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server.js
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const net = require("net");
const path = require("path");
/* Constants */
const NAME_CHANGE = "NAME_CHANGE";
const START_GAME = "START_GAME";
const GAME_MESSAGE = "GAME_MESSAGE";
const SHOW_GAME_BOARD = "SHOW_GAME_BOARD";
const GAME_MOVE = "GAME_MOVE";
const GAME_DRAW = "GAME_DRAW";
const movesArr = {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9"
};
const clients = [];
let playerMovesArr = [];
const broadcastData = function(data, client) {
client.write(data);
};
var server = net.createServer(function(socket) {
const clientsSize = clients.length;
if (clientsSize === 2) {
socket.end("Maximum connections");
} else {
const playerPos = clientsSize + 1;
clients.push({
name: `Player ${playerPos}`,
socket,
moves: [],
pos: playerPos,
nameChanged: false
});
broadcastData(
JSON.stringify({
payload: {
player: playerPos
},
type: START_GAME
}),
socket
);
socket.on("end", function(data) {
try {
const player = getClientIndex(clients, socket);
clients.splice(player - 1, 1);
} catch (err) {
console.log("Error on end connection");
}
});
socket.on("error", function(error) {
try {
const player = getClientIndex(clients, socket);
clients.splice(player - 1, 1);
} catch (err) {
console.log("Error on connection");
}
});
socket.on("data", function(data) {
try {
const parsedData = JSON.parse(data.toString());
const { type, payload } = parsedData;
if (type === NAME_CHANGE) {
handleNameChange(payload);
}
if (type === GAME_MOVE) {
playerMovesArr.push(payload.move);
if (payload.pos === 1) {
movesArr[payload.move] = "*";
} else {
movesArr[payload.move] = "#";
}
showGameBoardToPlayers();
}
} catch (e) {
console.log("Cannot handle data");
socket.end("Request from browser");
}
});
}
});
function handleNameChange(data) {
const { name, pos } = data;
clients[pos - 1].name = name;
clients[pos - 1].nameChanged = true;
checkUserStatusAndStartGame();
}
function checkUserStatusAndStartGame() {
if (clients.length === 1) {
broadcastData(
JSON.stringify({
payload: {
message: "Waiting for Player 2 to connect",
spinner: true
},
type: GAME_MESSAGE
}),
clients[0].socket
);
}
if (clients.length === 2) {
const checkNameChange = clients.filter(cli => cli.nameChanged === false);
if (checkNameChange.length === 0) {
showGameBoardToPlayers();
}
if (checkNameChange.length === 1) {
let eligPlayer = clients[0].socket;
if (checkNameChange[0].pos === 1) {
eligPlayer = clients[1].socket;
}
broadcastData(
JSON.stringify({
payload: {
message: `Waiting Player ${checkNameChange[0].pos} for name change`,
spinner: true
},
type: GAME_MESSAGE
}),
eligPlayer
);
}
}
}
function resumeMainGame() {
if (checkGameWin("*") === true) {
announceWinnerAndLoser(1, 2);
} else if (checkGameWin("#") === true) {
announceWinnerAndLoser(2, 1);
} else if (checkGameWin(" ") === "draw") {
announceWinnerAndLoser(1, 2, true);
} else {
askPlayersForMove();
}
}
function showGameBoardToPlayers() {
clients.forEach(client => {
broadcastData(
JSON.stringify({
payload: {
board: movesArr
},
type: SHOW_GAME_BOARD
}),
client.socket
);
});
setTimeout(function() {
resumeMainGame();
}, 200);
}
function askPlayersForMove() {
const isMovesEven = playerMovesArr.length % 2;
let activePos = 2;
let passivePos = 1;
if (isMovesEven === 0) {
activePos = 1;
passivePos = 2;
}
/* Ask player move */
broadcastData(
JSON.stringify({
payload: {
ask: true,
oppPose: passivePos
},
type: GAME_MOVE
}),
clients[activePos - 1].socket
);
/* Ask player to wait */
broadcastData(
JSON.stringify({
payload: {
ask: false,
oppPose: activePos
},
type: GAME_MOVE
}),
clients[passivePos - 1].socket
);
}
function announceWinnerAndLoser(winner, looser, draw) {
const winnerMessage = !draw ? "You won !!!" : "The game is draw";
const looserMessage = !draw ? "You lose the game !!!" : "The game is draw";
broadcastData(
JSON.stringify({
payload: {
message: winnerMessage,
spinner: false
},
type: GAME_MESSAGE
}),
clients[winner - 1].socket
);
broadcastData(
JSON.stringify({
payload: {
message: looserMessage,
spinner: false
},
type: GAME_MESSAGE
}),
clients[looser - 1].socket
);
}
const winningPosAList = [
[1, 2, 3],
[4, 5, 6],
[7, 8, 9],
[1, 4, 7],
[2, 5, 8],
[3, 6, 9],
[1, 5, 9],
[3, 5, 7]
];
function checkGameWin(symbol) {
const moves = { ...movesArr };
for (let i = 0; i < winningPosAList.length; i += 1) {
const win = winningPosAList[i];
if (
moves[win[0]] === symbol &&
moves[win[1]] === symbol &&
moves[win[2]] === symbol
) {
return true;
}
}
if (playerMovesArr.length === 9) {
return GAME_DRAW;
}
return false;
}
function getClientIndex(clients, sock) {
var client = clients.find(cliSock => cliSock.socket === sock);
return client.pos;
}
const PORT = process.env.PORT || 1337;
server.listen(PORT, function(err) {
require("dns").lookup(require("os").hostname(), function(err, add, fam) {
console.log(`
+ ----------------------------------------- +
|
| Server Address : ${add}:${PORT}
|
+ ----------------------------------------- +
`);
});
});