 +Rarity < Rare +BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" +SetFontSize 45 +SetBorderColor 200 200 0 255 +SetBackgroundColor 0 0 0 255 + +Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 +ItemLevel <= 85 +ItemLevel >= 84 +Rarity < Rare +BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Profane Wand" "Vaal Regalia" "Astral Plate" +SetFontSize 30 +SetBorderColor 200 200 0 185 +SetBackgroundColor 0 0 0 185 + +# Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 +# ItemLevel <= 85 +# ItemLevel >= 84 +# Rarity < Rare +# BaseType "Imbued Wand" "Jewelled Foil" "Siege Axe" "Thicket Bow" "Vaal Axe" "Imperial Claw" +# SetFontSize 40 +# SetBorderColor 200 200 0 185 +# SetBackgroundColor 0 0 0 185 + +#------------------------------------ +# [1904] Level-Independent Highlight +#------------------------------------ + +# Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 +# ItemLevel <= 83 +# ItemLevel >= 60 +# Rarity < Rare +# BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" +# SetFontSize 40 +# SetBorderColor 0 0 0 255 +# SetBackgroundColor 0 0 0 255 + +#Show # %D0 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2 +# ItemLevel = 83 +# Rarity < Rare +# BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Profane Wand" "Vaal Regalia" "Astral Plate" +# SetFontSize 30 +# SetBorderColor 0 0 0 185 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 +# ItemLevel <= 83 +# ItemLevel >= 60 +# Rarity < Rare +# BaseType "Imbued Wand" "Jewelled Foil" "Siege Axe" "Thicket Bow" "Vaal Axe" "Imperial Claw" +# SetFontSize 36 +# SetBorderColor 0 0 0 185 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#=============================================================================================================== +# [[2000]] Additional Endgame Crafting Bases (Harvest!) +#=============================================================================================================== + +# Minimal list of bases for harvest specific crafting. This list is really not conclusive, but you can adjust it yourself on filterblade or here. +# Having this list too long will lead to being too flooded with these drops. + +# Show # %D2 $type->normalcraft->extraharvest $tier->t1 +# ItemLevel >= 60 +# Rarity < Rare +# BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#=============================================================================================================== +# [[2100]] Chancing Section +#=============================================================================================================== + +# Show # %D2 %C1 $tier->hh $type->chancing +# Corrupted False +# Mirrored False +# Rarity Normal +# BaseType == "Leather Belt" +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing + +# Show # %D2 %C1 $tier->t2 $type->chancing +# Corrupted False +# Mirrored False +# Rarity Normal +# BaseType == "Glorious Plate" "Granite Flask" "Occultist's Vestment" "Sadist Garb" "Studded Belt" +# SetFontSize 36 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing + +#=============================================================================================================== +# [[2200]] Endgame Flasks +#=============================================================================================================== + +#------------------------------------ +# [2201] Useful endgame flasks +#------------------------------------ + +# Show # %D3 +# Quality >= 15 +# ItemLevel > 65 +# Rarity <= Magic +# BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + +# Show # %D3 +# Quality 20 +# ItemLevel > 65 +# Rarity <= Magic +# BaseType "Flask" +# SetFontSize 40 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D2 +# Quality >= 15 +# ItemLevel > 65 +# Rarity <= Magic +# BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#------------------------------------ +# [2202] Recipes +#------------------------------------ + +# Show # %D1 +# Quality >= 15 +# ItemLevel > 65 +# Rarity <= Magic +# BaseType "Flask" +# SetFontSize 36 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D1 +# Quality >= 1 +# ItemLevel > 65 +# Rarity <= Magic +# BaseType "Flask" +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#------------------------------------ +# [2203] Early mapping life/mana/utility flasks +#------------------------------------ + +Show # %D2 + AreaLevel <= 68 + AreaLevel >= 66 + Rarity <= Magic + Class "Life Flasks" + BaseType "Divine" "Eternal" + SetFontSize 36 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + +Show # %D2 + AreaLevel <= 68 + AreaLevel >= 66 + Rarity <= Magic + Class "Mana Flasks" + BaseType "Divine" "Eternal" + SetFontSize 36 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + +Show # %D3 + AreaLevel >= 60 + AreaLevel <= 72 + Class "Utility Flasks" + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks +BaseType == "Quicksilver Flask" "Quartz Flask" "Sulphur Flask" "Basalt Flask" + +#=============================================================================================================== +# [[2300]] Low Value Recipes +#=============================================================================================================== + +#------------------------------------ +# [2301] Chromatic recipe items ("RGB Recipe") +#------------------------------------ +# These items have a RGB link and sell for a chromatic orb each. + +Hide # %H2 $size->small +Width <= 2 +Height <= 2 +ItemLevel >= 65 +Rarity < Rare +SocketGroup RGB +SetFontSize 36 +SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Hide # %H2 $size->small +Width <= 1 +Height <= 4 +ItemLevel >= 65 +Rarity < Rare +SocketGroup RGB +SetFontSize 36 +SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Hide # %H1 $size->large +Width >= 2 +Height >= 4 +ItemLevel >= 65 +Rarity < Rare +SocketGroup RGB +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Hide # %H1 +ItemLevel >= 65 +Rarity < Rare +SocketGroup RGB +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#------------------------------------ +# [2302] Chisel recipe items +#------------------------------------ +# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel + +# Show # %D1 +# Quality 20 +# Rarity < Unique +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# SetFontSize 36 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D1 +# Corrupted False +# Quality > 17 +# Rarity Magic +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D1 +# Corrupted False +# Quality > 14 +# Rarity Normal +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D1 +# Corrupted False +# Quality > 11 +# Rarity Magic +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D1 +# Corrupted False +# Rarity Normal +# BaseType "Gavel" "Rock Breaker" "Stone Hammer" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#=============================================================================================================== +# [2303] Animate Weapon script - deactivated by default +#=============================================================================================================== +# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) + +#Show # $x->aw +# Rarity Normal +# Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves" +# SetFontSize 20 +# SetTextColor 150 0 0 255 +# SetBorderColor 150 0 0 255 +# SetBackgroundColor 0 0 0 255 + +#Show # $x->aw ranged +# Rarity Normal +# Class "Bows" "Wands" +# SetFontSize 20 +# SetTextColor 150 0 0 255 +# SetBorderColor 150 0 0 255 +# SetBackgroundColor 0 0 0 255 + +#Show # $x->aw identified +# Identified True +# Rarity Magic +# Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves" +# SetFontSize 20 +# SetTextColor 150 0 0 255 +# SetBorderColor 150 0 0 255 +# SetBackgroundColor 0 0 0 255 + +#Show # $x->aw identified, ranged +# Identified True +# Rarity Magic +# Class "Bows" "Wands" +# SetFontSize 20 +# SetTextColor 150 0 0 255 +# SetBorderColor 150 0 0 255 +# SetBackgroundColor 0 0 0 255 + +#=============================================================================================================== +# [[2400]] Low Strictness Sections +#=============================================================================================================== + +#------------------------------------ +# [2401] Endgame-start 4-links +#------------------------------------ + +#Show # %D0 +# LinkedSockets >= 4 +# ItemLevel < 72 +# DropLevel >= 65 +# Rarity < Rare +# Class "Body Armour" "Boots" "Gloves" "Helmets" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [2402] 60+ Crafting rules for 60++ trinkets +#------------------------------------ + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Normal +# Class Amulet Belts Rings +# BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#Show # %D0 +# ItemLevel >= 75 +# Rarity Normal +# Class Amulet Belts Rings +# BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#Show # %D0 +# ItemLevel >= 65 +# ItemLevel <= 74 +# Rarity Normal +# Class Amulet Belts Rings +# BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#Show # %D0 +# ItemLevel >= 65 +# ItemLevel <= 74 +# Rarity Normal +# Class Amulet Belts Rings +# BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [2403] Low Strictness Magic/Normal Trinkets +#------------------------------------ + +#Show # %D0 +# ItemLevel >= 65 +# Rarity Magic +# Class Amulets Belts Rings +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#=============================================================================================================== +# [[2500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS +#=============================================================================================================== + +Hide # minimize junk instead of hiding (if "show") + ItemLevel >= 65 + Rarity < Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + SetFontSize 18 + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +#=============================================================================================================== +# [[2600]] OVERRIDE AREA 2 - Override the default rare rulesets here +#=============================================================================================================== + +# Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove +# The #'s in front of the next lines to enable it and show the items with a Cyan border. + +#Show +# Quality 20 +# ItemLevel >= 60 +# Rarity Rare +# Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" +# SetFontSize 42 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 +# SetBackgroundColor 0 0 0 255 + +#=============================================================================================================== +# [[2700]] RARE ITEMS - SPECIAL BASES +#=============================================================================================================== + +Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 +ItemLevel >= 86 +Rarity Rare +BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" +SetFontSize 45 +SetTextColor 255 255 255 255 +SetBorderColor 255 255 255 255 +SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Yellow +MinimapIcon 1 Yellow Diamond + +Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 +ItemLevel <= 85 +ItemLevel >= 84 +Rarity Rare +BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" +SetFontSize 45 +SetTextColor 0 0 0 255 +SetBorderColor 0 0 0 255 +SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +PlayEffect White +MinimapIcon 2 White Diamond + +Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 +ItemLevel <= 83 +ItemLevel >= 65 +Rarity Rare +BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring" +SetFontSize 45 +SetTextColor 0 0 0 255 +SetBorderColor 0 240 190 240 +SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + +#=============================================================================================================== +# [[2800]] RARE ITEMS - LEVEL 86 Crafting +#=============================================================================================================== + +Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 +ItemLevel >= 84 +Rarity Rare +BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Titan Greaves" "Vaal Regalia" "Astral Plate" "Slink Boots" "Agate Amulet" "Citrine Amulet" "Turquoise Amulet" +SetFontSize 45 +SetTextColor 255 125 0 255 +SetBorderColor 255 125 0 255 +SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 +ItemLevel >= 83 +Rarity Rare +BaseType "Imbued Wand" "Jewelled Foil" "Thicket Bow" "Vaal Axe" "Imperial Claw" +SetFontSize 45 +SetTextColor 255 125 0 255 +SetBorderColor 255 125 0 255 +SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +#=============================================================================================================== +# [[2900]] RARE ITEMS - TRINKETS (ENDGAME) +#=============================================================================================================== + +#------------------------------------ +# [2901] Breach Rings Exceptions +#------------------------------------ + +Hide # %H2 %C1 +ItemLevel >= 75 +Rarity <= Rare +Class Rings +BaseType "Breach" +SetFontSize 36 +SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach +SetBackgroundColor 65 20 80 # BACKGROUND: Breach + +Hide # %H2 %C1 +Rarity <= Rare +Class Rings +BaseType "Breach" +SetFontSize 36 +SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach +SetBackgroundColor 65 20 80 # BACKGROUND: Breach + +#------------------------------------ +# [2902] Rare trinkets +#------------------------------------ + +Hide # %H3 $type->rr->belt $tier->t1 +ItemLevel >= 65 +Rarity Rare +Class Belts +BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + +Hide # %H2 $type->rr->belt $tier->t2 +ItemLevel >= 65 +Rarity Rare +Class Belts +BaseType "Chain Belt" "Cloth Belt" "Studded Belt" +SetFontSize 40 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 + +Hide # %H4 $type->rr->amuring $tier->t1 +ItemLevel >= 65 +Rarity Rare +Class Amulets Rings +BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + +Hide # %H3 $type->rr->amuring $tier->t2 +ItemLevel >= 65 +Rarity Rare +Class Amulets Rings +BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Unset Ring" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + +Hide # %H2 $type->rr->amuring $tier->t3 +ItemLevel >= 65 +Rarity Rare +Class Amulets Rings +BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" +SetFontSize 40 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 + +#=============================================================================================================== +# [[3000]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) +#=============================================================================================================== + +#------------------------------------ +# [3001] T1 rare items +#------------------------------------ + +# Show # %D4 $type->rr $tier->t1wl-up +# ItemLevel >= 75 +# Rarity Rare +# BaseType "Karui Chopper" "Karui Maul" +# SetFontSize 40 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +# Show # %D4 %UP $type->rr $tier->t1wl +# ItemLevel >= 65 +# Rarity Rare +# BaseType "Karui Chopper" "Karui Maul" +# SetFontSize 40 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +# Show # %D4 $type->rr $tier->t1ws-up +# ItemLevel >= 75 +# Rarity Rare +# BaseType "Imbued Wand" "Opal Wand" +# SetFontSize 40 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +# Show # %D4 %UP $type->rr $tier->t1ws +# ItemLevel >= 65 +# Rarity Rare +# BaseType "Imbued Wand" "Opal Wand" +# SetFontSize 40 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +# Show # %D4 $type->rr $tier->t1as-up +# ItemLevel >= 75 +# Rarity Rare +# BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Gloves" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" +# SetFontSize 40 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +# Show # %D4 %UP $type->rr $tier->t1as +# ItemLevel >= 65 +# Rarity Rare +# BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Gloves" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" +# SetFontSize 40 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +# Show # %D4 $type->rr $tier->t1al-up +# ItemLevel >= 75 +# Rarity Rare +# BaseType "Astral Plate" "Vaal Regalia" +# SetFontSize 40 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +# Show # %D4 %UP $type->rr $tier->t1al +# ItemLevel >= 65 +# Rarity Rare +# BaseType "Astral Plate" "Vaal Regalia" +# SetFontSize 40 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +#------------------------------------ +# [3002] T2 rare items +#------------------------------------ + +# Show # %D3 $type->rr $tier->t2ws-up +# ItemLevel >= 75 +# Rarity Rare +# BaseType "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" +# SetFontSize 40 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +# Show # %D3 %UP $type->rr $tier->t2ws +# ItemLevel >= 65 +# Rarity Rare +# BaseType "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" +# SetFontSize 40 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +# Show # %D3 $type->rr $tier->t2wl-up +# ItemLevel >= 75 +# Rarity Rare +# BaseType "Eclipse Staff" "Harbinger Bow" "Imperial Maul" "Lion Sword" "Opal Sceptre" "Penetrating Arrow Quiver" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" +# SetFontSize 40 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +# Show # %D3 %UP $type->rr $tier->t2wl +# ItemLevel >= 65 +# Rarity Rare +# BaseType "Eclipse Staff" "Harbinger Bow" "Imperial Maul" "Lion Sword" "Opal Sceptre" "Penetrating Arrow Quiver" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" +# SetFontSize 40 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +# Show # %D3 $type->rr $tier->t2as-up +# ItemLevel >= 75 +# Rarity Rare +# BaseType "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Gloves" "Nightmare Bascinet" "Praetor Crown" "Samite Gloves" "Shagreen Boots" "Solaris Circlet" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield" +# SetFontSize 40 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +# Show # %D3 %UP $type->rr $tier->t2as +# ItemLevel >= 65 +# Rarity Rare +# BaseType "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Gloves" "Nightmare Bascinet" "Praetor Crown" "Samite Gloves" "Shagreen Boots" "Solaris Circlet" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield" +# SetFontSize 40 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +# Show # %D3 $type->rr $tier->t2al-up +# ItemLevel >= 75 +# Rarity Rare +# BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Glorious Plate" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Widowsilk Robe" +# SetFontSize 40 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +# Show # %D3 %UP $type->rr $tier->t2al +# ItemLevel >= 65 +# Rarity Rare +# BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Glorious Plate" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Widowsilk Robe" +# SetFontSize 40 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +#------------------------------------ +# [3003] Additional Weapons +#------------------------------------ + +# Show # %D2 $type->rr $tier->t2wloptional-up +# ItemLevel >= 75 +# Rarity Rare +# BaseType "Coronal Maul" "Eclipse Staff" "Exquisite Blade" "Judgement Staff" "Sundering Axe" "Terror Maul" +# SetFontSize 40 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +# Show # %D2 %UP $type->rr $tier->t2wloptional +# ItemLevel >= 65 +# Rarity Rare +# BaseType "Coronal Maul" "Eclipse Staff" "Exquisite Blade" "Judgement Staff" "Sundering Axe" "Terror Maul" +# SetFontSize 40 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +#------------------------------------ +# [3004] Other Conditions +#------------------------------------ + +# Show # %D3 $size->small +# Width <= 2 +# Height <= 2 +# ItemLevel >= 75 +# Rarity Rare +# SocketGroup RGB +# SetFontSize 36 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D3 %UP $size->small +# Width <= 2 +# Height <= 2 +# ItemLevel >= 65 +# Rarity Rare +# SocketGroup RGB +# SetFontSize 36 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D3 $size->small +# Width <= 1 +# Height <= 4 +# ItemLevel >= 75 +# Rarity Rare +# SocketGroup RGB +# SetFontSize 36 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D3 %UP $size->small +# Width <= 1 +# Height <= 4 +# ItemLevel >= 65 +# Rarity Rare +# SocketGroup RGB +# SetFontSize 36 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# SocketGroup RGB +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# SocketGroup RGB +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#------------------------------------ +# [3005] 1H Rune Dagger +#------------------------------------ + +# Show # %D2 $size->small +# ItemLevel >= 75 +# DropLevel >= 55 +# Rarity Rare +# Class "Rune Dagger" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP $size->small +# ItemLevel >= 65 +# DropLevel >= 55 +# Rarity Rare +# Class "Rune Dagger" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 $size->small +# ItemLevel >= 75 +# Rarity Rare +# Class "Rune Dagger" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP $size->small +# ItemLevel >= 65 +# Rarity Rare +# Class "Rune Dagger" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3006] 1H Daggers +#------------------------------------ + +# Show # %D2 $size->small +# ItemLevel >= 75 +# DropLevel >= 58 +# Rarity Rare +# Class "Daggers" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP $size->small +# ItemLevel >= 65 +# DropLevel >= 58 +# Rarity Rare +# Class "Daggers" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 $size->small +# ItemLevel >= 75 +# Rarity Rare +# Class "Daggers" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP $size->small +# ItemLevel >= 65 +# Rarity Rare +# Class "Daggers" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3007] 1H Claws +#------------------------------------ + +# Show # %D2 $size->small +# ItemLevel >= 75 +# DropLevel >= 58 +# Rarity Rare +# Class "Claws" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP $size->small +# ItemLevel >= 65 +# DropLevel >= 58 +# Rarity Rare +# Class "Claws" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 $size->small +# ItemLevel >= 75 +# Rarity Rare +# Class "Claws" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP $size->small +# ItemLevel >= 65 +# Rarity Rare +# Class "Claws" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3008] 1H Wands +#------------------------------------ + +# Show # %D2 $size->small +# ItemLevel >= 75 +# DropLevel >= 50 +# Rarity Rare +# Class "Wands" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP $size->small +# ItemLevel >= 65 +# DropLevel >= 50 +# Rarity Rare +# Class "Wands" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 $size->small +# ItemLevel >= 75 +# Rarity Rare +# Class "Wands" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP $size->small +# ItemLevel >= 65 +# Rarity Rare +# Class "Wands" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3009] 1H Foils +#------------------------------------ + +# Show # %D2 $size->small +# Height 4 +# ItemLevel >= 75 +# DropLevel >= 55 +# Rarity Rare +# Class "One Hand Swords" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP $size->small +# Height 4 +# ItemLevel >= 65 +# DropLevel >= 55 +# Rarity Rare +# Class "One Hand Swords" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 $size->small +# Height 4 +# ItemLevel >= 75 +# Rarity Rare +# Class "One Hand Swords" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP $size->small +# Height 4 +# ItemLevel >= 65 +# Rarity Rare +# Class "One Hand Swords" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3010] 1H Swords +#------------------------------------ + +# Show # %D2 +# Height < 4 +# ItemLevel >= 75 +# DropLevel >= 58 +# Rarity Rare +# Class "One Hand Swords" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# Height < 4 +# ItemLevel >= 65 +# DropLevel >= 58 +# Rarity Rare +# Class "One Hand Swords" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# Height < 4 +# ItemLevel >= 75 +# Rarity Rare +# Class "One Hand Swords" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# Height < 4 +# ItemLevel >= 65 +# Rarity Rare +# Class "One Hand Swords" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3011] 1H Maces +#------------------------------------ + +# Show # %D2 +# ItemLevel >= 75 +# DropLevel >= 62 +# Rarity Rare +# Class "One Hand Maces" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# ItemLevel >= 65 +# DropLevel >= 62 +# Rarity Rare +# Class "One Hand Maces" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# Class "One Hand Maces" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "One Hand Maces" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3012] 1H Axes +#------------------------------------ + +# Show # %D2 +# ItemLevel >= 75 +# DropLevel >= 57 +# Rarity Rare +# Class "One Hand Axes" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# ItemLevel >= 65 +# DropLevel >= 57 +# Rarity Rare +# Class "One Hand Axes" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# Class "One Hand Axes" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "One Hand Axes" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3013] 1H Sceptres +#------------------------------------ + +# Show # %D2 +# ItemLevel >= 75 +# DropLevel >= 50 +# Rarity Rare +# Class "Sceptres" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# ItemLevel >= 65 +# DropLevel >= 50 +# Rarity Rare +# Class "Sceptres" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# Class "Sceptres" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "Sceptres" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3014] Warstaves +#------------------------------------ + +# Show # %D2 +# ItemLevel >= 75 +# DropLevel >= 65 +# Rarity Rare +# Class "Warstaves" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# ItemLevel >= 65 +# DropLevel >= 65 +# Rarity Rare +# Class "Warstaves" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# Class "Warstaves" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "Warstaves" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3015] 2H Staves +#------------------------------------ + +# Show # %D2 +# ItemLevel >= 75 +# DropLevel >= 68 +# Rarity Rare +# Class "Staves" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# ItemLevel >= 65 +# DropLevel >= 68 +# Rarity Rare +# Class "Staves" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# Class "Staves" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "Staves" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3016] 2H Swords, Axes, Maces +#------------------------------------ + +# Show # %D2 +# ItemLevel >= 75 +# DropLevel >= 55 +# Rarity Rare +# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# ItemLevel >= 65 +# DropLevel >= 55 +# Rarity Rare +# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3017] 2H Bows +#------------------------------------ + +# Show # %D2 +# ItemLevel >= 75 +# DropLevel >= 60 +# Rarity Rare +# Class "Bows" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# ItemLevel >= 65 +# DropLevel >= 60 +# Rarity Rare +# Class "Bows" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# Class "Bows" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "Bows" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3018] AR: Gloves, Boots, Helmets +#------------------------------------ + +#Show # %D2 %UP $size->small +# LinkedSockets 4 +# ItemLevel >= 65 +# Rarity Rare +# Class "Boots" "Gloves" "Helmets" +# SetFontSize 40 +# SetTextColor 220 220 119 200 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +# Show # %D2 $size->small +# ItemLevel >= 75 +# DropLevel >= 35 +# Rarity Rare +# Class "Boots" "Gloves" "Helmets" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP $size->small +# ItemLevel >= 65 +# DropLevel >= 35 +# Rarity Rare +# Class "Boots" "Gloves" "Helmets" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 $size->small +# ItemLevel >= 75 +# Rarity Rare +# Class "Boots" "Gloves" "Helmets" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP $size->small +# ItemLevel >= 65 +# Rarity Rare +# Class "Boots" "Gloves" "Helmets" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3019] AR: Body Armors +#------------------------------------ + +# Show # %D2 +# ItemLevel >= 75 +# DropLevel >= 55 +# Rarity Rare +# Class "Body Armour" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# ItemLevel >= 65 +# DropLevel >= 55 +# Rarity Rare +# Class "Body Armour" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# Class "Body Armour" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "Body Armour" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3020] OH: Shields +#------------------------------------ + +# Show # %D2 $size->small +# Height <= 2 +# ItemLevel >= 75 +# DropLevel >= 55 +# Rarity Rare +# Class "Shields" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP $size->small +# Height <= 2 +# ItemLevel >= 65 +# DropLevel >= 55 +# Rarity Rare +# Class "Shields" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 $size->small +# Height <= 2 +# ItemLevel >= 75 +# Rarity Rare +# Class "Shields" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP $size->small +# Height <= 2 +# ItemLevel >= 65 +# Rarity Rare +# Class "Shields" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D2 +# Height >= 3 +# ItemLevel >= 75 +# DropLevel > 60 +# Rarity Rare +# Class "Shields" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# Height >= 3 +# ItemLevel >= 65 +# DropLevel > 60 +# Rarity Rare +# Class "Shields" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# Height >= 3 +# ItemLevel >= 75 +# Rarity Rare +# Class "Shields" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# Height >= 3 +# ItemLevel >= 65 +# Rarity Rare +# Class "Shields" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [3021] OH: Quivers +#------------------------------------ + +# Show # %D2 +# ItemLevel >= 75 +# Rarity Rare +# Class "Quivers" +# BaseType "Broadhead Arrow Quiver" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D2 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "Quivers" +# BaseType "Broadhead Arrow Quiver" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +# Show # %D1 +# ItemLevel >= 75 +# Rarity Rare +# Class "Quivers" +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +# Show # %D1 %UP +# ItemLevel >= 65 +# Rarity Rare +# Class "Quivers" +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#=============================================================================================================== +# [[3100]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) +#=============================================================================================================== +#Hide + +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) + Width <= 1 + Height <= 4 + ItemLevel >= 75 + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + SetFontSize 24 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) + Width <= 1 + Height <= 4 + ItemLevel >= 65 + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + SetFontSize 24 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) + Width <= 2 + Height <= 2 + ItemLevel >= 75 + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + SetFontSize 24 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) + Width <= 2 + Height <= 2 + ItemLevel >= 65 + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + SetFontSize 24 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) + ItemLevel >= 75 + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + SetFontSize 24 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) + ItemLevel >= 65 + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + SetFontSize 24 + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +#=============================================================================================================== +# [[3200]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here +#=============================================================================================================== + +#=============================================================================================================== +# [[3300]] Gems +#=============================================================================================================== + +#------------------------------------ +# [3301] Awakened Gems +#------------------------------------ + +Show + Class Gems + BaseType "Awakened" + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show + GemLevel >= 4 + Class Gems + BaseType "Empower" "Enlighten" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +#------------------------------------ +# [3302] Exceptional Gems +#------------------------------------ + +Show + GemLevel > 20 + Class Gems + BaseType "Vaal" + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Triangle + +Show + Quality > 20 + GemLevel > 20 + Class Gems + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Triangle + +Show + GemLevel >= 2 + Class Gems + BaseType "Empower" "Enhance" "Enlighten" + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Triangle + +Show + Corrupted False + Quality >= 15 + Class Gems + BaseType "Empower" "Enlighten" + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Triangle + +#------------------------------------ +# [3303] Special Gems +#------------------------------------ + +Show + Class Gems + BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste" + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect White + MinimapIcon 2 Yellow Triangle + +#------------------------------------ +# [3304] High Tier Gems +#------------------------------------ + +Show + GemLevel >= 20 + Class Gems + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Triangle + +Show + Quality >= 20 + Class Gems + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Triangle + +Show + GemLevel >= 6 + Class Gems + BaseType "Blood and Sand" "Brand Recall" + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Triangle + +Show # %H5 + Quality >= 18 + Class Gems + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White Temp + MinimapIcon 2 White Triangle + +#------------------------------------ +# [3305] Leveling Rules +#------------------------------------ + +Show # %H4 + AreaLevel < 65 + Class Gems + BaseType "Vaal" + SetFontSize 45 + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling + +Show # first areas + AreaLevel 1 + Class Gems + SetFontSize 45 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Show # %D5 + Quality >= 1 + AreaLevel < 65 + Class Gems + SetFontSize 40 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Show # %H3 + AreaLevel < 65 + Class Gems + SetFontSize 40 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [3306] Low Quality Gems +#------------------------------------ + +# Show # %D3 %C2 +# Quality >= 0 +# Class Gems +# SetFontSize 40 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 + +#------------------------------------ +# [3307] Leveled Gems +#------------------------------------ + +Show # %D4 + GemLevel >= 5 + Class Gems + BaseType "Blood and Sand" "Brand Recall" + SetFontSize 40 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Show # %D4 + GemLevel >= 18 + Class Gems + SetFontSize 40 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Show # %D3 + GemLevel >= 10 + Class Gems + SetFontSize 40 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [3308] Other gems +#------------------------------------ + +# Show # %D4 +# Class Gems +# BaseType "Enhance" "Vaal" +# SetFontSize 40 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 + +Hide # %H2 +Class Gems +SetFontSize 36 +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#=============================================================================================================== +# [[3400]] UTILITY FLASKS (Levelling Rules) +#=============================================================================================================== + +# Show # %REMS1 $lvl +# Quality >= 1 +# ItemLevel <= 65 +# Rarity <= Magic +# BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask" +# SetFontSize 45 +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks +# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +# Show # %REMS1 $lvl +# ItemLevel <= 65 +# Rarity <= Magic +# BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask" +# SetFontSize 45 +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks +# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +#=============================================================================================================== +# [[3500]] HIDE LAYER 3: Random Endgame Flasks +#=============================================================================================================== + +Hide + ItemLevel >= 69 + Rarity <= Magic + BaseType Flask + SetFontSize 18 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 + +#=============================================================================================================== +# [[3600]] Maps, fragments and labyrinth items +#=============================================================================================================== + +#------------------------------------ +# [3601] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +#------------------------------------ + +Show # $tier->ex $type->unique->maps +MapTier 16 +Rarity Unique +Class Maps +BaseType "Harbinger Map" +SetFontSize 45 +SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +#------------------------------------ +# [3602] Unique Maps +#------------------------------------ + +Show # $tier->t1 $type->unique->maps +Rarity Unique +Class Maps +BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" +SetFontSize 45 +SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $tier->t2 $type->unique->maps +Rarity Unique +Class Maps +BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Moon Temple Map" "Museum Map" "Necropolis Map" "Shore Map" "Temple Map" "Underground River Map" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 +PlayAlertSound 1 300 # DROPSOUND: T0 Drop +PlayEffect Yellow +MinimapIcon 0 Yellow Star + +Show # $tier->t3 $type->unique->maps +Rarity Unique +Class Maps +BaseType "Atoll Map" "Bone Crypt Map" "Cemetery Map" "Dunes Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Underground Sea Map" "Vaal Pyramid Map" +SetFontSize 45 +SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Brown +MinimapIcon 2 Brown Star + +Show # %HS4 $tier->t4 $type->unique->maps +Rarity Unique +Class Maps +BaseType "Strand Map" +SetFontSize 45 +SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +SetBackgroundColor 0 0 0 255 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Brown +MinimapIcon 2 Brown Star + +Show # $tier->restex $type->unique->maps $safe + Rarity Unique + Class Maps + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Pink + MinimapIcon 1 Pink Circle + +#------------------------------------ +# [3603] Labyrinth items, Offerings +#------------------------------------ + +Show # %HS4 + BaseType "Offering to the Goddess" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect Yellow + MinimapIcon 1 Yellow Hexagon + +Hide # upgraded offerings (harvest-introduced) +BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base +SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + +Show + Class "Labyrinth" + SetFontSize 45 + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + PlayEffect Green + MinimapIcon 1 Green Hexagon + +#------------------------------------ +# [3604] Blighted maps +#------------------------------------ + +Show + BlightedMap True + MapTier >= 15 + Class Maps + SetFontSize 45 + SetTextColor 20 50 20 255 + SetBorderColor 20 50 20 255 + SetBackgroundColor 255 255 255 255 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Yellow + MinimapIcon 0 Yellow Star + +Show + BlightedMap True + Class Maps + SetFontSize 45 + SetTextColor 20 50 20 255 + SetBorderColor 20 50 20 255 + SetBackgroundColor 170 220 170 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Yellow + MinimapIcon 0 Yellow Star + +#------------------------------------ +# [3605] Top tier maps (T16) +#------------------------------------ + +Show # $lvl->11 + MapTier >= 16 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square + +Show # $lvl->15 + MapTier >= 15 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square + +Show # $lvl->14 + MapTier >= 14 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square + +#------------------------------------ +# [3606] High tier maps(T11-15) +#------------------------------------ + +Show # %H5 $lvl->13 + MapTier >= 13 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square + +Show # %H5 $lvl->12 + MapTier >= 12 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square + +Show # %H5 $lvl->11 + MapTier >= 11 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square + +#------------------------------------ +# [3607] Mid tier maps (T6-10) +#------------------------------------ + +Show # %H4 $lvl->10 + Identified True + Class Maps + HasExplicitMod "Vaal" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square + +Show # %H4 $lvl->10 + MapTier >= 10 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square + +#------------------------------------ +# T9 - Maps +#------------------------------------ + +Show # %H4 $lvl->9 + MapTier >= 9 + ItemLevel < 88 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square + +Show # %H3 %C4 + MapTier >= 9 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True + +#------------------------------------ +# T8 - Maps +#------------------------------------ + +Show # %H4 $lvl->8 + MapTier >= 8 + ItemLevel < 87 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square + +Show # %H3 %C4 + MapTier >= 8 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True + +#------------------------------------ +# T7 - Maps +#------------------------------------ + +Show # %H4 $lvl->7 + MapTier >= 7 + ItemLevel < 86 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square + +Show # %H3 %C4 + MapTier >= 7 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True + +#------------------------------------ +# T6 - Maps +#------------------------------------ + +Show # %H4 $lvl->6 + MapTier >= 6 + ItemLevel < 85 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square + +Show # %H3 %C4 + MapTier >= 6 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True + +#------------------------------------ +# [3608] Low tier maps (T1-T5) +#------------------------------------ + +Show # %H4 $lvl->5 + MapTier >= 5 + ItemLevel < 84 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square + +Show # %H3 %C4 + MapTier >= 5 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True + +#------------------------------------ +# T4 - Maps +#------------------------------------ + +Show # %H4 $lvl->4 + MapTier >= 4 + ItemLevel < 83 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square + +Show # %H3 %C4 + MapTier >= 4 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True + +#------------------------------------ +# T3 - Maps +#------------------------------------ + +Show # %H4 $lvl->3 + MapTier >= 3 + ItemLevel < 82 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square + +Show # %H3 %C4 + MapTier >= 3 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True + +#------------------------------------ +# T2 - Maps +#------------------------------------ + +Show # %H4 $lvl->2 + MapTier >= 2 + ItemLevel < 81 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square + +Show # %H3 %C4 + MapTier >= 2 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True + +#------------------------------------ +# T1 - Maps +#------------------------------------ + +Show # %H4 $lvl->1 + MapTier <= 1 + ItemLevel < 80 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square + +Show # %H3 %C4 + MapTier <= 1 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True + +# This should never happen. If you find pink maps, you probably deleted/commented sections above +# or should update the filter. Alternatively use www.filterblade.xyz + +Show # safetyline / missing map + Class Maps + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +#=============================================================================================================== +# [[3700]] Misc Map Items (relic keys) +#=============================================================================================================== + +Show + Class "Misc Map Items" + BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show + Class "Misc Map Items" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue + MinimapIcon 0 Blue Hexagon + +#=============================================================================================================== +# [[3800]] Fragments +#=============================================================================================================== + +#------------------------------------ +# [3801] Scarabs +#------------------------------------ + +Show # $tier->t1 $type->fragments->scarabs +Class "Map Fragments" +BaseType "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Elder Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Reliquary Scarab" "Winged Shaper Scarab" "Winged Sulphite Scarab" "Winged Torment Scarab" +SetFontSize 45 +SetTextColor 159 15 213 255 +SetBorderColor 159 15 213 255 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Yellow +MinimapIcon 0 Red Hexagon + +Show # $tier->t2 $type->fragments->scarabs +Class "Map Fragments" +BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Divination Scarab" "Gilded Harbinger Scarab" "Gilded Legion Scarab" "Gilded Reliquary Scarab" "Gilded Sulphite Scarab" "Polished Bestiary Scarab" "Polished Sulphite Scarab" "Rusted Sulphite Scarab" "Saqawine Lure" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base +SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 159 15 213 255 # BACKGROUND: Special +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Yellow +MinimapIcon 1 Yellow Hexagon + +Show # $tier->t3 $type->fragments->scarabs +Class "Map Fragments" +BaseType "Gilded Elder Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Rusted Ambush Scarab" "Rusted Bestiary Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Legion Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" +SetFontSize 45 +SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment +SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 2 White Hexagon + +Show # %HS4 $tier->t4 $type->fragments->scarabs +Class "Map Fragments" +BaseType "Polished Torment Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" +SetFontSize 40 +SetTextColor 159 15 213 255 +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White Temp +MinimapIcon 2 White Hexagon + +Show # $tier->restex $type->fragments->scarabs $safe +Class "Map Fragments" +BaseType "Scarab" +SetFontSize 45 +SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter +SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter +SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Pink +MinimapIcon 1 Pink Circle + +#------------------------------------ +# [3802] Regular Fragment Tiering +#------------------------------------ + +Show # $tier->t1 $type->fragments +Class "Map Fragments" +BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Chayula's Pure Breachstone" "Simulacrum" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Tul's Pure Breachstone" "Uul-Netol's Enriched Breachstone" "Uul-Netol's Pure Breachstone" "Xoph's Pure Breachstone" +SetFontSize 45 +SetTextColor 159 15 213 255 +SetBorderColor 159 15 213 255 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $tier->t1p $type->fragments +Class "Map Fragments" +BaseType "Fragment of Knowledge" "Fragment of Shape" +SetFontSize 45 +SetTextColor 0 0 0 255 +SetBorderColor 0 0 0 255 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Hexagon + +Show # $tier->t2 $type->fragments +Class "Map Fragments" +BaseType "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Vaal Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Tul's Enriched Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Xoph's Enriched Breachstone" "Yriel's Key" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base +SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 159 15 213 255 # BACKGROUND: Special +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Hexagon + +Show # $tier->t3 $type->fragments +Class "Map Fragments" +BaseType "Divine Vessel" "Eber's Key" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Volkuur's Key" "Xoph's Breachstone" "Xoph's Charged Breachstone" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 159 15 213 255 # BACKGROUND: Special +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 1 Yellow Hexagon + +Show # %HS4 $tier->t4 $type->fragments +Class "Map Fragments" +BaseType "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" +SetFontSize 40 +SetTextColor 159 15 213 255 +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White Temp +MinimapIcon 2 White Hexagon + +# SafetyEntry for Fragments + +Show # $tier->restex $type->fragments $safe + Class "Map Fragments" + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Pink + MinimapIcon 1 Pink Circle + +#=============================================================================================================== +# [[3900]] Currency - Exceptions - Stacked Currency +#=============================================================================================================== + +Show + StackSize >= 3 + Class Currency + BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 1 Yellow Circle + +Show + StackSize >= 3 + Class Currency + BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show + StackSize >= 2 + Class Currency + BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 1 Yellow Circle + +Show + StackSize >= 2 + Class Currency + BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show + StackSize >= 3 + Class Currency + BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show + StackSize >= 4 + Class Currency + BaseType "Blacksmith's Whetstone" "Orb of Transmutation" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show + StackSize >= 6 + Class Currency + BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +#=============================================================================================================== +# [[4000]] Currency - Exceptions - Leveling Currencies +#=============================================================================================================== + +Show # %D4 %C4 $tier->essence $type->currency->leveling +AreaLevel < 65 +Class Currency +BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 +DisableDropSound True +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 2 White Circle + +Show # %H4 %C4 $tier->t1 $type->currency->leveling +AreaLevel < 74 +Class Currency +BaseType "Blacksmith's Whetstone" "Orb of Transmutation" "Orb of Alteration" "Orb of Chance" "Blessed Orb" "Silver Coin" +SetFontSize 45 +SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic +SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Hide # %H3 %C3 $tier->t2 $type->currency->leveling +AreaLevel < 65 +Class Currency +BaseType "Armourer's Scrap" "Orb of Augmentation" +SetFontSize 45 +SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 +SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Hide # %H3 %C3 $tier->t3 $type->currency->leveling +AreaLevel < 65 +Class Currency +BaseType "Portal Scroll" +SetFontSize 45 +SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 +SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Hide # %H3 %C3 $tier->t4 $type->currency->leveling +AreaLevel < 65 +Class Currency +BaseType "Scroll of Wisdom" +SetFontSize 45 +SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 +SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#=============================================================================================================== +# [[4100]] Currency - PART 1 - Common currency +#=============================================================================================================== + +# Show # %HS4 %C5 $tier->t31 $type->currency +# Class Currency +# SetFontSize 45 +# SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin +# SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin +# SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 +# PlayEffect Grey +# MinimapIcon 2 Grey Circle + +Hide # %H4 %C4 $tier->t32 $type->currency +Class Currency +BaseType == "Orb of Alteration" "Orb of Chance" "Silver Coin" "Blessed Orb" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 +SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 + +Hide # %H3 %C3 $tier->t33 $type->currency +Class Currency +BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Horizon Shard" "Glassblower's Bauble" "Jeweller's Orb" "Chromatic Orb" "Chaos Shard" "Engineer's Orb" +SetFontSize 45 +SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic +SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Hide # %H2 %C2 $tier->t41 $type->currency +Class Currency +BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" +SetFontSize 40 +SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 +SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Hide # %RF1 %H2 %C2 $tier->t42 $type->currency +Class Currency +BaseType == "Portal Scroll" +SetFontSize 40 +SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 +SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Hide # %RF1 %H2 %C2 $tier->t43 $type->currency +Class Currency +BaseType == "Scroll of Wisdom" +SetFontSize 40 +SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 +SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#=============================================================================================================== +# [[4200]] Currency - PART 2 - Rare currency +#=============================================================================================================== + +#------------------------------------ +# [4201] Regular Rare Currency +#------------------------------------ + +Show # $tier->t21 $type->currency +Class Currency +BaseType == "Awakened Sextant" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Prismatic Catalyst" "Stacked Deck" "Tempering Catalyst" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T2 +DisableDropSound True +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Red +MinimapIcon 2 Red Circle + +Show # $tier->t22 $type->currency +Class Currency +BaseType == "Abrasive Catalyst" "Ancient Shard" "Annulment Shard" "Chaos Orb" "Gemcutter's Prism" "Intrinsic Catalyst" "Orb of Regret" "Prime Sextant" "Regal Orb" "Turbulent Catalyst" "Vaal Orb" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T3 +DisableDropSound True +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Red +MinimapIcon 2 Red Circle + +Show # %H5 %C4 $tier->t23 $type->currency +Class Currency +BaseType == "Bestiary Orb" "Cartographer's Chisel" "Facetor's Lens" "Harbinger's Shard" "Imbued Catalyst" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Scouring" "Simple Sextant" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 +DisableDropSound True +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Red +MinimapIcon 2 Red Circle + +#------------------------------------ +# [4202] Incursion Currency +#------------------------------------ + +Show # $type->vials $tier->t1 +Class Currency +BaseType "Vial of Sacrifice" "Vial of the Ghost" "Vial of Transcendence" +SetFontSize 45 +SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $type->vials $tier->t2 +Class Currency +BaseType "Vial of Awakening" "Vial of Consequence" "Vial of Summoning" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +DisableDropSound True +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Circle + +Show # $type->vials $tier->t3 +Class Currency +BaseType "Vial of Dominance" "Vial of Fate" "Vial of the Ritual" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 +DisableDropSound True +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 2 White Circle + +Show # $type->vials $tier->restex $safe +Class Currency +BaseType "Vial of" +SetFontSize 45 +SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter +SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter +SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Pink +MinimapIcon 1 Pink Circle + +#------------------------------------ +# [4203] Delve Currency - Resonators +#------------------------------------ + +Show # $type->currency->resonator $tier->t1 +Class "Delve Stackable Socketable Currency" +BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +DisableDropSound True +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Hexagon + +Show # $type->currency->resonator $tier->t2 +Class "Delve Stackable Socketable Currency" +BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 +DisableDropSound True +PlayAlertSound 2 100 # DROPSOUND: Splinter Sound +PlayEffect White +MinimapIcon 2 White Hexagon + +Show # $type->currency->resonator $tier->t3 +Class "Delve Stackable Socketable Currency" +BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 +SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 +DisableDropSound True +PlayAlertSound 2 100 # DROPSOUND: Splinter Sound +PlayEffect White +MinimapIcon 2 White Hexagon + +#------------------------------------ +# [4204] Delirium Currency +#------------------------------------ + +Show # $tier->t1 $type->currency->deliriumorbs +Class Currency +BaseType "Blighted Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" +SetFontSize 45 +SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $tier->t2 $type->currency->deliriumorbs +Class Currency +BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Cartographer's Delirium Orb" "Decadent Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +DisableDropSound True +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Circle + +Show # $tier->t3 $type->currency->deliriumorbs +Class Currency +BaseType == "Delirium Orb" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +DisableDropSound True +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Yellow +MinimapIcon 1 Yellow Circle + +#------------------------------------ +# [4205] Delve Currency - Fossil +#------------------------------------ + +Show # $tier->t1 $type->currency->fossil +Class Currency +BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" +SetFontSize 45 +SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $tier->t2 $type->currency->fossil +Class Currency +BaseType "Bloodstained Fossil" "Corroded Fossil" "Enchanted Fossil" "Glyphic Fossil" "Perfect Fossil" "Sanctified Fossil" "Shuddering Fossil" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Circle + +Show # $tier->t3 $type->currency->fossil +Class Currency +BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Encrusted Fossil" "Frigid Fossil" "Gilded Fossil" "Jagged Fossil" "Lucent Fossil" "Metallic Fossil" "Prismatic Fossil" "Pristine Fossil" "Scorched Fossil" "Serrated Fossil" "Tangled Fossil" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Yellow +MinimapIcon 1 Yellow Circle + +#Show # %H5 $tier->t4 $type->currency->fossil +# Class Currency +# SetFontSize 45 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound +# PlayEffect White +# MinimapIcon 2 White Circle + +Show # $tier->restex $type->currency->fossil $safe +Class Currency +BaseType "Fossil" +SetFontSize 45 +SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter +SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter +SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Pink +MinimapIcon 1 Pink Circle + +#------------------------------------ +# [4206] Top Currency +#------------------------------------ + +Show # $tier->t11 $type->currency +Class Currency +BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Mirror of Kalandra" "Mirror Shard" "Redeemer's Exalted Orb" "Warlord's Exalted Orb" +SetFontSize 45 +SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $tier->t12 $type->currency +Class Currency +BaseType == "Ancient Orb" "Divine Orb" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 0 0 0 # BORDERCOLOR: T1 highlight +SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T2 +DisableDropSound True +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 1 Red Circle + +#------------------------------------ +# [4207] Oil Tier List +#------------------------------------ + +Show # $tier->t1 $type->currency->oil +Class Currency +BaseType "Golden Oil" +SetFontSize 45 +SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $tier->t2 $type->currency->oil +Class Currency +BaseType "Opalescent Oil" "Silver Oil" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Hexagon + +Show # $tier->t3 $type->currency->oil +Class Currency +BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 1 Yellow Hexagon + +Show # %HS3 $tier->t4 $type->currency->oil +Class Currency +BaseType "Amber Oil" "Clear Oil" "Sepia Oil" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 +SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 +PlayEffect White Temp + +Show # $tier->restex $type->currency->oil $safe +Class Currency +BaseType "Oil" +SetFontSize 45 +SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter +SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter +SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Pink +MinimapIcon 1 Pink Circle + +#------------------------------------ +# [4208] Essence Tier List +#------------------------------------ + +Show # $tier->t1 $type->currency->essences +Class Currency +BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +DisableDropSound True +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Circle + +Show # %H5 %C4 $tier->t2 $type->currency->essences +Class Currency +BaseType "Remnant of Corruption" "Shrieking Essence of" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +DisableDropSound True +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Yellow +MinimapIcon 1 Yellow Circle + +Show # %HS4 %C4 $tier->t3 $type->currency->essences +Class Currency +BaseType "Screaming Essence of" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 +DisableDropSound True +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 2 White Circle + +Show # %H4 %C4 $tier->t4 $type->currency->essences +Class Currency +BaseType "Wailing Essence of" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 +SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 + +Show # %H4 %C4 $tier->t5 $type->currency->essences +Class Currency +BaseType "Weeping Essence of" +SetFontSize 45 +SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic +SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %H2 %C4 $tier->t6 $type->currency->essences +Class Currency +BaseType "Muttering Essence of" "Whispering Essence of" +SetFontSize 45 +SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic +SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation +SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [4209] Perandus +#------------------------------------ + +Show + StackSize >= 17 + Class Currency + BaseType "Perandus Coin" + SetFontSize 45 + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin + PlayEffect White + +Show # %H3 %C4 + StackSize < 4 + Class Currency + BaseType "Perandus Coin" + SetFontSize 40 + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + +Show # %H4 %C4 + Class Currency + BaseType "Perandus Coin" + SetFontSize 40 + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin + PlayEffect White Temp + +#------------------------------------ +# [4210] Simulacrum Splinters +#------------------------------------ + +Show # $tier->t1 $type->currency->splinter->simulacrum +StackSize >= 100 +Class Currency +BaseType "Simulacrum Splinter" +SetFontSize 45 +SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $tier->t2 $type->currency->splinter->simulacrum +StackSize >= 30 +Class Currency +BaseType "Simulacrum Splinter" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Kite + +Show # $tier->t3 $type->currency->splinter->simulacrum +StackSize >= 12 +Class Currency +BaseType "Simulacrum Splinter" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Yellow +MinimapIcon 1 Yellow Kite + +Show # $tier->t3 $type->currency->splinter->simulacrum +StackSize >= 3 +Class Currency +BaseType "Simulacrum Splinter" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 2 White Kite + +Show # $tier->t4 $type->currency->splinter->simulacrum +Class Currency +BaseType "Simulacrum Splinter" +SetFontSize 45 +SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter +SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula +SetBackgroundColor 65 20 80 # BACKGROUND: Breach +PlayAlertSound 2 100 # DROPSOUND: Splinter Sound +PlayEffect Grey +MinimapIcon 2 Grey Kite + +#------------------------------------ +# [4211] Splinters +#------------------------------------ + +Show # $tier->t1 $type->currency->splinter +Class Currency +BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" +SetFontSize 45 +SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter +SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula +SetBackgroundColor 65 20 80 # BACKGROUND: Breach +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 0 Grey Kite + +Show # %HS4 $tier->t2 $type->currency->splinter +Class Currency +BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" +SetFontSize 45 +SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter +SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach +SetBackgroundColor 65 20 80 # BACKGROUND: Breach +PlayAlertSound 2 100 # DROPSOUND: Splinter Sound +PlayEffect Grey +MinimapIcon 1 Grey Kite + +Show # %HS3 $tier->t3 $type->currency->splinter +Class Currency +BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" +SetFontSize 45 +SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter +SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach +SetBackgroundColor 65 20 80 # BACKGROUND: Breach +PlayAlertSound 2 100 # DROPSOUND: Splinter Sound +PlayEffect Grey Temp +MinimapIcon 2 Grey Kite + +#------------------------------------ +# [4212] Incubator +#------------------------------------ + +Show # %HS5 $tier->leveledincubators $type->ex->incubators +ItemLevel >= 81 +Class Incubator +BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 2 White Circle + +#Show # $tier->t1 $type->currency->incubators +# Class Incubator +# SetFontSize 45 +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop +# PlayEffect Red +# MinimapIcon 0 Red Star + +Show # $tier->t2 $type->currency->incubators +Class Incubator +BaseType "Geomancer's Incubator" "Thaumaturge's Incubator" "Time-Lost Incubator" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Circle + +Show # $tier->t3 $type->currency->incubators +Class Incubator +BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Singular Incubator" "Skittering Incubator" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 2 White Circle + +Show # %HS3 $tier->t4 $type->currency->incubators +Class Incubator +BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Otherworldly Incubator" "Primal Incubator" "Whispering Incubator" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 +SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 +PlayEffect White Temp + +Show # $tier->restex $type->currency->incubators $safe + Class Incubator + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Pink + MinimapIcon 1 Pink Circle + +#------------------------------------ +# [4213] Breach +#------------------------------------ + +Show # $tier->t1 $type->currency->blessings +Class Currency +BaseType "Blessing of Chayula" +SetFontSize 45 +SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing +SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $tier->t2 $type->currency->blessings +Class Currency +BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 159 15 213 255 # BACKGROUND: Special +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Yellow +MinimapIcon 0 Yellow Circle + +#------------------------------------ +# [4214] Others +#------------------------------------ + +Hide +BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + +Show + Class Currency + BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +#=============================================================================================================== +# [[4300]] Prophecies +#=============================================================================================================== + +Show # $tier->t1 $type->currency->prophecy +Class Currency +BaseType "Prophecy" +Prophecy "Fated Connections" "Fire, Wood and Stone" "The Queen's Sacrifice" "Trash to Treasure" +SetFontSize 45 +SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing +SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +Show # $tier->t2 $type->currency->prophecy +Class Currency +BaseType "Prophecy" +Prophecy "A Dishonourable Death" "A Prodigious Hand" "Darktongue's Shriek" "Lost in the Pages" "Monstrous Treasure" "Song of the Sekhema" "The Bowstring's Music" "The King's Path" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 159 15 213 255 # BACKGROUND: Special +DisableDropSound True +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Hexagon + +Show # %H5 $tier->t3 $type->currency->prophecy +Class Currency +BaseType "Prophecy" +Prophecy "A Rift in Time" "A Vision of Ice and Fire" "Ancient Doom" "Blind Faith" "Cleanser of Sins" "Dying Cry" "Echoes of Witchcraft" "Erasmus' Gift" "Fire and Brimstone" "Fire and Ice" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Severed Limbs" "Thaumaturgical History IV" "The Ambitious Bandit III" "The Apex Predator" "The Great Leader of the North" "The Great Mind of the North" "The Hollow Pledge" "The Jeweller's Touch" "The Karui Rebellion" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Unbreathing Queen IV" "Twice Enchanted" "Wind and Thunder" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 159 15 213 255 # BACKGROUND: Special +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Yellow +MinimapIcon 1 Yellow Hexagon + +Show # %HS5 $tier->t3mapping $type->currency->prophecy +Class Currency +BaseType "Prophecy" +Prophecy "A Master Seeks Help" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight III" "Beyond Sight IV" "Bountiful Traps" "Crushing Squall" "Deadly Rivalry IV" "Deadly Rivalry V" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "The Warmongers IV" "Vaal Winds" "Waiting in Ambush" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +SetBackgroundColor 159 15 213 255 # BACKGROUND: Special +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Yellow +MinimapIcon 1 Yellow Hexagon + +Show # %H4 $tier->t3council $type->currency->prophecy +Class Currency +BaseType "Prophecy" +Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" +SetFontSize 45 +SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin +SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil +SetBackgroundColor 159 15 213 255 # BACKGROUND: Special +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Yellow +MinimapIcon 1 Yellow Hexagon + +Show # %H4 $tier->t4upgrade $type->currency->prophecy +Class Currency +BaseType "Prophecy" +Prophecy "A Forest of False Idols" "Agony at Dusk" "Battle Hardened" "Black Devotion" "Blinding Light" "Burning Dread" "Cold Blooded Fury" "Cold Greed" "Crimson Hues" "Dance of Steel" "Dark Instincts" "End of the Light" "Faith Exhumed" "From The Void" "Greed's Folly" "Mouth of Horrors" "Nature's Resilience" "Pleasure and Pain" "Power Magnified" "Sun's Punishment" "The Beginning and the End" "The Bishop's Legacy" "The Bloody Flowers Redux" "The Dreaded Rhoa" "The Fall of an Empire" "The Flow of Energy" "The King and the Brambles" "The Malevolent Witch" "The Nightmare Awakens" "The Snuffed Flame" "The Storm Spire" "Trapped in the Tower" "Winter's Mournful Melodies" +SetFontSize 40 +SetTextColor 159 15 213 255 +SetBorderColor 159 15 213 255 +SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil +PlayEffect White Temp +MinimapIcon 1 White Hexagon + +Show # %H3 $tier->t4drop $type->currency->prophecy +Class Currency +BaseType "Prophecy" +Prophecy "A Call into the Void" "A Firm Foothold" "A Whispered Prayer" "Abnormal Effulgence" "Against the Tide" "Baptism by Death" "Blood in the Eyes" "Blood of the Betrayed" "Custodians of Silence" "Fear's Wide Reach" "From Death Springs Life" "Graceful Flames" "Heart of the Fire" "Notched Flesh" "Roth's Legacy" "Storm on the Horizon" "Storm on the Reef" "Strong as a Bull" "The Brutal Enforcer" "The Eagle's Cry" "The Flayed Man" "The God of Misfortune" "The Lady in Black" "The Last Watch" "The Lost Maps" "The Lost Undying" "The Mysterious Gift" "The Nest" "The Petrified" "The Prison Guard" "The Prison Key" "The Queen's Vaults" "The Sinner's Stone" "The Sword King's Passion" "The Vanguard" "The Walking Mountain" "The Ward's Ward" "The Watcher's Watcher" "Weeping Death" +SetFontSize 40 +SetTextColor 159 15 213 255 +SetBorderColor 159 15 213 255 +SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +PlayEffect White Temp +MinimapIcon 1 White Hexagon + +Show # %H3 $tier->t4 $type->currency->prophecy +Class Currency +BaseType "Prophecy" +Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Day of Sacrifice IV" "Deadly Rivalry I" "Deadly Rivalry II" "Deadly Rivalry III" "Defiled in the Sceptre" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History II" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Dream Trial" "The Feral Lord I" "The Feral Lord II" "The Feral Lord III" "The Feral Lord IV" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Plaguemaw III" "The Plaguemaw IV" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Unbreathing Queen III" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Unbearable Whispers II" "Unbearable Whispers III" "Unbearable Whispers IV" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" +SetFontSize 40 +SetTextColor 159 15 213 255 +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + +Show # $tier->restex $type->currency->prophecy $safe +Class Currency +BaseType "Prophecy" +SetFontSize 45 +SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter +SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter +SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Pink +MinimapIcon 1 Pink Circle + +#=============================================================================================================== +# [[4400]] Divination cards (yes the strange sorting is intended) +#=============================================================================================================== + +#------------------------------------ +# [4401] T1 - Top tier cards +#------------------------------------ + +Show # $tier->t1 $type->divination +Class "Divination" +BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Craving" "The Demon" "The Doctor" "The Dragon's Heart" "The Escape" "The Fiend" "The Greatest Intentions" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Long Con" "The Nurse" "The Price of Loyalty" "The Samurai's Eye" "The Spark and the Flame" "The Sustenance" "The White Knight" "Void of the Elements" "Wealth and Power" +SetFontSize 45 +SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 +SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +#------------------------------------ +# [4402] T2 - Great cards +#------------------------------------ + +Show # $tier->t2 $type->divination +Class "Divination" +BaseType == "A Familiar Call" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Dark Dreams" "Hunter's Reward" "Prometheus' Armoury" "Squandered Prosperity" "The Awakened" "The Bargain" "The Celestial Justicar" "The Celestial Stone" "The Damned" "The Eldritch Decay" "The Enlightened" "The Eye of Terror" "The Hale Heart" "The Hoarder" "The Life Thief" "The Mayor" "The Offering" "The Progeny of Lunaris" "The Queen" "The Saint's Treasure" "The Soul" "The Strategist" "The Void" "The World Eater" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base +SetBorderColor 255 255 255 255 +SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Red +MinimapIcon 0 Red Triangle + +#------------------------------------ +# [4403] T3 - Decent cards +#------------------------------------ + +Show # $tier->t3 $type->divination +Class "Divination" +BaseType == "Akil's Prophecy" "Boon of the First Ones" "Buried Treasure" "Divine Justice" "Echoes of Love" "Etched in Blood" "Friendship" "Humility" "Mawr Blaidd" "Peaceful Moments" "Perfection" "Pride Before the Fall" "Rebirth" "Remembrance" "The Artist" "The Breach" "The Cartographer" "The Chosen" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Endless Darkness" "The Ethereal" "The King's Heart" "The Landing" "The Last One Standing" "The Lord of Celebration" "The Old Man" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolf" "The Wolven King's Bite" "Underground Forest" "Vanity" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 +SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect Yellow +MinimapIcon 2 Yellow Triangle + +#------------------------------------ +# [4404] Special - Special Currency Cards +#------------------------------------ + +Show # %HS4 %C5 $tier->t4c $type->divination +Class "Divination" +BaseType == "Bowyer's Dream" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Chains that Bind" "The Deal" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Voices" "Vinia's Token" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 +SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White +MinimapIcon 2 White Triangle + +Show # %H3 %C5 $tier->t5c $type->divination +Class "Divination" +BaseType == "The Gambler" "The Scholar" "The Opulent" "Dark Temptation" "The Lover" "Cartographer's Delight" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 + +Show # %H4 %C5 $tier->t4 $type->divination +Class "Divination" +BaseType == "A Dab of Ink" "A Note in the Wind" "Alone in the Darkness" "Arrogance of the Vaal" "Baited Expectations" "Cameria's Cut" "Deathly Designs" "Earth Drinker" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Merciless Armament" "Shard of Fate" "The Arena Champion" "The Betrayal" "The Bones" "The Brittle Emperor" "The Calling" "The Cataclysm" "The Deep Ones" "The Dreamland" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Fishmonger" "The Formless Sea" "The Forsaken" "The Fox" "The Gladiator" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The Lion" "The Mad King" "The Master" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pact" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Thaumaturgist" "The Throne" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Valley of Steel Boxes" "The Vast" "The Wilted Rose" "The Wind" "The Wolf's Legacy" "The Wretched" "Time-Lost Relic" "Treasure Hunter" "Vile Power" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 +SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 +PlayAlertSound 2 300 # DROPSOUND: Currency Sound +PlayEffect White Temp +MinimapIcon 2 White Triangle + +Hide # %H2 %C3 $tier->t5 $type->divination +Class "Divination" +BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The King's Blade" "The Lich" "The Lord in Black" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Watcher" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" "The Eye of the Dragon" "The Drunken Aristocrat" "The Feast" "The Garish Power" "The Gentleman" "The Mercenary" "Boon of Justice" "Coveted Possession" "The Wolverine" "The Gemcutter" "Demigod's Wager" "Volatile Power" "Three Faces in the Dark" "The Visionary" "The Sword King's Salute" "The Catalyst" "Thirst for Knowledge" "The Fletcher" "The Fool" "The Tower" "The Traitor" "The Pack Leader" "The Skeleton" "The Penitent" "Dialla's Subjugation" "The Admirer" "The Doppelganger" "The Body" "The Darkest Dream" "The Avenger" "The Aesthete" "The Battle Born" "Forbidden Power" "The Beast" "Mitts" "Scholar of the Seas" "Doedre's Madness" "Blind Venture" "Lysah's Respite" "Grave Knowledge" "Boundless Realms" "Rain of Chaos" "The Dragon" "Atziri's Arsenal" "Her Mask" "The Flora's Gift" "Assassin's Favour" "The Puzzle" +SetFontSize 36 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 + +Show # $tier->restex $type->divination $safe + Class "Divination" + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Pink + MinimapIcon 1 Pink Circle + +#=============================================================================================================== +# [[4500]] Currency - PART 4 - remaining items +#=============================================================================================================== + +Hide # %H0 + Class Currency + BaseType "Scroll Fragment" + SetFontSize 28 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Show # $tier->restex $type->currency $safe + Class Currency + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Pink + MinimapIcon 1 Pink Circle + +#=============================================================================================================== +# [[4600]] Metamorph Items +#=============================================================================================================== + +Show + ItemLevel >= 80 + Class "Metamorph" + SetFontSize 45 + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Green + MinimapIcon 1 Green Hexagon + +Show # %H5 + Class "Metamorph" + SetFontSize 45 + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 0 0 0 255 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Green Temp + MinimapIcon 1 Green Hexagon + +#=============================================================================================================== +# [[4700]] Harvest +#=============================================================================================================== + +#------------------------------------ +# [4701] Seeds +#------------------------------------ + +Show # $type->seeds $tier->lvl1w +Class "Harvest Seed" +BaseType "Wild Ape Seed" "Wild Hatchling Seed" "Wild Hellion Seed" "Wild Thornwolf Seed" "Wild Ursaling Seed" +SetFontSize 45 +SetTextColor 200 0 189 255 +SetBorderColor 200 0 189 255 +SetBackgroundColor 0 0 0 255 +PlayAlertSound 2 300 +PlayEffect White +MinimapIcon 2 White Raindrop + +Hide # $type->seeds $tier->lvl1v +Class "Harvest Seed" +BaseType "Vivid Arachnid Seed" "Vivid Leech Seed" "Vivid Scorpion Seed" "Vivid Thornweaver Seed" "Vivid Weta Seed" +SetFontSize 45 +SetTextColor 197 226 19 255 +SetBorderColor 197 226 19 255 +SetBackgroundColor 0 0 0 255 + +Hide # $type->seeds $tier->lvl1p +Class "Harvest Seed" +BaseType "Primal Cleaveling Seed" "Primal Dustspitter Seed" "Primal Feasting Horror Seed" "Primal Maw Seed" "Primal Rhoa Seed" +SetFontSize 45 +SetTextColor 113 224 251 255 +SetBorderColor 113 224 251 255 +SetBackgroundColor 0 0 0 255 + +Hide # $type->seeds $tier->lvl2w +Class "Harvest Seed" +BaseType "Wild Bristlebeast Grain" "Wild Chieftain Grain" "Wild Homunculus Grain" "Wild Snap Hound Grain" "Wild Spikeback Grain" +SetFontSize 45 +SetTextColor 0 0 0 254 +SetBorderColor 0 0 0 254 +SetBackgroundColor 200 0 189 255 + +Hide # $type->seeds $tier->lvl2v +Class "Harvest Seed" +BaseType "Vivid Nestback Grain" "Vivid Parasite Grain" "Vivid Razorleg Grain" "Vivid Sapsucker Grain" "Vivid Striketail Grain" +SetFontSize 45 +SetTextColor 0 0 0 254 +SetBorderColor 0 0 0 254 +SetBackgroundColor 197 226 19 255 + +Hide # $type->seeds $tier->lvl2p +Class "Harvest Seed" +BaseType "Primal Chimeral Grain" "Primal Dustcrab Grain" "Primal Rhex Grain" "Primal Scrabbler Grain" "Primal Viper Grain" +SetFontSize 45 +SetTextColor 0 0 0 254 +SetBorderColor 0 0 0 254 +SetBackgroundColor 113 224 251 255 + +Hide # $type->seeds $tier->lvl3w +Class "Harvest Seed" +BaseType "Wild Brambleback Bulb" "Wild Bristle Matron Bulb" "Wild Hellion Alpha Bulb" "Wild Infestation Queen Bulb" "Wild Thornmaw Bulb" +SetFontSize 45 +SetTextColor 255 255 255 255 +SetBorderColor 255 255 255 255 +SetBackgroundColor 200 0 189 255 + +Hide # $type->seeds $tier->lvl3v +Class "Harvest Seed" +BaseType "Vivid Abberarach Bulb" "Vivid Devourer Bulb" "Vivid Vulture Bulb" "Vivid Watcher Bulb" "Vivid Whipleg Bulb" +SetFontSize 45 +SetTextColor 255 255 255 255 +SetBorderColor 255 255 255 255 +SetBackgroundColor 197 226 19 255 + +Hide # $type->seeds $tier->lvl3p +Class "Harvest Seed" +BaseType "Primal Blisterlord Bulb" "Primal Crushclaw Bulb" "Primal Cystcaller Bulb" "Primal Reborn Bulb" "Primal Rhex Matriarch Bulb" +SetFontSize 45 +SetTextColor 255 255 255 255 +SetBorderColor 255 255 255 255 +SetBackgroundColor 113 224 251 255 + +Hide # $type->seeds $tier->lvl4 +Class "Harvest Seed" +BaseType "Primal Blisterfruit" "Vivid Scalefruit" "Wild Thornfruit" +SetFontSize 45 +SetTextColor 20 80 10 255 +SetBorderColor 20 80 10 255 +SetBackgroundColor 255 255 255 255 + +Show # $tier->safe $type->seeds $safe + Class "Harvest Seed" + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Pink + MinimapIcon 1 Pink Circle + +#------------------------------------ +# [4702] Enhancers +#------------------------------------ + +Hide # $type->fertilizer $tier->lvl1 +Class "Seed Enhancer" +BaseType "Fortune Bud" "Horticrafting Bud" "Lifeforce Bud" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + +Hide # $type->fertilizer $tier->lvl2 +Class "Seed Enhancer" +BaseType "Fortune Flower" "Horticrafting Flower" "Lifeforce Flower" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +DisableDropSound True + +Hide # $type->fertilizer $tier->lvl3 +Class "Seed Enhancer" +BaseType "Fortune Blossom" "Horticrafting Blossom" "Lifeforce Blossom" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 +DisableDropSound True + +Show # $type->fertilizer $tier->lvl4 + Class "Seed Enhancer" + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Pink + MinimapIcon 1 Pink Circle + +#=============================================================================================================== +# [[4800]] Uniques! +#=============================================================================================================== + +#------------------------------------ +# [4801] Exceptions #1 +#------------------------------------ + +Show # $type->uniques $tier->ex +Rarity Unique +SocketGroup WWWWWW +BaseType == "Simple Robe" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base +SetBorderColor 255 255 255 255 +SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Yellow +MinimapIcon 0 Yellow Star + +Show # $tier->synthesisrings $type->ex->uniques + SynthesisedItem True + Rarity Unique + Class "Rings" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Yellow + MinimapIcon 0 Yellow Star + +Show # $tier->6l $type->ex->uniques + LinkedSockets 6 + Rarity Unique + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show # $tier->piece $type->ex->uniques + Class Piece + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Blue + MinimapIcon 0 Blue Star + +#------------------------------------ +# [4802] Tier 1 uniques +#------------------------------------ + +Show # $tier->t1 $type->uniques +Rarity Unique +BaseType == "Arcanist Gloves" "Blood Raiment" "Carnal Boots" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Gladiator Plate" "Greatwolf Talisman" "Jewelled Foil" "Karui Maul" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Royal Axe" "Ruby Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" +SetFontSize 45 +SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +PlayAlertSound 6 300 # DROPSOUND: T0 Drop +PlayEffect Red +MinimapIcon 0 Red Star + +#------------------------------------ +# [4803] Exceptions #2 +#------------------------------------ + +Show # $tier->2xcorrupteduniques $type->ex->uniques + Corrupted True + CorruptedMods >= 2 + Rarity Unique + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Yellow + MinimapIcon 0 Yellow Star + +Show # $tier->2xabyss $type->ex->uniques + Sockets >= AA + Rarity Unique + Class "Boots" "Gloves" "Helmets" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Yellow + MinimapIcon 0 Yellow Star + +#------------------------------------ +# [4804] Tier 2 uniques +#------------------------------------ + +Show # $tier->t2 $type->uniques +Rarity Unique +BaseType == "Ambush Mitts" "Archon Kite Shield Piece" "Assassin's Boots" "Bismuth Flask" "Crusader Helmet" "Ezomyte Dagger" "Gold Ring" "Granite Flask" "Imperial Maul" "Ivory Watchstone" "Jingling Spirit Shield" "Nubuck Boots" "Pinnacle Tower Shield" "Riveted Gloves" "Sapphire Flask" "Steel Ring" "Wereclaw Talisman" "Zodiac Leather" +SetFontSize 45 +SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base +SetBorderColor 255 255 255 255 +SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Yellow +MinimapIcon 0 Yellow Star + +Show # $tier->ex->5l $type->uniques + LinkedSockets 5 + Rarity Unique + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Yellow + MinimapIcon 0 Yellow Star + +#------------------------------------ +# [4805] Multi-Unique bases. +#------------------------------------ +# These bases have multiple uniques. One of the uniques, is a high value one +# While others are cheap. We give them a high quality display, while making a normal unique +# Sound to prevent false excitement. + +Show # $tier->multispecial $type->uniques +Rarity Unique +BaseType == "Archon Kite Shield" "Assassin Bow" "Carved Wand" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Amulet" "Heavy Belt" "Iron Ring" "Jade Amulet" "Leather Belt" "Legion Gloves" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Onyx Amulet" "Paua Amulet" "Sacrificial Garb" "Sadist Garb" "Saint's Hauberk" "Silver Flask" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Steelscale Gauntlets" "Stibnite Flask" "Studded Belt" "Sulphur Flask" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Blue +MinimapIcon 0 Blue Star + +#------------------------------------ +# [4806] Early Game Predictions +#------------------------------------ + +#Show # $tier->earlyleague $type->uniques +# Rarity Unique +# SetFontSize 45 +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques +# PlayAlertSound 3 300 +# PlayEffect Blue +# MinimapIcon 1 Blue Star + +#------------------------------------ +# [4807] Special Unique Searches +#------------------------------------ + +Show # $tier->highvinktar $type->ex->uniques +ItemLevel >= 82 +Rarity Unique +BaseType == "Imperial Staff" +SetFontSize 45 +SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 +PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound +PlayEffect Blue +MinimapIcon 1 Brown Star + +Show # %D3 $tier->ex->loreweave $type->uniques + Rarity Unique + Class "Rings" + SetFontSize 45 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Brown + MinimapIcon 2 Brown Star + +Show # $tier->ex->jewels $type->uniques +Rarity Unique +Class "Jewel" +BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" +SetFontSize 45 +SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Blue +MinimapIcon 2 Blue Star + +#------------------------------------ +# [4808] Prophecy-Material Uniques +#------------------------------------ + +Show # %H4 $tier->prophecy $type->uniques +Rarity Unique +BaseType == "Coral Ring" "Crusader Plate" "Ornate Sword" "Reinforced Greaves" "Sharktooth Arrow Quiver" +SetFontSize 45 +SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique +SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Brown +MinimapIcon 2 Brown Star + +#------------------------------------ +# [4809] Tier 3 uniques +#------------------------------------ + +Show # %HS5 $tier->t3boss $type->uniques +Rarity Unique +BaseType == "Agate Amulet" "Amber Amulet" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Cardinal Round Shield" "Carnal Armour" "Carnal Mitts" "Carnal Sceptre" "Chain Belt" "Citrine Amulet" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Exquisite Leather" "Ezomyte Spiked Shield" "Fiend Dagger" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Hellion's Paw" "Highborn Staff" "Hubris Circlet" "Hydrascale Boots" "Hydrascale Gauntlets" "Imperial Skean" "Infernal Sword" "Lacquered Buckler" "Lacquered Garb" "Lapis Amulet" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Moonstone Ring" "Murder Boots" "Necromancer Circlet" "Nightmare Bascinet" "Nightmare Mace" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Rotfeather Talisman" "Ruby Ring" "Sage Wand" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Gloves" "Spine Bow" "Stygian Vise" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Topaz Ring" "Tornado Wand" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Zealot Gloves" +SetFontSize 45 +SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Brown +MinimapIcon 2 Brown Star + +Show # %H5 %C4 $tier->t3 $type->uniques +Rarity Unique +BaseType == "Ancient Spirit Shield" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bronzescale Boots" "Callous Mask Piece" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Conjurer Boots" "Coronal Leather" "Cutlass" "Diamond Ring" "Ebony Tower Shield" "Ezomyte Burgonet" "Full Wyrmscale" "Goathide Boots" "Grand Mana Flask" "Holy Chainmail" "Imperial Bow" "Imperial Staff" "Imperial Staff Piece" "Iron Sceptre" "Jasper Chopper" "Judgement Staff" "Karui Chopper" "Labrys" "Large Hybrid Flask" "Leather Cap" "Legion Sword Piece" "Painted Tower Shield" "Paua Ring" "Prismatic Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Burgonet" "Sanctified Life Flask" "Sanctified Mana Flask" "Shackled Boots" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steel Circlet" "Steelwood Bow" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Two-Toned Boots" "Tyrant's Sekhem" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" +SetFontSize 45 +SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Brown +MinimapIcon 2 Brown Star + +#------------------------------------ +# [4810] Tier 4 uniques +#------------------------------------ + +Show # %H4 %C4 $tier->hideable2 $type->uniques +Rarity Unique +BaseType == "Citadel Bow" "Cloth Belt" "Imperial Claw" "Chain Gloves" "Golden Mask" "Close Helmet" "Corsair Sword" "Sorcerer Gloves" "Terror Maul" "Ancient Gauntlets" "Lathi" "Necromancer Silks" "Military Staff" "Diamond Flask" "Coiled Staff" "Laminated Kite Shield" "Royal Skean" "Spidersilk Robe" "Wool Shoes" "Crystal Belt" "Full Dragonscale" "Embroidered Gloves" "Silk Slippers" "Tiger Sword" "Rock Breaker" "Wool Gloves" "Slaughter Knife" "Short Bow" "Nubuck Gloves" "Serpentscale Gauntlets" +SetFontSize 45 +SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +SetBackgroundColor 0 0 0 255 +PlayAlertSound 3 300 # DROPSOUND: Unique +PlayEffect Brown +MinimapIcon 2 Brown Star + +Show # %H4 %C4 $tier->hideable $type->uniques +Rarity Unique +BaseType == "Abyssal Axe" "Ambusher" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chiming Spirit Shield" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Lacquered Helmet" "Legion Boots" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Mosaic Kite Shield" "Nailed Fist" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rotted Round Shield" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Simple Robe" "Soldier Boots" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Thresher Claw" "Throat Stabber" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" "Cleaver" "Latticed Ringmail" "Iron Mask" "Regicide Mask" "Rusted Sword" "Plank Kite Shield" "Royal Bow" "Two-Point Arrow Quiver" "Tarnished Spirit Shield" "Reaver Sword" "Spiraled Wand" "Sledgehammer" "War Buckler" "Velvet Slippers" "Bone Circlet" "Vine Circlet" "Wild Leather" "Fossilised Spirit Shield" "Painted Buckler" "Royal Sceptre" "Skinning Knife" "Iron Staff" "Great Mallet" "Golden Buckler" "Royal Staff" "Plate Vest" "Jade Hatchet" "Woodsplitter" "Velvet Gloves" "Strapped Leather" "Clasped Boots" "Leather Hood" "Jagged Maul" "Fire Arrow Quiver" "Scholar Boots" "Gnarled Branch" "Steelhead" "Gilded Sallet" "Serrated Arrow Quiver" "Ironscale Boots" "Long Bow" "Iron Hat" "Crude Bow" "Death Bow" "Iron Circlet" "Shadow Sceptre" "Cedar Tower Shield" "Ironscale Gauntlets" "Trapper Boots" "Brass Maul" "Serpentscale Boots" "Sharkskin Tunic" "Broadhead Arrow Quiver" "Gut Ripper" "Ezomyte Staff" "Opal Wand" "Loricated Ringmail" "Ezomyte Blade" "Etched Greatsword" "Enameled Buckler" "Ancient Greaves" "Goathide Gloves" "Elegant Ringmail" "Rustic Sash" "Elegant Sword" "Gemstone Sword" "Despot Axe" "Crystal Wand" "Blunt Arrow Quiver" "Callous Mask" +SetFontSize 18 +SetTextColor 227 79 22 255 # TEXTCOLOR: Unique +SetBorderColor 229 96 5 255 # BORDERCOLOR: Aspect Unique +SetBackgroundColor 0 0 0 255 + +Show # $tier->restex $type->uniques $safe + Rarity Unique + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Pink + MinimapIcon 1 Pink Circle + +#=============================================================================================================== +# [[4900]] Quest Items and Event Items +#=============================================================================================================== + +Show + BaseType "Watchstone" + SetFontSize 45 + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Green + MinimapIcon 1 Green Hexagon + +Show + Class "Incursion Item" + SetFontSize 45 + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Green + MinimapIcon 1 Green Hexagon + +Show + Class "Pantheon Soul" "Quest" + SetFontSize 45 + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + PlayEffect Green + MinimapIcon 1 Green Hexagon + +#=============================================================================================================== +# [[5000]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here +#=============================================================================================================== + +#=============================================================================================================== +# [[5100]] Leveling - Flasks +#=============================================================================================================== + +#------------------------------------ +# [5101] Hide outdated flasks +#------------------------------------ + +Hide # lvl + Quality 0 + AreaLevel >= 35 + Class "Life Flask" "Mana Flask" + BaseType Grand Greater Large Medium Small + SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Hide # lvl + Quality 0 + AreaLevel >= 53 + Class "Life Flask" "Mana Flask" + BaseType Colossal Giant Sacred + SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Hide # lvl + Quality 0 + AreaLevel >= 67 + Class "Life Flask" "Mana Flask" + BaseType Divine Eternal Hallowed Sanctified + SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [5102] Hybrid flasks (normal) +#------------------------------------ + +# FilterBlade: Conditional Entry +Show +SetBorderColor 0 0 0 +SetFontSize 22 +Class == "Body Armours" +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 0 0 0 +ItemLevel >= 60 +ItemLevel <= 74 + +# FilterBlade: Conditional Entry +Show +SetBorderColor 48 255 0 +SetFontSize 28 +Rarity = Rare +Class == "Boots" +SetTextColor 5 255 0 +SetBackgroundColor 48 255 0 +ItemLevel >= 60 +ItemLevel <= 74 + +# FilterBlade: Conditional Entry +Show +SetBorderColor 0 59 255 +SetFontSize 28 +Rarity = Rare +Class == "Gloves" +SetTextColor 0 80 255 +SetBackgroundColor 0 16 255 +ItemLevel >= 60 +ItemLevel <= 74 + +# FilterBlade: Conditional Entry +Show +SetBorderColor 255 245 0 +SetFontSize 28 +Class == "Helmets" +Rarity = Rare +ItemLevel >= 60 +ItemLevel <= 74 +SetTextColor 244 255 0 +SetBackgroundColor 212 255 0 + +# FilterBlade: Conditional Entry +Show +SetBorderColor 255 255 255 +SetFontSize 28 +Rarity = Rare +ItemLevel >= 60 +ItemLevel <= 74 +SetTextColor 255 255 255 +SetBackgroundColor 255 255 255 +Class == "Daggers" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Rune Daggers" "Sceptres" "Thrusting One Hand Swords" "Wands" +Width = 1 +Height <= 3 + +# FilterBlade: Conditional Entry +Show +SetBorderColor 255 0 0 +SetFontSize 40 +SetTextColor 255 0 0 +SetBackgroundColor 255 0 0 +PlayAlertSound 16 300 +MinimapIcon 0 Red Star +PlayEffect Red +Class == "Amulets" "Belts" "Rings" +Rarity = Rare +ItemLevel >= 60 +ItemLevel <= 80 + +# FilterBlade: Conditional Entry +Hide +SetFontSize 18 +Rarity <= Rare +DropLevel <= 100 +Class == "Bows" "Claws" "Daggers" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Rune Daggers" "Sceptres" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves" "Body Armours" "Boots" "Gloves" "Helmets" "Shields" "Amulets" "Belts" "Quivers" "Rings" + +# Show # %D2 +# AreaLevel <= 20 +# Class "Hybrid Flask" +# BaseType "Small" +# SetFontSize 40 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D2 +# AreaLevel <= 30 +# Class "Hybrid Flask" +# BaseType "Medium" +# SetFontSize 40 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D2 +# AreaLevel <= 40 +# Class "Hybrid Flask" +# BaseType "Large" +# SetFontSize 40 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D2 +# AreaLevel <= 50 +# Class "Hybrid Flask" +# BaseType "Colossal" +# SetFontSize 40 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D2 +# AreaLevel <= 60 +# Class "Hybrid Flask" +# BaseType "Sacred" +# SetFontSize 40 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D2 +# AreaLevel <= 67 +# Class "Hybrid Flask" +# BaseType "Hallowed" +# SetFontSize 40 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [5103] Life Flasks - Normal (Kudos to Antnee) +#------------------------------------ + +# Show # %D5 +# AreaLevel <= 5 +# Class "Life Flasks" +# BaseType "Small" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 9 +# Class "Life Flasks" +# BaseType "Medium" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 14 +# Class "Life Flasks" +# BaseType "Large" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 19 +# Class "Life Flasks" +# BaseType "Greater" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 25 +# Class "Life Flasks" +# BaseType "Grand" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 31 +# Class "Life Flasks" +# BaseType "Giant" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 37 +# Class "Life Flasks" +# BaseType "Colossal" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 43 +# Class "Life Flasks" +# BaseType "Sacred" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 51 +# Class "Life Flasks" +# BaseType "Hallowed" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 60 +# Class "Life Flasks" +# BaseType "Sanctified" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 67 +# Class "Life Flasks" +# BaseType "Divine" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 70 +# Class "Life Flasks" +# BaseType "Eternal" +# SetFontSize 45 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [5104] Mana Flasks - Magic (Kudos to Antnee) +#------------------------------------ + +# Show # %D5 +# AreaLevel <= 5 +# Class "Mana Flasks" +# BaseType "Small" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 9 +# Class "Mana Flasks" +# BaseType "Medium" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 13 +# Class "Mana Flasks" +# BaseType "Large" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 19 +# Class "Mana Flasks" +# BaseType "Greater" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 25 +# Class "Mana Flasks" +# BaseType "Grand" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 31 +# Class "Mana Flasks" +# BaseType "Giant" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 37 +# Class "Mana Flasks" +# BaseType "Colossal" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 43 +# Class "Mana Flasks" +# BaseType "Sacred" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 51 +# Class "Mana Flasks" +# BaseType "Hallowed" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 60 +# Class "Mana Flasks" +# BaseType "Sanctified" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 67 +# Class "Mana Flasks" +# BaseType "Divine" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D5 +# AreaLevel <= 70 +# Class "Mana Flasks" +# BaseType "Eternal" +# SetFontSize 45 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [5105] Show remaining flasks +#------------------------------------ + +# Show # %D4 +# Quality 20 +# AreaLevel <= 65 +# Rarity <= Magic +# BaseType "Flask" +# SetFontSize 40 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D3 +# Quality >= 15 +# AreaLevel <= 65 +# Rarity <= Magic +# BaseType "Flask" +# SetFontSize 40 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D2 +# Quality > 1 +# AreaLevel <= 65 +# Rarity <= Magic +# BaseType "Flask" +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D3 +# AreaLevel <= 65 +# Rarity <= Magic +# Class "Utility Flasks" +# SetFontSize 36 +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + +# Show # %D1 +# Rarity <= Magic +# BaseType Flask +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#=============================================================================================================== +# [[5200]] Leveling - Merged Rules +#=============================================================================================================== + +# Show # %REMS1 %D5 +# LinkedSockets 4 +# Rarity <= Normal +# SocketGroup RGB +# Class "Body Armour" "Boots" "Gloves" "Helmets" +# SetFontSize 45 +# SetTextColor 255 255 255 255 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 +# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +# Show # %REMS1 %D5 %RVR +# LinkedSockets 4 +# Rarity <= Magic +# SocketGroup RGB +# Class "Body Armour" "Boots" "Gloves" "Helmets" +# SetFontSize 45 +# SetTextColor 25 95 235 255 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 +# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +# Show # %REMS1 %D5 +# LinkedSockets 4 +# Rarity Rare +# SocketGroup RGB +# Class "Body Armour" "Boots" "Gloves" "Helmets" +# SetFontSize 45 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 +# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +#=============================================================================================================== +# [[5300]] Leveling - RGB Recipes +#=============================================================================================================== + +# Show # %D3 +# Width <= 2 +# Height <= 2 +# SocketGroup RGB +# SetFontSize 45 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D3 +# Width <= 1 +# Height <= 4 +# SocketGroup RGB +# SetFontSize 45 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D2 +# Width >= 2 +# Height >= 4 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +# Show # %D2 +# Height <= 3 +# SocketGroup RGB +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#=============================================================================================================== +# [[5400]] Leveling - RARES +#=============================================================================================================== + +#------------------------------------ +# [5401] Leveling rares - specific items +#------------------------------------ + +# Show # %REMS1 %D4 +# LinkedSockets >= 4 +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +# Show # %REMS1 %D4 +# Rarity Rare +# SetFontSize 45 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 +# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +#------------------------------------ +# [5402] Leveling rares - Armors +#------------------------------------ + +# Show # %D4 +# Rarity Rare +# SetFontSize 45 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +#------------------------------------ +# [5403] Leveling rares - Caster +#------------------------------------ + +Show # %D4 + ItemLevel <= 15 + Rarity Rare + Class "Rune Dagger" "Sceptres" "Wands" + SetFontSize 45 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D3 +# Rarity Rare +# SetFontSize 40 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [5404] Leveling rares - Melee Weapons +#------------------------------------ + +Show # %D3 + ItemLevel <= 12 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 45 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 15 + DropLevel > 5 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 45 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 20 + DropLevel > 10 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 40 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 25 + DropLevel > 15 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 40 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 30 + DropLevel > 20 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 40 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 35 + DropLevel > 25 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 40 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 40 + DropLevel > 30 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 40 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 45 + DropLevel > 35 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 40 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 50 + DropLevel > 40 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 40 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 55 + DropLevel > 45 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 40 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 60 + DropLevel > 50 + Rarity Rare + Class "Claws" "Dagger" "One Hand" "Two" + SetFontSize 40 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [5405] Leveling rares - Ranged +#------------------------------------ + +Show # %D3 + ItemLevel <= 12 + Rarity Rare + Class "Bows" + SetFontSize 45 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 15 + DropLevel > 5 + Rarity Rare + Class "Bows" + SetFontSize 45 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 20 + DropLevel > 10 + Rarity Rare + Class "Bows" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 25 + DropLevel > 15 + Rarity Rare + Class "Bows" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 30 + DropLevel > 20 + Rarity Rare + Class "Bows" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 35 + DropLevel > 25 + Rarity Rare + Class "Bows" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 40 + DropLevel > 30 + Rarity Rare + Class "Bows" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 45 + DropLevel > 35 + Rarity Rare + Class "Bows" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 50 + DropLevel > 40 + Rarity Rare + Class "Bows" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 55 + DropLevel > 45 + Rarity Rare + Class "Bows" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + ItemLevel < 60 + DropLevel > 50 + Rarity Rare + Class "Bows" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [5406] Leveling rares - Quivers +#------------------------------------ + +Show # %D3 + ItemLevel < 12 + Rarity Rare + Class "Quivers" + SetFontSize 45 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Rarity Rare + Class "Quivers" + SetFontSize 40 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [5407] Leveling rares - remaining rules +#------------------------------------ + +Show # %D2 + Width <= 1 + Height <= 3 + Rarity Rare + SetFontSize 36 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # %D2 + Width <= 2 + Height <= 2 + Rarity Rare + SetFontSize 36 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # %D1 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +#=============================================================================================================== +# [[5500]] Leveling - Useful items +#=============================================================================================================== + +#------------------------------------ +# [5501] Linked gear - 4links +#------------------------------------ + +# Show # %D3 %REMS1 +# LinkedSockets >= 4 +# Rarity <= Normal +# SetFontSize 45 +# SetTextColor 255 255 255 255 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +# Show # %D3 %REMS1 %RVR +# LinkedSockets >= 4 +# Rarity <= Magic +# SetFontSize 45 +# SetTextColor 25 95 235 255 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +#------------------------------------ +# [5502] Linked gear - 3links +#------------------------------------ + +# Show # %D2 +# LinkedSockets >= 3 +# ItemLevel <= 16 +# Rarity <= Magic +# Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D2 +# LinkedSockets >= 3 +# ItemLevel <= 24 +# Rarity <= Magic +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [5503] Act1 +#------------------------------------ + +# Certain trinkets in act 1 provide quite a definitive advantage and can be used for recipes + +# Show # %D4 +# ItemLevel <= 16 +# Rarity <= Normal +# BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" +# SetFontSize 45 +# SetTextColor 255 255 255 255 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D4 %RVR +# ItemLevel <= 16 +# Rarity <= Magic +# BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" +# SetFontSize 45 +# SetTextColor 25 95 235 255 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Getting access to movementspeed boots early on is very useful/important + +# Show # %D2 +# ItemLevel <= 16 +# Rarity Magic +# Class "Boots" +# SetFontSize 45 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Show # %D2 +# ItemLevel <= 16 +# Rarity <= Magic +# Class "Amulets" "Belts" "Rings" +# SetFontSize 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + +# Show # %D2 +# ItemLevel <= 16 +# Rarity Magic +# Class "Rune Dagger" "Sceptres" "Wands" +# SetFontSize 36 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + +#------------------------------------ +# [5504] Act 2+3 +#------------------------------------ + +# We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses + +# Show # %D2 +# ItemLevel <= 24 +# Rarity Magic +# Class "Boots" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. + +# Show # %D2 +# ItemLevel <= 36 +# Rarity <= Magic +# BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [5505] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +# Show # %D3 +# ItemLevel <= 67 +# ItemLevel >= 36 +# Rarity <= Magic +# BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [5506] Optional Recipes +#------------------------------------ + +#Show # summoner recipe shield +# ItemLevel < 40 +# BaseType "Bone Spirit Shield" +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [5507] 20% quality items for those strange people who want them +#------------------------------------ + +#Show # quality, lvl, nonmf +# Quality 20 +# ItemLevel <= 60 +# Rarity <= Magic +# Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[5600]] Leveling - natural weapon progression +#=============================================================================================================== + +#------------------------------------ +# [5601] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +# Show # %D2 +# ItemLevel <= 16 +# Rarity <= Magic +# BaseType "Serrated Arrow Quiver" +# SetFontSize 40 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +# Quivers - possible upgrades + +# Show # %D2 +# ItemLevel <= 24 +# Rarity <= Magic +# BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Quivers - first appearance of broadhead arrow quivers + +# Show # %D2 +# ItemLevel < 35 +# Rarity <= Magic +# BaseType "Broadhead Arrow Quiver" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D1 +# ItemLevel <= 48 +# Rarity <= Magic +# BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [5602] Progression - Part 1 1-11 +#------------------------------------ + +# Show # %D2 +# ItemLevel <= 9 +# DropLevel >= 5 +# Rarity <= Magic +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 11 +# DropLevel >= 8 +# Rarity <= Magic +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [5603] Progression - Part 2 11-26 +#------------------------------------ + +# Show # %D2 +# ItemLevel <= 14 +# DropLevel >= 11 +# Rarity <= Magic +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 16 +# DropLevel >= 13 +# Rarity <= Magic +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 18 +# DropLevel >= 16 +# Rarity <= Magic +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 20 +# DropLevel >= 18 +# Rarity <= Magic +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 22 +# DropLevel >= 20 +# Rarity <= Magic +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 24 +# DropLevel >= 22 +# Rarity <= Magic +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [5604] Progression - Part 3 26-65 +#------------------------------------ + +# Show # %D2 +# ItemLevel <= 26 +# DropLevel >= 24 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 28 +# DropLevel >= 26 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 30 +# DropLevel >= 28 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 32 +# DropLevel >= 30 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 34 +# DropLevel >= 32 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 36 +# DropLevel >= 34 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 40 +# DropLevel >= 38 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 42 +# DropLevel >= 40 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 44 +# DropLevel >= 42 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 46 +# DropLevel >= 44 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 48 +# DropLevel >= 46 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 50 +# DropLevel >= 48 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 52 +# DropLevel >= 50 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 54 +# DropLevel >= 52 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 56 +# DropLevel >= 54 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 58 +# DropLevel >= 56 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 60 +# DropLevel >= 58 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 62 +# DropLevel >= 60 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 64 +# DropLevel >= 62 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 66 +# DropLevel >= 64 +# Rarity Normal +# Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#=============================================================================================================== +# [[5700]] Leveling - misc normal items +#=============================================================================================================== + +#------------------------------------ +# [5701] Normal items - 3-Socketed Items +#------------------------------------ + +# Show # %D2 +# Sockets >= 3 +# ItemLevel <= 8 +# Rarity <= Magic +# Class "Boots" "Gloves" "Helmets" "Shields" +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [5702] Normal items - First 4-8 levels - useful items +#------------------------------------ + +# Show # %D2 +# Width <= 1 +# Height <= 4 +# ItemLevel <= 4 +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# Width <= 2 +# Height <= 2 +# ItemLevel <= 4 +# Rarity Normal +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [5703] Vendor Normal items - Until level 3 (Remaining) +#------------------------------------ + +# Show # %D2 +# ItemLevel <= 3 +# Rarity Normal +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#Show # %D0 +# ItemLevel <= 5 +# Rarity Normal +# Class "Body Armours" +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#=============================================================================================================== +# [[5800]] Leveling - misc magic items +#=============================================================================================================== + +#------------------------------------ +# [5801] Vendor Magic items - until 3 +#------------------------------------ + +# Show # %D2 +# ItemLevel <= 3 +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [5802] Vendor Magic items - until 16 +#------------------------------------ + +# Show # %D2 +# Width <= 1 +# Height <= 4 +# ItemLevel <= 16 +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# Width <= 2 +# Height <= 2 +# ItemLevel <= 16 +# Rarity Magic +# SetFontSize 36 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# ItemLevel <= 16 +# Rarity Magic +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [5803] Vendor Magic items - Jewellery +#------------------------------------ + +Show # %D2 + ItemLevel <= 24 + Rarity Magic + Class Amulets Belts Rings + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D1 +# ItemLevel <= 32 +# Rarity Magic +# Class Amulets Belts Rings +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [5804] Vendor Magic items - Until 24 +#------------------------------------ + +# Show # %D2 +# Width <= 1 +# Height <= 4 +# ItemLevel <= 24 +# Rarity Magic +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Show # %D2 +# Width <= 2 +# Height <= 2 +# ItemLevel <= 24 +# Rarity Magic +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Later on keep them shown, but really small + +#=============================================================================================================== +# [[5900]] HIDE LAYER 5 - Remaining Items +#=============================================================================================================== + +Hide # minimize junk instead of hiding (if "show") + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + SetFontSize 18 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +#=============================================================================================================== +# [[6000]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! +#=============================================================================================================== + +# THIS ENTRY IS CAUGHT IN 3 CASES: +# 1) YOUR FILTER IS OUT OF DATE! +# 2) YOU DID SOMETHING SILLY WHEN EDITING THE FILTER +# 3) YOU ENCOUNTERED A PREVIOUSLY UNKNOWN UNIQUE + +Show # update your filter + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Pink + MinimapIcon 1 Pink Circle + +#=============================================================================================================== +# [[6100]] Special thanks to! +#=============================================================================================================== +# +# SPECIAL THANKS: +# Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example. +# +# PATREON ( https://www.patreon.com/Neversink ): +# Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?" +# You guys are awesome, thanks! +# +# COMMUNITY & FRIENDS: +# C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome! +# +# Special thanks to the supporters, stream-viewers and my guild :) +# Everyone who provided feedback on my thread/github and on reddit. +# +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# +# Script by NeverSink + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/chaos_items_filter.filter b/filters/chaos_items_filter.filter similarity index 85% rename from chaos_items_filter.filter rename to filters/chaos_items_filter.filter index 3ed0c16..ed82224 100644 --- a/chaos_items_filter.filter +++ b/filters/chaos_items_filter.filter @@ -1,106 +1,106 @@ -# Chaos Recipe BodyArmours -Show -SetBorderColor 0 0 0 -SetFontSize 22 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 238 51 119 -Class "Body Armours" -ItemLevel <= 74 -Identified False - -# Chaos Recipe Boots -Show -SetBorderColor 48 255 0 -SetFontSize 28 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 0 153 136 -ItemLevel <= 74 -Class "Boots" -Identified False - -# Chaos Recipe Gloves -Show -SetBorderColor 0 59 255 -SetFontSize 28 -ItemLevel >= 60 -Rarity = Rare -Class "Gloves" -ItemLevel <= 74 -SetTextColor 0 0 0 -SetBackgroundColor 238 119 51 -Identified False - -# Chaos Recipe Helmets -Show -SetBorderColor 255 245 0 -SetFontSize 28 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 204 51 17 -Class "Helmets" -ItemLevel <= 74 -Identified False - -# Chaos Recipe OneHandWeapons -Show -SetBorderColor 255 255 255 -SetFontSize 28 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 187 187 187 -Class "Daggers" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Rune Daggers" "Sceptres" "Thrusting One Hand Swords" "Wands" -ItemLevel <= 74 -Width = 1 -Height <= 3 -Identified False - -# Chaos Recipe Rings -Show -SetBorderColor 255 0 0 -SetFontSize 40 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 51 187 238 -PlayAlertSound 16 300 -MinimapIcon 0 Red Star -PlayEffect Red -Class "Rings" -ItemLevel <= 80 -Identified False - -# Chaos Recipe Belts -Show -SetBorderColor 255 0 0 -SetFontSize 40 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 0 119 187 -PlayAlertSound 16 300 -MinimapIcon 0 Red Star -PlayEffect Red -Class "Belts" -ItemLevel <= 80 -Identified False - -# Chaos Recipe Amulets -Show -SetBorderColor 255 0 0 -SetFontSize 40 -ItemLevel >= 60 -Rarity = Rare -SetTextColor 0 0 0 -SetBackgroundColor 51 187 238 -PlayAlertSound 16 300 -MinimapIcon 0 Red Star -PlayEffect Red -Class "Amulets" -ItemLevel <= 80 -Identified False +# RULE BodyArmours +Show +SetBorderColor 0 0 0 +SetFontSize 22 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 238 51 119 +Class "Body Armours" +ItemLevel <= 74 +Identified False + +# RULE Boots +Show +SetBorderColor 48 255 0 +SetFontSize 28 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 0 153 136 +ItemLevel <= 74 +Class "Boots" +Identified False + +# RULE Gloves +Show +SetBorderColor 0 59 255 +SetFontSize 28 +ItemLevel >= 60 +Rarity = Rare +Class "Gloves" +ItemLevel <= 74 +SetTextColor 0 0 0 +SetBackgroundColor 238 119 51 +Identified False + +# RULE Helmets +Show +SetBorderColor 255 245 0 +SetFontSize 28 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 204 51 17 +Class "Helmets" +ItemLevel <= 74 +Identified False + +# RULE OneHandWeapons +Show +SetBorderColor 255 255 255 +SetFontSize 28 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 187 187 187 +Class "Daggers" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Rune Daggers" "Sceptres" "Thrusting One Hand Swords" "Wands" +ItemLevel <= 74 +Width = 1 +Height <= 3 +Identified False + +# RULE Rings +Show +SetBorderColor 255 0 0 +SetFontSize 40 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 51 187 238 +PlayAlertSound 16 300 +MinimapIcon 0 Red Star +PlayEffect Red +Class "Rings" +ItemLevel <= 80 +Identified False + +# RULE Belts +Show +SetBorderColor 255 0 0 +SetFontSize 40 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 0 119 187 +PlayAlertSound 16 300 +MinimapIcon 0 Red Star +PlayEffect Red +Class "Belts" +ItemLevel <= 80 +Identified False + +# RULE Amulets +Show +SetBorderColor 255 0 0 +SetFontSize 40 +ItemLevel >= 60 +Rarity = Rare +SetTextColor 0 0 0 +SetBackgroundColor 51 187 238 +PlayAlertSound 16 300 +MinimapIcon 0 Red Star +PlayEffect Red +Class "Amulets" +ItemLevel <= 80 +Identified False diff --git a/poeqol2_logfile.txt b/poeqol2_logfile.txt deleted file mode 100644 index 678e6d0..0000000 --- a/poeqol2_logfile.txt +++ /dev/null @@ -1,10 +0,0 @@ -'Setting up App' -'Initializing App' -'Creating UI' -'Setting Up App' -'Pulling from pathofexile.com' -"trying payload: {'league': 'Standard', 'tabIndex': '0', 'accountName': b''}" -('trying: ' - 'https://www.pathofexile.com/character-window/get-stash-items?league=Standard&tabIndex=0&accountName=') -'json retrieved:' -'JSON could not be output to logfile.' diff --git a/requirements.txt b/requirements.txt new file mode 100644 index 0000000..d5e0227 --- /dev/null +++ b/requirements.txt @@ -0,0 +1,14 @@ +# Automatically generated by https://github.com/damnever/pigar. + +# E:\j\adding_to_poe_qol\poe_qolV2\POE_QOL2.py: 5 +PyAutoGUI == 0.9.50 + +# E:\j\adding_to_poe_qol\poe_qolV2\POE_QOL2.py: 4,10 +pygubu == 0.10.2 + +# E:\j\adding_to_poe_qol\poe_qolV2\POE_QOL2.py: 16 +pyperclip == 1.8.0 + +# E:\j\adding_to_poe_qol\poe_qolV2\POE_QOL2.py: 7 +# E:\j\adding_to_poe_qol\poe_qolV2\utils\BetterStashTabAPI.py: 1 +requests == 2.23.0 diff --git a/AbberantFossil.png b/resources/AbberantFossil.png similarity index 100% rename from AbberantFossil.png rename to resources/AbberantFossil.png diff --git a/CeruleanRing.png b/resources/CeruleanRing.png similarity index 100% rename from CeruleanRing.png rename to resources/CeruleanRing.png diff --git a/CurrencyRerollRare.png b/resources/CurrencyRerollRare.png similarity index 100% rename from CurrencyRerollRare.png rename to resources/CurrencyRerollRare.png diff --git a/Deck.png b/resources/Deck.png similarity index 100% rename from Deck.png rename to resources/Deck.png diff --git a/FragmentChimera.png b/resources/FragmentChimera.png similarity index 100% rename from FragmentChimera.png rename to resources/FragmentChimera.png diff --git a/Gorge3.png b/resources/Gorge3.png similarity index 100% rename from Gorge3.png rename to resources/Gorge3.png diff --git a/Greed7.png b/resources/Greed7.png similarity index 100% rename from Greed7.png rename to resources/Greed7.png diff --git a/IncubationUniques.png b/resources/IncubationUniques.png similarity index 100% rename from IncubationUniques.png rename to resources/IncubationUniques.png diff --git a/ProphecyOrbRed.png b/resources/ProphecyOrbRed.png similarity index 100% rename from ProphecyOrbRed.png rename to resources/ProphecyOrbRed.png diff --git a/VaalShard.png b/resources/VaalShard.png similarity index 100% rename from VaalShard.png rename to resources/VaalShard.png diff --git a/VermillionRing.png b/resources/VermillionRing.png similarity index 100% rename from VermillionRing.png rename to resources/VermillionRing.png diff --git a/blighted map.png b/resources/blighted map.png similarity index 100% rename from blighted map.png rename to resources/blighted map.png diff --git a/impale.png b/resources/impale.png similarity index 100% rename from impale.png rename to resources/impale.png diff --git a/veiled.png b/resources/veiled.png similarity index 100% rename from veiled.png rename to resources/veiled.png diff --git a/Gui_Button_V1.ui b/ui/Gui_Button_V1.ui similarity index 100% rename from Gui_Button_V1.ui rename to ui/Gui_Button_V1.ui diff --git a/Gui_Button_V2.ui b/ui/Gui_Button_V2.ui similarity index 99% rename from Gui_Button_V2.ui rename to ui/Gui_Button_V2.ui index 6f85a94..e9e1db8 100644 --- a/Gui_Button_V2.ui +++ b/ui/Gui_Button_V2.ui @@ -421,19 +421,20 @@ - + + bottom #FF0000 1 - center + right 1 0 1 True 0 - 2 2 nsw + 2 diff --git a/utils/BetterFilterAPI.py b/utils/BetterFilterAPI.py new file mode 100644 index 0000000..1cf6f47 --- /dev/null +++ b/utils/BetterFilterAPI.py @@ -0,0 +1,218 @@ +from pathlib import Path +import os + +SECTION_HEADER_FORMAT = "#==== AUTO GENERATED {} START ====\n" +SECTION_FOOTER_FORMAT = "#==== AUTO GENERATED {} STOP ====\n" +RULE_NAME_FORMAT = "# RULE {}\n" +RULE_NAME_START = "# RULE" + +# A Section format is : +""" +#==== AUTO GENERATED
START ==== +# RULE +rule +contents +blah +... + +# RULE +... +#==== AUTO GENERATED
STOP ==== +""" + + +def get_filter_directory(): + """ + Created by: 0xdavidel + + Get the old default filter path. + I was wrong to assume that the filter directory was persistant + """ + user_path = Path.home() + return os.path.join(user_path, "Documents", "My Games", "Path of Exile") + + +def get_filter_path(path): + """ + Created by: 0xdavidel + + Get the absolute filter path, if the path inputted is absolute then it will return it back - meaning you can pass custom full paths + """ + + filter_directory = get_filter_directory() + # If path is absolute return the path as is + if os.path.isabs(path): + return path + else: + # The path is reletive, append it to the POE filter path + return os.path.join(filter_directory, path) + + +def read_file(file_path): + """ + Created by: 0xdavidel + + Read text from file + """ + try: + with open(file_path, "r") as f: + data = f.read() + except: + raise Exception("Error reading file @ {}".format(file_path)) + return data + + +def write_file(file_path, data): + """ + Created by: 0xdavidel + + Write text to file + """ + try: + with open(file_path, "w") as f: + f.write(data) + except: + raise Exception("Error writing to file @ {}".format(file_path)) + + +def extract_section(data, section_name): + """ + Created by: 0xdavidel + + Basicly a glorified substring by custom format + Extracts a section (based on what is defined in the start of the file) from filter data + It will return a tuple of (section_start,section_end,section_raw_data) + """ + section_header = SECTION_HEADER_FORMAT.format(section_name) + section_footer = SECTION_FOOTER_FORMAT.format(section_name) + + is_header_present = section_header in data + is_footer_present = section_footer in data + + # bool that is set to true will equal to the value of 1 + # Bad format, header and footer should either exist together or not at all + if is_header_present + is_footer_present == 1: + raise Exception( + "Bad filter format, either the header or the footer is missing") + + # No section present, return and empty filter representation + if not is_header_present and not is_footer_present: + return 0, 0, None + + # This point is reached only if the section is inside the filter + header_position = data.index(section_header) + footer_position = data.index(section_footer) + + # Split the data to extract the section + try: + section = data[header_position:footer_position + len(section_footer)] + except: + raise Exception("Error extracting the target section [{} : {}]".format( + header_position, footer_position)) + + # Trim the section header and footer (Yes I know it could have been done at the prevous step, this is written explisitly for ease of maintanace) + section = section[len(section_header): - len(section_footer)] + return header_position, footer_position, section + + +def parse_section(section_data): + """ + Created by: 0xdavidel + + Splits a section into rule dictionary, the key is the rule name, the content is the raw content of the rule + Handles collisions + + Basicly a glorified .split for a custom format + """ + section_rules_raw = section_data.split(RULE_NAME_START) + section_rules_dict = {} + for rule in section_rules_raw: + # Filter out the empty entries + if not rule: + continue + + # Rule name is at the first line + rule_name = rule.split("\n")[0] + # Content is in the rest + rule_content = rule[len(rule_name)+1:] + + # Remove excess whitespace + rule_name = rule_name.strip() + rule_content = rule_content.strip() + + # Collision check and solution + while rule_name in section_rules_dict: + # current solution is to modify the name + rule_name += "_collision" + + section_rules_dict[rule_name] = rule_content + + return section_rules_dict + + +def load_section_from_filter(filter_path, section_name): + """ + Created by: 0xdavidel + Given a filter_path and a section_name it will read and return the section parsed into a dictionary + This will throw custom exceptions when things go wrong with file premissions and section formats. DO NOT FORGET TO CATCH THEM! + """ + filter_path = read_file(filter_path) + # Extract our section from the filter + section_start, section_end, section_data = extract_section( + filter_path, section_name) + + # Time to parse the rules into a dictionary + section_rules = parse_section(section_data) + + return section_rules + + +def load_rules_from_base_filter(filter_path): + """ + Created by: 0xdavidel + Read a "base_filter", meaning a source for the different rules to add + the base filter should not have the section headers as its a waste of work for people to add them manually + + for example look at chaos_item_filter.filter + """ + section_data = read_file(filter_path) + section_rules = parse_section(section_data) + + return section_rules + + +def stringify_section_rules(section_rules): + """ + Created by: 0xdavidel + Format a section dictionary into a string that POE can read + """ + result = "" + for rule in section_rules: + result += RULE_NAME_FORMAT.format(rule) + result += section_rules[rule] + result += "\n\n" + return result + + +def write_section_to_filter(filter_path, section_name, section_rules): + """ + Created by: 0xdavidel + Replace / Create a section with the name inside the filter at + the new section content are the rules inside + """ + filter_data = read_file(filter_path) + + section_start, section_end, section_data = extract_section( + filter_data, section_name) + + section_rules_string = stringify_section_rules(section_rules) + + section_header = SECTION_HEADER_FORMAT.format(section_name) + section_footer = SECTION_FOOTER_FORMAT.format(section_name) + + section_string = section_header + section_rules_string + section_footer + + new_filter_data = filter_data[:section_start] + \ + section_string + filter_data[section_end + len(section_footer):] + + write_file(filter_path, new_filter_data) diff --git a/utils/BetterStashTabAPI.py b/utils/BetterStashTabAPI.py new file mode 100644 index 0000000..8e70bbd --- /dev/null +++ b/utils/BetterStashTabAPI.py @@ -0,0 +1,214 @@ +import requests +import json +import re + +# URL Format to access a specific stash tab information +STASH_TAB_URL = "https://www.pathofexile.com/character-window/get-stash-items?league={}&tabIndex={}&accountName={}" + + +class stash_tab_item(dict): + """ + Created by: 0xdavidel + This class is simply a wrapper for the raw json dictionary of an item + Mainly for allowing a easier representation and the flexability of adding features in the future + + General item json format + {"verified":false, + "w":1, + "h":3, + "icon":"URL", + "league":"Heist", + "id":"11642c...", + "sockets": + [ + {"group":0,"attr":"I","sColour":"B"}, + ...], + "name":"", + "typeLine":"Boot Blade", + "identified":false, + "ilvl":66, + "properties":[ + {"name":"Rune Dagger","values":[],"displayMode":0}, + {"name":"Physical Damage","values":[ + ["15-59",0]],"displayMode":0,"type":9}, + {"name":"Critical Strike Chance","values":[ + ["6.30%",0]],"displayMode":0,"type":12}, + {"name":"Attacks per Second","values":[ + ["1.40",0]],"displayMode":0,"type":13}, + {"name":"Weapon Range","values":[["10",0]],"displayMode":0,"type":14}], + "requirements":[ + {"name":"Dex","values":[["63",0]],"displayMode":1}, + {"name":"Int","values":[["90",0]],"displayMode":1}], + "implicitMods":["30% increased Global Critical Strike Chance"], + "frameType":2, + "x":0, + "y":12, + "inventoryId":"Stash2", + "socketedItems":[]} + """ + + @staticmethod + def parse_icon_url_into_tags(url): + """ + Created by: 0xdavidel + This function is used to extract "tags" of an item, I was not able to see a easy way to extract what item was what so I had to resort to wierd tricks + + This time its by parsing the path the icon of the item is stored in: + + General format of the icon URL + "https://web.poecdn.com/image/Art/2DItems/Weapons/OneHandWeapons/OneHandSwords/OneHandSword2.png?v=a94ce74a6007ca561bb3a4bfa3abe15b&w=1&h=3&scale=1" + Or it could be a lot shorter in case of Rings, Belts, Currency and Other items with less types and tags: + "https://web.poecdn.com/image/Art/2DItems/Currency/CurrencyUpgradeToMagic.png?v=333b8b5e28b73c62972fc66e7634c5c8&w=1&h=1&scale=1" + + Both cases the "tags" of the item are stored as directories in the URL path and thats what I am extracting + """ + tmp = url.replace( + r"https://web.poecdn.com/image/Art/2DItems/", "") + tmp = tmp.split("/") + tmp = tmp[:-1] + # Lower for ease of use + return [i.lower() for i in tmp] + + def __init__(self, json): + self.json = json + self.tags = stash_tab_item.parse_icon_url_into_tags(self.json["icon"]) + self.is_unique = json["frameType"] == 3 + self.is_identified = self.json["identified"] + + def __getitem__(self, key): + return self.json[key] + + def __str__(self): + return self.__repr__() + + def __repr__(self): + return "{} : {} | {} | ilvl {} | ({},{})".format(self.json["typeLine"], self.json["name"], "identified" if self.is_identified else "NOT identified", self.json["ilvl"], self.json["x"], self.json["y"]) + + +class stash_tab: + """ + Created by: 0xdavidel + This class hold all the basic information of a stash tab. + Information like : + * is it a quad tab + * list of items it holds + * the amount of items in the stash tab + And it adds an aditional layer of being able to filter and search with ease by the using retrieve_all_by_tag function + """ + + def __init__(self, tab_data, index=None): + self.tab_items = [] + self.isQuadTab = False + self.index = None + self.tab_data = tab_data + self.isQuadTab = self.tab_data["quadLayout"] if "quadLayout" in self.tab_data else False + self.index = index + + for item_data in self.tab_data["items"]: + self.tab_items.append(stash_tab_item(item_data)) + + def remove_item(self, target): + """ + Created by: 0xdavidel + + Delete a single item from the tab_items list + This has to be done in this manner because stash_tab_item is not a hashable object + Meaning you cannot use .remove or 'in' operations to find and delete it + """ + for i, item in enumerate(self.tab_items): + if item.json == target.json: + self.tab_items.pop(i) + return + + def retrieve_all_by_tag(self, tag, unique_only=False, identified_only=False): + """ + Created by: 0xdavidel + + Return all items that contain a single tag + """ + myList = [] + tag = tag.lower() + for item in self.tab_items: + if unique_only: + if item.is_unique: + continue + if identified_only: + if not item.is_identified: + continue + # The +"s" is because all the tags look like "rings", and its for ease of use if you forget to add "s" in the filter + if tag in item.tags or tag+"s" in item.tags: + myList.append(item) + return myList + + def count(self): + return len(self.tab_items) + + def __str__(self): + return self.__repr__() + + def __repr__(self): + items = [] + for item in self.tab_items: + items.append(str(item)) + + return "TAB INDEX: {} | isQuad: {} | items : {}".format(self.index, self.isQuadTab, json.dumps(items)) + + +def get_stash_tab_content(accountName, league, tabIndex, POESESSID=None, DEBUG=False): + """ + Created by: 0xdavidel + + Retrieve a stash_tab object representing a single stash tab + """ + # Create the request URL + formatted_stash_tab_url = STASH_TAB_URL.format( + league, tabIndex, accountName) + # COOKIEEESSSS YUMMY + cookies_dict = {"POESESSID": POESESSID} + # Do the request + try: + stash_tab_content_request = requests.get( + formatted_stash_tab_url, cookies=cookies_dict) + except: + # Yes I am aware that capturing ALL exceptions is not the best practice + raise Exception("Unable to connect to pathofexile.com") + + try: + # Jsonify the whole ting + text_json = stash_tab_content_request.text + tab_content_json = json.loads(text_json) + except: + raise Exception( + "Unable to parse result (is path of exile down for maintenance?)") + + # Error handeling + if "error" in tab_content_json: + msg = tab_content_json["error"]["message"] + code = tab_content_json["error"]["code"] + # Handle POESESSID error + if msg == "Forbidden": + raise Exception( + "Error retrieving stash tab content\nPlease check that your entered the correct POESESSID") + + # Handle Account name error + if msg == 'Resource not found': + raise Exception( + "Error retrieving stash tab content\nPlease check that your entered the correct Account name") + + # Handle League name error + if msg == 'Invalid query' and code == 2: + raise Exception( + "Error retrieving stash tab content\nPlease check that your entered the correct League name") + + # Handle Tab index error + if msg == 'Invalid query' and code == 1: + raise Exception( + "Error retrieving stash tab content\nPlease check that your entered the correct tab index") + # Well damm, didnt see this error yet + raise Exception( + "Error retrieving stash tab content\nNever saw this exception:\n{}".format(tab_content_json)) + + # New stash tab object + my_stash_tab = stash_tab(tab_content_json, tabIndex) + + return my_stash_tab \ No newline at end of file diff --git a/utils/__init__.py b/utils/__init__.py new file mode 100644 index 0000000..e69de29